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N-DReW25 last won the day on April 11
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1,402 The Chosen OneAbout N-DReW25

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ROR Writer
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https://www.youtube.com/channel/UCom7p_fuByYeU4W25Dq-G-w
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Tyrena Station
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I'm going to assume you should try the TPC first, the worst thing that could happen is that the texture is transparent in-game. When I get the chance, I'll get around to removing the redundant file.
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In the Episode Two release, the hologram news reporter will have AI VO and the party member Nindo shall also have AI VO. Voice lines filmed by real actors will have to wait until all the character's lines are completed, for many characters this won't be until the whole mod is finished unfortunately.
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DiscoAquinas started following N-DReW25
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Kotor 1 - Stuck before Dantooine Star Map
N-DReW25 replied to keegs's topic in Knights of the Old Republic General
By any chance are you also using the Restored Content mod for the Community Patch? My mod edits the new Dantooine Star Map DLG added in K1CP to restore some cut lines for Bastila. If you aren't, then my mod isn't causing your problem - though it's obviously best for me to check just incase my mod is somehow "restoring" a bug K1CP fixed. -
I'm going to go out on a whim and say the installer isn't compatible with your setup. I'm not 100% sure what a "Linux Ubuntu Steam Deck" is, I vaguely know "Linux", "Ubuntu", and "Steam Deck" as separate things but I wouldn't exactly know where to start when it comes to installing ROR on those as we mainly test on Windows PC. This would be a difficult thing to do. There are hundreds, maybe thousands, of lines you'd need to update into Spanish (or any language). Translating Episode One would take time, and we'd need to rely on you to be around so you can translate Episode Two, Three and so forth. Even if we were rushing, the mod might take years until it is "finished" and even then we may have to rewrite dialogue and text in Episode One if we need to change or revise something meaning your translations may not be up to date with the English mod.
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Whilst Thor110 and Effix's solutions are superior, my Bug Fix Collection for K2 has these orange grass textures from K1 in the "Higher Quality Areas" component of said mod and my K1 Dantooine Textures Restoration mod exists though it was made before porting was allowed so the grass isn't exactly the same as K1, I can update it with the correct textures if you'd like.
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The_Chaser_One started following N-DReW25
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Feel free to report these bugs, it's the only way they're going to get fixed. I'll have to have a look at this, though I do believe there is the option to meditate with Drayen to heal your force points so there's that. I would like to stress that this was caused not by our inability to spell but due to the inconvenient modding tool we use to write the dialogues. That little box with the "Leave me alone - I have nothing to say to you" is where the dialogue is written, and when it comes to writing big dialogue trees it can sometimes take hours to do and it is all done in that tiny box. So it's not a matter of "I can't spell", it's a matter of "I literally couldn't see the spelling mistake to begin with". So please, feel free to list all of the spelling mistakes and typos you found and we'll go about fixing them. Thank you, could you please tell us where Revan and the Exile got misgendered so that we can fix it? I do believe there is a conditional that isn't firing meaning players like you are still getting the pre-Tyrena crash site dialogue after you've passed that part of the mod. This shall be fixed. I did notice a lag spike when the Sith Master spawns in. I'm personally not sure what causes it though I'm sure if Logan can find a solution to reduce the lag he'll implement it. As Logan and the others have said, he wants to hold off on the player getting Dark Side points for the duration of the time you're with Master Drayen and once you're outside of his care then you'll be given free reign to go Dark Side. Until that time comes, we are considering the player feedback we are getting. When we release new Episodes, we do plan to update the previous Episodes with any new content and/or revisions that would improve those planets. Once the mod progresses beyond Drayen, we may consider going back and adding Dark Side points for the duration that you're with Drayen - though I believe if we were to do that there'd be double the opportunities for Light Side points then there would be Dark Side points, that means there might be 8 Dark Side points and 12 Light Side points for example. If we have that system as described above, a Dark Side player like you can go the Dark Side path whilst a player playing randomly is unlikely to fall to the Dark Side unintentionally and would remain neutral. There'll also be too few Dark Side points to turn into a grey zombie in front of Drayen. Do note that Logan could swoop in and say no to anything I say, but as I've already said, player feedback in the future might be what it takes to change his mind. I can easily see the mod being halfway complete and then realizing "Oh shit, it's actually impossible to go 100% Dark Side even if you do all the Dark Side options. Let's go back and add some Dark Side options." Master Drayen is a higher level to reflect his status as your Master, since he will still be with you in Episode Two it is entirely possible he'll level up on Nar Shaddaa. Truth be told, I set it up like that for three reasons. 1) It justifies having the Torguta on the main menu (She was on the main menu in the Demo but made no appearance). 2) The Sith Cyborg was going to appear in a cameo like just this in Episode Two, but if we released Episode One without the Sith Cyborg I was afraid people would dig into the mod files, find his files, and when Episode Two came along the reveal wouldn't be as great because people already found his files. 3) Assuming worse comes to worse and Logan permanently disappears and Episode Two never comes out at least you guys got to see these awesome characters (this isn't going to happen but obviously before Episode One's release the optimism wasn't as great as it is today). You don't have to do this, but if you were to watch the ROR Demo on YouTube you will know how much work we've put into Episode One to make sure Corellia doesn't feel like Onderon. Trust me, Demo Corellia felt so much like Onderon you wouldn't be surprised if General Vaklu made an appearance. If you'd like to give an in-depth bug report, feel free to PM one of us and we'll see about fixing the bugs you've found.
