389 files

  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
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    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
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    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
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    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
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    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
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    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
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    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
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    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    44,854 downloads

       (40 reviews)

    89 comments

    Updated

  2. KOTOR NPC Stat Fixes Mod

    KOTOR 1 NPC Fixes 1.0
    A Mod for Knights of the Old Republic
    Author- Mellowtron11
    Release Date-3/16/2019
     
    Description-
    This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in KOTOR1 as listed below. This mod intends to fix these little oversights.
    Installation-
    Copy and paste or drag and drop the UTC files into your override folder.
    Installation Notes-
    To have the mod take effect, load a save game before your party members join your team or start a new game. It is best to start fresh with a new game as to not conflict with the current .utc files from your party’s NPCs. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Alternatively, load the .utc files that you want to change before you enter the module where you first meet that NPC.
    Uninstallation-
    Delete the proper .utc files from your override folder.
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested by me.
    Permissions-
    Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
    Changelog Version 1.0
    Carth
    ·        Removed Blaster Pistol Specialization feat, as Carth had two level 4 feats for some reason.
    ·        Added Rapid shot feat.
    Mission
    ·        Set Wisdom to 12 for a small boost to her security and treat injury skill.
    Zaalbar
    ·        Removed improved power attack as scouts did not get to select feats at level 4.
    ·        Added critical strike feat.
    ·        Set Awareness to 5 and treat injury to 6.
    T3-M4
    ·        Set Vitality to 24 points.
    Canderous
    ·        Set Constitution to 16, as Canderous was 4 attribute points short, bringing his HP total to 70 at level 5. (More HP fits his tough guy personality).
    Juhani
    ·        Removed conditioning feat since Juhani’s saves are already very high.
    ·        Added Flurry feat.
    ·        Set Strength to 14, charisma to 12 and Intelligence to 10.
    ·        Set Awareness at 2 and treat injury to 7.
    ·        Removed Juhani’s red Jedi robe and set her clothing as her default outfit.
    ·        Removed Affect mind power.
     
    HK-47
    ·        Added Rapid shot feat to properly add 1 more feat to the combat droid class’s feat progression.
    ·        Set Strength at 12, Dexterity at 16 and Constitution at 14, bringing HK’s total HP up to 78.
    Jolee
    ·        Removed robe and added default clothing to Jolee’s inventory for p_jolee.utc and p_jolee001.utc.
    ·        Set Wisdom and Charisma to 14.
    ·        Set awareness to 2 and treat injury to 8.
     
    Thanks
    ·        Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·        Fred Tetra for the Kotor Tool.
    ·        TK102 for the K-GFF Tool.
    ·        N-DReW25 for helping me get started with KOTOR modding.
    ·        Everyone who downloads and uses the mod.
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  3. HD MENUS AND UI Assets

    These are basically High Definition upscaled assets for the first Kotor title.  I was inspired by the games original awful stoneage 800x600 artwork and NDIX's
     groundbreaking  work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually.
     
    My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems.
     
    REQUIRED MODS:
    Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher
    KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/
    K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/
    Recommended MODS:
    HD NPC Portraits 1.1 by ndix UR
    OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
    ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
     

    81 downloads

       (2 reviews)

