Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/03/2026 in all areas

  1. Version 1.0.0

    264 downloads

    Author: Kain Prime Mod Name: Legacy of Kain Soundset for TSL 1.0 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series. 2. Installation: ========= Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header. 3. Credits: =========== Special thanks to: Deadly Stream - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
    1 point
  2. Oh sorry I forgot to take them out or mention the textures. I simply gave the doors an alpha channel so they don't look too flat. The textures are not needed for the model to work and completely optional, there won't be any UV layout error if you use a custom retexture or vanilla.
    1 point
  3. I actually restored this mask in RC-K1CP by having it replace the Baragwin Mask. All I did for the icon, though, was recolor the original to match the green one. You should check out the cut neural band model. The model itself is absent from the game, but its texture still remains and it's called "I_NeuralBand" and the in-game mask is worn in this beta screenshot alongside an unused beta head.
    1 point
  4. Sorry to be the bearer of bad news, but afraid it's not compatible with either of those. I actually wasn't even familiar with those acronyms until reading your message just now. My apologies!
    1 point
    Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.
    1 point
  5. I started a K2 Party Members retexture project: My primary source of inspiration for this is SELFINDUCEDCOMA’s approach—a "Vanilla Deluxe" style that focuses on enhancing established elements through added detail, rather than reinventing the wheel or completely reimagining things from scratch in a 2020s aesthetic. The textures (1024x1024 Ver) from RedRob41's "2x Upscale+ Character Textures & Model Fixes for TSL" served as the basis for the Atton Reskin.
    1 point
  6. Hello, my username is DarthErdan, and I feel like it would be nice to explain how and why I came here, why I love KOTOR, (specifically KOTOR II: The Sith Lords), and why I have specific goals for my modding projects currently. (I feel like this would be a nice starting entry to my blog.) Ever since I was 7 years old, Star Wars was a fascinating curiosity to me. I can't even explain why, it just...sparked within me. Within a whole year, I have watched all Star Wars films and it really clicked in me so much, I became a hardcore fan. Long story short, I gradually, yet rapidly began exploring the lore, knowledge, and timeline of the Star Wars world, from 7 years old to 10 years old, I have learned so much, and around at the age of 10 or 11, I already knew too much about Star Wars...that looking back it is kind of scary to think about how fast my pacing was on learning about Star Wars. I already knew the difference between Legends/EU from the current "Disney Canon" Star Wars , the basics of the timeline from Phantom Menace to the current film(s), etc. The first time I learned about Star Wars: Knights of the Old Republic, or the Old Republic Era in general, was through a lightsaber app. I cannot remember what the app was, but basically you download it on your phone, swing it around, and it makes lightsaber noises, with the screen showing different handles of lightsabers from different characters. One handle was Darth Nihilus's lightsaber, and it was hard to tell if it was a legit Sith Lord back then or if it was a fan-made character. (Why I didn't even bother to look up Nihilus back then, I don't really know or remember, haha.) One night, in a birthday party for my grandfather, my great uncle wanted to show me a video game he was playing related to Star Wars which I recall was a modded Jedi Academy game, and there, for the first time, I saw Darth Nihilus. He looked...super creepy, cool, and totally my style flavor for a villain. Ever since than, I began looking deeper into Star Wars lore, and learned that there was a whole era unexplored for the Star Wars timeline that barely has to do with the movies timeline and era at all. It took me a while to learn more about the Old Republic Era and stories than with the movie era ones, but I got the hang of it eventually, learning of characters like Revan, Ajunta Pall, etc. The first time I learned of KOTOR was through the second game, (because that is where Darth Nihilus first appeared in obviously), and how I learned of the second game was an old video by YouTuber Shem L. For the next four years, I started going through some sort of "Cambrian Explosion" involving learning knowledge on the Old Republic Era, KOTOR, and all of those things. One big thing that helped me learn of the plot of KOTOR I and KOTOR II was through the films by Darth Varkor, DarthYcey, and Kevin Smet's KOTOR fan-films. This all culminated with me playing KOTOR II, and I loved it. Later, I lost KOTOR II, (for numerous reasons I prefer not to explain). I continued to watch the KOTOR movie projects by the same creators and even joined their community sometime in the early 2020s. By that point in time, I learned so much about the Old Republic Era in extensive and hardcore details, but there was still a lot more to learn. I was also aware that the KOTOR games had a community of modders with various mods, mostly on this site or GameFront, but I wasn't motivated until last year to finally outline some cool ideas for mods, whether redesigns or story ideas. Thus, I registered on DeadlyStream on August 2025, but it wasn't until the first month of 2026 that I finally got not only KOTOR II again, but KOTOR I for the first time. I was working up torwards buying a new laptop, as my old one was bad and not enough to handle games, so that is why I didn't buy the games until early 2026. My modding projects began, and I started experimenting on the tools and how things work. From that month to this day, I am still learning more, and more things about the modding tools, how to mod certain aspects, as well as scripting & dialogue editors. I am still very new to all of this, much to learn I still have, but I hope and am trying to encourage myself to progress and continue moving forward, as this is something I really want to get good at. Alright, this is my story related to me learning about KOTOR, the Old Republic, modding, etc. I am still new to learning more about things, (like cut content or modding tools themselves), but this is where I am at so far.
    1 point
  7. Version 1.0.0

