691 files

  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and some new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown too long to be included in this post, however you can view a detailed breakdown of each author's contributions in the included readme file and a list of the changes the current version has made in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot
    blennus
    danil-ch
    darthbdaman
    DarthParametric
    ebmar
    Gimmick5000
    jc2
    JCarter426
    Kainzorus Prime
    Kexikus
    KOTOR 1 Restoration Team
    Leilukin
    Markus Ramikin
    N-DReW25
    ndix UR
    R2-X2
    Red Hessian
    Salk
    Thrak Farelle
    Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. Due to the size and complexity of the patch, installation will take several minutes. Please be patient and allow it to finish.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    The KOTOR 1 Restoration (K1R) mod is deemed incompatible with K1CP. Whilst it was compatible with early versions of K1CP, this is highly unlikely to still be the case with the degree and nature of changes made as of K1CP v1.8 and beyond. As such, using K1R together with K1CP is done so at your own risk with no support offered.
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the TSLPatcher installlog file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the only practical approach for uninstalling K1CP.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS Stoffe - For TSLPatcher bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds on the /r/kotor subreddit danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    116,581 downloads

       (16 reviews)

    197 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    82,138 downloads

       (41 reviews)

    101 comments

    Updated

  3. Unused Head Restoration Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 23.01.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee.
    Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now!
    This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include:

    1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. 
    As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head
    but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck
    and the Lehon Sith Master.

    2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. 
    This head will be used by the Infected Outcasts who you can cure in the Undercity.

    3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant.
    This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture?
    When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in
    characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped
    from the Switch and ported to PC.
    From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) 
    to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange).
    The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files.
    This head will be used by the Infected Outcasts who you can
    cure in the Undercity.

    4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis 
    of the PHMA01 player head. As of right now, this head will be used by Tanis Venn!
    Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused
    head it makes Tanis' appearance a proper 'unique' appearance.

    5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis 
    of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer!
    Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture
    locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance.
    Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture
    was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
    If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture!
    Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
    Bioware: For such an amazing game!
    Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    33 downloads

       (0 reviews)

    4 comments

    Submitted

  4. Effixian's Extra Robes for JC's Cloaked Jedi Robes

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1".
    It adds 9 robes with unique textures, most based on my KotOR 2 versions.
    Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod.

    A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe".

    ----------
    BUGS
    ----------
    None known. Please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs

    ---------------------
    ITEM CODES
    ---------------------
    g_a_jedirobe80     Jedi Lorekeeper's Robe
    g_a_jedirobe81     Sith Lorekeeper's Robe
    g_a_jedirobe82     Jedi Archivist's Robes
    g_a_jedirobe83     Sith Inquisitor's Robes
    g_a_jedirobe88     Prototype Warrior Breastplate
    g_a_jedirobe89     Prototype Knight Breastplate
    g_a_jedirobe90     Electromesh Robe
    g_a_jedirobe91     Red Electromesh Robe
    g_a_jedirobe92     Dune Sea Robe

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    --------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    112 downloads

       (0 reviews)

    3 comments

    Updated

  5. High Quality Aliens: Rodians

    DESCRIPTION
    This mod is the second entry in my modding series attempting to replace KoTOR's alien models with high quality ones created from scratch. It effectively replaces the old Rodian 3d model with a custom one, along with its 5 texture variations.
    You may follow the development of this series here. Please note that this series is a work in progress and creating such characters takes a lot of time.
    COMPATIBILITY
    Any mod altering the model or textures of the vanilla K1 Rodians will be incompatible with this one.
    A compatibility patch for DP's Jedi Diversity on the Star Forge mod has been added.
    K1R compatibility has not been tested and therefore cannot be guaranteed.
    KNOWN ISSUES
    None (yet ).
    INSTALLATION
    Download and extract the contents of 'HQA Rodians.zip' somewhere on your PC. Navigate to the extracted 'HQA Rodian' folder and run TSLPatcher.exe. Let the installer do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own.
    If you also use DP's Jedi Diversity on the Star Forge mod, download and extract the contents of 'Jedi_Diversity_on_the_Star_Forge_Rodian_Compatibility_Patch.7z' into your Override folder. Click 'Yes' to overwrite files when prompted.
    CREDITS
    bead-v: KOTORMAX and MDLEdit
    stoffe & Fair Strides: TSLPatcher
    seedhartha: KotorBlender
    SithSpecter: High quality blasters (used for the thumbnail render)
    Philip Trautmann: Thumbnail font (Prequel)
    Darthparametric: For creating a compatibility patch for his Jedi Diversity on the Star Forge mod.
    SPECIAL THANKS
    @Marius Fett For the unlimited supply of feedback provided and testing the models in-game.
    @DarthParametric For providing much needed constructive criticism and advice, as always, and for creating a compatibility for one of his mods (see above).
    PERMISSIONS
    Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (coming soon), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used.
    However, I explicitly and strictly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream.

