N-DReW25

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N-DReW25 last won the day on October 14

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About N-DReW25

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    GenoHaradan Legacy Developer

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    https://www.youtube.com/channel/UCom7p_fuByYeU4W25Dq-G-w

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    Super Secret GenoHaradan Base

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  1. N-DReW25

    Blog #87 - I want your TOP 10 issues with the M4-78 EP

    Here we go: Kaah and Vash both inevitably die. Both Vash and Kaah can both be killed by a DS player however in the Light Side ending of M4-78 the main archon M4-78 kills Vash himself and Kaah is executed by Battle Droids. This was done as a means to remove Vash so she doesn't appear in the Enclave where she has no dialogue for that scene. Kaah on the other hands was just a loose end which needed to be tied up, or was it? In TSLRCM, Kaevee the Padawan is able to survive the encounter with the Exile and live on so why couldn't Kaah? Maybe because the developers chose to oddly build up the final Kaah scene as a "recruitment" however no recruitment takes place as he is killed at the last minute. This could be seen as a really big ruin for some players who do SO much to get to Vash and Kaah only to have them both die and offer 2 hours of extra frustratious gameplay complete with lag and bad VO in pre 1.4 versions, the XP for playing the mod and the loot. Sith Locker at the end This is my personal taste coming out here, I do not like the reward at the end of the mod which is a "Hurrikaine" crystal or something of the like. It is a blue Bondar crystal with unstoppable 8 damage which is found on Malachor V in the cut rooms meaning TSLRCM is required to find this. As this mod requires TSLRCM there is little reason to restore this item this early on as it provides a weapon buff before the player gets overpowered. Environmental Droids In the Environmental Zone, this could be a result of using Stoney's mod as a base, the enemy droids all have unique textures like Brown, Black and Beige for example. The names of the droids are like 'Environmental Droid Mark 1' and 'Mark 2' for example, but their textures don't match their names. For example, a brown droid may be a Mark 1 droid then you'll encounter a black Mark 2 and then a brown Mark 3 and a black Mark 1. This may sound odd but play the game, and look at the name tags of the hostile Environmental Droids and you'll see the names are meaningless with the textures. The Sith Officer In one of the earlier scenes, we see a tape of a droid closing large doors. This droid is fired at by a fleeing Sith Officer who is killed off by the radiation soon after, the droid loses a piece of its memory core from this shot and plays an important role in the story. My problem is that if this Sith Officer died about 2 days ago outside the large door... where is the body? You look around the area near the door and find a Sith Soldier body but not a Sith Officer's body. If I wanted to fix this I'd make the Sith Officer a Soldier and try to play it off as if the nearby dead Sith Soldier is from the recording. The last puzzle More of a nitpick, but I am terrible with puzzles so it is no wonder why I spent about 40 minutes at this final puzzle before realizing what I had to do. Something this mod has in common with normal TSL is that I need to google up the answers to a puzzle, except only with this one it's a pattern I can easily remember from here on out and not a maths question like in TSL. The lag and poor VO This one is an obvious thing to hate upon. Basically, some droid VO is terrible and the Industrial Zone has so many NPCs it lags horrifically. We all know this problem all too well so here is my alternate issue. When developing the mod, how did the developers react to all of these issues? Did they know the VO was bad and went along with it as they were short on actors? What was the reaction to the lag? This I feel would be an interesting topic to bring up in your documentary.
  2. N-DReW25

    MOD:Hidden Bek Control Room Restoration

    You need to go to the Vulkar Base, accept the offer to kill Gadon from Kandon and apparently, Kandon uploads the codes to unlock all the doors in the base. This mod fixes the door to make them exactly like all the other doors except with that small bit of dialogue.
  3. N-DReW25

    SKIN:Light Side Ending Masters

    Not at the moment, right now it's just the vanilla robes but an optional installation for the robe correction mod is underway!
  4. N-DReW25

    MOD:[K1] Three-tiered Dark Jedi Robe

    I was honestly shocked when I saw this mod with the title "K1 Three Tiered Dark Jedi Robe" because I've already made just that back in 2016 and early 2017. Though I was relieved to see you did your own thing with your mod and didn't just make a total remaster of my mod.
  5. N-DReW25

