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Found 105 results

  1. Can someone please make mods for clone wars or rebels characters I see alot of amazing mods all over the internet but I still haven't seen any kotor mods for characters like Ahsoka (Rebels or Clone wars era) Kanan Jarus, Obi-Wan, Ezra Bridger, Sabine Wren not even Mace Windu
  2. That recent animated aging avatar by Sith Holocron made me think about the external signs of the age of the Jedi Masters in TSL. The Council holorecord was from 10 years prior the game, but the members of the Council did not visually change (do they use the same models?). And obviously they could not be too young to begin with. Especially Vrook, he was same old man in the TSL (3951 BBY), in K1 (3956 BBY), in the holorecord (around 3960 BBY), in the comics "KOTOR" set shortly before the Mandalorian Wars (3964 BBY). He was even in the Council in the comics about Duron Qel-Droma (3993 BBY) and looked like he was already over 40 (this might just be an oversight, but funny in the context of this post). In less than 10 years, Malak received tattoos, unique armor, skin changes due to the influence of DS, lost his jaw, replaced it with a metal plate, as a result received a new voice and, in the end, was killed. Revan shaved / grew facial hair all the time. But the members of the High Council didn't even change their hairstyles (let's assume that Atris had closet full of same white librarian' s robes). This may be a reasonable idea for a mod or, perhaps, some kind of expansion to Full Jedi Council mod to visually reflect passing years on masters, for example, to make Atris and Lonna Vash younger in Holorecord and to age Vrook in the present time. Kavar and Zes-Kai Ell can be changed in any direction, I'm not sure about them (they appeared only in the background of one comic book). What do you think about this subject? And is anyone willing to create such a mod if it fits the lore?
  3. Version 1.0.0

    313 downloads

    Movie Mandalorians - Retextured by Mcfly -------------------- My intention in making these textures was to fuse the concept of the Movie Mandalorians mod, with the original in-game Mandalorian designs. I initially made these just for my own use, but I decided to release them once I finally completed the set. -------------------- Install: -------------------- - These textures require the Movie Mandalorians mod by Deadman. - Copy all .tga files into your KOTOR2/override folder. -------------------- Uninstall: -------------------- - Delete the .tga files from your override folder. - Reinstall Movie Mandalorians mod to restore the original textures -------------------- Special Thanks: -------------------- - Deadman, for creating the original mod. Thank you Deadman! -------------------- Permission: -------------------- - Anyone is welcome to do whatever they like with these. -------------------- Contact: -------------------- If for any reason you want to contact me, you can find me on DeadlyStream and NexusMods. - Mcfly696 @ NexusMods - Mcfly @ DeadlyStream
  4. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  5. Hello, I’m not sure which forum to ask this question in but I am having a transparency issue with the gammorean guards I was wondering if someone knew the cause of the issue and or a solution. I’m thinking perhaps re overide gammoreans or its 2 conflicting textures and I need to delete 1. Any help is appreciated!
  6. Version 1.0.1

    173 downloads

    In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the "Override" files to the override folder located in your game's directory. If prompted, select replace, though you may want to back up duplicates beforehand. To uninstall this mod, delete p_mirah.mdl and p_mirah.mdx from your game's override folder. Compatibility & Known Issues There shouldn't be any issues for compatibility with retextures, with other mods, or otherwise with this mod. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Autodesk, 3ds Max Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please ask for my permission first. This mod should only be found on Deadly Stream, no other user may upload it to another modding site.
  7. View File TSL Mira Unpoofed In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the "Override" files to the override folder located in your game's directory. If prompted, select replace, though you may want to back up duplicates beforehand. To uninstall this mod, delete p_mirah.mdl and p_mirah.mdx from your game's override folder. Compatibility & Known Issues There shouldn't be any issues for compatibility with retextures, with other mods, or otherwise with this mod. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Autodesk, 3ds Max Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please ask for my permission first. This mod should only be found on Deadly Stream, no other user may upload it to another modding site. Submitter Ashton Scorpius Submitted 06/15/2020 Category Mods TSLRCM Compatible Yes  
  8. I'm wondering if any modder would like to recreate it as a force power such that it can be used by main character and companions. I understand how it works which basically spawn a couple of invisible NPC (using Lightsaber_Floating appearance) equipped with a lightsaber, the problem is I don't know how to spawn NPC with mod... I notice there is one mod exist somewhere in the Internet which is for Kotor 1, while I'm not sure does it compatible with TSL, as it also come with other force powers which some of them are actually taken from TSL.
  9. Version v2.1

