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Hello! So I posted this on the KOTOR subreddit, but I am also curious to hear what the DeadlyStream users think about this as well. Long post just to let you know. There is a popular theory that Kreia is Arren Kae, the long-lost, thought to be deceased mother of the Handmaiden Brianna. I have seen YouTube videos, playthroughs, and that old "Let's Play" archive, linked https://lparchive.org/Knights-of-the-Old-Republic-II/Update 58/: and honestly? I think like everyone else, this theory has a lot of weight to it. It fits, makes a whole lot more sense than Kreia being that "Entity" demon from SWTOR, (this one raises a lot of condradictions), and is well thought and layed out. However, from my observation, there are indeed reasons to still believe that Kreia could POSSIBLY NOT be Arren Kae, and why it remains a theory and is not fully a "confirmed but not said out loud" fact. Let's break down the evidences the theory lays out, and bring in some potential counter arguments. 1: Believe it or not, but Arren Kae was never mentioned in game or any other official source that she was a Jedi historian. All of the dialogue that mentions Kae never made that connection. Kreia was mentioned as a Jedi Historian, but not Kae, who was only described as a "Jedi Master". 2: Kavar saying "I thought you died in the Mandalorian Wars" to Kreia could be taken as evidence, and it can honestly go either way. However, there is potential for Kreia to still not be Kae even with this quote in mind. You see, many Jedi joined Revan in the Mandalorian Wars, and Revan welcomed Kae. Kreia got exiled from the Jedi Order for Revan's fall and corruption, meaning this was right as the Mandalorian Wars were ending or had already ended. Sure, Kae could have joined Revan late in the war, but given the circumstance of Kreia it gets murky. Also, just because Kreia was thought to have died in the Mandalorian Wars does not mean she joined Revan. It could go either way to be honest. This leads us to my next point. 3: Many people pointed out that Kae was described as Revan's "first and last master" and that Kreia was described the same. That is...kind of not true. For Kreia, it is for sure true. She says "Yes, he came to me, both before, and after", and Mical the Disciple says that "Revan returned to his original master" for advice in the Mandalorian Wars. But Kae? Kae was never truly mentioned as Revan's first and last teacher. Let's look at Mical's quotes that mention Kae: "Revan had many masters, Zhar, Dorak, Master Kae before Kae left for the wars. It is said that he returned to his first master at the end of his training, in order to learn how he might best leave the Order." Now, this quote doesn't say "Kae was the last master Revan returned to" but just that he trained under Kae before she left for the wars, which could refer to any point in time really. We know Revan trained under so many various Jedi Masters, even more than Mical mentioned. Also, note how Mical says "It was said he returned to his first master", and doesn't mention Kae in context at all. He is referring to Kreia. Also, when Mical says "it was said he returned to his first master", take a note on the part where he says "it was said", meaning Mical got this information from somewhere else. All of the other dialogue with Mical has him say the same thing, just reworded differently, but I can assure you that he never makes a link that Kae was Revan's first teacher, just that he trained under her, and he talks of Revan's "first and final teacher" as if she was a different person, and Kreia messes with Mical's head to make him forget about her identity, but that doesn't automatically point to Kae, especially since Mical keeps talking about Kae. 4: There is the point out that Arren Kae's body was never recovered. This doesn't strike to me automatically as in "Arren Kae's body is missing and we cannot find her". Let's look at the source of this, the Handmaiden's quote: "She died in the battle that shattered Malachor V, and her body was never recovered." Brianna is saying this in the context of how she never missed or saw her mother, because she died in that battle. This quote doesn't say that "Kae's body is missing", but rather it could not be recovered. If Kae died at the Battle of Malachor V, it would have crushed her or something like that, and given the Mass Shadow Generator's devastation, it is obvious that her body would not be recovered, because everyone who died there won't be picked up by the Jedi and get a funeral. Brianna is just pointing out that because she died at Malachor V, she couldn't see her mother post-mortem. 5: Kreia was exiled for being blamed on the teachings of Revan, Kae was exiled for the shame of her birth. These are the points I layed out that seem to be misinterpreted. But there a a few things we need to point out that is in favor of the theory still, the REAL points: 1: Atris says "Kreia? Oh, that is not her name". Now, Atris could theoratically just be referring to Kreia's Sith identity as Darth Traya, but this is worth holding up still that Atris knows that "Kreia" is not her real name. 2: Kreia talks of battle like Brianna does, similar philosophy. 3: I got to admit, Kreia DOES look kinda like a Kae, more so of resembling Brianna's mother, (but this could be a coincidence) 4: Kreia seems to have a personal grudge against Brianna. It could be just because of Atris's involvement, but still.... 