    140 downloads

       (1 review)

    10 comments

    Updated

  6. KotOR 1 Twi'lek Male NPC Diversity

    =KotOR 1 Twi'lek Male NPC Diversity=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: K1 Twi'lek Male NPC Diversity.7z
    LATEST VERSION: 1.0.1
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In vanilla KotOR 1, Twi'lek NPCs have a very limited variety of designs. This mod aim to diversify the appearances of Twi'lek male NPCs, by giving the named Twi'lek male NPCs different looks instead of the generic NPC looks to set them apart.
    The Twi'lek male NPCs affected by this mod include:
    Larrim, a merchant in the South Apartments of the Taris Upper City Uriah, a Pazaak card seller in Javyar's Cantina Bib Surool in Javyar's Cantina Matrik in the Lower City East Apartment on Taris Crattis Yurkal, a merchant in the Jedi Enclave on Dantooine Deesra Luur Jada, a Jedi Knight in the Jedi Enclave on Dantooine Kandon Ark in the Black Vulkar Base on Taris Karal Kaar, a merchant in the Jedi Enclave on Dantooine Lur Arka Sulas in the Jedi Enclave on Dantooine Bolook at the Dantooine grove Nico Senvi, a swoop racer on Tatooine Ganda Kaitoova, a swoop race fan on Tatooine Senni Vek, messenger of the GenoHaradan quest line Vek in the swoop registration on Manaan Ziagrom, messenger of Mika Dorin's premium store The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
    Ashton Scorpius' K1 Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.
    For the best experience with this mod, it is recommended to load a save before visiting Taris for the first time.
     
    2. INSTALLATION:
    Extract the K1 Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you prefer the Twi'lek men's "blubber" necks in the vanilla game, or you choose to install Option B of Ashton Scorpius' K1 Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .MOD file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    If you also want to use N-DReW25's Senni Vek Restoration, this mod has included a compatibility patch for it. Go to the "Senni Vek Restoration Compatibility" folder in this mod, and follow the instructions in a Read Me file to install the patch.
     
    3. UNINSTALLATION:
    Go to the backup folder created when you installed this mod, cut and paste the following MOD files into the Modules folder of your KotOR directory:
    danm13.mod danm14ac.mod kas_m22ab.mod korr_m33aa.mod manm26ad.mod manm26ab.mod tar_m02aa.mod tar_m03ad.mod tar_m03ae.mod tar_m10aa.mod tar_m10ac.mod tat_m17aa.mod tat_m17ae.mod If there is any 2DA file (appearance.2da and/or heads.2da) present in the backup folder, cut and paste the 2DA file(s) into the Override folder in your KotOR directory. Otherwise, delete the 2DA files from your Override folder.
    If you want to uninstall this mod completely, delete the files with the "llk" prefix that are used by this mod from the Override folder in your KotOR directory. See READ ME.txt for the list of these files to be deleted.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).
    This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
    If you are using KotOR 1 Community Patch (K1CP), you need to install this mod after K1CP.
    If you are using KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod includes a compatibility patch for N-DReW25's Senni Vek Restoration.
     
    6. PERMISSION:
    Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
    N-DReW25 for giving me the permission to make a compatibility patch for Senni Vek Restoration
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    ndix UR for tga2tpc and tpcview
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    81 downloads

       (0 reviews)

    3 comments

    Updated

  7. Clothed Bastila

    This is a simple mod that I made on a whim that allows Bastila to retain her clothes while she is imprisoned by the Vulkars.
    The mod requires the K1 Community Patch.

