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Found 12 results

  1. Version 1.0

    4,238 downloads

    I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him.
  2. View File KOTOR 1 Community Patch ======================================================== KOTOR 1 Community Patch ======================================================== Maintainer: A Future Pilot Contact: afuturepilotis@gmail.com or PM at deadlystream.com Original Release Date: 04/17/2018 Note: To be compatible with K1R, you must install this AFTER you install K1R. Please report any bugs you encounter. Hotfixes (If you encounter these bugs from earlier versions of the K1CP, follow these instructions): Unable to leave the Kashyyyk Shadowlands or Rulan doesn't spawn - copy k_pkas24aa_enter.ncs from the tslpatchdata folder of the latest version to your Override folder. One of the Mercenaries on Manaan's dialog freezes - copy man26_irimerc.dlg from the tslpatchdata folder of the latest version to your Override folder. Bastila isn't redeemable on the Star Forge - delete sta_m45ac.mod from the Modules folder, then run the latest version of the K1CP installer again (This assumes no other mods have edited sta_m45ac.mod). You will have to load a save from before you entered this level of the Star Forge. 1. Description: ---------- This mod is a compilation of various bugfix mods (as well as a few original fixes) put together with the intention of fixing all the known bugs with the last official patch of KOTOR 1. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch. 2. Install: ---------- To install, run Install.exe and select Part 1. Once it finishes re-run Install.exe and select Part 2. Unless a mod specifically says otherwise, install this after everything else 3. List of included mods and fixes (alphabetical by author): ---------- A Future Pilot: Respawn tach gland in chest on Kashyyk if player has received quest from Griff Juhani wouldn't spawn in the post-Leviathan scene (Fix found by Kexikus, implemented by AFP) Griff sometimes wouldn't spawn in the Sand People Enclave Infected Republic Soldier on Taris wears a combat suit (Reported by Mr Ardvark) Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark) Belaya attacks with her fists (Reported by Mr Ardvark) Removed Dark Jedi Corpse from Hrakert Rift Station, and moved his inventory to a chest in the Sith Embassy (Reported by Mr Ardvark) Shaardan attacks with a sword (Reported by Mr Ardvark) Czerka Employees on Korriban wear Sith gear (Reported by Mr Ardvark) Mission has no clothes on when talking with Griff in the spaceport without her in your party One of the boxes in the Rakatan Temple is inaccessible Gana Levin's appearance changes and her text dialog doesn't appear It's possible to get infinite LS points in a conversation loop with Worronzor Various Sith Trooper appearances are incorrect (some Sith are set to be troopers when they should be officers, or vice-versa) Calo Nord has different stats/items on different planets Several droids have the wrong sound set in Davik's Estate Yuthura doesn't equip both her lightsabers when attacking blennus: The XP reward for delivering the box to Motta the Hutt was incorrect: The Comprehensive KOTOR Bug Fix Collection Tanis' dialogue on Tatooine was bugged when playing as a female: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt script would sometimes not allow you to receive it: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt was never removed from your inventory: The Comprehensive KOTOR Bug Fix Collection Elora confesses to Sunry's infedelity automatically if you have Jolee or Bastila in your party: The Comprehensive KOTOR Bug Fix Collection If you force persuaded Ignus, he wouldn't testify on your behalf: The Comprehensive KOTOR Bug Fix Collection The Iridorian's dialog script would stop you in the middle of the dialog choice: The Comprehensive KOTOR Bug Fix Collection The security camera dialog on Manaan was extremely annoying: The Comprehensive KOTOR Bug Fix Collection Once Xor appeared, no other messengers could appear: The Comprehensive KOTOR Bug Fix Collection If the prisoner in the Sith Academy was interrogated multiple times rapidly, the animation would loop for a long time: The Comprehensive KOTOR Bug Fix Collection Sith Apprenteces has their soundsets mismatched: The Comprehensive KOTOR Bug Fix Collection Sometimes the wrong dialog would play during the Leviathan torture scene: The Comprehensive KOTOR Bug Fix Collection On board the Yavin Station, when the Trandoshans appear for the first time, some of the dialog options sometimes causes you to be kicked out of the dialog: