372 files

  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    43,607 downloads

       (39 reviews)

    89 comments

    Updated

  2. [K1] SWTOR Male Jedi Knight - PC Replacement Soundset

    [K1] SWTOR Male Jedi Knight - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 19 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    By request, now your (male) character in KotOR1 can sound like the male Jedi Knight from SWTOR!
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own.  Feel free to make your suggestions on work arounds below if you find a suitable one.
     
     
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam this quote may prove helpful.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
     
    Special Thanks:
    -----------------------
    Kainzorus Prime - For the mod request and for valuable assistance in finding many of the lines!

    40 downloads

       (3 reviews)

    2 comments

    Updated

  3. K1 Twi'lek Male 3D Ears

    This mod adds three-dimensional ears to male Twi'lek heads in KOTOR I.
    It'd always struck me as odd how male Twi'lek heads had ears that lay flat. For every other head in the game that has ears, those ears stick out. Even female Twi'lek heads have proper cones on the sides. After this detail bothered me for long enough, I decided to take a shot at fixing it.
    It may be a small-scale change, but given the frequency of Twi'lek NPCs, it's a nice visual improvement that keeps consistency with other character models in the game.
    Installation & Uninstallation
    To install this mod, drag the files located in "Override" to the Override folder located in your game's directory. If prompted, select replace, although you might want to back up any pre-existing duplicates beforehand.
    To uninstall this mod, delete the files from the Override folder located in your game's directory. There's a list of files included in the download's readme.txt for reference.
    Compatibility & Known Issues
    This mod should be compatible with any other mod as long as they don't override the same files. Any Twi'lek male retexture mods should also work fine with this installed.
    Known issues: None as of this version's release.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit
    Fair Strides, MDLOps
    Symmetric, Purifier, & ndix UR; KotOR Blender
    Blender Foundation, Blender
    Major thanks to the KOTOR community for the passion & dedication that keeps these games alive.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. 
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. 
    If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If I give the go-ahead, just make sure to give the proper crediting.

    36 downloads

       (0 reviews)

    3 comments

    Updated

  4. [K1] Lana Beniko - PC Replacement Soundset

    [K1] Lana Beniko - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 07 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    --------------------
    Now your PC character in KotOR1 can sound like Lana Beniko from SWTOR!
    I've filled out as many of the options that I showed in the female PC voice lines document that I could. This also enables you - the player - to go through the lines and decide which is the best one to use. Options, people!  Who doesn't like options?
     
    BTW, there isn’t a ported head mod for this voice to go with yet.  If you wish to join the thread to offer your interest in such a thing, go to this thread.
     
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a workaround, that is your own responsibility and not my own.  Feel free to make your suggestions on workarounds below if you find a suitable one.
     
     
     
    Installation:
    --------------------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam this quote may prove helpful.
     
    Uninstall:
    ----------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
     
    Special Thanks:
    ----------------------------------
    @HK-47 - For suggestions on other characters to use to help fill in the blanks I was having.  The suggestion proved invaluable.
    @ebmar and @thor110 – For their unbridled enthusiasm

    43 downloads

       (3 reviews)

