Untold Prophecy

Members
  • Content Count

    154
  • Joined

  • Last visited

  • Days Won

    2

Untold Prophecy last won the day on April 14 2023

Untold Prophecy had the most liked content!

Community Reputation

28 Jedi Padawan

1 Follower

About Untold Prophecy

  • Rank
    Jedi Knight
  • Birthday 10/09/1997

Contact Methods

  • Website URL
    https://deadlystream.com/topic/6882-please-drop-any-lightsaber-hilt-mods-you-have-created-here/#comments

Profile Information

  • Gender
    Male
  • Location
    United States
  • Interests
    Star Wars, KotOR, SWTOR, Custom Lightsaber Collector.

Recent Profile Visitors

6,228 profile views
  1. How does it change their stats though? What are the value differences?
  2. Bumping this, hoping there's some interest.
  3. M4-78 is a good start. You should get 2-3 extra levels from that. I also believe that Azgath N'Dul's Tomb is compatible with both of you wanted to install that. I don't think I've ever gotten above level 33 before fighting Kreia in any of my playthroughs.
  4. Would anyone have any interest in implementing the Krayt Dragon Pearl into Kotor 2? I understand why it was cut, but it seems odd being the only missing crystal from the first game. I have two ideas for locations where it should spawn: 1- Geeda's shop after completing Dantooine for 2500 credits. 2- Looting Ahrnell's corpse after killing him in the Crystal cave (similar to killing Komad Fortuna for it in Kotor 1). Thanks!
  5. Fantastic work! Would you be willing to do something similar for Luke's saber with compatibility for Crazy34's blades? Obi-Wan, the Graflex, and others would be additional options that would be awesome to see!
  6. Mantle of the Force was created by Exar Kun during his experiments with Sith Alchemy. It was one of the items kept in his laboratory on Yavin 4 and was rediscovered by Suvam Tan. (Originally I think the devs wanted it to be Exar Kun's lightsaber crystal, but this was changed in a comic) Heart of the Guardian was one of the Jedi artifacts that Exar Kun and the Massassi plundered from Ossus during the Great Sith War.
  7. I've had a few fun ideas and "this would be cool" style moments over the year of replaying both Knights of the Old Republic games, but I've never really had anyone to share them with. I thought it might be fun to start a thread sharing these bits of "head canon" to see if anyone else found them interesting and see who else might have something similarly detailed or minor that would a fun little enhancement to the world of Kotor. Here are a few I can name off at the moment, though I may come back and share others as I think of them. -Juhani is one of the Jedi who is wiped out during the gathering on Katarr, which is why she doesn't have any unique items or mention in Kotor 2. Her death also adds to the threat of Nihilus and adds some "personal loss" for the player. -Jolee Bindo is either hunted down and killed by Darth Sion (something that makes Sion feel even more like a threat and adversary to the player), or loses badly to Sion and is able to fake his death to survive the purge (Newbiemodder's Korriban expansion gave me this idea a few years ago). -The SIth Ritual Master on Dxun in Freedon Nadd's tomb is a former Jedi Knight from the Mandalorian Wars, specifically Talvon Esan from the vision on Korriban. -*Some* of the other SIth Warships that make up Nihilus' assault fleet when he attacks Telos were salvaged from the wreckage of Lehon following the Battle of the Star Forge. -Darth Sion's Sith Assassins are immune to the effects of Battle Meditation on both the positive and negative ends of influence due to how they "feed" on their prey and due to the conditioning they are put through during training (not an actual effect in game but a cool thought). They are also unable to use force powers that provide inwardly directed stat increases due to them relying entirely on pulling strength from the Jedi they prey upon. Like a Battle Meld, but unconsciously linked to the force signature of their target. -Darth Bandon's master was Zez-Kai Ell (he mentions having a padawan who joined Revan during his meeting on Nar Shaddaa). Bandon left to join Revan later in the Mandalorian wars, he was not one of the first to join up and leave. Bandon leaves at the tail end of the conflict, partially due to listening to Zez-Kai Ell's beliefs that the council was partly wrong in condemning those who left to fight. Malak chose him as his apprentice partly due to him directly witnessing the hypocrisy of the Jedi Council. They're also both bald guys with double bladed lightsabers. 🤷‍♂️