The Comprehensive KOTOR Bug Fix Collection danil-ch: Some DS responses were unavailable in k_hcar_dialog.dlg: KOTOR Bug Fix Attempt 1.1 Calo Nord’s soundset was broken: KOTOR Bug Fix Attempt 1.1 Some of Bastila's lines regarding her father's holocron were unavailable: KOTOR Bug Fix Attempt 1.1 Some camera angles were wrong during the Leviathan interrogation: KOTOR Bug Fix Attempt 1.1 Bastilla turned off her lightsaber after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Bastila and Carth were positioned wrong after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Malak's grunt sound didn't play in the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 The pause animation on the Star Forge when confronting Bastila had the wrong participant: KOTOR Bug Fix Attempt 1.1 On the Star Forge, the wrong speaker said the "You are wasting your time..." line: KOTOR Bug Fix Attempt 1.1 Several camera angles on the Star Forge were inconsistent: KOTOR Bug Fix Attempt 1.1 One of Juhani's lines was inaccessible: KOTOR Bug Fix Attempt 1.1 darthbdaman: Mandalorian armor has several issues: Mandalorian Armor Fixes DarthParametric: Your party can be seen in the background of the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 Two Sith are standing too close in the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 jc2: The door on the Star Forge that closes the PC in with the droids was bashable: Star Forge Door Fix 1.50 JCarter426: Various Korriban fixes: JC's Korriban: Back in Black for K1 Kainzorus Prime: Focus and proficiency feat icons are switched: [KotOR] Fixed Proficiency/Focus Feat Icons 1.0 Kexikus: Several quests aren't properly ended if you are banned from Manaan: Proper Manaan Quest Endings 1.0 If doing Juhani’s dialog in the wrong order, it was possible to block any further progress The second Xor encounter was impossible to start if you first meet him and his goons without Juhani in the party The second Xor encounter is unavailable on Tatooine LiliArch: Canderous's personal quest is bugged Leilukin: Xor is non-human, while he was human in the XBox version: Human Xor Restoration 1.0 Markus Ramikin: If you've talked with Bastila after kissing her, some dialog isn't available on the Rakatan Temple: Bastila Romance Scriptfix 1.0 On the Star Forge if you haven't talked to Bastila after kissing her, some dialog isn't available: Bastila Romance Scriptfix 1.0 On the Star Forge, if you have denied the romance, the game acts as if you haven't: Bastila Romance Scriptfix 1.0 N-DReW25: Sapith crystal uses wrong icon: Sapith Fix 1.0 First lightsaber crystal uses wrong icon: First Lightsaber Crystal Fix 1.0 Red lightsaber crystal uses wrong icon: Red Lightsaber Crystal Fix 1.0 Vrook and Zhar wear the wrong color robes: Vrook and Zhar Fix 1.0 Two Sith archaeologists are female instead of male: Male Sith Archaeologist Restoration 1.0 Kandon Ark doesn't wear his military suit: Kandon Ark Fix 1.0 Queedle is the wrong race considering several different pieces of dialog: Queedle Fix 1.0 ndix UR: The Ebon Hawk has several holes in its' models: Ebon Hawk K1 Fixes 2.0 R2-X2: Energy shields don't block electricity: Energy Shield Damage Fix Red Hessian: Desert wraids and shyraks use wrong texture: Desert Wraid & Shyrack Texture Fix Thrak Farelle: Droid classes’ feat gain was reversed: Droid Feat Gain Fix 1.0 ZimmMaster: The walking animation doesn't look good: Movement Animation Fix for both KOTOR and TSL 4. Other Recommended Mods: ---------- Scoundrel Trousers JC's Republic Soldier Fix for K1 PC Response Moderation Sith Soldier Texture Restoration JC's Korriban: Back in Black for K1 5. Uninstall: ---------- Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made. 6. Bugs: ---------- These are currently known bugs with KOTOR that I'm working on fixing. If you find any others, please let me know! https://gist.github.com/Mako88/507e8d3b411683388b1e021f0bdabfe0 7. Permissions: ---------- Due to this mod being a compilation from many different authors, please do not distribute it. I do, however, give anyone permission to use the fixes created by me (A Future Pilot) that have been included in the K1CP however they like, with or without credit to me. (Although credit is always nice, y'know?) 8. Credits: ---------- All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you! Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations danil-ch - For the info.rtf template Fair Strides - For bundling up his tools and making them available THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. Submitter A Future Pilot Submitted 04/21/2018 Category Mods K1R Compatible Yes  
  3. Version 1.7