5: Kreia pausing and talking highly of Kae, like "she is...said to be beautiful", is a rare thing for Kreia to say, especially pausing like that. Now, let's go to the real-world meta context. Chris Avellone said sometime ago: "Can't comment, but good catch" in response to this theory. This comment could be taken either way, as Chris has used this before for other games where he intends it originally not to be the case, but it is good that people are making their own theories. However, I think there WAS or at least IS intentional involvement behind the scenes. In a recent podcast interview with Avellone and YouTuber/Podcaster PembridgeTV, he says this: "You got the beat right", but he also points out he is not going to answer that question in the hopes of making another Star Wars game. Now, I think this is important. Personally, I think Avellone has a different intention for Kae and Kreia's connection that is not them being the same person. Why would Avellone keep it a mystery and not answer even if people made cohesive well constructed theories? There is really no more to learn of Kreia or Kae if they are the same, thus, this leads me to this conclusion: Arren Kae and Kreia are not the same character or person, but from Avellone's intention, they are heavily connected somehow in the lore. Honestly, I have no answer, because what Avellone is thinking is for him alone until he decides to reveal it whenever that happens, but I can come up with a few ideas that expand on and invert the Kreia and Kae theory that does not make them the same character. Here is my contending theory: Kreia is either Arren Kae's sister, or she is Kae's mother. Honestly, I personally like the idea that Kreia is Kae's mother, but sister could work as well. This adds a whole new layer and dimension to Kreia's connection with her. Kreia pausing and talking highly of Arren Kae, calling her "beautiful" is a sign of her affection for her long deceased daughter, (or sister). If we go by this theory, Kreia had a battle philosophy that coincidently matched the Echani, and Arren Kae agreed with Kreia, (if she is Kreia's sister), or learned from Kreia, (if she is Kreia's daughter), about battle. Regardless if Kreia or Kae were sisters or mother & daughter, the result is the same: Kreia had a deep loving relationship with her daughter/sister, and when Arren had an affair with Yusanis the Echani general, and followed Revan to war, Kreia automatically followed her daughter or sister's footsteps to war. Arren fell in love with Yusanis because the Echani arts and philosophy matched her philosophy that she learned from Kreia, her mother, (or sister, if you prefer that). The Mandalorian Wars took devastating consequences, as Arren got exiled for the shame of her birth. In the KOTOR Era, Jedi could actually have families, it was frowned upon but still allowed. In the KOTOR comics, Lucien Draay's mother, Kyndra Draay, married a non Jedi who became a Jedi, and Lucien's marternal grandfather, a Miraluka Jedi named Noab Hulis, married and had quite a bit of children, Kyndra being one of them. Kreia could be another exception. Kreia probably had a normal affair or married, and had Arren, (if she is Arren's mother), and so this wouldn't be much of a problem. The problem with Arren is that she bore an illegitimate child with Yusanis, an Echani general who was already married and had children with his official wife, and Kae caused Yusanis to betray his oath, and this would be a big "no no" to the Jedi Council, especially since Kae may have been hiding it for some time. If Kreia was Arren's mother or sister, she either would have initially accepted it, or from the beginning, she too was concerned and maybe even angry at this situation as well. Regardless, Kreia was exiled by the Jedi Order for many of her students were fallen or rejected the Jedi ways. Revan is the most notable example, but if Arren is the daughter of Kreia, it stands to reason that Arren Kae making Yusanis betray his oaths and fight alongside her, and following Revan to war, may also have been a major factor for Kreia's exile. After Aren Kae died in the Mandalorian Wars, this made a profound impact on her mother or sister "Kreia", and it lead her down a path of bitterness that in the end culminated in her transformation into Darth Traya. In this context theory, this adds a different reason as to why Kreia hates Brianna: She is the illegitimate child of her daughter or sister, and the very fact Brianna was born from an affair with Yusanis lead to a chain reaction: Arren was exiled and followed Revan to war after the shame of her birth was revealed, and Kreia had to be punished as well for slightly different reasons, and she followed Arren to war and Kae died, which literally took everything away from Kreia, her valued and loved daughter, (or sister). Thus, Brianna is a bitter reminder to Kreia of the chain of events that lead to Arren's death from Brianna's birth, and it pains and makes Kreia resentful and angry. Thus, Brianna in this scenario is not Kreia's daughter, but rather her niece or granddaughter that reminds Kreia of the sequential events that lead to Arren's death. Yes, it is kind of weird that Revan would train under his first teacher's daughter, but it is not entirely out of the realm of impossibility. My theory also assumes still that "Kreia" is not her real name, and that her real name was with the surname Kae and an unknown first name. TLDR: Despite what evidences would have you believe, Arren Kae was never described as a historian, just a Jedi Master, and she was never stated to be Revan's "first and last teacher", just that she was one of the many teachers Revan had. Kae's body was never recovered because it was destroyed at Malachor V. I then explained a theory above that if Avellone wants to subvert or invert the theory, he could theoratically make Arren Kae Kreia's daughter or sister. Why would Avellone hold back and want to explore Kreia's connection with Arren Kae in a Star Wars game if theories have well constructed already on how this could work? Anyways, I could be tripping, and totally be making wobbly stuff up, but it is an interesting thought experiment for me. Now, there is still a chance that Arren Kae could be Kreia, but I would like to hear your thoughts about this. Personally, in realistic terms, based off of the evidence above, it is a 50/50. This could totally be the case of like how Sifo-Dyas was thought to be Darth Sidious in Attack of the Clones, but again, it could be simpler than that and Kreia is Arren Kae. EDIT: TLDR, despite what evidences would have you believe, Arren Kae was never described as a historian, just a Jedi Master, and she was never stated to be Revan's "first and last teacher", just that she was one of the many teachers Revan had. Kae's body was never recovered because it was destroyed at Malachor V, though other evidences, (such as Atris saying to the player that Kreia is not her name), are still in the air. Given these core things pointed out, the "Kreia is Arren Kae" is still a theory in my opinion and not said fact that was spoken out loud. I then explained a theory above that if Avellone wants to subvert or invert the theory, he could theoratically make Arren Kae Kreia's daughter or sister if he wants to go for a twist. But what do you think?