    2 comments

    Updated

  5. Control Panel For Kashyyyk Shadowlands Forcefield

    This mod makes some minor changes to the forcefield in the Upper Shadowlands on Kashyyyk that gates access to the Lower Shadowlands. In the vanilla game, the forcefield is never actually disabled. Rather, the sound effect is simply turned off while the camera is pointed away from the forcefield, followed by an immediate area transition. It appears that Bioware did this due to issues with opening and closing doors via scripting. Additionally, there are no apparent controls for the forcefield, simply a frame and the field itself.
    The level model containing the forcefield has been edited to add a computer panel, fix a gap above the forcefield via some adjustments to the frame geometry, move some vines out of camera shot during dialogue, and prevent grass planes from spawning too close to the ramp and clipping through. The dialogue that occurs when interacting with the field has had some scripts injected to play animations implying that the forcefield is being switched off via the control panel. Jolee will now approach the control panel when the dialogue starts, and will face it when disabling the field. The field itself is now shown shutting down before the party transitions to the Lower Shadowlands. Additionally, there appears to have been an error in leaving out a script on one of the nodes that would stop Jolee from saying "You aren't going to ask about it?" even if you had actually asked about it, which has been fixed.
    Compatibility:
    The K1 Community Patch puts an edited version of the module's OnEnter script in the Override. After installing this mod, copy and paste k_pkas24aa_enter.ncs from the "K1CP Compatibility" folder into your Override folder, overwriting when prompted. K1CP's Tach gland fix is preserved in the provided compatibility file. If you are using a mod that forcibly overwrites MOD files (like NPC Overhaul), make sure you install that mod first. This mod will patch a pre-existing kas_m24aa.mod in the Modules folder. Not compatible with any other mod that replaces the same level model (m24aa_09a). Not compatible with any other mod that puts kas24_force_01.dlg in the Override folder (although such a case should be fixable with a compatibility patch). Known Issues:
    In order to get the forcefield to close and function properly again after a level transition, it was necessary to resort to a hack function Bioware implemented for (presumably) the same issue they had with doors on the Yavin space station. In testing this has worked perfectly fine, however, the specifics of the hack are undocumented, so there may be edge cases I haven't encountered. If anyone experiences any issues with it, let me know. As you can see in the video, there's a subtitle error for one of Jolee's lines. Fixing it is better left to dedicated dialog.tlk overhaul. The mod doesn't touch the Lower Shadowlands module, so there's no active field or control panel on that side. Perhaps that could be an optional extra added in a future update. Acknowledgements:
    Thanks to @A Future Pilot for permission to distribute a modified version of K1CP's k_pkas24aa_enter.ncs Thanks to @JCarter426 for various scripting advice and troubleshooting, past and present Thanks to @LiliArch  for correctly guessing that it wasn't just Bioware being lazy, which lead me to find Bioware's hack Thanks to @bead-v for MDLEdit and KOTORMax Thanks to @ndix UR for TGA2TPC The control panel textures include a mishmash of various textures from The Old Republic MMO The robes worn in the screenshots/video are from @JCarter426's Fashion Line I: Cloaked Jedi Robes for K1 Thanks to @ebmar for pointing out the lack of TSLPatcher.exe in the initial release

    97 downloads

       (1 review)

    3 comments

    Updated

  6. K1 Ported Alien VO Replacements

    This mod replaces the voice overs used for Nikto & Aqualish NPCs in KOTOR. 
    In KOTOR I, Nikto & Aqualish NPCs use the same VOs meant for Twi'leks, Ithorians, & Rodians. Because KOTOR II adds in VOs specific to the two species, I figured hey, why not incorporate them back into the original game? 
    The intention of this mod is to provide consistency between the two games, while keeping the affected dialogue true to its intended "feel". To the best of my ability, I've added diversity, avoided repitition,  & also added in mouth animations for VOs that originally had none. A bonus side effect of this mod is that the aggressive Nikto VOs make the Black Vulkars seem like an actual threat. 
    I've included compatibility patches for the Queedle Fix, KOTOR 1 Community Patch (which includes the Queedle Fix), & K1 NPC Overhaul mod. 
    NOTE: If you already had v1.0.0 installed, please download the Bug Fix option as it makes it easier to upgrade.
    Installation & Uninstallation 
    To install this mod, run TSLPatcher.exe & select the first option. In order to proceed, you must confirm that you also have KOTOR II installed (just to keep it safe when it comes to porting legality). 
    If you have the KOTOR 1 Community Patch/Queedle Fix or the K1 NPC Overhaul mod installed, run the installer again & select the option(s) for the corresponding compatibility patch(es) you need. 
    To uninstall this mod, delete the files from your game's Override and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore any files in "backup" to the Override folder.
    Compatibility
    Compatibility patches have been added for the mods already mentioned due to their common usage.
    This mod currently is not fully compatible with the K1 Restoration Mod.
    Known Issues
    Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. Maybe I'll create my own one day, maybe I won't. 
    Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod & only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope.
    Please let me know of any other issues you find, or if you come across anything I missed!
    Credits
    Fred Tetra, Kotor Tool
    Fair Strides, KotOR Toolset
    tk102, DLG Editor
    Major thanks to the KOTOR community for the passion & dedication that keeps these games alive.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files.
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. 
    If you want to use this mod as a part of an external work, please reach out to me first to get permission! If you just want to use the included .WAV or .LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise.

