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Found 90 results

  1. I'm trying to identify which script triggers the XP wipe out when we finish the prologue. It seems like TSLRCM is extending the wiped out XP when we choose to skip the prologue (the original version would keep the XP). So I'm wondering which ".ncs" script is responsible for this. Additionnally my intention would also be to copy T3-M4 invetory to the storage room of the Peragus mining station as the holocron logs suggest. This might be a bit more complicated than just moving inventory as it is done when we arrive on Telos the first time, since this map (106PER) is trigger after loading the administrative level (101PER).
  2. Version 1.0.1

    55 downloads

    What originally started out as just a simple re-work of an older existing re-texture by @Constar for my own use has grown into a completely new beast of its own. I didn't like the short dog hair, the sloth-like aesthetic and, frankly, how sloppy the original mod was and sought to bring it up to a higher standard, inspired by the works of @Dark Hope. I wound up overhauling everything and doing my own thing, but there are still some design choices that carry over from his: the clawed chest and the white hairs around the mouth, blood-stained fur; details I thought added some good story elements to a rather flat and boring character and re-interpreted to my own tastes. I wanted to make Hanharr look like a feral, crusty Wookiee--intimidating but still a little pathetic-- without straying too far from the vanilla color schemes, and kept design elements within the simple slap-shod aesthetics of the OT. He's got a simple brown leather bandolier with mismatched pouches (not pictured in the photos are a last-minute addition of some asymmetric studs on the shoulders) and rusted iron shackles around his wrists, and just a little bit of Chewbacca fur on the face for good measure. Simple and clean. I hope you enjoy this simple (and long overdue, imo) little mod! INSTALL: Just extract the .tga files (one for Hanharr, one for his portrait) from the .rar file with your program of choice into your "Override" folder. That's it. REMOVAL: Extract and delete from your "Override" folder. Simple. ACKNOWLEDGEMENTS: Constar for the original mod that inspired this @Effix & Dark Hope for all their patience in helping me troubleshoot my issues The DeadlyStream community for all the great mods they've made available over the years that kept these games fresh for me
  3. View File TSL: A Better Hanharr Re-Texture What originally started out as just a simple re-work of an older existing re-texture by @Constar for my own use has grown into a completely new beast of its own. I didn't like the short dog hair, the sloth-like aesthetic and, frankly, how sloppy the original mod was and sought to bring it up to a higher standard, inspired by the works of @Dark Hope. I wound up overhauling everything and doing my own thing, but there are still some design choices that carry over from his: the clawed chest and the white hairs around the mouth, blood-stained fur; details I thought added some good story elements to a rather flat and boring character and re-interpreted to my own tastes. I wanted to make Hanharr look like a feral, crusty Wookiee--intimidating but still a little pathetic-- without straying too far from the vanilla color schemes, and kept design elements within the simple slap-shod aesthetics of the OT. He's got a simple brown leather bandolier with mismatched pouches (not pictured in the photos are a last-minute addition of some asymmetric studs on the shoulders) and rusted iron shackles around his wrists, and just a little bit of Chewbacca fur on the face for good measure. Simple and clean. I hope you enjoy this simple (and long overdue, imo) little mod! INSTALL: Just extract the .tga files (one for Hanharr, one for his portrait) from the .rar file with your program of choice into your "Override" folder. That's it. REMOVAL: Extract and delete from your "Override" folder. Simple. ACKNOWLEDGEMENTS: Constar for the original mod that inspired this @Effix & Dark Hope for all their patience in helping me troubleshoot my issues The DeadlyStream community for all the great mods they've made available over the years that kept these games fresh for me Submitter PoopaPapaPalpatine Submitted 06/17/2022 Category Skins TSLRCM Compatible Yes  
  4. jc2

    Train The Disciple

    Version 1.0.0

    1,234 downloads

    Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy!
  5. View File Train The Disciple Train the Disciple By jc2 Atton can be trained to use the force forms and lightsaber techniques that the PC learns on his/her journey, however, the Disciple cannot. At a loss for why this would not be, jc2 has undertaken an effort to rebalance this issue. Keeping in mind the sister mod, Train the Handmaiden, which set out in 2017, nearly 2 years prior to address the same issue for the Handmaiden, jc2 has come full circle. Therefore, it is the entire effort of this mod to allow the PC to train the Disciple in all 7 of the lightsaber forms, four force forms, and three force techniques. Lightsaber techniques: Ataru Form -Juyo Form - Shii Cho Form - Soresu Form - Makashi Form - Niman Form - Shien Form Force forms: Force Potency Form- Force Mastery Form -Force Focus Form - Force Affinity Force techniques: Breath Control - Beast Trick -- Force Sight The PC must have learned these techniques in order to train the Disciple on them. Incompatibilities: None so far. Compatible with Party Swap & any mod that edits disciple.dlg, because Train the Disciple does not edit disciple.dlg in any way. Files used: jc2_coms.uti, deadmerc_cont.utp (Dantooine corpses within Enclave next to Statue), jc2_disciple.dlg, spells.2da & globalcat.2da (correctly patched with tslpatcher). Installation: Run Tslpatcher See Readme for further details and information, before installing. Credits: Sith Holocron for VO splicing Deadlystream for hosting & Tyvokka for hosting deadlystream! ZYBL2 for quick explanation of lips files stoffe for the tslpatcher Jesus the Christ Feedback is always appreciated, regardless of its nature. I hope you enjoy! Submitter jc2 Submitted 08/31/2019 Category Mods TSLRCM Compatible Yes  
  6. Version 1.0.0

