536 files

  1. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    66,948 downloads

       (41 reviews)

    96 comments

    Updated

  2. Republican soldier woman HD

    Re-texture of Republican soldier woman, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
    To Install
    REPUBLICAN SOLDIER WOMAN
    1. Download: RepSold HD
    2. Download:
     Armor will not work correctly without this mod.
    3. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    51 downloads

       (1 review)

    0 comments

    Submitted

  3. Recruit T3-M4 Early

    Recruit T3-M4 Early Mod v1.1
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 4/7/2021
         - Initial release
        
    v1.1 - 4/9/2021
         -Added instructions for a third party member to exit out the main gate in the Taris Undercity
          as opposed to the base game only giving instructions to two party members as that's all you're
          supposed to have at that point in the game. This solves an issue where the cutscene to save
          Hendar would seemingly go on forever.
          
    Requirements
    ============
    None
    Installation
    ============
    STEAM VERSION USERS:
    You MUST select your Steam workshop SWKOTOR directory if you have modded via Steam before.
    Once you have located your Steam workshop override folder, copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder.
    Do not use the main SWKOTOR directory. You should not run across any override warnings. If you do, let me know.
    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION THEN THE MOD WILL LIKELY NOT WORK!!!
    NON STEAM VERSION USERS:
    Copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. You should not run across any override warnings. If you do, let me know.
    Description
    ===========
    -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
    You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
    There will be a new dialogue option that allows you to purchase T3 from her early.
    -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
    will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
    developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
    -The Sith Military Base will not open until speaking to Canderous just like vanilla. However, if you're up for a challenge,
     feel free to delete k_ptar_openbase.ncs and break into the Military base whenever you please with T3!
     Who knows what glorious (or buggy) things could happen!?
    -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.

    Getting Started
    ===============
    This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
    Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
    and persuading her to sell you the droid.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the files k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to work.
    Any mod that plays with these files will break this one. PM me if you find ones that do so I can make this mod compatible.
    What Specifically does this mod do?
    ===================================
    -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
     will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
     
    -k_ptar_openbase.ncs was modified to prevent the player from entering the Sith Military Base before the game intends you to do so.
     Once you speak to Canderous, T3 will be able to open the door to the Military Base as usual.
     You can delete this if you want in to the Military Base early.
     
    -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
     The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
    S.Knight for their help in writing the script preventing early access to the Sith Military Base.
    Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

    26 downloads

       (0 reviews)

    3 comments

    Updated

  4. (KotOR 1) Speeders "Kitt" style

    INTRODUCTION
    At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. 
    NOTE:
    There is another different Speeder that I haven't modified yet and I don't remember where is found. The ones modified here are the seen for the first time in Taris. (BTW, the "junk" bikes are not modified, it's just ...junk).
     
    INSTALLATION
    Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your  'KotOR\Override' folder.
    The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -----------------------------------------------------
    BUGS
    If you don't see David Hasselhoff jumping into  a Speeder, nothing to worry about.
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    (Oh, well... alright, alright... to the Knight Rider as well)
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

    21 downloads

       (0 reviews)

    2 comments

    Updated

  5. NPC Alignment Fix

    This modification alters the alignment of various npcs to match their allegiance and characteristics, since in vanilla KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
    Unlike in the sequel, here's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
    _____________________________
    What will this change, really?
    It will mainly spice things up in terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a reduced fp cost so it more or less balances itself out.
    What if I'm Dark-Sided?
    The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
    Compatibility...
    As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
    _____________________________
    Credits:
    Fred Tetra for Kotor Tool.
    stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
    The Deadlystream community for being an all-around helpful bunch.

    53 downloads

       (0 reviews)

    0 comments

    Updated

  6. Republican Soldier HD

    Re-texture of Republican Soldier, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
    To Install
    1. Download: RepSold HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
     

    104 downloads

       (1 review)

    4 comments

    Updated

  7. TRASK ULGO HD

    Edited model - DarthParametric
    Re-texture of Trask Ulgo and soldier uniform, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures. 3 icons and 2 .txi.
    To Install
    1. Download: Trask HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    100 downloads

       (1 review)

    5 comments

    Submitted

  8. Request: Kill the Czerka jerk on Kashyyyk

    Mod by TamerBill, requested by NecroAvalon
    Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you.