    135 downloads

       (1 review)

    0 comments

    Updated

  7. Female Armour Collar Fix

    This mod edits the models for the the female Class 7 (PFBF) and Class 9 (PFBH) armours. Along with Class 8 (PFBG), these three armours all feature a fabric collar. However, in the case of the F and H models this collar lacks any weighting to the neck bone, and due to its shape and height is prone to experiencing clipping of the neck with some head models. As the G armour apparently doesn't appear to suffer these issues, the collar from this armour (with some adjustment) was grafted onto the F/H bodies. The amount of clipping is somewhat variable depending on the head. It also seems far more prevalent on the small body size, but I have provided fixed models for all three body sizes.
    Compatibility:
    The UVs of the armours are unchanged, so they are still fully compatible with all vanilla textures and any retexture mods that stick to that layout Obviously the mod will not be compatible with any other mod that replaces the same models Permissions:
    This is intended as a half enduser mod, half modder's resource. People are free to include this content as part of other mods as long as credit is given. Acknowledgements:
    Thanks to @ebmar for making me aware of the issue via a screenshot for his Janice Nall mod Thanks to @bead-v for MDLEdit and KOTORMax

    67 downloads

       (1 review)

    3 comments

    Updated

  8. [K1] Janice Nall "Legends" and the Incomplete Droids

    This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store.
     
    # Background #
    I was in a playthrough and looking to overhauls things that're necessary; this is one of them.
     
    # About this Mod #
    This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy.
    Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs.
    Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix].
     
    # Final Remarks #
    I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation:
    Run the installer [TSLPatcher.exe] To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted.
    Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod.
    For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module
     
    Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome.
    Credits:
    DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit and KOTORmax Werner Rumpeltesz for PlainEdit.NET ndix UR for tga2tpc All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss -eb

    85 downloads

       (0 reviews)

    3 comments

    Updated

  9. Droid Oil Bath Recovery Item

    This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them.
    To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
    The companion mod for meatbags, Cup of Caf, can be found here.

    52 downloads

       (0 reviews)

    1 comment

    Submitted

  10. Lehon Mandalorian Expansion

    ==================================================================================================================================================================================================================================================================================================================================
     
    Lehon Mandalorian Expansion
     
    Description:
    On the Unknown World, a MANDALORIAN faction is established! Mandalorians speaking in Mando'a (Mandalorian languaged created by Karen Traviss in Legends) and wearing custom Mando'a Beskar'gam. 
    An alternate way into the Temple. No longer are you dictated by the order of which faction you speak to first, speak to all factions, then decide who to save, redeem, or slaughter,  until only one faction remains. Double-crossing applicable when deemed necessary by the player. Experience the culture of Mandalorians and their narrative of the Mandalorian War, or attack them on sight for their past warmongering. But know, that such actions do not come without consequences, and only the strongest may survive...
    The choice is yours, and the battle awaits!
    Three added side-quests! Quest logs, lore expanding loot, new Mando’a armor and NPCs, new battles, new consequences, new decisions, LS/DS opportunities, new Party Member interactions, a few RP secrets, new battle scenes, 
    And an All New Lehon Experience…
     
    Trailer:
    https://youtu.be/C0TjGNTOfqY
     
    Installation:
    Slower internet LME Light version available, only difference is that the audio is only playable in game, in condensed .wav format. Install both, by running tslpatcher, nothing else required.
     
    Credits: Deadlystream Community
    Fred Tetra for KT
    Voice Actors/Actresses:
    Belandrie as Burk'yc Brudii & Female Clan Ordo Recruit
    Wil Wright as the characters Clan Farr Sentry & Clan Skirata Scout
    Jaegun Clark (of Sandhawk Clan) as Clan Farr Champion
    UnusualCharacters as Dar'tal (Basic VO)
    Ner' Jate'kara as Clan Farr Recruit
    Dreadelicious as Male Clan Ordo Recruit
    nato as Clan Ordo Champion
    JCPenny as Clan Skirata Recruit
    SazMando for soundtrack
    @ebmar  Voice Filter
    @DarthParametric : Helpful Tool aiding Voice Filter work by ebmar
    @Fair Strides for all the scripting help!
    Beta Testers: @Haveayap, @N-DReW25, @Deltm @JuiceTin, @Nato
    K1R Compatibility: Untested but theorized to work based on files, if K1R is installed first, then LME will make some changes to K1R, but nothing that should break the game.
    ==================================================================================================================================================================================================================================================================================================================================
    Version:
    1.0.0 Original Release

    94 downloads

       (1 review)

    1 comment

    Submitted

  11. Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)

    This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances.
    This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those.
     