    16,874 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  10. Hello and Good Day to All Here is my personal list of mods that I have used with each other. Note that some of the mods have compatibility patches in order to work with other mods "So make sure to do your research" None the less I have done a full play through using these mods, so if anyone is interested and would like a list of mods that will work - then see below for all the mods. Install TSLRCM 1.8.5 first TSLRCM 1.8.5 - https://deadlystream.com/files/file/578-tsl-restored-content-mod/ Game Balancing Mods Improved Ai By Stoffe - https://deadlystream.com/files/file/833-improved-ai/ K2 Improved Gameplay By MetaBee - https://deadlystream.com/files/file/1471-k2-improved-gameplay/ Party Leveler By jc2 - https://deadlystream.com/files/file/1165-party-leveler-tsl/ K1 and TSL Difficulty Options By Darth Shan - https://deadlystream.com/files/file/874-k1-and-tsl-difficulty-options/ More Powerful Sith Lords By MetaBee - https://deadlystream.com/files/file/1469-more-powerful-sith-lords/ Or Alternatively Thematic Sith Lords By Singaroo - https://deadlystream.com/files/file/1535-thematic-sith-lords/ Note: Thematic Sith Lords and More Powerful Sith Lords Are not compatible. Use one or the other. Bug Fixing Mods Benok's Alternate Lines By N-DReW25 - https://deadlystream.com/files/file/1137-benoks-alternate-lines-restoration/ Comlink and Sonic Imprint Sensor By N-DReW25 - https://deadlystream.com/files/file/1197-comlink-and-sonic-imprint-sensor-icon-swap/ Infinite Energy Shields By N-DReW25 - https://deadlystream.com/files/file/928-infinite-energy-sheilds/ JC's Feat Fixes By JC - https://deadlystream.com/files/file/1436-jcs-feat-fixes-for-k2/ JC's Minor Fixes By JC - https://deadlystream.com/topic/6523-modjcs-minor-fixes-for-k1/?tab=comments#comment-67076 JC's Supermodel Fix By JC - https://deadlystream.com/files/file/1363-jcs-supermodel-fix-for-k1/?tab=comments#comment-8316 JC's Zhug Attack Fix By JC - https://deadlystream.com/files/file/1328-jcs-zhug-attack-fix-for-tslrcm/ Pologue senor droids fix By danil-ch - https://deadlystream.com/files/file/430-prologue-sensor-droids-fix/ Serocco Guard VO Fix By N-DReW25 - https://deadlystream.com/files/file/1107-serocco-guard-vo-fix/ Visas Marr's Robe Fix By todevuch - https://deadlystream.com/files/file/1344-visas-marrs-robe-fix/ Override Mods Remote Tells Influence By Shem & tk102 - https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/remote-tells-influence Terentateks By LDR - https://deadlystream.com/files/file/1281-terentateks-in-tsl/ Extra Mods Bye Bye Goto By maltron66 - https://deadlystream.com/files/file/965-bye-bye-goto/ Extended Enclave By danil-ch - https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ Full Jedi Council By Kexikus - https://deadlystream.com/files/file/1071-full-jedi-council/ LOki's Jedi Armor By LOki194 - https://deadlystream.com/files/file/763-l0kis-jedi-armor-mod-extra-suits-add-on/ Handmaiden and Female Exile By Leilukin - https://deadlystream.com/files/file/977-handmaiden-and-female-exile-disciple-and-male-exile-romance/ Dxun and Onderon Item Restoration By N-DReW25 - https://deadlystream.com/files/file/1334-dxun-and-onderon-item-restoration-pack/ E3 Style Dxun Masters By N-DReW25 - https://deadlystream.com/files/file/1360-e3-style-dxun-masters/ Sith Assassins - With Lightsabers By Shem - https://deadlystream.com/files/file/739-sith-assassins-with-lightsabers/ Default Replacement Hilts Mega Pack By Kaidon Jorn - https://deadlystream.com/files/file/435-default-replacement-hilts-megapack/ TSL Galaxy Map Fix Pack By bead-v - https://deadlystream.com/files/file/1057-tsl-galaxy-map-fix-pack/ Coruscant Jedi Temple By deathdisco - https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ Jedi Temple Loadscreens By HK42 and deathdisco - https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/jedi-temple-loadscreens-1 Loading Screens Replacement Loading Screens For K2 Part 1 By Sith Holocron - https://deadlystream.com/files/file/1255-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-1/ Replacement Loading Screens For K2 Part 2 By Sith Holocron - https://deadlystream.com/files/file/1256-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-2/ Replacement Loading Screens For K2 Part 3 By Sith Holocron - https://deadlystream.com/files/file/1257-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-3/ Replacement Loading Screens For K2 Add Ons Pack By Sith Holocron - https://deadlystream.com/files/file/1253-replacement-loading-screens-for-kotor2-add-on-pack-with-or-without-tslrcm/ Concept Loading Screens By Darth InSidious - https://deadlystream.com/files/file/386-concept-loading-screens/ New Legal Screens For Kotor & TSL By Varsitypuppet - https://deadlystream.com/files/file/1002-new-legal-screens-for-kotor-and-tsl/ ( Cant Remember As It's Been A while - But You Might Need Uniws Patcher ) If someone can confirm that would be great. Skins Canonical Jedi Exile By michaelfung2000 - https://deadlystream.com/files/file/170-canonical-jedi-exile/ Darth Sapien's Mandalore HD Reskin By Darth Sapien - https://deadlystream.com/files/file/319-darth-sapiens-mandalore-hd-reskin/ Darth Sapien's Nihilus HD Reskin By Daeth Sapien - https://deadlystream.com/files/file/367-darth-sapiens-presents-hd-darth-nihilus/ Darth Sapien's 2K Visas Marr By Darth Sapien - https://deadlystream.com/files/file/519-darth-sapiens-presents-hd-2k-visas-marr/ Effixian's Bao-Dur Reskin By Effixian - https://deadlystream.com/files/file/1221-effixians-bao-dur-reskins/ Handmaiden Head Retexture By corpsecotillion - https://www.nexusmods.com/kotor2/mods/943 Atton Faithful HD Reskin By tjsase - https://deadlystream.com/files/file/1121-atton-faithful-hd-reskin/ Leilukin's Kreia Reskin By Leilukin - https://deadlystream.com/files/file/1003-leilukins-kreia-reskin/ Mandalorian Reskin By FF97 - https://deadlystream.com/files/file/515-mandalorian-reskin/ Quanon's T3m4 Reskin - https://deadlystream.com/files/file/1005-quanons-t3m4-reskin/ Modders Resource TFU - Style Darth Sion By Deadman - https://deadlystream.com/files/file/172-modders-resource-tfu-style-darth-sion-model/ Quanon's HK-47 Reskin - https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/ Textures Peragus Large Monitor Adjustment By Sith Holocron TSL Animated Computer Panel By ebmar Replacement Peragus II Artwork By Trench TSL Harbinger and Hammerhead By sELFINDUCEDcOMA TSL HD Cockpit Skyboxes By tjsase Improved Dantooine Skybox By Darth Raindrops More Vibrant Skies By Malkior Realistic Skybox for deathdisco's Coruscant By 90SK & Sith Holocron Realistic Nar Shaddaa Skybox By Sharen Thrawn TSL High Quality Stars And Nebulas By Kexikus New Texture of Holocrons Telos By Sith Holocron Kotor 2 Animated Ebon Hawk Monitors By Sith Holocron Replacement Texture For Lightning on Malachor V By Sith Holocron Protocol Droids By Vurt Refurbished Astromech Droids By Sith Holocron TSL Swoop Monitors Replacement Pack By Sith Holocron Czerka Sign and Desk Enhancement By Sith Holocron Hi Resolution Skin for Ebon Hawk By Vurt
  11. The first mistake I have is that I am trapped in Zez-Kai Ell's room in Nar Shadda after talking to him and agreeing to meet in Dantooine. The exit door is locked and there is no way to open it. I already installed the whereami bracelet and I can equip it, but when I wanna use it it does not appear next to the grenades and the medpacs, but in the menu of my character I have it equipped.
  12. Version 1.2.1

