789 files

  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    173,745 downloads

       (17 reviews)

    245 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    90,624 downloads

       (41 reviews)

    102 comments

    Updated

  3. LTS_EscapePod HD

    New textures for Escape Pod. Resolution 2048x2048.
    To Install
    1. Download: LTS_EscapePod HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    60 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Non-game weapon

    Created textures for non-game weapons based on two mods (Weapon Model Overhaul Texture Rework and High Quality Blasters for Modders).
    To Install
    1. Download: Non-game weapon
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    42 downloads

       (0 reviews)

    1 comment

    Updated

  5. Revan's Custom Fitted Robes

    When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements.

    20 downloads

       (0 reviews)

    0 comments

    Updated

  6. Jedi Armor

    Jedi Armor
    By djh269 
    Date: 05.03.2024
    Description: 
    - Adds 3 armors to the game that allows the use of force powers.
    - Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
    - Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  7. K1 Loot Overhaul

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.1.3 Beta Release Date: 14.03.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Simply click on the INSTALL.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    The Kotor games wouldn't be the same without the diverse array of items you can collect along your journey across the galaxy. With many of these items, you can mix and match your favorite items for the best defense or offense... or can you? A major problem I see in the first Kotor game is the distinct lack of loot drops... or more specifically, the lack of any "useful" loot drops.
    A good example of this are the Hold Out Blasters, these blasters are small pistols that do 1-4 energy damage with a chance of stun. These unique blasters are weaker then normal blasters, but unlike normal blasters, Hold Out Blasters have that chance of stun. This *could* give the player a choice between more energy based danage VS a chance for stun, however, you can only obtain the Hold Out Blaster on Tatooine and Manaan via merchants... so by the time you even have a chance to get the weakest Hold Out Blaster it's already been outclassed by the stronger weapons you found earlier in the game.
    Speaking of Hold Out Blasters, the strongest Hold Out Blaster is dropped via a mandatory enemy on Tatooine... this makes every other Hold Out Blaster in the game redundant, why even bother using any Hold Out Blaster when you can get the strongest one for free whereas the weaker ones are sold from merchants.
    This same problem applies to the armor you can obtain as well. On Taris, you can obtain the Echani Fiber Armor relatively early in the game... this has one big problem though. Echani Fiber Armor is a Class 4 armor type, Class 4 armors are some of the lightest armors you can find in the game with the weakest armor that you first obtain being a standard Combat Suit with 4 defense bonus (hence why it's called a "class 4").
    So you start the game with the weak Combat Suit and you can then obtain the Echani Fiber Armor before any other armor piece, but once you upgrade this armor it turns from a 5 defense bonus to a 7 defense bonus. You can upgrade this armor to max capacity before finishing Taris, and after doing so the Echani Fiber Armor becomes one of *the* strongest Class 4 armors in the game.
    By obtaining this upgradeable armor so early, you no longer need to use the Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor or the Cinnagar Weave Armor... and why would you? All those armors are weaker then the upgraded Echani Fiber Armor.
    And all that's just the tip of the ice burg!
    The K1 Loot Overhaul changes the loot of enemy drops, placeable objects, merchant inventories and even some quest rewards.
    This mod will make your next playthrough very interesting as you'll have the opportunity to use items you might never have considered previously, this mod will make your next playthrough a challenge as some items you've grown to use might no longer be available as it once was in the vanilla game, this mod will give you a genuine reason to save your credits and buy from merchants. Even if you don't use the new items you encounter, you can certainly sell them to buy better equipment.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    Do note that this mod is a Beta, some loot choice you might find to be odd might've been intended. As such, I'm open to player feedback to improve the mod going forward!

    Incompatibilities:
    Incompatible with the Enhanced Merchants mod.
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    156 downloads

       (0 reviews)

    19 comments

    Updated

  8. Stunbaton HD

    New textures for armor. Resolution 1024x512. Edited model - DarthParametric
    To Install
    1. Download: Stunbaton HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    71 downloads

       (0 reviews)

    1 comment

    Updated

  9. Armor 7 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 7  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    147 downloads

       (0 reviews)

    3 comments

    Updated

  10. Jedi Choice Dialogue Enhancement

    Jedi Choice Dialogue Enhancement
    Author: Emperor Devon
    Version: 1.00
    File Name: Jedi Choice Dialogue Enhancement.zip
    Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.  
     