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  8. JC's Romance Enhancement: Dark Sacrifice for K1

    Summary
    This mod uses a mix of new and unused content to restore an alternate ending that was cut from the game. With this mod, players who have romanced Carth and fallen to the dark side will be presented with the option to seek redemption in a new ending distinct from the base game light side and dark side endings.
    Choosing the dialogue option "No, let him speak. I want to hear what he has to say." in a conversation with Carth at the end of the game will lead to the restored sequence. The player will then have the option to choose the base game dark side ending or the new ending.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
    Remove the following files:emove the installed files or replace from backups if necessary:
    - modules/stunt_sacrifice.mod
    - streammusic/dark_sacrifice.wav Replace the following files with backups if necessary, otherwise remove them:
    - modules/sta_m45aa.mod
    - modules/STUNT_56a.mod Compatibility
    This mod is compatible with the KOTOR 1 Community Patch. This mod should be installed after K1CP if you wish to use both.
    This mod is compatible with Leilukin's Carth Onasi and Male PC Romance.
    This mod is compatible with my other Romance Enhancement mods Bioromantic Bastila and Pan-Galactic Flirting.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    DLGEditor – tk102
    ERFEdit – stoffe & Fair Strides
    K-GFF – tk102
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    with thanks to:
    JdNoa for creating the Alternate DS Female Romance Ending mod that inspired this mod
    @Snigaroo for conducting thorough testing
    @Leilukin for providing valuable save files for testing
    @DarthParametric for help troubleshooting the final cutscene
    Permissions
    Mod
    JC's Romance Enhancement for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Romance Enhancement by JCarter426" or "uses JC's Romance Enhancement" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THIS GAME MODIFICATION IS NOT SUPPORTED BY OR ROMANTICALLY INVOLVED WITH CARTH ONASI, <FULLNAME>, LUCASARTS, OR BIOWARE. OTHER ENDINGS ARE AVAILABLE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    488 downloads

       (3 reviews)

    4 comments

    Updated

  9. Effixian's PMHH01 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHH01 from K2 to K1
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01).
    As requested by themaraudersforever on deadlystream.com.

    I've included 2 texture alternatives.
    A: "Son of Vaklu"
    A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two.
    B: "Mullet Man"
    The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle.

    -------------------------
    INSTALLATION
    -------------------------
    Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe".

    To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted.

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:

    pmhh01.mdl
    pmhh01.mdx
    PMHH01.tga
    PMHH01d.tga
    PMHH01d1.tga
    PMHH01d2.tga
    PMHH01d3.tga
    po_PMHH01.tga
    po_PMHH01d.tga
    po_PMHH01d1.tga
    po_PMHH01d2.tga
    po_PMHH01d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    38 downloads

       (1 review)

    1 comment

    Updated

  10. RepTab HD

    This mod will replace and update RepTab texture files.
     To Install
     1. Download: RepTab HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,077 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Dia HD

    This mod will replace and update Dia texture files.
     To Install
     1. Download: CommF HD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    90 downloads

       (0 reviews)

    0 comments

    Submitted

  12. AstromechHD

    This mod will replace and update AstromechHD texture files.
     To Install
     1. Download: AstromechHD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    719 downloads

       (0 reviews)

    1 comment

    Updated

  13. eXtensive Dialog Overhaul

    Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied.
    update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then.

    This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated.
    The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity.
    The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to):
    -corrected typos,  punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling.
    -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..."
    -rephrased most [Force Persuade] lines into more like the Jedi mind trick.
    -changes to usage of semicolons (;), numbers/digits, hyphens (-),
    -replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing.
    -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia)
    -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words.
    I kept a list of all the changes, it is in the download.
    Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines.
    British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases.
    I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline.
    Thanks go to:
    Salk -- for helping and reviewing my edits and providing fixes and suggestions
    Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod
    Fred Tetra -- for creating the KotOR tool
    Fair Strides -- for creating the DLG Editor,  TLKtoTXT tool and the TalkEd tool
    DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/
    DarthParametric -- for pointing out additions/edits
    KnifeMaster -- for pointing out additions/edits

    199 downloads

       (0 reviews)

    14 comments

    Updated

  14. Sith Commandos [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 11.12.2022

    Installation:
    1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch.
    2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Recommended, but not required, mods to install are:
    Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/
    Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/

    Description:
    Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise.
    KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture.
    This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy.
    Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Bioware: For such an amazing game!
    Obsidian: For the original Sith Commando model and texture!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    90 downloads

