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Found 120 results

  1. This is a piece of cut content that was not restored in TSLRCM. This feature is probably unnecessary thus why it was cut, for anyone who is interested this blog will read out how this section of cut content was going to play out (I may, at times, need to guess what was going to happen to make this make sense as this is content clearly unfinished). In Vanilla and TSLRCM, Bao Dur found the location of Atris' academy through a computer terminal on the landing pad. Through the terminal, he was able to hack into the Force Field Network. In this cut content, the terminal is not on the Landing Platform but rather it is the terminal in Chodo Habats office. Once you defeat the mercs and go onto the empty landing platform Bao Dur's dialogue would go something along the lines of Bao Dur: "The freighter's not here. We'll have to enter the underground ruins and look for the military escape shuttle. The entrance is at the south end of the compound." Player: "How do you know the shuttle will be there?" Bao Dur: "I don't, but that's not going to stop me. I'm getting back to Citadel Station if I have to build a new ship myself." If you spoke with Bao Dur after this he'd reply with Bao Dur: "We can talk later. Right now we've got to find a way back to Citadel Station." The Military Base would play out normal, the player would take the Shuttle from the Military Base back to the Hangar of wherever you left whether that be the Ithorian or Czerka Hangar (Please note there is no movie for a Telos Shuttle landing on the Citadel, if someone did make this a mod it'd have to reverse the takeoff video to make it appear as if it is landing though then an NPC in the background of the video would walk backwards though this NPC "may" be able to be edited out). As the player would have no idea where the ship is this is why they'd come back and not to the Polar Region. On the Citadel you could, if you wanted to, talk to Grenn where he'd say his vanilla "So you have returned" lines though only this time he'd say them much earlier than in Vanilla as you return earlier. When you arrive at the Ithorian HQ Chodo would have some new lines if Bao is in the party, without him in the party you'd be stuck until he is in the party. Chodo: "Ah, Bao-Dur. I heard you'd returned. This pleases me." Bao Dur: "Good to see you again. Have you already heard about Czerka's operations on Telos?" Chodo: "I had. Moza has been in session with the Telosian Council regarding some Czerka files your new companion helped us acquire." Chodo: "Dol Grenn interrupted with news of what you'd encountered, and Moza sent word immediately. It seems that Czerka's days here are finally at an end." Bao Dur: "I would hope so." Bao Dur: "Come. The Ithorian's computer system is hooked up the Restoration Zone Grid and shield network. Let's find your ship." Presumably, if you helped Czerka Chodo would deliver some news along the lines of "things are going bad" and "we can't seem to be able to stop Czerka". None of the Czerka dialogue was written as it's all incomplete, whilst Chodo would dislike a Dark Sided Exile Chodo would still tolerate his/her presence in his own HQ, especially if his own friend Bao-Dur is with him so I have little doubt that a Dark Sider would still need to come back to Chodo to gain access to the shield network (The other only alternative is Jana Lorso as one can assume she has access to the Czerka controlled restoration zones herself, however, in vanilla Bao-Dur shows distaste