    1. DESCRIPTION
     
    The cheesiest three lines in KotOR for me are: "I want to be a Jedi Guardian!" "I want to be a Jedi Sentinel!" "I want to be a Jedi Consular!" They read like something an 11-year-old would yell. I can't take them seriously.
    So, this mod replaces those three lines with nine different lines, which vary depending upon your PC's alignment.
    Light Side
        • "I would defend those who cannot defend themselves, Master Dorak. The Jedi Guardian's path calls to me."
        • "I would uphold truth and justice, Master Dorak. The Jedi Sentinel's path calls to me."
        • "I would serve the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
    Neutral
        • "I would take battle to the Sith, Master Dorak. The Jedi Guardian's path calls to me."
        • "I would expose treachery wherever it may be found, Master Dorak. The Jedi Sentinel's path calls to me."
        • "I would heed the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
    Dark Side
        • "I would destroy the Order's enemies, Master Dorak. The Jedi Guardian's path calls to me."
        • "I would root out traitors wherever they hide, Master Dorak. The Jedi Sentinel's path calls to me."
        • "The galaxy's lesser troubles are nothing before the Force, Master Dorak. The Jedi Consular's path calls to me."
     
    2. COMPATIBILITY
    There is another mod (whose name I forget) that replaces the "I want to be a Jedi <class>!" lines with "I wish to be a Jedi <class>." You'll have to pick between that mod and mine, as they modify the same dialogue file.
    Otherwise, this mod is compatible with all other mods. That includes the several dialogue.tlk mods which modify your PC's dialogue options.
     
    3. INSTALLATION
    Copy the file to your override folder.
     
    4. UNINSTALLATION
    Delete the file from your override folder.
     
    5. USAGE AND PERMISSIONS
    You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.
     
    6. CREDITS
        • Cortisol for developing the Holocron Toolset
        • Deadly Stream for providing a continued home for KotOR modding
        • tk102 for his dialogue editor
        • Wine's developers for letting me run Windows tools over Ubuntu
        • Wizard for continuing to maintain the Holocron Toolset
        • BioWare and Obsidian for making great games that people still play 20+ years later.
     
    7. LEGAL DISCLAIMER
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    122 downloads

       (1 review)

    0 comments

    Updated

  11. Restored Rage Feat

    Restored Rage Feat
    By djh269 
    Date: 22.02.2024
    Description: 
    I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.
    Compatibility: 
    Compatible with any mods, if there's any issues please don't hesitate to contact me. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    32 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Geonosian Electro-Staff by Deadman into K1

    Geonosian Electro-Staff by Deadman into K1
    By djh269 
    Date:18.02.2024
    Description: 
    I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant. 
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that.  
    Credits: 
    Deadman - For his original TSL mod. 
    Holopatcher - Cortisol
     

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Deadmans TFU Lightsaber pikes for K1 1.0

    Deadmans TFU Lightsaber pikes for K1 1.0
    By djh269
    Date:18.02.2024
    Description: 
    As per request I have ported over Deadmans Saber pikes from TSL into K1. You can find the Pikes on one of Korribans merchants. 
    https://deadlystream.com/files/file/138-tfu-lightsaber-pikes-for-tsl/
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that.  
    Credits: 
    Deadman - For the original TSL mod
    Holopatcher - Cortisol
     

    34 downloads

       (0 reviews)

    4 comments

    Updated

  14. TSL Style Energy Shield Absorption

    TSL Style Energy Shield Absorption
    By djh269 
    Date:18.02.2024
    Description: 
    Changes the absorption amount to be what TSL values are. 
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Baragwin Droid items and Energy Shield Description Fixes

    Baragwin Droid and Energy Shield Description Fixes
    By djh269 
    Date:18.02.2024
    Description: 
    A small changes to various Shields and Baragwin Droid item descriptions. 
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Droid Feat Availability Change

