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Found 65 results

  1. Does anyone have an Obi-Wan ROTS lightsaber mod for K1 and TSL? Or would someone be willing to make said saber for me for both games? I've never seen a standalone version of the hilt. Thanks!
  2. Version 1.5

    955 downloads

    Hey there everyone! First off, thanks for downloading my mod! I really appreciate every fan that I have out there, so thanks again! This is TSLRCM compatible. Alright, who cares about introductions right? Let's get right down to what this mod is. So, I added 51 new power crystals to the game. Each one does a couple of special things to your lightsabers that I don't think most people have done. (well, in the sense that I haven't seen anyone really come out with a crystal mod like this.) Anyways… I placed every crystal to pop up in certain situations (i.e: certain dialog options, what classes you choose, etc…) as well as placed them randomly throughout the game. Well, yeah that's about as much as I can say honestly. I really hope you guys do find this mod pretty interesting. I am a bit too lazy to type out every crystal, with it's stats and what-not. I'll type out the codes (although I REALLY, REALLY want you to find the crystals in-game instead of cheating. If you want to know which crystal code belongs to which, check out my WIP on Deadlystream and look for the numbers after each crystal name. http://deadlystream.com/forum/topic/3134-reces-projects/page-4 http://deadlystream.com/forum/topic/3134-reces-projects/page-5 Anyways, here are the codes! They're pretty simple, just: rececrstl200 all the way to 250. Here's a little sneak peak at how some of the crystals work: INSTALLATION INSTRUCTIONS: There are two ways, depending on which file you downloaded. There's the TSRCM version, and the non-TSLRCM version. They are both easy to install, so yeah. Anyways, just run the TSLPatcher and it'll automatically install every file. For the non-TSLRCM version, you'll just have to cheat all of the items into the game. UNINSTALLATION INSTRUCTIONS: Just remove all of the files from your override, and replace any backups found in the backups folder. COMPATIBILITY ISSUES: Unfortunately, this mod is NOT compatible with a mod like SLM. I believe it is for Duplisaber, so that's always good PERMISSIONS: You may NOT redistribute this mod without my consent. Ask me on any site, like DS, YouTube, Steam, etc… and I will tell you if you can put my mod somewhere else. And now for my special thanks: Fair Strides is first and foremost as he is for every one of my mods. I mean, I can't describe how helpful and how much of an awesome guy he is. It's just beyond me that I know someone like him. He helped me with scripts (as with every script that I have to make) as well as help with guiding me through making certain parts of the TSLPatcher. Malkior for some recommendations on crystal names, stats, and descriptions. Akko for suggesting a crystal to me, which I made the description make it seem like it's his crystal . Everyone out there who commented on my posts as well as kept up the support. Oh, and thanks Xuul for that comment, I never would have thought you would comment on one of my projects haha. Well, you did make a mod review for my bad mod that I made haha. Anyways… Enjoy!
  3. InSidious

