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As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest. Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE. NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict. On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.1 point
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1 point
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Since all your recent Pazaak mods are simply drag 'n drop texture mods might I suggest taking the previously uploaded Pazaak mods and updating one of the Pazaak mods, this one perhaps, to make it a "Pazaak Pack" with different alternative options. Don't get me wrong, these textures are great, however, it can be said that some of these Pazaak mods will be more popular than the other Pazaak mods and so why have those less popular mods suffer with fewer downloads when all of them can be condensed into one big mod. If you don't want to do this, that's fine - do know that I do find your work with all of these mods to be fantastic none the less1 point
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Not as finished mods, no. I can make the assets available for anyone else that wants to do it though. Although I can't recall what state the Trando progressed to. http://www.darthparametric.com/files/kotor/misc/DP_TOR_Ports_Aliens_Trandoshans_WIP.7z http://www.darthparametric.com/files/kotor/misc/DP_TOR_Ports_Aliens_Wookiees_WIP.7z I have a set of KOTOR hand meshes with remapped UVs that fit the TOR hand textures if those are of use to anyone. I was far too lazy to deal with fixing TOR fingers. http://www.darthparametric.com/files/kotor/misc/K1_Hands_TOR_UVs.7z1 point
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Version 1.0.0
0 downloads
Pazaak Cards in Sabacc cards Style... This mod only replaces Pazaak card textures, so it shouldn't cause any conflicts. The background UI may appear stretched if you use the wrong version, so make sure to download the correct version depending on whether you're using the Aspyr update or not. To install, just extract the files into your override folder.1 point -
It is not a game script, just a script I quickly wrote to demonstrate the GrantSpell function and show the documentation for it in the scripting tool, that can be found manually in the nwscript.nss file if you need to find it. But in general you can just type out a function and hit enter and it will be displayed at the bottom, or you can navigate the functions down the right side of the program and click them to have the relevant notes displayed at the bottom of the application.1 point
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Version 1.1.4
6 downloads
NeoDLG is a conversation editor for Aurora Engine DLG resources. The editor supports: Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II dialogue files including second scripts, conditional parameters, node IDs, camera fields, VO flags, emotions, and post-processing fields. Jade Empire dialogue files, including positional TagList participants, Jade string references, voice-over IDs, entry/reply camera scripts and tags, entry animation performers, reply animation/emotion pairs, skippable entries, designer numbers, and reversed conditions. TLK lookup for resolved dialogue text. Support is offered in the OpenKotOR Discord. Special thanks to: @Leilukin for testing and providing plenty of feedback. @DarthParametric for suggesting the single panel option. @darthbdaman for providing initial feedback on what they'd want out of a new DLG editor0 points -
Version 0.1.0-beta.3
4 downloads
Claim the Korriban Sith Academy as Revan. A new voiced outcome for the Valley student ambush in KOTOR 1, with three ways to take the crown. WHAT IT DOES After the final test on Korriban, the three students waiting in the Valley of the Dark Lords attack you. With this mod, a character who knows they are Revan gets one more reply: [Persuade] I am Revan. If it lands, the students do not fight. They break, and you choose how to rule them: 1. Kneel. (dark side) 2. Stop shaking. I have no use for anyone who is only afraid of me. (light side) 3. Say it out loud. Both of you. What just happened here. (neutral) Afterwards the students stand down, the Academy door opens to you again, and students inside greet their new ruler. If the persuade fails, or you have not yet learned who you are, the original fight plays out unchanged. - 13 new NPC lines, voiced and lip-synced - Gender-neutral references to Revan - English only - Works from a save made before you meet the Valley students This is a small beta: it adds the takeover moment and its aftermath, not a full academy-management story. INSTALL Standard HoloPatcher mod as of 0.1.0-beta.3. Put HoloPatcher next to the tslpatchdata folder, run it, select your KOTOR 1 folder and press Install. TSLPatcher itself has not been tested with it. It patches kor36_endsith1.dlg and kor35_sithstudm.dlg through GFFList, adds two rows to globalcat.2da (KOR_REVAN_RULES, KOR_REVAN_STYLE), and installs seven k_revan_ scripts (precompiled, source included), 13 voice files to streamwaves and 13 lip files to Override and the two Korriban lips archives. COMPATIBILITY AND KNOWN LIMITS - Tested on the Steam Mac version from saves at the Valley encounter, not a full playthrough. Windows is untested. Reports welcome. - The beta.3 package was verified by installing it with the HoloPatcher engine in PyKotor 2.3.12 onto a clean game and comparing the result with the files tested in game. It has not been replayed in game since repackaging. - The dialogue patch addresses existing reply links by position, so install order matters if another mod restructures the same two dialogues. - K1 Community Patch and K1R: not tested with this version. - Uninstall: HoloPatcher 2.0 restores everything. Older HoloPatcher versions leave 13 unused lip entries in the two lips archives; README.txt says how to restore them from the backup. AI DISCLOSURE - The 13 new lines are AI-generated speech (ElevenLabs stock voices; voice audio by elevenlabs.io). No voice was cloned from the original cast or from any person. They do not sound identical to the original actors. - Dialogue, scripts, packaging and testing were made with AI assistance. PERMISSIONS Free only; never sell or paywall it. Please do not re-upload elsewhere. Ask before reusing its content in another mod. Unofficial fan project, not endorsed by the rights holders. CREDITS BioWare and LucasArts for the game; Aspyr for the Mac port. PyKotor and HoloPatcher by Nick Hugi, th3w1zard1 and contributors; thanks to Vriff for the push to package it properly. Voice audio by elevenlabs.io.0 points -
Version 1.0
17 downloads
The Nar Shaddaa Pazaak champ's talking animation is hard-coded to look up at a typical player character. Because of this, when The Champ briefly speaks with T3-M4, he still looks upwards even though T3 is shorter than him. This mod adds a modified animation so that he correctly makes eye contact with T3 in that cutscene. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using The Sith Lords Restored Content Mod (TSLRCM), install it first. Run "INSTALL.exe" for this mod, and follow the prompts. It is normal to see a warning that 303nar.mod already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) and the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). It is not compatible with mods that edit c_jawa.mdl/mdx, but it is compatible with mods which modify The Champ's model (l_alien03.mdl/mdx) and textures. It should be compatible with mods which modify kodinnot.dlg if they are installed before this mod. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. Material from this mod may be used as the basis for mods which make additional edits to the same model as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.0 points