for Czerka and in cut content Jana Lorso betrayed Bao-Dur and almost had him killed, this cut dialogue will be released in one of my upcoming mods). Once you interact with the terminal Bao Dur would have his dialogue with the terminal about finding the power interference in the Polar Region minus the dialogue of having to go into the Military Base as in vanilla on the landing platform. Once you had completed this you were then meant to return to the shuttle either in the Ithorian or Czerka Hangar. It is a possibility, yet unconfirmed, that once you finished up with the terminal you would hear an announcement over the loudspeakers from Jana Lorso. "Attention, Citadel Station. This is Jana Lorso, your Czerka branch's Executive Officer." "As you may know, Republic negotiations with Onderon have deteriorated of late. Czerka entered Citadel Station in the hopes of resolving the situation for the good of Telos." "I regret to inform you that the Telosian government, with the aid of the Ithorians, has entered an anti-Republic treaty with Onderon." "In order to protect the Republic's investment in Citadel Station and for the betterment of Telos, Czerka has been forced to assume command of the station." "Until Republic forces arrive to formally depose the Telosian Council and restore order, Citadel Station will remain under Czerka control." "This should not affect your daily affairs. Please go about your business as usual. Thank you for your cooperation." This is related to another piece of cut content I will detail in another blog as I have no reason to confirm or deny that this would happen right now during this section of cut content. This could of, for all I know, happened once you finished Telos completely and if you helped Vaklu on Onderon. Once you leave the station the HK-50 droids would arrive in the Bay Control area and presumably kill the Ithorian or Duros inside and have the exact cutscene as they have in the Military Base aka they send a squad out to the Polar Region to kill you. If the Ithorian is killed in the Bay Control you won't be able to talk to him if you want to steal the Prototype shield for Samhan Dobo (Despite this, you will still be able to complete the quest). And that is the "Bao-Dur's return to Citadel Station" cut content. Feel free to leave opinions on this down bellow (how you feel about the content, was it a good idea to have this cut, should TSLRCM include this, should this be it's own mod) and also let me know whether or not I should write up any more explanations for cut content.
  2. Hi, there! (Apologies in advance if I've posted this in the wrong place) I'm an avid fan of this franchise and have been playing on repeat since it first came out in 2003. I'm also brand-new to the modding scene (I've only made one mod, for Pillars of Eternity) and would love to get into modding KotOR II. I think it would be great if there would be a mod that changed the attack animations of Jedi depending on which lightsaber form they were currently using (e.g. tighter, more defensive movements for the Soresu form and more wild movements for Ataru or Juyo). However, as I search around these forums and other places, I find myself at a loss for how to make this mod. While I have a few years' programming experience, I have absolutely no experience making 3D animations and no experience modding KotOR II - though I would love to learn! If anyone has some advice for me, or if they would like to join in on this project, I would greatly appreciate it! With love and respect, ~Finchyy2702
  3. Quanon

