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Found 95 results

  1. I'm wondering if any modder would like to recreate it as a force power such that it can be used by main character and companions. I understand how it works which basically spawn a couple of invisible NPC (using Lightsaber_Floating appearance) equipped with a lightsaber, the problem is I don't know how to spawn NPC with mod... I notice there is one mod exist somewhere in the Internet which is for Kotor 1, while I'm not sure does it compatible with TSL, as it also come with other force powers which some of them are actually taken from TSL.
  2. Hello! I had a problem and I was hoping someone here might be able to help me. As my first attempt at modding, I was working on a small model edit and things were going pretty smoothly. However, once I actually loaded the model in game, it's stuck with no animations. I used MDLops for converting the model and used Blender for the editing. I'm not entirely sure at which stage the problem is. I tried to be careful and only really touch what I was trying to change. I've tried looking for an answer but haven't had any luck. Any help would be much appreciated!
  3. Untold Prophecy

    Mara Jade's Lightsaber

    Would anyone be willing to make a Mara Jade's Lightsaber for Kotor 2? I finally convinced my girlfriend to do a Kotor 2 playthrough after 3 years of bugging, and she wants to use the Mara Jade head on here in conjunction with her Saber.
  4. Frykas

    TSL Tactical Combat Mod

    Version v1.0

    149 downloads

    <<<TSL Tactical Combat Mod>>> by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files: Classes.2da, Autobalance.2da, k_sp1_force.ncs ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override. It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing. My file includes modified force powers descriptions to account for extended duration. <<Install>> Drop files to Override (who doesn't like that? ) Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods. <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it) <<Future changes>> -A lot more testing and figuring out the perfect balance -If you have an idea for more changes or would like to help with this leave a comment or PM me. All the best!
  5. Frykas

    MOD:TSL Tactical Combat Mod

    View File TSL Tactical Combat Mod As stated below, any help in modifying k_sp1_generic.ncs would be most welcome! Also I have exams coming up so I will be unable to update for a while but as this mod requires starting new game, in that time any feedback would be great! <<<TSL Tactical Combat Mod>>> v0.5 (first release) by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Two files changed are classes.2da and autobalance.2da, autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force points gain doesn't work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality points directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your play-through. This mod should work with any other mod that doesn't change those two files: Classes.2da, Autobalance.2da <<Install>> Drop files to Override (who doesn't like that? ) <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da and Autobalance.2da from Override folder) <<Future changes>> -A lot more testing and figuring out the perfect balance -Extending force buffs (i found some cool mods that address that but as for now I feel they both add a little too much so I'll try to figure this out on my own and add this in next update) -If you have an idea for more changes or would like to help with this (the latter would be most welcome as I know next to nothing about scripting) leave a comment or PM me. All the best! Submitter Frykas Submitted 05/05/2018 Category Mods TSLRCM Compatible Yes  
  6. InSidious

    Hi-Res Beam Effects

    Version 2.0

    15,000 downloads

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
  7. Untold Prophecy

    Dl-44 or M-57 blaster

    Does anyone have a Dl-44 and/or M-57 (Luke Skywalker's blaster from ESB) blaster mod for Kotor 2? Been searching for a while, and have never come across a mod with either one.
  8. Version 1.0.0

    121 downloads

    DESCRIPTION This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a) -------------------------------------------------------------------------------------------------------------------- DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT) --------------------------------------------------------------------------------------------------------------------- INSTALLATION Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. --------------------------------------------------------------------------------------------------------------------- NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/ --------------------------------------------------------------------------------------------------------------------- THANKS Deadly Stream team
  9. Version 1.0.0

    52 downloads

    DESCRIPTION / DESCRIPCIÓN This is the Patch for update the 4 CD's Spanish version to 201.420 version (1.0 to 1.0a) Este es el Parche para actualizar la versión española en 4 CD's a la versión 201.420 (1.0 >> 1.0a) ------------------------------------------------------------------------------------------------------- INSTALLATION /INSTALACIÓN Just double click on the "KotOR2 Patch v201420 SP.exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. Simplemente haz doble click sobre el archivo "KotOR2 Patch v201420 SP.exe". El Parche encuentra automáticamente el directorio de KotOR 2 Los Señores Sith. ------------------------------------------------------------------------------------------------------ NOTES / NOTAS If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 is installed. Si no conoces la versión de tu juego, arráncalo y clica "ACTUALIZAR" en el Menú de Inicio. Te indicará qué versión de Caballeros de la Antigua República 2 está instalada. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. No estoy seguro si este Parche funciona con las versiones GOG, STEAM o COLLECTION. Hasta donde yo se alguna de estas versiones ya está actualizada. After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: Despues de instalar el Patch 1.0a quizás quieras instalar el Patch 1.0b. Puedes encontrarlo aquí: https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/ ------------------------------------------------------------------------------------------------------ THANKS Sith Holocron ---------------------------------------------------------------------------------- NOTA para los hispanohablantes El Foro es internacional pero exclusivamente en inglés así que por respeto a TODA la Comunidad (exceptuando, obviamente, los Mensajes Personales (PM)), haced uso de la lengua inglesa si deseais publicar un comentario.
  10. Can someone please make mods for clone wars or rebels characters I see alot of amazing mods all over the internet but I still haven't seen any kotor mods for characters like Ahsoka (Rebels or Clone wars era) Kanan Jarus, Obi-Wan, Ezra Bridger, Sabine Wren not even Mace Windu
  11. Please. Current Kotor 1 female heads just aren't doing it for me right now. Checked TSL's heads out of curiosity and bam, turns out this one is perfect. I've spent the last hour or two looking for either the knowledge or the finished job but came up short. Apparently porting only just became allowed relatively recently. I would MASSIVELY appreciate this one way or another.
  12. Ashton Scorpius