    2,823 downloads

    This mod allows the player to access a full map of the Ebon Hawk in KOTOR II. If you're annoyed at blocked off corners within the ship that prevent you from filling the map on your own, then this is the mod for you. Installing this will add a dialogue option to the ship's security system allowing you to download the Ebon Hawk's full map. I've also added background stars to the Ebon Hawk's interior maps (regular and prologue variants) to make them look less bland. Installation To install this mod, run Installer.exe and select your game's directory. To uninstall this mod, delete the files from your game's Override folder. Note that the Ebon Hawk's map will still be full in saves created before uninstalling. Compatibility & Known Issues This mod should be fully compatible with anything else. Installing this mod for a version of the game not in English may cause issues, although I've added language compatibility to the best of my ability. Credits Fred Tetra, Kotor Tool tk102, DLG Editor & K-GFF Editor The GIMP Team, GIMP Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
  13. Does anyone have a Dl-44 and/or M-57 (Luke Skywalker's blaster from ESB) blaster mod for Kotor 2? Been searching for a while, and have never come across a mod with either one.
  14. Version 1.0.0

    444 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  15. View File HD Astromech Upscale DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page. Submitter tjsase Submitted 12/13/2019 Category Skins TSLRCM Compatible Yes  
  16. View File Movie Mandalorians - Retextured Movie Mandalorians - Retextured by Mcfly -------------------- My intention in making these textures was to fuse the concept of the Movie Mandalorians mod, with the original in-game Mandalorian designs. I initially made these just for my own use, but I decided to release them once I finally completed the set. -------------------- Install: -------------------- - These textures require the Movie Mandalorians mod by Deadman. - Copy all .tga files into your KOTOR2/override folder. -------------------- Uninstall: -------------------- - Delete the .tga files from your override folder. - Reinstall Movie Mandalorians mod to restore the original textures -------------------- Special Thanks: -------------------- - Deadman, for creating the original mod. Thank you Deadman! -------------------- Permission: -------------------- - Anyone is welcome to do whatever they like with these. -------------------- Contact: -------------------- If for any reason you want to contact me, you can find me on DeadlyStream and NexusMods. - Mcfly696 @ NexusMods - Mcfly @ DeadlyStream Submitter Mcfly Submitted 10/18/2019 Category Skins TSLRCM Compatible Yes  
  17. Version 1.1

    3,978 downloads

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. TSLRCM Compatible: Yes Please go to the Nexus Mods link to see further screenshots. ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD
  18. Version 1.1

    1,060 downloads

    A program to generate a character at random to play with in Kotor 1 and Kotor 2
  19. Version 2.0

