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Found 149 results

  1. 33 downloads

    Do you hate how disgusting the vanilla Vibroblades looked? Especially with all of the upscaled texture mods we have nowadays for the game? I do, and so I made this mod that aims to make the melee weapons less ugly by upscaling all of the single- and double-bladed weapon textures with ESRGAN and waifu2x, and taking the best bits from those upscaled textures together. This also upscales all of the shock baton/knife kind of weapons too since NPCs use those from time-to-time. Installation is pretty straight forward - just download and then drag all of the files to your Override folder. Please note that this will overwrite any textures you may be using for those weapons and may cause them to break as these texture files are meant to be used with the vanilla .MDL and .MDX files! If you want to use other weapon retexture mods with mine, install these textures first, then allow the mod you actually want to overwrite my files.
  2. View File Upscaled Melee Weapons Do you hate how disgusting the vanilla Vibroblades looked? Especially with all of the upscaled texture mods we have nowadays for the game? I do, and so I made this mod that aims to make the melee weapons less ugly by upscaling all of the single- and double-bladed weapon textures with ESRGAN and waifu2x, and taking the best bits from those upscaled textures together. This also upscales all of the shock baton/knife kind of weapons too since NPCs use those from time-to-time. Installation is pretty straight forward - just download and then drag all of the files to your Override folder. Please note that this will overwrite any textures you may be using for those weapons and may cause them to break as these texture files are meant to be used with the vanilla .MDL and .MDX files! If you want to use other weapon retexture mods with mine, install these textures first, then allow the mod you actually want to overwrite my files. Submitter Ol' Cappy Submitted 08/07/2022 Category Skins TSLRCM Compatible Yes  
  3. tjsase

    HD Kreia Upscale

    Version 1.0.3

    8,540 downloads

    DESCRIPTION This is an HD reskin of our cryptic mentor, Kreia! The textures for her body and head are now 2048x2048, and utilizes manually-upscaled edges and photographed textures. I consistently checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to allow Kreia's metal braids and eyes to shine, similar to her incarnation the beta version of TSL. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder. THANKS Thanks to GIMP, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  4. Version 1.1.0