    Quanons & Djh269 Armor Pack

    Version 1.2

    313 downloads

    Quanons & Djh269 Armor Pack This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game. Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied. Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below :-) This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat. As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors. To install: Use the TSLpatcher and it will apply all the needed changes to your game. Done! Compatible: This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems ;-) Credits: Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files. Preview:
  4. Version 1.0.1

    212 downloads

    This mod replace the vanilla Ajunta Pall's Blade appearance with the "Legends" version. # Background # "Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he." Spoiler-alert!: I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate that idea. # About this Mod # This mod change the appearance of the vanilla Ajunta Pall's Blade with the "Legends" version. The new blade borrowed the amazing IRobert's "[K1] Vibroweapons replacement pack retexture" base texture, which having that fantasy feeling to its design and concept, and then I have them edited later to fits the concept of the "Legends" series. As stated in the mod's page, IRobert gave permission for everyone to freely use, change or modify the mod as long as he, DeadMan, seph6 and RevanDark was credited. The new blade trying to fits the concept of the true Ajunta Pall's blade, which was described as "being ebony black in color and notched along its length to give the appearance of being cruel and jagged. It was also said to be very cool to the touch and that upon closer inspection a small insignia of a dark circle could be seen on the hilt.". Those features can be seen on the blade now. For this mod to functioned properly, it must be installed before entering the Tomb of Ajunta Pall. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Blade" option from the installer directory. Compatibility: Will not be compatible with any mods that forces to overwrite kor37_freedon.utc, g_w_dblswrd005.uti, and k37_itm_ajunta.uti. For a guaranteed compatibility, install this mod after all other mods with the said UTs has; as this mod will patch only the appearance of Ajunta Pall's Blade and will not alter any properties beside the aforementioned props. This mod is made to be compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" and Rece's "Ajunta Pall's Swords Revamped". Just make sure to install this mod after those mods has. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using only the assets from this mod to a mod you will be developing, give credits to IRobert, DeadMan, seph6 and RevanDark in your mod's description and/or Readme after; as this mod contains their base assets. Also, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] IRobert, DeadMan, seph6, and RevanDark for "[K1] Vibroweapons replacement pack retexture". VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the screencaps. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance". DarthParametric for the past-present knowledge which allows me to create any customs for the game. DarthParametric again, for assisting me with assigning the correct value inside the GFF in v1.0.1. gerblul for letting me know that the mod being broken in v1.0. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb
  5. [Updated: October 14, 2018] # 00. Disclaimer # I thought making this "Legends" overhaul as a series would do good for my own pace in modding terms. # 01. Background # Legends. Why does this project labeled as Legends? First of all, this series had not related at all with the Star Wars Legends; though it was very much inspired by them. The project was labeled as Legends because I believe this would give me more freedom on how I wanted to shape the mod and its series. Referencing to the general term of Legend [Keep it noted that I have the following explanation edited for my likings lol]; "is a genre of folklore that consists of a narrative featuring human [non-human] actions perceived or believed both by teller and listeners to have taken place within history. Legends may be transformed over time, in order to keep them fresh, vital, and realistic. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted." So, that's all for the introduction, I think. And later; with the release of Selven "Legends" and Lyn Sekla "Legends", I decided to put myself into a series of mod that will be labeled as "Legends", this will consists mostly on reskinning and re-building stats and also their attribution of the particular objects and if possible; some new custom items. These will be done as my playthrough goes while I'm deciding which objects that I want to overhaul, while also considering the risk for it'd be game breaking or no. I'm going to take which path with the lesser risk [and which is more interesting to me] of course. # 02. Planning # I'm planning to have each [possible] planet in-game, a two series of "Legends" carries out. 1. Taris [Completed: July 27, 2018] Selven "Legends" [Completed: July 9, 2018] [featuring Sithspecter's "High Quality Blasters for Modders" and DeadMan's "[K1] Vibrosword Replacement Pack"] Lyn Sekla "Legends" [Completed: July 27, 2018] [featuring Dark Hope's "Girl with Ritual Tattoos"] 2. Dantooine [WIP/Updated: October 14, 2018] Belaya "Legends" [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] 3. Tatooine [WIP/Updated: October 14, 2018] Komad Fortuna "Legends" [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Marlena Venn "Legends" [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Commoner's clothes base texture" 4. Korriban [Completed: August 20, 2018] Ajunta Pall's Blade "Legends" [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Ajunta Pall's Voice "Legends" [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] 5. Manaan [WIP/Updated: September 25, 2018] Mysterious Man "Legends" [WIP] [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] 6. Kashyyyk [To be decided] For the meantime, those [planets] are on my priorities list, and then I'll have them updated as things progress. # 03. Work in Progress # [Updated: October 14, 2018] Komad Fortuna "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] All files for his release had been compiled and the installer has been ready. But still I am not 100% sure about his clothing option. Still digging for another ideas. The focal point of the idea was; to have Komad two different appearances between the Hunting Lodge, the Krayt Dragon's lair, and his appearance on Kashyyyk [possible light side path]. His appearance in the Krayt Dragon's lair will be the one that is different because he would wear an armor there. Belaya "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] Mysterious Man "Legends" [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] # 04. Next Steps # [Updated: October 14, 2018] Belaya "Legends": Digging some ideas with her appearance on the Sith Academy Entrance [possible dark side path]. # 05. Future Plans # An expansion to Selven "Legends" as stated in the mod's WIP thread will always be in the future-plan priority list. 🤞 # 06. Final Remarks # Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Many thanks to you, for taking your time here.
  6. Version 0.1.0