       (0 reviews)

    3 comments

    Updated

  15. PC Dialogue with Davik's Slaves Change

    =PC Dialogue with Davik's Slaves Change=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: PC Dialogue with Davik's Slaves Change.7z
    LATEST VERSION: 2.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In KotOR 1, when you infiltrate Davik Kang's estate to escape Taris with the Ebon Hawk, you can meet Davik's slaves in the slave headquarters. The player has the option to flirt with Davik's slaves by requesting a massage from them.
    Personally, I always have issues with the fact that the player character can take advantage of slaves without consequences, aside from one line of dialogue from Bastila or Carth to ask the player to focus on the mission. Furthermore, the player does not gain any Dark Side points if they threaten the slaves, either with violence when asking for information, or by attempting to get the slaves punished for being dissatisfied with their massage service.
    After receiving suggestions from others, I eventually decided to make this mod to alter the player's dialogue with Davik's slaves.
    This mod has two different ways to alter the player character's flirting with Davik's slaves:
    Removes the option for the PC to flirt with Davik's slaves by requesting a massage from them. Requesting a massage from Davik's slaves will give the player Dark Side points. This option also prevents the player from asking for massage more than once to avoid possible exploits to gain infinite Dark Side points. Threaten to get the slaves punished by Davik will give the player more Dark Side points. Additionally, with this mod, the player will also gain Dark Side points if they threaten Davik's slaves with violence when asking for information, regardless of which option you choose to install to alter the player character's flirting with the slaves.
     
    2. INSTALLATION:
    Extract PC Dialogue with Davik's Slaves Change.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    Run Install.exe, you will see the installer presents two installation option. You may choose ONLY ONE of these options:
    No Flirting with Davik's Slaves: Removes the option for the player to flirt with Davik's slaves by requesting a massage from them. Dark Side Points for Massage Request: Requesting a massage from Davik's slaves will give the player Dark Side points. Once you selected the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping the tar_m08aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the tar_m08aa.mod file into the Modules folder in your KotOR directory.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files may conflict with this mod:
    tar08_davslav82.dlg — Dialogue of Davik's female slaves tar08_davslav84.dlg — Dialogue of Davik's male slave In particular, this mod will most likely conflict with any other mod that edits the dialogue involving the player flirting with Davik's slaves.
    I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod can be installed alongside JC's Romance Enhancement: Pan-Galactic Flirting for K1. However, if you installed the "No Flirting with Davik's Slaves" option of my mod, you will not have the option to request a massage from Davik's slaves regardless of the player character's gender.However, you will not have the option to flirt with Davik's slaves regardless of the player character's gender.
     
    6. PERMISSION:
    You may do whatever you want with this mod, including using this mod's assets in your own mod. However, you must credit me as the original author of the mod.
     
    7. CREDITS:
    @Jonlion for inspiring the mod's existence and the mod's removal of the PC's flirting with Davik's slaves
    @Snigaroo for suggesting the idea of giving Dark Side points for requesting a massage from the slaves
    Cortisol for Holocron Toolset
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    553 downloads

       (1 review)

    3 comments

    Updated

  16. Bastila and Carth Romance Removal

    =Bastila and Carth Romance Removal=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Bastila and Carth Romance Removal.7z
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod removes Bastila and Carth's romance by removing all romance-related dialogue from their conversations. This is achieved by removing all gender-exclusive dialogue, including player dialogue options, since in the vanilla game, Bastila's romance is exclusive to male player characters, while Carth's romance is exclusive to female player characters. With this mod, you will no longer be able to romance Bastila or Carth, regardless of the player character's gender.
    This mod is for players who want to go through Bastila and Carth's conversations and complete their personal quests, but have no interest in romancing them. I have made this mod's changes to Bastila and Carth's main dialogue modular, so you can choose to either remove both characters' romances, or only one of them.
    This mod also provides an additional component to change who gets tortured by Saul Karath on the Leviathan during the interrogation scene, by having Saul torture Bastila if the player character is female, or Carth if the player character is male. You may choose to install this component or not based on your preference.
     