    9,380 downloads

    ======================================================== KOTOR 1 Community Patch ======================================================== Maintainer: A Future Pilot Contact: afuturepilotis@gmail.com or PM at deadlystream.com Original Release Date: 04/17/2018 Note: To be compatible with K1R, you must install this AFTER you install K1R. Please report any bugs you encounter. Hotfixes (If you encounter these bugs from earlier versions of the K1CP, follow these instructions): Unable to leave the Kashyyyk Shadowlands or Rulan doesn't spawn - copy k_pkas24aa_enter.ncs from the tslpatchdata folder of the latest version to your Override folder. One of the Mercenaries on Manaan's dialog freezes - copy man26_irimerc.dlg from the tslpatchdata folder of the latest version to your Override folder. Bastila isn't redeemable on the Star Forge - delete sta_m45ac.mod from the Modules folder, then run the latest version of the K1CP installer again (This assumes no other mods have edited sta_m45ac.mod). You will have to load a save from before you entered this level of the Star Forge. 1. Description: ---------- This mod is a compilation of various bugfix mods (as well as a few original fixes) put together with the intention of fixing all the known bugs with the last official patch of KOTOR 1. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch. 2. Install: ---------- To install, run Install.exe and select Part 1. Once it finishes re-run Install.exe and select Part 2. Unless a mod specifically says otherwise, install this after everything else 3. List of included mods and fixes (alphabetical by author): ---------- A Future Pilot: Respawn tach gland in chest on Kashyyk if player has received quest from Griff Juhani wouldn't spawn in the post-Leviathan scene (Fix found by Kexikus, implemented by AFP) Griff sometimes wouldn't spawn in the Sand People Enclave Infected Republic Soldier on Taris wears a combat suit (Reported by Mr Ardvark) Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark) Belaya attacks with her fists (Reported by Mr Ardvark) Removed Dark Jedi Corpse from Hrakert Rift Station, and moved his inventory to a chest in the Sith Embassy (Reported by Mr Ardvark) Shaardan attacks with a sword (Reported by Mr Ardvark) Czerka Employees on Korriban wear Sith gear (Reported by Mr Ardvark) Mission has no clothes on when talking with Griff in the spaceport without her in your party One of the boxes in the Rakatan Temple is inaccessible Gana Levin's appearance changes and her text dialog doesn't appear It's possible to get infinite LS points in a conversation loop with Worronzor Various Sith Trooper appearances are incorrect (some Sith are set to be troopers when they should be officers, or vice-versa) Calo Nord has different stats/items on different planets Several droids have the wrong sound set in Davik's Estate Yuthura doesn't equip both her lightsabers when attacking blennus: The XP reward for delivering the box to Motta the Hutt was incorrect: The Comprehensive KOTOR Bug Fix Collection Tanis' dialogue on Tatooine was bugged when playing as a female: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt script would sometimes not allow you to receive it: The Comprehensive KOTOR Bug Fix Collection Bacca's Blade Hilt was never removed from your inventory: The Comprehensive KOTOR Bug Fix Collection Elora confesses to Sunry's infedelity automatically if you have Jolee or Bastila in your party: The Comprehensive KOTOR Bug Fix Collection If you force persuaded Ignus, he wouldn't testify on your behalf: The Comprehensive KOTOR Bug Fix Collection The Iridorian's dialog script would stop you in the middle of the dialog choice: The Comprehensive KOTOR Bug Fix Collection The security camera dialog on Manaan was extremely annoying: The Comprehensive KOTOR Bug Fix Collection Once Xor appeared, no other messengers could appear: The Comprehensive KOTOR Bug Fix Collection If the prisoner in the Sith Academy was interrogated multiple times rapidly, the animation would loop for a long time: The Comprehensive KOTOR Bug Fix Collection Sith Apprenteces has their soundsets mismatched: The Comprehensive KOTOR Bug Fix Collection Sometimes the wrong dialog would play during the Leviathan torture scene: The Comprehensive KOTOR Bug Fix Collection On board the Yavin Station, when the Trandoshans appear for the first time, some of the dialog options sometimes causes you to be kicked out of the dialog: The Comprehensive KOTOR Bug Fix Collection danil-ch: Some DS responses were unavailable in k_hcar_dialog.dlg: KOTOR Bug Fix Attempt 1.1 Calo