    12 downloads

    Description: This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order. In Update 1.1: I added 3 new items along with a tattoo variant of the Nightsister. If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are: a_robe_50 - Nightsister Mother Witch's Robes a_robe_51 - Nightsister Coven Clothes g_w_lghtsbr65 - Magiksaber (These can only be equipped to Females, as that is what the Nightsisters Gender are.) You will need to start a new game or load a save before entering the dormitory module for it to be updated! Installation: To Install this: Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE) (OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory. Uninstallation: Remove these from your Override folder in your kotor 2 directory: 105per.git a_robe_50.uti a_robe_51.uti g_trescivil0099.utp g_w_lghtsbr65.uti ia_ClassZS_051.tga ia_MstrRobe_050.tga iw_Lghtsbr_065.tga PFBM51.tga PFBN50.tga PFHA01.tga PFHA01D1.tga PFHA01D2.tga po_PFHA01.tga po_PFHA01d1.tga po_PFHA01d2.tga Bugs: None that I've known of and none that should happen. Incompatibilities: Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here. Recommendations: I Highly Recommend Effixan's Underwear Pack mod: I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body. Credits and Distribution: Credit to Effix for the underwear mod that makes my mod look more normal. I do not want my Nightsister head to be uploaded to the Steam Workshop, because: 1. The Steam Workshop is an absolute mess 2. If I did want it on the Steam Workshop, I'd put it on there myself. You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own.
  5. View File Playable Nightsister Character Description: This adds a Playable Nightsister to Kotor 2. It used PMHA01's Textures so any other mods that change or use that will be considered incompatible. It has 2 dark side transitions, like all PC characters in Kotor 2. There are no Dark Side Corruption transitions and instead the eyes go from Brown to Yellow to Orange and the mouth goes from Grey to Dark Grey to Darker Grey. I thought about doing some tattoos on the face but decided not to because it seemed difficult. I chose Brown as the base eyes because that's what Merrin has in Jedi Fallen Order. In Update 1.1: I added 3 new items along with a tattoo variant of the Nightsister. If you are lazy and don't want to go to the dormitories where these items are, the Cheat codes for these 3 items are: a_robe_50 - Nightsister Mother Witch's Robes a_robe_51 - Nightsister Coven Clothes g_w_lghtsbr65 - Magiksaber (These can only be equipped to Females, as that is what the Nightsisters Gender are.) You will need to start a new game or load a save before entering the dormitory module for it to be updated! Installation: To Install this: Put the files from "With tattoos" or "No Tattoos" depending on which you choose from "Character" into your Override folder in your kotor 2 directory. (You can only have ONE) (OPTIONAL) Put the files from "Items" into your Override folder in your kotor 2 directory. Uninstallation: Remove these from your Override folder in your kotor 2 directory: 105per.git a_robe_50.uti a_robe_51.uti g_trescivil0099.utp g_w_lghtsbr65.uti ia_ClassZS_051.tga ia_MstrRobe_050.tga iw_Lghtsbr_065.tga PFBM51.tga PFBN50.tga PFHA01.tga PFHA01D1.tga PFHA01D2.tga po_PFHA01.tga po_PFHA01d1.tga po_PFHA01d2.tga Bugs: None that I've known of and none that should happen. Incompatibilities: Any mods that use PMHA01's files will not be compatible. I haven't found any mods that are incompatible with this, but if I find any I will add it here. Recommendations: I Highly Recommend Effixan's Underwear Pack mod: I recommend this because in the game with my Nightsister mod, the underwear appears as the normal vanilla underwear, which looks odd with a nightsister head and a human body. Credits and Distribution: Credit to Effix for the underwear mod that makes my mod look more normal. I do not want my Nightsister head to be uploaded to the Steam Workshop, because: 1. The Steam Workshop is an absolute mess 2. If I did want it on the Steam Workshop, I'd put it on there myself. You can use the Nightsister head in your Mod, just give me credit and do not claim it as your own. Submitter LewokGuy Submitted 07/24/2022 Category Mods TSLRCM Compatible Yes  
  6. View File Effixian's Handmaiden Reskin ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Handmaiden Reskin AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ------------------------ DESCRIPTION ------------------------ This is a simple reskin of the Handmaiden(s). It makes her less pale and the mouth, eyes and nose are changed. Full dark side has the Sith eyes and slightly more pale skin, half way to dark is a mix of that and light/neutral. Inspired by a request from varasatoshi to make her a bit more appealing. --------- BUGS --------- None known. -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: P_HandmaidenH.tga P_HandmaidenHD1.tga P_HandmaidenHD2.tga PO_PHandM.tga PO_PHandMd1.tga PO_PHandMd2.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix --------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 07/06/2022 Category Skins TSLRCM Compatible Yes  
  7. Version 1.0.0

    47 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Handmaiden Reskin AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ------------------------ DESCRIPTION ------------------------ This is a simple reskin of the Handmaiden(s). It makes her less pale and the mouth, eyes and nose are changed. Full dark side has the Sith eyes and slightly more pale skin, half way to dark is a mix of that and light/neutral. Inspired by a request from varasatoshi to make her a bit more appealing. --------- BUGS --------- None known. -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: P_HandmaidenH.tga P_HandmaidenHD1.tga P_HandmaidenHD2.tga PO_PHandM.tga PO_PHandMd1.tga PO_PHandMd2.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix --------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  8. Version 4.0

    832 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's T3-M4 Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- These are simple reskins that changes T3-M4's appearance. It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game. It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance). - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2. - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2. ------------------------- INSTALLATION ------------------------- Unzip. Pick the folder of your choice, copy the files to your override folder. --------- BUGS --------- None. ------------------------- UNINSTALLING ------------------------- Remove from your override folder: P_t3m3_01.tga P_t3m3_01.txi P_t3m4_01.tga P_t3m4_01.txi PO_PT3m4.tga "T3-M4 to T1-N1" version; also remove: C_DrdAstro03.tga C_DrdAstro03.txi "T3M4 to 3C-FD" version; also remove: C_DrdAstro01.tga C_DrdAstro01.txi PO_P3CFD.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. Version 2.0

