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Found 95 results

  1. Version 1.1

    3,337 downloads

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. TSLRCM Compatible: Yes Please go to the Nexus Mods link to see further screenshots. ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD
  2. Version 1.1

    798 downloads

    A program to generate a character at random to play with in Kotor 1 and Kotor 2
  3. Version v2.1

    11,651 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  4. Version 2.0

    16,130 downloads

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
  5. Version v2.1

    9,834 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  6. Xuul's Ultimate Kotor 2 guide Step by step guide to installing, modding and fixing Kotor 2 for the PC Topics covered in this guide Introduction Installing the Game Installing TSLRCM/M4-78 Widescreen resolutions HD/ Widescreen Cutscenes (movies) Installing other mods Recommended mods Troubleshooting Introduction With the advent of the new patch for the STEAM version much of this guide is out of date and not needed in regards to STEAM VERSION Hi there, welcome to my ultimate guide to Star Wars Knights of the Old Republic 2. This guide is intended to be the ultimate tutorial on everything from getting the base game running, to installing mods and changing to a custom resolution. Throughout the guide there will be links to various video tutorials that cover each of the steps in much greater detail. Before we begin I will introduce myself. I’m Xuul, I make Youtube videos about gaming, modding and tech. For over a year now I have been making video tutorials and spotlights to help people get into the Kotor modding community; so if you think this guide was helpful please consider checking out my Youtube Channel With that out of the way it is time to begin setting up Kotor. Installation The first thing you need to do is install Kotor 2. If you have already installed it and attempted to mod/change the files in any way I would recommend that you do a fresh install. (Uninstall the game, delete all files, and then reinstall). This will help prevent any problems that may arise from residual files. After that you need to determine two things: What version of Kotor 2 do you have? There are several different versions of Kotor 2 and each has its own problems and advantages. As of writing this guide the most common versions of the game are the 4 Disk Retail Version (Retail), Steam Version, & GoG Version The main differences in these files are that the Steam Version has an encrypted executable making the widescreen hacks not work correctly, while the retail version requires downloading and installing of several patches before it works. What version of windows do you have? This really comes down to two things (or really 3) What version of windows are you using and if the OS is 32 bit or 64 bit While the installation of the game itself should be simple it is important to test the game by launching it, creating a new character and entering the world once before continuing. This will help isolate if and crashing / errors that occur later are a result of a mod or from the game itself. TSLRCM & M4-78EP I do NOT recommend playing Kotor 2 without using TSLRCM. The game is an unfinished mess without the mod so do yourself a favor and install it. Just remember that some mods will not work with TSLRCM (see the Compatibility List for more info) M4-78EP (Droid Planet Mod) is optional although I would recommend you give it a try at least once. The mod is not without its flaws and some people prefer to play the game without it. You can take a look at my video review below if you are having trouble deciding. Due to the fact that TSLRCM and M4-78 have several custom movie files I recommend installing them before using any widescreen fixes. Download TSLRCM >>Link Run the .exe file Select the folder where Kotor 2 is installed and click next, then follow the prompts Launch Kotor 2 to confirm if the mod is working Download M4-78 EP >>Link Select the folder where Kotor 2 is installed and click next then follow the prompts If you are having installation issues check out the following videos. Each is very detailed and tailored to specific setups: Retail/GoG version: Steam version: Widescreen Resolution By default Kotor 2 will only run at a 4:3 resolution. Even if the game appears to fill your entire screen it is highly likely that is it merely stretching to fit your monitor. With the advent of the new Flawless Widescreen plugin that is available for Kotor 2, getting to game to run in widescreen is easier than ever. This method works perfectly with all version of the game and even fixes the dreaded "text cutoff" bug that was present in the old version of the fix for users with common laptop display sizes. For a video covering this new method click HERE This fix WILL WORK for surround gaming setups You will require Flawless Widescreen both and the UI Fixes. Download Flawless Widescreen Install the Version of the program that matches your OS. If you have problems with this try the other version. In the plugins tab on the left hand side find and select the Kotor 2 plugin. Ensure that all relevant fields (ie Fix Enabled) are checked. Navigate to your Kotor 2 installation folder and open the swkotor2.ini Open the ini using either Notepad or a similar program We are looking to manually set the res Find the entries under [Display options] Find the width and height and set them to your resolution of choice (Ex: 1920 & 1080) Go to the area called [Graphics options] in the .ini file and again change the width and height (This is often listed in the opposite order than the previous entry so be careful matching the width and the height correctly to both fields) Under [Graphics options] find the line "Fullscreen=1" and SET IT TO Fullscreen=0 Under [Graphics options] add the line