» KotOR 1 Restoration 1.2 Read-Me
NAME: KotOR 1 Restoration 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
» INTEGRATED MODS
» RESTORED CONTENT
» BUG FIXES/CHANGE LOG FOR 1.2
»» Original game:
»» K1R Bugs:
» BUG FIXES/CHANGE LOG FOR 1.1
There weren't too many bugs in KotOR 1, thus there is such a short list.
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
»»»» TSL PATCHER INSTALLATION
1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
» BUG REPORTING
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
» VOICE ACTOR
Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
A BIG thanks to all of you!
» TEAM MEMBERS
- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
» SPECIAL THANKS
To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
By DylanRPGThese are beautiful portraits of the KOTOR PC and companions by Reddit user u/Tinman888 . This mod was made with the artist's permission.
There's two folders in the Override - PC and Companions, in case you just want to use one or the other. As you can see from the preview, the PC portrait is one size fits all, and will appear as such regardless of your character's gender or appearance.
I really loved the style of the portraits done here and just had to have them in my game, so I set about converting the images, and now you can all enjoy them too.
By SpulifanModifies some UI elements of the KotOR Android port.
There are three .gui files in the package:
ftchrgen.gui - Fixes the Feats selection menu not fully showing the last row of feats. areatransition.gui - Moves the Area transition UI element to the center of the screen, makes it slightly bigger and centers the text. xymipc210x7.gui - Moves the Combat message UI element to the center of the screen INSTALL
Copy .gui files to android/data/com.aspyr.swkotor/files/override
(I also recommend installing KOTOR Widescreen Fade Fix)
Please note that I can't guarantee these edits will have the intended result on your device.
Visual KotOR GUI Editor (KGE) 0.0.4
By Dark HopeAnimated terminal texture. When creating, I was guided by the terminal interface. Texture resolution 3072x3072. The resolution in the game is 1024x1024.
THREE-TIERED JEDI ROBES, or VANILLA ROBES REDONE
This mod is a simple retexture and tiering of the Jedi (and Dark Jedi) robes already present in the game. Now Jedi, Knight, and Master robes come in all three colors (brown, red, blue), and their Dark variants (black, grey) with matching icons.
The Vanilla Brown Jedi Robe is now the base texture for all Jedi/tier 1 robes. The Vanilla Red Jedi Robe is now the base texture for all Jedi Knight/tier 2 robes. The Vanilla Blue Jedi Robe is now the base texture for all Jedi Master/tier 3 robes.
This decision was based on a variety of factors and contradicts N-DReW's Dark Jedi Robes mod, although the inspiration is heartily and sincerely felt. My justification is that the Blue Jedi Robe model is the most unique of the three--it has a higher collar and seems set apart from the rest. As Jedi Master Robes offer the best defense in the game save for Qel-Droma or Star Forge, I decided this distinction was warranted.
Compatibility note: because of the relabeling of the textures to make the tier system work, this mod is technically not compatible with @constantinople33 magnificent Lore-Friendly Qel-Droma Robes mod. However if you're using this mod you'd likely want to be using that, so.
In order to fix this, simply rename those textures from PMBI05/PFBI05 to PMBI06/PFBI06, then open the UTI file and change the texture number from 5 to 6.
Sincerest thanks to @heyorange, @N-DReW25, and @Zhaboka for their support and input throughout the modding process. And of course thanks to Deadly Stream itself for being a haven of knowledge and community.
May the Force be with you always.
By TK-664...Expand your arsenal with the newly unearthed lost artifacts of the Old Republic...
Welcome! I gladly present this mod which restores nearly all the equipable items cut from KotOR due to some reason or another. Most of them are pretty standard fare, but they no doubt bring even more variety to the game's inventory and are absolutely full of flavour, I'm sure you restoration afficionados out there will appreciate it.
While the items themselves are official, come up by BioWare, their implementation was done at my discretion, though I did take care to follow developer notes wherever I could find them.
Some small features have been brought over from Misc. Nitpicks (visit to see details)
Run the TSLPatcher and choose between one of the two options, the default package or the "Plus" package. The latter includes some tasteful (disclaimer: bias) changes done by me and more restorations of items I deemed useless or redundant (ie: Teta's Royal Band).
I should warn you to choose your option carefully because you'll only be able to switch it after uninstalling the previous one clean, which for most mods with module injections, if not done right away with the proper backups will turn from a tedious matter to a near impossible one. In most cases this can only be cleanly achieved though a reinstall of the game.
