Kaidon Jorn

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Kaidon Jorn last won the day on October 14

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About Kaidon Jorn

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    Jedi Knight

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    Male
  • Location
    My posh Coruscant penthouse

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  1. Mmmmm no. I would use kotor tool or kgff to manually switch the model numbers in the .UTI files. so all the hikari sabers have 100-109 as their model numbers. then change the quest sabers to have the hikari numbers 120-129 then there's the crystals...if need be. Oh...then find the textures for both and rename them the opposites of each other.
  2. So whats a good 3d modeling program these days?

    1. CarthOnasty

      CarthOnasty

      Free: Blender
      Paid: Maya

      (in my opinion)

    2. Kaidon Jorn

      Kaidon Jorn

      Just got Blender.

      Oh hell, I'm gunna make some laaightsaaabuuurs!

      lol

  3. would anyone happen to have a saved game at 231TEL after bao-dur has joined?

    1. LoneWanderer

      LoneWanderer

      This pack from Downloads section have it. It is for TSLRCM 1.8.3 + old version of M4-78, though.

    2. Kaidon Jorn

      Kaidon Jorn

      That won't matter, as long as I can get through the conversation

  4. 2nd attempt with Steam TSL and TSLRCM but again it crashes when Bao-Dur is introduced.

    231TEL.mod

    231sntry.dlg

    Don't get it...shouldn't be any conflicting files. 

    I renamed 231TEL.mod to 185_231TEl.mod to try to skip over it but it still crashes during that dialog.

    bleh

    1. Show previous comments  4 more
    2. Kaidon Jorn

      Kaidon Jorn

      Ok..so I kept a save game leaving Citadel Station and put that into a fresh install of the 4 disc version, got past that part that kept crashing, then resaved...

      Now I'm planning to reinstall Steam version with the TSLRCM from DS (here) then SLM and whatever texture mods I might want.

      Hope this works...I AM determined to make it work for STEAM version since the native 1920x1080 is so nice.

      infernal.jpg

    3. Sith Holocron

      Sith Holocron

      Your best bet is to follow the K2 Mod Builds as seen on the KOTOR subreddit.  If you have additional questions, make a thread so folks can steer you in the right direction.

    4. Kaidon Jorn

      Kaidon Jorn

      Aw forget it. Not going through all that again.

      I can't make SLM work for Steam TSLRCM, it just won't work.

      So the question is what can I fix or do for SLM on the 4disc version that would be worth the trouble? 

      I don't know...

       

      Suffice to say, SLM is NOT compatible with the Steam version of the game.

      SLM requires the 4 disc version and the stand alone TSLRCM mod from here because that's what I built it on.

      Sorry, I tried.

  5. the correct path should look like C:Program files(x86)/Steam/Steamapps/workshop/content/208580/485537937 It does not go in override. Just the main workshop folder. if I'm right about the Steam workshop naming conventions, tslrcm has that number for the folder.
  6. I don't understand. 

    I recomplied a .mod but now I can't find it. Save path for Kotor Tool is desktop but nothing is there. Search of my hard drive finds nothing. What am I doing wrong?

    1. Show previous comments  3 more
    2. DarthTyren

      DarthTyren

      Are you running KotOR Tool as admin? The folder you're saving the .mod in isn't set to Read-Only?

    3. Kaidon Jorn

      Kaidon Jorn

      i think so yes, and I'm not sure.

      I will look.

    4. Kaidon Jorn

      Kaidon Jorn

      Ok.

      I was able to compile a .mod which went into KT's global templates folder.

      Aaaand I figured out that to install and play SLM properly I believe I'm going to have to make two seperate patchers...

      One for TSLRCM's workshop folder (modules, 2da's, dialogs) and one for base games override (textures, models, utc's and uti's)

      Package them together to be run seprately back to back. 

      YAY.

  7. You could just build yourself an Hikari if you want. But if not.. tag and template= quest_sbr_100-109 quest_dbl_100-109 which point to models 100-109 single and double bladed.
  8. Yo ho ho.

    Can I get someone to remind me where I'm supposed to put DeNCS? Need to decompile a couple scripts and I can't remember how I got it working before. 

    1. DarthParametric

      DarthParametric

      You can put it anywhere. It needs the game-specific nwscript.nss and requires Java. That's it.

  9. Obvious after thought for this is yes, you have to have this mod installed BEFORE you go anywhere near Nar Shaddaa or the boxes wont be there.
  10. So....HEYYYY! 

    I'm back...sort of.

    So I recently broke down and bought TSL on STEAM with TSLRCM 1.8.5 and have been trying to play through that without breaking it...

    No luck.

    I keep crashing at 231TEL.mod right after Atton's dialog in the shuttle and the little movie clips of the shuttle getting shot down.

    First instinct was to blame it on Bao-Dur. But I dont think that's it. 

    Has there been any issues reported with this .mod file or Bao-Dur crashing the game when he shows up?

    Starting to drive me batty as I DO happen to be working on an update of TSSM, trying to get that mod working with Steam's version. Been a learning process for sure...

    Also, the big question...should I just be installing my saber mods into TSLRCM's workshop directory straight away?!? 

    When I go to start working on SLM's compatibility with TSLRCM that might be helpful info.

    Anyway..I might be back for awhile to try to get my old saber mods running for Steam.

    1. Show previous comments  16 more
    2. Kexikus

      Kexikus

      The Steam version is fine, just don't use the Workshop for anything more than texture mods or if you're only using TSLRCM(+m4-78EP). If you want to use any other mods as well, then either install them into the TSLRCM workshop folder or just skip the workshop entirely and get TSLRCM from here as well.

      As for the Steam version itself: It does work fine most of the time and comes with handy upgrades like native widescreen support. However, it also introduces new bugs like broken shaders or broken fog. For some of those fixes are floating around, for others they don't.

      So I ended up using the legacyPC version on Steam which is identical to the CD version, but that's up to you.

    3. DarthTyren

      DarthTyren

      I also had problems with the Steam version at 231TEL - the game would constantly crash. It stopped doing that after I reverted back to legacypc. Now, I just put up with the fact that I will never be able to play the game in perfect widescreen.

    4. Kaidon Jorn

      Kaidon Jorn

      Huh.

      That sucks.

      I want that 1920x1080 stuff.

      LegacyPC you say?

      I shall investigate.

  11. Ok. Officially - anyone can do whatever they want with my mods - any of them, from here on Deadlystream or anywhere else. That now officially includes SotOR as well. (SH, I think I originally told you to remove it because I intended to fix and change it, then reupload it, but never got around to it.) More importantly, I think though, is that anyone can do whatever they need to do with my mods. Which would have more to do with scripting since there might be a compatibility issue or even a simple mistake on my part. Now that I think back on it, I never really got the original saber quest in KotOR scripted correctly (not for a lack of trying), or maybe I did. I really don't remember now. So if someone had the will and the knowledge to fix that and reupload that'd be cool too. Also, would anyone be interested in the original source code for many of my mods? I got a big folder with your name on it. Alright, I'm off to play TOR,...toodles. -KJ