Nord’s soundset was broken: KOTOR Bug Fix Attempt 1.1 Some of Bastila's lines regarding her father's holocron were unavailable: KOTOR Bug Fix Attempt 1.1 Some camera angles were wrong during the Leviathan interrogation: KOTOR Bug Fix Attempt 1.1 Bastilla turned off her lightsaber after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Bastila and Carth were positioned wrong after the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 Malak's grunt sound didn't play in the Revelation cutscene: KOTOR Bug Fix Attempt 1.1 The pause animation on the Star Forge when confronting Bastila had the wrong participant: KOTOR Bug Fix Attempt 1.1 On the Star Forge, the wrong speaker said the "You are wasting your time..." line: KOTOR Bug Fix Attempt 1.1 Several camera angles on the Star Forge were inconsistent: KOTOR Bug Fix Attempt 1.1 One of Juhani's lines was inaccessible: KOTOR Bug Fix Attempt 1.1 darthbdaman: Mandalorian armor has several issues: Mandalorian Armor Fixes DarthParametric: Your party can be seen in the background of the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 Two Sith are standing too close in the Taris destruction sequence: Taris Escape Sequence Adjustements 1.1 jc2: The door on the Star Forge that closes the PC in with the droids was bashable: Star Forge Door Fix 1.50 JCarter426: Various Korriban fixes: JC's Korriban: Back in Black for K1 Kainzorus Prime: Focus and proficiency feat icons are switched: [KotOR] Fixed Proficiency/Focus Feat Icons 1.0 Kexikus: Several quests aren't properly ended if you are banned from Manaan: Proper Manaan Quest Endings 1.0 If doing Juhani’s dialog in the wrong order, it was possible to block any further progress The second Xor encounter was impossible to start if you first meet him and his goons without Juhani in the party The second Xor encounter is unavailable on Tatooine LiliArch: Canderous's personal quest is bugged Leilukin: Xor is non-human, while he was human in the XBox version: Human Xor Restoration 1.0 Markus Ramikin: If you've talked with Bastila after kissing her, some dialog isn't available on the Rakatan Temple: Bastila Romance Scriptfix 1.0 On the Star Forge if you haven't talked to Bastila after kissing her, some dialog isn't available: Bastila Romance Scriptfix 1.0 On the Star Forge, if you have denied the romance, the game acts as if you haven't: Bastila Romance Scriptfix 1.0 N-DReW25: Sapith crystal uses wrong icon: Sapith Fix 1.0 First lightsaber crystal uses wrong icon: First Lightsaber Crystal Fix 1.0 Red lightsaber crystal uses wrong icon: Red Lightsaber Crystal Fix 1.0 Vrook and Zhar wear the wrong color robes: Vrook and Zhar Fix 1.0 Two Sith archaeologists are female instead of male: Male Sith Archaeologist Restoration 1.0 Kandon Ark doesn't wear his military suit: Kandon Ark Fix 1.0 Queedle is the wrong race considering several different pieces of dialog: Queedle Fix 1.0 ndix UR: The Ebon Hawk has several holes in its' models: Ebon Hawk K1 Fixes 2.0 R2-X2: Energy shields don't block electricity: Energy Shield Damage Fix Red Hessian: Desert wraids and shyraks use wrong texture: Desert Wraid & Shyrack Texture Fix Thrak Farelle: Droid classes’ feat gain was reversed: Droid Feat Gain Fix 1.0 ZimmMaster: The walking animation doesn't look good: Movement Animation Fix for both KOTOR and TSL 4. Other Recommended Mods: ---------- Scoundrel Trousers JC's Republic Soldier Fix for K1 PC Response Moderation Sith Soldier Texture Restoration JC's Korriban: Back in Black for K1 5. Uninstall: ---------- Given the complexity of this mod, a clean install of KOTOR is recommended. However, you can check through the installation log file if you wish to undo the changes made. 6. Bugs: ---------- These are currently known bugs with KOTOR that I'm working on fixing. If you find any others, please let me know! https://gist.github.com/Mako88/507e8d3b411683388b1e021f0bdabfe0 7. Permissions: ---------- Due to this mod being a compilation from many different authors, please do not distribute it. I do, however, give anyone permission to use the fixes created by me (A Future Pilot) that have been included in the K1CP however they like, with or without credit to me. (Although credit is always nice, y'know?) 8. Credits: ---------- All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you! Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier. Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations danil-ch - For the info.rtf template Fair Strides - For bundling up his tools and making them available THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
  4. Version v2.5

