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Found 78 results

  1. Ashton Scorpius

    TSL Ebon Hawk Downloadable Map

    Version 1.1.0

    56 downloads

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. The idea for it stems from my annoyance at blocked off corners within the ship that prevent you from completely filling out the map on your own. Also, in KOTOR I, the Ebon Hawk's map is full by default, so this also aims to keep that element of consistency. I made the map downloadable from the Ebon Hawk's Security System with respect to how the Information Terminals in Telos Citadel Station allow you to download area maps. Lastly, I also added stars to the background of the Ebon Hawk's map to make it look less bland. This affects the prologue's map, too. Installation In order to install this mod, copy the files from the "override" folder & paste it in the override folder located in your game's directory. If your KOTOR II directory doesn't contain an override folder, then create one. To uninstall this mod, delete the files from the override folder in your game's directory. The map will not reset after uninstallation (it'll still appear full). If you truly desire to reset the map, ask a KSE expert for help. How to Use To download the Ebon Hawk's map, access the Security System located in the ship's Communications room. Select "Download Ebon Hawk map." from the list then log out. The map will now be completely full & the download option will no longer be available. Note that the prologue sequence defaults the ship's map to full & this mod doesn't change that. Compatibility This mod should be fully compatible with any other mods as long as they don't override secsys.dlg. Known issues: None as of this version's release. Credits Fred Tetra, Kotor Tool tk102, DLG Editor Thanks to this community for constantly putting out fantastic content & inspiring me to start creating mods of my own! Future Plans If requested, I plan on switching to TSLPatcher installation to improve compatibility Add a fix for the fact that certain special "instances" of the Ebon Hawk reset the map to blank (within those instances only) due to use of alternative models of the ship, which occurs independent of this mod Disclaimer: This mod is not supported by LucasArts or Obsidian Entertainment. I intend no copyright infringement & am not responsible for any damage that might occur as a result of this download. Feel free to message me on here or via Discord (listed on my profile) if you have any questions, comments, suggestions, or concerns regarding this mod or any other published by me. My permission & proper crediting will be required for use of this mod or any other published by me as part of any external work not solely intended for personal use.
  2. Ashton Scorpius

    MOD:TSL Ebon Hawk Downloadable Map

    View File TSL Ebon Hawk Downloadable Map This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. The idea for it stems from my annoyance at blocked off corners within the ship that prevent you from completely filling out the map on your own. Also, in KOTOR I, the Ebon Hawk's map is full by default, so this also aims to keep that element of consistency. I made the map downloadable from the Ebon Hawk's Security System with respect to how the Information Terminals in Telos Citadel Station allow you to download area maps. Installation In order to install this mod, copy secsys.dlg from the "override" folder & paste it in the override folder located in your game's directory. If your KOTOR II directory doesn't contain an override folder, then create one. To uninstall this mod, delete secsys.dlg from the override folder in your game's directory. The Ebon Hawk's map will not be affected after uninstallation (i.e. if you downloaded the full map beforehand, then it'll stay permanently full). If you truly desire to reset the map, ask a KSE expert for help. How to Use To download the Ebon Hawk's map, access the Security System located in the ship's Communications room. Select "Download Ebon Hawk map." from the list then log out. The map will now be completely full & the download option will no longer be available. Note that the prologue sequence defaults the ship's map to full & this mod doesn't change that. Compatibility This mod should be fully compatible with any other mods as long as they don't override secsys.dlg. Known issues: None as of this mod's initial release, 11/19/2018. Credits Fred Tetra, Kotor Tool tk102, DLG Editor Thanks to this community for constantly putting out fantastic content & inspiring me to start creating mods of my own! Future Plans If requested, I plan on switching to TSLPatcher installation to improve compatibility Add a fix for the fact that certain special "instances" of the Ebon Hawk reset the map to blank (within those instances only) due to use of alternative models of the ship, which occurs independent of this mod Disclaimer: This mod is not supported by LucasArts or Obsidian Entertainment. I intend no copyright infringement & am not responsible for any damage that might occur as a result of this download. Feel free to message me on here or via Discord (listed on my profile) if you have any questions, comments, suggestions, or concerns regarding this mod or any other published by me. My permission & proper crediting will be required for use of this mod or any other published by me as part of any external work not solely intended for personal use. Submitter Ashton Scorpius Submitted 11/19/2018 Category Mods TSLRCM Compatible Yes  
  3. Hi all of you I'm unable to find the Patch 1.0a International (or spanish) version anyware. All I find are closed servers or broken links where the file/download can be placed. I want to make this requirement to the Community, if someone can upload this file (or send me PM via) or leading me to a working link/site where I can download it. Thanks in advance to everyone.
  4. I'm looking for the Manual of KotOR 2 TSL in .pdf format and english language, the original file after a fresh installation (before install any Patch or MOD). Searching in the net I've found just one web that contains it but, besides to subscribe, it demands to pay for the downloads. I've always respected the work of others and I don't know who owns the rights of the file -if still exists really- but is a shame that anyone have to pay for a file of one game 14 years old. Well, my requirement is simple, and I think that with a PM with a File BELONGING to a friendly user, nobody would be compromised, nor, for sure, DS. Thanks in advance.
  5. KotOR 2 - Patch 1.0a for Spanish Version View File DESCRIPTION / DESCRIPCIÓN This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a) Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a) ------------------------------------------------------------------------------------------------------- INSTALLATION /INSTALACIÓN Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith. ------------------------------------------------------------------------------------------------------ NOTES / NOTAS If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed. Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada. ------------------------------------------------------------------------------------------------------ THANKS Sith Holocron ---------------------------------------------------------------------------------- NOTA para los hispanohablantes El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario. Submitter Obi Wan Pere Submitted 10/17/2018 Category The Sith Lords  
  6. Version 1.0.0