    5,719 downloads

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
  7. Version 1.0.0

    426 downloads

    *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following: "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen." Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information. The following description is taken from the Readme file included: DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment. Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!" INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder." BUGS: None PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.
  8. is there a better version OR an alternate version of Call of Aid for both Kotor and Kotor 2? or has someone made any spawner mods that are better than these (I have tried JC toolset)?
  9. Version 1.2.0

    106 downloads

    What this mod does: It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) . Read the info.rtf for more details. Installation: Run the TSLpatcher included in the file. Compatibility: It should be compatible with anything that doesn't change the difficultyopt.2da file. Plans: -Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits. Enjoy the mod! Sith Lord difficulty is super hard, be careful. Credits: -@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it here -Stoffe for making TSLpatcher.
  10. View File More difficulty options What this mod does: It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) . Read the info.rtf for more details. Installation: Run the TSLpatcher included in the file. Compatibility: It should be compatible with anything that doesn't change the difficultyopt.2da file. Plans: -Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits. Enjoy the mod! Sith Lord difficulty is super hard, be careful. Credits: -@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it here -Stoffe for making TSLpatcher. Submitter DarthDrija Submitted 02/28/2022 Category Mods TSLRCM Compatible Yes  
  11. View File Small Camera Tweaks About this mod: This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk. How to install: Drop the .2da file into your override folder. Sugestions: Any ideas are welcome, not everyone may like the changes. Submitter DarthDrija Submitted 02/25/2022 Category The Sith Lords  
  12. Version 1.0.0

    51 downloads

    About this mod: This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk. How to install: Drop the .2da file into your override folder. Sugestions: Any ideas are welcome, not everyone may like the changes.
  13. Including mods and the use of the KOTOR Tool. Does anyone know whether it is possible? I tried searching the internet. I tried modding myself. This force power is so stubborn that even making all force power not restricted by armor doesn't make work at all!!!
  14. Version 1.0.0

    126 downloads

    A mod for people who like the clean look of the original TSL logo, but also want reasonable clear graphics suited for a widescreen setup. This started as a few modifications to the TSL logo for my own use, trying to see what worked best. I started with the high-resolution version of the TSL logo used by DarthParametric for the KOTOR 2 Community Patch (K2CP). I then resized it a few times, recentered and reoriented it a few times, and took screenshots as I went to compare. This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS. (Check out the subreddit mod build and follow the directions!) I am personally using a 1920x1080 widescreen setup with the Steam patch of the game. I cannot guarantee your results will look like mine. Install Instructions: - Download and unzip the mod. - Look through the 'screenshots' folder to compare the different options and pick one for yourself. - Find your chosen folder, copy the image (KOTOR2logo.tga) file within that folder, and paste it to your Override folder in KOTOR 2. If none of the options work for you, I've also included the raw source files so you can easily make your own. ------------- How to Make Your Own: - Download and unzip the mod - Look through the 'source files' folder and open the raw logo.png file in your preferred photo editor (I use paint.net) - Resize the base image as desired. - Select the whole image, deselect all 100% transparent pixels, copy - Open whatever KOTOR2logo.tga file you wish to use as a reference; create a new layer on that image. - Paste the raw logo image onto the new layer, then move it around to the desired location. - Delete the original layer and 'Save As' a new logo file (ideally in a new folder) - Copy that new KOTOR2logo.tga file to 'Override' and start the game to see how it looks. ------------- Credits: My thanks to DarthParametric for making the original K2CP logo image available to me via Discord.
  15. Guest