    291 downloads

    ---------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ---------------------------------------------------------------------- TITLE: Effixian's Light Ebon Hawk Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Download the one you like. Unzip, copy the files from the subfolder to your override folder. ----------------------- DESCRIPTION ----------------------- This is a collection of simple reskins of the Ebon Hawk's exterior. I hope the screenshots speak for themselves. The textures are upscaled, but some screenshots are from before I did that. I've split up the downloads so you don't have to download 350 MB if you'd rather not. I also have a "Black" set where the metallic looking parts look almost black. I've tried to add (upscaled) bump map support, but I currently use the Steam version which simply ignores it. Also, it might not be that visible if it does work. You will still see the original version on the minimap and of course in the cutscene movies. --------- BUGS --------- None. ------------------------- UNINSTALLING ------------------------- 002_EBO_Main1.tga 002_EBO_Main1.txi 002_EBO_Main1b.tga 002_EBO_Main2.tga 002_EBO_Main2.txi 002_EBO_Main3.tga 002_EBO_Main3.txi GAL_EbonHawk_2.tga Gui_ebon_01.tga Gui_ebon_01.txi KOR_Ehok.tga KOR_Ehok.txi MAL_EBO_Main2.tga MAL_EBO_Main2.txi NAR_EBOHWK.tga NAR_EBOHWK.txi PER_EH1.tga PER_EH1.txi ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- - Fred Tetra for KotOR Tool - Archmage_Bael on Steam for requesting a more red version - jozhuacool14 on Steam for requesting a pink version - Starlandkin on Steam for requesting a blue version - Greenstar44 on Steam for requesting a green version ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. 2,012 downloads

    Have you ever noticed that Mira's poofy hair looks like a split top dinner roll? Her hairstyle in the concept art is wonderful and I always felt that her head model just kind of missed the mark. So I made some seriously heavy edits to the model and texture of PFHC05 until I came up with something a little more fitting for our friendly neighborhood bounty hunter. Her clothes have new colors to match the new vibe she's got going on also, and I reworked the neckline of her shirt a little. No .2da files in this so it's just a drag and drop installation. --corpsecotillion
  11. Version 1.4.1

    585 downloads

    Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. ----------------------------------------------------------------------------------------------- Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic by garm343 ----------------------------------------------------------------------------------------------- Version 1.4 completed 2/13/22 Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0: 1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange. 2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance. 3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below. The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel. Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like. Uninstallation, compatibilities and K1R: Remains the same as in v1.0. Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes. ----------------------------------------------------------------------------------------------- Version: 1.0 completed 9/24/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor =============================================================================================== 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not. K1R Compatible: Yes Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 ChangeEdit v. 1.0.5b1 KOTOR Tool v. 1.0.2210.16738 GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
  12. Version 1.0.0

    60 downloads

    A Mod for Star Wars Knights of The Old Republic Authors: N-DReW25, Effixan and Constantinople33 1.0.0 Release Date: 08.05.2022 Installation: 1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/ 2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/ 3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up. Description: March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible. But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe. From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod. Known Bugs: This mod shouldn't have bugs, but if there any please report them on Deadlystream.com Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work! Thanks: Constantinople33: For making the original Lore-Friendly Qel-Droma Robes! Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod! Salk: The one responsible for the design of the Qel-Droma Cloaked Robes! Bioware: For such an amazing game Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. View File Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes A Mod for Star Wars Knights of The Old Republic Authors: N-DReW25, Effixan and Constantinople33 1.0.0 Release Date: 08.05.2022 Installation: 1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/ 2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/ 3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up. Description: March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible. But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe. From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod. Known Bugs: This mod shouldn't have bugs, but if there any please report them on Deadlystream.com Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work! Thanks: Constantinople33: For making the original Lore-Friendly Qel-Droma Robes! Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod! Salk: The one responsible for the design of the Qel-Droma Cloaked Robes! Bioware: For such an amazing game Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/08/2022 Category Skins K1R Compatible Yes  
  14. View File Heyorange's collar fix for JC's Cloaked Jedi Robes K1 Heyorange's collar fix for JC's Cloaked Jedi Robes K1 A Mod for Star Wars Knights of The Old Republic Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426 Author of the CollarFix: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file The credit regarding everything else in these textures goes to JCarter426 This mod is divided into 3 parts like the original modification. The only difference is that all of the robe textures which are used are in gloves. - 100% Brown - Brown-Red-Blue - Brown-Red-Blue Alternative All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification. At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself. INSTALLATION: To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files. This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example: If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc. COMPABILITY: Works only with "JC's Cloaked Jedi Robes for K1" modification PERMISSIONS: CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix. THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter heyorange Submitted 01/31/2022 Category Skins K1R Compatible No  
  15. Version 1.0.0