    8 downloads

    DESCRIPTION / DESCRIPCIÓN This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a) Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a) ------------------------------------------------------------------------------------------------------- INSTALLATION /INSTALACIÓN Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith. ------------------------------------------------------------------------------------------------------ NOTES / NOTAS If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed. Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada. ------------------------------------------------------------------------------------------------------ THANKS Sith Holocron ---------------------------------------------------------------------------------- NOTA para los hispanohablantes El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.
  7. InSidious

    Azgath N'Dul's Tomb Patch

    Version 2.2

    1,674 downloads

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling the completion of the sidequest. He's out of the way of the soldiers, so you may have to search a little to find him. Also, be warned that you can _only_ start the quest the first time you go to Onderon. If you try to do so the second time, he won't speak to you. I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully, this will eliminate any errors.
  8. Frykas

    TSL Tactical Combat Mod

    File Name: TSL Tactical Combat Mod File Submitter: Frykas File Submitted: 05 May 2018 File Category: Mods TSLRCM Compatible: Yes As stated below, any help in modifying k_sp1_generic.ncs would be most welcome! Also I have exams coming up so I will be unable to update for a while but as this mod requires starting new game, in that time any feedback would be great! <<<TSL Tactical Combat Mod>>> v0.5 (first release) by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Two files changed are classes.2da and autobalance.2da, autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force points gain doesn't work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality points directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your play-through. This mod should work with any other mod that doesn't change those two files: Classes.2da, Autobalance.2da <<Install>> Drop files to Override (who doesn't like that? ) <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da and Autobalance.2da from Override folder) <<Future changes>> -A lot more testing and figuring out the perfect balance -Extending force buffs (i found some cool mods that address that but as for now I feel they both add a little too much so I'll try to figure this out on my own and add this in next update) -If you have an idea for more changes or would like to help with this (the latter would be most welcome as I know next to nothing about scripting) leave a comment or PM me. All the best! Click here to download this file
  9. A friend of mine recently requested that I make the unused bearded Canderous head a select able PC head in K1 and TSL, I told him that I can't port models to K1 yet due to lack of experience. But that I would happily attempt to get it working in TSL... Welp, that didn't work out well. I extracted the head, it's texture, and all the other files that I needed to extract. I renamed the head to replace the Obi-Wan looking guy. And.... this happened. But hey, despite the fact I unleashed a borderline Lovecraftian horror into the world of Star wars. At least it's progress!
  10. I'm curious to see if they do, (A puppet is what remote is.) because I noticed there were 2 empty puppet slots while looking through the files, maybe I'll use them.
  11. thetruerevan75

    KOTOR 2 Blonde Guy Head in KOTOR 1?