AllowWindowedMode=1 to the bottom of the list. Set V-Sync=1 Extract the Hud Fix that matches your resolution to the override folder of the game Launch Flawless Widescreen if it is not open Launch the game and enjoy widescreen NOTE: Flawless Widescreen MUST be running before you launch the game or the fix will not work. If you are an advanced user who only needs a quick refresher click HERE The old version of this fix can be found here in case the above method causes any problems Widescreen Movies One problem with changing the game to run at widescreen is that it will cause all of the prerendered movies to play at a very small resolution. This not only looks bad but can actually result in crashes and errors that may cause cutscenes to not work. This method is based off of THIS post over on the lucasforums. All credit goes to the author of said post In order to fix this we are going to use a HeX editor and video conversion tools to both resize and upscale the movies to fit your screen. You may also need this Hexadecimal converter There are several different steps that need to be taken depending on what version of the game you own: Steam- Due to the encryption of the Kotor 2 .exe in the steam version you will be unable to edit the Hex values. An alternative method is outlined in the video >>Here Retail- This a complicated process. I would Highly recommend following this video guide as it is much more detailed and will walk you through the steps in detail. Make sure you download the HQ Movies Patch so you have the higher quality movies Ensure TSLRCM and M4-78 EP are installed Download the HQ movie patches found >>Here Install all of the HQ movies into the \Movies folder. This will overwrite many of your movie files with higher quality ones Use the video conversion tools to convert all of the .bik movies into the desired resolution. Convert all of the movies. There will be ~70 with TSLRCM and M4-78 EP installed. Select all the movies then click "Bink it!" in the lower left corner of the RAD Video Tools window. Then under "Browse" select an empty folder to output into the desktop Under "Input video settings," enter your desired resolutions. Ensure compress audio is selected (unchecking this *may* result in no audio on some configurations) Wait for the movies to convert. Install the HeX Editor Open the swkotor2.exe with the editor Find the following hex values and edit them to match your desired resolution (use crtl + F to find the values) Follow the steps below Ensure the .ini file is correctly set to your desired resolution The following Hex Strings need to be edited: 80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 & 80 02 00 00 C7 44 24 10 E0 01 The bold HeX values correspond with the width and height respectively. The pairs need to be flipped before they are converted into decimal. Use this Hexadecimal converter to find the values you need. For example in order to convert the movies into 1920x1080 I would change the following values: 80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 >>> 80 07 00 00 75 15 81 3D E8 C1 80 00 38 04 80 02 00 00 C7 44 24 10 E0 01 >>> 80 07 00 00 C7 44 24 10 38 04 Open the Hex calculator and type 1920 (Or any width) in the Decimal field Write down the Hexadecimal value as a pair adding 0 to the start as necessary (Ex. 780 >> 0780 >> 07 80) Flip the pair (Ex. 07 80 >> 80 70) Replace the blue value listed above (The width values) with the new width value (Ex. 80 02 >> 80 07) Open the Hex calculator and type 1080 (Or any height) in the Decimal field Write down the Hexadecimal value as a pair adding 0 to the start as necessary (Ex. 438 >> 0438 >> 04 38) Flip the pair (Ex. 04 38 >> 38 04) Replace the red value listed above (The height values) with the new width value (Ex. E0 01 >> 38 04) Installing other mods If you have followed the guide so far you have reached a point where you have a stable “base game”. At this point you can go ahead and play the game with no problems. Before you begin please read the Compatibility List to ensure that you do not have any conflicts. If you are like me, you probably want to check out many of the other awesome mods for kotor 2. These mods install differently than the others we have looked at thus far. While it is best to always read the description and follow the authors instructions there is really three main ways to install mods for kotor 2 that I will quickly outline now. The headers link to videos on the topics that are under 2 min long. If you are curious it will only take 90 seconds to see how it is done. Override mods These mods will come in a .zip or .rar archive. Use a tool like WinRar or 7Zip to extract the files into a folder. Drag the contents of the folder (NOT the folder itself) into the "Override" folder located in your Kotor 2 directory XNView override This method is identical to an override installation; it is often used for texture mods that have flipped textures. If you installed a mod via override and the textures look weird: Use XNVeiw. Extract the mod onto your desktop using 7Zip. Open the folder using XnView and select all of the files. Click batch process. Set the output directory to your override folder and set the filetype to TGA. Set the overwrite to replace. Then press go. After that the textures should work properly. TSL Patcher Unlike what the name suggests the TSL patcher is a tool for installing mods for Kotor and Kotor 2. It is preferable to use the patcher instead of copying a mod's files to the Override, since the Patcher can merge most files. Simply click the TSLpatcher.exe and set the directory to your Kotor 2 directory. It is still important to read all the directions put forth by mod authors but these instructions should help you if you run into trouble. Before installing any mods make sure you read the description and ensure that there are no incompatibilities and/or conflicts.
  7. Version 1.0