    33 downloads

    ===================================================== [TSL] Lily's Jedi Robe Fixes ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Lilys_Jedi_Robe_Fixes.zip Latest Version: 1.0 --- 1. DESCRIPTION: This mod fixes several visual issues with the Jedi robe body models. Padawan Robes: - Added color to the neckpiece, which was solid black by default - Fixed incorrect UV mapping on fingers - Fixed a gap/hole in the back of the female robe - Fixed robe clipping through the legs during run animations - Fixed a black spot appearing on the back of the torso The Padawan Robes are based on PapaZinos's "Robes With Shadows For TSL" and includes all of the fixes from that mod. Master Robes: - Adjusted boot and leg proportions The Master Robes option uses models based on DeadMan's "Movie-style Jedi Master robes" mod. You need the textures from that mod (or another mod that provides textures for it) installed before using this option - the textures will be mapped incorrectly with default textures. --- 2. INSTALLATION: Run Install.exe and select your KotOR 2 game directory. There are two installation options: - Padawan Robes: Fixes models for the Padawan robe. These are based on PapaZinos's "Robes With Shadows For TSL" and include all of the fixes from that mod. Any texture files will work. - Master Robes: Fixes models for the Master robe. These are based on DeadMan's "Movie-style Jedi Master robes" models, so you must have the textures from that mod (or another mod that provides textures for it) installed first. You can install one or both options. Run the installer once per option. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: This mod installs model files to your Override folder: Padawan option: PFBIM.mdl, PFBIM.mdx, PMBIM.mdl, PMBIM.mdx Master option: PFBNM.mdl, PFBNM.mdx, PMBNM.mdl, PMBNM.mdx No 2DA files, scripts, or other game files are modified. Any mod that also replaces these model files will conflict with this one. If you use the Master Robes option, install DeadMan's "Movie-style Jedi Master robes" (or a compatible texture mod) first. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - PapaZinos - Robes With Shadows For TSL - DeadMan - Movie-style Jedi Master robes - bead-v - MDLEdit - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher - seedhartha - KotOR Blender THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
    1 point
  8. Version 1.0.0

    154 downloads

    The mod replaces the PFHA01 model and textures. To Install 1. Download: PFHA01 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
    1 point
  9. I don't know if I have something on my end, or if this is just such a minor thing that nobody felt the need to bring it up. Just moreso a slight immersion break I guess. But the initial Jedi you encounter on the Endar Spire, the one who drops the Vibration Cell, doesn't seem to gain the K2 robes with this mod? They retain the K1 Knight robes for some reason
    1 point
  10. Thanks mate! Happy to see you are still around.
    1 point
  11. You're using Diversified Jedi Captives on the Star Forge and need to get the compatibility patch.
    1 point
  12. Done with the highest quality, I admire the fighting scenes, a few minutes ago, my Revan fought spider kinrat and I just looked at it and admired! The Jedi Enclave now looks as befits him to look with the Jedi in his robes! I thank you for your great work. I believe that you will have at least a huge success with the work on the robes of knights and Jedi masters from kotor TSL
    1 point
  13. Sorry for the bump, but I have noticed an odd black spot near her lips that didn't happen to the old model. @DarthParametric: I hope I won't bother you too much but any chances you could fix this for me?
    1 point
    A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds. 10/10.
    0 points
    Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.
    0 points
  14. I also did a custom broken variant by changing the default broken Peragus droid PLC.
    0 points
  15. I continued working on my "Alternate Peragus Droids Mod" again after it's release in 2018 and some complaints how it's models are broken. I found a droid animation fix mod which includes this mode, so that part is done, but I upscaled the textures and gonna add some lights.
    0 points
  16. I have just created an icon for the green texture variant of the breathing mask, which goes unused in both games. I wanted to match the style of the game’s existing icons as closely as possible.
    0 points
  17. Version 1.0.0

    8 downloads

    As Chris Avellone intended... This mod removes the facial features beneath Darth Nihilus’ mask, leaving just blackness. INSTALLATION Move the files from “to override” to your Override folder. UNINSTALLATION Remove N_DarthNihilus.mdl and N_DarthNihilus.mdx from Override. COMPATIBILITY Should be compatible with Darth Nihilus texture mods. Will conflict with mods that edit the Darth Nihilus model. Install this mod after others to ensure its changes take effect. PERMISSIONS Feel free to do whatever you want with this mod, just give credit. CREDITS offthegridmorty KOTOR Tool - Fred Tetra KOTORBlender - seedhartha Screenshots use HD Darth Nihilus by Darth_Sapiens
    0 points
  18. 0 points
  19. RIP Sir Patrick Stewart you will be missed 😢
    0 points
  20. In sad news: Walter Koenig, Star Trek’s original Chekov, dead at 90. R.I.P.
    0 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.