    0 comments

    Updated

  4. JC's Mandalorian Armor for K1

    This mod adjusts the wearable Mandalorian armor items to make their appearances consistent with that of other Mandalorians in the game and to fix various other oddities associated with them.
    The main part of the mod concerns the Class 9 Mandalorian armors (Mandalorian Battle Armor, Mandalorian Heavy Armor, and Mandalorian Assault Armor). These items will now follow the usual blue/red/gold ranking system. There are two options for this:
    With Option A, the armors use the Class 9 model. Mandalorian Heavy Armor and Mandalorian Assault Armor are given new textures, recolored red and gold variants of the Mandalorian Battle Armor. With Option B, the armors act as disguise items, giving the wearer one of the NPC Mandalorian appearances. Both options also include the following:
    Class 9 Mandalorian armors have new icons to match their appearance with each option Class 8 Mandalorian Armor has a new icon with the correct appearance (previously it looked purple) The Mandalorian helmet plot items have new icons to match their appearances (previously they were both blue, even though neither was dropped by a blue Mandalorian) The Mandalorian Commander on Kashyyyk drops Mandalorian Heavy Armor to match his red appearance (also, I believe this item couldn’t be found anywhere in the game before) Finally, there is a third Extra Textures option with texture overrides for the NPC Mandalorians (and disguise appearances). They tone down the shaders a bit, matching what I did with my Shader Fixes for K2. They can be installed alongside Option A or B.
     

    57 downloads

       (0 reviews)

    0 comments

    Updated

  5. Juhani Lightsaber Fix

    Juhani Lightsaber Fix 1.0
    A Mod for Knights of the Old Republic
    Author- Mellowtron11
    Release Date-3/4/2019
     
    Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that.
     
    Installation Notes-
    Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot.
     
    Uninstallation-
    Delete dan14_juhani.utc file from your override folder
     
    Changelog 1.0
    ·        Removed the two red lightsabers in her dropable inventory and added a single blue one
    ·        Set force points to 60 so Juhani can use her powers more often
    ·        Set strength to 14 for a little extra damage
    ·        Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9
    ·        Removed all armor proficiencies and guard stance feats from her feats list
     
    Known Bugs-
    This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me.
    Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason.
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    ·        Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·        Fred Tetra for the Kotor Tool.
    ·        TK102 for the K-GFF Tool.
    ·        Everyone who downloads and uses the mod.
    ·        N-DReW25 for the mod name suggestion.
    ·        JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool.
    ·        Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
     
    Juhani Lightsaber Fix Mod.zip

    15 downloads

       (0 reviews)

    0 comments

    Updated

  6. [K1] DarthVarkor’s Dann Kasra “Before the Reveal” - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 3 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his.  With this mod for KotOR1, now you can.
    I asked DarthVarkor to record all of the lines that the PC says.  He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing. 
    As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own.  Feel free to make your suggestions on work arounds below if you find a suitable one.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines so his fans can play as his character!  You have seen his movies, right?  Here’s a preview of next feature featuring this character. 
    https://www.youtube.com/watch?v=zcSsoSn4LTc

    49 downloads

       (1 review)

    2 comments

    Updated

  7. [K1] Dann Kasra - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 02 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his main character.  With this mod for KotOR1, now you can!
    I asked DarthVarkor to record all of the lines that the PC says in the standard game.  He even threw in an few extra take (“p_plyermw_rprty3 (alt take)”) as his Revan (a/k/a Dann Kasra) would be more likely to say the line that way.  As his series’ main character has turned to the dark side in this sound set, he’s already wearing the mask so there’s an appropriate filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own.  Feel free to make your suggestions on work arounds below if you find a suitable one.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) First decide if you’ll be using the original lines or the alternate takes described above.  Delete the files of what you’re replacing and rename the replacements accordingly
    2) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    3) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    4) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam, this quote may prove especially helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines and for adding the mask filter so it matches what he uses in his movies!  You have seen his movies, right?  Here’s a playlist of what’s out so far. 
    https://www.youtube.com/watch?v=EcurmAmXxbg&list=PLTGnuDCeYfEURIJbrpUPv1K5r06wjjIcu

    34 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Effixian's Mandalorian Disguises for K1