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Version 1.0.2
452 downloads
Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords. Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand. However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats: w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her. w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions) -
Version 1.7
1,590 downloads
Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) Bao-Dur (2 Options, Full Darkside Support, All Portraits Included) Visas (3 Options, Full Darkside Support, All Portraits Included) Mira (3 Options, Full Darkside Support, All Portraits Included) Disciple ( 3 Options, Full Darkside Support, All Portraits Included ) Kreia ( 2 Options, Full Darkside Support, All Portraits Included ) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile New in 1.2 NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHC05.TPC/TGA PFHC05D1.TPC/TGA PFHC05D2.TPC/TGA po_PFHC05.TPC/TGA po_PFHC05d1.TPC/TGA po_PFHC05d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA BAO-DUR P_Bao_DurH.TPC/TGA P_Bao_DurHD1.TPC/TGA P_Bao_DurHD2.TPC/TGA po_PBaoDur.TPC/TGA po_PBaoDurd1.TPC/TGA po_PBaoDurd2.TPC/TGA VISAS P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA MIRA P_MiraH.TPC/TGA P_MiraHD1.TPC/TGA P_MiraHD2.TPC/TGA po_pmira.TPC/TGA po_pmirad1.TPC/TGA po_pmirad2.TPC/TGA DISCIPLE P_DiscipleH.TPC/TGA P_DiscipleHD1.TPC/TGAd P_DiscipleHD2.TPC/TGA PO_PDisciple.TPC/TGA PO_PDiscipled1.TPC/TGA PO_PDiscipled2.TPC/TGA KREIA P_KreiaH.TPC/TGA P_KreiaEvilH.TPC/TGA PO_PKreia.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kreia (Current WIP) Done, yay Mira (Current WIP) Done, yay Visas (Planned) Done, yay Bao-Dur (Current WIP) Done, yay Disciple (Planned) Done, yay Mandalore (WIP) figure out tpc T-T Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) MODS VISIBLE IN SCREENSHOTS Shirtless Atton Retex Bao-Dur is Buff Minimal Headgear TSL RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod DarthParametric - For the Female Exile Clothes base mod and for giving me release permission TOOLS USED Kotor Tool Holocron Toolset GIMP Shameless use of Google images and Pinterest- 8 comments
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Version 1.0.0
67 downloads
===================================================== [TSL] Kreia's Assorted Robe Collection TSLRCM Patch ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Kreias_Robes_TSLRCM_Patch.zip Latest Version: 1.0 --- 1. DESCRIPTION: This is a compatibility patch for ChAiNz.2da and stoffe-mkb's Kreia's Assorted Robe Collection. Kreia's Assorted Robe Collection makes Kreia's appearance update dynamically based on whatever robe she is wearing. The original mod is not compatible with TSLRCM because it overwrites three files that TSLRCM also modifies: remote.dlg, k_204tel_enter, and k_701area_enter. This patch resolves those conflicts. There are two main install options: - WITH Shroud: Installs the TSLRCM-compatible scripts and also includes the original mod's "Kreia's Dark Shroud" questline and crafted item. The Dark Shroud's item properties have been fixed - the original mod used random stats, this version hardcodes them so the item always has the same properties: Defense Bonus: +2 Regenerate Force Points: +1 Attribute Bonus: Charisma +3 Attribute Bonus: Wisdom +3 Attribute Penalty: Constitution -2 Restricted to: Kreia (Female) - WITHOUT Shroud: Installs only the TSLRCM-compatible scripts. The Dark Shroud questline is disabled. Kreia's robe appearance system still works normally. There is also an optional patch for compatibility with JCarter426's Thematic Obscured Mausoleum Burial (TOMB) mod. --- 2. INSTALLATION: IMPORTANT: Install Kreia's Assorted Robe Collection BEFORE running this patch. If you are using the TOMB patch, install TOMB before running this patch as well. Run Install.exe and select your KotOR 2 game directory. There are 3 installation options: - Kreia's Assorted Robe Collection WITH Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and includes the original "Kreia's Dark Shroud" questline and item. Installs TSLRCM-compatible versions of k_204tel_enter and k_701area_enter, the fixed kreia_shroud.uti with hardcoded stats, and the TSLRCM version of remote.dlg. - Kreia's Assorted Robe Collection WITHOUT Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and disables the original "Kreia's Dark Shroud" questline and item. Installs the TSLRCM versions of k_204tel_enter and k_701area_enter that don't spawn any shroud content, and the TSLRCM version of remote.dlg. - Kreia's Assorted Robe Collection / TOMB patch: Patches KAR for compatibility with JCarter426's TOMB mod. Install BOTH Kreia's Assorted Robe Collection AND TOMB before running this. This patch can be run before or after the WITH/WITHOUT Shroud options - order does not matter. You can switch between WITH Shroud and WITHOUT Shroud by running the other option over your existing installation. Installing WITH Shroud will enable the questline; installing WITHOUT Shroud will disable it. There are no compatibility issues with doing this. However, note that once you have reached Telos in your playthrough, you will be stuck with whichever option is currently installed - switching after that point may cause issues. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. If you want to manually disable the Dark Shroud questline, you can delete k_204tel_enter.ncs and k_701area_enter.ncs from your Override folder. This prevents the shroud-related placeables from ever spawning. You may also delete other shroud-specific files (kds_*.ncs, kds_*.dlg, kreia_shroud.uti, etc.) if you want a cleaner removal, but be careful not to delete any scripts that are also used by Kreia's robe appearance system. This is possible but not recommended. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: Requires TSLRCM. Requires Kreia's Assorted Robe Collection (install that before this). Optional: compatible with TOMB via the included TOMB patch (install that before this). Any mod that edits these files will not be fully compatible with Kreia's Assorted Robe Collection: k_oei_userdef.ncs k_204tel_enter.ncs k_701area_enter.ncs remote.dlg In-depth explanation: k_oei_userdef.ncs is the only one required for Kreia's robe changes, and in the Neocities full mod build, the only conflict is TOMB, which is patched by this mod. If anything else you use touches this file, you will need another patch or it will not be compatible with Kreia's Assorted Robe Collection period. k_204tel_enter.ncs, k_701area_enter.ncs, and remote.dlg are only needed for Kreia's Dark Shroud, and in the Neocities full build they are only changed by TSLRCM (and remote tells influence, which is still included in the "no shroud" patch). If you use another mod that edits these files, it will not be compatible with Kreia's Dark Shroud. You can install the "no shroud" version of this patch and then install another mod that touches any of these three files safely and they should be compatible. You will only miss out on the shroud questline. Additional note for expert modders: this patch puts k_204tel_enter.ncs and k_701area_enter.ncs into the override folder. If you are installing a mod that edits these inside of a .mod file, you will need to remove these 2 files from the override folder or they will be overridden. You can do this safely as the files in the "no shroud" patch are just copies of those files from the .mod file added by TSLRCM. As long as those 2 files are the TSLRCM version from either the override folder or a .mod file, Kreia's Dark Shroud will be disabled and you can touch those files as you please. remote.dlg will technically not do anything differently without k_204tel_enter.ncs or k_701area_enter.ncs, so whatever version you have will be safe, but the one from the "no shroud" patch is the cleanest. Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Do not directly reupload this mod anywhere else. Ask before using any assets. --- 8. THANKS: - ChAiNz.2da & stoffe - Kreia's Assorted Robe Collection - JCarter426 - Thematic Obscured Mausoleum Burial (TOMB) - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK. -
View File [TSL] Kreia's Assorted Robe Collection TSLRCM Patch ===================================================== [TSL] Kreia's Assorted Robe Collection TSLRCM Patch ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Kreias_Robes_TSLRCM_Patch.zip Latest Version: 1.0 --- 1. DESCRIPTION: This is a compatibility patch for ChAiNz.2da and stoffe-mkb's Kreia's Assorted Robe Collection. Kreia's Assorted Robe Collection makes Kreia's appearance update dynamically based on whatever robe she is wearing. The original mod is not compatible with TSLRCM because it overwrites three files that TSLRCM also modifies: remote.dlg, k_204tel_enter, and k_701area_enter. This patch resolves those conflicts. There are two main install options: - WITH Shroud: Installs the TSLRCM-compatible scripts and also includes the original mod's "Kreia's Dark Shroud" questline and crafted item. The Dark Shroud's item properties have been fixed - the original mod used random stats, this version hardcodes them so the item always has the same properties: Defense Bonus: +2 Regenerate Force Points: +1 Attribute Bonus: Charisma +3 Attribute Bonus: Wisdom +3 Attribute Penalty: Constitution -2 Restricted to: Kreia (Female) - WITHOUT Shroud: Installs only the TSLRCM-compatible scripts. The Dark Shroud questline is disabled. Kreia's robe appearance system still works normally. There is also an optional patch for compatibility with JCarter426's Thematic Obscured Mausoleum Burial (TOMB) mod. --- 2. INSTALLATION: IMPORTANT: Install Kreia's Assorted Robe Collection BEFORE running this patch. If you are using the TOMB patch, install TOMB before running this patch as well. Run Install.exe and select your KotOR 2 game directory. There are 3 installation options: - Kreia's Assorted Robe Collection WITH Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and includes the original "Kreia's Dark Shroud" questline and item. Installs TSLRCM-compatible versions of k_204tel_enter and k_701area_enter, the fixed kreia_shroud.uti with hardcoded stats, and the TSLRCM version of remote.dlg. - Kreia's Assorted Robe Collection WITHOUT Shroud: Patches Kreia's Assorted Robe Collection for TSLRCM compatibility and disables the original "Kreia's Dark Shroud" questline and item. Installs the TSLRCM versions of k_204tel_enter and k_701area_enter that don't spawn any shroud content, and the TSLRCM version of remote.dlg. - Kreia's Assorted Robe Collection / TOMB patch: Patches KAR for compatibility with JCarter426's TOMB mod. Install BOTH Kreia's Assorted Robe Collection AND TOMB before running this. This patch can be run before or after the WITH/WITHOUT Shroud options - order does not matter. You can switch between WITH Shroud and WITHOUT Shroud by running the other option over your existing installation. Installing WITH Shroud will enable the questline; installing WITHOUT Shroud will disable it. There are no compatibility issues with doing this. However, note that once you have reached Telos in your playthrough, you will be stuck with whichever option is currently installed - switching after that point may cause issues. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. If you want to manually disable the Dark Shroud questline, you can delete k_204tel_enter.ncs and k_701area_enter.ncs from your Override folder. This prevents the shroud-related placeables from ever spawning. You may also delete other shroud-specific files (kds_*.ncs, kds_*.dlg, kreia_shroud.uti, etc.) if you want a cleaner removal, but be careful not to delete any scripts that are also used by Kreia's robe appearance system. This is possible but not recommended. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: Requires TSLRCM. Requires Kreia's Assorted Robe Collection (install that before this). Optional: compatible with TOMB via the included TOMB patch (install that before this). Any mod that edits these files will not be fully compatible with Kreia's Assorted Robe Collection: k_oei_userdef.ncs k_204tel_enter.ncs k_701area_enter.ncs remote.dlg In-depth explanation: k_oei_userdef.ncs is the only one required for Kreia's robe changes, and in the Neocities full mod build, the only conflict is TOMB, which is patched by this mod. If anything else you use touches this file, you will need another patch or it will not be compatible with Kreia's Assorted Robe Collection period. k_204tel_enter.ncs, k_701area_enter.ncs, and remote.dlg are only needed for Kreia's Dark Shroud, and in the Neocities full build they are only changed by TSLRCM (and remote tells influence, which is still included in the "no shroud" patch). If you use another mod that edits these files, it will not be compatible with Kreia's Dark Shroud. You can install the "no shroud" version of this patch and then install another mod that touches any of these three files safely and they should be compatible. You will only miss out on the shroud questline. Additional note for expert modders: this patch puts k_204tel_enter.ncs and k_701area_enter.ncs into the override folder. If you are installing a mod that edits these inside of a .mod file, you will need to remove these 2 files from the override folder or they will be overridden. You can do this safely as the files in the "no shroud" patch are just copies of those files from the .mod file added by TSLRCM. As long as those 2 files are the TSLRCM version from either the override folder or a .mod file, Kreia's Dark Shroud will be disabled and you can touch those files as you please. remote.dlg will technically not do anything differently without k_204tel_enter.ncs or k_701area_enter.ncs, so whatever version you have will be safe, but the one from the "no shroud" patch is the cleanest. Do not use the Steam Workshop for KotOR. It will almost certainly cause compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Do not directly reupload this mod anywhere else. Ask before using any assets. --- 8. THANKS: - ChAiNz.2da & stoffe - Kreia's Assorted Robe Collection - JCarter426 - Thematic Obscured Mausoleum Burial (TOMB) - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK. Submitter Lily Submitted 08/21/2026 Category Mods TSLRCM Compatible Yes