    I don't know if someone has done this already, but could someone port the blonde guy head from KOTOR 2 to KOTOR 1? or link me to an existing one? I couldn't find it if it has already been done. Thanks! EDIT: This one.
  12. omi400000

    Mod Idea for mod creators

    To any modders on this Reddit, I have a brilliant idea for a mod. Someone/group should make a mod where we Zayne Carrick appears in KOTOR 1 and 2 on different locations. He was a fan favorite in those KOTOR comics and I always wish we see him appear or least mention in those games; it's those cases where I wish the comic came out before the game. I want to know what happens
  13. Fallen Guardian

    Dustil Restoration

    Version 1.0

    3,002 downloads

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. Hey, I've uploaded Dustil to Nexus mods so I was wondering if you could update the Deadly Stream page here, to include that link (for some reason I can't edit the original post in my release thread). Just quote and reply this message, and then copy everything from this point onward and replace everything in my original post with it: At last it is done. TSLRCM Compatible: Yes. ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~» Dustil Restoration ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Dustil Restoration TYPE: Restored Content VERSION: 1.0 SIZE - Unzipped: 434 Megabytes, Zipped: 337 Megabytes DATE RELEASED: September 30, 2013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involved the TSL Patcher has been made ready for your use. It is the simplest and easiest way to carry out installation. If you wish, for whatever reason, to not use the TSL Patcher it will require you to manually copy and paste files from the Alternate, Added Installations folder into specific folders within the game's directory. Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (Though I'll help you try and sort them out, if you tell me about them.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click Dustil Restoration v1.0 Installer.exe found in the main directory of the Dustil Restoration folder. 2) Choose which version of the mod you would like to install. 3) Click the button labeled Install Mod. 4) Click yes to the box that'll pop up... if you wish to proceed with installation. 5) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. NOTE: If you use TSLRCM this mod MUST be installed AFTER TSLRCM. NOTE 2: If you are using the Added Content Installation, but you do not use TSLRCM then you must do some manual installation. Navigate to the alternate, added installations folder found in the main Dustil Restoration directory. Once there, go into the "Non-TSLRCM Install Addons" folder, and then into the "For Override" folder. Once inside the For Override folder copy the files within there and paste them into the override found within your SWKotOR2 main directory. NOTE 3: Once this mod has been installed, do not install it again. If you want to install it again, make sure that it has been completely uninstalled before doing so. Installing it onto a game that already has Dustil installed will break certain parts of the mod and most likely break the game as well. IMPORTANT! If you encounter a warning while running the TSLPatcher saying that 711KOR.mod already exists, DO NOT worry. This just means a little insurance policy I had in place wasn't needed. IMPORTANT 2! If you encounter warnings about revan.dlg while installing the Added Content Installation it means you do not have TSLRCM 1.8.2 installed. Because I cannot set the installer up to accommodate both TSLRCM and non-TSLRCM users, you will usually only get the warning when trying to install onto a vanilla game. There are two things you can do at this point: 1) If you want to play the game without TSLRCM, you can ignore the warning and, after the installer is finished, go into the Alternate, Added Installations folder. Once there, go into the folder titled "Non-TSLRCM Install Addons." Inside you will find a folder marked "For Override," open that folder up. Copy the files from there and paste them into the Override folder found within your SWKotOR2 main directory. 2) If you want to play the game with TSLRCM, scroll down to the uninstallation instructions of this ReadMe. Once there, follow the directions on how to uninstall this mod. Once the mod is uninstalled, install the newest version of TSLRCM and then install this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MANUAL INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Go into the folder labeled "Alternate, Added Installations", found within your Dustil Restoration folder. 