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Showing content with the highest reputation on 10/21/2026 in all areas

  1. View File Smooth Turret Controls The turret controls are broken. Or they were. Now they aren't. lol Sorry, I'm running out of clever ways to monologue these fixes. lol Basically, KOTOR was doing some janky re-centering math based on the 2003 assumption that 728p was the height of resolution technology. This fixes that. (That's honestly a terrible explanation of how this works, I'm going to release a technical guide soon with all of my findings and it will have a better explanation of this lol) (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes  
    1 point
  2. Well... It fixes part of that issue. There are really two issues, and this fixes one of them. The issue this fixes is a bug where it tries to recenter the mouse to the middle of the screen using a delta too small for modern screens, meaning you can kind of only move so far in one direction in one push. I believe this is mainly an issue at 4k, but I haven't had a chance to test it. There is also an issue, in that the turret controls don't take into account the mouse sensitivity setting whatsoever, it just has a hardcoded value where that should be... And I did fix that, and it worked, but it also changed the feel of the controls in a way that honestly I struggle to describe. Every description I've come up with sounds like a good thing. It was too... snappy, like you could control it too well to feel realistic. It felt bad to me. I can absolutely release the mouse sensitivity version, if this doesn't fix the issue for you, or if you just want it. lol But I would ask that you try the current version first, it would really help me from a testing standpoint. Yeah, this has been an issue for a LONG time. As far as I know, since around Windows 7, maybe earlier. Maybe the whole time the game has been on PC, I'm not sure I ever remember controlling the turret properly. Not since the xbox version. lol It's so nice being able to just play it. lol
    1 point
  3. Hello! Does your patch fix the issue I reported quite some time ago here? Cheers!
    1 point
  4. The only mod that I installed that modifies pcdead2.dlg was the Extended Enclave mod. I am using 1.8.6 RCM. I have two pcdead2.dlgs here. The "original" is the the backup made from this mod's TSLPatcher. The second, the "old" is the one that this mod's patcher made. The third is the modified one I made to fix this issue.original pcdead2.dlgold pcdead2.dlgpcdead2.dlg Edit: I just tried installing it again a separate install. TSLRCM 1.8.6. + M4-78 1.5 Then Extended Enclave 2.52 (standalone then M4-78 as per installation instructions). Then this mod. Reproduces this problem.
    1 point
  5. The latest version includes some files which were left out of the installation instructions for the Korriban add-on. If you already have the mod installed, you can apply the same fix by copying the following files manually from the tslpatchdata folder to your game's override folder: g_a_clothes38.uti ia_cloths_038.tga N_SithComF38.tga N_SithComM38.tga
    1 point
  6. Unfortunately he isn't comfortable with it in unoffical projects
    1 point
  7. This mod is so cool! This would be very useful for squeezing more party interactions the next time I do a playthrough for KOTOR. Good job WildKarrde!
    1 point
  8. This mod is for the first KotOR game, so you're not supposed to install this mod in KotOR 2 anyway. Not to mention, the Steam version of KotOR 2 already supports widescreen by default, so a high resolution menu mod is unnecessary for KotOR 2.
    1 point
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