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Sith Holocron

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Everything posted by Sith Holocron

  1. When @Quanonstopped being an active contributor to the community, he bundled up all of his unfinished projects in an archive and posted a link to it which he called "Quanon's Big Sellout." It has been a boon to a few projects to this day. If you are leaving, I suggest you do something along the same lines. Just make an archive somewhere, include any possible credit requirements you might have, and let those projects continue on in the world in some way. No need to let your work go to waste. If you're leaving, do it with your head held high.
  2. My mod doesn't affect the menu. It's just the texture you see of the Galaxy Map when you're walking around the Ebon Hawk cockpit.
  3. Would these be of possible use?
  4. I probably should have updated this thread to let you all know the newest portion of this project has been released.
  5. Since the mod description doesn't mention an author of the "Janice Nall "Legends" and the Incomplete Droids 1.1.1" mod, some might not know where to find the pre-requisite mod. (Yes, I know there's a tag but who really checks those?) It's by ebmar and here's a link to it.
  6. View File Replacement Loading Screens for KotOR2: Original Pack (using Kexikus’ Skyboxes) AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 FEB 2026 GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1] Description: By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package. Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me. List of the areas covered in this mod: Code Area ------------------------------------------------------------ 231TEL Telos IV - Restoration Zone 233TEL Telos IV - Czerka Site 261TEL Telos IV - Polar Plateau 301NAR Nar Shaddaa - Refugee Landing Pad 301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) * 302NAR Nar Shaddaa - Refugee Quad 303NAR Nar Shaddaa - Docks 401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 410DXN Dxun - Jungle Tomb 401DXN Dxun - Jungle Landing 501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame 511OND Onderon - Iziz Merchant Quarter Invasion 512OND Onderon - Iziz Western Square 601DAN Dantooine - Khoonda Plains 605DAN Dantooine - Enclave Courtyard 650DAN Dantooine - Rebuilt Jedi Enclave 701KOR Korriban - Valley of the Dark Lords Installation: First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3 Then drop the TGA files found in this mod’s folder into your Override folder. * The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture. Uninstall: If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years. Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all. Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception. And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…) Submitter Sith Holocron Submitted 02/27/2026 Category Skins TSLRCM Compatible Yes  
  7. Version 1.0.0