    483 downloads

    About This File Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: K2 Improved Gameplay Mod v2.5 Description: This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect. This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50," Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting". Bearing in mind i'm including TSLRCM. How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with. Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50. For more details, see ReadMeDetails.txt located in the mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- Compatible: This Mod, is compatible with TSLRCM 1.8.5 Incompatible: With any files that conflicts with these files. ------------------------------------------------------------------------------------------------------------------------------------------------------- Install: Run the Tslpatcher, and point it to your Knights of The Old Republic II Games Directory. Uninstall: Simply delete the files, and copy the backup files to where they were. "For specific instructions, please refer to the ReadMeInstall.txt - that comes with the mod" ------------------------------------------------------------------------------------------------------------------------------------------------------- Bugs: None known, let me know if you encounter any. Permission: This mod is not permitted to be uploaded, other than by the author. Credits: *Deadlystream *Modders for Tools Needed. *All Kotor 1 & Tsl Participants
  5. Version 1.4

    263 downloads

    Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: More Powerful Sith Lords v1.4 Note: TSLRCM 1.8.5 is Recommended for this Mod! If you want to use this Mod without TSLRCM - Then refer to the ReadMeInstall.txt that comes with this mod. Description: This Mod is intended to enhance the Sith Lords... Traya, Sion & Nihilus to be tougher opponents. The mod increases their Attributes, Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith. Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ] Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck! ------------------------------------------------------------------------------------------------- Compatible: This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods. Incompatible: With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc -------------------------------------------------------------------------------------------------- Installation: Please refer to the ReadMeInstall.txt that comes with this Mod for more information. Uninstall: For more information refer to the ReadMeInstall.txt provided in the Mod. -------------------------------------------------------------------------------------------------- Bugs: None that i know of. Let me know if you find something. Permission: For now permission is required by the author to upload this mod. Credits: Deadlystream Modders & Tools Needed
  6. View File More Powerful Sith Lords Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: More Powerful Sith Lords v1.4 Note: TSLRCM 1.8.5 is Recommended for this Mod! If you want to use this Mod without TSLRCM - Then refer to the ReadMeInstall.txt that comes with this mod. Description: This Mod is intended to enhance the Sith Lords... Traya, Sion & Nihilus to be tougher opponents. The mod increases their Attributes, Feats, Force Powers & Bonuses. It also gives tweaks to their Class & Level - Making them true Sith. Their is Four options available [ Moderate ] [ Hard ] [ Impossible ] [ Doomed ] Warning!!: Impossible and Doomed are not for the feint of