327 files

  1. Organa Headdress (K1 and K2)

    A VARSITYPUPPET MOD
     
    TITLE:
    - Organa Headdress
     
    DESCRIPTION:
    This is a mod that adds the Organa headdress as a wearable item. In honor of Carrie Fisher, Princess Leia, original wearer of the best (hair) buns in the galaxy.
     
    There is only one color variation (brown) and clipping may be present with some head models. Subsequent versions may include different hair color.
     
    Includes K1 and K2 versions
     
    INSTALLATION:
    - Drag the files into your Override.
    - type 'giveitem a_leia_bun' into the cheat console
     
    PERMISSIONS:
    - REUPLOAD AS YOU PLEASE, AS LONG AS I AM CREDITED AS THE ORIGINAL AUTHOR
     
    CREDITS:
    - Bioware
    - GIMP
    - Fred Tetra + KOTOR Tool
    - Carrie Fisher

    435 downloads

       (14 reviews)

    5 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    39,296 downloads

       (38 reviews)

    82 comments

    Updated

  3. JC's Lightsaber Visual Effects for K1

    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people.
    I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original.
    I've included two install options for the Heart of the Guardian and Mantle of the Force colors. The default is my approximation of the original game textures, while the Alternate Textures folder has them  changed to look more like standard lightsaber blades since I had to do them anyway for the K2 version. Heart becomes orange and Mantle becomes cyan, if you choose this option.
     

    95 downloads

       (1 review)

    3 comments

    Updated

  4. Crossguard Lightsabers

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
    Crossguard Lightsabers 2.0
    By Sithspecter

    Description:
    You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic.
    Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture.
    Installation:
    1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder
    2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder
    3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder
    Use:
    Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items.
    You can find crossguard lightsaber items in the following locations:
    Dantooine: Blue crossguard lightsaber on Nemo's body
    Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
    Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber
    Tatooine: Emitter in Kraayt Dragon cave
    Unknown World: Emitter on The One's body
    Yavin Station: Suvam Tam will sell you 2 emitters 
    Cheats:
    g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
    g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
    g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
    g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
    g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
    g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
    g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
    g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)
    INCOMPATIBILITY:
    DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL
    Bugs:
    The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    Readme.pdf

    72 downloads

       (1 review)

    6 comments

    Updated

  5. JC and AFP's Crystal Color Selection

    Hello again everyone!
    This is a fairly simple mod that allows you to select new colors for the Heart of the Guardian and Mantle of the Force crystals. In addition to changing the blade colors, this mod also gives you three options for the icon textures:
    1. Use the default in-game icon for whichever color you choose
    2. Use the original Heart of the Guardian/Mantle of the Force icon recolored to match the new color
    3. Use a new icon that matches the new color
    Thanks go to JCarter426 for creating the icons!
    This mod is compatible with any mod unless they happen to use the same custom model variations as this one. (If you have any lightsaber hilt or blade mods, this will simply use the models/textures from that mod of whichever color you select).
    As usual you may do whatever you like with this mod (reupload it, edit it, whatever), however unlike most of my mods, you must give credit to JCarter426 if you do anything with this mod.

    27 downloads

       (0 reviews)

    0 comments

    Updated

  6. TOR Ports: Pureblood Sith Male Player Head for K1

    This mod adds the head model of a Pureblood Sith from The Old Republic MMO as a selectable player head for male characters.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. A unique underwear model is included, but the join line between the body and head is very apparent. I gather TOR is doing something to blend the join seamlessly, but I’m not able to replicate it. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    21 downloads

       (0 reviews)

    0 comments

    Updated

  7. [K1] Selven "Legends"

    Selven "Legends"
    This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts.
     # Background #
    "Now you'll see why I'm the most dangerous assassin on Taris".
    A line that will make most KotORians be like "Really? Hmm... let's see what you've got then, Selven!"- and less than 20 seconds later, feels like nothing is really happening then #truestory.
    Bugged with the fact that Selven could possibly be beaten in less than 20 seconds with under-leveled PC and companions, along with her looks that just too ordinary point to the fact that she was a high-profile assassin who became infamous for extermination of the Ulgo family on Taris and tons of other assassination attempts; the project was started then.
    # About this Mod #
    Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks #
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3]
    Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3]
    Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3]
    Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome.  [Updated in 1.3]
    Credits: [Updated in 1.3]
    DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.                                         -eb