    25 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 FEB 2026 GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1] Description: By (popular?) demand, I have provided updates to my Loading Screen mods to use Kexikus’ HQ skyboxes as a separate download. This only covers areas that are both an exterior location in the game AND have a view of the skyboxes in question. This limits the scope of the mod but it does make it small enough to be bundled up in one convenient package. Besides the inclusion of the Kexikus’ skyboxes in the loading screens, most of the textures included in the game were upscaled by me. List of the areas covered in this mod: Code Area ------------------------------------------------------------ 231TEL Telos IV - Restoration Zone 233TEL Telos IV - Czerka Site 261TEL Telos IV - Polar Plateau 301NAR Nar Shaddaa - Refugee Landing Pad 301NARa Nar Shaddaa - Refugee Landing Pad (Alternate) * 302NAR Nar Shaddaa - Refugee Quad 303NAR Nar Shaddaa - Docks 401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 410DXN Dxun - Jungle Tomb 401DXN Dxun - Jungle Landing 501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame 511OND Onderon - Iziz Merchant Quarter Invasion 512OND Onderon - Iziz Western Square 601DAN Dantooine - Khoonda Plains 605DAN Dantooine - Enclave Courtyard 650DAN Dantooine - Rebuilt Jedi Enclave 701KOR Korriban - Valley of the Dark Lords Installation: First install parts 1, 2 and 3 of my Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) following their instructions. See the individual download pages for those instructions. Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 2 Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 3 Then drop the TGA files found in this mod’s folder into your Override folder. * The loading screen “load_301NARa.tga” is an alternate version of “load_301NARa.tga”. If you wish to use the alternate version, delete the “a” from the alternate and put that texture into the Override rather than the original texture. Uninstall: If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which you’ll need to remove from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: Thanks to Kexikus for creating his HQ Skyboxes which have enabled folks to hound me to include them in my loading screens for literal years. Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all. Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise during the original mod’s conception. And thanks to YOU for giving this monstrosity a whirl! Won’t you leave feedback on the download page? (I would like to see what I’ve done right, you see…)
  8. An amusing thing to note is the necessity of upscaling some of the textures I linked to in the very first post of this thread. However, I didn't realize how large some of Vurt's texture were before starting that.
  9. Hello folks. It's been a long time since I've posted in this WIP thread as I had released all I was planning to do on it years ago. If you saw the two posts before this one, you saw mention of me possibly redoing some of the loading screens for exterior areas of TSL using Kexikus' skyboxes. Now - in 2026 - I'm finally getting around to doing that. Here's a few WIP samples of areas I've done so far. (See attached.) The new loading screens will be released separately. If you liked the original loading screens that I released, they aren't going away. This will give you some choices. (Those that use the KOTOR Discord Mod Builds would probably want the new ones as the HQ Skyboxes are in the Mod Builds.) The screenshots I use to make the loadfing screens will be utilizing 4K upscales to the textures so everything should be sharp to go along with those Kexikus skyboxes. I will say that it is very unlikely that I'll be redoing the loading screens as covered for my Loading Screens Add-On Pack (which covered other mods like the Jedi Temple and M4-78 EP). With of list of warp codes, jumping around probably wouldn't be a hassle but installing the mods themselves would be. Add to that, that I really don't think that there's a great demand for Loading Screens to supplement mods that have never been very popular to begin with.
  10. I've come to comment to point out a possible issue with one of your MDL files - specifically "104perg.MDL" It references a non existent texture named "PER_Wn02" and due to that, it makes the windows on the bridge that extends from the station to the Harbinger to have yellow windows. Luckily, there's a simple fix for this. Use the TGA and TXI found at this link which will then allow the missing texture to be found. Luckily, no one should have any "PER_Wn02" file to conflict with this as it was present in the original game. (There won't be any TPC / TGA issues in this case.) And I have upscaled the texture already so no one needs to worry about that either.
  11. While you get an answer on the severed arm polys, I was wondering how close you are to releasing your swoops?
  12. I just shrunk the blips while keeping the same texture size and I think I've got it fixed now. Thanks to DP for suggestions. This thread can be locked now as I'm satisfied with what I've got.
  13. I'm just brainstorming here. But if my idea is wildly off base, I'm sure everyone else will chime in.
  14. What do you think about possibly making the swoop controls look a little closer to what's seen when you're actually swoop racing? We can see a little bit of it here . . .
  15. On that big display on the Administration Level that Atton stands in front of, there appears to be an issue. When I once made a request for a better less blurry "blip" texture on that display - one I wound up making myself - it was noticed there may be a problem with the floating planes that this texture is mapped to. Parts of the circle "blip" are getting cut off due to the issue as can be seen here. (See attached picture.) As PapaZinos has a mod (Ultimate Peragus Models Repair) that fixes these kinds of issues, I figured this was something that could be added to the list repairs that need work. I first asked him about this way back in April 2024. He recently finally PM’d me basically saying that I should wait for an update on that request. Therefore, I kick now the can to those that are reading this in the present day. I will note that in my original request, I did provide a little more information on something observed about the issue. @DarthParametric noted at the time "As a separate thing, you could alter the sequence order for [each of the blip's] individual planes by offsetting the V position (i.e. moving it up or down vertically so the animation starts on a different row. Not sure if that's desirable or not, but it looked a little off to me with them all being in sync"
  16. It's very nice. Thinking of using the model to redo the data pad icons as well?
  17. Looking forward to "part 2" whenever that will happen.
  18. All of these textures you've been doing for KotOR1 have been wonderful. But I'm seeing a need that you haven't seemed willing to tackle: textures for KotOR2: The Sith Lords. Granted, there's a lot of overlap between many KotOR1 and TSL textures but I'd love to see you start on TSL specific textures. Whether it's for the new locations available there, the different heads for the PC characters, or the NPC team members, I am curious what you could come up for those textures. If anyone else agrees, drop a comment?
  19. Upscales approved and now available on Deadly Stream: https://deadlystream.com/topic/12120-skinrevenge-of-revan-upscales/
  20. View File Revenge of Revan Upscales Revenge of Revan Upscales Created by: Sith Holocron Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod) Version 1.0 Uploaded: 08 JAN 2026 Description: The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.) Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod. New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x. As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes. What’s not included and why: I have not upscaled the following categories of textures included with ROR: ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway. Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this. Portraits and Character skins: Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing. If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that. Installation: Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases. Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord. Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step. Credits: All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me. Thanks to N-DReW25 for the screenshots of the upscale package in action. Thanks to Fair Strides for texture feedback and moral support. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use. Submitter Sith Holocron Submitted 02/08/2026 Category Skins TSLRCM Compatible No  
  21. Version 1.0.0

