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Showing content with the highest reputation since 05/07/2023 in all areas

  1. 9 points

    Version 1.0

    49 downloads

    Summary This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation Remove the following files or replace them with backups if necessary: - modules/kas_m22aa.mod - modules/korr_m33aa.mod - modules/tat_m17ag.mod - modules/tat_m18aa.mod - override/appearance.2da - override/g_jordo.utc - override/JC_IthorianCz.mdl - override/JC_IthorianCz.mdx - override/JC_IthorianCz01.tpc - override/JC_RodianCz.mdl - override/JC_RodianCz.mdx - override/JC_RodianCz01.tpc Compatibility This mod is compatible with the KOTOR 1 Community Patch. This mod is compatible with the KotOR 1 Restoration mod. Permissions This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0). CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides ERFEdit – stoffe & Fair Strides KOTORMax & MDLEdit – bead-v NWMax – Joco tga2tpc – ndix UR xoreos tools – xoreos team https://xoreos.org/ BSRGAN – https://github.com/cszn/BSRGAN Disclaimers CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  2. 8 points

    Version 1.1

    47 downloads

    This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla spacesuits. I have also made the following edits to the suit models: - Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map). - Added a bright texture to the squares on either side of the faceplate. (From examining the model, it appears that these were intended to look like lights, but they were not assigned textures and therefore appeared reflective in-game.) - Added in-game lights to the diving suit to give the impression of helmet-mounted floodlights. I have also included an option that does not have these lights if you prefer. - Added a new environment map for the spacesuit. There is also an option to install only the diving suits. Please note that if you are using a non-vanilla player head, the diving/spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either "Spacesuits and Diving Suits" or "Diving Suits Only". If you are using the KOTOR 1 Restoration (K1R) with the option "Party on the Sea Floor", run INSTALL.exe again after installation is complete and select the K1R Compatibility Patch option. If you prefer not to have floodlights on the diving suit (more similar to the vanilla game), then copy the files in the folder "OPTION - No Diving Suit Floodlights" into your game's "Override" folder after installation is complete. Selecting the "Diving Suits Only" option will still include my UV fixes and new environment map for the spacesuit. If you do not want these changes, delete the following files from override: - UV Fixes: spacesuit01.mdl, spacesuit01.mdx - Environment Map: P_WaterSuit02.tpc, WK_CM_Spacewalk.tpc If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped: - appearance.2da - heads.2da - lev40ad.mod - manm28aa.mod - manm28ab.mod - manm28ac.mod - manm28ad.mod I recommend keeping copies of all of the NSS files that are saved to the folders "tslpatchdata\debug" and/or "tslpatchdata\K1RPatch\debug" during installation. You will need them later if you ever want to add non-vanilla head mods. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is also compatible with the KOTOR 1 Restoration (K1R) with a patch as noted above when using the "Party on the Sea Floor" option. It is not compatible with any mods that alter the following files: - k_plev_airouopn2.ncs - k_pman_airlock02.ncs - k_pman_airlock03.ncs - k_pman_airlock11.ncs For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to: - The walk speed of the space/diving suits - The module with the Leviathan spacewalk - The Manaan Hrakert Rift or undersea base modules This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but that mod's edits to the head will not carry over to the head seen inside the spacesuit. Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf". ------------------------------------------------------------------- LIMITATIONS AND KNOWN BUGS - Any portion of the Manaan star map viewed through the helmet will not be visible. I believe this is due to how the game engine handles rendering order. - The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations. - If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base. This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks. Apologies for the inconvenience. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Thanks to Nehua for suggesting an option to install only the diving suits. Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). The K1R-compatible version of k_pman_airlock11.nss includes edits originally developed by the K1R team. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Added option to install only the diving suits (suggested by Nehua). ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
  3. 7 points
    After all these years, I finally made another mod analysis video. I tried changing how I make these videos and I hope to improve on the new format with the next one.
  4. 7 points