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Version 1.2
33,487 downloads
======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Kreia's Fall cutscene (in-game) ======================================================== Author: danil-ch Contact: danil-ch can be reached via pm at deadlystream. Filename: Kreia_Fall_In-game_1.2 1. Description: ---------- This is a Kreia's Fall scene turned from BIK movie into in-game cutscene. 2. Install: ---------- This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed. To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’. 3. Uninstall: ---------- There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6. 4. Bugs: ---------- This has been tested several times to make sure nothing weird happens. If you find anything, let me know. 5. Compatibility: ---------- For this particular scene I’ve created several "new" models: 1) Lightsaber (no sound) baseitems.2da - Added Row_104_Lightsaber_No_Sound 910.mod - g_w_lghtsbr_cut.uti 2) Characters (no sound) appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only 910.mod - p_kreia_evil001.utc appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only 910.mod - n_darthsion.utc 6. Thanks: ---------- *DarthParametric for his help. *TSLRCM team, your work has been outstanding. *Moustache Verte for French translation. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Version 1.2.1
1,049 downloads
=Leilukin's Kreia Reskin= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Leilukin's Kreia Reskin.zip LATEST VERSION: 1.2.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This is my first texture mod. This mod will replace and update the textures of Kreia's appearance, including her default appearance and her Darth Traya appearance. This reskin mod attemptes to enhance Kreia's appearance by making her wrinkles more visible, making the folds on her robes look smoother, slightly adjusting the color of her default robes, improve the texture of her belt. I also provide two versions of Kreia's default hair accessories: a shiny one by using the CM_FakeGold2 cubemap from Darh Sapiens' Cubemap pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/), and a non-shiny one which is closer to vanilla. The size of each texture has been increased to 2048 x 2048 px. 2. INSTALLATION: Extract the Leilukin's Kreia Reskin.7z archive you downloaded. Go to the "Installation" folder. You'll see the folder contains the following files: CM_FakeGold2.tpc P_KreiaA.tpc P_KreiaEvilA.tpc P_KreiaEvilH.tpc P_KreiaH.tpc Drop all the above files in your Override folder. If you want the alternate vertion that Kreia's default hair accessories are not shiny, after installing the above files, go to the "Alternate - No Shiny Hair Accessories" folder, drop the P_KreiaH.tga in your Override folder, and overwrite when prompted. 3. UNINSTALLATION: Delete the aforementioned files from your Override folder. 4. MOD COMPATIBILITY: This mod is not compatible with any other mods that modify Kreia's texture. 5) PERMISSION: You may use this mod as you see fit, including showing it in screenshots or editing this texture for your personal use. However, if you want to use this texture as a base for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you. I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop. 6) CREDITS: Darth Sapiens for his Cubemap Pack (http://deadlystream.com/forum/files/file/498-modders-resource-cubemap-pack/) Fred Tetra for the KotOR Tool ndix UR for tga2tpc THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
View File anakinnzz' Party and Player Head Complexion Tweaks Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) Bao-Dur (2 Options, Full Darkside Support, All Portraits Included) Visas (3 Options, Full Darkside Support, All Portraits Included) Mira (3 Options, Full Darkside Support, All Portraits Included) Disciple ( 3 Options, Full Darkside Support, All Portraits Included ) Kreia ( 2 Options, Full Darkside Support, All Portraits Included ) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile New in 1.2 NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHC05.TPC/TGA PFHC05D1.TPC/TGA PFHC05D2.TPC/TGA po_PFHC05.TPC/TGA po_PFHC05d1.TPC/TGA po_PFHC05d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA BAO-DUR P_Bao_DurH.TPC/TGA P_Bao_DurHD1.TPC/TGA P_Bao_DurHD2.TPC/TGA po_PBaoDur.TPC/TGA po_PBaoDurd1.TPC/TGA po_PBaoDurd2.TPC/TGA VISAS P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA MIRA P_MiraH.TPC/TGA P_MiraHD1.TPC/TGA P_MiraHD2.TPC/TGA po_pmira.TPC/TGA po_pmirad1.TPC/TGA po_pmirad2.TPC/TGA DISCIPLE P_DiscipleH.TPC/TGA P_DiscipleHD1.TPC/TGAd P_DiscipleHD2.TPC/TGA PO_PDisciple.TPC/TGA PO_PDiscipled1.TPC/TGA PO_PDiscipled2.TPC/TGA KREIA P_KreiaH.TPC/TGA P_KreiaEvilH.TPC/TGA PO_PKreia.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kreia (Current WIP) Done, yay Mira (Current WIP) Done, yay Visas (Planned) Done, yay Bao-Dur (Current WIP) Done, yay Disciple (Planned) Done, yay Mandalore (WIP) figure out tpc T-T Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) MODS VISIBLE IN SCREENSHOTS Shirtless Atton Retex Bao-Dur is Buff Minimal Headgear TSL RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod DarthParametric - For the Female Exile Clothes base mod and for giving me release permission TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest Submitter rumbuggy Submitted 11/20/2025 Category Mods TSLRCM Compatible Yes