    1.0 Preview [featuring A Future Pilot's "K1 Lite Upgrader"].
    1.3 Preview [Under Development]

    100 downloads

       (1 review)

    14 comments

    Updated

  8. TOR Ports: Jaesa Willsaam Female Player Head for K1

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    43 downloads

       (0 reviews)

    3 comments

    Updated

  9. TOR Ports: Kira Carsen Female Player Head for K1

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to K1 as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal, given that the most difficult element is reskinning the face.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    49 downloads

       (0 reviews)

    2 comments

    Updated

  10. TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1

    For those that crave an identity crisis, this mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to K1 as a selectable player head for female characters.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    28 downloads

       (0 reviews)

    0 comments

    Updated

  11. JC's Slave Bastila for K1

    Early in the game, BioWare had Bastila appear in an outfit that's a homage to the infamous Slave Leia costume from Return of the Jedi. But it was just a retexture of her regular underwear. For the sequel, Obsidian made the same homage and included a more elaborate model that could be worn by most female members of the party once the item is acquired. This mod ports the K2 model to replace Bastila's outfit in K1.
    Note that this will not replace Bastila's easter egg appearance because that uses a different line in appearance.2da. That will have to remain a retexture of Bastila's underwear, unless one were to replace her underwear model with the dancer outfit entirely. Instead, this mod adds a dancer outfit item that Bastila can wear any time afterwards. It has the same properties as the item from K2 and can only be worn by Bastila.
    I've modified the dancer outfit model to more closely resemble Bastila's body shape. I've also changed the texture to match her skin tone and fixed a few minor errors I noticed.

    86 downloads

       (0 reviews)

    4 comments

    Updated

  12. Jolee in Unique Outfit Introduction

    =Jolee in Unique Outfit Introduction=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Jolee in Unique Outfit Introduction.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    This is a small mod that makes Jolee wear his signature robe when you meet him on Kashyyyk, before he joins your party.
    Like other party members, Jolee's outfit has a unique design if you equip him with basic clothing. Most other party members wear their signature outfits when you meet them. However, when Jolee is introduced on Kashyyyk, he wears a Jedi robe instead. This mod changes that.
    NOTE: In order for this mod to take effect, you must use a save prior to entering the Upper Shadowlands on Kashyyyk.
     
    2) INSTALLATION:
    Extract the Jolee in Unique Outfit Introduction.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install Jolee in Default Outfit Introduction.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the p_jolee001.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete p_jolee001.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste p_jolee001.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with mods that modify Jolee's armor slot on Kashyyyk before he joins you as a party member.
    However, this mod is compatible with mods that modify Jolee's armor slot when he becomes a party member, such as jonathan7's Party Clothing mod, since the game uses different files for Jolee before and after he becomes a party member (p_jolee001.utc and p_jolee.utc respectively).
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may do whatever you want with this file. Credit is appreciated but not necessary.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    51 downloads

       (0 reviews)

    0 comments

    Submitted

  13. K1 Faster Scuba

    Everyone hates how slow the underwater section of KOTOR 1 is. Well this is the fix for it! It speeds up your character while adjusting the animation to not make it look bad. The max speed is still slightly less than normal running speed, but it won't take you 20 minutes to get anywhere anymore!
     
    Here's a gif:

     
    As usual, do whatever you want with this file (if it shows up in Sony's mainframe, it's not my fault). I don't even need credit, but If you wanna credit me, that's cool.