I also recommend installing my own K1 Armor Nitpicks or JC's Mandalorian Armor for K1 (these are compatible with each other by the way) as they will compliment this mod well. All icons were designed to look good alongside vanilla ones and I won't be doing high resolution versions for them. If the authors of any HD icon packs want to include icons for this mod they're hereby allowed to, I'll link them here.
Ignore any warnings about skipping files during installation, that's normal patcher procedure. Errors are not, however.
"Weapons & Armor, Uncut" is compatible with the K1 Community Patch but I wouldn't advise to install it alongside the Restoration Project due to overlaps.
If using the "Plus" install then any mod that changes any .uti files inside this tslpatchdata folder will not be compatible as I went for hard overwrites. I can't vouch for virtually every mod in existence (were you expecting me to do that?) but all my other stuff is compatible.
This mod only works with the English version of Knights of the Old Republic. I did not use string references anywhere, but if there is enough demand for localization support then I will redo it that way and leave the translation to the interested party.
KOTOR Tool..................................................................................Fred Tetra
TSLPatcher...................................................................stoffe & Fair Strides
ERFEdit.........................................................................stoffe & Fair Strides
DeNCS................................................................................JdNoa & Dashus
By brents742Recruit HK-47 on Taris v2.0
-This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
-Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
-Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
-HK-47 will appear in your Taris apartment after being recruited.
-Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
-This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.
v1.0 - 8/10/2021
- Initial release
v2.0 - 9/17/2021
- Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
- Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
- Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
This mod can be installed to the base game without any additional mods.
Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
-tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.
A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.
If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
IMPORTANT - This mod makes changes/adds the following modules to the game:
Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
If you run across a mod that this mod seems to conflict with,
please let me know and I will work to update this mod to address it.
What Specifically does this mod do?
-k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
-m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
-m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
-m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
-m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
& tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
-Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
-Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
-k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
-Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
-tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
-New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
-k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
-Created the following Booleans:
KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
Permissions and Disclaimers
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
nearly two decades after its initial release.
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
THE DANTOOINE ADDITIONAL NPC OVERHAUL
Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.
For Dantooine this means the following:
Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.
Crattis is made orange to help set him apart from Karl.
Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.
Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.
Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.
For the quests proper:
Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.
Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.
Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.
Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).
Big ups to the modding community who love the game as much for what it is as what it could be.
All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
STARCROSSED: A UNIQUE SHEN AND RAHASIA MOD
This mod attempts to combat the clone effect in KotOR by giving our two starcrossed lovers unique heads--or at least heads that haven't been used by 5+ NPCs before you've even set foot on Dantooine.
Shen Matale now has a head based on PMHA04, while Rahasia Sandral's takes it's shape from PFHB04. I tried to select the heads based on personality and vibe while keeping the original guidelines.
Nurik and Ahlan have been switched to the alternate Old Commoner models of their respective races, and just for some extra spice, they're all color-coded with clothing.
Casus's body now uses an edited version of the Chewed Human Noble Corpse--as far as I know it isn't used anywhere else in the game, so this mod straight-up replaces it. If it is, just prepare yourself for a dead skeletal body wearing green instead of red.
That's all. Just run the installer. For the changes to fully take effect, it's recommended you load a save prior to landing on Dantooine/completing your Jedi trials.
Then presto, Attichitcuk's your father.
By SdubUpscaled OG Icons
This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in?
This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it.
I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots.
Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size.
Extract files to override
Delete files placed in override
This mod is compatible with any mod as long as it doesn't already replace these files.
Big thanks to the KOTOR Modding Discord
By SdubTower of Hanoi Bypass
I absolutely hate the Tower of Hanoi puzzle in Korriban, I sought to make a way to bypass it that kinda made some lore sense. So with the assistance of @DarthParametric this mod was born.
In this version for now until I have more time, you will need a Computer Use skill of 10 or more for the dialogue selection to show up.
Future Plans will include a more more scaled roll for your level with a failure message.
Place Files into your override folder
Delete files that you placed in your override
Would not be able to work with any other mod that edits kor39_pillar.dlg
KOTOR Scripting Tool
Big thanks to the KOTOR Modding Discord
By GregsonDid this for myself earlier to amazing results. Figured i'd put it up here for others to use.
To Install just go to the games local files > streamsounds > Paste
When it asks to replace the file in the destination say yes.
By TamerBillMod by TamerBill, requested by JDub96
The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.
By SdubRandom HD UI Elements
Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
I decided to try and at least do something about this.
