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N-DReW25 last won the day on April 27
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KotOR II Cut Content - Opelle / Valiant
N-DReW25 replied to BusterBlader's topic in Knights of the Old Republic General
I believe it it used for one of the Peragus Holograms and in the background of Carth's arrival at the Battle of Telos. It is very seldom used. And yes, it is actually an import from Kotor I and it's used even less there as well. -
I'll see about adding this in So I've recently removed all of the restored appearances from this mod and transferred them to the K2 Appearance Restoration Pack mod. Because of this there are now a lot less installs meaning I could add them to an "alternate takes" install. Might I ask why the HK squad needs to be seperated? Just so that I'm clear, you're referring to the Telos Plateau HK squad, the one where I restored the vanilla dialogue TSLRCM cut so that these lines are used alongside the restored dialogue. You'd think this'd be better served outside of the true dialogue restorations? Truth be told, I don't think the thug outside Dhagon's was supposed to ever walk away, the dialogue setup suggests he would've just stuck around and said the restored line if you tried speaking with him again. The problem was that the text in the dialog.tlk/the subtitle left in the game file didn't match what the actor said and so I thought it would've made more sense when you first spoke to him instead of letting him stick around. I'll see if I can edit the dialigue, maybe have it so that "I've said what I'm going to say" and "If you talk to him" are exclusive to specific player responses or swap them around so that "if you talk to him" is said last instead of before "if you talk to him". If not, I could make an alt install for the sus restorations. I believe there already is one for one of Mira's alt lines, and I'm probably going to add the alt Benok/Luxa lines in there at some point as well.
- 32 comments
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- restoration
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View File K2 Appearance Restoration Pack A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 26.04.2026 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. Click on the HoloPatcher.exe, pick your desired appearance restoration, click install, and sit back and watch the installer do its magic. Repeat this process until all, or only the appearances you want, of the appearances are installed. Description: The Sith Lords Restored Content Mod (TSLRCM) restores cut content, obviously, but what you may or may not know is that it also restores cut appearances such as Saedhe's and Hussef's cut appearances - both of whom use generic appearances in the vanilla game. But TSLRCM doesn't restore ALL of the cut appearances, my Kotor II Restored Content Plus mod did have options to restore these cut appearances but with more and more install options being added I decided to take these restored appearances and make them their standalone mod. Thus far, this mod restores: * The appearance of the Harbinger's Captain which had a unique head. * The appearance of Ralon which used Jorran's body model. * The male and female Fat Commoner variants which were mostly unused from the first game * The Smuggler variants which were used quite frequently in the first game on NPCs like Holdan. * The first Rodian variant which was bugged in the first game causing it to render as the second variant (fixed in K1CP). * The male Twi'lek variants with special Twi'lek outfits which were used quite frequently in the first game on NPCs like Larrim. * The green female Twi'lek head from the first game has been added to replace Ramana's head whilst Ramana's original head has been added as a brand new appearance for Jonra Far. Known Bugs: This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Dashus: For kickstarting the Kotor restoration efforts with TSLRP! Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place! Bioware: For such an amazing first game! Obsidian: For such an amazing sequel and for keeping the cut content in the files! Fred Tetra: For Kotor Tool! th3w1zard1: For maintaining the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 04/26/2026 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
24 downloads