    Droid Feat Availability Change
    By djh269 
    Date: 18.02.2024
    Description: 
    - A small change to the feats that are available to both HK-47 & T3-M4. 
    - Changes the Blaster Integration feat desription of T3-M4 to match up with his ability to use new larger blaster types. 
    - Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
    Compatibility: 
    Should be compatible with any mods, if not, reach out and I will seek to change that. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    37 downloads

       (0 reviews)

    0 comments

    Updated

  17. Separate Force Whirlwind

    Separate Force whirlwind
    By djh269 
    Date:17.02.2024
    Description: 
    Makes the Whirlwind Force Power separate from the usual Force Push spell chain. 
    Compatibility: 
    Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain. 
    Credits: 
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  18. TSL Style Loading Screens

    TSL Style Loading Screens for KotOR
    I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
    KotOR in TSL Trailer
    Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
    But people have their preferences, so who knows maybe someone will like this.
    Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
    Thanks & Enjoy
    Installation
    Copy files to the override folder.
    Uninstallation
    Delete files from the override folder.
    Notes
    The following three loading screens I did not make TSL version of yet.
    load_chargen.tga ( Before Character Creation Screen )
    load_swoop.tga ( Swoop Race Mini Game )
    load_turret.tga ( Turret Mini Game )
    Thor110

    33 downloads

       (0 reviews)

    0 comments

    Updated

  19. More Jedi Starting Powers

    With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.

    175 downloads

       (1 review)

    0 comments

    Updated

  20. Grenades and mines HD

    This mod will replace and update texture files.
     
    To Install
    1. Download: Grenades and mines HD.rar
    2. Installation required High Poly Grenades (https://www.nexusmods.com/kotor/mods/1209 )
    3. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    4. When/if prompted to overwrite files, press okay.
    5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    140 downloads

       (1 review)

    0 comments

    Updated

  21. Armor 5 HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 5  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    305 downloads

       (2 reviews)

    2 comments

    Submitted

  22. Oddball_E8's New Blaster and Grenade Sounds

    New Blaster and Grenade Sounds by Oddball_E8
    Created: February 6th, 2005
    ________________________________
    What this mod does:
    ________________________________

    This mod just changes the default blaster sounds and some of the grenade sounds.
    ________________________________
    Creator’s Notes
    ________________________________
    I wanted a more "oomph-y" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
    I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
    I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
    ________________________________
    Files Modified:
    ________________________________
    cb_gr_fragment.wav        -not mixed
    cb_gr_plasma.wav            -not mixed
    cb_gr_stun.wav            -not mixed
    cb_gr_thermal.wav            -not mixed
    cb_sh_blast1.wav            -mixed with original
    cb_sh_hvybl1.wav            -mixed with original
    cb_sh_medbl1.wav            -mixed with original
    cb_sh_pwrblast1.wav        -mixed with original
    cb_sh_pwrblast2.wav        -mixed with original
    ________________________________
    Feedback:
    ________________________________
    Any and all feedback can be sent to the author at: [see read-me file for contact information]
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R by many years.)  If you download and install this mod, you assume all risk.  These sound files also exist in KotOR2 but as before, use is at your own risk.

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Oddball_E8's "Evil Sounds"

    Evil Sounds by Oddball_E8
    Created: February 9th 2005
    ________________________________
    What this mod does:
    ________________________________

    This mod replaces some of the death sounds with more gruesome sounds.
    ________________________________
    Creator’s Notes:
    ________________________________
    What can I say? I was feeling a bit evil...
    (all the files are male only voices since I have no screams that sound female)
    ________________________________
    Files Modified:
    ________________________________
    n_darkjedim_dead.wav    - Dark Jedi
    n_fatcomm_dead.wav    - I don’t have a clue who uses this file... but I modded it anyway
    n_hsmuggler_dead.wav  - same here... but I assume it’s a smuggler?
    n_repsold_dead.wav        - Republic soldier
    n_sithcomm_dead.wav   - Sith commander (not the guy in red armor)
    n_sthapprnm_dead.wav  - Sith apprentice
    ________________________________
    Feedback:
    ________________________________
    Any and all feedback can be sent to the author at: {see read-me for contact information)
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R by many years.)  If you download and install this mod, you assume all risk.  These sound files also exist in KotOR2 but as before, use is at your own risk.
     

