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Found 97 results

  1. GearHead

    NPC Collection

    Version 1.0.0a

    90 downloads

    Alpha Version !!! The mod is unfinished but is in usable condition. What it does: - It adds an armband to the game that allows you to spawn NPCs and control them. - Improved AI and balance changes (optional) If you start a new game you will find the new item on Peragus - Administration Level next to the Medbay in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console.
  2. View File Energy Shields 2 Star Cards Description: I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2. 5 Shields remain the same but they have different icons and different names: Players Personal Armband > Player's Star Card Energy Shield > Energy Star Card Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game. Arkanian Shield > Arkanian Star Card Mandalorian Melee Shield > Melee Star Card While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.) While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.) Installation: Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted. Older Energy Shields won't be affected iirc. UnInstalling: Delete the files in your game override folder that are in this mod's override folder. Compatability: Compatible with almost everything, as long as this mod is installed after them. Tools used: Kotor Tool Gimp Permissions: Use assets from this mod in your own if you'd like, as long as I am credited in the description. DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.) DO NOT claim this mod as your own if you upload it to other sites without my permission. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Lewok2007 Submitted 09/15/2023 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0.0

    17 downloads

    Description: I've been playing EA's Star Wars Battlefront 2 recently and I enjoy the idea of the Star Cards. I decided to work on a mod that makes Energy Shields into Star Cards similar to the ones in Bf2 but in kotor 2. 5 Shields remain the same but they have different icons and different names: Players Personal Armband > Player's Star Card Energy Shield > Energy Star Card Vao Armband > Only Icon changed but it's too sacred to change anything, also never found in game. Arkanian Shield > Arkanian Star Card Mandalorian Melee Shield > Melee Star Card While they aren't exact replica's I've made a few that are Star Cards in bf2 but with a kotor twist (e.g. Bacta Bomb gives 2 regeneration, Bounty Hunter gives bonuses to Throw Saves.) While they are quite "overpowered," most of them lose the og energy shield function and just give stat boosts instead. On a regular run on normal difficulty and good kotor experience, you probably won't need the original function anyway. (The 3 most commons at the start have stayed the same anyway.) Installation: Copy the "Override" folder into your Kotor 2 game directory and overwrite if prompted. Older Energy Shields won't be affected iirc. UnInstalling: Delete the files in your game override folder that are in this mod's override folder. Compatability: Compatible with almost everything, as long as this mod is installed after them. Tools used: Kotor Tool Gimp Permissions: Use assets from this mod in your own if you'd like, as long as I am credited in the description. DO NOT directly reupload this mod exactly to other sites without my permission. (Although if I wanted them there, I will upload them myself.) DO NOT claim this mod as your own if you upload it to other sites without my permission. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. Version 1.2.1