    18 downloads

    Revenge of Revan Upscales Created by: Sith Holocron Game: Knights of the Old Republic 2 (using Loagn23’s “Revenge of Revan” mod) Version 1.0 Uploaded: 08 JAN 2026 Description: The Revenge of Revan Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod. For sake of my sanity, I’ll be abbreviating “Revenge of Revan” to ROR from here on. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. ROR uses textures from both KotOR1 and TSL. As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the ROR conventions. (See credits section for the other mods that were sourced.) Some of the ROR textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in ROR are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod. New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x. As ROR is extensive and I didn’t have access to a beta team for this – screenshots excluded – so please report any textures that I may missed an alpha layer for. Feel free to post pictures of areas over in the Release thread but before you do so, please confirm that it’s for a texture that my mod actually includes. What’s not included and why: I have not upscaled the following categories of textures included with ROR: ROR’s Custom Skyboxes: Many of these are already near my self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I skipped doing skyboxes as they are huge as they are and some of them were made by Kexikus so I didn't want to get involved messing with other people's work. Kexikus’ skyboxes are excellent as they are anyway. Many inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these types of mods would a better choice than me for this. Portraits and Character skins: Characters and aliens (and their outfits), creature, droid textures for ROR were originally handled by Redrob41. As Redrob41 has been working on his own upscale and model fixes package for those categories for both K1 and TSL, he will presumably be handling those for ROR at some point. However, if any upscales/updates for ROR are done by him will likely not be released at any time soon so please don’t harass him about release dates – especially he hasn’t made any confirmation that he is working on such a thing. If you are interested in what this mod doesn’t cover, you can always request other folks to work on it/them in the Mod Requests section on Deadly Stream. I wish you the best of luck with that. Installation: Make sure Revenge of Revan is correctly installed first. This may seem obvious but let’s cover all bases. Optional Step: If you’re going to use a different package to cover the rest of the textures for TSL that ROR doesn’t include, install that before installing my textures. You’ll want to use TGA versions of these other mods in this particular case. At this time, I have no particular preference for any of the packages but I’m sure you can find files for these on Deadly Stream. Additionally, discussion on this subject can be found (or started anew) on the KOTOR Discord. Now, please drop all of the upscaled TGA and TXI files and the one TPC file included in this mod into your Override folder. There shouldn’t be any overlap between files but if there are, allow my versions to overwrite what’s there. This is why I wanted you to use TGA versions rather than TPC versions in the optional step. Credits: All upscaling done by Topaz Gigapixel. Manual adjustments afterwards done by me. Thanks to N-DReW25 for the screenshots of the upscale package in action. Thanks to Fair Strides for texture feedback and moral support. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use.
  22. Did you attempt to reformat the lines in SithCodec first?
  23. How was that problem solved for ROR?
  24. Have you considered asking on the Kotor Discord where you'll likely get a response in a timely manner from the folks that made the build?
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