2) Open up the folder titled "Manual Installation". 3) Choose which version of the mod you want to install, and recall if you've installed TSLRCM or not. FOR THOSE WISHING TO INSTALL THE ADDED CONTENT RESTORATION 1) If you have TSLRCM installed, open the folder titled "TSLRCM Added Content Manual Installation". If you do not have TSLRCM installed, open the folder titled "Non-TSLRCM Added Content Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). FOR THOSE WISHING TO INSTALL THE PURE RESTORATION 1) If you have TSLRCM installed open the folder titled "TSLRCM Pure Restoration Manual Installation". If you don't have TSLRCM installed open the folder titled "Non-TSLRCM Pure Restoration Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE MANUALLY INSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » UNINSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For Added Content Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD and dr_ebo_cs.MOD (this will cause any mods that alter 711KOR.MOD (TSLRCM comes to mind) to have their changes negated. You will need to reinstall those mods after uninstalling this mod). If you absolutely have to, it may be possible to not delete 711KOR.MOD. However, this has not been tested so it is unknown if bugs will arise from uninstalling every part of the mod except for the modified 711KOR.MOD. For Pure Restoration Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD (this will cause any mods that alter 711KOR.MOD, TSLRCM comes to mind, to have their changes negated. You will need to reinstall those mods after uninstalling this mod). This method of uninstallation does not uninstall the appearance.2da, heads.2da, soundsets.2da or the voice over files that this mod initially installs/modifies. This being because they do not make changes that are noticeable in any way and deleting them would either cause you loads of trouble, or waste my time on describing how to delete them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Rarely the animated cameras for cutscenes will glitch out and it will remain in the default third person camera view, rather than a custom view. To fix this, load a save from before initiating that dialogue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 3 ways to report bugs. 1: Post your issues in the Taris Upper City Emporium Release Thread. 2: Post your issues in the Deadly Stream Release Thread. 3: PM your issues to me (Fallen Guardian) at Deadly Stream or Lucas Forums. TO REPORT THROUGH TARIS UPPER CITY EMPORIUM 1) Go to the Taris Upper City Emporium section of the Knights of the Old Republic branch of LucasForums (http://www.lucasforums.com/forumdisplay.php?f=645) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH DEADLY STREAM 1) Go to the Mod Releases Section of the Knights of the Old Republic branch of Deadly Stream (http://deadlystream.com/forum/forum/17-mod-releases/) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH PM 1) Go to Deadly Stream (http://deadlystream.com/) or Lucas Forums (http://www.lucasforums.com/) and search for the user Fallen Guardian. Lucas Forums: http://www.lucasforums.com/member.php?u=167390 Deadly Stream: http://deadlystream.com/forum/user/8932-fallen-guardian/ 2) Send me a private message with a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. If I don't report back, well, you can wait a bit. If you've waited for a year, get over it. I'm probably never going to reply if I don't reply within a year. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Zhaboka for voicing Dustil and bringing him to life. Also thank you to Zhaboka for beta testing. Thanks to Sith Holocron for beta testing. Thanks to Paddy Garcia for voicing Nebelish, as well as beta testing and proofreading. This mod would be in a sorry state without the three of you. Thanks! To the tool creators of the community ~ Kotor Tool.....................Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ ERF Editor/TSLPatcher..........stoffe ~ KotOR DeNCS Script Decompiler..JdNoa ~ Lipsynch Editor................JdNoa Also thanks to everyone over at Holowan Labs for helping me whenever I have problems with modding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may NOT be redistributed in any way without the explicit permission of myself (Fallen Guardian) and the proper credit given to me within the ReadMe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Screenshots Google Drive Link: DOWNLOAD KotOR Files Link: PENDING... ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD
  14. Fallen Guardian