For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282
Then proceeded to upscale them, this is the result.
All characters images are from the waist up as best I could, HK47 was especially tricky.
I did not do T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
I made one creative decision with:
I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
Locate the folder of which you want to install and then place files in override folder.
Delete files that you placed in your override
As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
Big thanks to the KOTOR Modding Discord
A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along.
~ Powered Battle Armor uses the PBG06 texture. Consistent with K2.
~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2.
~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate.
~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate.
~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2.
~ Mandalorian Heavy Armor uses a new texture.
~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing.
This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet).
If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
Just unzip and drop the files into your override.
As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.
By TK-664Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut.
Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching.
This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons.
TSLPatcher.....................................................stoffe & Fair Strides
ERFEdit........................................................stoffe & Fair Strides
By NevilleI created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.
By SdubPersuade Unlocked
This mod is a simple 2da edit that enables all classes to have Persuade as a class skill.
I know there are plenty of mods that unlock EVERYTHING but I guess I prefer to keep the classes with their original flavor. But considering only the PC can use persuade it made no sense to me that a soldier/scout couldn’t be persuasive if they wanted to be.
Run TSLPatcher.exe and locate your swkotor folder
Delete skills.2da or replace with a backup
This mod should be compatible with all mods except ones that could edit skills.2da
Big thanks to the KOTOR Modding Discord
By SdubThis fix was originally made by Redrob41 and was located in one of his large mods. I was given permission by the admins to release it to the public.
All credits goes to Redrob41, Please contact me if you would like this mod removed.
This elongates the handle on the blade so your hands no longer grab the blade directly like it used to.
To install just place the contents in the zip to you override!
To uninstall just remove the files you place
Thanks for the download! Enjoy
Full credits go to @redrob41
By StellarExileShaleena Original Head Restoration
This mod restores a unique head which was originally intended for Shaleena but was cut. Luckily, it still existed in the game files and is still able to be utilized. K1R and NPC Overhaul restore Shaleena's head, but I decided to create a mod that only restores the head and alters nothing else.
This mod also includes a fix made by Ashton Scorpius which adjusts the model so that her upper teeth are no longer hidden during conversations.
Incompatibilities: The mod will be incompatible with anything that alters Shaleena's original head model and appearance in her utc file. Otherwise, it shouldn't be incompatible with anything else.
Permissions: Please do not distribute the mod to any other sites without asking my permission and Ashton Scorpius for the model fix. If you intend to use this mod in yours, please contact me for permission as well. If you intend to use Ashton's models, you'll need to contact him as well.
@Stoffe and @Fair Strides for the TSLpatcher. Fred Tetra for Kotor Tool. @Ashton Scorpius for allowing me to use the model from his Shaleena Mouth Adjustment mod. @Sdubfor helping me with the utc file. Shaleena Head Restoration.zip
By Dark HopeRe-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048.
1. Download: DrdAstro HD International Global mod
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated)
Have you tried playing KOTOR 1 at any resolution above 1080p? Then you have surely noticed that the text and font do NOT scale with higher resolution!
As a result, text can look embarassingly small in the menu, dialogue, and HUD.
Fortunately, this mod contains many sorts of font files that the game can use, sorted by size! Now you can play KOTOR in high resolution without needing to squint to see important text.
These fonts were NOT my creation, they were found and extracted from the Russian version of the game which inexplicably has larger fonts with a variety of sizes (on top of being able to work in English as well).
An unfortunate side effect, however, is that you will not be able to see small numbers, like the count of grenades for example, via the HUD. This is a problem with the game in it of itself and how it handles small HUD elements. I am unable to fix this, as this would require a new HUD entirely to fix. If someone wishes to fix this, they are welcome to; but that job is beyond my capabilities.
Hopefully everyone who wishes to play KOTOR in high resolution will get to have a more enjoyable experience, and one of the more common problems facing the community can be properly addressed.
WARNING: This is NOT compatible with KOTOR 2 TSL. This only exclusively works with K1.
As far as I know, there are no compatibility issues with other mods.
However if you come across any errors or something that is not working as intended, please let me know here or via my Discord: Xela#6419
Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
Tariga has a unique head based off PMHC02 and his old commoner head.
Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
SPECIFIC TRAITS MOD
The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
Juhani: vulnerable to sonic weaponry, increased reflex saving throw
Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
Mission/Twi'leks: vulnerable to cold, resistant to electricity
All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.