    22,173 downloads

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
  20. Version v2.1

    17,078 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."
  21. Xuul's Ultimate Kotor 2 guide Step by step guide to installing, modding and fixing Kotor 2 for the PC Topics covered in this guide Introduction Installing the Game Installing TSLRCM/M4-78 Widescreen resolutions HD/ Widescreen Cutscenes (movies) Installing other mods Recommended mods Troubleshooting Introduction With the advent of the new patch for the STEAM version much of this guide is out of date and not needed in regards to STEAM VERSION Hi there, welcome to my ultimate guide to Star Wars Knights of the Old Republic 2. This guide is intended to be the ultimate tutorial on everything from getting the base game running, to installing mods and changing to a custom resolution. Throughout the guide there will be links to various video tutorials that cover each of the steps in much greater detail. Before we begin I will introduce myself. I’m Xuul, I make Youtube videos about gaming, modding and tech. For over a year now I have been making video tutorials and spotlights to help people get into the Kotor modding community; so if you think this guide was helpful please consider checking out my Youtube Channel With that out of the way it is time to begin setting up Kotor. Installation The first thing you need to do is install Kotor 2. If you have already installed it and attempted to mod/change the files in any way I would recommend that you do a fresh install. (Uninstall the game, delete all files, and then reinstall). This will help prevent any problems that may arise from residual files. After that you need to determine two things: What version of Kotor 2 do you have? There are several different versions of Kotor 2 and each has its own problems and advantages. As of writing this guide the most common versions of the game are the 4 Disk Retail Version (Retail), Steam Version, & GoG Version The main differences in these files are that the Steam Version has an encrypted executable making the widescreen hacks not work correctly, while the retail version requires downloading and installing of several patches before it works. What version of windows do you have? This really comes down to two things (or really 3) What version of windows are you using and if the OS is 32 bit or 64 bit While the installation of the game itself should be simple it is important to test the game by launching it, creating a new character and entering the world once before continuing. This will help isolate if and crashing / errors that occur later are a result of a mod or from the game itself. TSLRCM & M4-78EP I do NOT recommend playing Kotor 2 without using TSLRCM. The game is an unfinished mess without the mod so do yourself a favor and install it. Just remember that some mods will not work with TSLRCM (see the Compatibility List for more info) M4-78EP (Droid Planet Mod) is optional although I would recommend you give it a try at least once. The mod is not without its flaws and some people prefer to play the game without it. You can take a look at my video review below if you are having trouble deciding. Due to the fact that TSLRCM and M4-78 have several custom movie files I recommend installing them before using any widescreen fixes. Download TSLRCM >>Link Run the .exe file Select the folder where Kotor 2 is installed and click next, then follow the prompts Launch Kotor 2 to confirm if the mod is working Download M4-78 EP >>Link Select the folder where Kotor 2 is installed and click next then follow the prompts If you are having installation issues check out the following videos. Each is very detailed and tailored to specific setups: Retail/GoG version: Steam version: Widescreen Resolution By default Kotor 2 will only run at a 4:3 resolution. Even if the game appears to fill your entire screen it is highly likely that is it merely stretching to fit your monitor. With the advent of the new Flawless Widescreen plugin that is available for Kotor 2, getting to game to run in widescreen is easier than ever. This method works perfectly with all version of the game and even fixes the dreaded "text cutoff" bug that was present in the old version of the fix for users with common laptop display sizes. For a video covering this new method click HERE This fix WILL WORK for surround gaming setups You will require Flawless Widescreen both and the UI Fixes. Download Flawless Widescreen Install the Version of the program that matches your OS. If you have problems with this try the other version. In the plugins tab on the left hand side find and select the Kotor 2 plugin. Ensure that all relevant fields (ie Fix Enabled) are checked. Navigate to your Kotor 2 installation folder and open the swkotor2.ini Open the ini using either Notepad or a similar program We are looking to manually set the res Find the entries under [Display options] Find the width and height and set them to your resolution of choice (Ex: 1920 & 1080) Go to the area called [Graphics options] in the .ini file and again change the width and height (This is often listed in the opposite order than the previous entry so be careful matching the width and the height correctly to both fields) Under [Graphics options] find the line "Fullscreen=1" and SET IT TO Fullscreen=0 Under [Graphics options] add the line AllowWindowedMode=1 to the bottom of the list. Set V-Sync=1 Extract the Hud Fix that matches your resolution to the override folder of the game Launch Flawless Widescreen if it is not open Launch the game and enjoy widescreen NOTE: Flawless Widescreen MUST be