A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 26.04.2026 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. Click on the HoloPatcher.exe, pick your desired appearance restoration, click install, and sit back and watch the installer do its magic. Repeat this process until all, or only the appearances you want, of the appearances are installed. Description: The Sith Lords Restored Content Mod (TSLRCM) restores cut content, obviously, but what you may or may not know is that it also restores cut appearances such as Saedhe's and Hussef's cut appearances - both of whom use generic appearances in the vanilla game. But TSLRCM doesn't restore ALL of the cut appearances, my Kotor II Restored Content Plus mod did have options to restore these cut appearances but with more and more install options being added I decided to take these restored appearances and make them their standalone mod. Thus far, this mod restores: * The appearance of the Harbinger's Captain which had a unique head. * The appearance of Ralon which used Jorran's body model. * The male and female Fat Commoner variants which were mostly unused from the first game * The Smuggler variants which were used quite frequently in the first game on NPCs like Holdan. * The first Rodian variant which was bugged in the first game causing it to render as the second variant (fixed in K1CP). * The male Twi'lek variants with special Twi'lek outfits which were used quite frequently in the first game on NPCs like Larrim. * The green female Twi'lek head from the first game has been added to replace Ramana's head whilst Ramana's original head has been added as a brand new appearance for Jonra Far. Known Bugs: This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Dashus: For kickstarting the Kotor restoration efforts with TSLRP! Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place! Bioware: For such an amazing first game! Obsidian: For such an amazing sequel and for keeping the cut content in the files! Fred Tetra: For Kotor Tool! th3w1zard1: For maintaining the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
KotOR II Cut Content - Opelle / Valiant
N-DReW25 replied to BusterBlader's topic in Knights of the Old Republic General
Yes, that is indeed the lesser used female Republic Officer appearance. It's generic so it probably has been used elsewhere, but considering most NPCs reuse the same generic appearances that wouldn't be a problem for an NPC who's only purpose is to move the plot forward during a cutscene. -
KotOR II Cut Content - Opelle / Valiant
N-DReW25 replied to BusterBlader's topic in Knights of the Old Republic General
I do believe the Wookieepedia article is referring to the TLK text instead of voiced audio. There was no dialogue and there was no audio but the text lines are still present in the dialog.tlk as DP has already said. That being said, I got some more text lines from the TLK you may be interested in. There is no dialogue files or audio files but the text shown here are from the dialog.tlk (do note that I'm merely guessing who says what here). If you use the StrRef search function and type in any of those numbers you will be able to find the text I quoted. As you can see, the latter half of Telos went through an entire rewrite early on where the original version had you return to Citadel Station after the Military Base, report Czerka's crimes on the surface to Grenn, go to the Ithorian place to get the location of the Polar region, get attacked by Czerka again, fight your way to the TSF Station to contact Opelle, and finally leave on yet another Shuttle to go to the Polar Region. Do note that Opelle's character IS in the 202TEL module, she's just out of sight. Using camera hacks, teleporting into the inaccessible areas, or using Holocron Toolset like I am, you can see a Republic Officer down below who we can assume is the NPC the player would've spoken to had Opelle been used in the game. Of course, this NPC might've been a placeholder for either Carth or Cede, or a placeholder until a proper cutscene area could be made (like how Tobin has his ship in 402DXN for that one cutscene) and since this content was cut really early this NPC was simply forgotten and left behind. -
Bryar Pistols from Kotor 1 converted to Kotor 2 request
N-DReW25 replied to Aragon's topic in Mod Requests
Here it is, Inyri Forge's Kotor 1 Bryar Pistol ported to Kotor 2. bryar.7z -
I'll explain it to you. A "thumbnail" is the image that appears on the download page. Right now, your mod's thumbnail looks like this: Think of your mod like a product you are trying to sell, or like a YouTube video, the "thumbnail" is what attracts clicks and attention to your mod. As your thumbnail is the "before" image not many people will click on this mod as they would had this been the thumbnail. This image above is a Photoshop, but what I'm trying to tell you is that you can change your mod thumbnail to look like this Photoshop here. On the bottom of the mod, click "File Action" and "Edit Details". Below is my K1 Alien Pack as an example, you see how most of the images have a circle that is blank and how the "Alien Pack" image has a circle that is white. If I were to click on the blank circle underneath "Pink Devaronian" then the "Pink Devaronian" image would become the mod thumbnail and the blank circle, once clicked, would become white and the "Alien Pack" image would go blank. You can try this with your mod to change the thumbnail from the "Before" image to the "After" image with the Yellow Cassus Fett Armor.