    ***************************
    Knights of the Old Republic
    ***************************
    TITLE: Effixian's Mandalorian Disguises for K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, copy the files in the folder to your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
    Blue: Mandalorian Armor (only obtainable with cheats), Mandalorian Battle Armor
    Red: Mandalorian Heavy Armor
    Yellow: Mandalorian Assault Armor, Cassus Fett's Armor
    Relevant icons are updated to match the new appearances.
    Requested by JDub96.
    This mod is also available for KotOR 2.
    *****
    BUGS
    *****
    This goes for any item with the disguise property: your appearance can get stuck (because of unknown reasons), meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    g_a_class8004.uti
    g_a_class9003.uti
    g_a_class9004.uti
    g_a_class9009.uti
    g_a_class9010.uti
    ia_class8_004.tga
    ia_class9_004.tga
    ia_class9_006.tga
    ia_class9_008.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may use the material from this mod in whichever way you like.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    JDub96 for the request

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Sabers of the Old Republic

    Disclaimer: This is NOT my mod. This mod was created by Qui-Don Jorn and all credit goes to him.
    What this mod does is change the lightsaber hilts throughout the game, generating a unique hilt based on the lightsaber crystal installed. There are also a number of unique, one-of-a-kind lightsabers and crystals that can be located on Dantooine, Tatooine, Kashyyyk, Manaan, Korriban, Yavin IV, and the Unknown World. So explore thoroughly! 
    This mod is still being updated by me, beginning with the eventual implementation of a repaired personal lightsaber hilt and a few NPCs who were not properly modified. With that in mind, I am looking for assistance in repackaging modules for NPCs that were overlooked in the original release.
    Please enjoy this mod as best you can. Hopefully you'll enjoy it as much as I have. Special thanks goes out to Qui-Don Jorn for creating this mod in the first place.
     
    Special thanks to:
    ShazzyZang21 for providing me with an unmodified version of this file.
    JCarter426 for providing me with a modified lightsaber script for Dantooine.

    61 downloads

       (0 reviews)

    2 comments

    Updated

  10. [K1] Rakghoul Fiend

    This mod overhauls the appearance and stats of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with it.
     
    # Background #
    When facing the Rakghouls in the Undercity, I noticed that one of the raks named as Rakghoul Fiend but I saw nothing unique about it despite of its name. Another one found in the Lower Sewers also. Well, thought they need an unique demeanor with them; hence the fruits of labor then.
     
    # About this Mod #
    This modification makes unique appearance for the Rakghoul Fiend/s found in the Undercity and the Lower Sewers, and also bump their stats by a reasonable amount. Well, I didn't include a vanilla patch- guess you'll have to deal with them, luls.
    One aspects of uniqueness from them is they had their body upscaled for +~20% and also different color compared to the generic ones.
    I got the purple color using Trex's "The Jedi Masters" Rakghoul's texture as an overlay so, credits to Trex and their mod as being a part of this mod itself.
     
    # Final Remarks #
    In v1.0.0 release I aim to have the RF having its own unique Sound Set; I don't know- perhaps fiddling with the current Rakg's SS to adds some filters and bits or something else- not really in my head for now though.
    I suggest you to try N-DReW25's "K1 Gameplay Improvement" in conjunction with this mod to have some new-fresh experience on KotOR. Though his mod still in DEMO, it seem to received an regular updates so, no harm done in trying!
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the [ Install Mod -> ]
    Uninstallation: Replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted
    Compatibility: Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod", N-DReW25's "K1 Gameplay Improvement" and/or few others mods that do the same - just make sure to install this mod after the said mods has. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod's appearance.2da entry
    For this mod to be fully effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module
    This mod was play-tested with KotOR 1 Restoration/K1R installed and is compatible with it
     
    Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generous intention is very much welcome. Also, make sure to give credits to Trex, BioWare & LucasArts with the release; as inside this mod are [part] theirs. An appreciation to this lil' peasant here is a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me a chance to finish this mod DarthParametric for past-present knowledge which allows me to create customs, for the information regarding model scaling and also definitive information about the INI setup which makes this mod a possibility Trex for the TJM's "Rakghoul texture" as a color-overlay for RF's texture ROTNR for "Creating Module Files in KotOR" tutorial which helps me on packaging the custom module included Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and jc2 for the inspiration to most of the creation N-DReW25 for the inspiring "K1 Gameplay Improvement" which latest awesome content motivates me on doing this project Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit, KOTORmax and its "Scale Wizard" script which a significant part of this mod development Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture ndix UR for tga2tpc stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor which [quite often] provides low-quality-yet-insightful discussion that indirectly helps storming the idea in the development of this mod, lol [JK] -eb