    Dxun Holocron

    Version 1.0.0

    198 downloads

    Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
  4. Version 2.0

    2,079 downloads

    READ THIS FIRST!!!!!! WARNING, IF YOU HAVE THESE FILES IN YOUR OVERRIDE FROM THE FIRST VERSION OF THE MOD, THEN REMOVE THEM FROM THE OVERRIDE!!!! m14ac.git m14ae.git m18aa.git m18ab.git m18ac.git m20aa.git m24aa.git m25aa.git m27aa.git m35aa.git m36aa.git m37aa.git m38aa.git m38ab.git m39aa.git m41ac.git m42aa.git m44ab.git m45aa.git PART 1 (PART 2 IS WAY DOWN BELOW, MAKE SURE YOU READ THAT TOO!!!!} Hey there everyone! This is my first lightsaber mod that I've made, so go easy on me alright? This mod adds in plenty of lightsabers to the game to keep you satisfied, all customized as well as upgradeable. Every crystal except for one includes all three variations of the lightsabers (Short, normal, and double-bladed) Anyways, this mod includes the following: 8 Solid-colored, awesome looking lightsabers 7 Duel-colored, awesome looking lightsabers (The core and outer glow are different colors) 5 Color changing, amazing animated lightsabers. That might be a bias opinion, but oh well I have randomly placed the lightsabers throughout the game, some are hidden, others are in obvious areas. I wanted to mention however, that there is one lightsaber that is hidden so well, I don't think anyone will be able to find it. Trust me, it's really well hidden, and in an unexpected spot. WARNING (YES, I HAVE TO TYPE IT IN ALL CAPS): THERE IS ONE LIGHTSABER (The very well hidden one) THAT IS ONLY AVAILABLE IN THE DOUBLE-BLADED FORM!!!! IF YOU TRY TO PUT THE CRYSTAL IN A SHORT OR NORMAL LIGHTSABER, IT WILL GLITCH OUT THE ITEM, AND DISAPPEAR! BE CAREFUL! Installation: Just run the TSLPatcher and let it do its work. Manual: Copy and paste all items into your override, but be careful since there's an upcrsystals.2da, which could severally mess up te lightsabers if you have any other mods. I can't guarantee compatibility. Uninstallation: Remove all of the files from your override, and throw in the backup of the upcrystals.2da into your override. Anyways, while I always prefer people to find the items in-game itself, you can always cheat them in. Here are the codes for every item: Burning White: g_w_lghtsbr50 g_w_shortsbr50 g_w_dblsbr050 g_w_sbrcrstl50 Alizarin: g_w_lghtsbr51 g_w_shortsbr51 g_w_dblsbr051 g_w_sbrcrstl51 Brandeis: g_w_lghtsbr52 g_w_shortsbr52 g_w_dblsbr052 g_w_sbrcrstl52 Fuchsia: g_w_lghtsbr53 g_w_shortsbr53 g_w_dblsbr053 g_w_sbrcrstl53 Sapphire: g_w_lghtsbr54 g_w_shortsbr54 g_w_dblsbr054 g_w_sbrcrstl54 Dartmouth g_w_lghtsbr55 g_w_shortsbr55 g_w_dblsbr055 g_w_sbrcrstl55 Cadmium: g_w_lghtsbr56 g_w_shortsbr56 g_w_dblsbr056 g_w_sbrcrstl56 Alloy: g_w_lghtsbr57 g_w_shortsbr57 g_w_dblsbr057 g_w_sbrcrstl57 Catalyst: g_w_lghtsbr58 g_w_shortsbr58 g_w_dblsbr058 g_w_sbrcrstl58 Red Lightning: g_w_lghtsbr59 g_w_shortsbr59 g_w_dblsbr059 g_w_sbrcrstl59 Paragon: g_w_lghtsbr60 g_w_shortsbr60 g_w_dblsbr060 g_w_sbrcrstl60 Ichor: g_w_lghtsbr61 g_w_shortsbr61 g_w_dblsbr061 g_w_sbrcrstl61 Arcanum: g_w_lghtsbr62 g_w_shortsbr62 g_w_dblsbr062 g_w_sbrcrstl62 Kairos: g_w_lghtsbr63 g_w_shortsbr63 g_w_dblsbr063 g_w_sbrcrstl63 Lovat: g_w_lghtsbr64 g_w_shortsbr64 g_w_dblsbr064 g_w_sbrcrstl64 Malachite: g_w_lghtsbr65 g_w_shortsbr65 g_w_dblsbr065 g_w_sbrcrstl65 Gamboge: g_w_lghtsbr66 g_w_shortsbr66 g_w_dblsbr066 g_w_sbrcrstl66 Amethyst: g_w_lghtsbr67 g_w_shortsbr67 g_w_dblsbr067 g_w_sbrcrstl67 Xanadu: g_w_lghtsbr68 g_w_shortsbr68 g_w_dblsbr068 g_w_sbrcrstl68 Then there's the secret one that I'm not giving the codes for. Remember, don't use that one in a lightsaber other than a double-bladed!!!! Btw, in case you do find it, it's called: "Ultimatum" and it's pretty funky/weird… I hope you guys enjoy this mod! Leave suggestions for me either by PM on DS, LF, YouTube, or on my WIP thread on DS!!! Youtube=RealRece Star Wars Gaming Credits: Fair Strides for helping me a lot like always, and making the TSLPatcher (I actually ended up making it, but he helped guide me through making it). Thanks to all of my fans out there who said some great things about this mod while I was working on it, and for encouraging me to continue it. Also for making suggestions for several lightsabers too! PART 2 This is part two of the readme, so whatever I guess. I'll make this one shorter. Anyways, the second mod of this mod adds in 20 new power crystals to the game. (The ones that actually give the lightsabers stats!!!) I really hope you guys understand how tedious the 1,800 tests were. Yes, 1,800 tests. Now, I know that's noter like what Hassat Hunter had to do for TSLRCM, but that's still a lot in my opinion. Anyways, I included the saber crystals to different areas of the game. You will find one power crystal with one of the other lightsabers, so that's a bonus. Can you get lucky and find the really good ones??? We'll see While I prefer you to actually find the crystals in-game, you can always cheat them in… Here are the codes for the crystals: (I'm too lazy to list the names and the codes, so I'm only listing the codes…) g_w_sbrcrstl01 g_w_sbrcrstl02 g_w_sbrcrstl11 g_w_sbrcrstl12 rececrstl71 rececrstl72 rececrstl73 rececrstl74 rececrstl75 rececrstl76 rececrstl78 rececrstl80 rececrstl81 rececrstl82 rececrstl83 rececrstl84 rececrstl85 rececrstl86 rececrstl88 rececrstl89 Hope you all enjoy this mod!!!! Special Thanks: Thank you to all of my supporters out there who really were excited to see this mod come out. I spent a lot of time working and testing out these crystals and sabers. Again, 1,800 minimum tests. And thanks to Varsity Puppet and Darth InSidious for help on trying to fix a problem that i was having. Thanks to Fair Strides again for helping like always, and finding the problem. Thanks to him, I was able to come up with a fix of the problem, although it isn't very pretty.
  5. Version .215b