    TSL Ebon Hawk Downloadable Map

    Version 1.2.0

    225 downloads

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. The idea for it stems from my annoyance at blocked off corners within the ship that prevent you from completely filling out the map on your own. The Ebon Hawk's map is full by default in the original KOTOR, so this also aims to keep that element of consistency. I made the map downloadable from the Ebon Hawk's Security System with respect to how the Information Terminals in Telos Citadel Station allow you to download area maps. I also adjusted the Ebon Hawk's interior maps by adding background stars to make them look less bland. This affects the regular map & prologue map. Installation To install this mod, copy the files from the "Override" folder & paste them in the Override folder located in your game's directory. To uninstall this mod, delete the files from the override folder in your game's directory. The map will not reset after uninstallation (it'll still appear full in affected saves). How to Use To download the Ebon Hawk's map, access the Security System located in the ship's Communications room. Select "Download Ebon Hawk map." from the list then log out. The map will now be completely full & the download option will no longer be available. Note that the prologue sequence defaults the Ebon Hawk's map to full & this mod doesn't change that. Compatibility This mod should be fully compatible with anything else as long as it doesn't override secsys.dlg. As of version 1.2.0, this mod now supports all language variants of the game. The added dialogue is still in English, though translations may be added in the future. Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor The GIMP Team, GIMP Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Feel free to message me on here or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you'd like to use my files as a part of an external work, please reach out to me beforehand. If I give you permission, just make sure to give the proper crediting.
  13. I'm trying to install kotor 2 from an external disk drive but every time I try to open it, it comes up with this
  14. Cinder Skye

    HD Fire and Ice, Whee!

    Version v2.1

    8,565 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  15. I am copying this from the post I made on the Kotor Subreddit: So I am at the rebuilt Jedi enclave, there have been no game breaking bugs up to this point. The cutscenes start happen normally, the scene with Tobin and Kreia sitting down. But when I walk to the Masters, the cutscenes doesn't start, and I can't talk to any of the Masters. I can talk to Kreia, but then it starts a cutscene where I kill the Masters and Kreia starts the DS dialogue. I haven't tested if this forces the dark side ending to trigger yet, but if it doesn't, I can ignore this bug. The mods I have installed that I think might be interfering are Partyswap and Extended Enclave, but I have the patches for that. I heard that having Force Fashion II and Kreia's Extended Robe mod can cause issues, but they never caused any noticeable trouble in past playthroughs. I use the GOG version of the game, I can't recall the version from memory. From memory I have TSLRCM, high level force powers, SLM, force fashion, full force mod, tomb of azdath n'dul, recruit Atris, Korriban expanded, m4-78, Partyswap, extended enclave, Kreia assorted robes collection, force fashion II, Those are the big ones, then there are the texture mods and a few tweaks on world's other than Dantooine. What could be the issue, and is it possible to use Kotor Tool or a similar program to patch the problem myself? I don't want to reinstall the game, but I will if I have to...
  16. Untold Prophecy

    SWTOR Voice Clips for TOR Head Ports

    I was wondering if there is anyway to bring over voice clips of Jaesa, Kira, and Meetra (if she had any?) to use as combat dialogue for female characters in K1 and K2? Voice clips that could be used for things like taking too much damage, unlocking of failing to unlock doors, or just general grunts and taunts that can be used in conjunction with Darth Parametric's head mods.
  17. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  18. Untold Prophecy

