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Found 117 results

  1. I have a tendency to collect Lightsabers, both in real life from SaberForge and Ultrasabers, and in my Kotor 2 (and sometimes 1) override folder. I have pretty much all of Jorn's hilts, Holowan designs, etc., but I really love the standalone hilt mods out there like the Valorous Knight's Lightsaber or the Kyle Katarn hilt. So would anyone be willing to drop any Saber Hilt mods in this thread that I might be able to add to my Override for either game? Really it can be anything, so long as it's something you made that you don't mind someone else using in their game. Thank you!
  2. Version 1.1

    4,451 downloads

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. TSLRCM Compatible: Yes Please go to the Nexus Mods link to see further screenshots. ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD
  3. Version 1.0.0

    775 downloads

    DESCRIPTION This is an HD reskin of our loyal astromech droid T3-M4, as well as the rest of the astromech droids. Their textures are now each 2048x2048, each ai-upscaled and manually retouched. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. This mod should be compatable with both KotOR games, though T3-M4's texture will go unused in KotOR. INSTALLATION Drop all the .tga or .tpc files into the Override folder wherever KotOR or KotORII is installed. UNINSTALLATION Delete the previously installed files. THANKS Thanks to the makers of KotORTool, ESRGAN, GIMP, mdledit, KotORBlender, Blender, and the KotOR Savegame editor. Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  4. Version 8.2