    26 downloads

       (0 reviews)

    0 comments

    Updated

  24. maverick187's Megido & The Avenger [Lightsaber Models for KotOR1]]

    Megido & The Avenger - Lightsaber Models: created by: maverick187
    Creation date: March 27th, 2005
    -------------------------------------------------------------------------------------------
    PART I: Introduction (prt1)
    Greetings these lightsaber models are completely new models made from scratch by myself in gmax.  It adds a little more diversity to look at while plain the game versus those aluminum cylinders that the game calls a lightsaber.  Enjoy the new models.
    -------------------------------------------------------------------------------------------
    PART II: Table of Contents (prt2)
    PART I      -   Introduction (prt1)                        
    PART II     -   Table of Contents (prt2)
    PART III    -   Features (prt3)
    PART IV     -   Sabers and Crystals (prt4)
    PART V      -   Installation (prt5)
    PART VI     -   Uninstall (prt6)
    PART VII    -   In-Game Placement (prt7)
    PART VIII   -   Bugs (prt8)
    PART IX     -   Acknowledgements and Credits (prt9)
    PART X      -   Item Cheat Codes (prt10)
    PART XI     -   Screenshots (prt11)
    -------------------------------------------------------------------------------------------
    PART III: Features (prt3)
    This mod includes 2 new saber models and three new sabers (the regular and short saber use the same model), all are upgradeable, and creatable, the stats of the sabers are the same as the game’s regular sabers though.
    --> 2 new saber models
    --> 3 new sabers to play with
    --> 1 new custom saber color crystal
    --> In-Game Placement for ease-of-use
    -------------------------------------------------------------------------------------------
    PART IV: Sabers, Crystals (prt4)
    This mod includes 3 new sabers, and 1 new crystal, the following are small descriptions of each.
    Megido Lightsaber & Megido Shortsaber:
    ----------------------------------------
    Blade Color: Red
    Hilt Type: A curved hilt with an end spike, ridges and slanted emitter
    Color Crystal: Ancient Sith Crystal
    In-Game Description: Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction.  This particular design, known as the "Megido" design, derives from the original design of an unknown Ancient Sith Lord.  The original saber has been cataloged and placed in the Jedi Archives.
    The Avenger Double-Bladed Lightsaber:
    ----------------------------------------
    Blade Color: Red
    Hilt Type: A double-bladed shaft with center ridges, and two sets of spikes on either side, symmetrical and features two-sided emitter guards on each side of the hilt.
    Color Crystal: Ancient Sith Crystal
    In-Game Description: These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant.  This design was originally created by an ancient Sith Marauder, it carries with it a history of innocent deaths.  Although this is just a replica of the original, which is stored in the Jedi Archives, it's appearance still strikes fear in the eyes of most Jedi.
    -------------------------------------------------------------------------------------------
    PART V: Installation (prt5)
    1. Create an override folder within your KotOR 2 directory, if you do not have one already.
    2. Extract all of the files in this file into your override directory, if you are prompted     to overwrite any .2da file proceed to step three, if you are not then installation is       complete.
    3. If you are prompted to overwrite any .2da file note which file it is and then follow the    following compatibilities guide if you have other mods installed which use the same .2da     files:
      |The .2da file                |   The compatible mods
      |---------------|------------------------------------------------------------------------
      |upcrystals.2da           |  RedHawke's Exile Item Pack, Darkkender's Guardian Saber mod, and Xcom's Dual-wielding Double-Blades mod, Shadow Blade's mods, RedHawke and My Prestige Pack
      |---------------|------------------------------------------------------------------------
      |upgrade.2da               |   Envida's Complete Mods, RedHawke's Workbench Robes mod, and Darkkender's Segan Wyndh Pack
      |---------------|------------------------------------------------------------------------
      |itemcreate.2da          |   [ RedHawke's Workbench Robe Mod, Darkkender's Segan Wyndh Pack
      |---------------|------------------------------------------------------------------------
      |itemcreatemira.2da  | RedHawke and My Prestige Pack, and Prime's Stormtrooper Mod
      |----------------------------------------------------------------------------------------
    4. If you have your own custom conflicting .2da file or a .2da file that is from a mod not     listed here you will need to merge your .2da files, please go to the tutorials section      at Holowan Labs for information on how to merge .2da files. Link in PART VIII.
    5. The following is a simple tutorial on making your upcrystals.2da file compatible with       this mod.
        + Download KotOR Tool.  Can be found at Holowan Labs, link in PART VIII
        