    1,997 downloads

    Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish. The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible. NOTE : The current included readme is outdated, so the installation instructions are included below. Installation steps for the project. #0 Install KotOR2. #1 Install Official 1.0b Patch ( Steam users don't need this ) https://deadlystream.com/files/file/812-official-10b-patch/ #2 Install TSLRCM 2022 https://deadlystream.com/files/file/578-tsl-restored-content-mod #3 Install M478EP 1.5 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ #4 Install Coruscant Jedi Temple https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ #5 Install Expanded Galaxy 1.1.8 ( Download included on this page ) This is all required for the project to work properly. Also make sure to download and install the latest patches, I will upload everything in a single package eventually. <-> Credit to everybody that helped me along the way or contributed. bead-v - Upgradeable Swoop Bike Mod - Ebon Hawk Model Fixes - Kreias Vibrosword - Rocket Launcher Sounds Ashton Scorpius - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead - Jedi Malak Mouth Fix - Twilek Head Fixes Option A Darth Insidious - advice DarthParametric - advice DarthRevan101 - advice Darth_Sapiens - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers JC - advice JCarter426 - K2 Loadscreen Template - Republic Soldier Fix for K2 v1.1 - VO Fix for K2 v1.1 - Zhug Attack Fix for TSLRCM v1.1 - Minor Fixes for K2 v1.5 - Shader Fixes for K2 v1.1 - Feat Fixes for K2 v1.1 ( Not Included Yet ) - Minor Fixes for K1 v1.1 - Dense Aliens for K1 ( Not Included Yet ) - Jedi Tailor for K1 v1.4 ( Not Included Yet ) - Korriban - Back in Black for K1 v2.3 ( Not Included Yet ) - Republic Soldier Fix for K1 v1.3( Not Included Yet ) Stoney - Sleheyron Demo / Maps - Placeable Ebon Hawk Model ( Included in the Port ) ebmar - advice Effix - advice for a fix InSidious - advice & TSL Lost Modules deathdisco - Coruscant / Jedi Temple Mod ( Not Included but required ) TimurD2003 - M4-78 Fog Fixes Kexikus - Updated Coruscant Texture & Planet Icon - Extended Jedi Council Meeting VarsityPuppet - Malachor V Sideways opening doors - Peragus Tweak ( removed due to a bug ) - Trayus Rank Reform danil-ch - Extended Carth Meeting - Kreia's dialog on small kindnesses - Kreia's Fall In-Game Cutscene - Sensor Droid Appearance Change Schizo - Re-scaled Trandoshans Alvar007 - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional ) lachjames - KotOR Save Importer For TSL ( included and optional for now ) - K2 Overlay Console ( included and optional, normaal and steam versions ) Marauder - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Reduced Graphics Mod ( optional ) - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation ) jonathan7 - Bodies Stay Mod ( optional ) ndix UR - PMHC06 TSL Head Fix ZimmMaster - TSL Walking & Running Animation Fix Markus Ramikin - Kill The Ithorian LDR - Terentatek Models Darth Shan - Extra Difficulty Options seedhartha - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin! N-Drew25 - Selkath Xbox Voice Files PapaZinos - Various Level Model Fixes SithHolocron - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors zbyl2 - Advice & Help finding files that do stuff in TSLRCM. Cortisol - PyKotOR itself. th3w1zard1 - various updates to PyKotOR that helped with the installers for the project. many more and a big shout out to everyone that has supported the project on the Discord channel. <-> Thanks to everybody that made this project possible, I will update the read-me and many more things in time. Thor110 Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches. There is now an installer included.
  5. View File NPC Collection Alpha Version !!! The mod is unfinished but is in usable condition. What it does: - It adds an armband to the game that allows you to spawn NPCs and control them. - Improved AI and balance changes (optional) If you start a new game you will find the new item on Peragus - Administration Level next to the Medbay in the very first lootable container. In existing playthroughs you need to use the console to add the item to your inventory, type "giveitem npc_collection" in the console. Submitter GearHead Submitted 07/23/2023 Category Mods TSLRCM Compatible No  
  6. Version 1.0.5

