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Showing content with the highest reputation on 09/08/2026 in all areas

  1. Version 1.0.0

    6 downloads

    HQ Terentatek Replacement — KOTOR I Version 1.0.0 by ShaolinGhost Bring a new look and movement set to KOTOR I’s Terentateks. This replacement pairs a custom creature model and 4K textures with converted Star Wars: The Old Republic animations, including claw-slashing attacks, idle and movement cycles, damage reactions, death and roar motions. The replacement covers every creature using the original Terentatek appearance throughout the base game, including Kashyyyk, Korriban and scripted transformations. Existing encounter scripts, quests, statistics, loot and native soundset assignments are preserved. Campaign roars occur when the original game scripts or animation system request them. Requirements KOTOR I for PC. No additional mods, runtime DLLs, custom launcher or executable patches are required. TSLPatcher is included for Windows installation. The 4096 × 4096 textures require additional graphics memory. Installation Close the game and extract the entire ZIP into its own folder outside the game directory. Run TSLPatcher.exe, select Install Mod, and choose the KOTOR I folder containing swkotor.exe. Do not select Override. Wait for installation to finish and check the log for errors. Keep the installer and its backup folder. The installer merges the Terentatek appearance settings into an existing appearance.2da and preserves unrelated changes. Do not manually copy the supplied appearance.2da into Override. A new game is not required for this appearance replacement; restart the game after installing. Compatibility Install after other appearance-table mods. Mods that replace the same Terentatek appearance or the same model and texture resources conflict. Creatures assigned a separate appearance by another mod are outside this replacement’s scope. K1R compatibility has not been tested; the required compatibility field is therefore marked No. This release contains no test maps, test creatures, saves or plot scripts. The gallery includes four Blender model renders showing the front, profile, claw attack and roar, plus one in-game screenshot from the development test area. Render lighting differs from in-game lighting. Uninstallation Restore the files from this installation’s backup folder. Remove files created by the installer only when no previous version was backed up. See README.txt for the complete file list and appearance.2da instructions. Uninstall in reverse installation order to avoid discarding later mods’ table changes. Credits ShaolinGhost — custom creature model, textures and mod release. BioWare / Electronic Arts — SWTOR skeleton and animation source assets, converted for KOTOR I. BioWare / LucasArts — KOTOR I and its creature sounds. stoffe and Fair Strides — TSLPatcher. MDLOps contributors, the Blender project and the KOTOR modding community. Permissions Please contact ShaolinGhost on Deadly Stream before redistributing or using the custom model and textures in another release. Rights to original game assets remain with their respective owners. This is a free, unofficial modification and is not made, distributed or supported by BioWare, Electronic Arts, LucasArts, Lucasfilm or Disney.
    2 points
  2. I probably will whenever I play Kotor 1 next. If there's demand, I could maybe be convinced to do it sooner. It wouldn't be too hard.
    1 point
  3. Aah cheers! I would absolutely love to play this mod in K1 (regrettably, I've been a "Twi'lek girl" since I was a wee one, and they are my favourite alien species in Star Wars), so if/when you are able, I will be extremely happy/very appreciative! With all the gorgeous mods coming out recently, it'd be a treat to be able to go through K1 as one of your Twi'lek creations!
    0 points
  4. New KPM release, we're at 0.7.0 now! https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.7.0 Highlights: - A ton of behind the scenes changes to help support future patch developments - Vastly improved support for MacOS (Special thanks to FTD and Synchro for pushing on this front). Including a native mac app, and a few mac compatible patches - Various Bug Fixes - Some script extender updates and fixes - Early MVP of the Mod Options patch included. - Better support for unknown EXEs (such as those that have already been patched via a different process) More coming soon, including a UI rework, a proper release of the mod options patch, more Mac OS support, and streamlining of more of the core functionality!
    0 points
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