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Showing content with the highest reputation on 06/30/2026 in all areas

  1. Version 1.0.1

    23 downloads

    Description Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it. Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers) Installation instructions 1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`): - MarkEmptyContainers.exe - Apply Container Patch.bat - Revert Container Patch.bat 2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy. Uninstallation instructions 1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`). Requirements Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/
    2 points
  2. This should absolutely be included in the K1 Community Patch. I've been waiting 20 years for this!
    0 points
  3. Version 1.0.0

    13 downloads

    This Kotor 1 mod adds a playable custom ewok mdl that can be placed into the override folder to replace some npcs or used in conjunction with KSE as a playable character with combat animations. No 2 hand mele combat animations at this time. This .Zip file contains a ReadMe.txt a brief tutorial.txt on how to recreate the mod process, the custom .tga files for the textures, and finally the custom .mdl and .mdx files that can be dropped into override following the instructions in the ReadMe file. I also included a link to how to recreate the process incase anyone is interested. Disclaimer: This mod utilizes a modified asset from the community-maintained SWBF2 Mod Tools SDK 2020 available at ModDB, alongside original assets from Star Wars: Knights of the Old Republic. Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers
    0 points
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