    12,670 downloads

    Making lightsabers is incredibly easy! 1. Go to the Workbench and select "Use Saber Console" 2. Choose "Create a hilt", choose a model and a color 3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila! It comes with its own installer, but I assure you it's not malicious. If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber. HOLOWAN DUPLISABER v.215b Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items. Installation: Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful. Using the mod: Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt. Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error. DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION. Credits: This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description. Thanks to: Bioware - Documentation on GFF and 2da formats. Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod Fair Strides - For integrating the mdlops replacer into my dev version of the project.
  6. View File Additional Power Crystals for TSL This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you. As of version 1.1 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot. The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann; It doesn't have a custom icon. _____________________________ I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes. Feedback would be appreciated to know if it's worth adding more crystals, suggestions are welcome as well. That's it, hope you enjoy! This mod may receive more content with future updates Submitter TK-664 Submitted 04/05/2018 Category Mods TSLRCM Compatible  
  7. Would anyone be willing to make a Mara Jade's Lightsaber for Kotor 2? I finally convinced my girlfriend to do a Kotor 2 playthrough after 3 years of bugging, and she wants to use the Mara Jade head on here in conjunction with her Saber.
  8. View File Dxun Holocron Introduction This mod adds a new holocron to the game, which can be found on a corpse on Dxun. In addition to giving the player bonuses to their maximum Force Points, which unlock at levels 12, 14, and 16, the mod also gives the player the opportunity to learn three new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X), which can be activated as non-medical abilities. (The vanilla lightsaber forms are hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber Forms become available at levels 13, 15, and 17. Their stats are as follows: Sokan: Attack +3 Damage Bonus +1 Reflex Saves +3 Defence Bonus 2 Defence Bonus vs. Piercing -2 (net bonus: 0) Shi'en: Attack +3 Damage Bonus +3 Defence Bonus -2 Blaster Deflect -2 Reflex Saves -2 Niman/Jar'Kai: Attack +2 Offhand attack bonus +3 Defence Bonus 1 Fortitude Saves -1 Installation Double click 'Install Dxun Holocron', and hit the 'Install mod' button. Uninstallation Remove the following files from your Override folder: di_d_gk1.ncs di_g_lf8.ncs di_g_lf9.ncs di_g_lf10.ncs di_gk1.utc di_jh_01.dlg di_jh_01.ncs di_jh_01.uti di_jhc.utp di_k2s_lf8.ncs di_k2s_lf9.ncs di_k2s_lf10.ncs di_k2s_lf8.uti di_k2s_lf9.uti di_k2s_lf10.uti di_s_gk1.ncs di_s_jhc.ncs ii_datapad_063.tga ii_datapad_064.tga ii_datapad_065.tga ii_datapad_066.tga Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created by TSLPatcher on installation into your Override folder. If no such folder was created on install by the game, you can (probably) safely delete these two files as well. Known Bugs The new Lightsaber Forms won't appear in the same place as the vanilla forms do on the GUI, but in the non-medical items slot (with the shields, basically). There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded. Credits Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to Holowan Labs, which was by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Submitter InSidious Submitted 12/31/2018 Category Mods TSLRCM Compatible Yes  
  9. View File Holowan Duplisaber Beta Making lightsabers is incredibly easy! 1. Go to the Workbench and select "Use Saber Console" 2. Choose "Create a hilt", choose a model and a color 3. The hilts are like a lightsaber crystal. Just equip it into the crystal spot and voila! It comes with its own installer, but I assure you it's not malicious. If you run into incorrect colors, simply switch out the crystal at a workbench and rebuild the lightsaber. HOLOWAN DUPLISABER v.215b Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod VarsityPuppet This mod expands the current lightsaber selection to include 59 different hilts, 13 different colors and long-bladed lightsabers. There are 59 total saber hilts to choose from, and they are available in 13 different colors, making for 767 possibilities. Future versions will integrate the saber hilts into the game as prizes and earnable or collectible items. Installation: Just click "Install" and wait for the progress bar to finish. If the installer closes early, the installation was not successful. Using the mod: Once in game, go to any workbench and you should have the option to open up the Saber Console. From the Saber Console, you can choose any hilt and the color of that hilt. This will give you a "hilt" item that you can use at a workbench to create a lightsaber. Simply switch out the color crystal for the desired hilt and it will change your lightsaber. Due to the nature of the game engine, you can even change the type of the weapon based on the hilt you choose. Changing from short to long to single to double is as easy as switching out a hilt. Disclaimer: This mod was built to be compatible with all mods (TSLRCM and M4-78 included). Any errors you encounter either come from a conflict caused by another mod or are a result of an installation error. DO NOT MESS WITH THE FILE FOLDERS. DOING SO WILL RUIN THE INSTALLATION. Credits: This mod was made from saber mods for which I asked for permission to use or were already open for free use. Each lightsaber is marked in-game with its original designer in its description. Thanks to: Bioware - Documentation on GFF and 2da formats. Designers -Chainz.2da Darth Deadman Evasto Inyri Forge OldFlash Qui-Don Jorn Quanon Seprithro Svosh T7Nowhere TriggerGod Fair Strides - For integrating the mdlops replacer into my dev version of the project. Submitter VarsityPuppet Submitted 04/23/2014 Category Mods TSLRCM Compatible  
  10. Version 1.0