    103 downloads

       (0 reviews)

    1 comment

    Updated

  14. [K1] Cantina 3956 BBY - Song for the Cantina

    Cantina 3956 BBY
    This mod change the background music [BGM] played inside Javyar's Cantina to more of a Cyberpunk-esque vibe.
     # Background #
        A cantina, also known as a saloon or bar, was a place where spacers, smugglers, and other denizens of the nearby area came to drink and play board and card games, such as pazaak or sabacc. Cantinas were located on almost every major planet and were often a center of criminal activity such as smuggling and spice trading. Many cantinas provided live entertainment in the form of musicians and dancers. Gambling was also popular in these locales. The main attractions, however, were the beverages served by mixocologists or automixers, and the opportunity to meet friends or business associates (illicit or otherwise). - Wookieepedia
        For me who playthrough most of Taris' side-quests, spending 80% of the time in the cantina is inevitable. Reporting to Zax about the bounties, hunting credits from dueling, and maybe just to crash on the sofa and enjoying the view of all the hot girls inside the cantina is a routine. But I got bored with the music sometimes, so I thought; why not make one?
        Influenced by a mod which change the cantina music to the original cantina music from Star Wars' "A New Hope" and a reddit user; RomMitney, whom make some really cool cantina style music, this mod was made then.
    # About this Mod #
    This mod will change the background music [BGM] played inside Javyar's Cantina to more of a Cyberpunk-esque vibe. I write and then create the song using FL Studio 12 PE. The song itself called "Tainted Love". Easter Egg: The song is included in "Lower City Movement #3", the third issues from a compilation of Lower City obscure artists which is released in 4001 BBY. # Final Remarks #
    This mod work best with Sith Holocron's "Animated Cantina Sign for KotOR 1" installed, as the animated-broken-blipping-sign gives you that lively feeling inside the cantina so, I'd recommend you to use that mod.
    Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. You can PM me at deadlystream.com or just write a public message on my feed. And thank you! for downloading and using this mod.
    Hope you enjoy the mod as much as I do!

    Installation: First, go to where the main installation folder of your KotOR game at [where the .exe is located], and then find the folder 'streammusic'. There, find a file called "mus_area_cant2.wav"- delete or move the file to a backup folder. If you have done that, you could run the Installer [TSLPatcher.exe] now.
    Uninstallation: Remove the "mus_area_cant2.mp3" from the 'streammusic' folder and/or overwrite with the same file you have backup before.
    Compatibility: Will not compatible with anything that conflicted or potentially overwrite the said file. If you are going to use "Music Enhancement for K1" by Star Admiral, you should install that mod first, then this mod after; if you want that change.
    Redistribution: You could freely use the music nor the mod as much as you like, you shouldn't ask me for a permission. But a permission and credits to my name is always a welcome, welcome
    Credits:
    BioWare & LucasArts for the 'Game of the 21st Century'. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Sith Holocron for the "Animated Cantina Sign for KotOR 1", which assets being stand-out either in the screenshot and the preview of this mod. Deadly stream, for a place to hangout.                                         -eb
    Preview
     

    35 downloads

       (1 review)

    2 comments

    Updated

  15. JC's Korriban: Back in Black for K1

    Almost everybody on Korriban wears the standard bland Sith officer uniform. This mod alters the look of almost everybody on the planet so they're dressed more appropriately. Czerka workers wear Czerka uniforms, Sith troopers wear Sith armor, Dark Jedi wear Dark Jedi robes.
    While I was going through all the files I noticed some other oddities and corrected them - things like missing items or misplaced files. See the change log for a full list of changes.

    218 downloads

       (0 reviews)

    7 comments

    Updated

  16. K1 Lite Upgrader

    Throughout KOTOR 1 there are many models that are "lite" versions. Low-poly and low-res textures in order to help older computers. Since most computers can handle it fine now, this mod upgrades all possible lite models to full-res models/textures. (There are a few models that only have "lite" versions, and obviously nothing can be done).
    Here's a list of all the models affected by this mod:
    All Lite Commoner models (22 in total)
    Lite Jawa
    Lite Protocol Droid 01
    Lite Protocol Droid 02 (No new model, but an upgraded texture)
    Lite Rakata 01
    Lite Republic Officer Male White
    Lite Republic Officer Female White
    Lite Selkath 01
    Lite Sith Female Officer
    Lite Sith Male Officer
    Lite Sith Soldier
    Lite Swoop Gang 01
    Lite Twilek Female
    Lite Twilek Male
    Lite Wookie Male
    Lite Wookie Female
     
    Note: if you're planning to use the Sith Soldier Texture Restoration alternate installation, install this mod first.
     