    2. INSTALLATION:
    Extract Bastila and Carth Romance Removal.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    This mod consists of two main components:
    Main Dialogue Change: Removes romance dialogue from Bastila and Carth's conversations. Leviathan Change: Saul will torture Bastila if the player character is female, or Carth if the player character is male. The Main Dialogue Change component has two installation options: Bastila Romance Removal and Carth Romance Removal. Depending on your preference, you may install both or only one of these options. To install this component, run Install.exe, select the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job. If you want to install both options, you need to run Install.exe twice and repeat the steps.
    Before you install the Leviathan Change component, go to your KotOR directory and check if you have the lev40_saul403.dlg file in your Override folder. This will determine which installation option you need to choose when you install the Leviathan Change component. To install this component, run Install.exe, choose the appropriate option depending on if you have lev40_saul403.dlg file in your Override folder or not, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install the "No lev40_saul403.dlg in Override" option of Leviathan Change component, you may receive a warning about the installer skipping the lev_m40aa.mod file because it already exists in your Modules folder. Do not need to worry about this warning, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    FOR THE MAIN DIALOGUE CHANGE COMPONENT:
    If a backup folder was created when you installed it, go to the backup folder, cut k_hbas_dialog.dlg and/or k_hcar_dialog.dlg, and paste the file(s) into the Override folder of your KotOR directory. If no backup folder was created, simply delte k_hbas_dialog.dlg and/or k_hcar_dialog.dlg from your Override folder.
    FOR THE LEVIATHAN CHANGE COMPONENT:
    Regardless of which option you installed, go to your game's streamwaves\m40aa\saul10 directory and delete NM40AASAUL10170_.wav and NM40AASAUL10171_.wav.
    If you installed the "No lev40_saul403.dlg in Override" option, Go to the backup folder, cut and paste lev_m40aa.mod into the Modules folder in your KotOR directory.
    If you installed the "lev40_saul403.dlg in Override" option, go to the Override folder of your KotOR directory, and delete NM40AASAUL10170_.lip and NM40AASAUL10171_.lip. If a backup folder was created during installation, cut and paste lev40_saul403.dlg into your Override folder. If no backup folder was created, delte lev40_saul403.dlg from your Override folder.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files may conflict with this mod:
    k_hbas_dialog.dlg — Bastila's main dialogue k_hcar_dialog.dlg — Carth’s main dialogue lev40_saul403.dlg — Saul Karath’s interrogation scene on the Leviathan I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. If you want to install the Leviathan Change component, you must select the "lev40_saul403.dlg in Override" option.
    This mod is not compatible with any romance mods for Bastila or Carth, including JC's Romance Enhancement: Biromantic Bastila for K1 and my Carth Onasi and Male PC Romance.
     
    6. PERMISSION:
    You may use this mod's assets in your own mod. Credit is appreciated, but not necessary.
    The only exception is the spliced voiceover files from the Leviathan Change component of this mod. Do not redistribute these spliced VOs or use them in another mod without my permission.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor
    JCarter426 for SithCodec
    Stoffe for TSLPatcher and ERFEdit; Fair Strides for the updated versions
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  17. KOTOR Quick Overhaul