    142 downloads

    Heyorange's collar fix for JC's Cloaked Jedi Robes K1 A Mod for Star Wars Knights of The Old Republic Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426 Author of the CollarFix: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file The credit regarding everything else in these textures goes to JCarter426 This mod is divided into 3 parts like the original modification. The only difference is that all of the robe textures which are used are in gloves. - 100% Brown - Brown-Red-Blue - Brown-Red-Blue Alternative All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification. At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself. INSTALLATION: To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files. This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example: If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc. COMPABILITY: Works only with "JC's Cloaked Jedi Robes for K1" modification PERMISSIONS: CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix. THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  16. View File Revised: Czerka Armor and Appearance Fix Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. ----------------------------------------------------------------------------------------------- Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic by garm343 ----------------------------------------------------------------------------------------------- Version 1.4 completed 2/13/22 Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0: 1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange. 2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance. 3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below. The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel. Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like. Uninstallation, compatibilities and K1R: Remains the same as in v1.0. Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes. ----------------------------------------------------------------------------------------------- Version: 1.0 completed 9/24/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor =============================================================================================== 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not. K1R Compatible: Yes Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 ChangeEdit v. 1.0.5b1 KOTOR Tool v. 1.0.2210.16738 GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts. Submitter garm343 Submitted 02/15/2022 Category Mods K1R Compatible Yes  
  17. Version 1.1.1

    205 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 08.02.2022 Installation: Alongside the "Readme.txt" file will be the following folders: "Movie Cutscene Mods" "Override Mods" "TSLPatcher Mods" * To install Movie Cutscene Mods, open the Movie Cutscene Mods folder and select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files. * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install. * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. The NPC Xbox mods requires .MOD files to be installed properly, you can get .MODs by installing either K1R or the K1CP mod. Uninstallation: Depends on what you've chosen to install. * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs. * For Override mods, delete the files you copied into your Override. * For TSLPatcher mods, copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC. But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more... This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience. The 1.1.0 updates has reorganized the installation system, now the mods have been divided into TSLPatcher mods, Override mods and Movie Cutscene mods. The mods which require a TSLPatcher will be in the TSLPatcher mods folder whereas mods which don't need a TSLPatcher installation will be in the Override mods folder and finally the Movie Cutscene mods will contain the modded .BIK files which go into the "movies" folder instead of the "Override" folder. To see what the most current version of the mod includes, check the "Versions.txt" file in this package. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. KEEP THIS IN MIND: The Taris Xbox NPC's (and just about all the future Xbox NPCs) will make the NPC diversity much worse than it is on the vanilla PC version of Kotor, just imagine entire modules filled with 100% identical clones. The Taris Xbox NPC mod is almost entirely identical to how they appeared in the Xbox, so this mod is only recommended if you really want to see how the Xbox NPCs would look on the PC. If the demand is high enough for it, I might add a "Lite" version of the Xbox NPC mods which contains reasonable Xbox NPCs without the horrible cloning effect. Incompatibilities: Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods. It is NOT recommended to use the Taris Xbox NPC mod with the K1 NPC Overhaul mod. If you install this mod AFTER the K1 Community Patch then it will be compatible, however, the K1 Community Patch does make an effort to remove Lite NPCs and diversify NPCs so the Xbox NPCs mods will undo some of those changes (But won't crash your game). Report any unknown incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: l2daorch for contributing the Taris Sith Raid audio! DarthParametric for contributing the Xbox textures! DrMcCoy and DarthParametric (again) for helping me with Xoreo's Tools! Effix for helping me operate the Command Prompt! Asxdefter on YouTube for his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod! BlueShadePlays on YouTube for their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod! Bioware for such an amazing game! Stoffee for TSLPatcher! Fred Tetra for Kotor Tool and everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. Anyone know how to fix or can fix (A better Mira) mod by corpsecotillion I really like the mod. but unfortunately it has some bugs. Following these instructions fixes the head mesh issue "The head model expects a file mirahe.tga, make a copy of p_mirah.tga and rename it to mirahe.tga.I believe the name for the body texture is also incorrect, P_MiraA01.tga should be P_MiraA.tga" But even with the headmesh fix the teeth of the model clip through when Mira is talking and it's weird and buggy. Alternative request: Change Mira's default hair to the one in the mod
  19. Version 1.1