        + Open KotOR Tool and click the 2da button in the top left corner, open the                   upcrystals.2da file from your override folder.
        + Now scroll down to a new row and type the following:
    |(Row Label)|     label                     |   template              |  shortmdlvar             |  longmdlvar             | doublemdlvar |
    |-----------|---------------|--------------|---------------|--------------|---------------|
    |next number|MavModels_Crstl  |   mav_drkcrst001 | mav_w_mgdssbr01 | mav_w_mgdsbr01 | mav_w_avgrsbr01|
    |-----------------------------------------------------------------------------------------|
    *Note the top row are the names of the columns of the 2da file, you enter the 2nd row.
       
        + now click in an above entry and go File->Save as 2DA V2.b and save it in your               override folder
    -------------------------------------------------------------------------------------------
    PART VI: Uninstall (prt6)
    Simply remove all of the files from your override folder.
    -------------------------------------------------------------------------------------------
    PART VII: In-Game Placement (prt7)
    You can build the sabers and any workbench that allows for item creation, when you reach certain qualifications.
    -------------------------------------------------------------------------------------------
    PART VIII: Known Bugs (prt8)
    There are no known bugs at this time.
    If you discover a bug, please report them to us at the Holowan Laboratory Forum at www.lucasforums.com or more specifically:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
    You may also e-mail me at (see read me for e-mail) although you are much more unlikely to get a response there as it is rarely checked.
    -------------------------------------------------------------------------------------------
    PART IX: Acknowledgements and Credits (prt9)
    Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough.
    tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks.
    T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7,
    svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, thank you svösh.
    RedHawke: Well, we have teamed up for many a few mods and they have reached great success, thanks for all the help with everything, scripting etc. maybe not in this mod, but in others, thanks.
    Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, for the helpful comments in the W.I.P. thread and for continued support.
    -------------------------------------------------------------------------------------------
    PART X: Cheat Codes (prt10)
    Color Crystals:
    mav_drkcrst001 = Ancient Sith Crystal
    Lightsabers:
    mav_w_mgdssbr01 = Megido Shortsaber
    mav_w_mgdsbr01  = Megido Lightsaber
    mav_w_avgrsbr01 = The Avenger (double-bladed saber)
    -------------------------------------------------------------------------------------------
    PART XI: Screenshots (prt11)
    [links removed as they are now dead links]
     
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    34 downloads

       (0 reviews)

    0 comments

    Submitted

  25. maverick187's Ion Hold Out Blaster

    Ion Hold Out Blaster; modeled and skinned by: maverick187
    Creation date: May 20th, 2005
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART I: Introduction (prt1)
    The Ion Hold Out Blaster is a completely new model blaster and not only does it have a unique texture to it, but it also fires ion blaster bolts. (they're blue).  That being said this also means that a couple of .2da files had to be edited and we all know how much of a pain that can be, however I have tried to keep the .2da files compatible with the other mods out there. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART II: Table of Contents (prt2)
    PART I      -   Introduction (prt1)                        
    PART II     -   Table of Contents (prt2)
    PART III    -   Features (prt3)
    PART IV     -   Installation (prt4)
    PART V      -   Uninstallation (prt5)
    PART VI     -   In-Game Placement (prt6)
    PART VII    -   Bugs (prt7)
    PART VIII   -   Acknowledgements and Credits (prt8)
    PART IX     -   Item Cheat Codes (prt9)
    PART X      -   Screenshots (prt10)
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART III: Features (prt3)
    * All new Hold Out Blaster model complete with texture
    * Updated mavsitems.2da file for those using my "Mav's Shop & Workbench" mod
    * NEW BLUE blaster bolts, the Ion blaster features Ion bolts
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART IV: Installation (prt4)
    To install the mod extract all of these files into the override folder, if you are prompted to overwrite the "mavsitems.2da" do so.  However, if you are prompted to overwrite "ammunitiontypes.2da" or "baseitems.2da" refer below:
    -----------
    If you are prompted to overwrite ammunitiontypes.2da do not do it, instead open you current ammunitiontypes.2da file with Kotor Tool & in a new window open the ammunitiontypes.2da file that comes pack with this mod.
    Now copy down Row label 6 character for character and copy that into a new row of the ammunitiontypes.2da file in your override, take note of the new (row label) e.g. in my file it is row 6, again take note of this number you will need it later.
    -----------
    If you are prompted to overwrite the baseitems.2da file than refer to this list of compatibilities first:
    -Darkkender's Segan Wyndh armor: line 104
    -USM inserts: line 105 and 106 *note* these lines have been reserved for the USM, you will have to input the line info in here when the USM is released
    -Drakkonen's Jedi vs. Sith armors: line 107
    -ChAiNz.2da's Darksword: line 108
    -Prime's Jedi Armor's line 109 and 110
    --VERY IMPORTANT NOTE regarding Prime's lines, these were not his original lines the row numbers have been changed for compatibilities sake, to make the armors compatible with this baseitems.2da file you will need to edit the armor's .uti files.