    Version 1.0.1

    93 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 14.05.2023 Installation: Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game. Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet. For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor. This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon. This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed. Incompatibilities: Please report any incompatibilities! If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited. Thanks to: Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on! Sniggles: For requesting the mod! Bioware: For such an amazing game! Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. 5 points

    Version 1.0

    34 downloads

    This mod makes your spacesuit's faceplate transparent so that you can see the head of the character wearing it, as opposed to the opaque faceplate on the vanilla spacesuit. For plot-related reasons, the spacesuit's faceplate will still be opaque for the Jekk'Jekk Tarr sequence when Mira steals your spacesuit. I have also made the following edits to the suit model: - Adjusted texture UVs to hide texture regions that appear to be unfinished (judging by the white lines which look suspiciously like an exported UV map). - Added a bright texture to the squares on either side of the faceplate. (The vanilla model already has bright white untextured rectangles in these locations; I just assigned them the same texture that I used for the K1 version of this mod.) This mod requires The Sith Lords Restored Content Mod (TSLRCM). It has not been tested with a completely unmodded version of the game. Please note that if you are using a non-vanilla player head, the spacesuit will default back to the vanilla-style opaque helmet. See the "Compatibility" section below for further information. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and follow the prompts. If you are using TSLRCM from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307 If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped: - appearance.2da - heads.2da - 201TEL.mod I recommend keeping copies of all of the NSS files that are saved to the folder "tslpatchdata\debug". You will need them later if you ever want to add non-vanilla head mods. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM). It is not compatible with any other mods which edit a_104per_enter.ncs. For best results, install this mod after TSLRCM and any other mods that make significant edits to: - The walk speed of the spacesuit - The Peragus spacewalk module - The Citadel Station dock module. This mod is compatible with reskins and texture mods that affect vanilla heads. It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but that mod's edits to the head will not carry over to the head seen inside the spacesuit. Due to the way this mod is implemented, non-vanilla player heads will still not be visible inside the spacesuit, and the game will default back to the vanilla-style opaque faceplate. If you would like to see a non-vanilla head in the spacesuit, I have included instructions for how to make the new head compatible with this mod. The process is fairly straightforward, but it does require some knowledge of using modding tools. For further information, please see the file "Instructions to Add New Heads.pdf". ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack, stoffe, and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra This mod contains material ported from Knights of the Old Republic 1 by Bioware. a_104per_enter.ncs includes edits which were originally developed by the TSLRCM team. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
  6. 5 points
    With the advent of reasonable AI voice facsimiles, I have a request for a tutorial on how to add a G0-T0 type filter to voices. One catch in the request is I'd love to tutorial to use software that is free for the public to use so no one is gated by a paywall. I've found a HK-47 filter long ago which I've already promoted elsewhere but G0-T0's filter eludes me. Thank you for your attention.
  7. 5 points
    New Mod Analysis video after all these years. I tried changing the formula so I hope to improve on it as I make the next one.
  8. 4 points
    I really enjoyed that. I think your videos are better when you are doing voice commentary. Even simple hack and slash mods like this are really quite impressive considering the tools that they were made with. Anyone who tried to do module editing with KotOR tool will know what I mean. Hopefully we will get more new content mods now that we have really excellent tools like Holocron Toolset. The lack of them has always been one of the more unfortunate parts of KotOR modding. One of the projects I've done a bit of work on is a mini TC that would act as a module starter hub for other mods, so people could make modules like they do for Neverwinter Nights or Dragon Age. I think little TC mods like this would benefit from having something like that as a framework.
  9. 4 points
    Why yes, I did update a 10 year old mod! Thanks for noticing!
  10. 3 points