    281 downloads

    DHRM 8.2 ---------------------- Kaidon Jorn May 2021 This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out.
  5. View File Default Hilt Replacement Mod DHRM 8.2 ---------------------- Kaidon Jorn May 2021 This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out. Submitter Kaidon Jorn Submitted 05/22/2021 Category Mods TSLRCM Compatible Yes  
  6. Hi, Me again. I was wondering if anyone could make a playable head using both Dahnis's unique head and body textures? Both of which are present in KOTOR 2. Her model is also used in KOTOR 1 by Lyn Sekla. I am hoping her unique clothing would replace both the default clothing and underwear used in-game when using this specific mod. T.I.A If anyone is willing to undertake this request please don't hesitate to contact me. (Link to my first request). Please see attached a picture of the shared model in-game for reference. Kindest regards Kayleigh
  7. Hi, I am a new member here. I was wondering if anyone could make a playable head using both Ramana's unique head and body textures? Both of which are present in KOTOR 2. I am hoping her unique clothing would replace both the default clothing and underwear used in-game when using this specific mod. T.I.A If anyone is willing to undertake this request please don't hesitate to contact me. Please see attached a picture of Ramana's in-game model for reference. Kindest regards Kayleigh
  8. Would anyone be able to "restore" the Krayt Dragon pearls to Kotor 2? I've always been a fan of the lore behind them and appreciate the RP aspect of their use in Lightsabers. I had the idea of one being in the Twi'lek explorer's inventory on Dantooine. It could be looted off his corpse if he is killed, or he might give it to you as a gesture of kindness if you mention his force connection. He does use the same Twi'lek model as Komad, so it would be a nice touch there. Alternatively, the second Pearl could be in one of the containers in Vogga the Hutt's stash. Both as a nod to Tatooine and as a reasonable treasure a Hutt might keep. It would be interesting if Heart of the Guardian and Mantle of the Force could be restored too, as power crystals instead of color crystals. But I am unsure how doable that would be.
  9. I'm so sorry for reporting a bug yet again, but I have encountered another one in my heavily modded TSLRCM 1.8.5 run. This time it happens after the Kreia vision at the Tomb of Ludo Kressh. After the cutscene and fighting Kreia/my party I go to the door that should lead to Revan, but when I click the door, a door opening animation happens inside another door which is still locked... I have no idea why that happens, I searched the web and couldn't find anything related to it, and this issue never happened before with the Korriban-related mods I've used in past playthroughs. [TSLRCM, Dustil Restoration, Extended Korriban Arrival (completely unrelated it seems)] The mods I used are below as well as a video showing the issue... Please help!
  10. Anyone have another Qu Rahn saber mod available? I'm aware of the one already uploaded here, but I'm not the biggest fan of how it "changes" colors from green to blue. I am hoping someone has done a version that is only green. Thanks!
  11. View File TSL Tactical Combat Mod <<<TSL Tactical Combat Mod>>> by Frykas <<About>> If you ever felt that after lvl 15 in KotOR 2, your PC and team got all powerful (Fredon's Nadd tomb being the exception) and pazaak with Atton on (Republic Senat's rules) was more fun than slaying couple more thugs or beasts than this mod is for you. After playing a lot of Pillars of Eternity, I realized that TSL had nearly the same potential for tactical fights but after less than half the game you had to be counter productive to have a fight that lasts more than 4 seconds. Honestly most times I didn't have time to use more than two force buffs because everyone was already dead. Difficulty changes only enemy damage output so it makes things harder but enemies still drop like flies. This mod aims (and will aim, definitely not finished) to correct that. <<Changes>> Files changed are classes.2da, autobalance.2da and k_sp1_force.ncs; autobalance has significantly increased NPC's health, slightly buffed saving throws, set NPC's level to be equal to PC. Classes.2da doubled gained health (on lvlup) by PC and team and raised force point gain (on lvlup) by 50%. !!!Because of game mechanics, increased health points and force poins gain doesnt work retroactively, meaning you'll have to start a new game (as even KSE cannot change your vitality poins directly), this will probably NOT be "fixed" in future releases. Enemy HP and other changes will apply once you enter new area after installing. <<Compatibility>> This mod works with TSLRCM and is being tested and developed to work with it. If you don't have TSLRCM instaled changes might not be appropriate for your playthrough. This mod should work with any other mod that doesn't change those files: Classes.2da, Autobalance.2da, k_sp1_force.ncs ADITIONAL FILE: dialog.tlk included in this download goes to the main folder and not override. It should be comatible with the TSl RCM game but any mod that changes dialog.tlk might not be compatible and will require testing. My file includes modified force powers descriptions to account for extended duration. <<Install>> Drop files to Override (who doesn't like that? ) Dialog.tlk goes to main install folder and make sure to back it up lest you have to reinstall main game and mods. <<Uninstall>> Well, this is going to be difficult... (remove Classes.2da, Autobalance.2da and k_sp1_force.ncs from Override folder, replace dialog.tlk with backed up version if you used it) <<Future changes>> -A lot more testing and figuring out the perfect balance -If you have an idea for more changes or would like to help with this leave a comment or PM me. All the best! Submitter Frykas Submitted 05/05/2018 Category Mods TSLRCM Compatible Yes  
  12. Hello! I would love to use Dustil's head model for my Exile in KOTOR 2. This mod (Dustil's Head for the Exile - Star Wars: KotOR II: The Sith Lords Mods, Maps, Patches & News - GameFront) allows me to do just that but it does not have any dark side transitions. I would be grateful if anyone could create a mod that adds movie style dark side transitions to Dustil's head model (by "movie style" I mean sith eyes instead of pale, dark side skin). For reference, here's a link to the Movie Style Dark Side Transitions mod I'm referring to: Movie Style Dark Side Transitions - Star Wars: KotOR II: The Sith Lords Mods, Maps, Patches & News - GameFront Thank you very much!
  13. View File Dustil Restoration In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. TSLRCM Compatible: Yes Please go to the Nexus Mods link to see further screenshots. ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD Submitter Fallen Guardian Submitted 09/30/2013 Category Mods TSLRCM Compatible Yes  
  14. Hi guys! I wanted to make a thread of general mod ideas I've had and see if anyone would be interested in taking them up as a project. I want to note that these aren't "requests" in the general sense, but things I would like to make if I had the talent/time to learn the mod author traits. If someone is interested in using these ideas in their own pet project, please do so! I'll likely never be capable of making them myself. All I would ask for in return is that you link to this thread so others can read through it. I'll post ideas I have below as separate post for formatting purposes. Darth Vader's armor (no helmet)- This is an idea I believe I posted in the past. Much like Stormie97's Jedi Journeyman Robes, this would be an in-game item that could be crafted with a high repair/treat injury skill or found on a planet like Korriban. This would be a heavy set of armor that would be identical to Vader's iconic armor, except it would lack the helmet. I feel like there is a significant lack of Jedi friendly heavy armor in Kotor 2 and that this could be a way to address the issue. Stat spreads I had in mind for it would be as follows: *Restricted to Heavy armor *+6 Str *-8 Dex *+6 Con *-4 Wis *-2 Char *Immunity Poison *Regeneration +4 *-2 Will Saves *-2 Reflex Saves *+4 Fortitude Saves *Upgradeable You could have a requirement of 20 repair or treat injury skill in order craft the item at a workbench, or one could have the option of coming across it in the torture chamber on Korriban. Something like the suit *without the mask, respirator, or helmet. Another idea I've had in the past is a sound effect replacer for the lightsabers. I know this has been done in the past with the Ultimate Sound Mod from Shem or DeadMan's Saber&Melee Sound Mod, but a lot of them sound effects pull from the Original Trilogy (or Vader specifically) for their samples. I would love to see a mod that uses the faster "snappier" sounds from the prequel films for the in-game lightsaber effects. Specifically borrowing from AOTC and ROTS as I've always loved some of the swings and clashes heard in those films. What would be really cool to see would be the possibility of sabers' sound effects changing depending on what color the lightsaber is, in a similar manner to how sound fonts work in the custom lightsaber collecting hobby. For example: you could have the green saber use effects from Luke's in ROTJ and the red model use sounds from Dooku's. I'm spit balling with these ideas, but that was the intended purpose of this thread for me. https://www.youtube.com/watch?v=1cJCUVz7e6s https://www.youtube.com/watch?v=2vXJjI3dJFw
  15. Can someone please make mods for clone wars or rebels characters I see alot of amazing mods all over the internet but I still haven't seen any kotor mods for characters like Ahsoka (Rebels or Clone wars era) Kanan Jarus, Obi-Wan, Ezra Bridger, Sabine Wren not even Mace Windu
  16. Version 1.0.2

