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Showing content with the highest reputation on 01/03/2026 in all areas

  1. 2 points
    I'm afraid that is an RC-K1CP issue and one that is caused by you running the installer multiple times. The reason the patcher adds new NPCs instead of overwriting the .GIT file (which houses the NPC location data) is because if it were to overwrite the .GIT file it would be overwriting any previous modded content you've installed. Sleheyron Story Mode once used an overwriting system which is how installing SSM once broke RC-K1CP as, by overwriting the previously installed content, the installer would end up reverting all of the restored content back into vanilla content and thus removed most of the restored content added in my mod. By installing RC-K1CP multiple times, you have added Shuma, and an untold many number of other restored content, multiple times over. It is highly recommended that you keep a backup of your game files so that, assuming a mistake is made and/or a bug is found in the installer you can simply delete the ruined install, copy over the backup, and start again.
  2. 1 point
    @Masirimso24 Also, as a general advice, you might not want to run any mod's installer several times. As you saw, it can break your game. So unless you know exactly what the Installer does and/or know it's safe to do it again, make sure you only run the Installers once. Like Sleheyron for example. As the guy who brought Holopatcher to the mod, I can tell you that it can do stuff you don't want to happen lol
  3. 1 point
    You are correct. I shall update the Duros install when I get the chance
  4. 1 point
    Ohhhh… well yes that does indeed end your conversations with Vima until the end game! You’re the first, to my knowledge, to actually choose that with Vima. She should still have something to say about the “reveal” though after the Leviathan.
  5. 1 point
    Thank you N-Drew25! I have not booted up the game yet and will report bugs or oddities if I experience any, but the installation itself no longer threw up any errors with the 0.12.1 update. Thank you again for the quick fix!
  6. 1 point
    I really like the new reskin, specially the stone and lightning textures. I would add a little more color in the hallways, but that is just my personal opinion. I also like that you made Assasins have lightsabers, perhaps you could diversify them further if some of them had dual sabers (even one normal length and one short). And I still think some rooms could have more placeables (like the antechambers to the training room in front of the archives), or some placeables shuffled from the Dantooine enclave layout (for example, I think the dorm room with the lockboxes is the exact same one as the one in the Jedi Enclave, that could be changed to be more distinct), although I don't know if that is in the scope of the mod.
  7. 1 point
    Hi there! I've seen this topic quite recently, and i got in touch with Brents as i was working myself on the Jedi Enclave module for K1. I'll be sharing my ressources for my own mod to Brents Im not saying everything displayed here will make its way through, and i'm not making any promises instead of the author himself. Just saying i'm willing to give a hand, we did not settle on anything concrete yet and i wanted to showcase a bit of my own work without opening another thread. As there is a placeable limit in K1, everything you see in the video i'm linking is added into the module models themselves. I reused assets from K2 (Khoonda assets, Peragus kolto tank, Placeables...). The extracted placeables are not lightmapped yet, and i was wondering if it would cause troubles in the long run? There is also the sunlight from K1 Dantooine appearing in the main hall/garden.
  8. 0 points
    Just as an FYI there seems to be an issue, the Apartment Duros doesn't seem to have a consistent appearance. He appears correctly at the Sith Base: But at the apartments he sports his default look: I scoured through the install logs, change.ini files, backups, adjacent mods, but I can't seem to figure out the issue. When installing Galaxy of Faces Unique Duros, I get two errors: This doesn't seem to be related to Apartment Duros, because the file that's missing is "N_CommM11.tpc" though it is in the Duros folder / Unique Duros install option. There is one in my override folder though and looks to be the non-potato sack commoner outfit. So this doesn't seem to be the issue. The mods that affect tar_m02aa.mod and tar_m09aa.mod are Alien Pack, NPC Diversity, Heyorange's mod and Better Twi'lek Heads, but in the context of this one Duros the latter two mods are unrelated, as for Alien Pack the options were Bith and Devaronian and again does not seem to affect this, and checking NPC Diversity's change.ini file it also doesn't seem to change anything regarding the Duros. So there might be an issue with the mod itself, just wanted to let you know. For now I opted to remove N_ApDurH01.tga from my Override for consistency.
  9. 0 points
    Looking at J7's mod, it is, as I suspected, a basic Override dump. I'd question why you'd bother adding it to Nemo's corpse when you could just add it via a save editor. Regardless, and as much as I detest lazy Override dumps, here's a similar edit adding the item I posted earlier. Note that this won't work if you load a save already inside the Ruins. If you're already past that point, you'll need to add it via KSE or the console. dan13_nemobody.utp