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Showing content with the highest reputation on 05/13/2025 in all areas

  1. 1 point
    Wow, I thought people had already uncovered all of TSL files, but now, like many other times, new items and other restored files keep appearing. This game is truly a treasure.
  2. 1 point

    Version 1.2.0

    32 downloads

    While you sleep in the medical room, C3-FD is patching your game. Restores fog and reflections which were broken in the Aspyr update. Works with both Steam and GOG versions. Only works on an unmodified swkotor2.exe. WIndows systems only. Included EXE Patches: - Fog Fix - Reflections Fix - 4GB Patch - Subtle Color Shift - Music Volume During Dialogue Fix How to use: Place C3-FD_patcher.exe into your kotor2 game directory and run. It will patch your game exe with the fixes listed above. It will check if you have an unmodified steam or gog version of the latest (Aspyr) patch, otherwise it wont run. It will also make a backup of your original swkotor2.exe. How this was made: - The fog shading was just covered up when the latest version was released. I was able to send that data to the new Fracture shaders and apply fog coloring. It checks if the fog color is set to black and if not then it applies fog. Modules that don't use fog have a default fog color of black, Duxn and Dantoonie use a grayish color. - The shader for when both a lightmap and a cubemap is applied, to the same model, had a typo. Cubemap was labeled as a '2D' instead of 'CUBE'. Easy fix. Luckily the shaders are a plain text string, in the exe, and can be modified with a hex editor. The only issue is that the character length needs to be the same or smaller. The only way to get more data in the shader is to remove extra spaces/linebreaks and to shorten variables to single characters. - The music was lowered so much during dialogue that it was almost non existent. I was able to find the functions for calling volume control, using ghidra. The call was made only 3 times and from there it was process of elimination. Ultimately disabling a variable change if in dialogue, before the first volume change call, worked. Special Thanks: HappyFunTimes101 - ShaderOverride - I could not have done this without this tool. This made sorting out and identifying the shader data much easier. I probably wouldn't have even attempted or known where to look if this didn't exist. Source: https://github.com/J0-o/kotor2mods/tree/main/C3-FD_patcher
  3. 1 point

    Version 1.0.0

    24 downloads

    In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe the math gets broken at certain angles. The fix is to simply change the model type from 'lightsaber' to 'other'. This can be done with Kotor Blender. I have also attached patched models for vanilla and Crazy34's New_Lightsaber_Blade_Model_TSL. Please make this change when creating your own lightsaber mods, for Aspyr compatibility. If using the files provided here just copy to the override folder. If using Crazy34's lightsabers, install their mod first then copy/overwrite with these patched models.
  4. 1 point
  5. 1 point
    Big Improvement! By the time you get to the Harbinger, the Assassins are usually already barely a speed bump. Only tried it on 'Normal' so far, but this made getting past them an actual fight!
  6. 1 point

    Version 1.1.0

    66 downloads

    There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.
  7. 1 point
    Dear Deadlystream comunity, I've been reviewing my personnal repositories on github recently and thought you would appreciate me putting in public my KotOR Savegame Editor repository: https://github.com/nadrino/kotor-savegame-editor. This version has been "forked" from the latest release of @Fair Strides (Deadlystream link). I quote "forked" as the source code had not properly been released on a dedicated git repository, so the original perl code was extracted directly from the archive. I remember having a couple of discussions with Fair Strides, but I never really had time to do a public release. This version adds a couple of very useful features that weren't present in the origianl KSE code: - Adding screenshot display when selecting a savegame // muuuch easier to find the save you're looking for! - Ability to change the player position: X, Y, Z // YES it is possible! Altough you need to put coordinates that are valid (see blue areas with Kotor Toolset maps) - Ability to read and modify the doors on the maps - Ability to read and modify the inventory of the placeables - Ability to read and modify the inventory of the stores - Adding Creatures section under Area - Adding full support for ASPYR kotor versions (linux/macos) - Adding compatibily with compressed ASPYR save files (Nintendo Switch version) // those file are actually just simply compressed - A couple of bug fixes and optimizations while reading/writing your savegame files Hope you will enjoy this fresh version of the good old KSE 😄 EDIT: For everybody to get access to this version, one of the staff member could create a dedicated dowload page for it 😊 Cheers, Nadrino
  8. 1 point

    1,224 downloads

    Original Review on Filefront: Our glorious leader Shem returns, with a mod that--as usual--you'll all enjoy. I know this because so many of you have already requested that he release this mod, after seeing it in some of his YouTube videos. Yes, Shem has finally released Carth's Republic Uniform--and then some. As you can tell from the screenshot, Carth will now wear the Republic soldier variant armor during his brief appearance on the Endar Spire. He will also be wearing this armor when you first wake up on Taris. Carth is a Republic soldier, so it's only natural that he wear the armor of one. However, he wouldn't make it ten feet out of the apartment parading around in that thing without being captured by Sith. So as soon as Carth leaves the apartment, you should switch to his classic Orange Jacket of Doom so the Sith won't know who he is. I guess it's supposed to be a flight suit, seeing as Carth's a pilot. In any case, once Carth joins the party, he will have two sets of armor in his inventory: first, as I said before, the flight jacket, and second, his set of Republic armor that he was wearing earlier. They have identical properties, so you're free to pick which one you think is appropriate. Personally, I think it makes more sense for Carth to wear his jacket, for reasons already mentioned. Anyway, as I said, they have identical properties, properties good enough that you'll want Carth to wear them. While the defense bonus for each set of armor is moderate, they give a whopping +5 to Carth's regeneration rate. And they can only be worn by Carth of course; how Shem managed to do this may be of interest to some of you modders out there. Carth also comes with a few extra items, some credits, medpacks, an extra blaster, and such, but it will be more fun for you to be surprised. The mod uses the TSL patcher, of course; however, the Republic armor uses the J slot in appearance.2da, so it won't be compatible with mods that allow Carth to wear Revan's robes. Well, it should be compatible, but Carth won't be able to wear the armor after you install this mod. And you'll need WinRAR/7zip to extract the files. Enjoy! NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts. ~JC