    Version 1.0.1

    15 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.1 Release Date: 04.06.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND! (The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!) Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety! If you intend to use my Onderon Fashion mod, install that mod AFTER this mod! Once you're ready to install the K2 to K1 clothing pack simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit. This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist! The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture. This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit. If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you. Known Bugs: This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream. Incompatibilities: Incompatible with any mods which modify the following files: "g_a_clothes07.uti", "g_a_clothes08.uti", "g_a_clothes10.uti", "g_a_clothes11.uti", "g_a_clothes12.uti", "g_a_clothes13.uti", "g_a_clothes14.uti", "N_CommF01.tpc/tga", "N_CommF07.tpc/tga/tga", "N_CommF10.tpc/tga", "N_CommF11.tpc/tga", "N_CommF12.tpc/tga", "N_CommF13.tpc/tga", "N_CommF14.tpc/tga", "N_CommFD01.tpc/tga", "N_CommM01.tpc/tga", "N_CommM07.tpc/tga", "N_CommM10.tpc/tga", "N_CommM11.tpc/tga", "N_CommM12.tpc/tga", "N_CommM13.tpc/tga", "N_CommM14.tpc/tga" or "N_CommMD01.tpc/tga", Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for making the K2 textures! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. 3 points
    Streaming Cathalan for kotor 2
  12. 3 points
    streaming Cathalan also yes I'm using the image from @Sith Holocron's Cathalan gif because it's funny
  13. 3 points

    Version 1.0.0

    29 downloads

    Description: The swords, axes, and stun batons in Vanilla TSL aren't the most prettiest things you could look at in the game. I have decided to make a texture enhancement for the swords since Snigaroo put a request for a skin to do something like this on the mod build request thread for TSL. I also wanted to make this eventually, so why not do it now? The vanilla TSL swords have been upscaled to 2048 x 2048 from 64 x 64. I then used KotorBlender and GIMP to make the swords look better. Likewise for the axes and the stun batons. Person-who-wouldn't-wish-to-be-credited also provided an alternate stun baton texture for the 004 stun baton in a discussion with him, and button textures I used on the stun batons and swords. The alternate stun baton texture has a wood and leather appearance. I haven't changed the animated "zappy" texture on the stun batons, nor have I changed the third stun baton texture, since none of the stun batons in the game use it. Screenshots are provided in the "Screeshots" folder. Installation: 1. Extract the .zip 2. Copy all of the .tpc files from "override" 3. Paste them into the override folder in the TSL directory 4. *Optionally* Copy w_Stunbaton_004.tpc from Alternate 4th Stun Baton folder and copy that into the override folder in your TSL directory, overwrite when prompted. Credits: Person-who-wouldn't-wish-to-be-credited for the button and Alternate 4th Stun Baton Texture GIMP Kotor Tool KotorBlender Use of Mod: Do not upload to any other file hosting sites without my permission (like NexusMods, GameBanana, Steam Workshop. etc.) You can re-use one of these textures in your own mod, as long as you have my permission.
  14. 3 points
    Hello folks, I've released two new mods for the series! They include Unique Sith Governor! And Onderon Fashion! Onderon Fashion is one of the many mods of this series that I believe will enhance the NPCs of the Kotor game. Right now the only other mod similar to Onderon Fashion is Smuggler's Deluxe though I assure you many more similar mods are on the way! And for the Unique Sith Governor mod, that mod was released by the request of Sniggles for his mod request thread. The Sith Governor was actually planned to be included as part of a Sith Officer mod which will be part of this NPC Overhaul series, but until that mod is made and released player's like you can experience but a taste of what my planned mod has to offer with the Unique Sith Governor mod!
  15. 2 points