    KOTOR Quick Overhaul v0.5Beta
    Hi! This is a beta of my upcoming rebalancing/overhaul mod for Knights Of The Old Republic 1. The mod itself is complete (AkA, it affects the entire game, from start to finish), but I've only tested it on Taris so far (hence the screenshots), thus it's still a beta. It changes armor mechanics (now they offer a fixed 25% immunity to physical, ion, and energy damage in addition to Defence bonuses, which go higher then in vanilla on high-quality armors, to keep them relevant late-game), robes (various immunities, and CON bonuses in addition to Defence), even standard clothing (it offers same Defence as medium armor, without the damage immunities, but with immunity to crits - logic being you're just as mobile, and a bit more aware, so you don't take crit damage, but you take more regular damage then in armor - and of course it's non restrictive so you can use all Force powers in an outfit with some decent Defence - should make keeping clothing more appealing as an alternative).
    Weapons have been tweaked as a baseline (2da file), and individually (.uti files), ranged weapons especially do a LOT more damage, speccing for a ranged character is now a very viable option, they are now, IMO, easily on par with melee weapons in usefulness. High STR characters are still better off just speccing into melee, but for everyone else - you be the judge. They can now hurt. A lot. More types of weapons are now available earlier in-game on Taris (if you want a Disruptor for example, Kebla sells a rifle, and you can pick up a pistol not soon after - and you might consider one, a lot of enemies now like putting up a shield). Enemies also use different weapons, it's not just a blaster-haven, so don't be surprised if you get incoming sonic or disruptor fire going right through your pretty shield. Repeating blasters are now actually useful - short ranged, but big accuracy buff (simulating spray-and-pray actually hitting more often by virtue of throwing enough sh*t at a wall and hoping some of it sticks). Also more powerful then blaster rifles, but they incurr a slight Defence debuff (recoil, and unwieldy). For hard-to-hit enemies and Force users, you might want to use a repeater if your base attack bonus is low, more chance of bypassing their defence/blaster deflection. Disruptors are more powerful then blasters, but less consistent (1/3 to 1 damage ratio, instead of 1/2 to 1 for blasters). Ion weapons got a big anti-droid damage buff. Sonic weapons have been left untouched (but still more usefull, since armors don't provide sonic damage immunity). Non-powered swords are now a viable alternative to vibroswords (slightly higher top damage, lower bottom, but worse crit threat). Some weapons have crit threat or crit range bonuses. 
    Energy shield are now unlimited-use, and a LOT cheaper to buy (and sell, should make selling a 100 shields for big money later in the game a non-option). Don't be afraid to use them often - you'll need them. Most enemies are a LOT tougher now.
    Droids now have a -5 Defence penalty baseline (their Defence could get to ridiculous levels in vanilla, thanks to uncapped armors and logic feats), but have inherent /5 resistance to physical and energy damage (NOT ion, big incentive to use Ion weapons more often). This includes party droids. Most enemy droids will now be shielded, and have a LOT more health. Again, ion weapons are your buddy.
    Many NPCs in the game have been buffed, massively. Some also drop unique weapons (hint-hint, do Canderous's personal quest - just one example). Force users are especially enhanced (most Dark Jedi in vanilla are a joke). This is all throughout the game, but not all (some NPCs use duplicate forms, I couldn't edit them directly into Override, I'd have to edit the modules, which I refused to do, to make this mod more compatible with other mods).
    Classes get more HP as baseline. 12 for Soldiers/Guardians, 10 for Scouts/Sentinels, 8 for Scoundrels/Consulars. Soldiers and Scoundrels, and Guardians and Sentinels, get slightly increased Feat gain. Sentinels get 1 more Force power overall, to differentiate them from Guardians. Combat droids get Scout feat gain, can now Specialize in Rifles, Pistols, and Heavy weapons. All party member HP has been adjusted accordingly. Carth no longer starts with twin pistols, he uses a carbine (trust me, having an inaccurate twin-weapon user at the start would get you killed, given the buffed enemies on Taris - your party needs some consistency, he provides it). He has his personal upgradeable carbine. Bastila uses a standard lightsaber now (same reason, her flailing-around with that double-saber WILL get her killed early on). And it makes sense, in cutscenes she uses a standard saber. HK47 buffed MASSIVELY. He now has 20 CON, 18 DEX and roughly double the health as a result, and he comes with his own special targeting computer. He was pathetically weak in vanilla. 
    INSTALLATION: Simple. Drop everything into your Override folder. I took great pains to make this mod very hands-on to install, so there's no messing with modules or dialog file. Should be compatible with everything, as long as my mod comes FIRST (and I cannot overemphasise this enough), on a blank vanilla game. It doesn't use a patcher, and it does edit .2da files, so there WILL be incompatibilites if you plaster it over a bunch of other mods, it will overwrite them. Make a fresh game install, dump my mod in Override, then install every other mod you want.
    As for K1R compatibility, there shouldn't be problems (I don't use it on my game, but since my mod only affects Override folder and doesn't touch any modules, I see no reason why anything should conflict). Again for safety, put my mod in BEFORE installing K1R. 
     