    2,406 downloads

    Hi all! Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass. There are two looks to choose from, considering her Dark Side transitions... With veins and without them, I don't think I need to explain that any further. Installation instructions are in the Readme file and on the main screen of the TSLPatcher. As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed... The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.
  8. Would anyone be willing to make a Mara Jade's Lightsaber for Kotor 2? I finally convinced my girlfriend to do a Kotor 2 playthrough after 3 years of bugging, and she wants to use the Mara Jade head on here in conjunction with her Saber.
  9. I'm wondering if any modder would like to recreate it as a force power such that it can be used by main character and companions. I understand how it works which basically spawn a couple of invisible NPC (using Lightsaber_Floating appearance) equipped with a lightsaber, the problem is I don't know how to spawn NPC with mod... I notice there is one mod exist somewhere in the Internet which is for Kotor 1, while I'm not sure does it compatible with TSL, as it also come with other force powers which some of them are actually taken from TSL.
  10. Hello! I had a problem and I was hoping someone here might be able to help me. As my first attempt at modding, I was working on a small model edit and things were going pretty smoothly. However, once I actually loaded the model in game, it's stuck with no animations. I used MDLops for converting the model and used Blender for the editing. I'm not entirely sure at which stage the problem is. I tried to be careful and only really touch what I was trying to change. I've tried looking for an answer but haven't had any luck. Any help would be much appreciated!
  11. Version v1.0

    187 downloads

    <<<TSL Tactical Combat Mod>>> by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files: Classes.2da, Autobalance.2da, k_sp1_force.ncs ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override. It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing. My file includes modified force powers descriptions to account for extended duration. <<Install>> Drop files to Override (who doesn't like that? ) Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods. <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it) <<Future changes>> -A lot more testing and figuring out the perfect balance -If you have an idea for more changes or would like to help with this leave a comment or PM me. All the best!
  12. View File TSL Tactical Combat Mod <<<TSL Tactical Combat Mod>>> by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files: Classes.2da, Autobalance.2da, k_sp1_force.ncs ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override. It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing. My file includes modified force powers descriptions to account for extended duration. <<Install>> Drop files to Override (who doesn't like that? ) Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods. <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it) <<Future changes>> -A lot more testing and figuring out the perfect balance -If you have an idea for more changes or would like to help with this leave a comment or PM me. All the best! Submitter Frykas Submitted 05/05/2018 Category Mods TSLRCM Compatible Yes  
  13. Does anyone have a Dl-44 and/or M-57 (Luke Skywalker's blaster from ESB) blaster mod for Kotor 2? Been searching for a while, and have never come across a mod with either one.
  14. Version 1.0.0

    192 downloads

    DESCRIPTION This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a) -------------------------------------------------------------------------------------------------------------------- DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT) --------------------------------------------------------------------------------------------------------------------- INSTALLATION Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. --------------------------------------------------------------------------------------------------------------------- NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/ --------------------------------------------------------------------------------------------------------------------- THANKS Deadly Stream team
  15. Version 1.0.0

    84 downloads

    DESCRIPTION / DESCRIPCIÓN This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a) Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a) ------------------------------------------------------------------------------------------------------- INSTALLATION /INSTALACIÓN Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith. ------------------------------------------------------------------------------------------------------ NOTES / NOTAS If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed. Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada. After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí: https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/ ------------------------------------------------------------------------------------------------------ THANKS Sith Holocron ---------------------------------------------------------------------------------- NOTA para los hispanohablantes El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.
  16. Can someone please make mods for clone wars or rebels characters I see alot of amazing mods all over the internet but I still haven't seen any kotor mods for characters like Ahsoka (Rebels or Clone wars era) Kanan Jarus, Obi-Wan, Ezra Bridger, Sabine Wren not even Mace Windu
  17. Please. Current Kotor 1 female heads just aren't doing it for me right now. Checked TSL's heads out of curiosity and bam, turns out this one is perfect. I've spent the last hour or two looking for either the knowledge or the finished job but came up short. Apparently porting only just became allowed relatively recently. I would MASSIVELY appreciate this one way or another.
  18. Version 1.2.0

