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Found 79 results

  1. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  2. Would anyone be willing to do Kol and Cade Skywalker's lightsabers? It's the same design for each, I just need one in blue and one in green.
  3. Hello. I am aware that Darth Bandon's utc files on The Endar Spire and Manaan are the same ref tag (g_bandon001). I want to know how to script a lightsaber onto Darth Bandon during his appearance in both of these settings. My first problem is that if you edit the utc and put it into the module file directly (for The Endar Spire), Darth Bandon will not brandish his lightsaber. I imagine this is a problem with the script telling Darth Bandon to pull out a lightsaber that doesn't actually exist on his utc hand slot (his inventory on his utc does not have one on his hand). On Manaan you can edit it onto his hand directly, which is fine, if I wanted to edit the utc. and put it into the module file. I am trying to understand how scripting works though, and it is very frustrating. I am trying to create a script in Kotor Tool and have it trigger a new script (with the lightsaber command) and the old script (k_pend_cut26), which is the line where Darth Bandon appears (but i'm not sure if it's when he spawns). Simply put, can somebody walk me through how I would write a script that would target Darth Bandon and put a different lightsaber into his hand than the one that he has now. My modding knowledge is very basic because I only remember stuff from 2000s era modding, so please explain it to me as if there are zero presumptions on what I know. There are some things that users on this site speak of that I don't understand because I haven't modded in a long time. I remember basic stuff like 2da editing, utc and uti editing etc. but no complicated stuff like scripting. Also, I hope you can understand my post. French is my first language, so my English may be very bad. Sorry if I say anything that isn't correct.
  4. View File Additional Power Crystals for TSL This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you. As of version 1.1 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot. The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann; It doesn't have a custom icon. _____________________________ I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes. Feedback would be appreciated to know if it's worth adding more crystals, suggestions are welcome as well. That's it, hope you enjoy! This mod may receive more content with future updates Submitter TK-664 Submitted 04/05/2018 Category Mods TSLRCM Compatible  
  5. Version 1.1

    3,799 downloads

    Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.
  6. N-DReW25

    Sapith Fix

    Version 1.0

    5,346 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 2.01.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: During your travels across the galaxy you have the opportunity to find rare lightsaber crystals in various locations. The Sapith Crystal and the Solari Crystal in Kotor 1 both share the same white crystal icons but in Kotor 2 the Sapith crystal has a brand new icon. When I made my red lightsaber crystal fix I found the exact icon in the Kotor 1 assets for the Sapith Crystal, so this mod will replace the sapith crystal icon and change it into the same icon used in Kotor 2 Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatiable with anything that edits "g_w_sbrcrstl04.uti" though I don't know anything that edits that. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. Version 1.0

    2,335 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 12.09.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore the previously unused red lightsaber crystal icon into K1. Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. Version 1.0

    4,873 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 17.07.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When you do your Jedi Training on Dantooine you get a Lightsaber crystal to build your first Lightsaber but if you actually look at the crystal you got whether its green, blue or yellow it will have the grey Opilia crystal icon so I what this mod does it makes the green, blue and yellow crystals actually have their appropriate green, blue and yellow icons. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "dan13_bluecryst", "dan13_grncryst" or "dan13_goldcryst" though I don't know anything that edits those. Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. Version 1.0.0

    124 downloads

    *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod. I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game. 1. Description: This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 2. How to Access: Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot. The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal. 3. Installation Instructions (PC): Download and extract the zip file. Run TSLPatcher. 4. Compatibility: This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod. 5. Other notes: This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/ The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods. This is my first mod, so please let me know if you have any problems or suggestions! 6. Very special thanks to: The original mod author: - Plasma Everyone who helped teach and guide me along the way: - Stormie97 - DarthParametric - Rooxon The creator of the lightsaber crystal icon: - Kaidon Jorn The creators of the excellent modding tools I used during the creation of this mod: - Fred Tetra (Kotor Tool) - stoffe (TSL Patcher) - bead-v (KOTORmax, MDLEdit) - mrwonko (GLM Importer and Exporter) - Fair Strides (TSL Patcher) - ndix UR (tga2tpc) Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it! 7. Redistribution: This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon. 8. Legal: This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file.
  10. View File Ep. IX Rey's Lightsaber for K1 *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod. I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game. 1. Description: This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 2. How to Access: Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot. The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal. 3. Installation Instructions (PC): Download and extract the zip file. Run TSLPatcher. 4. Compatibility: This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod. 5. Other notes: This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/ The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods. This is my first mod, so please let me know if you have any problems or suggestions! 6. Very special thanks to: The original mod author: - Plasma Everyone who helped teach and guide me along the way: - Stormie97 - DarthParametric - Rooxon The creator of the lightsaber crystal icon: - Kaidon Jorn The creators of the excellent modding tools I used during the creation of this mod: - Fred Tetra (Kotor Tool) - stoffe (TSL Patcher) - bead-v (KOTORmax, MDLEdit) - mrwonko (GLM Importer and Exporter) - Fair Strides (TSL Patcher) - ndix UR (tga2tpc) Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it! 7. Redistribution: This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon. 8. Legal: This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file. Submitter kane001 Submitted 04/20/2020 Category Mods K1R Compatible Yes  
  11. View File ROTJ Luke Lightsaber Pack by Evasto *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following: "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen." Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information. The following description is taken from the Readme file included: DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment. Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!" INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder." BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine. Submitter Untold Prophecy Submitted 04/18/2020 Category Knights of The Old Republic  
  12. Version 1.0.0

    60 downloads

    *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following: "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen." Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information. The following description is taken from the Readme file included: DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment. Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!" INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder." BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.
  13. Version 1.0