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View File Kreia's Fall cutscene (in-game) ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Kreia's Fall cutscene (in-game) ======================================================== Author: danil-ch Contact: danil-ch can be reached via pm at deadlystream. Filename: Kreia_Fall_In-game_1.2 1. Description: ---------- This is a Kreia's Fall scene turned from BIK movie into in-game cutscene. 2. Install: ---------- This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed. To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’. 3. Uninstall: ---------- There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6. 4. Bugs: ---------- This has been tested several times to make sure nothing weird happens. If you find anything, let me know. 5. Compatibility: ---------- For this particular scene I’ve created several "new" models: 1) Lightsaber (no sound) baseitems.2da - Added Row_104_Lightsaber_No_Sound 910.mod - g_w_lghtsbr_cut.uti 2) Characters (no sound) appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only 910.mod - p_kreia_evil001.utc appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only 910.mod - n_darthsion.utc 6. Thanks: ---------- *DarthParametric for his help. *TSLRCM team, your work has been outstanding. *Moustache Verte for French translation. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter danil-ch Submitted 03/19/2018 Category Mods TSLRCM Compatible Yes
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Version 1.1
3,561 downloads
=TSL Improved Party Outfits= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: TSL Improved Party Outfits.zip LATEST VERSION: 1.1 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod adds eight new items with unique properties and are restricted to each of the human and humanoid party members in KotOR II: TSL, including Atton, Bao-Dur, the Disciple, the Handmaiden, Kreia, Mandalore, Mira and Visas. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon and can be upgraded. If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you. This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game, especially during the sequences where you can only control the party members while the player character is not around. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you. The idea of this mod was inspired by jonathan7's Party Clothing mod for KotOR 1. While jonathan7 had also made a similar mod for TSL as part of the Force Fashion II mod, I don't use Force Fashion II because it is not compatible with The Sith Lords Restored Content Mod (TSLRCM). Therefore, I decided to make my own version of a similar mod for TSL that is compatible with TSLRCM. Technically, this mod was my first attempt at KotOR modding. However, initially this mod was only for my personal use. Now I have decided to release this to the public. 2. USAGE NOTES: For the best experience with this mod, it's recommended to have a completely new TSL playthrough. If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes: llk_attonjkt - Atton's Ribbed Jacket llk_baodursuit - Bao-Dur's Tech Suit llk_disgarment - Disciple's Garment llk_handgarment - Handmaiden's Garment llk_kreiarobe - Kreia's Robe llk_mandarmor - Mandalore's Armor llk_mirajkt - Mira's Ballistic Mesh Jacket llk_visasrobe - Visas' Robe 3. INSTALLATION: Extract the TSL Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. Run Install TSL Improved Party Outfits.exe, point the installer to your KotOR 2 directory and let the installer do its magic. This mod also provides an optional file that improves Handmaiden's Robe to have the same stats as the Handmaiden's default outfit from this mod. If you want to install the improved Handmaiden's Robe, go to the "Optional - Improved Handmaiden's Robe" folder, copy a_robe_x01.uti and paste it in your Override folder. NOTE: If you already have the .utc files of the humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod. 4. UNINSTALLATION: Go to your Override folder, delete ia_Class9_201.tga, the .tga files starting from ia_cloths_202.tga to ia_cloths_208.tga and the .uti files with the "llk_" prefix (without the quotation marks). If you also installed the Improved Handmaiden's Robe from this mod, go to your Override folder and delete a_robe_x01.uti. If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_atton.utc, p_baodur.utc, p_disciple.utc, p_handmaiden.utc, p_kreia.utc, p_mand.utc, p_mira.utc and p_visas.utc from your Override folder. 5. KNOWN ISSUES: When you upgrade any of the party member's outfits from this mod on the workbench, the outfit would look like a basic clothing in the workbench's interface. Unfortunately, there is nothing I can do about it since it appears to be hardcoded. If you find any other bugs or problems, please let me know. 6. MOD COMPATIBILITY: This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor: p_atton.utc p_baodur.utc p_disciple.utc p_handmaiden.utc p_kreia.utc p_mand.utc p_mira.utc p_visas.utc If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, you need to install my mod AFTER the other mod. The optional Improved Handmaiden Robe component is not compatible with any other mods that modify the .uti file of Handmaiden's Robe (a_robe_x01.uti). This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party. This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members. 7. PERMISSION: You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you. I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop. 8. CREDITS: jonathan7 for the Party Clothing mod that became the inspiration of this mod Fred Tetra for the KotOR Tool tk102 for K-GFF GFF Editor Stoffe for TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 24 comments
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View File AxC's Kreia's Canonical Lightsaber Although it’s not possible in the unmodded game, The Complete Star Wars Encyclopedia states that Kreia wielded a double-bladed lightsaber during her travels with the Exile, and the Star Wars Miniatures model of Kreia also depicts her using one. From the moment I learned this, it felt odd that the game didn’t reflect it. It’s just one of many canonical elements that remain out of reach in the base game. So, I decided to create this mod to bring Kreia’s canonical weapon to The Sith Lords. Kreia will receive her double-bladed lightsaber aboard the Harbinger during her confrontation with Darth Sion. This weapon comes with improved stats but cannot be upgraded, and it can be used by Kreia even after the loss of her hand. However, if you're already past Peragus (specifically, the point of no return when you board the Ebon Hawk), you can still add the lightsabers using cheats: w_kreia_dblsbr: Kreia's canonical green double-bladed lightsaber, usable only by her. w_traya_dblsbr: A red-crystalled version of the lightsaber, typically unobtainable, but usable by anyone. Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset bead-v, for their mod "Kreia's Lightsaber / Long sword", which inspired me and allowed me to edit and include 2 of his scripts in my mod (the mod has open permissions) Submitter AxConsortium Submitted 12/01/2024 Category Mods TSLRCM Compatible Yes
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Version 1.2.0
126 downloads