running before you launch the game or the fix will not work. If you are an advanced user who only needs a quick refresher click HERE The old version of this fix can be found here in case the above method causes any problems Widescreen Movies One problem with changing the game to run at widescreen is that it will cause all of the prerendered movies to play at a very small resolution. This not only looks bad but can actually result in crashes and errors that may cause cutscenes to not work. This method is based off of THIS post over on the lucasforums. All credit goes to the author of said post In order to fix this we are going to use a HeX editor and video conversion tools to both resize and upscale the movies to fit your screen. You may also need this Hexadecimal converter There are several different steps that need to be taken depending on what version of the game you own: Steam- Due to the encryption of the Kotor 2 .exe in the steam version you will be unable to edit the Hex values. An alternative method is outlined in the video >>Here Retail- This a complicated process. I would Highly recommend following this video guide as it is much more detailed and will walk you through the steps in detail. Make sure you download the HQ Movies Patch so you have the higher quality movies Ensure TSLRCM and M4-78 EP are installed Download the HQ movie patches found >>Here Install all of the HQ movies into the \Movies folder. This will overwrite many of your movie files with higher quality ones Use the video conversion tools to convert all of the .bik movies into the desired resolution. Convert all of the movies. There will be ~70 with TSLRCM and M4-78 EP installed. Select all the movies then click "Bink it!" in the lower left corner of the RAD Video Tools window. Then under "Browse" select an empty folder to output into the desktop Under "Input video settings," enter your desired resolutions. Ensure compress audio is selected (unchecking this *may* result in no audio on some configurations) Wait for the movies to convert. Install the HeX Editor Open the swkotor2.exe with the editor Find the following hex values and edit them to match your desired resolution (use crtl + F to find the values) Follow the steps below Ensure the .ini file is correctly set to your desired resolution The following Hex Strings need to be edited: 80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 & 80 02 00 00 C7 44 24 10 E0 01 The bold HeX values correspond with the width and height respectively. The pairs need to be flipped before they are converted into decimal. Use this Hexadecimal converter to find the values you need. For example in order to convert the movies into 1920x1080 I would change the following values: 80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 >>> 80 07 00 00 75 15 81 3D E8 C1 80 00 38 04 80 02 00 00 C7 44 24 10 E0 01 >>> 80 07 00 00 C7 44 24 10 38 04 Open the Hex calculator and type 1920 (Or any width) in the Decimal field Write down the Hexadecimal value as a pair adding 0 to the start as necessary (Ex. 780 >> 0780 >> 07 80) Flip the pair (Ex. 07 80 >> 80 70) Replace the blue value listed above (The width values) with the new width value (Ex. 80 02 >> 80 07) Open the Hex calculator and type 1080 (Or any height) in the Decimal field Write down the Hexadecimal value as a pair adding 0 to the start as necessary (Ex. 438 >> 0438 >> 04 38) Flip the pair (Ex. 04 38 >> 38 04) Replace the red value listed above (The height values) with the new width value (Ex. E0 01 >> 38 04) Installing other mods If you have followed the guide so far you have reached a point where you have a stable “base game”. At this point you can go ahead and play the game with no problems. Before you begin please read the Compatibility List to ensure that you do not have any conflicts. If you are like me, you probably want to check out many of the other awesome mods for kotor 2. These mods install differently than the others we have looked at thus far. While it is best to always read the description and follow the authors instructions there is really three main ways to install mods for kotor 2 that I will quickly outline now. The headers link to videos on the topics that are under 2 min long. If you are curious it will only take 90 seconds to see how it is done. Override mods These mods will come in a .zip or .rar archive. Use a tool like WinRar or 7Zip to extract the files into a folder. Drag the contents of the folder (NOT the folder itself) into the "Override" folder located in your Kotor 2 directory XNView override This method is identical to an override installation; it is often used for texture mods that have flipped textures. If you installed a mod via override and the textures look weird: Use XNVeiw. Extract the mod onto your desktop using 7Zip. Open the folder using XnView and select all of the files. Click batch process. Set the output directory to your override folder and set the filetype to TGA. Set the overwrite to replace. Then press go. After that the textures should work properly. TSL Patcher Unlike what the name suggests the TSL patcher is a tool for installing mods for Kotor and Kotor 2. It is preferable to use the patcher instead of copying a mod's files to the Override, since the Patcher can merge most files. Simply click the TSLpatcher.exe and set the directory to your Kotor 2 directory. It is still important to read all the directions put forth by mod authors but these instructions should help you if you run into trouble. Before installing any mods make sure you read the description and ensure that there are no incompatibilities and/or conflicts.
  22. Version 1.0