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PM on the forums or contact via Discord will be fine.
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@Nm6k You posted some questions to be answered in the Reviews, since I can't access the Reviews I shall answer some of them here to the best of my ability. I believe the music track should be the same as it was in the Demo, though in areas where we removed combat like the Jedi Temple & the City you can't hear that music as there is no combat though we may move those missing tracks to other planets potentially. The current species stats will be listed in the second Dev Diary that will be posted in the ROR Forum's here on Deadlystream. Whilst something akin to a tutorial level could be added, it'll probably be added at a later date. I'm sure players wouldn't want an Episode to be delayed because we're too busy making a tutorial level for mechanics we already know. Whilst it wasn't going to be removed, it was at one point in the early 2020s moved to Nar Shaddaa before being moved back. Thank you for this report, can you tell me where exactly this occurred (and use a spoiler box like I've used below) That was intentional, after looking at the TJM's and EoD mods I wanted the player's who play ROR to use the same sort of strategy you're given in the Kotor games. Whilst we can't yet add repairable droids or computer terminals, we did add plenty of opportunities to use Stealth, Grenades, Land Mines, Masks, and special blaster types to your advantage throughout Episode One with the opportunity to sell and purchase better gear in-between sections.
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TheMegaBeast started following N-DReW25
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As DP has already pointed out, the III is hidden amongst the symbol behind the Kotor logo. The reason it looks like this is because our main graphics artist, RedRob41, wanted the ROR logo to imply that the mod is Kotor III because it obviously isn't, Kotor III would've been an official video game whilst this is just a fan-fiction video game mod.
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That would depend on how many planets we choose to add. I can confirm that one planet has been scrapped for good with its content being recycled for another planet. Another planet has also been cut, however, there is a high possibility it can be added back as either a small planet to visit or as DLC to be added in an update after all the episodes are released and the mod is "done". Some planets have also been "swapped" meaning the content that was planned for planet A is still going to happen but planet A has been replaced with planet B and planet A's content will occur on planet B. At some point the player will return to Corellia so there'll be another episode about Corellia. There's also the matter of the Canon vs Non-Canon endings, if you're going for a Canon "bridge between K2 and TOR" playthrough I'd imagine the ending be a direct conclusion whereas a Non-Canon "end of the trilogy" playthrough I imagine would take a bit longer to end. So to answer your question, we do not know for certain, though we do know there'll be plenty of content between Episode One and any of the mod's endings.
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ROR Dev Diary 1 - Main Menu & Character Creation
N-DReW25 replied to N-DReW25's topic in Revenge of Revan
I think you're right on this. You'd need to have done actions that said party member would find impressive for them to get influence in the first place, why should a player be punished because their alignment is 59 when the alignment requirement for Light Side is 60. Do know that the proposed Jedi Robe rework hasn't been done yet. You can, especially in later Episodes, use the Jal Shay items right now and use Effix's mod with ROR to get the same Jal Shay textures you'd get in a normal playthrough. If we do add the proposed Jedi Robe rework, we could make a Jal Shay "ROR Addon" as a seperate mod so you could install ROR, install the Jal shay Addon, and then Effix's mod so you can have your preferred setup. Since ROR Episode One is out, you can see the ported assets for yourself. Be warned that they don't have a new reskin... yet. That is exactly how it'd work. Stick around for Dev Diary 2 because I do discuss the clothing in greater detail there. And since you've presumably already played the mod I can assure you that the Corellia setup doesn't currently use any player heads, so if you found our current setup to be good imagine how good it'd be if we could get some player heads amongst them. -
I bet you feel real silly right now 🤪 The mod is now released, enjoy the first Episode of the Revenge of Revan mod everyone. ROR Dev Diaries shall continue to be made, so feel free to keep following along as those are published for unique dev sight into the content that Episode One offers.
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N-DReW25 started following Revenge of Revan
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