For someone like Kreia who stays COMPLETELY Neutral throughout the entirety of her being in your party for most of the game, her visual aesthetic doesn't express neutrality (more like wise, mysterious but hidden in rags), in my opinion. This gives her an Asthetic reskin to make her robes more Neutral. - - - - - - - - - - To install just: 1. Unzip "Neutral Kreia Asthetic Robes (Reskin) 1.0.zip" (You can use things like WinRAR to open it, or if you are on windows you may be able to just unzip it with FileExplorer.) 2. Once it has been unzipped, open up "Neutral Kreia Athetic Robes (Reskin)" 3. Copy the files to the override folder in your swkotor2 directory. To Uninstall, delete the files this mod adds. - - - - - - - - - - If you need any assistance with mods, I recommend going to the Kotor Discord server for help in #Tech_Support. - - - - - - - - - - Please Do Not upload this mod to the Steam Workshop. You can use this Skin in your own Mod if you'd like, as long as I am credited. -
Version 1.1.0
136 downloads
Description: I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion." I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model. Textures are 2048 x 2048 Installation: Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those. UnInstalling: Delete the 2 files in your Override folder that are in the mods override folder Compatability: Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit. Credits: Kotor Tool GIMP Blender Permissions: You can use this in your own mod if you'd like as long as I am credited. Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.) Do not claim this mod as your own. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
986 downloads
Arren Kae is a character mentioned in the game, her likeness is alluded to in reference to the Handmaiden who is said to "bear the face of her mother." This mod adds a new appearance to the game using the model and textures I made for her, it doesn't do anything else, it just lets you play with her while I see if there's more interesting stuff I can do with her in future mods. You may give this appearance to the main character, or any member of your party, by means of a SaveGame Editor such as KSE. Here is a video of what she looks like: Further info: This model is the result of changes I made to Kreia's two-handed model. The original model and all its variants come with a hood animation that unveils Kreia's face, exposing a problem with the geometry that becomes most evident when making a sad facial expression. The changes I made to the model also fix this problem. The hood on this model is raised at all times, hood animations are not available. In case you wondered, I didn't make any dark-side textures for this model. Installation ================== TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. This mod adds one row to appearance.2da The following files are put in the override folder by the installer: p_arrena.tga p_arrena.txi p_arrenbb.mdl p_arrenbb.mdx p_arrenh.tga p_arrenh.txi Compatibility ================== Should be fully compatible with TSLRCM and all sorts of other mods. Known Issues ================== None. Permission ================== Nicely give credit if you'd like to use my stuff for a work of your own. Find me ================== Kreia (Deadlystream) Knights and Darths of the Old Republic (YouTube) Knights and Darths of the Old Republic (Tumblr)- 4 comments
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Version 1.0.0
457 downloads
Kreia's Lightsaber this mod adds personal Lightsaber for Kreia. It can be acquired after you enter the Ebon Hawk on Peragus in Ebon Hawk Container, or by cheat code kre_lghtsbr. In future version of this mod I will make Kreia wield it during final battle Installation Put kre_lghtsbr.uti and ebcont001.utp into override folder Uninstallation Remove re_lghtsbr.uti and ebcont001.utp form override Compatibility This mod should be compatible with any other mod, unless they utilizes ebcont001.utp Known bugs Saber displays no color crystal in uprgade section, and if you try to apply color crystal into saber, the game will crash -
View File Kreia's Neck Cushion Removed Description: I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion." I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model. Textures are 2048 x 2048 Installation: Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those. UnInstalling: Delete the 2 files in your Override folder that are in the mods override folder Compatability: Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit. Credits: Kotor Tool GIMP Blender Permissions: You can use this in your own mod if you'd like as long as I am credited. Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.) Do not claim this mod as your own. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Lewok2007 Submitted 09/20/2023 Category Skins TSLRCM Compatible Yes
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View File Kreia's Facial Dark Side Corruption, Be Gone! Description: I wanted to give Kreia in her dark side robes no dark side corruption, because I find it to be quite silly. So, I used GIMP to paint on her regular face with no dark side corruption on the texture file for her dark side head. After I finished, I used Waifu2x to scale up the texture twice, so it looks brighter and more HD. (I personally find using Waifu2x to upscale images makes them more brighter and more HD than using GIMP.) Installation: 1. Unzip the .zip archive with an app like WinRAR, 7zip, etc. 2. Copy "P_KreiaEvilH.tga" and paste it in the "Override" folder found in the "Knights of the old republic 2" folder. *3. If prompted to overwrite any files, overwrite said files. *4. If you have a "P_KreiaEvilH.tga" file or any other file that has the file name of "P_KreiaEvilH" (like .tpc or .dds), make sure to delete it to avoid any conflicts. Credits: Kotor Tool by Fred Tetra - Used to get the P_KreiaEvilH file GIMP - Used to get the P_KreiaH face onto P_KreiaEvilH file and fix any errors or any parts that didn't look "clean" enough. Waifu2x - Used to upscale the texture twice, to look more clean, brighter, and HD. Use of File(s): Please do not upload this same skin on any other sites. Do not ReUpload this same skin without my permission. If you're editing this skin and would like to upload it somewhere else or on DS, please ask me for Permission before by Messaging be on DeadlyStream (Account is Lewok2007) Submitter Lewok2007 Submitted 04/22/2023 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
90 downloads