    Compatibility:
    As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements:
    Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    205 downloads

       (1 review)

    2 comments

    Updated

  12. Canderous' helmet-filtered voice

    This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor.
    It applies radio effect on Canderous' voice.
    https://www.youtube.com/watch?v=USn_StK3v70
    Completed lines:
    Taris  ✓ Canderous conversation (stories, etc.)  ✓ Carth and Bastila banter  ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know.
    It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with).
    THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY!
    IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"!
    Have fun!
     
     

    55 downloads

       (0 reviews)

    1 comment

    Updated

  13. Sith Armory

    From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.
     
    First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
     
    All the items are upgradeable.  I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.
    As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan.

     
    WARNING: For some reason, after an unknown number of hours with any of the armors equipped…you won’t be able to go back to your regular character model. You can still put on regular armor such as the Mandalorian armor, but you will still appear as a Sith soldier. It seems to be something to do with the disguise feature as other clothes with the same mechanic, such as the other colored Sith armors and the space suit, will change your character model, but unequipping them won’t. Unfortunately, I don't know exactly how it occurs. It doesn’t happen right away or after loading a saved game with it on, but at some point in my play after about 20 hours with it equipped, I finally noticed that it was stuck. I haven’t been able to find a fix, so just know that that can happen.
     
     
    Sith Sniper Rifle (g_w_blstrrfl002)
    Base Damage: Energy 1d8
    Enhancement Bonus +1
     
    Scope: Sniper Shot
    Beam Splitter: +1 Piercing Damage
    Improved Energy Cell: +1 Energy Damage
    Hair Trigger: +1 Attack
     
    Sith Assault Gun (g_w_blstrcrbn002)
    Base Damage: Energy 1d8
    Enhancement Bonus +1
    +1 Piercing Damage
     
    Scope: +1 Attack
    Beam Splitter: +1 Energy Damage, +1 Massive Criticals
    Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage
    Hair Trigger: Improved Rapid Fire
     
    Modified Assault Gun (sithcrbn)
    Base Damage: Energy 1d8
    +1 Piercing Damage
    +8 Energy Damage
    -3 Attack
    Bonus Feat: Rapid Fire
    Bonus Feat: Power Blast
     
    Beam Splitter: -4 Energy Damage, +2 Attack
    Improved Energy Cell: -4 Energy Damage, +2 Attack
     
    Sith Armor (ptar_sitharmor1)
    Defense Bonus: 5
    Max Dexterity Bonus: +4
     
    Armor Reinforcement: +1 Defense
    Mesh Underlay: Resist 5/- Fire and Cold
     
    Sith Praetorian Armor (ptar_sitharmor2)
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     
    Sith Elite Armor (ptar_sitharmor3)
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     
    Sith Marine Armor  (ptar_sitharmor4)
    -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     

    53 downloads

       (0 reviews)

    13 comments

    Updated

  14. Repeating blaster attacks restoration

    Short story: Repeating blasters were originally intended to give the user an additional attack in every round of combat (like twin-blade melee weapons do). This mod implements that effect. I.e. a character without force speed would normally do 1 attack when using a repeater, 2 when using rapid shot as well. Now, 2 attacks will be done when using the default attack and 3 when using rapid shot.
    Long story: After investigating in 2015 what could be the reason for repeaters costing more (500 vs 300) credits while having a worse crit range (5% vs 10%) than blaster rifles while having no advantage whatsoever, I found out that repeaters were originally intended to give the user an additional attack per round, sort of making them the double-blades of the blasters. Sadly, this was never implemented, as one internal item comment even comments on. I didn't know enough about scripting back then and quickly lost interest in fixing this. But now, more than 3 years later, it's finally fixed via scripting, placing the required code in the k_ai_master script.
    Known issues: Due to hardcoded mechanics, power blast can never do more than 1 attack, and sniper shot never more than 2. Normal attack appears to usually only do 2, but may rarely do 3 when using force speed as well. Sadly, these cannot be changed without access to the game code.
    Compatible with any mod that does not edit the k_ai_master.ncs file, and incompatible with any that does. (However, it is easy for any modder to add the compatibility, source is included.)