    2,679 downloads

    Hi all! Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass. There are two looks to choose from, considering her Dark Side transitions... With veins and without them, I don't think I need to explain that any further. Installation instructions are in the Readme file and on the main screen of the TSLPatcher. As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed... The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.
  23. Would anyone be willing to make a Mara Jade's Lightsaber for Kotor 2? I finally convinced my girlfriend to do a Kotor 2 playthrough after 3 years of bugging, and she wants to use the Mara Jade head on here in conjunction with her Saber.
  24. Hello! I had a problem and I was hoping someone here might be able to help me. As my first attempt at modding, I was working on a small model edit and things were going pretty smoothly. However, once I actually loaded the model in game, it's stuck with no animations. I used MDLops for converting the model and used Blender for the editing. I'm not entirely sure at which stage the problem is. I tried to be careful and only really touch what I was trying to change. I've tried looking for an answer but haven't had any luck. Any help would be much appreciated!
  25. Version v1.0

    297 downloads

    <<<TSL Tactical Combat Mod>>> by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files: Classes.2da, Autobalance.2da, k_sp1_force.ncs ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override. It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing. My file includes modified force powers descriptions to account for extended duration. <<Install>> Drop files to Override (who doesn't like that? ) Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods. <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it) <<Future changes>> -A lot more testing and figuring out the perfect balance -If you have an idea for more changes or would like to help with this leave a comment or PM me. All the best!