    307 downloads

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. The idea for it stems from my annoyance at blocked off corners within the ship that prevent you from completely filling out the map on your own. The Ebon Hawk's map is full by default in the original KOTOR, so this also aims to keep that element of consistency. I made the map downloadable from the Ebon Hawk's Security System with respect to how the Information Terminals in Telos Citadel Station allow you to download area maps. I also adjusted the Ebon Hawk's interior maps by adding background stars to make them look less bland. This affects the regular map & prologue map. Installation To install this mod, copy the files from the "Override" folder & paste them in the Override folder located in your game's directory. To uninstall this mod, delete the files from the override folder in your game's directory. The map will not reset after uninstallation (it'll still appear full in affected saves). How to Use To download the Ebon Hawk's map, access the Security System located in the ship's Communications room. Select "Download Ebon Hawk map." from the list then log out. The map will now be completely full & the download option will no longer be available. Note that the prologue sequence defaults the Ebon Hawk's map to full & this mod doesn't change that. Compatibility This mod should be fully compatible with anything else as long as it doesn't override secsys.dlg. As of version 1.2.0, this mod now supports all language variants of the game. The added dialogue is still in English, though translations may be added in the future. Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor The GIMP Team, GIMP Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Feel free to message me on here or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you'd like to use my files as a part of an external work, please reach out to me beforehand. If I give you permission, just make sure to give the proper crediting.
  19. I'm trying to install kotor 2 from an external disk drive but every time I try to open it, it comes up with this
  20. I am copying this from the post I made on the Kotor Subreddit: So I am at the rebuilt Jedi enclave, there have been no game breaking bugs up to this point. The cutscenes start happen normally, the scene with Tobin and Kreia sitting down. But when I walk to the Masters, the cutscenes doesn't start, and I can't talk to any of the Masters. I can talk to Kreia, but then it starts a cutscene where I kill the Masters and Kreia starts the DS dialogue. I haven't tested if this forces the dark side ending to trigger yet, but if it doesn't, I can ignore this bug. The mods I have installed that I think might be interfering are Partyswap and Extended Enclave, but I have the patches for that. I heard that having Force Fashion II and Kreia's Extended Robe mod can cause issues, but they never caused any noticeable trouble in past playthroughs. I use the GOG version of the game, I can't recall the version from memory. From memory I have TSLRCM, high level force powers, SLM, force fashion, full force mod, tomb of azdath n'dul, recruit Atris, Korriban expanded, m4-78, Partyswap, extended enclave, Kreia assorted robes collection, force fashion II, Those are the big ones, then there are the texture mods and a few tweaks on world's other than Dantooine. What could be the issue, and is it possible to use Kotor Tool or a similar program to patch the problem myself? I don't want to reinstall the game, but I will if I have to...
  21. I was wondering if there is anyway to bring over voice clips of Jaesa, Kira, and Meetra (if she had any?) to use as combat dialogue for female characters in K1 and K2? Voice clips that could be used for things like taking too much damage, unlocking of failing to unlock doors, or just general grunts and taunts that can be used in conjunction with Darth Parametric's head mods.
  22. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  23. Does anyone have (or have any interest in making) a saber blade/color mod that makes the blade colors of Lightsabers more closely resemble how they appear in SWTOR? Preferably for TSL, but perhaps for both games if possible. In my opinion, Marius Fett's mod from 6 years ago ( ) is still the best looking color-wise that I can find, and has been in my override since then. But it's been 6 years, and I'm looking for something new to keep my play throughs fresh.
  24. KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions) View File DESCRIPTION This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a) -------------------------------------------------------------------------------------------------------------------- DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT) --------------------------------------------------------------------------------------------------------------------- INSTALLATION Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. --------------------------------------------------------------------------------------------------------------------- NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/ --------------------------------------------------------------------------------------------------------------------- THANKS Deadly Stream team Submitter Obi Wan Pere Submitted 10/27/2018 Category Mods  
  25. KotOR 2 - Patch 1.0b (UK, SP, GER, FR, ITA versions) View File DESCRIPTION This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427 (211.427 UK) version (1.0a to 1.0b) ----------------------------------------------------------------------------------------------------------------------------- DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT) ------------------------------------------------------------------------------------------------------------------------------ INSTALLATION Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. ------------------------------------------------------------------------------------------------------------------------------ NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here: https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version) https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions) There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here: https://deadlystream.com/files/file/812-official-10b-patch/ Submitter Obi Wan Pere Submitted 11/09/2018 Category Mods