    24,051 downloads

    ///// 01. Background ///// Being such a main part of the K1 story, I was surprised to see these had yet to be revamped. I was looking to get into modding/reskinning, so I thought this would be a great project. ///// 02. Enhancements ///// First steps were to update the overall model. I wanted some visual upgrades while still maintaining a very-aged and neglected structure. I love the runes scattered throughout the game and I really wanted to incorporate those as well. It seemed fitting to light them. (And you're going to them all over the place.) Next section was so focus on the HUD (for lack of a better term). It was very pixelated and really needed a crisp, new look. I tried to simplify it a bit and ended up removing a couple of parts as well. The biggest change I made was creating a new piece for the planet locators. I simply didn't like the originals and wanted to make the location an actual planet. This was a really fun part--recreating the central galaxy this all revolved around. I used some shots of actual galaxies, nebulas, and starfields. It's hard to beat the real thing. I adjusted the colors slightly for better clarity as well. The mother of a bastard that caused me the most grief, was the dodecahedron in the center of the star map. The texture had such a bizarre repeat pattern and never really wrapped that well. I'm happy to the point I got it to, but would like to make that an actual sphere in v2. ///// 03. Future Plans ///// In thinking about a version 2, I'd like to actually edit the model files. I think some edges could be softened, but mostly I'd like to adjust the mapping to avoid so many repeated areas of the texture. The final opening of the star map, where the PC finds out the location of the forge could use some work. Most (if not all) is model work and I wasn't ready for that. I'd also like to adjust the lighting in a couple of places. Would I go as far as to customize it for every zone you find a map? I dunno, that's a big endeavor and there are a limited number of placeables. ///// 04. Moving Forward ///// This has been a fun project for sure, and I'm happy to see it come to fruition. Please download and let me know your thoughts. I open to constructive criticism and whatever I can do to the better the project, I'm happy to do so. ///// 05. Install ///// Drag 'em to your override folder. These shouldn't conflict with anything. ///// 06. Uninstall ///// Remove the files. ///// 07. Disclaimer ///// Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own. ///// 08. Thanks ///// So many! Shout outs for tutorials, advice, suggestions, testing, encouragement, and more. A Future Pilot, Darth_Sapiens, DarthParametric, DarthVarkor, djh269, InSidious, JCarter426, Kexikus, ndix UR, Rece, Sith Holocron, Sithspecter, Sniggles, tjsase, VarsityPuppet, Zhaboka
  20. Version 1.1