    1,880 downloads

    TFU Lightsaber pikes for TSL Author: DeadMan Description: This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. You can build them at workbench when your character reaches level 8. They deal same damage as doublebladed lightsabers, but not upgradable. Also you can optionally install them for sith assassins. Installation: Step 1: Just run the installer. Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override. Known Issues: There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Special thanks to my brother for providing me a lot of hi-res TFU screenshots. No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
  11. View File [K1] Lightsaber Icons 2K19 This mod replaces all lightsaber vanilla icons [Heart of the Guardian and Mantle of the Force included as optional] with the new version. # Background # When I switch around the lightsabers I had noticed that the blue lightsaber icons wasn't blue enough. It was more purple than blue for my eyes, so I decided to make it blue, similar to the blade's color. The blue color of the icons were inspired by JCarter426's "JC's Lightsaber Visual Effects". In the end not only the color that was changed, but the style of the glowy part too. Their resolution also doubled from 64x64 to 128x128 with extra crispness. The rest of the icons get the same treatment for consistency. # About this Mod # Inside this mod are 18 new lightsaber icons in TPC format - which consists of: 5 lightsaber icons 1 Darth Malak's lightsaber icon [this one had different style than the rest] 5 short-lightsaber icons 5 double-lightsaber icons Heart of the Guardian's and Mantle of the Force's [in vanilla colour scheme] icon # Final Remarks # Now that HotG and MotF has been included the next update should be changing all lightsaber's texture to something that is more hi-poly - we'll see. 🤞 There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: make sure to removes any instances of TGA/DDS format of relevant files from the 'Override' folder. All clear, proceed by copy-pasting all files [not the folder] to the 'Override', and overwrite when prompted. HotG and MotF icons are separated in different folder. Similar instruction applies. Uninstallation: remove the said files from the 'Override'. Compatibility: will not compatible with any mods that [potentially] replaces the lightsaber icons. Redistribution: you can redistribute this mod or re-release it to any website; just don't claim it as your own. Though less likely I will provide support/updates on any other site than DeadlyStream. You don't have to ask for permission, but I do appreciate all the generous intention. Also, if you are planning to re-use the assets to a mod/project you will be releasing, make sure to give credits to BioWare & LucasArts. At last, credit to me is always a warm welcome, welcome. Credits: LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for the inspiring "JC's Lightsaber Visual Effects" and all his awesome work that I look up to Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb Submitter ebmar Submitted 12/10/2018 Category Skins K1R Compatible Yes  
  12. Version 1.0.1