    Dustil Restoration

    File Name: Dustil Restoration File Submitter: Fallen Guardian File Submitted: 30 Sep 2013 File Category: Mods TSLRCM Compatible: Yes In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. At last it is done. TSLRCM Compatible: Yes. ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Dustil Restoration ReadMe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Dustil Restoration TYPE: Restored Content VERSION: 1.0 SIZE - Unzipped: 434 Megabytes, Zipped: 337 Megabytes DATE RELEASED: September 30, 2013 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ An installation which involved the TSL Patcher has been made ready for your use. It is the simplest and easiest way to carry out installation. If you wish, for whatever reason, to not use the TSL Patcher it will require you to manually copy and paste files from the Alternate, Added Installations folder into specific folders within the game's directory. Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. (Though I'll help you try and sort them out, if you tell me about them.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » TSL PATCHER INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Double click Dustil Restoration v1.0 Installer.exe found in the main directory of the Dustil Restoration folder. 2) Choose which version of the mod you would like to install. 3) Click the button labeled Install Mod. 4) Click yes to the box that'll pop up... if you wish to proceed with installation. 5) Watch as all the little file names and progress reports scroll by and wait until the installer is complete. NOTE: If you use TSLRCM this mod MUST be installed AFTER TSLRCM. NOTE 2: If you are using the Added Content Installation, but you do not use TSLRCM then you must do some manual installation. Navigate to the alternate, added installations folder found in the main Dustil Restoration directory. Once there, go into the "Non-TSLRCM Install Addons" folder, and then into the "For Override" folder. Once inside the For Override folder copy the files within there and paste them into the override found within your SWKotOR2 main directory. NOTE 3: Once this mod has been installed, do not install it again. If you want to install it again, make sure that it has been completely uninstalled before doing so. Installing it onto a game that already has Dustil installed will break certain parts of the mod and most likely break the game as well. IMPORTANT! If you encounter a warning while running the TSLPatcher saying that 711KOR.mod already exists, DO NOT worry. This just means a little insurance policy I had in place wasn't needed. IMPORTANT 2! If you encounter warnings about revan.dlg while installing the Added Content Installation it means you do not have TSLRCM 1.8.2 installed. Because I cannot set the installer up to accommodate both TSLRCM and non-TSLRCM users, you will usually only get the warning when trying to install onto a vanilla game. There are two things you can do at this point: 1) If you want to play the game without TSLRCM, you can ignore the warning and, after the installer is finished, go into the Alternate, Added Installations folder. Once there, go into the folder titled "Non-TSLRCM Install Addons." Inside you will find a folder marked "For Override," open that folder up. Copy the files from there and paste them into the Override folder found within your SWKotOR2 main directory. 2) If you want to play the game with TSLRCM, scroll down to the uninstallation instructions of this ReadMe. Once there, follow the directions on how to uninstall this mod. Once the mod is uninstalled, install the newest version of TSLRCM and then install this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » MANUAL INSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Go into the folder labeled "Alternate, Added Installations", found within your Dustil Restoration folder. 2) Open up the folder titled "Manual Installation". 3) Choose which version of the mod you want to install, and recall if you've installed TSLRCM or not. FOR THOSE WISHING TO INSTALL THE ADDED CONTENT RESTORATION 1) If you have TSLRCM installed, open the folder titled "TSLRCM Added Content Manual Installation". If you do not have TSLRCM installed, open the folder titled "Non-TSLRCM Added Content Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). FOR THOSE WISHING TO INSTALL THE PURE RESTORATION 1) If you have TSLRCM installed open the folder titled "TSLRCM Pure Restoration Manual Installation". If you don't have TSLRCM installed open the folder titled "Non-TSLRCM Pure Restoration Manual Installation". 