    33,485 downloads

    This is a mod by Silveredge9 which I received permission to reupload due to filefront's collapse. I have marked it as incompatible with K1R, but the truth is I'm not certain whether it is or not. So long as this mod is installed prior to K1R they're likely to work together, but I am not the original author and am unwilling to make a definitive statement to this effect. The contents of this file, and its readme, have not been altered in any way from the original which Silveredge9 uploaded; the unmodified readme follows: ---------------------------------------- Knights of the Old Republic - Ajunta Pall Unique Appearance Mod v1.1 ---------------------------------------- AUTHOR: Silveredge9 EMAIL: silveredge9@hotmail.com NAME: Ajunta Pall Unique Appearance Mod V1.1 DATE RELEASED: 07/9/07 DESCRIPTION: A unique appearence for the spirit of Ajunta Pall to replace the default Dark Jedi one. Includes an option to make Ajunta semi transparent. ---------------------------------------- File Index ---------------------------------------- N_DeadeyeH01d.tga x 4 N_JediMemM08.tga x 2 kor37_freedon.utc kor37_freedonnad.dlg clear_effects.ncs heads.2DA Appearance.2DA ---------------------------------------- Comments ---------------------------------------- I always though the default Ajunta Pall character was a little uninteresting and generic, looking the same as the enemies you fight in the game. So here, at last is an cool appearance to match his cool voice. Firstly, choose if or not you want a solid Ajunta Pall, or a Semi Transparent "Ghost-Like" Ajunta Pall. And open the associated folder, either Non-Transparent, or Transparent. Then are 2 variations of the head to choose from, with ghostly eyes or with sith eyes. To use the Sith Eyes version, copy the file from the Sith Eyes folder into the override folder after the installation. Also the horrible shield effect has been removed. Should you want to retain the shield effect on Ajunta Pall, don't move 'clear_effects.ncs' or 'kor37_freedonnad.dlg' in the Override folder. ---------------------------------------- Version Updates ---------------------------------------- - Transparent Ajunta Pall option added. ---------------------------------------- How to Install This Mod ---------------------------------------- - Choose whether you want Solid or Transparent Ajunta Pall, and move the TGA files into the Override directory. - Unzip all the rest of the Zips contents into your Override directory, located in your LucasArts/SWKotOR folder. ---------------------------------------- How to UnInstall This Mod ---------------------------------------- - Remove all the listed files above from your Override folder. ---------------------------------------- Contact Info ---------------------------------------- - Email all questions or comments to: silveredge9@hotmail.com
  21. I would like whichever one of these is easiest to be accomplished with minimal influence on the game itself: A- The Jedi Armors to have NO "Max Dex. Bonus" in their stats or increase that value in particular to a Max Dex. Bonus of 10000000000 or whatever... OR B- To have standard robes replaced with Zeison Sha and the other jedi armors (visually only) .... OR C- I want to ALWAYS be wearing the model for the Zeison Sha Warrior Armor (Blue one with mail skirt) as Kiera and Vissas are ALWAYS wearing their robes regardless of what is equipped Option "A" would be best since i could still use under/overlays and seems like a decent press of the "delete" key in the right spot... should be rather simple to accomplish what im going for, change the appearance.2da... change the Armor stats to remove/alter Max Dex... or reskin the robes entirely. I'm tired of search engines NOT understanding my request and sending me to reskins of the Jedi armors because NO ONE likes them. although there was ONE that i saw and liked but it REPLACED the armor im trying to KEEP 😕 *Bonus* if it is AT ALL possible to have the Max Dex. Stat removed or drastically expanded for the Jedi Armors *especially Zeison Sha Warrior* , and reskin/exchange the Jedi/Sith robes to be the Jedi/Sith robes from KOTOR 1 and do the same with the "Master" robes and equivalents with the 'Padawan-Jedi robes' models in KOTOR 2 (making Kotor 2's placeholder for Padawan -> Jedi -> Jedi Knight robes to be the 'robeless' robes from Kotor 1 and the placeholder for Kotor 2's Master tier robes would be replaced with the models for the Kotor 2's Padawan/Jedi Robes. Purely visually, robe stats would stay as they are in base game only Jedi armor would have altered stats with the removal of 'Max Dex. Mod') *I would be extremely happy and willing to resume my playthrough with just option "A" but if you had a glimmer of compassion and a spare chunk of time, maybe take a look into adding this as well *this isn't my actual request but since I'm asking in the 1st place and I've seen it around, just replacing things id rather keep* Thank you SOOOOO much, I've looked for over 2 hours to try and do any of this myself, cuz I don't like asking people to do something if i can just do it myself... but after my 2nd hour passed and i was just fuming at the concept that after HOW many years no one has wanted to either look a particular way (IE cool blue Jedi plate mail) , got sick of having more Dexterity than they are allowed to use/ not wearing armor for stats, or even thought the bulky robes post Jedi look bad enough to, well, replace with the Jedi armor models... so here i am ^-^
