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Showing content with the highest reputation on 01/09/2026 in all areas

  1. 2 points

    Version 1.0.0

    3 downloads

    This is my interpretation of the Darth Bandon armor from K1 ported in TSL. This mod will add 3 different power level variants of the same model of the armor. Tier I the weakest and Tier III the strongest. ----------------- INSTALATION: 1. Add the files in the override folder Hot to get the items: 1. Add them with the Savegame editor 2. Cheat code: giveitem a_robe_67, giveitem a_robe_68, giveitem a_robe_69 NOTE: Textures that use the same model are compatible just rename the new texture to PMBJ67, PMBJ68 or PMBJ69 and replace for male and PFBJ67, PFBJ68 or PFBJ69 for females. ------------------ Acknowledgements: 90SK - For the model files and thank you for allowing me to use them --- https://deadlystream.com/profile/8934-90sk/ Effixian - For the structure of the files --- https://deadlystream.com/profile/28754-effix/
  2. 1 point
    You can check the SWTOR Slicers wiki and Discord server for info about getting the TOR assets into Blender, baking tints into textures, etc. - https://github.com/SWTOR-Slicers/WikiPedia/wiki After that, it's not any different to porting any other 3rd party asset into KOTOR. For things like completely new creatures, you could conceivably import them with their original TOR rig and try to use their original TOR animations. Although TOR's animation system is very different, so you'd have to do a lot of custom merging/blending to get what KOTOR needs.
  3. 1 point
    It's an invisible placeable template. By dumping it in the Override, it will overwrite any placeable in a module with the same ResRef (filename) that uses a locally modified version. This is why Override dumps are lazy and bad practice for module files. You may well need to cut out that and anything else that dumps a bunch of random stuff in the Override. That would mean starting over with a fresh game though, since appearances, quests states, etc. are stored in your save.
  4. 1 point
    Awesome mod! I do have a question tho. There was a log in Revan's quarters that said your fractured mind couldn't comprehend it and to review it after defeating Malak. is there a way to return to the ship after completing the game or am i missing something?
  5. 1 point
    Since people have asked about it, here's the TSL files for the masks in the screenshots. Not sure if that's everything, I haven't looked at it for around 7 years apparently. https://www.darthparametric.com/files/kotor/tsl/[TSL]_TOR_Ports_Masks_WIP_Test.7z
  6. 0 points

    Version 3.1.0

    2,775 downloads

    This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. Some antiviruses will flag a false positive and prevent you from opening the application. If this happens you will need to configure your antivirus to allow the program to run. Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. There are editors available for nearly every file type used by the game. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game. Discord for suggestions + bug reports: https://discord.com/invite/3ME278a9tQ If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft. Toolset source File parsing source