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N-DReW25 last won the day on February 7
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About N-DReW25

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https://www.youtube.com/channel/UCom7p_fuByYeU4W25Dq-G-w
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Bryar Pistols from Kotor 1 converted to Kotor 2 request
N-DReW25 replied to Aragon's topic in Mod Requests
Here it is, Inyri Forge's Kotor 1 Bryar Pistol ported to Kotor 2. bryar.7z -
I'll explain it to you. A "thumbnail" is the image that appears on the download page. Right now, your mod's thumbnail looks like this: Think of your mod like a product you are trying to sell, or like a YouTube video, the "thumbnail" is what attracts clicks and attention to your mod. As your thumbnail is the "before" image not many people will click on this mod as they would had this been the thumbnail. This image above is a Photoshop, but what I'm trying to tell you is that you can change your mod thumbnail to look like this Photoshop here. On the bottom of the mod, click "File Action" and "Edit Details". Below is my K1 Alien Pack as an example, you see how most of the images have a circle that is blank and how the "Alien Pack" image has a circle that is white. If I were to click on the blank circle underneath "Pink Devaronian" then the "Pink Devaronian" image would become the mod thumbnail and the blank circle, once clicked, would become white and the "Alien Pack" image would go blank. You can try this with your mod to change the thumbnail from the "Before" image to the "After" image with the Yellow Cassus Fett Armor.
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
N-DReW25 commented on Sith Holocron's file in Skins
If you installed this mod but still see the original Etti IV that leaves a few possibilities: 1) SH didn't include/forgot to include Etti IV, which I think is very unlikely. 2) You have not copied all of the files into the Override folder. Pressing Ctrl + A will select all files for you should that be an issue. 3) If you are copying all of the files, are you meet with the "Replace or Skip Files" window? Since TJM already has the original files in the Override and you are installing a mod which replaces the original files you NEED to have this pop up. 4) If you are being met with the "Replace or Skip Files" window are you selecting "Replace the files in the destination" option and NOT the "Skip these files" option? If you select "Skip these files" then you aren't replacing the TJM mod textures with the textures offered through this mod. 5) If you are not getting a "Replace or Skip Files" window but you have TJM's running are you using the Steam Workshop version of the mod? If you are then you may have to install SH's mod into the Steam Workshop verison of TJM. -
Royal_Rose started following N-DReW25
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N-DReW25 started following ROR in the Big 2026
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Almost a year ago now, the first Episode of the Revenge of Revan mod was released to the public - allowing you to play the first visit to Corellia. Now, in the Big 2026, I am here with an update to the mod's ongoing development. Despite the silence here on Deadlystream and, sadly, in the ROR Community's Discord server, development of the mod is going well. ROR Episode 1.5 is slated to appear on Deadlystream at some point this year. This will be a ROR Addon which will be uploaded here on Deadlystream and will be installed after ROR Episode One. ROR Episode 1.5 will add bug fixes, quality of life changes, and even the much requested side quest, into ROR Episode One. The content which will shall experience in the ROR Episode 1.5 Addon will be included in ROR's Episode Two update which will add Nar Shaddaa to ROR which can be played after the Party leaves Corellia, instead of end credits as there is now you shall be teleported to Nar Shaddaa and the game will continue with new areas, NPCs, and side quests to play. In the mean time, I am displeased to announce that the current Revenge of Revan Community Discord Server is going to be discontinued. In its wake, I am pleased to announce that I shall be making a new Revenge of Revan Community Discord Server to replace the old one. The problem with the original ROR Discord Server, the one that Logan launched with the release of ROR Episode One, is that Logan was both the sole Admin and didn't use Discord meaning it is vulnerable to spam attacks as no one active in the Discord dev team can do anything to stop the intrusions. This new Discord Server is obviously the best solution I can implement to curtail the spamming problem in the ROR Community as I, and active member of the community, shall be at the helm as Administrator. I do hope that, with the launch of the new server, that players like yourselves shall be able to engage with the community without having to deal with spammers. It is advised to all users in the original Discord Server to leave and join the new one. I shall get around to posting the old screenshot leaks from the old Discord Server and into the new one, alongside some brand new screenshots previewing the current work. Here is the link to the Discord Server, please let me know if the link is not working for you.
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Two things: One - can we get a reskin of the Sion's textures for the armor so that it doesn't look like an obvious Sion rip? (FYI - the model itself is AMAZING!) Two - I noticed there is some clipping on the male model where the Sion legs meets the Bandon body near the abdomen. Is this fixable or is this the cost for cool armor?
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I too have been a fan of your work and I was excited to see your work done on the area textures come to fruition. It's a shame to see you go when the work you've released and were working on was such high quality. On the topic of SH's suggestion, if not a modder's resource compilation of unfinished work for others to finish could there be any other place for modders here to contact you in the event any of us would ask you for your permission to use the assets you have already uploaded?
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- tslrcm 1.8.6
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There is no model, there are only textures. Make sure the file PMHC01.tga is in the Override and that similar named files like PMHC01.tpc are not in the Override.
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- tsl
- extended enclave
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First Mod, Brainstorming Stat Adjustments for Balance
N-DReW25 replied to barachiel's topic in General Kotor/TSL Modding
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It's not "foolish" at all, I highly encourage you to keep up your work! They're some of the best in the community.
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First Mod, Brainstorming Stat Adjustments for Balance
N-DReW25 replied to barachiel's topic in General Kotor/TSL Modding
Are you making this mod? Because I can assure you it's very easy to make if you know what you're doing and very easy to learn if you don't know what you're doing. -
I agree with you, though I would like to mention that Dark Hope's first language isn't English and so your mods might get lost in translation for her if you speak too complexly. I would like to say that if Dark Hope doesn't have a copy of Kotor II, meaning she can't get the textures, I'm sure many of us modders who do own Kotor II would be willing to give her the textures that she'd want to work on.
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The Russian modder did just that, but since he's presumably gone he can't come back and bug fix his own work or release it to the English-speaking Kotor Community. But as for why no one else has done it, it's simple - it takes effort to make a good quality mod. The TSL Expanded Ending mod adds a really high quality ending that puts TSLRCM's ending to shame, but it was made by a very talented modder. If he ever decides to work on the rest of Malachor, it probably won't be released for a very long time as it'd take a long time to not only make but ensure it's compatible with TSLRCM and other popular mods as there are lots of variables to consider for the end game - and this even includes him using Malachor VI as a base for his work, good mods take time to make and it's very easy to get burnt out during that process.
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Not yet, I simply could not comprehend what was happening at the time so I figured I'd just release what I got working thus far and kick the can down the road.