    Recommended mods:
    JC's Dense Aliens for K1 - ports a couple of the full-res models from K2 into the Lite models of K1. High Quality Spaceman - Improves the texture of the lite spaceman model   
    I give permission to anybody to do whatever they like with this mod, with or without credit (but I mean c'mon...cool internet points, right guys?)

    148 downloads

       (0 reviews)

    14 comments

    Updated

  17. JC's Dense Aliens for K1

    There are so-called "lite" alien models that are of lesser quality than most other models in the game. These include the Quarren and Gran species. Both aliens feature more prominently in the sequel and their models were given an overhaul. This mod ports the K2 versions of the models back to K1, improving the quality of models and creating a more consistent aesthetic.
     

    165 downloads

       (1 review)

    8 comments

    Updated

  18. Sith Soldier Texture Restoration

    While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa.
     
    INSTALL: Run the installer and select either Main OR Alternate. Then run it twice more selecting Part 2 then Part 3. Optionally run the "Optional Korriban Sith Troopers" to replace the Sith Guards on Korriban with Sith Troopers.
    I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them.
    Note: You can run the Optional Korriban Sith Troopers without installing the rest of the mod if so desired.
     
    PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)

    103 downloads

       (0 reviews)

    4 comments

    Updated

  19. Give Kinrath to Nubassa

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: Give Kinrath to Nubassa
    AUTHOR: LDR
    DATE: 6/22/18
    FILENAME: give_kinrath_nubassa
    FILESIZE: 56 KB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    Simply put the all the files in the override folder into the Override folder in your KOTOR directory.
    To uninstall, remove the files from the KOTOR directory.
    ------------
    Permissions
    ------------
    All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
    ------------
    DESCRIPTION
    ------------
    When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously.
    -----
    BUGS
    -----
    None I hope. If you find any please post them in the comments. I will address them as soon as I can.
    -------
    Credits
    -------
    Fred Tetra for his very useful KotOR Tool.
    JCarter426 for assisting me in scripting.
    The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.

    37 downloads

       (0 reviews)

    1 comment

    Submitted

  20. [K1] Vibroweapons replacement pack retexture

    Knights of the Old Republic mod
    Vibroweapons replacement pack retexture
    ======================================================
    Original models of vibroswords for KotOR by: DeadMan
    Original models of vibroblades and double vibro-blades for KotORby: Seph6
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
    and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
    It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
    The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
    Every blade looks like it was vibrating and there are more color options than in original mods.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    Seph6 for giving me permission to use his mod.
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    54 downloads

       (0 reviews)

    2 comments

    Submitted

  21. Spectral Ajunta Pall Canonical Appearance

    Have mercy on me, O God, according to your unfailing love; according to your great compassion blot out my transgressions. Wash away all my iniquity and cleanse me from my sin. Psalm 51:1-2
    Spectral Ajunta Pall Canonical Appearance
    DESCRIPTION:
    This mod replaces the silly, non-intimidating Dark Jedi Ajunta Pall with a scarier, more canon-accurate version. His weak gentle voice has been tweaked too so he is a little more intimidating.
    INSTALLATION:
    - Use the TSLPatcher and select the install option
    UNINSTALLATION:
    - Run the TSLPatcher with the uninstall option
    - Delete these files from override:
    -- p_ajuntah.tpc
    -- p_ajuntabb.mdl
    -- p_ajuntabb.mdx
    -- p_ajuntab.tpc
    -- p_ajunta.tpc
    -- kor37_freedon.utc
    -- ajunta_mask.tpc
    -- ajunta_maskb.tpc
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

     

    179 downloads

       (1 review)

