TK-664

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TK-664 last won the day on September 21 2021

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About TK-664

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  1. TK-664

    TK-664's Korriban

    It may be compatible, i set it to No as a preventive measure
  2. TK-664

    TK-664's Korriban

    I AM the source! DAFOE.psd
  3. View File TK-664's Korriban Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place. This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes. There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing... I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other. Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells. Install & Compatibility Run the TSLPatcher. Ignore any warnings about skipping .mod files. Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1. This mod only works with the English version of KotOR. Credits KOTOR Tool..................................................................................Fred Tetra TSLPatcher...................................................................stoffe & Fair Strides ERFEdit.........................................................................stoffe & Fair Strides DLGEditor............................................................................................TK102 K-GFF...................................................................................................TK102 DeNCS................................................................................JdNoa & Dashus NWNSSCOMP.........................................................Torlack, stoffe & TK102 Submitter TK-664 Submitted 01/13/2022 Category Mods K1R Compatible No  
  4. View File Ragged Refugees The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad. Credits: Fred Tetra for KotOR Tool. stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides. Submitter TK-664 Submitted 01/07/2022 Category Mods TSLRCM Compatible Yes  
  5. TK-664

    TK-664's Korriban

    Version 1.0

    14 downloads

    Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place. This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes. There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing... I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other. Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells. Install & Compatibility Run the TSLPatcher. Ignore any warnings about skipping .mod files. Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1. This mod only works with the English version of KotOR. Credits KOTOR Tool..................................................................................Fred Tetra TSLPatcher...................................................................stoffe & Fair Strides ERFEdit.........................................................................stoffe & Fair Strides DLGEditor............................................................................................TK102 K-GFF...................................................................................................TK102 DeNCS................................................................................JdNoa & Dashus NWNSSCOMP.........................................................Torlack, stoffe & TK102
  6. Thought that might be the case. I'm not a proficient scripter by any means, so I can't help you there without dedicating some time myself into getting comfortable with scripting for kotor 1. You should know there are certain features hardcoded by row ID in baseitems.2da but I don't know the full extent of it.
  7. Happens when the character doesn't innately have the required feat - bonus feat property doesn't cut it. Idk if you can do it in K1, but in TSL you can script it in: void main() { GrantFeat(43,GetObjectByTag("Cand")); }
  8. TK-664

    Ragged Refugees

    Version 1.0

    22 downloads

    The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad. Credits: Fred Tetra for KotOR Tool. stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides.
  9. View File Build-A-Bastila Players who take in Bastila as their Sith apprentice probably find themselves disappointed that she isn't exactly the same as when she left your party, mechanically speaking. I don't claim to offer the optimal dark Jedi Sentinel builds here, but it's hard beating the atrocious vanilla stat allocation for last place. Receive Bastila exactly how she first joined you in the Taris apartments or select from a list of available presets. You can switch your chosen build at any point during the game before reaching the Rakatan temple summit. Simply run the patcher again and pick a new spec. This mod should be installed first, before any mods that affect party member Bastila at the Rakatan temple. If said mods are already installed then they must be reinstalled after this one. KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides ERFEdit........................................................stoffe & Fair Strides K-GFF..........................................................TK102 Thanks to @DarthParametric and @ebmar for helping me how to approach this for maximum user-friendliness. Submitter TK-664 Submitted 01/02/2022 Category Mods K1R Compatible Yes  
  10. TK-664

    Build-A-Bastila

    Version 1.0

    65 downloads

    Players who take in Bastila as their Sith apprentice probably find themselves disappointed that she isn't exactly the same as when she left your party, mechanically speaking. I don't claim to offer the optimal dark Jedi Sentinel builds here, but it's hard beating the atrocious vanilla stat allocation for last place. Receive Bastila exactly how she first joined you in the Taris apartments or select from a list of available presets. You can switch your chosen build at any point during the game before reaching the Rakatan temple summit. Simply run the patcher again and pick a new spec. This mod should be installed first, before any mods that affect party member Bastila at the Rakatan temple. If said mods are already installed then they must be reinstalled after this one. KTool..........................................................Fred Tetra TSLPatcher.....................................................stoffe & Fair Strides ERFEdit........................................................stoffe & Fair Strides K-GFF..........................................................TK102 Thanks to @DarthParametric and @ebmar for helping me how to approach this for maximum user-friendliness.
  11. Noted. I'll do it when I muster the energy to comb through the first two planets lol.
  12. Hey Salk! I might have overlooked something, which ones are you refering to? Besides not wanting to trivialize already easy regular trooper encounters, I myself just don't consider the average army mook to be an inherent bad guy no more than I'd consider a random republic soldier to be a good guy on the DS/LS scale. Checked again, they left him neutral like almost everything else. I figured if you get to the point where you fight him then obviously the dialogue to complete his redemption never took place.
  13. If I'm not misremembering I've seen this error reported on another thread before, it throws when the modder mistakenly puts .2das or something else into the gff list in the tslpatcher of course. This isn't the case here, it looks to be on your end only which makes it harder to troubleshoot. Sorry for not being of any help.
  14. I still say that you should scavenge what you can and upload lol
  15. This is something I'm just wondering, many modders do a little something for themselves and figure why not share it, while others take a more "serving the masses" approach. I personally don't use everything I've made, namely my early crappy retextures and some other random additions. Curious to know.