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N-DReW25 last won the day on June 1
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About N-DReW25

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Intentional. You have installed the install that adds player head commoners to the game which Kebla Yurt is affected by. Do not worry, if you play as Kebla's head her head will be switched for another head Definitely not the Diversity Pack, the most up to date version of the mod gives him blue Jedi Knight Robes. I would say: 1080p Patches K1 Community Patch K1CP Unofficial Tweak Patch RC-K1CP NPC Diversity Pack The other NPC related mods I have uploaded.
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Saul007 recently uploaded a mod called Vanilla Characters HD despite RedRob41's 4x Upscale+ Character Textures & Model Fixes doing the exact same thing. darthbdaman uploaded a mod called Mandalorian Armor Fixes despite my own Mandalorian Assault Armor Restoration mod doing the exact same thing. offthegridmorty uploaded a mod called Differentiated Duelists despite Effix's Effixian's Taris Arena Changes mod doing the exact same thing. People remake the exact same mod all the time, as long as there is some sort of difference between the two mods the existence of multiple similar mods merely provides the player with options of which mod they would like to play. This feeds into my point, more and more mods in the late 2020s will make use of generative AI to make new textures. If you are personally against AI, the old pre-2020 mods that are made entirely by human authors would be your go to whereas someone who only causes about visual quality may not be deterred by the use of AI.
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Yes. The way NPCs work in this game is that they are stored in the module files (the separate areas you move between). Entering these modules loads all the files inside that module's file and if you save the game everything in that module becomes permanent. Imagine it like this: K1CP's Krayt Dragon Cave module has Calo Nord with the wrong Blasters > The Tweak Pack tweaks Calo Nord to have the correct Blasters. If you loaded K1CP's Krayt Dragon Cave module and got as far as to spawn Calo Nord, saved your game, and then install the Tweak Pack > The Tweak Pack's fixes cannot apply to that save as it's now too late. If you load an earlier save with the Tweak Pack installed then Calo should use his correct pistols. Also - always install all the mods before you start a playthrough, doing so causes less headaches for you like this one here.
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May I request you keep the old one up as an archive whilst the new ones are uploaded seperately? Whilst I know your HD rework will be far superior to the old ones, some of us do like the 512x512 original quality aesthetic. I might be completely lost with what you are proposing here, but as a modder who uses your modders resources the way you setup your previous upscale mod was very convenient for me. When the mod is setup like this above, these three files are all part of the same download page but I can choose to download one or the other. If I was a player with a low-end PC and slow internet I wouldn't want to download the 4K TGA version due to the file size and so I'd stick with the 2K TPC version instead. This method best caters to everyone's needs, whether it be a low-end player, a player who wants to play with HD textures, and a modder who wants to access the raw TGA files. The only thing one could complain about is how there isn't a 2K TGA version for modders who want to view the lower resolution option. Of course, I might be missing the point of your thread completely - if I am please let me know!
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N-DReW25 started following TOR Inspired Sith Soldiers
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Jason is suggesting that I just outright add most, if not all, of K1R to RC-K1CP with no regards to gaining permission. The thing about permission is that it's like following the speed limit. You don't follow the speed limit because you personally want to do 40 on a road that looks as if 60 would work just fine, you follow the speed limit so that you don't get a speed ticket from the Police. Unless Deadlystream Staff and/or site owner Tyvokka decide to amend Rule 18 to allow for reusing assets from abandoned mods without needing to contact unreachable/AWOL authors as long as credit is given to said authors then I'm afraid Rule 18 will still be followed for the RC-K1CP mod. Here is a quotation of Rule 18 for reference: But as The_Chaser_One has pointed out, whilst K1R's lead developer, ZM90, is gone the other members of the K1R Team are still present and we can ask them for the assets that they personally made. The_Chaser_One asked Fair Strides, the modder behind K!R's Pazaak Tournament, for permission to take said Tournament out of K1R and now it's become it's own standalone mod. I, likewise, asked Fair Strides permission myself and I do intend to make my own Pazaak Tournament for RC-K1CP based on Fair Strides' work.
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I want to elaborate on this in my own words, and in my own experiences with AI, as I'm sure some player's couldn't give a damn about the ethics and would probably wholeheartedly want Jennifer Hale to evaporate mid dialogue. When making an AI clone of a voice, they rarely ever sound natural - and not in a "all AI generated content is bad no matter what" type of rarely ever sound natural, I'm talking about uncanny valley "that's NOT Carth Onasi, it's a Skin Walker" type of unnatural. And the thing about AI is that they seem to have underlying "accents" to them which are very difficult for users to change. In my experience, cloning Vrook's voice works almost flawlessly, Bao-Dur and Atton's voices are okayish, Carth and Bastila' voices are bad most of the time, and Batu Rem, Darth Traya, and Master Vash are physically impossible to pull off. With Batu Rem, AI genuinely makes him sound like a geeky twink no matter what you do to try and make him actually speak like Batu Rem's character. So what does this mean? Even if SAO took the most hardline pro-AI approach to his mod, 95% of the time the end result of AI generated party member voices would just be nothing but pure garbage and slop.
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I think we can both agree that too much time has passed for us to do anything about it now. Republic Soldier's New Shade and Commandos of the Old Republic do not directly affect Bandon or Trask. You could install just K1CP, Commandos of the Old Republic, and Republic Soldier's New Shade to test it for us. What I think most likely happened is that you had more mods installed and another mod conflicted with Bandon. If you were to test this out as I described, I'm confident that Bandon will work and you will be able to progress to the next part of the Endar Spire. If you do do this, and the bug still happens, you can tell me again and I'll personally try to replicate the bug and see what the problem is. But again, this mod doesn't touch Bandon or Trask and so a bug between those two is close to impossible.
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