    557 downloads

    In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the "Override" files to the override folder located in your game's directory. If prompted, select replace, though you may want to back up duplicates beforehand. To uninstall this mod, delete p_mirah.mdl and p_mirah.mdx from your game's override folder. Compatibility & Known Issues Install this mod after installing any NPC portrait mods. Otherwise, there should be no issues. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Autodesk, 3ds Max The GIMP Team, GIMP Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please ask for my permission first. This mod should only be found on Deadly Stream, no other user may upload it to another modding site.
  17. That recent animated aging avatar by Sith Holocron made me think about the external signs of the age of the Jedi Masters in TSL. The Council holorecord was from 10 years prior the game, but the members of the Council did not visually change (do they use the same models?). And obviously they could not be too young to begin with. Especially Vrook, he was same old man in the TSL (3951 BBY), in K1 (3956 BBY), in the holorecord (around 3960 BBY), in the comics "KOTOR" set shortly before the Mandalorian Wars (3964 BBY). He was even in the Council in the comics about Duron Qel-Droma (3993 BBY) and looked like he was already over 40 (this might just be an oversight, but funny in the context of this post). In less than 10 years, Malak received tattoos, unique armor, skin changes due to the influence of DS, lost his jaw, replaced it with a metal plate, as a result received a new voice and, in the end, was killed. Revan shaved / grew facial hair all the time. But the members of the High Council didn't even change their hairstyles (let's assume that Atris had closet full of same white librarian' s robes). This may be a reasonable idea for a mod or, perhaps, some kind of expansion to Full Jedi Council mod to visually reflect passing years on masters, for example, to make Atris and Lonna Vash younger in Holorecord and to age Vrook in the present time. Kavar and Zes-Kai Ell can be changed in any direction, I'm not sure about them (they appeared only in the background of one comic book). What do you think about this subject? And is anyone willing to create such a mod if it fits the lore?
  18. Version 1.0.0