    45 downloads

       (0 reviews)

    1 comment

    Submitted

  9. New_Lightsaber_Blade_Model_K1

    ========================================================
    KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
    ========================================================
    New_Lightsaber_Blade_Model_K1_v1
    =================================
    Author: Crazy34
    Contact: PM me on Deadlystream
    For: K1
    Date: 03/02/2021
    =================================
    DESCRIPTION:
    The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
    Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR.  The glow - as well as the models - are fully animated to work as the vanilla blades.
     The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
     Summary:
        - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
        - Ambient light for lightsabers
        - 3D models for blade core and inner glow
        - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
        - Black core sabers are possible
        - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
        - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
    How to use the new lightsabers:
    Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
    The item codes are organized as follows:
    Lightsaber and crystal follow the standard naming scheme:
    Black core: 51-60
    Unstable: 21-30
    Crossguard: 101-110
    Crossguard, black core: 111-120
    Crossguard, unstable: 91-100
    For example:  
    giveitem u_l_colo_51   (Blue, Black core crystal)
    giveitem u_l_colo_92   (Red, unstable crossguard crystal)
    giveitem g_w_lghtsbr118    (Viridian, crossguard unstable lightsaber)
    giveitem g_w_dblsbr025    (Purple, unstable double blade lightsaber)
    giveitem g_w_shortsbr53    (Green, black core short lightsaber)
    For the TSL colors such as Viridian, Silver, and Bronze; you can get the crystals with the following giveitem codes.
    giveitem u_l_colo_07   (Silver)
    giveitem u_l_colo_09   (Viridian)
    giveitem u_l_colo_10   (Bronze)
    !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
    I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
    CREDITS:
    Kaidon Jorn:
    Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
    Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
    Sithspecter:
    The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
    Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
    ___________________________________________________________
    COMPATIBILITY:
    It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. However, please notify me in the release thread if any bugs do appear that are not listed below.)
    ___________________________________________________________
    INSTALLATION:
    Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
    The crossguard sabers require to have their related non-crossguard sabers installed first.
    The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
    It should install everything correctly.

    UNINSTALL:
    Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
    ___________________________________________________________
    BUGS:
    The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
    The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
     
     

    ___________________________________________________________
    PERMISSIONS:
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
    ___________________________________________________________
    THANKS:
    Fred Tetra: All the thanks for KotOR Tool.
    TK102: All the thanks for K-GFF.
    ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
    bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
    Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
    Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
    Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
    JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
    DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
    Sith Holocron: For minor proofreading of the mod documents.
    For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
    Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
    ___________________________________________________________
    LEGAL:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    219 downloads

       (2 reviews)

    4 comments

    Submitted

  10. KOTOT1 Gameplay and Immersion Rebalancing

    KOTOR1 Gameplay and Immersion Rebalancing
    By: NecroAvalon

    Full details in the ReadMe file.

    95 downloads

       (0 reviews)

    0 comments

    Submitted

  11. K1 Light Mobile UI

    K1 Light Mobile UI (any language)
    Hello there.
    Never liked Aspyr UI (KotOR/TSL/Jade Empire) on mobile. Too big for small display. With unnecessary elements. So i made some improvements.
    -Dialogue/Cutscenes
    -blue letterbox lines removed
    -subtle undershadow for subtitles
    -subtle dialogue choices undershadow
    -new "dialogue choices select" texture (same undershadow but bigger)
    -dialogue choices frame window and its elements completely removed
    -annoying flashing cross-piece thingy in every dialogue was utterly and violently destroyed
    -HUD
    -removed undershadow from portraits, items, minimap and settings/save elements
    -clean/subtle outline for minimap
    -added 50% transparency to items/action/combat action buttons
    -removed undershadow from items/action/combat action select button
    -items/action/combat action select button was changed to a small circle
    -changed outline for combat action pop-up element to match the rest HUD elements
    -added 50% transparency to combat action pop-up element
    -Install
    unpack and copy *.tga files to android/data/com.aspyr.swkotor/files/override
    -Uninstall
    delete previously copied files
    Compatible with  pretty much every mod.
    ======================================
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    ======================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    54 downloads