    78 downloads

       (0 reviews)

    0 comments

    Submitted

  11. [K1] Imperial Agent (Male) - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 08 FEB 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    So . . . have you felt I’ve been giving a bit too much love to the light side of the Force with last few sound sets?  Fair enough.
    Now you’ll be able to play with a character with some character - the smooth, suave Imperial Agent from SWTOR.  Wreak havoc . . . but with some measure of subtlety. And always with style.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own.  Feel free to make your suggestions on work arounds below if you find a suitable one.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.

    52 downloads

       (1 review)

    0 comments

    Submitted

  12. [K1] Female Smuggler from SWTOR - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 03 FEB 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    Now your PC character in KotOR1 can sound like the female Smuggler from SWTOR!
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a workaround, that is your own responsibility and not my own.  Feel free to make your suggestions on workarounds below if you find a suitable one.
     
     
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     

    65 downloads

       (2 reviews)

    0 comments

    Updated

  13. JC's Security Spikes for K1

    Security spikes are disposable items that give the player a temporary boost to their Security skill when activated, helping them pick more difficult locks. At least, that's how it's supposed to be. That's how they work on the Xbox version, and in KOTOR 2, but security spikes don't actually do anything at all on the PC version of KOTOR 1.
    The cause seems to be some sort of bug in the GUI that prevents security spikes from ever appearing in their intended slot. So when interacting with a door, there isn't an option to scroll from the Security skill to security spikes, as there is in KOTOR 2. The GUI was changed for the port from Xbox to PC, and security spikes probably got left out due to oversight. I couldn't find any way to resolve the issue, though, so I came up with two alternative options.
    Option A
    Option A replicates the security spikes' intended function as best as I could manage. They’ve been given an activate item property and appear in the non-medical item slot (along with stimulants and shields).
    When a character activates a security spike, they receive a temporary boost to their Security skill and proceed to unlock the nearest door or container. Apart from the boost, the skill check for the lock is the same as usual: 1d20 + Security vs. the lock’s DC. Security spikes are single-use and discarded whether the character succeeds in picking the lock or not; however, they are not used up if the attempt was impossible – if there wasn’t anything in range or the lock required a special keycard, for example. Regular security tunnelers grant a +5 bonus and security spike tunnelers grant a +10 bonus.
    Option B
    Option B removes security spikes from the game, replacing them with credits. The value is equivalent to the most you could get from selling the original security spike items to a merchant. Mission’s ability to create security spikes on the Ebon Hawk is removed.

    104 downloads

       (1 review)

    2 comments

    Updated

  14. [K1] SWTOR Vette - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 27 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    Now your (female) character in KotOR1 can sound like the character “Vette” from SWTOR. 
    Vette is the first companion you acquire as the Sith Warrior in SWTOR.  If the character sounds just like Mission from KotOR and acts like her too, that might be because they’re voiced by the same voice actress!  This fact enabled me to use lines from both KotOR and SWTOR.  Seeing that someone has been ruthlessly insisting on multiple hues of Twi’leks recently, I figured I’d head that request off before it came up.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if you wish to put them in your review. 
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a workaround, that is your own responsibility and not my own.  Feel free to make your suggestions on workarounds below if you find a suitable one.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     

    54 downloads

       (1 review)

    0 comments

    Submitted

  15. [K1] SWTOR Female Trooper - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 27 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    By request, now your (female) character in KotOR1 can sound like the female Trooper from SWTOR.  How can you resist having the voice of Bastila Shan, Satele Shan, and the only Commander Shepard worth talking about voicing your character? male sound sets.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if you wish to put them in your review. 
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a workaround, that is your own responsibility and not my own.  Feel free to make your suggestions on workarounds below if you find a suitable one.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    BTW:
    --------------
    If you can't recall what the Trooper sounds like, you could just watch this video.  (Custom scroll created by @JCarter426)
     

