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About This File

The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.

A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.

List of Contributing Authors (alphabetical):

  • A Future Pilot
  • blennus
  • danil-ch
  • darthbdaman
  • DarthParametric
  • Ebmar
  • Frykas
  • Gimmick5000
  • jc2
  • JCarter426
  • Kainzorus Prime
  • Kexikus
  • KOTOR 1 Restoration Team
  • Leilukin
  • Markus Ramikin
  • N-DReW25
  • ndix UR
  • R2-X2
  • Red Hessian
  • Salk
  • th3w1zard1
  • Thrak Farelle
  • WildKarrde

Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.

Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.

N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.

It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.

The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.

Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.

Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.

Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.

K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.

The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/

These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:


If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.

Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.

Due to this mod being a compilation from many different authors, please do not distribute/rehost it.


  • All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream
  • Fred Tetra - For KOTOR Tool
  • tk102 - For DLGEditor and K-GFF
  • JdNoa/Dashus - For DeNCS
  • stoffe - For TSLPatcher/ChangeEdit/TalkEd
  • bead-v - For MDLEdit and KOTORMax
  • ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+
  • seedhartha - For KOTORBlender fork for Blender 2.8+
  • Cortisol - For Holocron Toolset and HoloPatcher/PyKotor
  • th3w1zard1 - For additional customisation and feature improvement of HoloPatcher
  • Fair Strides - For various tools and updates to older tools
  • DrMcCoy - For Xoreos Tools
  • Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/
  • danil-ch - For the original info.rtf template
  • Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes



What's New in Version 1.10.0   See changelog


You can read the full changelog at https://github.com/KOTORCommunityPatches/K1_Community_Patch/blob/master/CHANGELOG.md

Added French and Russian translation optional files.

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  • Thanks 6
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User Feedback

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Ashton Scorpius

   11 of 11 members found this review helpful 11 / 11 members

The fact that this mod exists shows how fantastic the KOTOR community is to date. 

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   8 of 8 members found this review helpful 8 / 8 members

I had my doubts about this mod, since the mod page doesn't display the changes made, and since I didn't want to download the whole thing to read the readme file, for whatever reason. Also because due to the great scope of this project, if I didn't agree with some of the changes, I'd either be stuck with them or not install the mod at all.

Luckily, the authors have provided a link to the mod's GitHub page, where all the changes are listed. And there's a ton of them. A ton. Not only that, but a multitude of fixes are actually numbered, and there's usually a link to the affected files when the issue is closed, where the changes.ini is provided. This means that at least some of the changes can be reverted, if so desired, by locating them in Override and removing them.


Now, with all that said, the great majority of these fixes are 24 karat goodness. Facing issues, pathing issues, bugged quests... you name it. The companions' facing issues alone would already merit their own mod, and DarthParametric's magic hand performs UV mapping and clipping improvements to heads that needed them badly.





Most of what is being offered here goes beyond appearance and UTC improvements, and is worth it. And while a great deal of these fixes are unique to this mod, an essential part of it is a compilation of mods made by a variety of authors, presented in a neat package. The K1CP basically fixes all the stuff that would make you go "oh well, it's a video game, after all". It really is impressive.


Here are the mods included in v1.9 (which you can search for in the GitHub page to see what they do, link to the mod's page included):



  • K1 Lite Upgrader
  • The Comprehensive KOTOR Bug Fix Collection
  • KOTOR Bug Fix Attempt
  • Mandalorian Armor Fixes
  • Consular Sentinel Class Skill Swap
  • Handon's Enhanced Waistline (partial)
  • Endar Spire Hull Repairs
  • Taris Dueling Arena Adjustment (partial)
  • Taris Escape Sequence Adjustments (partial)
  • Player Head PFHB02 Dark Side Transition Eye Fix (partial)
  • Taris Upper City Cantina Entrance Wall Panel Fix
  • Female Armour Collar Fix
  • Control Panel For Kashyyyk Shadowlands Forcefield (partial)
  • K1 Temple Main Floor - Missing Lamps Fix
  • Star Forge Door Fix
  • JC's Korriban: Back in Black for K1 (partial)
  • JC's Minor Fixes for K1
  • JC's Republic Soldier Fix for K1
  • JC's Dense Aliens for K1
  • [KotOR] Fixed Proficiency/Focus Feat Icons
  • Proper Manaan Quest Endings
  • Human Xor Restoration
  • Bastila Romance Scriptfix
  • First Lightsaber Crystal Fix
  • Kandon Ark Fix
  • Queedle Fix
  • Red Lightsaber Crystal Fix
  • Sapith Fix
  • Male Sith Archaeologist Restoration
  • Vrook and Zhar Fix
  • Ebon Hawk K1 Fixes
  • Energy Shield Damage Fix
  • Desert Wraid & Shyrack Texture Fix
  • Droid Feat Gain Fix



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   6 of 6 members found this review helpful 6 / 6 members

The community is making these games beyond perfect. This patch helps sooooo much, please continue your amazing work!

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· Edited by ebmar

   6 of 6 members found this review helpful 6 / 6 members
  • Infected Republic Soldier on Taris wears a combat suit (Reported by Mr Ardvark)
  • Dune sea miners on Tatooine aren't wearing Czerka gear (Reported by Mr Ardvark)

Now this what my OCD ass needed. Thanks AFP! :cheers:

Permanent spot in the mod list has been filled.

P.S. an essential part for the playthrough - must haves!

Response from the author:

You're very welcome!!

Mr Ardvark reported a whole list of clothing issues throughout the game that I hope to completely fix eventually :)

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   4 of 4 members found this review helpful 4 / 4 members

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   3 of 3 members found this review helpful 3 / 3 members

Thanks to you and all the contributors for doing this!

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   2 of 2 members found this review helpful 2 / 2 members

The essential, all-important, 1st mod to put into the game. It puts things right that you didn't even know were wrong and the amount of work put into it is just staggering. 

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   2 of 2 members found this review helpful 2 / 2 members

This is such an awesome patch that the top modding community minds put together. It's the Update we deserve and should have gotten from Bioware. I think this should be bundled with the GoG version, like how the community patch for VtM:B is bundled with VtM:B itself

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   2 of 2 members found this review helpful 2 / 2 members

So grateful for all this hard work. I haven't had to back-track on a single save since installing this. Thank you.

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   1 of 2 members found this review helpful 1 / 2 members

Hello. Tell me Can I use Xenon Patches and this Community Patch together? My SWKOTOR will be worked?

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   1 of 2 members found this review helpful 1 / 2 members


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   1 of 3 members found this review helpful 1 / 3 members

Uh, windows defender and virustotal are saying the installer is a trojan.  Not sure if this is a known problem or not.

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   0 of 1 member found this review helpful 0 / 1 member


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   0 of 1 member found this review helpful 0 / 1 member

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   0 of 1 member found this review helpful 0 / 1 member

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   0 of 1 member found this review helpful 0 / 1 member

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   0 of 2 members found this review helpful 0 / 2 members

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An essential compilation for any modern KotOR 1 playthrough.

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Absolutely essential mod! Back in the day K1R was the main mod for me, but the Community Patch just does so much that K1R can't even compare in terms of bug fixes. Thanks!!!

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