    3,018 downloads

    Saber&Melee Weapon Sound Mod for KotOR Author: DeadMan This is K1 version of my sound mod, so I'll just qoute the description from TSL version:
  14. Version 1.0

    2,149 downloads

    TFU Lightsaber pikes for TSL Author: DeadMan Description: This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. You can build them at workbench when your character reaches level 8. They deal same damage as doublebladed lightsabers, but not upgradable. Also you can optionally install them for sith assassins. Installation: Step 1: Just run the installer. Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override. Known Issues: There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Special thanks to my brother for providing me a lot of hi-res TFU screenshots. No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
  15. View File Redhawke's Exile Items Pack Author: Redhawke These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back. New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  16. View File Redhawke's Prestige Item Pack Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber ------------------------------------------------------------------------------------------- Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  17. Version 1.0.0

    96 downloads

    Author: Redhawke These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back. New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.
  18. Version 1.0.0

    99 downloads

    Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber -------------------------------------------------------------------------------------------
  19. Version 1.0.0

    108 downloads

    Author : RedHawke 05/25/04 V1.0 ============================================================================ This is a very simple mod to slightly increase the base stats of all the standard lightsabers in the game. Blue, Red, Green, Yellow, Violet Lightsabers (Single, Double, and Short): +1 Attack, +2 Blaster Bolt Deflection HoTG and MoTF Lightsabers (Single, Double, and Short): +2 Attack, +4 Blaster Bolt Deflection These bonuses are before any crystal upgrades. All other base attributes are unchanged, like damage, etc. This Item Pack is fully compatible with my other Item Packs. You can upgrade the stats in a previously saved game by simply changing the color crystals out of your lightsabers at the workbench. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstall Instructions: ----------------------------- Simply delete these files from your override directory. Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  20. View File Redhawke Enhanced Standard Lightsabers Author : RedHawke 05/25/04 V1.0 ============================================================================ This is a very simple mod to slightly increase the base stats of all the standard lightsabers in the game. Blue, Red, Green, Yellow, Violet Lightsabers (Single, Double, and Short): +1 Attack, +2 Blaster Bolt Deflection HoTG and MoTF Lightsabers (Single, Double, and Short): +2 Attack, +4 Blaster Bolt Deflection These bonuses are before any crystal upgrades. All other base attributes are unchanged, like damage, etc. This Item Pack is fully compatible with my other Item Packs. You can upgrade the stats in a previously saved game by simply changing the color crystals out of your lightsabers at the workbench. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstall Instructions: ----------------------------- Simply delete these files from your override directory. Adknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  21. Version 1.000001

    2,952 downloads

    Saber&Melee Weapon Sound Mod Author: DeadMan 1. What is this? This mod will change sounds of lightsabers and other melee weapons. Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety. For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds). Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type. 2. Why should I install it? Why not? 3. How to install? Just run TSL Patcher, it will do everything for you. 4. Compatibility. The mod is not compatible with other mods which alter saber sounds. 5. Credits. Shem – I used some sound files from his Ultimate Sound Mod. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  22. Greetings, fellow Jedi! Hope y'all doing fine. In vanilla and/or modded state of the game there seems to be rendering issue with a texture that is rendered behind blending additive shader. As seen in the screenshot: Is there any way to get around this problem? I have tried with removing the additive and using the alpha channel as transparency instead but it looks ugly and then again, another problem as the hilt that was rendered behind is hidden accordingly with the dimension of the top layer's texture. By using the TPC format seems to didn't help much as any alpha-blending value between 0 to 1.0 failed to resolve the issue. I haven't tried with removing the shader/alpha from the hilt that is in the left-hand but- will it work? And even if it works, is there any other way around as a hilt without metal shade is 🤪. Many thanks for considering this!
  23. Version .215b

    14,135 downloads

    Making lightsabers is incredibly easy! 1. Go to the Workbench and select "Use Saber Console" 2. Choose "Create a hilt", choose a model and a color 3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila! It comes with its own installer, but I assure you it's not malicious. If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber. HOLOWAN DUPLISABER v.215b Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items. Installation: Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful. Using the mod: Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt. Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error. DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION. Credits: This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description. Thanks to: Bioware - Documentation on GFF and 2da formats. Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod Fair Strides - For integrating the mdlops replacer into my dev version of the project.
  24. Version 1.0.0

    444 downloads

    [K1] Default Lightsaber Replacement 1.2 Introduction This mod replaces the default lightsaber hilt in the game. Installation Drop the contents of this archive into your override folder. Uninstallation Take them out again. Known bugs None. Compatibility This mod will, if installed, overwrite any other mod which replaces the default single lightsaber hilts. Contact me In case of bugs, queries, feedback, or comments, I can be contacted at www.deadlystream.com. Disclaimer LucasArts and Bioware. own all the copyrights etc. It all belongs to them. Permissions This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Thanks Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
  25. View File Default Lightsaber Replacement [K1] Default Lightsaber Replacement 1.2 Introduction This mod replaces the default lightsaber hilt in the game. Installation Drop the contents of this archive into your override folder. Uninstallation Take them out again. Known bugs None. Compatibility This mod will, if installed, overwrite any other mod which replaces the default single lightsaber hilts. Contact me In case of bugs, queries, feedback, or comments, I can be contacted at www.deadlystream.com. Disclaimer LucasArts and Bioware. own all the copyrights etc. It all belongs to them. Permissions This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server, or as part of a torrent, except with the expressed permission of the author. Thanks Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet. Submitter InSidious Submitted 11/29/2019 Category Mods K1R Compatible Yes