    532 downloads

    Movie Mandalorians - Retextured by Mcfly -------------------- My intention in making these textures was to fuse the concept of the Movie Mandalorians mod, with the original in-game Mandalorian designs. I initially made these just for my own use, but I decided to release them once I finally completed the set. -------------------- Install: -------------------- - These textures require the Movie Mandalorians mod by Deadman. - Copy all .tga files into your KOTOR2/override folder. -------------------- Uninstall: -------------------- - Delete the .tga files from your override folder. - Reinstall Movie Mandalorians mod to restore the original textures -------------------- Special Thanks: -------------------- - Deadman, for creating the original mod. Thank you Deadman! -------------------- Permission: -------------------- - Anyone is welcome to do whatever they like with these. -------------------- Contact: -------------------- If for any reason you want to contact me, you can find me on DeadlyStream and NexusMods. - Mcfly696 @ NexusMods - Mcfly @ DeadlyStream
  19. Hello, I’m not sure which forum to ask this question in but I am having a transparency issue with the gammorean guards I was wondering if someone knew the cause of the issue and or a solution. I’m thinking perhaps re overide gammoreans or its 2 conflicting textures and I need to delete 1. Any help is appreciated!
  20. View File TSL Mira Unpoofed In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy. Installation To install this mod, drag the "Override" files to the override folder located in your game's directory. If prompted, select replace, though you may want to back up duplicates beforehand. To uninstall this mod, delete p_mirah.mdl and p_mirah.mdx from your game's override folder. Compatibility & Known Issues Install this mod after installing any NPC portrait mods. Otherwise, there should be no issues. Credits Fred Tetra, Kotor Tool bead-v, MDLedit & KOTORmax Autodesk, 3ds Max The GIMP Team, GIMP Thanks to DarthParametric for help troubleshooting. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please ask for my permission first. This mod should only be found on Deadly Stream, no other user may upload it to another modding site. Submitter Ashton Scorpius Submitted 06/15/2020 Category Mods TSLRCM Compatible Yes  
  21. I'm wondering if any modder would like to recreate it as a force power such that it can be used by main character and companions. I understand how it works which basically spawn a couple of invisible NPC (using Lightsaber_Floating appearance) equipped with a lightsaber, the problem is I don't know how to spawn NPC with mod... I notice there is one mod exist somewhere in the Internet which is for Kotor 1, while I'm not sure does it compatible with TSL, as it also come with other force powers which some of them are actually taken from TSL.
  22. Version v2.1

    21,077 downloads

    Installation is simple: just drag the .tga files you want into your override folder. It is, in fact, compatible with KotOR 1. Fire Files: fx_fireball01.tga fx_flame.tga Covers the flame effect from flamethrowers and things that reuse this (most custom force powers using fire use this effect). The fireball is an adaptation of Fire_001 made by Mr. Bubble for RPG Maker games. (http://mrbubblewand.wordpress.com/tag/fire/) I recolored the flames to be a little less red, and also added some tween frames to make the whole thing more puffy. It is approximately four times the original flame's resolution - the original was made of multiple overlapping 51x51 sprites expanded up to consume entire bodies, these are 204x204 with soft blending edges. The fire stream is an adaptation of Misc Fire Element made by dbszabo for general usage. (http://dbszabo1.deviantart.com/) It was a pretty simple affair. Ice Files: fx_crystal01.tga fx_reflectmap.tga The ice is an adaptation of Ice Texture made by DudeAlan2001 for general purposes, and is eight times the original resolution, going from 128 to 1024. (http://dudealan2001.deviantart.com/art/Ice-Texture-77076446) I slightly colored the ice and played with the alpha channel, but I didn't really do any hard work on that one. Most of the hard work was actually on the ice's reflect map, reducing the overpowering glow to be a little paler and a little less common. Overall, it looks more like "unnaturally glowing ice and snow" and less like "unnaturally glowing saran wrap."