N-DReW25

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About N-DReW25

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    Super Secret GenoHaradan Base

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  1. Correct. Chances are if you're using an AI Upscale texture pack the mod author just grabbed all of the vanilla head textures and upscaled them without much thought as to what they actually upscaled. My mod will restore the 1st SIth Apprentice Head and adds it to a select few NPCs in the game meaning you will see both the 1st and 2nd Sith Apprentice heads.
  2. Yes, it is an original vanilla texture which is left unused. The way it appears in this mod is that the head model makes reference to the unused texture in the MDL file, the only reason a texture would appear in the mod is either due to a fix or because the texture isn't part of the PC game. Did you read the part in the readme where it says her texture was ported from the Nintendo Switch version of Kotor? It isn't included in either the PC or XBOX versions of Kotor, I suspect (baseless theory incoming) that maybe LucasArts has some sort of archive of Kotor, it's engine and assets which were used in the development of the Mobile, Xbox One and Switch ports of Kotor. In the Nintendo Switch version, the Female Dirty Commoner Head Variant replaces the Blonde White Commoner head (Ice's vanilla head etc.) resulting in this: The Nintendo Switch's textures were, from my observation, probably upscaled from the original XBOX textures meaning 256x256 textures went up to 1K in resolution. Aspyr might've mixed up the Blonde White Commoner head with this unused dirty head from their resources and added it to the game, this is all just a theory. All that matters is that this mod makes it avaliable for PC players. Here is the original Switch texture, the dirt on her face might be more noticeable with this texture. comm_w_f02.tpc Nope, the 1st Sith Apprentice head is totally unused whilst the 2nd version is the one we see in the vanilla game. If I didn't remove the scar then the area of the head where the scar would appear would appear visually bugged, try removing N_SithAppren01_H from your Override folder and you'll see what I mean in-game. There weren't very many appearances of the Sith Apprentice NPC model so I was left with very few places to restore the 1st Sith Apprentice head variant. I did notice the sides of the ears look bad but I didn't notice this little bit on the side of the head, I would have to check on the side of the vanilla PFHA02 head and see if this bug exists on that one. If it doesn't then I'll need to investigate the unused head texture and see if I need to change somethings though if the bug DOES appear on the actual player head then I might need to report this to the K1 Community Patch github.
  3. I'm glad you like it! At one point I was planning to do this with just the Tanis and Czerka Protocol Officer's heads under the mod name "Unusued Commoner Restoration mod", but at the last minute I remembered I had the female dirty commoner head variant (whose texture is only from the Nintendo Switch version of Kotor) so I decided to restore the male and female version of that and I also chose to restore the Sith Apprentice head for the sake of it. I was also considering an optional install for those who didn't want the Tanis/Czerka Protocol Officer replacement where I add those two cut heads as a sort of 4th Asian Commoner variant which would replace random generic NPCs. Since this has been requested I might, at some point, add individual head installations as an alternative install. Anyone who's following this mod via the "Follow" button on the top of this mod page should receive a notification whenever I update this mod! She doesn't have a unique head... but you're onto something. In the game files exists four different appearances: "Tatooine_Comm_Asian_Male" "Tatooine_Comm_Asian_Female" "Tatooine_Comm_White_Male" "Tatooine_Comm_White_Female" The Asian Male head is used by the vanilla Tanis Venn, Dorak Quin and one of Mekel's starving hopefuls. The White Male Head is used by Kono Nolin and the human GenoHaradan Assassin with Hulas. White Female Head is used by the Tatooine Begger and Tanis' wife. This leaves the Asian Female head being used by only the Czerka Protocol Officer, her head is still considered a generic head though being a modder I simply saw her head as being labelled 'generic' and thought it was used somewhere, didn't realize others would've believed her head was unique. Dia probably won't make the cut for two reasons: 1) This is a psuedo-restoration mod, whilst not K1R or K1CP worthy content it still technically restored a piece of 'cut material', therefore with this sort of mod I try to ensure that the mod will fit with the vanilla game (It's why I downsized the dirty female commoner head from 1K to 256x256 resolution here). Dia is part of a series of similar side quests who all don't have unique appearances: Largo, Matrik, Selven and Bendak Starkiller all use either generic or other default appearances so having Dia use a unique head would be odd... if I follow my own restored content rule. You could argue Deadeye Duncan has his own unique head when the other duelists don't... but do keep in mind that he was intended to appear on Manaan for a random event making him a tad more special than the other duelists. 2) Well, why don't I include a Dia head as an optional installation? Because Dark Hope released this mod, whilst that mod only changes the 1st asian female commoner head variant and the green female clothing texture this mod was intended to be used by Dia... so by having this head replace Dia's head it sort of ruins what Dark Hope was going for with her mod. Ada probably isn't going to happen because I find her role is too unimportant as a character and her role in the game is very quick with either her running away or being killed. Kaeira, on the other hand, is an excellent suggestion! Using my previously mentioned rule for restored content, a unique Kaeira head would fit right in with Zaedra's and Gadon Thek's unqiue heads!
  4. View File Unused Head Restoration Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 23.01.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now! This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include: 1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck and the Lehon Sith Master. 2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. This head will be used by the Infected Outcasts who you can cure in the Undercity. 3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant. This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture? When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped from the Switch and ported to PC. From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange). The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files. This head will be used by the Infected Outcasts who you can cure in the Undercity. 4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHMA01 player head. As of right now, this head will be used by Tanis Venn! Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused head it makes Tanis' appearance a proper 'unique' appearance. 5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer! Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/23/2023 Category Mods K1R Compatible No  
  5. Version 1.0.0