    Version 1.0.0

    47 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.05.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. That mod will change the appearances of over 100 NPCs in Kotor, with Onderon Fashion these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Onderon Fashion simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Onderon is a weird place in Kotor 2, most places in the two Kotor games have generic NPCs who all wear different texture variants of the same commoner model whereas Onderon has their own unique traditional RPG style garb. In Kotor 2, this unique appearances only appear on Onderon and, oddly, they use player heads instead of generic heads (And Deadeye Duncan's head for some reason). This mod ports the unique Onderon NPCs to Kotor 1 and enhances them. 1st) They will now use the vanilla generic head models meaning 28 generic NPCs will now wear Onderon clothing! 2nd) They will appear all over the galaxy mingling with other generic NPCs with different clothing, creating a far more diverse galaxy to explore. 3rd) This mod uses the textures of Effix's "Zeison Sha/Jal Shey to Onderon Clothing" mod, the default Onderon clothing textures from K2 have been upscaled to 1K resolution and two new colours, green and black, have been added as a result. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. For Effix's textures, his readme states "You can use the files from this mod in your own mod if you simply credit me (Effix)". Thanks to: Effix: For creating the "Zeison Sha/Jal Shey to Onderon Clothing" mod, much of the new textures of this mod wouldn't have been added without his work! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  16. 2 points
    View File JC's Czerka: Business Attire for K1 Summary This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation Remove the following files or replace them with backups if necessary: - modules/kas_m22aa.mod - modules/korr_m33aa.mod - modules/tat_m17ag.mod - modules/tat_m18aa.mod - override/appearance.2da - override/g_jordo.utc - override/JC_IthorianCz.mdl - override/JC_IthorianCz.mdx - override/JC_IthorianCz01.tpc - override/JC_RodianCz.mdl - override/JC_RodianCz.mdx - override/JC_RodianCz01.tpc Compatibility This mod is compatible with the KOTOR 1 Community Patch. This mod is compatible with the KotOR 1 Restoration mod. Permissions This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0). CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides ERFEdit – stoffe & Fair Strides KOTORMax & MDLEdit – bead-v NWMax – Joco tga2tpc – ndix UR xoreos tools – xoreos team https://xoreos.org/ BSRGAN – https://github.com/cszn/BSRGAN Disclaimers CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. Submitter JCarter426 Submitted 06/01/2023 Category Mods K1R Compatible Yes  
  17. 2 points
    I believe those are credited to RebRob41, so I'd either have to reach out to him for permission or make my own... since he's a rather hard guy to reach out to nowadays I think I'll risk making my own. I'm going to say no, though you could attempt to install his mod AFTER my mod so his work overwrites my own. I can promise you this; I do intend to use Heyorange's mod as a base for my own Sith Officer mod. Imagine it as the same quality as Heyorange's mod but with my own twist to it, and it'd be 100% compatible with this mod. What I can't promise you is the release date for this. It should be compatible, my mod doesn't touch those NPCs. I've investigated it, I must say the problem is immediately obvious to me. The reason being is that the file in question "tar03_blackv038.utc" is modified several times over across several modules so it's difficult to pinpoint which one exactly is breaking and why exactly it's breaking. At absolute worst this bug is causing a single Black Vulkar to remain unaffected, this shouldn't impact the quality of the game in any noticeable way or would it crash your game. When a solution to this problem is discovered, it shall be fixed immediately.
  18. 2 points

    Version 1.0.0

    10 downloads

    I Created this for fun
  19. 2 points
  20. 2 points

    Version 2.1.2

    897 downloads

    This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. Some antiviruses will flag a false positive and prevent you from opening the application. If this happens you will need to configure your antivirus to allow the program to run. Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. There are editors available for nearly every file type used by the game. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game. Discord for suggestions + bug reports: https://discord.com/invite/3ME278a9tQ If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft. Toolset source File parsing source
  21. 2 points
    Request 1: If anyone feels like providing feedback to some of the written dialogue I've done for various triggers, do let me know. Currently it's only myself working on the written dialogue, and I'd personally love to have another pair of eyes on some of the stuff that I'm writing, to potentially make it even better. Request 2: On the off chance that someone is able and willing to create a new lightsaber hilt, that's compatible with the upgrade to lightsabers from This Mod, I do think it would be amazing if Mission could gain a unique lightsaber. Currently Mission only has a unique robe, and I think having a unique lightsaber as well, would help make it more interesting, and visually pleasing to turn Mission into a Jedi. The only real requirement, would be for it to roughly match the colour scheme used in her robe Progress update: Thanks to Skpy, I've now gotten most/all the audio needed for my triggers on Kashyyk and Dantoine, and have created the DLG and trigger for one of them, and going to create the .dlg and trigger for Kashyyk in one of the upcoming days. This means that for the triggers aspect of the mod to be completed, I still need to cover the triggers I want to setup on the remaining planets (excluding Taris). Thankfully I've already written out a rough draft for most dialogue, and figured out where to place the majority of the triggers conceptually. When the trigger implementation on all planets is finally finished, the plan is to look at Lehon, and attempt to see if I can let a DS turned Mission join a DS Revan, and add a bit of more content where she'd normally be absent from the game on a DS playthrough. Once I manage to complete the remaining parts described above, that should mark the conclusion of the WIP aspect of the mod, and have it enter into its release stage.
  22. 2 points