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KotOR III: The Jedi Masters Textural Reinterpretation Mod
N-DReW25 commented on Sith Holocron's file in Skins
If you installed this mod but still see the original Etti IV that leaves a few possibilities: 1) SH didn't include/forgot to include Etti IV, which I think is very unlikely. 2) You have not copied all of the files into the Override folder. Pressing Ctrl + A will select all files for you should that be an issue. 3) If you are copying all of the files, are you meet with the "Replace or Skip Files" window? Since TJM already has the original files in the Override and you are installing a mod which replaces the original files you NEED to have this pop up. 4) If you are being met with the "Replace or Skip Files" window are you selecting "Replace the files in the destination" option and NOT the "Skip these files" option? If you select "Skip these files" then you aren't replacing the TJM mod textures with the textures offered through this mod. 5) If you are not getting a "Replace or Skip Files" window but you have TJM's running are you using the Steam Workshop version of the mod? If you are then you may have to install SH's mod into the Steam Workshop verison of TJM. -
Royal_Rose started following N-DReW25
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N-DReW25 started following ROR in the Big 2026
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Almost a year ago now, the first Episode of the Revenge of Revan mod was released to the public - allowing you to play the first visit to Corellia. Now, in the Big 2026, I am here with an update to the mod's ongoing development. Despite the silence here on Deadlystream and, sadly, in the ROR Community's Discord server, development of the mod is going well. ROR Episode 1.5 is slated to appear on Deadlystream at some point this year. This will be a ROR Addon which will be uploaded here on Deadlystream and will be installed after ROR Episode One. ROR Episode 1.5 will add bug fixes, quality of life changes, and even the much requested side quest, into ROR Episode One. The content which will shall experience in the ROR Episode 1.5 Addon will be included in ROR's Episode Two update which will add Nar Shaddaa to ROR which can be played after the Party leaves Corellia, instead of end credits as there is now you shall be teleported to Nar Shaddaa and the game will continue with new areas, NPCs, and side quests to play. In the mean time, I am displeased to announce that the current Revenge of Revan Community Discord Server is going to be discontinued. In its wake, I am pleased to announce that I shall be making a new Revenge of Revan Community Discord Server to replace the old one. The problem with the original ROR Discord Server, the one that Logan launched with the release of ROR Episode One, is that Logan was both the sole Admin and didn't use Discord meaning it is vulnerable to spam attacks as no one active in the Discord dev team can do anything to stop the intrusions. This new Discord Server is obviously the best solution I can implement to curtail the spamming problem in the ROR Community as I, and active member of the community, shall be at the helm as Administrator. I do hope that, with the launch of the new server, that players like yourselves shall be able to engage with the community without having to deal with spammers. It is advised to all users in the original Discord Server to leave and join the new one. I shall get around to posting the old screenshot leaks from the old Discord Server and into the new one, alongside some brand new screenshots previewing the current work. Here is the link to the Discord Server, please let me know if the link is not working for you.
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Two things: One - can we get a reskin of the Sion's textures for the armor so that it doesn't look like an obvious Sion rip? (FYI - the model itself is AMAZING!) Two - I noticed there is some clipping on the male model where the Sion legs meets the Bandon body near the abdomen. Is this fixable or is this the cost for cool armor?
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I too have been a fan of your work and I was excited to see your work done on the area textures come to fruition. It's a shame to see you go when the work you've released and were working on was such high quality. On the topic of SH's suggestion, if not a modder's resource compilation of unfinished work for others to finish could there be any other place for modders here to contact you in the event any of us would ask you for your permission to use the assets you have already uploaded?
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- tslrcm 1.8.6
- tsl
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There is no model, there are only textures. Make sure the file PMHC01.tga is in the Override and that similar named files like PMHC01.tpc are not in the Override.
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- 3 comments
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- tsl
- extended enclave
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