Kaidon Jorn

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Kaidon Jorn last won the day on March 27 2013

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About Kaidon Jorn

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    Jedi Knight

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    My posh Coruscant penthouse

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  1. Ok. Officially - anyone can do whatever they want with my mods - any of them, from here on Deadlystream or anywhere else. That now officially includes SotOR as well. (SH, I think I originally told you to remove it because I intended to fix and change it, then reupload it, but never got around to it.) More importantly, I think though, is that anyone can do whatever they need to do with my mods. Which would have more to do with scripting since there might be a compatibility issue or even a simple mistake on my part. Now that I think back on it, I never really got the original saber quest in KotOR scripted correctly (not for a lack of trying), or maybe I did. I really don't remember now. So if someone had the will and the knowledge to fix that and reupload that'd be cool too. Also, would anyone be interested in the original source code for many of my mods? I got a big folder with your name on it. Alright, I'm off to play TOR,...toodles. -KJ
  2. File Name: SWTOR Series Saber Mod v.2 File Submitter: Kaidon Jorn File Submitted: 10 May 2018 File Category: Mods TSLRCM Compatible: Yes Authors: Qui-Don Jorn & Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman. -Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and SOMEONE will fix it. DISCLAIMER: I put this back up here by request from YouTube. From 2015----------> Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may re-release it where ever/however you like. I do however, expect to be credited as the original author in the readme. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  3. Version 2.0

    524 downloads

    Authors: Qui-Don Jorn & Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman. -Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and SOMEONE will fix it. DISCLAIMER: I put this back up here by request from YouTube. From 2015----------> Permissions: This mod and all my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may re-release it where ever/however you like. I do however, expect to be credited as the original author in the readme. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  4. Im a bit confused, you said you could use the schematics or no? If you made your personal lightsaber with Bao-Dur then you should be able to click on the schematic to learn it, then go to the workbench and that lightsaber would then show up as buildable as long as you have a color crystal with you. If you dont have a force power called 'learn schematic" then you wont be able to build the sabers. That other mod you had may have messed things up for good. Honestly its been so long since I even messed around with any of that that i cant remember what is what. I dont mod anymore and dont play kotor anymore..
  5. No level requirement, all that is required is that you complete the lightsaber quest through Bao-Dur. Once that is completed, any schematics that you already had in your inventory will be learnable by clicking on them. You should have gotten a pop-up message after the Bao-Dur conversation telling you you had recieved the ability "Learn Schematic". If you got that, it would be listed in your force power ability screen.
  6. All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol.

    1. Sith Holocron
    2. Hassat Hunter

      Hassat Hunter

      Why aren't you sticking around?

  7. Yeah it might. Therefore, I am relinquishing control of my mod to the general public. I will make changes in the notes to that effect. I really no longer have the desire to work on or support these mods anymore. Really should have forseen this a long time ago and just never released it, but ya know,..things change - life changes and we end up in completely different places then we were just a short while ago. Therefore anyone who wants to take control of this mod can do whatever they want/need to it and rerelease it without my consent or permission. If y'all want to keep it going so be it. If you don't - oh well.
  8. Sounds like you didnt install the mod into the correct folder. Needs to go in the TSLRCM Workshop folder
  9. did you install the mod into the correct folder? There was a guy that fixed it by editing the swkotor.ini file but I cant seem to find that post again now
  10. I do not have it anymore, and as to where to download I have no idea. I did actually try to find it and re download it some months ago but no luck.