    77 downloads

       (0 reviews)

    2 comments

    Updated

  18. Taris Undercity Repairs

    Taris' Undercity is home to the strangest of galactic life. Not rakghouls, but floating grass. Specifically, there is one little area by the front of the Undercity pod crash with a little walkmesh error, that creates some floating grass the player can float over. This mod just fixes that out for now, it may grow later if I find other things in the module that could use work.
    Installation:
    Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux.
    Uninstallation:
    Remove the files in the Included Files list below from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically create compatibility issues for mods like this.
    Acknowledgments:
    Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and to Cortisol for making file extraction easy with the Holocron Toolset.
    This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    79 downloads

       (1 review)

    0 comments

    Submitted

  19. Ahto Transit Timetable

    Description
    This mod adds a small utility item to the game, the Ahto Transit Timetable.
    Basically, this allows the player to warp rapidly between the different modules in Ahto City.
    It's been given an in-world excuse to exist via a little dialogue and item description.
    The item is given to the player after the first cutscene on Manaan, or can be
    cheated into the game by typing "giveitem di_att" into the console.
    It will appear in the player's inventory, and can be activated from the same place
    you activate a stim or a shield.

    Installation
    Double click on "Install Ahto Transit Timetable", and hit the "install mod" button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_att.dlg
    di_att.uti
    di_att_01.ncs
    di_g_att.ncs
    di_man26aa.ncs
    di_man26ab.ncs
    di_man26ac.ncs
    di_man26ad.ncs
    di_man26ae.ncs
    You may additionally remove man26_sitharg.dlg, but only if you have installed no other mods affecting this file.

    Credits and Thanks
    Thanks to Sdub for the idea/request.

    36 downloads

       (0 reviews)

    5 comments

    Submitted

  20. Leviathan Interrogation Clothes

    When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear.  In addition to taking your weapons, armor, and credits, they also take your clothes.  This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences.
    There are two basic installation options:
    Option A: Basic Clothes - Everyone wears their basic starting clothes.
    Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes).  If the player was not wearing robes, the basic brown Jedi robes will be worn instead.  If those are unavailable for some reason, the player will wear their basic clothes like Option A.  The rest of the party will still wear their basic clothes regardless.
    If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    If you are using DarthParametric's "All Hands on Deck..." mod, install it first.  Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options.  Otherwise, run INSTALL.exe and select either of the "Typical Installation" options.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with:
    - KOTOR 1 Community Patch (K1CP)
    - KOTOR 1 Restoration (K1R)
    - "Party on the Leviathan!" by Fair Strides
    - "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions)
    For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod
    -------------------------------------------------------------------
    CREDITS
    NWNSSCOMP by Torlack, stoffe, and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    57 downloads

       (0 reviews)

    1 comment

    Updated

  21. Explosion texture

    To Install
    1. Download: chunks.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    230 downloads

       (1 review)

    8 comments

    Submitted

  22. Animated energy shields

    Animated energy shields. They look better in the game.
    To Install
    1. Download: Animated energy shields
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,643 downloads

       (3 reviews)

    6 comments

    Updated

  23. New robes for K1

    Summary:
    This mod adds three new robes to kotor 1 with new texture these do not replace any robes in the game currently the one mod that this mod is incompatible with is rece's ten kotor 1 new robes
     
    Installation:
    Put the files in your override folder
     
    Bugs:
    The robes may be named incorrectly possibly named "modder 9's robe" If that happens I have no fix for that so far if you have any fixes or bugs then please PM me on the fourms  
     
    Enjoy!
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    23 downloads

       (0 reviews)

    1 comment

    Updated

  24. War droid Mark I HD

    This mod will replace and update DrdWar texture files.
     
    To Install
    1. Download: C_DrdWar.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,511 downloads

       (3 reviews)

    2 comments

    Submitted

  25. Tarisian NPC Names Patch

    =============================================
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
    =============================================
    AUTHOR: Marius Fett
    NAME: Tarisian NPC Names Patch
    DESCRIPTION: A tiny mod spawned by my own petty irritation which gives three NPC’s their actual names, rather than impersonal labels. The changes are as follows:
    tar_m02aa
    ·         Janitor > Kadir
    tar_m04aa
    ·         Gate Guard > Trewin
    ·         Outcast Healer > Esala
    Would've been nice to be able to use TSL Patcher to add the text strings for the NPC names to the UTC's directly, but trying to do this results in the NPC's names being blank in the game, so adding new strings to dialog.tlk was the only solution I could find in the end.
    COMPATIBILITY: This mod is compatible with K1CP, but you need to make sure that K1CP is installed first.
    INSTALLATION INSTRUCTIONS: Run Install Tarisian NPC’s Name Patch.exe to install the mod.
    PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.

    65 downloads

       (0 reviews)

    0 comments

    Submitted