    241 downloads

    This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame.
  7. View File KotOR1 items for KotOR2 This mod allows you to buy KotOR1 items from Adum Larp on Dantooine. It won't work if you already visited the Khoonda outpost, you need to load an earlier savegame. Submitter GearHead Submitted 06/27/2023 Category Mods TSLRCM Compatible Yes  
  8. Hello, I had a question. Is it possible to do spawn NPCs / Ennemies on SWKOTOR2/1 ? I've been looking since 3/4 days but nothing ... 0 mods ... nothing
  9. I have Kotor 2 on steam and when I start a new game, after the character customization and the loading is complete, the screen just goes black for a very long time and then it starts. Also, when I change a graphics setting, the screen also goes black for a few mins and then confirms the setting. In general, the screen goes black for a long time every time something changes. This happened to me without any mod, but even when I installed the restored content mod and the m4-78 enhanced project, it still happens. Also my PC specs fully support the game so this isn't also the problem. So any help pls?
  10. View File K2Console - A Console For KOTOR 2 DESCRIPTION This is a little tool that mimics the visible console from K1, in TSL. It's written in Python (I've attached the source code below). IMPORTANT NOTES - The tool does not work in fullscreen mode (for now). I'd like to fix this in the future, but for now it only works in windowed mode. - The tool doesn't connect to TSL at all - it's completely separate. This means that (for example) if you open the console in TSL with tilde, and then alt-tab out of TSL and press tilde again, K2Console will detect this but TSL itself won't (meaning K2Console and TSL will be out of sync). - If you get out of sync and/or want to start the program again, you can type "xxxxx" (five x's in a row) into the console while it's open, which will close the program. Then just run the file "k2console.exe" and it'll start up again. No need to restart TSL (but make sure the TSL console is closed when you start K2Console, or you'll still be out of sync). - This program works by reading your keyboard inputs and storing them to memory, which is also one way a keylogger might work - so your anti-virus might identify it as such. This code does not connect to the internet at all (you can verify this for yourself if you like). I haven't included the source with the program package to avoid cluttering your TSL installation, but I included it as a separate download below. INSTALLATION Unzip all three files into the same folder as swkotor2.exe (i.e. C:\SteamLibrary\steamapps\common\Knights of the Old Republic II\, or wherever your TSL installation is located). UNINSTALLATION Delete the three files "k2console.exe", "console.bat", and "steam_console.bat". INITIALIZATION If you use Steam: Instead of starting your game through Steam, you can start it by running the file "steam_console.bat", located in your TSL install folder. Otherwise: Start the game by running "console.bat", again located in your TSL install folder. USAGE - Whenever you press ` to open the console in TSL, the mimic console should pop up too. I tried my best to exactly match the behavior of the TSL console (e.g. when it keeps text vs clears it), but if you find any discrepancies please let me know so I can fix them. - If I did my job, you shouldn't really be able to tell that the console's not built into TSL, so just use it as normal (with the ability to see what you wrote!) - To close the program (not TSL, just the console), type "xxxxx" (5 x's in a row) into the open console (this won't work if the console's not visible). Alternatively, you can close the command line that opens when you run the .bat file. INCLUSION IN OTHER MODS I'm not sure why you'd want to include this in other mods, but if you want to, you're welcome to do so with appropriate attribution. CREDITS Thanks to Thor110 for the idea for this tool, and for helping out with testing and ideas (as well as taking the screenshot for me). k2console.py Submitter lachjames Submitted 05/31/2020 Category Modding Tools  
  11. To preface, whenever I create a .mod file with a git/are/ifo/vis/pathfile with nothing else remaining inside from an existing module like the Telos hangar from Kotor 2 and open it in the 3D module editor, the screen is white and displays no models but will sometimes flicker and show the waypoints and cameras but no level model is visible.
  12. I'd love something similar to JC's Jedi Tailor, but for KOTOR 2. I know creating a mod is a lot easier said than done. If there's a way to dye or reskin robes that I missed, I'd appreciate if someone let me know. Thanks.
  13. I know many different people have asked this question, but how do you create a Lightsaber duel or blaster fight in dialogue files via scripting in a controlled manner. When I say this I mean choosing the NPC's attacks like force lightning or flurry. Thanks in advance.
  14. I'm trying to identify which script triggers the XP wipe out when we finish the prologue. It seems like TSLRCM is extending the wiped out XP when we choose to skip the prologue (the original version would keep the XP). So I'm wondering which ".ncs" script is responsible for this. Additionnally my intention would also be to copy T3-M4 invetory to the storage room of the Peragus mining station as the holocron logs suggest. This might be a bit more complicated than just moving inventory as it is done when we arrive on Telos the first time, since this map (106PER) is trigger after loading the administrative level (101PER).
  15. Version 1.0.1