    Version 1.0.0

    649 downloads

    KotOR Saber Replacement 2022 (KSR) =========================== Author: Kaidon Jorn July 2022 This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words. So here's a little thing I whipped up.... In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. =================================================================================================================== Installation: Run the .exe file after installing K1CP. Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders. Then delete all lightsaber files and dialog files that came with this mod within the Override folder. Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture. JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them. FairStrides and Darth Parametric for all the scripting help and suggestions. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  23. 2 points
    Good updates as usual. Oh and a comment about the Sith Governor Mod: Does the Sith Governor still drop the "Governor's Robe" and the "Sith War Sword?" I hope he does. And are you still working on the Gameplay Enhancement Mod?
  24. 2 points

    Version 1.1.0

    38 downloads

    So I was looking through TSL's head textures, and noticed that Luxa's head texture was nothing more than one of the female player Asian heads from K1 recolored to look pink. Likewise, her clothes were nothing more than a standard twi'lek body also recolored to pink. Well, it turns out Dark Hope had made excellent HD textures for both those things: here and here. It was fairly easy then to recolor them to match Luxa's colors. After checking with Dark Hope first, I am releasing them here. I've included both versions of the twi'lek textures Dark Hope has released. I personally like to use one for the dancers and one for Luxa to keep them feeling more distinct. Simply chose the version you want and drag it over to your TSL's Override install directory. To install simply drag and drop the contents of this mod into your TSL's installation override directory. Small Warning: Luxa's model appears to use the Twilek's .txi file rather than her own. For that reason, using the 2023 version may cause a small conflict if you happen to have any other twilek texture mod installed. If you are using Dark Hope's twilek textures, there should be no issue and both files will be identical. Thanks to Dark Hope for giving me permission to release this. At this point I'm sure I'm pretty much using all of the mods Dark Hope has released in this site in one way or an other. Make sure to check them out!
  25. 2 points

    Version 1.0.1

    36 downloads

    Visas Reduced Model Clipping Drop the files to override "Hi poly" version has a smoother chin (picture 2) I tried, it's not perfect. Shield effects show a gap on the back of the head (same as vanilla afaik) Dangly veil part might show a seam at the connection with the part above under specific lighting (not sure why or how to fix) I'll fix those if I figure out how lol Screenshot uses Darth_Sapiens' HD 2k Visas Marr textures Let me know if there's any other issues thanks Made with KOTOR BLENDER for Blender 2.93+ thanks Seedhartha Made with KOTOR BLENDER for Blender 2.79 thanks Symmetric, Purifier, Ndix UR Cortisol for Holocron Toolset bead-v for MDLedit kotor modding community
  26. 2 points

    Version 1.1

    29,749 downloads

    READ ME FIRST! Here's my sixth small mod Peragus Large Monitor Adjustment (version 1.1) MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 23 JUN 2013 UPDATED RELEASE: 11 MAR 2023 FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL) This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.) As always, constructive criticism is welcome. Reviews are appreciated, even if it’s only a like. Installation: For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds. If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.) To Uninstall: Take them out again. Known Bugs: None known at this time. Special Thanks: To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing. To Canderis: For pre-release reviews. To Snigaroo: For suggestions on the alternate texture To ConansHair: For readding the “monitor scan lines” to the new Loading Screen variant Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. And here's the new variant loading screen . . .
  27. 2 points
    Okay I have been all over the internet trying to track down the underwear remover mod and other nude mods. going to start playing KOTOR 1 and then move on to 2. all I have managed to find is some for the men on nexus mods but none for the females. I know they exist, I used to have one on my old computer, I just cannot seem to find them ANYWHERE! thanks for the help if anyone has a link send it my way! One I was trying to find was Sexy Female Companions Pack but only the abridged version is on this site and nothing is on Nexus. Tried using the wayback machine and couldn't find it there either.
  28. 2 points
    I guess it all depends on how you define reasonable. I've dreamt about the ability for mods to perfectly replicate the original VO since before KOTOR even released, so to me another year or two after already waiting a quarter of a century for it doesn't make much difference.
  29. 2 points