heart. Seriously its Rough! lol, Good Luck! ------------------------------------------------------------------------------------------------- Compatible: This Mod Is TSLRCM 1.8.5 Compatible. Should be compatible with most Mods. Incompatible: With any mod that alters the same files inside the override folder. Example: n_darthsion_002.utc -------------------------------------------------------------------------------------------------- Installation: Please refer to the ReadMeInstall.txt that comes with this Mod for more information. Uninstall: For more information refer to the ReadMeInstall.txt provided in the Mod. -------------------------------------------------------------------------------------------------- Bugs: None that i know of. Let me know if you find something. Permission: For now permission is required by the author to upload this mod. Credits: Deadlystream Modders & Tools Needed Submitter MetaBee Submitted 04/13/2019 Category Mods TSLRCM Compatible Yes  
  7. View File K2 Improved Gameplay About This File Knights Of The Old Republic II: [THE SITH LORDS] ================================================ Author: MetaBee Name: K2 Improved Gameplay Mod v2.5 Description: This mod aims to improve the game play, as well as to fix incorrect parameters within certain 2da file rows. For example, the saving throws of all the Prestige Classes are actually incorrect, or either unfinished. This mod will fix that. It also aims to balance out combat, influence - skills ect. This mod makes it possible, to now reach higher LvL's in the game before you finish. Its possible to reach LvL 40 now, and maybe 50," Provided one does all bonus quests as well as take all advantages off XP opportunities. In the OG game, even if you do so, you will only make it to 30 -32 "Without Exploiting". Bearing in mind i'm including TSLRCM. How does this work ? Simple, you will accumulate more XP from killing hostiles, as well as require less XP to Lvl up. The balance to this, is that your enemies will now be stronger, have more HP, and will be overall better to combat with. Note: Lvl's will appear to be fast, especially in the beginning - however a grand total of 880 000 XP is Required to reach Lvl 50. For more details, see ReadMeDetails.txt located in the mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- I highly recommend getting Stoffe's Improved Ai Mod, In conjunction With My Mod. -------------------------------------------------------------------------------------------------------------------------------------------------------- Compatible: This Mod, is compatible with TSLRCM 1.8.5 Incompatible: With any files that conflicts with these files. ------------------------------------------------------------------------------------------------------------------------------------------------------- Install: Run the Tslpatcher, and point it to your Knights of The Old Republic II Games Directory. Uninstall: Simply delete the files, and copy the backup files to where they were. "For specific instructions, please refer to the ReadMeInstall.txt - that comes with the mod" ------------------------------------------------------------------------------------------------------------------------------------------------------- Bugs: None known, let me know if you encounter any. Permission: This mod is not permitted to be uploaded, other than by the author. Credits: *Deadlystream *Modders for Tools Needed. *All Kotor 1 & Tsl Participants Submitter MetaBee Submitted 04/17/2019 Category Mods TSLRCM Compatible Yes  
  8. Version 1.0

