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JDub96 last won the day on July 25 2021

JDub96 had the most liked content!

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53 Jedi Knight

About JDub96

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  • Birthday 01/18/1996

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  1. What is that underwear the Exile has?
  2. JDub96

    KotOR1 - Improved AI

    Does this make the companions use their blaster feats?
  3. Every species has outliers and we have seen corrupt Ithorians in other media. Janos just happens to be one of them. My question is: does this mod give Fodo Medoo (the Rodian on Kashyyyk) a uniform? Seeing as he has dialog that specifically states that he doesn't get to wear one because he's just a contractor.
  4. Awesome work! I was half-expecting you to port the soundset from Jedi Outcast for the bowcaster but all in all this is leagues above vanilla. Keep up the good work JC!
  5. In my defense... I was half-asleep when I read this mod over.
  6. I would but I have no way to decompile the scripts. My decompiler stopped working out of nowhere. I get "Error: Couldn't initialize the NwnStdLoader." Otherwise, I'd try to make the edits myself.
  7. Ah. So, I'm assuming there is no viable method for removing this particular restoration? I'm having an issue where I'm having clothes equipped instead of my Jedi robes.
  8. Does anyone know which script causes clothes to be automatically equipped in the Sand People Enclave? I know it was introduced by K1CP, I just don't know which one it is.
  9. It is. I'm looking for the script that dictates the weapons/implants/belts that spawn in the footlocker in the player's quarters.
  10. Could I get a decompile, please? k_pend_chest02.ncs
  11. SLM, as it functions in TSL, isn't possible in K1. There are certain scripts and functions that are only present in TSL's engine that the mod requires. Duplicating SLM for K1 simply isn't within the realm of possibility.
  12. So... I have 1 mod that affects the module with the final showdown involving Bastila. I have romanced her but no matter what dialogue I pick, I can't redeem her. She always attacks me at the end. Is anyone else having this problem?
  13. So, I have compared the details of the spells.2da for both games and am wondering if it would be possible to port or simply replicate the exact effects of the droid shock arm from TSL and put it in K1. If it is possible, is it as simple as creating a new list in the spells.2da and assigning a droid weapon to that spell? Or are there other details I have to consider?