    165 downloads

    What originally started out as just a simple re-work of an older existing re-texture by @Constar for my own use has grown into a completely new beast of its own. I didn't like the short dog hair, the sloth-like aesthetic and, frankly, how sloppy the original mod was and sought to bring it up to a higher standard, inspired by the works of @Dark Hope. I wound up overhauling everything and doing my own thing, but there are still some design choices that carry over from his: the clawed chest and the white hairs around the mouth, blood-stained fur; details I thought added some good story elements to a rather flat and boring character and re-interpreted to my own tastes. I wanted to make Hanharr look like a feral, crusty Wookiee--intimidating but still a little pathetic-- without straying too far from the vanilla color schemes, and kept design elements within the simple slap-shod aesthetics of the OT. He's got a simple brown leather bandolier with mismatched pouches (not pictured in the photos are a last-minute addition of some asymmetric studs on the shoulders) and rusted iron shackles around his wrists, and just a little bit of Chewbacca fur on the face for good measure. Simple and clean. I hope you enjoy this simple (and long overdue, imo) little mod! INSTALL: Just extract the .tga files (one for Hanharr, one for his portrait) from the .rar file with your program of choice into your "Override" folder. That's it. REMOVAL: Extract and delete from your "Override" folder. Simple. ACKNOWLEDGEMENTS: Constar for the original mod that inspired this @Effix & Dark Hope for all their patience in helping me troubleshoot my issues The DeadlyStream community for all the great mods they've made available over the years that kept these games fresh for me
  16. View File TSL: A Better Hanharr Re-Texture What originally started out as just a simple re-work of an older existing re-texture by @Constar for my own use has grown into a completely new beast of its own. I didn't like the short dog hair, the sloth-like aesthetic and, frankly, how sloppy the original mod was and sought to bring it up to a higher standard, inspired by the works of @Dark Hope. I wound up overhauling everything and doing my own thing, but there are still some design choices that carry over from his: the clawed chest and the white hairs around the mouth, blood-stained fur; details I thought added some good story elements to a rather flat and boring character and re-interpreted to my own tastes. I wanted to make Hanharr look like a feral, crusty Wookiee--intimidating but still a little pathetic-- without straying too far from the vanilla color schemes, and kept design elements within the simple slap-shod aesthetics of the OT. He's got a simple brown leather bandolier with mismatched pouches (not pictured in the photos are a last-minute addition of some asymmetric studs on the shoulders) and rusted iron shackles around his wrists, and just a little bit of Chewbacca fur on the face for good measure. Simple and clean. I hope you enjoy this simple (and long overdue, imo) little mod! INSTALL: Just extract the .tga files (one for Hanharr, one for his portrait) from the .rar file with your program of choice into your "Override" folder. That's it. REMOVAL: Extract and delete from your "Override" folder. Simple. ACKNOWLEDGEMENTS: Constar for the original mod that inspired this @Effix & Dark Hope for all their patience in helping me troubleshoot my issues The DeadlyStream community for all the great mods they've made available over the years that kept these games fresh for me Submitter PoopaPapaPalpatine Submitted 06/17/2022 Category Skins TSLRCM Compatible Yes  
  17. jc2

    Train The Disciple

    Version 1.0.0

    1,765 downloads

    Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy!
  18. View File Train The Disciple Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy! Submitter jc2 Submitted 08/31/2019 Category Mods TSLRCM Compatible Yes  
  19. Version 1.0.0

    7,116 downloads

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
  20. Version 1.0.0

    526 downloads

    *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following: "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen." Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information. The following description is taken from the Readme file included: DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment. Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!" INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder." BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.
  21. is there a better version OR an alternate version of Call of Aid for both Kotor and Kotor 2? or has someone made any spawner mods that are better than these (I have tried JC toolset)?
  22. Version 1.2.0

    218 downloads

    What this mod does: It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) . Read the info.rtf for more details. Installation: Run the TSLpatcher included in the file. Compatibility: It should be compatible with anything that doesn't change the difficultyopt.2da file. Plans: -Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits. Enjoy the mod! Sith Lord difficulty is super hard, be careful. Credits: -@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it here -Stoffe for making TSLpatcher.
  23. View File More difficulty options What this mod does: It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) . Read the info.rtf for more details. Installation: Run the TSLpatcher included in the file. Compatibility: It should be compatible with anything that doesn't change the difficultyopt.2da file. Plans: -Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits. Enjoy the mod! Sith Lord difficulty is super hard, be careful. Credits: -@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it here -Stoffe for making TSLpatcher. Submitter DarthDrija Submitted 02/28/2022 Category Mods TSLRCM Compatible Yes  
  24. View File Small Camera Tweaks About this mod: This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk. How to install: Drop the .2da file into your override folder. Sugestions: Any ideas are welcome, not everyone may like the changes. Submitter DarthDrija Submitted 02/25/2022 Category The Sith Lords  
  25. Version 1.0.0

    114 downloads

    About this mod: This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk. How to install: Drop the .2da file into your override folder. Sugestions: Any ideas are welcome, not everyone may like the changes.