2) Within those folders you will see subfolders labeled as "For Override", "For Modules" etc. These correspond to a certain file in the SwKotOR2 main directory. For Override corresponds to the override folder, For Modules corresponds to the modules folder and so on. 3) Copy the files from their specific subfolders to their corresponding subfolders within the SWKotOR2 main directory (the default path for the game’s directory on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE MANUALLY INSTALLING THIS MOD) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » UNINSTALLATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For Added Content Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD and dr_ebo_cs.MOD (this will cause any mods that alter 711KOR.MOD (TSLRCM comes to mind) to have their changes negated. You will need to reinstall those mods after uninstalling this mod). If you absolutely have to, it may be possible to not delete 711KOR.MOD. However, this has not been tested so it is unknown if bugs will arise from uninstalling every part of the mod except for the modified 711KOR.MOD. For Pure Restoration Installation users: 1) Navigate to your SWKotOR2 main directory (the default path on Windows 7 is C:\Program Files (x86)\LucasArts\SWKotOR2). 2) Open up the Override folder. 3) Delete all files beginning with the prefix "dr_" (without the quotes, of course). 4) Go back into the SwKotOR2 main directory, then go into the modules folder. 5) Delete 711KOR.MOD (this will cause any mods that alter 711KOR.MOD, TSLRCM comes to mind, to have their changes negated. You will need to reinstall those mods after uninstalling this mod). This method of uninstallation does not uninstall the appearance.2da, heads.2da, soundsets.2da or the voice over files that this mod initially installs/modifies. This being because they do not make changes that are noticeable in any way and deleting them would either cause you loads of trouble, or waste my time on describing how to delete them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » KNOWN BUGS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Rarely the animated cameras for cutscenes will glitch out and it will remain in the default third person camera view, rather than a custom view. To fix this, load a save from before initiating that dialogue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » BUG REPORTING ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are 3 ways to report bugs. 1: Post your issues in the Taris Upper City Emporium Release Thread. 2: Post your issues in the Deadly Stream Release Thread. 3: PM your issues to me (Fallen Guardian) at Deadly Stream or Lucas Forums. TO REPORT THROUGH TARIS UPPER CITY EMPORIUM 1) Go to the Taris Upper City Emporium section of the Knights of the Old Republic branch of LucasForums (http://www.lucasforums.com/forumdisplay.php?f=645) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH DEADLY STREAM 1) Go to the Mod Releases Section of the Knights of the Old Republic branch of Deadly Stream (http://deadlystream.com/forum/forum/17-mod-releases/) and either create an account or login to your existing one. 2) Find the thread titled "Dustil Restoration". 3) If the bug has not been reported already, post a VERY DETAILED description of what is occurring in your game. I will report back to you in a week. If I don't, feel free to try the 3rd method of reporting bugs, which is private messaging me. TO REPORT THROUGH PM 1) Go to Deadly Stream (http://deadlystream.com/) or Lucas Forums (http://www.lucasforums.com/) and search for the user Fallen Guardian. Lucas Forums: http://www.lucasforums.com/member.php?u=167390 Deadly Stream: http://deadlystream.com/forum/user/8932-fallen-guardian/ 2) Send me a private message with a VERY DETAILED description of what is occurring in your game. I will likely report back to you within a week. If I don't report back, well, you can wait a bit. If you've waited for a year, get over it. I'm probably never going to reply if I don't reply within a year. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thanks to Zhaboka for voicing Dustil and bringing him to life. Also thank you to Zhaboka for beta testing. Thanks to Sith Holocron for beta testing. Thanks to Paddy Garcia for voicing Nebelish, as well as beta testing and proofreading. This mod would be in a sorry state without the three of you. Thanks! To the tool creators of the community ~ Kotor Tool.....................Fred Tetra ~ K-GFF GFF Editor/DLGEditor.....tk102 ~ ERF Editor/TSLPatcher..........stoffe ~ KotOR DeNCS Script Decompiler..JdNoa ~ Lipsynch Editor................JdNoa Also thanks to everyone over at Holowan Labs for helping me whenever I have problems with modding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » REDISTRIBUTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod may NOT be redistributed in any way without the explicit permission of myself (Fallen Guardian) and the proper credit given to me within the ReadMe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » LEGAL ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Screenshots ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD (Same as the one below) Click here to download this file from Deadly Stream.
  15. InSidious