Description: I wanted to give Kreia in her dark side robes no dark side corruption, because I find it to be quite silly. So, I used GIMP to paint on her regular face with no dark side corruption on the texture file for her dark side head. After I finished, I used Waifu2x to scale up the texture twice, so it looks brighter and more HD. (I personally find using Waifu2x to upscale images makes them more brighter and more HD than using GIMP.) Installation: 1. Unzip the .zip archive with an app like WinRAR, 7zip, etc. 2. Copy "P_KreiaEvilH.tga" and paste it in the "Override" folder found in the "Knights of the old republic 2" folder. *3. If prompted to overwrite any files, overwrite said files. *4. If you have a "P_KreiaEvilH.tga" file or any other file that has the file name of "P_KreiaEvilH" (like .tpc or .dds), make sure to delete it to avoid any conflicts. Credits: Kotor Tool by Fred Tetra - Used to get the P_KreiaEvilH file GIMP - Used to get the P_KreiaH face onto P_KreiaEvilH file and fix any errors or any parts that didn't look "clean" enough. Waifu2x - Used to upscale the texture twice, to look more clean, brighter, and HD. Use of File(s): Please do not upload this same skin on any other sites. Do not ReUpload this same skin without my permission. If you're editing this skin and would like to upload it somewhere else or on DS, please ask me for Permission before by Messaging be on DeadlyStream (Account is Lewok2007)-
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I'm so sorry for reporting a bug yet again, but I have encountered another one in my heavily modded TSLRCM 1.8.5 run. This time it happens after the Kreia vision at the Tomb of Ludo Kressh. After the cutscene and fighting Kreia/my party I go to the door that should lead to Revan, but when I click the door, a door opening animation happens inside another door which is still locked... I have no idea why that happens, I searched the web and couldn't find anything related to it, and this issue never happened before with the Korriban-related mods I've used in past playthroughs. [TSLRCM, Dustil Restoration, Extended Korriban Arrival (completely unrelated it seems)] The mods I used are below as well as a video showing the issue... Please help!
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Version 1.0.0
282 downloads
************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Black Kreia AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip somewhere and copy the files from the sub folder to your override folder. ************ DESCRIPTION ************ This is a simple reskin mod that changes Kreia's textures and portrait. This mod is not compatible with mods that also change Kreia's appearance. Requested by anthoxyloto, Vash and aaaaajajajajaja on Steam. Note: Kreia's hood being down is not part of this mod -> https://deadlystream.com/topic/3852-kreias-hood-down ***** BUGS ***** None known. ************* UNINSTALLING ************* Remove the following files from your override folder: P_KreiaA.tga P_KreiaEvilA.tga P_KreiaEvilH.tga P_KreiaH.tga P_KreiaH.txi PO_PKreia.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** Stoffe and Fred Tetra for the needed tools and tutorials ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -
View File Neutral Kreia Asthetic Robes For someone like Kreia who stays COMPLETELY Neutral throughout the entirety of her being in your party for most of the game, her visual aesthetic doesn't express neutrality (more like wise, mysterious but hidden in rags), in my opinion. This gives her an Asthetic reskin to make her robes more Neutral. - - - - - - - - - - To install just: 1. Unzip "Neutral Kreia Asthetic Robes (Reskin) 1.0.zip" (You can use things like WinRAR to open it, or if you are on windows you may be able to just unzip it with FileExplorer.) 2. Once it has been unzipped, open up "Neutral Kreia Athetic Robes (Reskin)" 3. Copy the files to the override folder in your swkotor2 directory. To Uninstall, delete the files this mod adds. - - - - - - - - - - If you need any assistance with mods, I recommend going to the Kotor Discord server for help in #Tech_Support. - - - - - - - - - - Please Do Not upload this mod to the Steam Workshop. You can use this Skin in your own Mod if you'd like, as long as I am credited. Submitter Lewok2007 Submitted 11/06/2022 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
505 downloads
Author : RedHawke 01/22/06 V1.0 ============================================================================ Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class. Installation Instructions --------------------------- Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class. The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script. The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod. Uninstallation Instructions ---------------------------- Remove this file from your override. Enjoy! ;^)- 2 comments
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Version 1.0.3
9,862 downloads
DESCRIPTION This is an HD reskin of our cryptic mentor, Kreia! The textures for her body and head are now 2048x2048, and utilizes manually-upscaled edges and photographed textures. I consistently checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to allow Kreia's metal braids and eyes to shine, similar to her incarnation the beta version of TSL. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Drop the .tga and .txi files into the Override directory of you SWKotOR2 installation folder. THANKS Thanks to GIMP, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.- 8 comments
- 5 reviews
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View File Kreia's Lightsaber Kreia's Lightsaber this mod adds personal Lightsaber for Kreia. It can be acquired after you enter the Ebon Hawk on Peragus in Ebon Hawk Container, or by cheat code kre_lghtsbr. In future version of this mod I will make Kreia wield it during final battle Installation Put kre_lghtsbr.uti and ebcont001.utp into override folder Uninstallation Remove re_lghtsbr.uti and ebcont001.utp form override Compatibility This mod should be compatible with any other mod, unless they utilizes ebcont001.utp Known bugs Saber displays no color crystal in uprgade section, and if you try to apply color crystal into saber, the game will crash Submitter WuOJot Submitted 07/20/2022 Category Mods TSLRCM Compatible Yes
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View File Effixian's Dark Side Kreia ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Dark Side Kreia AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and copy the files from the subfolder to your override folder. ----------------------- DESCRIPTION ----------------------- This mod changes Kreia's appearance to a dark side version. Requested by Brando Mando. Spoilers: ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- Remove the following files from your override folder: P_KreiaA.tga P_KreiaH.tga PO_PKreia.tga ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix --------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 07/06/2022 Category Skins TSLRCM Compatible Yes