  22. I would like whichever one of these is easiest to be accomplished with minimal influence on the game itself: A- The Jedi Armors to have NO "Max Dex. Bonus" in their stats or increase that value in particular to a Max Dex. Bonus of 10000000000 or whatever... OR B- To have standard robes replaced with Zeison Sha and the other jedi armors (visually only) .... OR C- I want to ALWAYS be wearing the model for the Zeison Sha Warrior Armor (Blue one with mail skirt) as Kiera and Vissas are ALWAYS wearing their robes regardless of what is equipped Option "A" would be best since i could still use under/overlays and seems like a decent press of the "delete" key in the right spot... should be rather simple to accomplish what im going for, change the appearance.2da... change the Armor stats to remove/alter Max Dex... or reskin the robes entirely. I'm tired of search engines NOT understanding my request and sending me to reskins of the Jedi armors because NO ONE likes them. although there was ONE that i saw and liked but it REPLACED the armor im trying to KEEP :/ *Bonus* if it is AT ALL possible to have the Max Dex. Stat removed or drastically expanded for the Jedi Armors *especially Zeison Sha Warrior* , and reskin/exchange the Jedi/Sith robes to be the Jedi/Sith robes from KOTOR 1 and do the same with the "Master" robes and equivalents with the 'Padawan-Jedi robes' models in KOTOR 2 (making Kotor 2's placeholder for Padawan -> Jedi -> Jedi Knight robes to be the 'robeless' robes from Kotor 1 and the placeholder for Kotor 2's Master tier robes would be replaced with the models for the Kotor 2's Padawan/Jedi Robes. Purely visually, robe stats would stay as they are in base game only Jedi armor would have altered stats with the removal of 'Max Dex. Mod') *I would be extremely happy and willing to resume my playthrough with just option "A" but if you had a glimmer of compassion and a spare chunk of time, maybe take a look into adding this as well *this isn't my actual request but since I'm asking in the 1st place and I've seen it around, just replacing things id rather keep* Thank you SOOOOO much, I've looked for over 2 hours to try and do any of this myself, cuz I don't like asking people to do something if i can just do it myself... but after my 2nd hour passed and i was just fuming at the concept that after HOW many years no one has wanted to either look a particular way (IE cool blue Jedi plate mail) , got sick of having more Dexterity than they are allowed to use/ not wearing armor for stats, or even thought the bulky robes post Jedi look bad enough to, well, replace with the Jedi armor models... so here i am ^-^
  23. View File Knights of the Old XBOX A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 08.02.2022 Installation: Alongside the "Readme.txt" file will be the following folders: "Movie Cutscene Mods" "Override Mods" "TSLPatcher Mods" * To install Movie Cutscene Mods, open the Movie Cutscene Mods folder and select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files. * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install. * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. The NPC Xbox mods requires .MOD files to be installed properly, you can get .MODs by installing either K1R or the K1CP mod. Uninstallation: Depends on what you've chosen to install. * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs. * For Override mods, delete the files you copied into your Override. * For TSLPatcher mods, copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC. But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more... This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience. The 1.1.0 updates has reorganized the installation system, now the mods have been divided into TSLPatcher mods, Override mods and Movie Cutscene mods. The mods which require a TSLPatcher will be in the TSLPatcher mods folder whereas mods which don't need a TSLPatcher installation will be in the Override mods folder and finally the Movie Cutscene mods will contain the modded .BIK files which go into the "movies" folder instead of the "Override" folder. To see what the most current version of the mod includes, check the "Versions.txt" file in this package. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. KEEP THIS IN MIND: The Taris Xbox NPC's (and just about all the future Xbox NPCs) will make the NPC diversity much worse than it is on the vanilla PC version of Kotor, just imagine entire modules filled with 100% identical clones. The Taris Xbox NPC mod is almost entirely identical to how they appeared in the Xbox, so this mod is only recommended if you really want to see how the Xbox NPCs would look on the PC. If the demand is high enough for it, I might add a "Lite" version of the Xbox NPC mods which contains reasonable Xbox NPCs without the horrible cloning effect. Incompatibilities: Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods. It is NOT recommended to use the Taris Xbox NPC mod with the K1 NPC Overhaul mod. If you install this mod AFTER the K1 Community Patch then it will be compatible, however, the K1 Community Patch does make an effort to remove Lite NPCs and diversify NPCs so the Xbox NPCs mods will undo some of those changes (But won't crash your game). Report any unknown incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: l2daorch for contributing the Taris Sith Raid audio! DarthParametric for contributing the Xbox textures! DrMcCoy and DarthParametric (again) for helping me with Xoreo's Tools! Effix for helping me operate the Command Prompt! Asxdefter on YouTube for his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod! BlueShadePlays on YouTube for their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod! Bioware for such an amazing game! Stoffee for TSLPatcher! Fred Tetra for Kotor Tool and everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 09/12/2021 Category Mods K1R Compatible Yes  
  24. Version 1.0.0

    307 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Kreia Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- "The dark side of the Force is a pathway to many abilities some consider to be unnatural." This is a simple reskin mod that changes Kreia's default body & head textures and her portrait. This mod is not compatible with mods that also change Kreia's appearance. Tip: It might be interesting to try this with https://deadlystream.com/files/file/742-kreias-hood-down --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: P_KreiaA.tga P_KreiaH.tga PO_PKreia.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool --------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  25. Version 1.2

    413 downloads

    If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme. A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable. Just unzip and drop the files into your override. As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.