       (0 reviews)

    0 comments

    Updated

  12. Animated Placeables Pack (KotOR 1)

    INTRODUCTION
    Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.
    The pack is not complete yet and do not cover all the things you can find along KotOR. I've worked just on some of the Placeables I'm using in my new Module. That means that in the future I could make bigger the pack adding new elements or new improvements.
    -------------------------------------------------------
    NOTE ABOUT THIS MOD
    If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second ) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.
    -------------------------------------------------------
    The elements included are the Computer Panel (on floor) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time), the Computer Panel (wall), one Desk, the Workbench (the orange one, not yet the blue), the Foot locker and the locker (the Locker and Foot Locker are not animated).
    The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.
    As I'm working on the Endar Spire I've included as well my animated sign of the Broken Doors.
    -------------------------------------------------------
    INSTALLATION
    Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your  'KotOR\Override' folder.
    The files of the "After and Before" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -------------------------------------------------------
    BUGS
    If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.
    The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).
    If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.
    -------------------------------------------------------
    FINAL NOTE
    Made with love and funny to do it. Enjoy it!!

    113 downloads

       (1 review)

    6 comments

    Updated

  13. Choose Starting Feats

    Mahalo for checking out my first mod!  I hope you'll enjoy using it to make some broken characters.
    I made this mod because I wasn't quite happy with the the Persuade skill change that was included in jonathan7's Character Start Up Change and I wanted something that would fit vanilla a little bit better while offering more freedom in terms of character customization.
    You got two flavors of this mod:
    1) Choose Starting Feats is the default.  Each non-Jedi class keeps all armor & weapon proficiencies and any automatically granted feats, but I have removed the two attack feats each class got.  Each class now has 3 feat points to use at the start.  This is what I personally use and what I would recommend if you want something that is still close to the vanilla experience.
    2) Full Customization removes every feat from all three non-Jedi classes except for Armor Proficiency: Light and any automatically granted feats.  With this version, Soldier now starts with 9 feats, Scout gets 7, and Scoundrel has 6 feats.  I also adjusted the auto-level recommendations for the increased amount of feats, so the game will recommend the same feats each class starts out with in vanilla and will continue to follow the recommendations it would make in the vanilla game.  This means Quick Characters, auto-level, and the Recommend button should not "forget" you have more feat points at the start and not waste any feat points.
    Both versions use TSL Patcher to install, so this should be extremely compatible with a lot of mods.  I have not tested it with K1R personally, but I do know it works with the Community Patch at the very least.  I have marked it for the time being to be compatible with K1R since the patchers only make edits to the feats available at release.
    Please feel free to contact me through PMs or in the comments section if you have any questions!
     

    219 downloads

       (1 review)

    1 comment

    Updated

  14. Effixian's K1 Adult Mission Vao Player Character

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's K1 Adult Mission Vao Player Character
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install K1 Mission PC.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character that's based on Mission, but as an adult.
    This is a KotOR version of my similar K2 mod.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    P_MissionPCBA01.tga
    P_MissionPCBAD01.tga
    P_MissionPCBB01.tga
    PFHMissionPC.mdl
    PFHMissionPC.mdx
    PFHMissionPC.tga
    PFHMissionPCd.tga
    PFHMissionPCd1.tga
    PFHMissionPCd2.tga
    PFHMissionPCd3.tga
    PO_pmissionPC.tga
    PO_pmissionPCd.tga
    PO_pmissionPCd1.tga
    PO_pmissionPCd2.tga
    PO_pmissionPCd3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1, in case you skipped that step.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - N-DReW25 for making a head model with a mask hook
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    124 downloads

       (1 review)