    Swtor Blade colors for TSL

    Does anyone have (or have any interest in making) a saber blade/color mod that makes the blade colors of Lightsabers more closely resemble how they appear in SWTOR? Preferably for TSL, but perhaps for both games if possible. In my opinion, Marius Fett's mod from 6 years ago ( ) is still the best looking color-wise that I can find, and has been in my override since then. But it's been 6 years, and I'm looking for something new to keep my play throughs fresh.
  19. KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions) View File DESCRIPTION This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a) DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT) INSTALLATION Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. THANKS Deadly Stream team Submitter Obi Wan Pere Submitted 10/27/2018 Category The Sith Lords  
  20. KotOR 2 - Patch 1.0b (UK, SP, GER, FR, ITA versions) View File DESCRIPTION This is the Patch for update the 4 CD's version (English, Spanish - Español, German - Deutsch, French - Française, Italian - Italiano) from 201.420 to 210.427 (211.427 UK) version (1.0a to 1.0b) ----------------------------------------------------------------------------------------------------------------------------- DOWNLOAD Click the Download button of this page and choose the Download Language File desired (UK, SP, DE, FR, IT) ------------------------------------------------------------------------------------------------------------------------------ INSTALLATION Just double click on the "KotOR2 Patch from 201420 to (...)(...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory. ------------------------------------------------------------------------------------------------------------------------------ NOTES If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed. I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated. Before install the Patch 1.0b you need to install the Patch 1.0a. Can be found here: https://deadlystream.com/files/file/1384-kotor-2-patch-10a-for-spanish-version/ (for the spanish version) https://deadlystream.com/files/file/1391-kotor-2-patch-10a-uk-ger-fr-ita-versions/ (for the english, german, french and italian versions) There is another Patch 1.0b file but I'm almost sure it's only for the US version of TSL. Can be found here: https://deadlystream.com/files/file/812-official-10b-patch/ Submitter Obi Wan Pere Submitted 11/09/2018 Category The Sith Lords  
  21. This was something that popped up in the Pazaak Posting group on Facebook the other day. Theoretically, can locations from Kotor 1 (say Marka Ragnos' and Tulak Horde's tombs as was the example there) be ported over and played in Kotor 2?
  22. InSidious

    6 Player Heads

    Version 1.0.0

    55 downloads

    Description This mod adds 6 new heads to the game - five male, and one female. The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the Peragus Medical Officer. Each head comes with its own set of Dark Side transitions. This mod was inspired by the 8 New Male Player Characters mod, released by The Ossus Keeper in 2005. The mod makes use of TSLPatcher, for easier installation and compatibility. Installation Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button. Known Bugs Known Bugs ---------- - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This is a defect in the model, which is not fixed. - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin. - The Gadon Thek head looks a bit disproportionate on some models. 😕 - The portraits don't look the same or as good as the vanilla game ones. 😕 - This mod was made using the 4CD version of the game, and textures may not look so good in the hi-res, Aspyr re-release.
  23. InSidious

    MOD:6 Player Heads

    View File 6 Player Heads Description This mod adds 6 new heads to the game - five male, and one female. The five male heads are based on Carth, Trask, Shaardan, and Gadon Thek from KotOR I, and Dhagon Ghent in KotOR II. The female head is based on the Peragus Medical Officer. Each head comes with its own set of Dark Side transitions. This mod was inspired by the 8 New Male Player Characters mod, released by The Ossus Keeper in 2005. The mod makes use of TSLPatcher, for easier installation and compatibility. Installation Double click on "Install 6 Player Heads for KotOR 2", and hit the "install mod" button. Known Bugs Known Bugs ---------- - The Peragus Medical Officer head sometimes shows a line down the middle of the forehead. This is a defect in the model, which is not fixed. - The skin-tone of the Peragus Medical Officer head does not match the black female underwear skin. - The Gadon Thek head looks a bit disproportionate on some models. 😕 - The portraits don't look the same or as good as the vanilla game ones. 😕 - This mod was made using the 4CD version of the game, and textures may not look so good in the hi-res, Aspyr re-release. Submitter InSidious Submitted 12/27/2018 Category Mods TSLRCM Compatible Yes  
  24. Ashton Scorpius

    MOD:TSL Ebon Hawk Downloadable Map

    View File TSL Ebon Hawk Downloadable Map This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. The idea for it stems from my annoyance at blocked off corners within the ship that prevent you from completely filling out the map on your own. The Ebon Hawk's map is full by default in the original KOTOR, so this also aims to keep that element of consistency. I made the map downloadable from the Ebon Hawk's Security System with respect to how the Information Terminals in Telos Citadel Station allow you to download area maps. I also adjusted the Ebon Hawk's interior maps by adding background stars to make them look less bland. This affects the regular map & prologue map. Installation To install this mod, copy the files from the "Override" folder & paste them in the Override folder located in your game's directory. To uninstall this mod, delete the files from the override folder in your game's directory. The map will not reset after uninstallation (it'll still appear full). If you truly desire to reset the map, ask a KSE expert for help. How to Use To download the Ebon Hawk's map, access the Security System located in the ship's Communications room. Select "Download Ebon Hawk map." from the list then log out. The map will now be completely full & the download option will no longer be available. Note that the prologue sequence defaults the Ebon Hawk's map to full & this mod doesn't change that. Compatibility This mod should be fully compatible with anything else as long as it doesn't override secsys.dlg. Known issues: None as of this version's release. Credits Fred Tetra, Kotor Tool tk102, DLG Editor The GIMP Team, GIMP Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Feel free to message me on here or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you'd like to use my files as a part of an external work, please reach out to me beforehand. As long as I don't say no, you can use them as you'd like. Just make sure to give the proper crediting. Submitter Ashton Scorpius Submitted 11/19/2018 Category Mods TSLRCM Compatible Yes  
  25. Hi all of you I'm unable to find the Patch 1.0a International (or spanish) version anyware. All I find are closed servers or broken links where the file/download can be placed. I want to make this requirement to the Community, if someone can upload this file (or send me PM via) or leading me to a working link/site where I can download it. Thanks in advance to everyone.