    33 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 23.01.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now! This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include: 1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck and the Lehon Sith Master. 2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. This head will be used by the Infected Outcasts who you can cure in the Undercity. 3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant. This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture? When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped from the Switch and ported to PC. From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange). The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files. This head will be used by the Infected Outcasts who you can cure in the Undercity. 4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHMA01 player head. As of right now, this head will be used by Tanis Venn! Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused head it makes Tanis' appearance a proper 'unique' appearance. 5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer! Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. I'm afraid on my end I'm unable to open the female Sith Soldier models (both the headless modder's resource version and the full body version found in this mod) in MDLedit (tool used for porting) for unknown reasons. I do, however, have a list of which specific Sith Soldiers in TSL would be changed in a TSL version of the mod so all I'd need to do is find an alternative tool or request another use port the model on my behalf.
  7. Why is the video taken during the Carth cutscene? You could've just pressed Caps Lock on your keyboard to enter the first person camera mode which is ideal for screenshots, the screenshot below was taken like this and required no mods to do, it's a vanilla feature. Even if you were going to record the bug from your Phone, having the workbench shown using the first person mode would put the bug right in the forefront. Your video, on the other hand, has it in the background which doesn't really help us, and as SH has already said, if you post a video with no text as context no one can really help you! That quote of yours is not from this thread, it's from your other thread... that isn't really relevant in this thread. When someone on this site tells you to do something... you do it exactly how they tell you to do something. You were told to "List the mods you have installed", you instead tell us that the mod you're using is a manual install... why don't you tell us the mod you're using, we're modders... all you need to give us is a full name of the mod and we'll know exactly what mod you're talking about and how it is installed. And, if you list all the mods you have installed we might be able to say "Oh, this mod here conflicts with this other mod!" and tell you what files you need to delete... but until we, the modders, know what mods you have installed we can't possibly know what caused your problem or how to fix it.
  8. I've personally gone into the NPC Overhaul mod and fetched the files required to get the Imperial Officer appearances without the entire NPC Overhaul mod. Due to permission complication, I know the Imperial Officer uniform can't be uploaded as a standalone mod but I'm unsure if I could attach it to a public post here so I sent it to @Revanbeta50 via PM.
  9. I think I know what he wants, but he's left out crucial details. The "Imperial Officers" he's referring to is the new body model shown in the screenshot, they're included in the NPC Overhaul mod: I suspect, based on his previous threads, that he wants to use both the K1 NPC Overhaul + K1 Community Patch but they're incompatible so he just wants to rip the Imperial Officer models/textures from the NPC Overhaul for independent use. This could be as easy as snatching the models/textures from the NPC Overhaul, all he'd need to know are the file names but if there's some additional setup like 2DA edits then I don't think we can do that without the mod author's permission. If 2DA edits are involved, it would still be possible to "get" the Imperial Officers and make them a separate mod but again we can't do that publicly without permission which means someone would have to leave instructions on how this user can do it themselves.
  10. View File Quarterstaff Replacement Pack for K1 A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 04.01.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory. Description: Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs. But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now! 10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff. Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: You are free to use this models as you like as long as you give proper credit to DeadMan. Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP. Special Thanks to: DeadMan: For the original mod! SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/03/2023 Category Skins K1R Compatible Yes  
  11. Version 1.0.0

    332 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 04.01.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory. Description: Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs. But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now! 10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff. Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: You are free to use this models as you like as long as you give proper credit to DeadMan. Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP. Special Thanks to: DeadMan: For the original mod! SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. @Marius Fett I am currently attempting to create some generic NPCs using this body model, more specifically I'm trying to have two variants of the NPCs using the 1st and 2nd Sith Soldier textures. I tried applying the 2nd texture to the model via the 2DA file but I suspect because the model is set to use the 1st texture it 'breaks' the texture causing the model to appear with this shiny gold filter with no texture. Of course, I could just make a clone of the model and switch the 1st texture with the 2nd texture but all attempts to open the model in MDLEdit result in the following error message: If I ignored the message and tried to swap the textures do you think the model would still appear the same in-game as the white/default model already included in this modder's resource (Aka am I going to break the model by doing this)?
  13. How is this screenshot relevant? Maybe you press "it was no problem" and then the dialogue breaks... but I can only guess because you haven't specified the problem in specific detail. And what is this "new dialog mod" mentioned? Most modders can identify the words "Community Patch" and "SLM" but "new dialog mod" is extremely vague... links to the all the mods you're using would be helpful. These screenshots don't help us modders determine what sort of problem you have on your hands. You're better off answering this questionnaire as, by answering it, you'll give us modders the info we need to determine what could've caused this problem. You appear to be using the PC version of Kotor instead of using the Android version without the TSLPatcher, I hope you're using the TSLPatcher to install these mods on PC. Also, the best we can do as modders is determine what mod conflict you have and recommend you reinstall Kotor without installing the conflicting mod.
  14. Is this an unused animation? How does this not warrant a modification to the S_male/female model files? Regardless, fantastic work here!
  15. View File Miro42's Naga Sadow PC Head The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website. In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes. The original author of this mod is @miro42 and I took no part in the creation of this mod. Miro42's original readme. Submitter N-DReW25 Submitted 12/16/2022 Category Skins TSLRCM Compatible Yes