    New UI

    Version 0.4

    123 downloads

    From the readme: Description This mod replaces some of the elements in the user interface (UI) with new versions. This mainly affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens. The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now. NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look different on other versions and at different resolutions. Installation Just drop the files into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks To: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Fair Strides, for feedback on a previous WIP of this mod; DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  16. Bandi

    More darksided Bao-Dur!

    Version

    89 downloads

    Hi! This is my second KotOR2:TSL mod! It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements. It should be compatible with everything that doesn't change Bao-Dur's appearance. |WARNING!| THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME! INSTALLATION It's very simple, just place the 'override' folder in your KotOR2:TSL installation path: "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL Enjoy!
  17. InSidious

    [TSL] Lost Modules Pack

    Version

    83 downloads

    Not really a mod, more of a modding resource. Here I've gathered the 7 most useful 'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially just room models in the game files. Why do I say 'most useful'? There are a few more - one of which is a slice of corridor, and several bits of the Unknown World temple-top, but none of these are much different or much more useful than the already existing modules, or the ones I have packaged here. Neither are they particularly exemplary. And so, here they are. I would guess that the modules' functions would be: In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack. This consisted mainly of areas for which area models, walkmesh and lightmaps existed in the game files, but no module file. I complied these for use. Shortly aftewards I found around three others for TSL, which I intended to release around the time of my release of another mod of mine. The mod got delayed, and I forgot about the lost modules for a long time, until reminded by VarsityPuppet. Unlike the KotOR I set, these don't appear to have been made for areas which were then unused, but were probably for test effects, or similar purposes. They are: 000test - Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl - Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test? Usage and credit I make no claim over usage - you may create and upload your own versions of this mod however and wherever you like - but please credit me appropriately. Please also do not upload or claim credit for an unmodified version of this mod elsewhere. It's just rude.
  18. InSidious

    Default Lightsaber Replacement

    Version 1.1

    237 downloads

    This mod replaces the default lightsaber in the game. It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration. The mod does not replace the default double lightsaber models. To install, drop the contents of this archive into your override folder. To uninstall, take them out again. Particular thanks to everyone who provided feedback and comments on this model during construction, and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
  19. Version 1.1

    637 downloads

    A program to generate a character at random to play with in Kotor 1 and Kotor 2
  20. Version 1.0

    4,760 downloads

    TSL Prestige Class Saving Throw fixes - version 1.0 By Rovan NOTE: I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in. Description: Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes. Installation: There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2. The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2. NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel. Uninstallation: Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well. Permissions: Do NOT reupload this to anywhere without my permission, especially the Steam Workshop. Do NOT make any edits to this mod and re-upload it, claiming it as your own. If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below. Credits: Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin! Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v Contact Information: Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod. There should be no compatibility problems with TSLRCM whatsoever. A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.
  21. Version

    119 downloads

    This pack contains two major elements. First, images for use as icon files, depicting one (blue) Jedi holocron and one Sith holocron. Second, it contains two placeable files and accompanying textures, for one (blue) Jedi holocron and one Sith holocron, on pedestals. There are versions of these models for KotOR I and KotOR II. N.B.: This is not a mod. Placing these files in your Override folder on their own will have no effect on your game whatsoever. Permissions You may use and modify these files however you wish in any mod that you wish, with three conditions: First, you must credit me in the Readme file or other mod descriptions (i.e., TSLPatcher info.rtf, or the file description online) as the original author of these files. Second, you must include a copy of this readme file with any mod released containing any or all of these resources. Third, that you may not reupload these files, unaltered and on their own, to any website without my expressed, written permission. This does not mean you need my permission to include them in a mod, or to upload modified versions, I just don't want this modder's resource mirrored all over the web without my knowledge. Known Bugs/Issues - The Sith holocron pedestal has some UV map issues. Attempts to fix this only broke the holocron model itself. Credits and Thanks - Thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the models; - thanks also to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod these were made for as it progressed; - to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; - to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; - and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
  22. Medragor-des

    Badass Bastila

    Version 1.0

    2,168 downloads

    Hi all! Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass. There are two looks to choose from, considering her Dark Side transitions... With veins and without them, I don't think I need to explain that any further. Installation instructions are in the Readme file and on the main screen of the TSLPatcher. As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed... The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.
  23. Cinder Skye

    HD Fire and Ice, Whee!

    Version v2.1

    5,987 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  24. Cinder Skye

    Fire and Ice HD, Whee!

    Version v2.1

    8,943 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  25. InSidious

    Darth Nihilus Robes

    Version

    783 downloads

    These robes will make you look like Darth Nihilus, and have some very powerful stats. They were made on request for somebody, although I forget who now (sorry). You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'. I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.