    261 downloads

    This mod replaces all lightsaber vanilla icons [Heart of the Guardian and Mantle of the Force included as optional] with the new version. # Background # When I switch around the lightsabers I had noticed that the blue lightsaber icons wasn't blue enough. It was more purple than blue for my eyes, so I decided to make it blue, similar to the blade's color. The blue color of the icons were inspired by JCarter426's "JC's Lightsaber Visual Effects". In the end not only the color that was changed, but the style of the glowy part too. Their resolution also doubled from 64x64 to 128x128 with extra crispness. The rest of the icons get the same treatment for consistency. # About this Mod # Inside this mod are 18 new lightsaber icons in TPC format - which consists of: 5 lightsaber icons 1 Darth Malak's lightsaber icon [this one had different style than the rest] 5 short-lightsaber icons 5 double-lightsaber icons Heart of the Guardian's and Mantle of the Force's [in vanilla colour scheme] icon # Final Remarks # Now that HotG and MotF has been included the next update should be changing all lightsaber's texture to something that is more hi-poly - we'll see. 🤞 There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: make sure to removes any instances of TGA/DDS format of relevant files from the 'Override' folder. All clear, proceed by copy-pasting all files [not the folder] to the 'Override', and overwrite when prompted. HotG and MotF icons are separated in different folder. Similar instruction applies. Uninstallation: remove the said files from the 'Override'. Compatibility: will not compatible with any mods that [potentially] replaces the lightsaber icons. Redistribution: you can redistribute this mod or re-release it to any website; just don't claim it as your own. Though less likely I will provide support/updates on any other site than DeadlyStream. You don't have to ask for permission, but I do appreciate all the generous intention. Also, if you are planning to re-use the assets to a mod/project you will be releasing, make sure to give credits to BioWare & LucasArts. At last, credit to me is always a warm welcome, welcome. Credits: LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for the inspiring "JC's Lightsaber Visual Effects" and all his awesome work that I look up to Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb
  13. I've been checking everywhere for this mod, and I haven't been able to find it again. It was available on Nexus Mods a few months ago, but it was taken down after Gamefront came back online, although I can't find the files on Gamefront either. I checked through both K1 and K2 files on here yesterday, and I can't find it on here either. Would anyone happen to have a working link or a copy of the files for the ROTJ Luke Saber Pack for both games? Or possibly their own version of the saber for both Kotors? Either one is fine, I just want files/models that will work with both games. Thank you so much! *EDIT* Disregard please, I found the files. The search option on Filefront wasn't bringing it up with "Saber" or "Lightsaber" when used for the search. I'll post the the link here in case anyone else has to go searching through for this. If anyone has an up-to-date version of this hilt with higher quality textures, I would appreciate it if you would be willing to share it with me. Sorry for the clutter, hopefully this thread can be helpful to someone in the future need be.
  14. Hi everyone I was wondering if someone could help me out with a little problem. I'm trying to port Kaidon Jorns lightsaber mod that adds Revan's SWTOR lightsaber model for TSL into K1 and I've been following this tutorial (https://www.youtube.com/watch?v=EtxwmXHsIfQ) but he doesn't go over what to do with hilt mdl/mdx files or how to get them into the game. I wanted to do something like JC's Darksaber and add a unique non-upgradeable lightsaber in game but that's beyond the scope of the video. So if anyone has any tips or a link to a tut that would help me id really appreciate it.
  15. View File Juhani Lightsaber Fix Juhani Lightsaber Fix 1.0 A Mod for Knights of the Old Republic Author- Mellowtron11 Release Date-3/4/2019 Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that. Installation Notes- Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot. Uninstallation- Delete dan14_juhani.utc file from your override folder Changelog 1.0 · Removed the two red lightsabers in her dropable inventory and added a single blue one · Set force points to 60 so Juhani can use her powers more often · Set strength to 14 for a little extra damage · Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9 · Removed all armor proficiencies and guard stance feats from her feats list Known Bugs- This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me. Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason. Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Thanks- · Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. · Fred Tetra for the Kotor Tool. · TK102 for the K-GFF Tool. · Everyone who downloads and uses the mod. · N-DReW25 for the mod name suggestion. · JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool. · Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Juhani Lightsaber Fix Mod.zip Submitter Mellowtron11 Submitted 03/04/2019 Category Mods K1R Compatible Yes  
  16. Version 1.2

    542 downloads

    This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you. As of version 1.1 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot. The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann; It doesn't have a custom icon. _____________________________ I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes. Feedback would be appreciated to know if it's worth adding more crystals, suggestions are welcome as well. That's it, hope you enjoy! This mod may receive more content with future updates
  17. Version 1.0.0