    Apeiron

    Possibly, but for them, to C&D the TSLRCM mod would be shooting themselves in the foot and calling it progress. TSLRCM is pretty much 99.5% used by players and is the must-have if you want to play this game, without it, who'd want to pay to play an incomplete game? Considering they went as far as to update K2 back in 2015 and add the Workshop with TSLRCM it's highly unlikely TSLRCM would get the C&D.
  6. N-DReW25

    SKIN:Light Side Ending Masters

    View File Light Side Ending Masters A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 13.10.2018 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Uninstallation: Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: During the Light Side ending of K1, there is a New Hope style medal ceremony with your player, party members as well as Admiral Dodonna, Master Vander and three Jedi Council Members. Who are these three Jedi you may ask, in vanilla, they are generic NPCs who serve no purpose whatsoever. This mod replaces those three Jedi from generic NPCs to Masters Vrook, Zhar and Dorak. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 10/13/2018 Category Skins K1R Compatible Yes  
  7. N-DReW25

    Light Side Ending Masters

    Version 1.0.0

    37 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 13.10.2018 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic Uninstallation: Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: During the Light Side ending of K1, there is a New Hope style medal ceremony with your player, party members as well as Admiral Dodonna, Master Vander and three Jedi Council Members. Who are these three Jedi you may ask, in vanilla, they are generic NPCs who serve no purpose whatsoever. This mod replaces those three Jedi from generic NPCs to Masters Vrook, Zhar and Dorak. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. N-DReW25

    End Cutscene

    I was actually making a mod which does just that, all I need to do to finish it is to make the TSLPatcher and it'd be ready to go. EDIT: And it's uploaded- https://deadlystream.com/files/file/1376-light-side-ending-masters/
  9. N-DReW25

    MOD:JC's Supermodel Fix for K1

    By any chance did you change the "holding blaster rifle" animations to their K2 animations?
  10. N-DReW25

    K1: Companion Outfits.

    This seems like a decent mod! Mind sharing what other plans you have for the other party members? If you have little free time perhaps do the reskins and remodels one at a time and release the mod one party member at a time until you finally have all the party members covered ready for one big party member pack, the benefit of this is just in case you've disappeared all your work won't be gone with you and will be available for users who like the mod. Keep up the great work!
  11. N-DReW25

    Arca Jeth's Original Robe Stats

    Thank you for the compliment, the stats for this are based on cut content but I'm glad you tweaked it based on your own interest.
  12. A small, yet popular, restoration mod of mine is getting an update with even more restored content. Details coming soon!

    1. N-DReW25

      N-DReW25

      This is the mod I was talking about, this should be the final version of this mod now!- https://deadlystream.com/files/file/908-hidden-bek-control-room-restoration/

  13. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    By any chance have you tried loading a save from the apartments? If not try loading a save from the apartments, I think if you left those apartments and saved it with the old version perhaps the fix might not have changed. I'll still check on my end to make sure the problem doesn't persist.
  14. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Fixed! The southern apartments where the hideout is is called "tar_m02aa", the southern streets with Zelka are called "tar_m02ac", the northern streets is called "tar_m02ab". This was just a mix up with tar_m02ac was the old version of tar_m02ac and tar_m02ab was accidentally the new version of tar_m02ac. Enjoy!
  15. N-DReW25

    [KotOR] The Bash action

    To my knowledge, the bonus XP is exclusive to TSL. In other words, K1 Security is utterly useless. At least on the PC the security spikes don't work meaning you need at least some security to get through doors that can't be bashed (One door on Manaan in the Kolto Rift Station can't be bashed) or opened via a terminal but that's kinda sad that they need to break a feature of Kotor to make Security useful. I'll present probably the worse, but potentially only, idea to make Security more useful. In the HK-47 dialogue he mentions opening and closing panels, why not make it a requirement to have both Repair and Security to fix HK-47. Security to open HK up and Repair to actually fix him.