JDub96

Members
  • Content Count

    225
  • Joined

  • Last visited

  • Days Won

    1

JDub96 last won the day on July 25

JDub96 had the most liked content!

Community Reputation

41 Jedi Knight

About JDub96

  • Rank
    Jedi Knight
  • Birthday 01/18/1996

Profile Information

  • Gender
    Male
  • Location
    : Manaan
  • Interests
    Gaming, sleeping, and scuba diving.

Recent Profile Visitors

3,605 profile views
  1. Looks like the Star Wars: Knights of the Old Republic remake is going to be a PS5 exclusive.

  2. I'm assuming there's no way to install this over a previous version of SLM? I have to use a fresh install of the game?
  3. I had the same issue. Uninstalling Peragus Tweak fixed it.
  4. JDub96

    Blasters Reloaded

    There's a K1 version?
  5. It's important because I'm also going to be making my own version of Malkior's Blasters Reloaded that's going to involve removing the blaster feats from enemies and NPCs as well. I just don't want to break anything since the prop weapon Tobin had seemed to be part of making that cutscene work.
  6. Really? I wouldn't have guessed that. I would have assumed that the prop weapons didn't actually work as proper damaging weapons.
  7. So... I'm toying with the idea of going through the modules of the games and editing the NPCs and enemies to have more consistent equipment. This was born of Col. Tobin switching from his Onderonian military uniform to Bronzium light armor. When I messed around with the Tobin files, I tried switching his heavy repeater to a heavy blaster pistol but that seemed to break the cutscene in the palace. Regardless, I wasn't sure if prop weapons are commonly used by enemies or just by NPCs we never fight.
  8. JDub96

    PartySwap

    How does this handle the Handmaiden/Visas conflict and Atton/Disciple conflict? Do those remain exclusive on the PC's sex or do they both trigger regardless?
  9. My point was that I killed everyone, but this guard was hidden behind a part of the entrance so he never entered the fray. I'm just advising he perform a second sweep of the entrance.
  10. You might want to double-check the front door to the refugee sector. I had the issue as well and found it was because the Gammorean guard at the door was hiding near the transition point.
  11. Hm. I couldn't tell you what's causing the health bug.
  12. As I play through TSL using the TSLRCM mod, I have found that T3-M4, G0-T0, and HK-47 do not use the special droid weapons I have given them regardless of the combat role I assign them. Would it be possible to remake or port the Droid Support role from K1 for TSL?
  13. I'm by no means an expert... but if you want some help with .utc/.uti editing I'm down to help.
  14. So... following a full light-side playthrough, I have found a couple issues induced from this mod. 1. Taris: After giving Christya the 20 credits in the Upper City cantina, the noble in Davik's estate does not spawn deceased. 2. Yavin Station: I cannot access the dialogue with Suvam Tan to deal with the gizka on the station. 3. Manaan: Jolan Aphett's dialogue recycles completely every time I exit the conversation so he has to keep introducing himself before I can play him at Pazaak. 4. Manaan: Upon encountering Elora the dialogue of Jolee being shocked to see her again is skipped as she just begs me to get Sunry free.