    Line 111 is my Ion Hold Out Blaster, so copy this line character for character into your current baseitems.2da file if you are not going to overwrite.  *NOTE* if you edited the ammunitiontypes.2da file and changed the row number this is why I told you to take note of it.  In the line of my Ion Hold Out Blaster in the baseitems.2da file look for the "ammunitiontype" column and type the number of the row that you took note of on the ammunitiontypes.2da file.  Take note of the new baseitems.2da row number. e.g. mine is 111
    Place your new ammunitiontypes.2da and baseitems.2da files into your override folder.
    -----------
    You now need to edit the w_mavhld_01.uti file, open up Kotor Tool go into Tools-->Options... click the "Other" tab and check the box that says, "look in games override folder"
    Now Open up the w_mavhld_01.uti file with Kotor Tool, in the baseitems scroll down, scroll all the way to the bottom, it should say Hold Out Blaster, select it and save the file, place in your override, you should be set.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART V: Uninstall (prt5)
    This is a lot easier than installation, just remove the files from your override folder.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART VI: In-Game Placement (prt6)
    For in-game placement without the need for cheating you will need to have the following mod already installed.
    http://www.pcgamemods.com/12591/
    Also make sure that the mavsitems.2da file from THIS mod is in your override folder
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART VII: Bugs (prt7)
    If installed correctly there should be no bugs, the poly count is sort of high so low-end PC's may run slower, but I doubt it.
    Report problems to myself: maverick187 at Holowan Labs
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART VIII: Acknowledgements (prt8)
    T7nowhere: Thanks for helping me to start modding and thanks for the help figuring out how to change the color of the blaster bolts.  And for the Ion idea.
    stoffe -mkb-: Thanks for helping me figure out how to create a new line in ammunitions.2da and use it for the baseitems.2da to make a new blaster.
    tylerjk: Thanks for bringing up the "different color lasers" topic, which gave me this idea.
    Mono_Giganto: Thanks for being my gun modeling Guru and for all of the constructive criticism, without all of your help my gun would look a lot worse
    svösh: Ah, Master svösh, you have more modeling wisdom than Yoda himself. Thanks for imparting some of that wisdom upon me, as well as the rust tips. Thanks Master svösh
    tk102: Thanks for KSE, it sure helps a lot in testing.
    Fred Tetra:  Thanks for Kotor Tool, KotOR modding would be lost without it
    cchargin: Thanks for mdlOPS, making new models possible every day.
    Holowan Labs: My online home, thanks go out to everyone who has helped me.
    -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
    PART IX: Item Cheat Code (prt9)
    giveitem w_mavhld_o1
     
    NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently.  (Note the creation date above precedes both K1CP and K1R.)  If you download and install this mod, you assume all risk.  Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod.  Feel free to include screenshots with your review if you feel moved to.

    11 downloads

       (0 reviews)

    0 comments

    Submitted