    Version 1.0.1

    75 downloads

    Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots: Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod. Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur. Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping. Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did. This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game. Installation: Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file. If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go. The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder. Uninstallation: Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells. If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten. Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  30. 1 point

    Version 1.0.1

    64 downloads

    THIS IS A PATCH, ORIGINAL MOD BY EXISTENTIAL SELKATH IS STILL REQUIRED The purpose of this mod is to provide a patch to finally be able to use Existential Selkath's excellent HK Overhaul mod in Kotor 2. I was hoping for Existential Selkath to release their own version of this but after seeing the following comment by them it seemed to me like they mostly gave up on doing so, thus I decided to release my own. This patch does not include any of the incredible texture work by Existential Selkath, it only patches the model to bring it to work within TSL. This patch also makes it so the model uses the new TSL animations and includes Marius Fett's HK-47 Disabled Animation Eye Fix Mod. A disabled HK-47 will have its eyes turned off. Original Mod: https://www.nexusmods.com/kotor/mods/1476?tab=files ------------------------------ Installation ------------------------------ Download Existential Selkath's original mod, and copy its contents to your TSL Override directory. Once that is done, run the TSL Patcher found with this mod. ------------------------------ Uninstallation ------------------------------ Copy the appearance.2da found in the backup directory back to override. Then delete the new p_hk47.mdl and p_hk47.mdx files.
  31. 1 point
    I was talking about the mod name, which the author changed at my suggestion. 😋
  32. 1 point
    If you look at the upscaled texture in-game the Ithorian's skin looks like it was painted on, I reckon this paint effect would've been less pronounced with the K1 texture, however, I doubt people are going to look beyond the hat to notice
  33. 1 point
    Nope. This mod gives uniforms to Janos Wertka on Kashyyyk, Greeta Holda on Tatooine, B'ree on Korriban, and several NPCs that were already corrected by the Community Patch and Back in Black, such as the miners on Tatooine and the port authority on Korriban, which I included here too for completionism.
  34. 1 point
    View File KotOR1 T3-M4 Voice Module Upgrade Here's a new KotOR1 mod of mine. You’ll probably hate it! KotOR1 T3-M4 Voice Module Upgrade MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 MAY 2023 FOR WHAT GAME: Star Wars Knights of the Old Republic 1 Description: T3—M4 will sound a little more like his KotOR2 incarnation with this mod. Hopefully. This mod doesn’t touch the command/combat barks. It’s just the files that cover his (it’s?) conversations in dialogues. Just so you know, the barks are the same between both games. (The only thing different are the file names!) Installation: 1) Follow this path in your KotOR2 install and trace the route of the following…. Star Wars Knights of the Old Republic > streamwaves > 2) In that streamwaves folder, find the following files and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): n_gendro_coms1.wav n_gendro_coms2.wav n_gendro_coms3.wav n_gendro_haps1.wav n_gendro_ques1.wav n_gendro_sads1.wav 3) Place the following files from my mod into the streamwaves folder: n_gendro_coms1.wav n_gendro_coms2.wav n_gendro_coms3.wav n_gendro_haps1.wav n_gendro_ques1.wav n_gendro_sads1.wav 4) You might note that there are other files with different names that are also present in my mod folder. These were meant as alternate sounds so users could switch them out if they please. But the primary reason for being was so they could have been used by modders to add extra voice samples that they could direct to in their dialogues. Oh well. You can ignore these files: n_gendro_coms4.wav n_gendro_coms5.wav n_gendro_haps2.wav n_gendro_haps3.wav n_gendro_ques2.wav n_gendro_ques3.wav n_gendro_sads2.wav n_gendro_sads3.wav To Uninstall: Take the files that you put in step 2 of the install back out again. Return the files of the same name that you placed on your desktop back into the streamwaves folder. Known Bugs: None known at this time. Special Thanks: To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod. To Leilukin: For walking me through SithCodec. (Let’s hope I got it right!) Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me Submitter Sith Holocron Submitted 05/28/2023 Category Mods K1R Compatible Yes  
  35. 1 point
    Hi! 🙂 Still hope you might someday find a solution. Perhaps asking a few of the modding gurus here at Deadlystream (although I think you are a fantastic modder in your own right). Well, it would most definitely be the version I'd go for. It would strike a very fine balance, in my opinion. I could test it for you, if you'd like me to. Cheers!
  36. 1 point
    If you are subscribed to the Steam Workshop version of TSLRCM and you want to install a different mod that uses TSLPatcher, such as PartySwap, you need to point the TSLPatcher installer to TSLRCM's Steam Workshop folder, not the main KotOR 2 directory. For the TSLRCM + M4-78EP combined Steam Workshop mod, its folder is /\Steam\SteamApps\Workshop\content\208580\1402798020. Since you have got errors and warnings for not installing PartySwap properly, you will need to do a clean reinstallation of your game, then reinstall PartySwap to ensure the mod is installed correctly.
  37. 1 point
    View File Unique Sith Governor A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 14.05.2023 Installation: Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game. Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet. For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor. This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon. This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed. Incompatibilities: Please report any incompatibilities! If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited. Thanks to: Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on! Sniggles: For requesting the mod! Bioware: For such an amazing game! Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2023 Category Mods K1R Compatible Yes  
  38. 1 point