    2 comments

    Updated

  15. Todevuch's Sith Officer Fix K 1

    ******************************
    KNIGHTS OF THE OLD REPUBLIC
    ******************************
    Todevuch's Sith Officer Fix K 1 1.3
    ******************************
    Author: Todevuch (todevuch)
    ******************************
    Description:
    This modification is a partial fix for certain Sith NPCs:
    1) Twilek at Tarisian base.
    Now she is wearing the uniform of a sith officer! After all, we did not see in Manaan that the employee in charge of the security of the base wore different clothes than the uniform of the Sith. Therefore, the nature of such work also implies the wearing of uniforms in accordance with the military regulations and local instructions of the Sith base.
    Earlier, apparently due to the fact that I was constantly playing the bright side, I lost sight of the fact that this twilek remains defenseless, apart from the reinforcements in the next room. So I included a short vibroblade in her inventory so she could defend herself! She will take out the weapon when she meets in a duel with the main character and (or) his party members, so as not to spoil the aesthetics associated with constant wearing.
    I didn’t fix a bug related to the attack of twilek on she colleagues, if, using third-party cheat commands, the player ignored the meeting with her and went first to the room where the Sith soldiers are. Indeed, in the normal game mode, the first conversation (cut-scene) that will take place at Revan at the base will be with her, thus the bug will not interfere with the gameplay in any way;
    2) Elite stormtroopers and a Sith grenadier in the Hangar, before flying to the Manaan Sith base (one of three alternative ways to get there).
    I was somewhat confused when I saw the names and heard the voices of these NPCs, which raised doubts about the advisability of looking like regular Sith officers. The in-game files confirmed this doubt: they clearly show that we have Sith soldiers in front of us, deserving the appropriate appearance!;
    3) A Sith Captain at the Manaan Base.
    In this case, the captain had the wrong voice for Sith soldiers, which has been fixed;
    4) As a dessert - the true vestments of Admiral Varco!
    Based on the description of this character in the official sources on the history of the Star Wars universe, "Varko was a Human male who served as an admiral Dark Lord of the Sith Darth Malak during the final year Jedi Civil War. He assumed Saul Karath's position as Malak's second-in-command when Karath was slain Galactic Republic Carth Onasi and two Jedi, Bastila Shan and Revan, aboard the «Leviathan», flagship".
    The fact that he was an admiral is undeniable, because in his dialogue with Darth Malak, there was a discussion of organization a Sith fleet, which is in the competence of an admiral, and not an officer! At least in our case.
    This modification only covers the part of the Sith officers that have not been fixed in the framework of other modifications (or those that, unfortunately, I missed). For example, @JCarter426 in JC's Korriban - Back in Black for K1 has already fixed a number of shortcomings.
    Instruction:
    Just launch TSLPatcher and point to the correct path to your game.
    Compatibility with other modifications:
    The mod is compatible, in fact, with all modifications, including K1R and [KotOR] NPC Overhaul Mod, except for those that contain the files involved in the modification.
    Credits:
    LucasArts Entertainment: Original files.
    Distribution restrictions:
    The modification is subject to free distribution on other sites, if the publication contains an indication of me as the author.
    The description of such a modification must contain an essential (undistorted) description (full or partial copying of the current description is allowed), as well as a section of special thanks, where the persons mentioned by me must be indicated.
    Special Thanks:
    1. @Darth_Sapiens for the KOTOR TOOL;
    2. @TK102 for the K-GFF GFF Editor;
    3. @Fair Strides for the TSL Patcher and KotOR SaveGame Editor;
    4. @bead-v for the MDLedit;
    5. @ndix UR for the tga2tpc;
    Recommended modifications for installation:
    JC's Korriban - Back in Black for K1 v2.3 Author: @JCarter426;
    Male Sith Archaeologist Restoration. Author: @N-DReW25;
    Diversified Jedi Captives on the Star Forge. Author: @DarthParametric.
     