    High-Grade-Saber-Beams

    Version 1.2.3.4.5

    3,820 downloads

    - Inspiration for this mod came from PK_Azlon (episode 3 blades) on JKHUB created for Jedi Knight: Jedi Academy (one of my favorite mods) - https://jkhub.org/files/file/1839-episode-3-blades/ - We also tried to mimic the movie beams textures closely - Excellent for Mobile, Steam, Gog, and PC players (just in time for the master edition) - Works for both K1 and K2 - Some of my own unique details - Subtle animation - Smoother higher resolution - Compatible with any hilt model - Reminiscent of the prequel trilogy - Compared with older lightsaber blade mods you will notice better aspect ratio and/or structure of the beams - There will be no collapse/damage of blade textures regardless of Aspyr, Gog, or any other ported versions of the game - Ambient light/glow was omitted from this mod (I didn't notice much in the movies anyway) - Try adjusting your own brightness due to the slight screen/color differences found in other devices/computers (I would avoid using framebuffer) - Spiky tip glitch and brightness issue behind the beam has been minimized (depends also what you use for a hilt model) - Has Jedi Council approval and they helped meditate on the crystals CREDITS: - FILTERFORGE - This mod would never have happened without filter forge and I managed to overcome brutal limitations - WORK IS NOT SOURCED FROM OTHER MODDERS - USE AS A MODDERS RESOURCE/MAKE YOUR OWN MOD/NO PERMISSION REQUIRED - I enjoy real life crystals and their healing abilities - This mod/bugfix is strictly for the love of Knights Of The Old Republic and would be great to see it added to the community patch Copyright/Permissions THIS MODIFICATION IS NOT MADE FROM BIOWARE OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  16. Since the Khoonda administration work under the Republic Government, it felt odd that some of the militias didnt get standard gears and supplies from them. Therefore i replaced some of the militias into republic soldiers. Militia to Rep Sold.rar
  17. Realistic beard for PMHH01 skin No darkside transitions as of right now. I may add some in the future Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart Submitter Saul_R97 Submitted 12/27/2021 Category Mods TSLRCM Compatible Yes PMHH01d1.zip
  18. Version 1.0.0

    69 downloads

    also a new darkside transition changes are alot more subtle eyes start to darken and full darkside gives the eyes a amber yellowish appearance. Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart new_pmhh01.zip
  19. Version 1.0.0

    57 downloads

    Deleted... this file was posted in the wrong place sorry...
  20. View File TSL Widescreen Logos A mod for people who like the clean look of the original TSL logo, but also want reasonable clear graphics suited for a widescreen setup. This started as a few modifications to the TSL logo for my own use, trying to see what worked best. I started with the high-resolution version of the TSL logo used by DarthParametric for the KOTOR 2 Community Patch (K2CP). I then resized it a few times, recentered and reoriented it a few times, and took screenshots as I went to compare. This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS. (Check out the subreddit mod build and follow the directions!) I am personally using a 1920x1080 widescreen setup with the Steam patch of the game. I cannot guarantee your results will look like mine. Install Instructions: - Download and unzip the mod. - Look through the 'screenshots' folder to compare the different options and pick one for yourself. - Find your chosen folder, copy the image (KOTOR2logo.tga) file within that folder, and paste it to your Override folder in KOTOR 2. If none of the options work for you, I've also included the raw source files so you can easily make your own. ------------- How to Make Your Own: - Download and unzip the mod - Look through the 'source files' folder and open the raw logo.png file in your preferred photo editor (I use paint.net) - Resize the base image as desired. - Select the whole image, deselect all 100% transparent pixels, copy - Open whatever KOTOR2logo.tga file you wish to use as a reference; create a new layer on that image. - Paste the raw logo image onto the new layer, then move it around to the desired location. - Delete the original layer and 'Save As' a new logo file (ideally in a new folder) - Copy that new KOTOR2logo.tga file to 'Override' and start the game to see how it looks. ------------- Credits: My thanks to DarthParametric for making the original K2CP logo image available to me via Discord. Submitter Publicola Submitted 12/26/2021 Category Mods TSLRCM Compatible Yes  
  21. View File Scruffy beard for PMHH01 WIP Deleted... this file was posted in the wrong place sorry... Submitter Saul_R97 Submitted 12/26/2021 Category Skins K1R Compatible Yes  
  22. PFHC05 mira replacer like this model @Effix made. not sure if it's possible. https://deadlystream.com/profile/28754-effix/
  23. Anyone know what causes a runtime error on the steam version of kotor 2, it seems like when download a certain number of mods or a certain patcher mods I run into this error and I tried all the usual fixes found here https://steamcommunity.com/app/208580/discussions/0/1489992080515148693/ PC Specs: Processor AMD Ryzen 5 3500 6-Core Processor 3.59 GHz Installed RAM 32.0 GB System type 64-bit operating system, x64-based processor Windows 11 Home
  24. Looking for a PFHC05 skin replacer with red hair for Mira the current reskin are available are not working correctly.
  25. It's really annoying to have every texture in the game hd except for main menu logo so i thought I would request a hd logo replacer compatible with tslrcm and M4-78 droid planet that replaces kotor2logo.tga full screen 1920×1080