    241 downloads

    Juhani Lightsaber Fix 1.0 A Mod for Knights of the Old Republic Author- Mellowtron11 Release Date-3/4/2019 Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that. Installation Notes- Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot. Uninstallation- Delete dan14_juhani.utc file from your override folder Changelog 1.0 · Removed the two red lightsabers in her dropable inventory and added a single blue one · Set force points to 60 so Juhani can use her powers more often · Set strength to 14 for a little extra damage · Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9 · Removed all armor proficiencies and guard stance feats from her feats list Known Bugs- This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me. Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason. Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission. Thanks- · Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. · Fred Tetra for the Kotor Tool. · TK102 for the K-GFF Tool. · Everyone who downloads and uses the mod. · N-DReW25 for the mod name suggestion. · JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool. · Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series LEGAL NOTICE- THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE. Juhani Lightsaber Fix Mod.zip
  18. File Name: Emperor Turnip's HD Animated Lightsabers File Submitter: Emperor Turnip File Submitted: 29 Dec 2017 File Category: Mods TSLRCM Compatible: Yes A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation. To install, simply drop the files into your override folder. Click here to download this file
  19. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  20. Does anyone have (or have any interest in making) a saber blade/color mod that makes the blade colors of Lightsabers more closely resemble how they appear in SWTOR? Preferably for TSL, but perhaps for both games if possible. In my opinion, Marius Fett's mod from 6 years ago ( ) is still the best looking color-wise that I can find, and has been in my override since then. But it's been 6 years, and I'm looking for something new to keep my play throughs fresh.
  21. Does anyone have or would be willing to create the Praetor Lightsaber hilt from Jedi Academy for Kotor and TSL? Having it in all colors available in both games would be splendid! (Though blue only is fine too)
  22. Greetings, fellow Jedi! Hope y'all doing fine. In vanilla and/or modded state of the game there seems to be rendering issue with a texture that is rendered behind blending additive shader. As seen in the screenshot: Is there any way to get around this problem? I have tried with removing the additive and using the alpha channel as transparency instead but it looks ugly and then again, another problem as the hilt that was rendered behind is hidden accordingly with the dimension of the top layer's texture. By using the TPC format seems to didn't help much as any alpha-blending value between 0 to 1.0 failed to resolve the issue. I haven't tried with removing the shader/alpha from the hilt that is in the left-hand but- will it work? And even if it works, is there any other way around as a hilt without metal shade is 🤪. Many thanks for considering this!
  23. Version 1.0

    2,775 downloads

    Saber&Melee Weapon Sound Mod for KotOR Author: DeadMan This is K1 version of my sound mod, so I'll just qoute the description from TSL version:
  24. Version 1.000001

    2,676 downloads

    Saber&Melee Weapon Sound Mod Author: DeadMan 1. What is this? This mod will change sounds of lightsabers and other melee weapons. Lightsaber sounds are replaced with more movie-like versions. The mod will not only replace ingame sounds, but also will add some variety. For example, all lightsaber types (normal, doublebladed and short) now have unique set of sounds (not only on/off and ‘hum’ sounds, but also swing, parry and hit sounds). Vibroblades, vibroswords, long swords, doublebladed swords and quarterstaffs also have updated soundsets. Vanilla game had only 2 (!) swing sounds for ALL melee weapons. With my mod it’s 3-4 unique sounds for a weapon type. 2. Why should I install it? Why not? 3. How to install? Just run TSL Patcher, it will do everything for you. 4. Compatibility. The mod is not compatible with other mods which alter saber sounds. 5. Credits. Shem – I used some sound files from his Ultimate Sound Mod. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  25. DeadMan

    New Saber Blades

    Version 3.2

    3,524 downloads

    MOD FOR STAR WARS: Knights of the Old Republic and STAR WARS: Knights of the Old Republic II: The Sith Lords ============================================================== New Saber Blades, v3.2 Author: DeadMan What is this? I've never liked original KotOR sabers. Their blades looked so ugly, so I was wondering if developers have seen SW movies at all... And then, Shem released his "Prequel Sabers 2.0" MOD. He made blades look almost like in the movies, but something was wrong. Sabers are not flicking like ones in movies! It's not Shem's fault, but developers... And I decided to fix it. This MOD will make sabers flicking. This mod is compatible with both K1 and TSL. ============================================================== Installation: drop all files to your Override directory. ============================================================== Credits: Shem - I used his "Prequel Sabers 2.0" MOD as texture base for this work. Special thanks to Shaggoth, he knows for what. =============================================== Conditions of use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.