    169 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Taris Dueling Arena Adjustment

    This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original.
    Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room.
    N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables.
    Known Issues:
    The initial v1.0 of the mod used a version of TSLPatcher with a bug that caused it to incorrectly repack the MOD file, losing some scripts. For anyone that installed that version, please download and install the additional patch. It is safe to use this patch even if you installed a later version over the top, as it only reinstates the missing vanilla scripts. During the beginning of a duel you may briefly see the PC in a frozen pose. I have not been able to figure out the cause, but it appears to be a direct consequence of the measures taken to force the proper facing. If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else. While opponents are now healed after a match, I forgot to edit the script for the initial cutscene match between Duncan and Gerlon, so Duncan won't be healed until the start of his match against the player. I'll fix that in a future update.  
    Acknowledgements
    Thanks to @bead-v for MDLEdit Thanks to @ndix UR for TGA2TPC Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0 Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher Some screenshots feature @Sithspecter's High Quality Blasters The video features @ndix UR's KOTOR High Resolution Menus Crowd and glass textures ported from The Old Republic MMO

    275 downloads

       (2 reviews)

    5 comments

    Updated

  16. JC's Vision Enhancement for K1

    Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me.
    First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent.
    Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision.

    274 downloads

       (2 reviews)

    0 comments

    Updated

  17. [K1] Animated Swoop Screen [TSLPort]

    This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen.
     
    # Background #
    Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here.
     
    # About this Mod #
    Inside this mod are:
    One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn  
    # Final Remarks #
    This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work!
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted.
    Uninstallation: Remove the said files from the 'Override' folder.
    Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome.
    Credits:
    Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb

    166 downloads

       (1 review)

    3 comments

    Submitted

  18. Animated Ebon Hawk's Screen HD

    Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
    Worked on animation Sith Holocron. The resolution of the texture is 8192x2048. I tried to draw each element of the texture in accordance with the original.

    294 downloads

       (2 reviews)

    5 comments

    Submitted

  19. [K1] Handmaiden Player Head [TSLPort]

    Handmaiden Player Head [TSLPort]
     
    This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1.
     
    # Background #
    This was attempted by request of KohlKatarn from DeadlyStream.
     
    # About this Mod #
    Inside this mod are 2 choices of installation:
    Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format.
     
    # Final Remarks #
    This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder.
    Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation.
    Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome.
    Credits:
    DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture"                                         -eb

    83 downloads

       (1 review)

    15 comments

    Submitted

  20. Mira Player Head for K1

    This mod adds Mira from TSL as a player-selectable head for females in K1.
    This version has had the additional “hair hat” meshes of the original model removed. If you have a burning desire to have those back, after you have installed the mod, copy and paste the MDL and MDX files in the OPTIONAL folder to the game’s Override folder, overwriting when prompted.
    The textures and portraits are the original TPCs from TSL. If you want to use retextures in TGA format, make sure you delete the TPC versions from your Override folder.
    Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition Some screenshots feature @ndix UR's KOTOR High Resolution Menus Some screenshots feature @Sithspecter's High Quality Blasters

    71 downloads

       (0 reviews)

    1 comment

    Submitted

  21. Restored equipment for T3-M4 / HK-47 from TSL – KOTOR

    Instruction:
     Move all the files from the archive to the override folder.
     
    Description:
    This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR.
     
     Features:
     1. Separate parts of T3-M4 are adapted to the first part of the game.  For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game.
     2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots.
     3. Parts for the T3-M4 can be found in the droid shop on Taris;
     parts for the HK-47 are in the droid shop on Tatooine.
     4. New prices for items: in order to simplify their receipt, some prices are reduced.
     5. Skills needed to get parts are reduced.
     6. Parts of droids are very useful for both T3-M4 and HK-47.  Now one of them can use regeneration, and the other can get a powerful weapon in their hands.
     7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid.
     8. The number of purchases is not limited, but, as you understand, it will be expensive.
     9. Other features that you can find for yourself in the screenshots.
     