    1,548 downloads

    Kotor Retextured Clothing I'm very proud to announce that Malkior, and I have teamed up to make this mod. Basically what this mod will do is replace all of the boring normal clothing/armor/robes from Kotor 1 and replace them with cooler textures, new stats for them, and other things. Just a heads up, some armors might look a little goofy, but I wanted to replace the boring stuff from the vanilla game I edited all of the textures, editing uti’s and collaborated with community members about certain things. Malkior extracted several files (robe files), edited the robes uti’s, and guided me through this very interesting first project (for me). This is my first mod, and I did this all on a Mac. See, Mac players can mod too I would like to thank those of you who suggested several textures, stats, and other things to help me out through this process. I’d like to thank forgetcanon for helping me through the process of getting Kotor Tool to work on my Mac. I’d also like to thank Malkior for guiding/helping me through my first mod, and not backing off even though I rushed him with the robes on my last day of editing (sorry). Finally, I’d like to thank Fair Strides for everything that he has done for me. Even though I’ve only known him for about a month, he’s helped me more than anyone else has with gaming. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. And by the way, there’s one armor that I purposefully made super over powered. It costs 100,000 credits, so be ready to spend some money. The codes for all of the armors are the same as the vanilla codes, so look them up. I didn’t replace the games core game robes. I placed them randomly through the game. Installation: Unzip all of the separate 7z files, and then place all of the files into the override. I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything!
  9. Version 1.0

    13,920 downloads

    Well, a year and 3 days ago I created a mod that changed the horrendous gaffi stick texture from a 64x64 monstrosity to a respectable 1024x1024. I also added a unique(ish) texture for the chieftan's gaffi, and modified that gaffi's description a bit to fit with my changes.
  10. File Name: Kotor 1 Clothing Texture Enhancement File Submitter: Rece File Submitted: 16 Mar 2015 File Category: Skins Kotor Retextured Clothing I'm very proud to announce that Malkior, and I have teamed up to make this mod. Basically what this mod will do is replace all of the boring normal clothing/armor/robes from Kotor 1 and replace them with cooler textures, new stats for them, and other things. Just a heads up, some armors might look a little goofy, but I wanted to replace the boring stuff from the vanilla game I edited all of the textures, editing uti’s and collaborated with community members about certain things. Malkior extracted several files (robe files), edited the robes uti’s, and guided me through this very interesting first project (for me). This is my first mod, and I did this all on a Mac. See, Mac players can mod too I would like to thank those of you who suggested several textures, stats, and other things to help me out through this process. I’d like to thank forgetcanon for helping me through the process of getting Kotor Tool to work on my Mac. I’d also like to thank Malkior for guiding/helping me through my first mod, and not backing off even though I rushed him with the robes on my last day of editing (sorry). Finally, I’d like to thank Fair Strides for everything that he has done for me. Even though I’ve only known him for about a month, he’s helped me more than anyone else has with gaming. All of the armors and clothing replace the core games files. I adjusted the stats of every item (Except for clothing). I made it so that people would want to use the lighter armor, so be aware of the heavy armor. And by the way, there’s one armor that I purposefully made super over powered. It costs 100,000 credits, so be ready to spend some money. The codes for all of the armors are the same as the vanilla codes, so look them up. I didn’t replace the games core game robes. I placed them randomly through the game. Installation: Unzip all of the separate 7z files, and then place all of the files into the override. I really hope you guys enjoy this mod, be sure to make a review so that I can improve on anything! Click here to download this file
  11. View File Blaster Pistol Enhancement I recently showed off some screenshots of enhanced blaster pistols using Captain Hair's blaster pistol model over on Lucas Forums. The goal of this mod is to finish, in a sense, what Captain Hair started with the blasters and make all blaster pistols in both KotOR 1 and KotOR 2 of high quality. When reskinning for the blasters I attempted to match them as closely as possible to their default icons within the game. Anyway, without Captain Hair this mod wouldn't exist so a big thanks to him. Submitter Fallen Guardian Submitted 06/01/2013 Category Mods K1R Compatible No  
  12. Well, a year and 3 days ago I created a mod that changed the horrendous gaffi stick texture from a 64x64 monstrosity to a respectable 1024x1024. I also added a unique(ish) texture for the chieftan's gaffi, and modified that gaffi's description a bit to fit with my changes. ReadMe Screenshots MediaFire Link: DOWNLOAD KotOR Files Link: DOWNLOAD Deadly Stream Link: DOWNLOAD