The regeneration on the Ebon Hawk option means that green zeroes pop up every time it attempts to heal you even if you are full health. It's pretty annoying, but thankfully it's a pretty easy script change to get it to stop.
// m_htb_ebohealer
// offthegridmorty
void main ()
{
//Heal all the party members and PC
object oTarget = GetFirstObjectInArea(OBJECT_INVALID,OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oTarget))
{
string sTag = GetTag(oTarget);
if ((sTag == "Atton")
|| (sTag == "BaoDur")
|| (sTag == "Disciple")
|| (sTag == "G0T0")
|| (sTag == "Handmaiden")
|| (sTag == "Hanharr")
|| (sTag == "HK47")
|| (sTag == "Kreia")
|| (sTag == "Mand")
|| (sTag == "Mira")
|| (sTag == "Remote")
|| (sTag == "T3M4")
|| (sTag == "Visas")
|| GetIsPlayerMadeCharacter(oTarget)
|| GetIsPC(oTarget))
{
** if (!GetIsInCombat(oTarget) && GetCurrentHitPoints(oTarget) < GetMaxHitPoints(oTarget))
{
int nCon = GetAbilityModifier(ABILITY_CONSTITUTION,oTarget);
if (nCon < 0)
{
nCon = 0;
}
int nHeal = 1 + FloatToInt(0.5*IntToFloat(nCon));
effect eHeal = EffectHeal(nHeal);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
}
}
oTarget = GetNextObjectInArea(OBJECT_INVALID,OBJECT_TYPE_CREATURE);
}
}