    Video clips:
    №1:
    №1 (alternative):
    №2:
    №3:
    №4:
     

    203 downloads

       (0 reviews)

    3 comments

    Updated

  16. Pretty Good! Icons for KotOR

    Pretty Good! Icons for KotOR 1.0 by ajdrenter
    Description:
    This is a complete set of vanilla equipment icons for high resolution UI scaled configurations. Future updates will include mod specific icons. This mod is intended to be used with "KotOR High Resolution Menus" by ndix UR.
    The goal of this mod is not to fix any consistency issues or design oversights of Bioware's icons, rather it is to replace them as seamlessly and accurately as possible.
    Installation:
    Just drag and drop either the tpc OR tga files to your override. I recommend the tga version for maximum compatibility, as you may want to mix and match with other mods.
    Credits:
    Darth Tomer, SpaceAlex, and ebmar for "Three-tiered Dark Jedi Robe". A couple skins from this mod were used to more closely match the vanilla icons.
    Bioware and Lucasarts for all original assets.
    Thanks to the whole community for such a wonderful wealth of content over the years.
    Usage:
    You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets.

    402 downloads

       (2 reviews)

    2 comments

    Updated

  17. Effixian's PFHB01 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHB01 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHB01 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHB01 from KotOR 2. As requested by mkg728.
    *****
    BUGS
    *****
    None known.
    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHB11, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhb11.mdl
    pfhb11.mdx
    PFHB11.tga
    PFHB11d.tga
    PFHB11d1.tga
    PFHB11d2.tga
    PFHB11d3.tga
    PO_PFHB11.tga
    PO_PFHB11d.tga
    PO_PFHB11d1.tga
    PO_PFHB11d2.tga
    PO_PFHB11d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    29 downloads

       (1 review)

    0 comments

    Submitted

  18. Content Pack: Feats and Powers (K1 ver)

    Content Pack: Feats And Powers (K1 ver)
    Version 1.66

    Installation:
    -Run the included TSLPatcher.exe and select your installation directory (the folder containing swkotor.exe, NOT the Override).
    -You can use this version on a non-English copy, but the descriptions will still be in English.

    Details:
    -Content Pack: Feats and Powers is a collection of feats and powers for KotOR.
    -It contains 26 new feats, in 15 separate feat chains.
    -In addition, it contains 5 new force powers, in 2 separate power chains.
    -Starting a new game is not required.
    -Full details are included in the TSL Patcher writeup.

    History:
    -v1.00: Initial release
    -v1.10: Added Dark Rage, Sadism and Sweet Release.
    -v1.20: Added Constancy, Respite and Anti-Shield Protocol
    -v1.30: Added Auto-Shield Protocol, Applied Knowledge and Last Stand
    -v1.40: Added Resonance, Deep Resonance and Master Resonance. Also completely reworked Payday.
    -v1.50: Added Mysterious Benefactor
    -v1.60: Added Whirling Blade Combo, Thunderous Blade Combo and Heartstopper Combo

    Bug Fixes:
    -v1.01: Fixed a bug preventing Shutdown and Overload from targeting blaster rifles.
    -v1.02: Stopped T3 from being able to take the Payday and Killer Instinct feats.
    -v1.11: Fixed a bug preventing Sith Lords from taking dark-side feats.
    -v1.31: Fixed a bug preventing Auto-Shield Protocol from triggering.
    -v1.32: Additional bug fixes.
    -v1.61: Fixed the interaction between Overload and combo feats. Fixed some lingering bugs from the Steam conversion. Improved compatibility.
    -v1.62: Refactored to improve compatibility.
    -v1.63: Fixed a bug preventing Payday from triggering.
    -v1.64: Restored the icons for Flashbang, Extra Kick and Shrapnel Burst.
    -v1.65: Corrected some porting issues.
    -v1.66: Improved compatibility.

    Permissions:
    -Don't redistribute the mod without permission. I'm pretty reasonable.

