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Showing content with the highest reputation since 07/15/2018 in all areas

  1. 6 points
    Testing out the Dodonna model sidetracked me to a new tangent - fixing those god-awful stunt models in the endgame cutscenes. First up is the Dark Side version, replacing the droids: Interestingly, my framerate in this scene is pretty terrible even in the vanilla version. I have a GTX 1080Ti so I'm not exactly hurting for raw GPU horsepower, but it drops to sub-40 fps in certain places. The replacement version of the droids can see it dip below 30 with shadows enabled (it's about 5fps better with their shadows disabled). Next up is the cardboard cutout people. Bioware didn't use a flipbook (animated texture) for those. Instead they have a bunch of planes with static textures in slightly different poses, and they animate the alpha values of the meshes to blend between them. It seems an odd choice, but perhaps that was a more efficient use of memory or GPU for the Xbox. The DS versions are particularly terrible, as they just sort of wobble side-to-side. At least in the LS version they are clapping, which looks a lot better.
  2. 5 points

    Version 1.0.0


    Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments
  3. 5 points
    Freedon Nadd's sarcophagus. Comic source vs. 3ds rendition It's a work in progress, and it's not going to look exactly like the comic version anyways
  4. 4 points

    Version 1.3


    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. Orange and cyan are no longer reused copies of the Heart of the Guardian and Mantle of the Force colors from K1. They both look more like standard lightsaber blades. Orange's blade color falls exactly between red and yellow - you know, actually orange. Cyan and viridian are evenly placed between blue and green. Silver uses the same color settings as blue, but at 33% saturation. I've added an alternate optional texture to have the viridian blade more closely resemble the original, if you would prefer.
  5. 4 points
    I was wondering: does the music from KotOR1 and KotOR2 that is included in SWTOR have a higher bit rate in SWTOR than in their original games? If so, perhaps someone should consider making a mod to to take advantage of that.
  6. 4 points

    Version 1.1


    This mod replaces the lightsaber blade textures. I've made new textures using Saber, a plug-in for After Effects made by visual effect artists who work on the actual films, which they released for free on VideoCopilot.net. The new textures are of higher quality (1024x1024 vs the original 128x128) and should be more accurate to the movie look, given that they were generated with a tool made by movie people. I've adjusted some of the blade colors; I mainly used math to choose them, placing them at even distributions along the color spectrum, and sticking with the plug-in's default setting for blue. In more practical terms, this means yellow is a bit yellower, while green and violet are closer to the blue end. Blue itself is much brighter than the original. I've included two install options for the Heart of the Guardian and Mantle of the Force colors. The default is my approximation of the original game textures, while the Alternate Textures folder has them changed to look more like standard lightsaber blades since I had to do them anyway for the K2 version. Heart becomes orange and Mantle becomes cyan, if you choose this option.
  7. 4 points
    Just finished reading the Marvel comic Thrawn #6, and noticed a little nod to the Ebon Hawk in there. The ship in the comic is just really in the background, and it isn't a perfect replica (its symmetrical) , but it seems clearly based on the Ebon Hawk design - but I thought it was a nice Easter Egg if it was planned. I wouldn't be surprised if it is deliberate, given the comic is a prequel to the Rebels cartoon, which featured the Hammerhead Corvettes On page #17 when an insurgent fleet drops out of lightspeed, we see the back of what looks like the Ebon Hawk, flying next to what looks like a YT-2000: Then on page 20, we get frontal views of the ship (there are actually two ships of this class on the page): Anyways, I thought I would share as somebody else might also get a kick out of this
  8. 3 points

    Version 1.0


    This is a K1 counterpart to my Minor Fixes for K2, a collection of various things that I found annoying enough to alter. I collect little things that I don't think warrant their own mods into a single mod, to be released to the general public when it becomes more substantial. That time is now.
  9. 3 points