    62 downloads

       (1 review)

    1 comment

    Updated

  16. [K1] SWTOR Male Jedi Consular - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 26 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    By request, now your (male) character in KotOR1 can sound like the male Jedi Consular from SWTOR.  OK, actually no one requested this one but it was the first SWTOR class I used and I haven’t put up many male sound sets.
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a workaround, that is your own responsibility and not my own.  Feel free to make your suggestions on workarounds below if you find a suitable one.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
    Note: If you're using the mod on Steam this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through Steam and reinstalling the mod though!”
    So . . . uh . . keep that in mind.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     

    59 downloads

       (1 review)

    0 comments

    Submitted

  17. Baca's Sword Description Extended

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 24.01.2019
    Installation:
    Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override.
    Uninstallation:
    Delete the files you copied into the Override folder.
    Description:
    When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads
    "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it."
    When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads
    "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn."
    This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I'm aware
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    41 downloads

       (0 reviews)

    3 comments

    Submitted

  18. [K1] SWTOR Male Jedi Knight - PC Replacement Soundset

    [K1] SWTOR Male Jedi Knight - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 19 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    By request, now your (male) character in KotOR1 can sound like the male Jedi Knight from SWTOR!
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own.  Feel free to make your suggestions on work arounds below if you find a suitable one.
     
     
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam this quote may prove helpful.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
     
    Special Thanks:
    -----------------------
    Kainzorus Prime - For the mod request and for valuable assistance in finding many of the lines!

    136 downloads

       (4 reviews)

    2 comments

    Updated

  19. K1 Twi'lek Male 3D Ears

    This mod adds proper ears to male Twi'lek heads in KOTOR I.
    In the vanilla game, male Twi'lek heads had no geometry for ears, leaving them as flat textures on the head. For every other head in the game that has ears, those ears stick out. After noticing this inconsistency, I decided to take a shot at fixing it. This mod makes an additional adjustment by fixing the eyelid origins, so that they no longer clip through the face when blinking.
    It may be a small-scale change, but given the frequency of Twi'lek NPCs, it's a nice visual improvement that keeps consistency with other character models in the game.
    There's also a KOTOR II version available here.
    Installation & Uninstallation
    To install this mod, drag the files located in "Override" to the Override folder located in your game's directory. If prompted, select replace, although you might want to back up any pre-existing duplicates beforehand.
    To uninstall this mod, delete the files from the Override folder located in your game's directory. There's a list of files included in the download's readme.txt for reference.
    Compatibility & Known Issues
    This mod should be compatible with any other mod as long as they don't override the same files. Any Twi'lek male retexture mods should also work fine with this installed.
    Known issues: None as of this version's release.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit
    Fair Strides, MDLOps
    Symmetric, Purifier, & ndix UR; KotOR Blender
    Blender Foundation, Blender
    Major thanks to the KOTOR community for the passion & dedication that keeps these games alive.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. 
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. 
    If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If I give the go-ahead, just make sure to give the proper crediting.

    140 downloads

       (0 reviews)

    3 comments

    Updated

  20. [K1] Lana Beniko - PC Replacement Soundset

    [K1] Lana Beniko - PC Replacement Soundset
     
    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 07 JAN 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    --------------------
    Now your PC character in KotOR1 can sound like Lana Beniko from SWTOR!
    I've filled out as many of the options that I showed in the female PC voice lines document that I could. This also enables you - the player - to go through the lines and decide which is the best one to use. Options, people!  Who doesn't like options?
     
    BTW, there isn’t a ported head mod for this voice to go with yet.  If you wish to join the thread to offer your interest in such a thing, go to this thread.
     
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a workaround, that is your own responsibility and not my own.  Feel free to make your suggestions on workarounds below if you find a suitable one.
     