    9 comments

    Updated

  22. Retexture for [K1] Vibroswords replacement pack

    Knights of the Old Republic mod
    Retexture for [K1] Vibroswords replacement pack
    ======================================================
    Original mod by: DeadMan
    Original models for Jedi Academy by: RevanDark
    Author: IRobert
    Contact: PM me on the forums
    ***********
    Description
    ***********
    This is a retexture/recolor for DeadMan's [k1] Vibrosword replacement pack.
    It will replace the standard vibroswords with new models made by RevanDark for Jedi Academy.
    DeadMan converted the models for SW KotOR and he is the autor of original mod.
    The "new" textures looks similar to original game vibroswords. Colors match to those made by BioWare (mostly).
    Every blade of vibroswords looks like it was vibrating and here are more color options of this swords than in DeadMan's mod.
    New icons clearly shows color of blade and hilt.
    ***********
    Instalation
    ***********
    Place the content of Override folder in your SW KotOR Override folder.
    You don't need DeadMan's mod for working. All models and textures are inculded.
    ****
    Bugs
    ****
    I did not notice any, but if You do, please contact me.
    *********
    Thanks to
    *********
    DeadMan for giving me permission to use his mod. 
    RevanDark for making original models for Jedi Academy
    *********
    Permissions
    *********
    You can freely use, change or modify this mod as long as you credit ME, DEADMAN and REVANDARK.
    You can't upload this mod anywhere, never.
    If you have questions just pm me on forums.
    Enjoy
    ----------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
    USE THIS FILE AT YOUR OWN RISK.
    THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  23. JC's Blaster Visual Effects for K1

    This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
    In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
    For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
     

    349 downloads

       (2 reviews)

    0 comments

    Updated

  24. Balanced Pazaak

    As many of you know, Pazaak is a rigged game in KOTOR 1. There are already mods that make the opponents' hands all 0 cards, but I always felt like that was too easy. This mod is a nice middle of the road.
    The original 3 decks used by opponents are as follows:
    Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1   +3     -3     +4     -4     +5     -5     +5     -3     +4     -5 Deck 2     ±6     +4   -4     -2     +3     -2     -3     +3     +2     ±1 Deck 3     ±3     ±3     ±2     ±2     ±4     ±4     ±2     ±2     ±1     ±1 This mod changes them to this:
    Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1   +1     +1     +2     +2     +3     +3     +4     +4    +5     +5 Deck 2     +3     -3     +4     -4     +5     -5     +5     -3     +4     -5 Deck 3     ±4     +4     -4     -2     +3     -2     -3     +3     +2     ±1  
    Obviously I can't fix the RNG where sometimes the opponent will just draw to 20 (4 times in a row...), but hey...chalk that up to shady characters cheating
     
    NOTE: I give permission for anybody to do whatever they like with this file. If you're unsure if the thing that you're doing is safe, legal, or possible, that's your problem

    257 downloads

       (0 reviews)

    0 comments

    Updated

  25. [K1] Force Powers' Sounds Pack

    Force Powers' Sounds Pack 0.1.1

    An early stage of "[K1] Force Powers' Sounds Pack" mod.
    Included are 3 modded Sound FXs based on in-game vanilla assets. They are:
        Force Use [v_useforce] - A sound fx produced when you are using general Force Powers [Force Cure, Force Heal, Force Armor and etc].     Force Lightning [v_pro_lightning] - A sound fx produced when you are using Force Lightning.     Force Death Field [v_pro_deathfeld] - A sound fx produced when you are using Force Death Field. Installation: Run the Installer [TSLPatcher.exe].
    Uninstallation: Remove the related file(s) from the 'Override' folder.
    Compatibility: Force Use [v_useforce] and Force Death Field [v_pro_deathfeld] should be compatible with any mods out there including Shem's "Ultimate Sound Mod for TSL and KotOR". The only exception would be Force Lightning [v_pro_lightning], which unlikely compatible with that. Install this mod after Shem's if you want that change.
    Credits:
        BioWare & LucasArts for the 'Game of the 21st Century'.     All modders either active or inactive.     stoffe and Fair Strides for the TSLPatcher setup.     Fred Tetra for the KotOR Tool.  
    -eb

    Preview
     

    44 downloads

       (0 reviews)

    0 comments

    Updated