    Version 1.3.0

    736 downloads

    How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up. This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name. Uninstallation: Remove the folder "Ultimate_Peragus_Model_Fixes_v1.3" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more). Acknowledgments: Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  39. 1 point
    I have made a fair bit of progress with this. I've created a system that makes it fairly easy for other mods to add new holocrons without requiring extra compatibility patches. I've achieved this by pacing acquisition of the holocrons similar to the lightsaber and Force forms, so which holocrons you receive depend on your character progression, rather than the order in which you visited the planets. The Disciple has reactions for generic Jedi and Sith holocrons, which would grant a random Force power or Force points similar to the dark taint in the Tomb of Freedon Nadd. My plan is for the base mod to include four Jedi and four Sith holocrons (i.e. three of each group of holocrons will have unique reactions and one will have the generic one). Any holocrons added by other mods would add to the count of generic holocrons without breaking anything. What remains is to: Copy the same changes to the Disciple's Khoonda dialogue and modify it for the version with him there. I didn't want to do that manually, so I stopped working on it until a better option was available, and I think I have a good idea of how to write a tool to resolve this now. Finish the holocron models. I started some, but I forget what state I left them in. Implement cutscenes for examining the holocron, both on the Ebon Hawk and on Khoonda. Place each holocron and implement the discovery cutscenes. Finish the Disciple's Jedi training dialogue and implement the cutscene for it. Get multiple people to test the game. I also of course plan to design the mod to be compatible with any male Exile & Disciple mods such as Party Swap and Handmaiden and Female Exile - Disciple and Male Exile Romance without much fuss. As I said in the K1 thread, I have a WIP thread here, but it's out of date. The gist of it is that lightsaber color crystals as they function now would be replaced with items that include both a hilt and a color crystal, which you can assemble with different hilts and colors to change the final model that is rendered in the game. This is a design a few other mods have executed, although I think what makes my implementation different is that I figured out how to do it with minimal computer terminal dialogue. The K2 mod would have to be a little different from K1 because it's not possible to give every character a unique design, both for technical and thematic reasons. Technically, there is a limit of how many lightsaber models can be added to the game. Every color counts as a separate model, so there are trade-offs with the number of distinct hilts one wants to provide and the number of colors that can be made available for each hilt. Thematically, the game does not provide any "canon" lightsaber colors for the player or party members, and it feels wrong to me to lock most of them into specific hilt designs with that in mind. The up side of not assigning a distinct hilt to each party member is that hilts could then be available for any color. Regardless, as in the K1 version, other NPCs like the Jedi Masters would have unique hilts, and there would lootable lightsaber items with unique hilts, such as Freedon Nadd's. There would also be "material" hilts that could be crafted by finding rare items throughout the game. Maybe the player and party hilts could be handled by providing more of those options. My priority is to finish the K1 version before moving on to K2, but I would welcome any contribution for either game.
  40. 1 point
    Mission already has 95% of this in place with her existing dialogue and quest. All it lacks is a few extra lines from the player to nudge her outlook a little more and the ability to side with a DS Revan during the beach showdown. It was a mod I was planning on once VO generation became viable.
  41. 1 point
    Looks like a Creepy Sith Lord. Love the look.
  42. 1 point