    Credits:
     Do not use this modification in any form without my permission.
     
     Thanks
     1. Darth_Sapiens for Kotor Tool
     2. TK102 for the K-GFF GFF Editor
     3. Fair Strides for the KotOR SaveGame Editor
     4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR
     
    Also similar modification:
    Screenshots:
    Droid rifle
     
     

    119 downloads

       (0 reviews)

    1 comment

    Updated

  22. K2 PFHC05 Ported

    =============================
     KNIGHTS OF THE REPUBLIC Mod
    =============================
    Title:   K2 PFHC05 Ported
    Version: 1.0.1
    Author:  Ferc Kast
    Contact: PM me on DeadlyStream
    ***********
    DESCRIPTION
    ***********
    This mod ports PFHC05 from KOTOR II for use as a playable head in KOTOR I.
    ************
    INSTALLATION
    ************
    Unzip the file. Run TSLPatcher, and point the installer to your KOTOR I installation folder.
    **************
    UNINSTALLATION
    **************
    Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
    - kfhc05.mdl
    - kfhc05.mdx
    - KFHC05.tga
    - KFHC05D1.tga
    - KFHC05D2.tga
    - po_KFHC05.tga
    - po_KFHC05D1.tga
    - po_KFHC05D2.tga
    ****
    BUGS
    ****
    None known, but let me know if you find any.
    *******
    CREDITS
    *******
     - Fred Tetra, for developing the KOTOR Tool
     - Stoffe, for developing TSLPatcher
    *********
    CHANGELOG
    *********
    1.0.1 - Fixed Readme
    1.0 - Initial Release
    ***********
    PERMISSIONS
    ***********
    You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
    **********
    DISCLAIMER
    **********
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    60 downloads

       (0 reviews)

    0 comments

    Updated

  23. Wookiee Warblade and Freyyr / Chuundar fix for KOTOR

    Instruction:
     Move all the files from the archive to the override folder.
     
     Description:
     This modification adds the Freyyr sword to the game.  It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can?  This mod solves this problem.  I borrowed the original sword from TSL, slightly lower its parameters.
     Now this formidable weapon can be acquired in the only way - to kill its master.  This sword is one of the most powerful weapons in the game.  Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it?
     
     The characteristics of the sword are given in the screenshots.  The price of a sword, if you decide to sell, is 2000 credits.
     The sword can not be improved, because it is clear that such a power is already higher above just a scam.
     
     I corrected the moment.  when Freyyr comes to the hall of Chuundar with some other sword, but not with his own.  In the original, he has a standard Wookiee sword, which he replaced with a less powerful one.
     Now in all scenes, Freyyr will have his sword.
     
     Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword.
     In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer.
     
     Now the sword can be improved in the workshop!  The sword has a medium strength, not quite a scam.  In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course!
     Now the sword will cost not 20 credits, but 1000 monetary units.
     Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk.  I also added 1000 credits to the Wookiee’s inventory.  What a leader.  who sold his people to the invaders in slavery goes without money?  That's right - a complete fool, our leader will be smarter.
     
     Credits:
     Do not use this modification in any form without my permission.
     
     

    73 downloads

       (0 reviews)

    0 comments

    Updated

  24. JC's Fashion Line I: Cloaked Jedi Robes for K1

    This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly.
    There are two texture options: 100% Brown or Brown-Red-Blue. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. Dark Jedi robes, of course, are always black.
    Both styles come with or without gloves for your player character. If you choose a gloveless option, your hands will be bare and match your usual skin tone. NPCs will still wear gloves.
    I've included most of these assets as a mod resource that can be found here.

    602 downloads

       (3 reviews)

    32 comments

    Updated

  25. [K1] Three-tiered Dark Jedi Robe

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons.
     
    # Background #
    We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons.
     
    # About this Mod #
    Inside this mod are some replacements for Dark Jedi robes both for the male and female version:
    Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option  
    # Final Remarks #
    I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe].
    Uninstallation: Run the 'Uninstall' option from the installation directory.
    Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs:
    g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement".
    If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods.
    Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome.
    Credits:
    DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb

    100 downloads

       (1 review)

    0 comments

    Submitted