     
     
    Installation:
    --------------------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam this quote may prove helpful.
     
    Uninstall:
    ----------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
     
    Special Thanks:
    ----------------------------------
    @HK-47 - For suggestions on other characters to use to help fill in the blanks I was having.  The suggestion proved invaluable.
    @ebmar and @thor110 – For their unbridled enthusiasm

    87 downloads

       (4 reviews)

    2 comments

    Updated

  21. Control Panel For Kashyyyk Shadowlands Forcefield

    This mod makes some minor changes to the forcefield in the Upper Shadowlands on Kashyyyk that gates access to the Lower Shadowlands. In the vanilla game, the forcefield is never actually disabled. Rather, the sound effect is simply turned off while the camera is pointed away from the forcefield, followed by an immediate area transition. It appears that Bioware did this due to issues with opening and closing doors via scripting. Additionally, there are no apparent controls for the forcefield, simply a frame and the field itself.
    The level model containing the forcefield has been edited to add a computer panel, fix a gap above the forcefield via some adjustments to the frame geometry, move some vines out of camera shot during dialogue, and prevent grass planes from spawning too close to the ramp and clipping through. The dialogue that occurs when interacting with the field has had some scripts injected to play animations implying that the forcefield is being switched off via the control panel. Jolee will now approach the control panel when the dialogue starts, and will face it when disabling the field. The field itself is now shown shutting down before the party transitions to the Lower Shadowlands. Additionally, there appears to have been an error in leaving out a script on one of the nodes that would stop Jolee from saying "You aren't going to ask about it?" even if you had actually asked about it, which has been fixed.
    Compatibility:
    The K1 Community Patch puts an edited version of the module's OnEnter script in the Override. After installing this mod, copy and paste k_pkas24aa_enter.ncs from the "K1CP Compatibility" folder into your Override folder, overwriting when prompted. K1CP's Tach gland fix is preserved in the provided compatibility file. If you are using a mod that forcibly overwrites MOD files (like NPC Overhaul), make sure you install that mod first. This mod will patch a pre-existing kas_m24aa.mod in the Modules folder. Not compatible with any other mod that replaces the same level model (m24aa_09a). Not compatible with any other mod that puts kas24_force_01.dlg in the Override folder (although such a case should be fixable with a compatibility patch). Known Issues:
    In order to get the forcefield to close and function properly again after a level transition, it was necessary to resort to a hack function Bioware implemented for (presumably) the same issue they had with doors on the Yavin space station. In testing this has worked perfectly fine, however, the specifics of the hack are undocumented, so there may be edge cases I haven't encountered. If anyone experiences any issues with it, let me know. As you can see in the video, there's a subtitle error for one of Jolee's lines. Fixing it is better left to dedicated dialog.tlk overhaul. The mod doesn't touch the Lower Shadowlands module, so there's no active field or control panel on that side. Perhaps that could be an optional extra added in a future update. Acknowledgements:
    Thanks to @A Future Pilot for permission to distribute a modified version of K1CP's k_pkas24aa_enter.ncs Thanks to @JCarter426 for various scripting advice and troubleshooting, past and present Thanks to @LiliArch  for correctly guessing that it wasn't just Bioware being lazy, which lead me to find Bioware's hack Thanks to @bead-v for MDLEdit and KOTORMax Thanks to @ndix UR for TGA2TPC The control panel textures include a mishmash of various textures from The Old Republic MMO The robes worn in the screenshots/video are from @JCarter426's Fashion Line I: Cloaked Jedi Robes for K1 Thanks to @ebmar for pointing out the lack of TSLPatcher.exe in the initial release

    187 downloads

       (1 review)