    Version 2.0.2

    993 downloads

    The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  43. 1 point
  44. 1 point

    Version 1.1

    5,662 downloads

    HD NPC Portraits for Knights of the Old Republic 2 - The Sith Lords v1.1 - 20201004 - by ndix UR (DeadlyStream user) This modification adds 30 high resolution (1K) portrait images for NPCs. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints: Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of edge split and subdivision surface modifiers. I did some amount of normalizing the gradients behind the characters. I think Disciple and Mira are the only ones with non-standard background gradients now. This package includes portrait for HK-50 and HK-51 units. They aren't used in any existing mods I'm aware of; I just put them in because they made sense to have. You can remove them if you wish. The Atris portrait is unused in the vanilla game but may be used by playable Atris mods. I only included it because it existed in the vanilla assets. INSTALL / UNINSTALL To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation. To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder. LEGAL THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.
  45. 1 point

    Version 1.00

    27,265 downloads

    Hey guys! It's been a while since I released something, I haven't been able to mod nearly as much as i'd like to lately, but hopefully you all can forgive me this is a Darth Nihilus skin I did while making a video tutorial series, which i didn't end up getting ready for a release yet, that would go through all of the techniques I used to do it (I know what you are thinking... I am frustrated with myself for not finishing what I start too! lol)
  46. 1 point

    Version v2.1

    28,929 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  47. 1 point

    Version 1.1

    14,550 downloads

    One thing that I found blatantly irritating is that while the dialog for how the Maintenance Officer met his demise on Peragus was both graphic and descriptive, the actual "body" of the aforementioned was absolutely untouched. This really breaks the immersion for me, so I changed the texture for his model and re-skinned the texture to have more "damage". The screenshots do a pretty good job of showing what it looks like.
  48. 1 point
    Does this get rid of the RED texture altogether or is this just a supplement to the existing setup??
  49. 1 point

    Version 1

    19,457 downloads

    Hello everyone! With this mod, I've redesigned Darth Sion's look to make him look more realistic and scary. When creating this mod, I used the standard appearance as an example, without incorporating features of the Force Unleashed version (except for parts of the clothing). The face consists of various photos of famous movie characters, such as Two-Face, Kroenen or Snoke. The resolution of the textures is 2048x2048. Thanks to Darth_Sapiens for creating the Cube Map Pack, which is where the cube maps come from.
  50. 1 point

    Version 1.0

    27,948 downloads

    TSL Prestige Class Saving Throw fixes - version 1.0 By Rovan NOTE: I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in. Description: Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes. Installation: There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2. The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2. NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel. Uninstallation: Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well. Permissions: Do NOT reupload this to anywhere without my permission, especially the Steam Workshop. Do NOT make any edits to this mod and re-upload it, claiming it as your own. If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below. Credits: Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin! Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v Contact Information: Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod. There should be no compatibility problems with TSLRCM whatsoever. A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.