    Credits:
    -By TamerBill

    365 downloads

       (0 reviews)

    16 comments

    Updated

  19. Effixian's PFHH01 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHH01 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHH01 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHH01 from KotOR 2. As requested by Canthre.
    *****
    BUGS
    *****
    None known.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhh01.mdl
    pfhh01.mdx
    PFHH01.tga
    PFHH01d.tga
    PFHH01d1.tga
    PFHH01d2.tga
    PFHH01d3.tga
    PO_PFHH01.tga
    PO_PFHH01d.tga
    PO_PFHH01d1.tga
    PO_PFHH01d2.tga
    PO_PFHH01d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    61 downloads

       (1 review)

    0 comments

    Submitted

  20. TOR Ports: Pureblood Sith Female Player Head for K1

    This mod adds a Pureblood Sith head and underwear model from The Old Republic MMO, ported to K1 as a selectable player head for female characters.
    A few notes:
    A unique underwear model is included, but because of the different way TOR and KOTOR mate heads to bodies, I had to add a neck stump to the torso to elevate the head to the right height. That makes for a pretty nasty transition at the seam line, but it should mostly only be visible in dialogue. Try not to have too many conversations while naked I guess. By default, the underwear is a sports bra and panties. For those wanting something a little more chaste, there’s an alternative modesty patch that provides a pair of shorts/hot pants instead. After running this installer, simply copy and paste the TPCs from the OPTIONAL folder to your Override folder, overwriting when prompted. Odyssey’s lack of proper specularity, much less the advanced (by comparison) graphical features of TOR, means you should expect that the textures will look pretty flat in KOTOR compared to how the originals look in TOR. KOTOR has a maximum bone limit per mesh of 17. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations, but probably nothing significant for mute player characters. Differences between how TOR and KOTOR handle animations mean that some of the bone weights are probably too strong, so expect some bad deformation occasionally. Especially when the game uses stunt animations in certain cutscenes. An example of this is the opening cutscene on the Endar Spire, where the eyelashes and eyebrows get a bit carried away. If you notice anything particularly egregious, post a comment with some notes of the specifics and a screenshot/video and I'll see if it can be mitigated. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    150 downloads

       (0 reviews)

    0 comments

    Submitted

  21. KOTOR Widescreen Fade Fix

    When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue.

    To use:
    1. Download
    2. Move the file from the folder that corresponds to your display resolution into your override folder.

    440 downloads

       (1 review)

    0 comments

    Updated

  22. Effixian's PFHA03 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHA03 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHA03 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds the playable character PFHA03 from KotOR 2 to KotOR. As requested by Revha.
    *****
    BUGS
    *****
    None known.
    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHA10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfha10.mdl
    pfha10.mdx
    PFHA10.tga
    PFHA10d.tga
    PFHA10d1.tga
    PFHA10d2.tga
    PFHA10d3.tga
    PO_PFHA10.tga
    PO_PFHA10d.tga
    PO_PFHA10d1.tga
    PO_PFHA10d2.tga
    PO_PFHA10d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    50 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Effixian's PFHB02 from K2 to K1

    ************************
    Knights of the Old Republic
    ************************
    TITLE: Effixian's PFHB02 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHB02 from K2 to K1.exe".
    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHB02 from KotOR 2. As requested by PirateofRohan.
    *****
    BUGS
    *****
    None known.
    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHB10, which is not in the vanilla game. This mod is not compatible with mods that might do the same.
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
    pfhb10.mdl
    pfhb10.mdx
    PFHB10.tga
    PFHB10.txi
    PFHB10d.tga
    PFHB10d1.tga
    PFHB10d2.tga
    PFHB10d3.tga
    PO_PFHB10.tga
    PO_PFHB10d.tga
    PO_PFHB10d1.tga
    PO_PFHB10d2.tga
    PO_PFHB10d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    33 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Czerka Armor and Appearance Fix

    Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it.
    Version: 1.0 completed 10/17/20
    Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp:
    1. All human and Twi'lek non-paramilitary Czerka personnel on every planet where Czerka operates wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms.
    2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species.
    3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee:
    Stat Bars    Rank                          Armor
    0                  Guard                         Czerka Light Armor
    1                  Constable                  Czerka Light Armor
    2                  Officer                        Czerka Mod I Armor
    3                  Sergeant                    Czerka Mod II Armor
    4                  Lieutenant                 Czerka Mod III Armor
    Special        Captain or higher    Czerka Medium Armor
    This armor can be obtained in game and worn by PCs.  It comes in five varieties:
    ---------------------------------
    Czerka Light Armor
    Base Class: 4
    Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features.
    ---------------------------------
    Czerka Mod I Armor
    Base Class: 4, Upgradable
    Armor Reinforcement:        +1 Defense Bonus
    Mesh Underlay:                   Resist 5/- vs. Energy
    ---------------------------------
    Czerka Mod II Armor
    Base Class: 4, Upgradable
    Armor Reinforcement:        +2 Defense Bonus
                                                    Resist 10/- vs. Slashing
    Mesh Underlay:                    Resist 10/- vs. Energy
                                                   Resist 5/- vs. Fire
    ----------------------------------
    Czerka Mod III Armor
    Base Class 4, Upgradable
    Armor Reinforcement:        +3 Defense Bonus
                                                   Resist 10/- vs. Slashing
                                                   Resist 10/- vs. Piercing
    Mesh Underlay:                    Resist 15/- vs. Energy
                                                   Resist 10/- vs. Fire
    -----------------------------------
    Czerka Medium Armor
    Base Class: 6, Upgradable
    Attribute Bonus:                    +1 Dexterity
    Armor Reinforcement:        +2 Defense Bonus
    Mesh Underlay:                      Resist 20/- vs. Universal
    For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain.
    Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
    Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
    Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if that mod adds files into the Override folder or not. That's a level of modding I haven't yet learned.
    Note on Screenshots Displayed for this Mod: This mod does not reskin weapons, it only gives weapons to personnel who should have them equipped. The blasters featured in the screenshots for this mod are not mine, but are from Sithspecter's excellent High Quality Blasters v 1.1 mod, which I have installed in my version of K1.
    Also, the Screenshots folder that comes with the download includes some bonus content for your amusement. Enjoy!
    Acknowledgements: This mod was made using the following tools:
    TSL Patcher v. 1.2.10b1 by stoffe, updated by Fair Strides
    ChangeEdit v. 1.0.5b1 by stoffe, updated by Fair Strides
    KOTOR Tool v. 1.0.2210.16738 by Fred Tetra
    GIMP v. 2.10.6
    Many thanks to the authors and developers of these programs!
    Thanks also to deadlystream.com, BioWare and LucasArts.
    Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.

    191 downloads

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  25. [K1] Revans Robes in Ebon Hawk hidden compartment.

    Simply adds Darth Revans robes (g_a_mstrrobe06 aka vanilla version) to the hidden compartment on the Ebon Hawk.
    *after making the K2 version of this mod I realized this actually makes no sense at all, I guess davik somehow acquired them, lol*
    *I'm going to try to think of a spot where they would make more sense for K1, but I will keep it up just for lol's.*
    This mod literally makes ZERO sense, but use it as you see fit
     
    IMPORTANT PLEASE READ!!!
     
    This mod will only work if installed BEFORE you get on the Ebon Hawk for the first time on Taris.
    Unfortunately, as far as I am aware, it's not possible to repopulate placeables in areas that have already been loaded.
    If anyone knows a fix for this, please let me know.
     
    Compatibility:
    K1R Compatibility: I am leaving this as "No" for now since I have not tested it, if someone is willing to try it go ahead, but don't blame me for any issues it may ensue. 
    However, I would suspect it should be compatible with anything that does not replace ebcont002.utp
     
    Install:
    Extract then merge the Override folder with the one in swkotor\Override
    OR just drop the single file "ebcont002.utp" into your Override folder
    If you don't have an Override folder, just drop the provided "Override" folder wherever your swkotor.exe file is located.
     
    Permissions: Upload, edit or translate this as you please, just give credit to me as the original author 
     
    Credits:
    FRED TETRA for the amazing "KOTOR TOOL"
    TK102 for the amazing "K-GFF"
    rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube! 
     
    Have a good one!

    264 downloads

       (0 reviews)

    0 comments

    Updated