  8. A while ago I received permission from Evasto to upload his Luke Skywalker hilt pack to Deadlystream to help preserve the mod. Evasto gave me permission to really do whatever with it, due to him moving away from Kotor modding in favor of other games. I was wondering if anyone would be willing to update this mod for me in a few areas to make it a little more modern with the times. Specifically, I had three requests for the hilt pack: 1. Split each hilt into it's own separate unique lightsaber instead of replacing the vanilla Green lightsaber. 2. Make each saber compatible with Crazy34's New_Lightsaber_Blade_Model_TSL replacer as an additional install option with TSL patcher. 3. Throw each saber's crystal into a unique location to obtain without SGE or cheats (one hilt's crystal in Daraala's inventory on Dantooine, one hilt's crystal in Geeda's inventory on Nar Shaddaa, one hilt's crystal in Kex's inventory on Dxun). If anyone can help out, I would greatly appreciate it!
  9. @Sith HolocronI had meant for this to go into the Requests section, but it's been a bit since I've posted and it seems to have missed the sub category. You're welcome to keep it here if you think it fits fine, but I intended for it to be in the other category and apologize if this looks like spam in the wrong forum.
  10. Much like @constantinople33's mod Lore-Friendly Qel-Droma Robes, I was wondering if anyone else would be willing to take a crack at reskinning/rebalancing some various items in K1 and K2 that don't match their visual depictions or properties as they have been show in other media. List below: Exar Kun's Light Battlesuit (K1 & K2)- Could be rebalanced into something akin to the Jal Shey robes and be reskinned to resemble other depictions . Ulic Qel-Droma's Mesh Suit (K2)- Similar to the Battlesuit above, possibly rebalanced and reskinned. Darth Bandon's Fiber Armor (K1)- There's reskins of this out there already, but seeing this be rebalanced into armored robes that fill a darkside role similar to the Qel-Droma Robes could be interesting. Freedon Nadd's short lightsaber (K2)- If this could be made upgradeable in addition to the base traits it already has, I feel like it would have a better place in the loot pool. Mask of Tulak Hord (K1)- Replace the model with the Sith Mask, adds Weapon Focus: Lightsaber, adds Heavy Armor Requirement, +2 Fortitude Save, +1 Con, +1 Str, -3 Wisdom, restrict darkside. Marka Ragnos' Gauntlets- Rebalance to restrict darkside, +2 Will, +1 Wis, +1 Char, +1 energy resistance, -1 Force resistance Arca Jeth's Robes (K2)- Recolor to be similar to the Ossus Keep robe's tone to set it apart from Nomi's robes. Sith Mask (K1 & K2)- Remove Heavy Armor requirement, remove feat bonus, +1 Will Save, -1 Dex, +2 Persuasion, All Krath Armors (K1 & K2)- Reskin to a blood and gold color to match depictions in Tales of the Jedi, add force resistance to each one with increasing effect depending on the tier of armor. All of these are ideas/suggestions, not set in stone needs (especially for the rebalances). My goal is to share the idea and let someone much more talented and capable run wild with the premises.
  11. We have Sith Assassins with Lightsabers and Sith Assassins with Swords. Is there any chance we could get Sith Assassins with Force Pikes? The Wiki states that Force Pikes were a common weapon for them, and seems a little more intimidating than their quarterstaffs: https://starwars.fandom.com/wiki/Sith_assassin/Legends It would be cool to see a few more Sith Lord encounters in the game too (possibly on Korriban or Dxun leading the ambush by the Sith Assassins), but that might be for another mod.
  12. It does not appear that the Viridian double or short sabers are working correctly.