    3 comments

    Updated

  22. K1 Ported Alien VO Replacements

    This mod replaces the voice overs used for Nikto & Aqualish NPCs in KOTOR. 
    In KOTOR I, Nikto & Aqualish NPCs use the same VOs meant for Twi'leks, Ithorians, & Rodians. Because KOTOR II adds in VOs specific to the two species, I figured hey, why not incorporate them back into the original game? 
    The intention of this mod is to provide consistency between the two games, while keeping the affected dialogue true to its intended "feel". To the best of my ability, I've added diversity, avoided repitition,  & also added in mouth animations for VOs that originally had none. A bonus side effect of this mod is that the aggressive Nikto VOs make the Black Vulkars seem like an actual threat. 
    I've included compatibility patches for the Queedle Fix, KOTOR 1 Community Patch (which includes the Queedle Fix), & K1 NPC Overhaul mod. 
    NOTE: If you already had v1.0.0 installed, please download the Bug Fix option as it makes it easier to upgrade.
    Installation & Uninstallation 
    To install this mod, run TSLPatcher.exe & select the first option. In order to proceed, you must confirm that you also have KOTOR II installed (just to keep it safe when it comes to porting legality). 
    If you have the KOTOR 1 Community Patch/Queedle Fix or the K1 NPC Overhaul mod installed, run the installer again & select the option(s) for the corresponding compatibility patch(es) you need. 
    To uninstall this mod, delete the files from your game's Override and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore any files in "backup" to the Override folder.
    Compatibility
    Compatibility patches have been added for the mods already mentioned due to their common usage.
    This mod currently is not fully compatible with the K1 Restoration Mod.
    Known Issues
    Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. Maybe I'll create my own one day, maybe I won't. 
    Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod & only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope.
    Please let me know of any other issues you find, or if you come across anything I missed!
    Credits
    Fred Tetra, Kotor Tool
    Fair Strides, KotOR Toolset
    tk102, DLG Editor
    Major thanks to the KOTOR community for the passion & dedication that keeps these games alive.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files.
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. 
    If you want to use this mod as a part of an external work, please reach out to me first to get permission! If you just want to use the included .WAV or .LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise.

    254 downloads

       (1 review)

    0 comments

    Updated

  23. Female Armour Collar Fix

    This mod edits the models for the the female Class 7 (PFBF) and Class 9 (PFBH) armours. Along with Class 8 (PFBG), these three armours all feature a fabric collar. However, in the case of the F and H models this collar lacks any weighting to the neck bone, and due to its shape and height is prone to experiencing clipping of the neck with some head models. As the G armour apparently doesn't appear to suffer these issues, the collar from this armour (with some adjustment) was grafted onto the F/H bodies. The amount of clipping is somewhat variable depending on the head. It also seems far more prevalent on the small body size, but I have provided fixed models for all three body sizes.
    Compatibility:
    The UVs of the armours are unchanged, so they are still fully compatible with all vanilla textures and any retexture mods that stick to that layout Obviously the mod will not be compatible with any other mod that replaces the same models Permissions:
    This is intended as a half enduser mod, half modder's resource. People are free to include this content as part of other mods as long as credit is given. Acknowledgements:
    Thanks to @ebmar for making me aware of the issue via a screenshot for his Janice Nall mod Thanks to @bead-v for MDLEdit and KOTORMax

    118 downloads

       (1 review)

    3 comments

    Updated

  24. [K1] Janice Nall "Legends" and the Incomplete Droids

    This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store.
     
    # Background #
    I was in a playthrough and looking to overhauls things that're necessary; this is one of them.
     
    # About this Mod #
    This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy.
    Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs.
    Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix].
     
    # Final Remarks #
    I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation:
    Run the installer [TSLPatcher.exe] To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted.
    Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod.
    For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module
     
    Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome.
    Credits:
    DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit and KOTORmax Werner Rumpeltesz for PlainEdit.NET ndix UR for tga2tpc All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss -eb

    166 downloads

       (1 review)

    3 comments

    Updated

  25. Droid Oil Bath Recovery Item

    This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them.
    To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
    The companion mod for meatbags, Cup of Caf, can be found here.

    134 downloads

       (0 reviews)

    1 comment

    Submitted