    Version 1.1


    Dxun and Onderon Item Restoration Pack A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 09.08.2018 Release Date 1.1: 09.08.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless the rest I've patched up and placed in-game for you to collect. Onderonian Military Gear: Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader Beast Rider Flight Suit: Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel Mandalorian Items: A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral Ancient Sith Gauntlets: Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb Mandalore's Mask: Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I know of Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game timurD2003 for reporting the broken installer in 1.0 mrmann for early Beta testing Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. 3 points
    Here's to you Star Wars fans, a Mai Tai from the Grey Jedi bar . . .
  11. 3 points

    Version 1.0.0


    A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic. It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) So, it's a quick texture swap. I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them. I obviously take no credit for these nor do I claim any rights/give permissions in their usage. If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.
  12. 3 points

    Version 1.2.0


    This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options: 1) The two Dark Jedi by the sides are replaced with Sith Assassins 2) The leading Dark Jedi is replaced with a Sith Assassin Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future. Installation: Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed. Uninstallation: Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated. This is a port from TSL. I'm not sure if I have to clarify that, but just in-case. Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc) Credits: Obsidian Entertainment (Sith Assassin model/texture) Bioware (KotOR) Fred Tetra (KotOR Tool) JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL) Spectrometer (original idea) bead-v (MDLedit) Stoffe (TSL patcher)
  13. 3 points
    Korriban Expansion is moving closer and closer to being finished up. Just thought you might like to know.
  14. 3 points
    Surpassed 500 downloads on the Star Map mod. Feels pretty good, thanks to everyone who's downloaded!
  15. 3 points
    If you extract the vanilla TPCs instead of converting them to TGAs, you won't need to worry about creating TXIs as the info is embedded in the TPC file.
  16. 3 points
    What's this? Lips that don't clip? Could it be there was absolutely nothing wrong with the animations and they were just missing keyframes that do nothing? Could it be I have to go through every weapon idle and fidget animation to place keyframes that don't actually do anything? Yeah, that sounds like KOTOR.
  17. 3 points
    Today is the 49th anniversary of the moon landing, July 20 1969. Kind of lame how far behind we are in space travel. When I was a kid growing up with the early days of the Shuttle program, having models of it hanging from the ceiling of my bedroom, I figured we'd well and truly have giant space stations and moon/Mars colonies by this point.
  18. 3 points
    Not really a WIP, more like a "Almost done" but thought I'd share anyways.
  19. 3 points
    Made a little video of Revan's holocron from the first Darth Bane novel.
  20. 3 points
    Selven . . . Honey. . . Get a restraining order because ebmar is stalking you.
  21. 3 points
    That had to be hard to even vaguely sound like Kevin Michael Richardson but you managed to pull it off
  22. 2 points

    Version 1.1


    This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask. Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted. This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here: http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/ Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts. How to Obtain: The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave: New in v1.1 - I have added some scripts in the OPTIONAL/FOR POST-DANTOOINE SAVES folder that will spawn the console and fabricator on Dantooine without starting a new game. After running the installer, copy k_pdan_13_area.ncs, ORIG_k_pdan_13_area.ncs, and DP_RevComp.dlg to your Override folder, overwriting when prompted. The console and fabricator should now spawn when you load an existing Dantooine save or travel there again after having previously been there. Note that as cameras can't be spawned via scripts, the console dialogue for this option has been modified to remove the switch to the view of the fabricator. You will still hear it in the background, but the view will remain on the console interface. Additionally, if you use another mod that also modifies the original k_pdan_13_area script then you will have to make a copy of that as ORIG_k_pdan_13_area yourself. Notes: This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5. The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models. The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here: http://deadlystream.com/forum/files/file/466-revans-jedi-robes/ Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well. Known Issues: There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related. Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future. If you are using the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error. Acknowledgements: Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible. Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax. Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere)
  23. 2 points
    I'm most concerned about the story aspects of this mod. Bastila's whole dialogue on Taris and the early part of Dantooine wouldn't make sense now.
  24. 2 points
    Lowering the brightness of the screen it makes me think in Blade Runner's chinatown. If it had the electric sound of the film almost you could expect to see some replicant instead a Sith. I love it. Looks very fine ... and shiny
  25. 2 points