    132 downloads

    This mod replaces the vanilla and/or the installed placeables texture with the specularity-tweaked vanilla placeables texture. # Background # The primary motivation of this mod is to get the most of vanilla textures, by tweaking their alpha channel to have them showing their best shades and reflections. # About this Mod # Inside this version are 13 specularity-tweaked vanilla placeables textures. # Final Remarks # This mod performs at best with the vanilla state of the game, particularly with area textures. As all the assets inside this mod are using vanilla textures that was extracted using the KotOR Tool. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they were on TPC or you are running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically. Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated]. Compatibility: Will not be compatible with any mods that using the same name for the assets. This mod perform at best with the vanilla state of the game, particularly with the area textures. As all the assets inside the mod are using vanilla textures that was extracted using the KotOR Tool. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the good intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, a credit to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game. Fred Tetra for the 'amazing' KotOR Tool. bead-v and ndix UR for the MDLedit. ndix UR again, for the tga2tpc. stoffe and Fair Strides for the TSLPatcher setup. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. DeadlyStream for a place to hangout and to discuss. -eb
  7. View File [K1] Placeables Specularity Tweaks This mod replaces the vanilla and/or the installed placeables texture with the specularity-tweaked vanilla placeables texture. # Background # The primary motivation of this mod is to get the most of vanilla textures, by tweaking their alpha channel to have them showing their best shades and reflections. # About this Mod # Inside this version are 13 specularity-tweaked vanilla placeables textures. # Final Remarks # This mod performs at best with the vanilla state of the game, particularly with area textures. As all the assets inside this mod are using vanilla textures that was extracted using the KotOR Tool. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they were on TPC or you are running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically. Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated]. Compatibility: Will not be compatible with any mods that using the same name for the assets. This mod perform at best with the vanilla state of the game, particularly with the area textures. As all the assets inside the mod are using vanilla textures that was extracted using the KotOR Tool. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the good intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, a credit to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game. Fred Tetra for the 'amazing' KotOR Tool. bead-v and ndix UR for the MDLedit. ndix UR again, for the tga2tpc. stoffe and Fair Strides for the TSLPatcher setup. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. DeadlyStream for a place to hangout and to discuss. -eb Submitter ebmar Submitted 09/01/2018 Category Mods K1R Compatible Yes  
  8. InSidious

    Azgath N'Dul's Tomb

    Version 2.0

    3,965 downloads

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
  9. InSidious

    Azgath N'Dul's Tomb Patch

    Version 2.2

    1,650 downloads

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling the completion of the sidequest. He's out of the way of the soldiers, so you may have to search a little to find him. Also, be warned that you can _only_ start the quest the first time you go to Onderon. If you try to do so the second time, he won't speak to you. I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully, this will eliminate any errors.
  10. ebmar

    [K1] Selven "Legends"

    Version 1.3.0

    342 downloads

    This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts. # Background # "Now you'll see why I'm the most dangerous assassin on Taris". Spoiler-alert!: # About this Mod # Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3] Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3] Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3] Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome. [Updated in 1.3] Credits: [Updated in 1.3] DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 1.3 Preview [featuring A Future Pilot's "K1 Lite Upgrader"].
  11. ebmar

    [K1] Lyn Sekla "Legends"

    Version 1.0.1

    218 downloads

    This mod presents you an overhauled version of Lyn Sekla; a female Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer. # Background # "But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets". Spoiler-alert!: Actually, there's no correlation between the above statement and this texture overhaul, sorry for that lol. This overhaul was started because when surfing through mod's section in DeadlyStream, I saw an amazing Twi'lek's texture by @Dark Hope that leads me to think "Ah, this could be something!", and when I saw the description, DH also seems to wish that the texture could be utilized as a character for a story. So, I made up my mind to use the texture for Lyn Sekla; which I believe she would need a custom-unique appearance upstaging the rest of female Twi'lek's in the planet. The Force works right through me; I have the permission to use the assets from DH, and then the project was started then. # About this Mod # Significant change to the appearance of Lyn Sekla, using the base texture of "Girl with Ritual Tattoos", a high-quality texture mod created by Dark Hope which later I have them edited to fits this concept of the 'Legends' series of Lyn Sekla. [Updated in v1.0.1] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Remove n_twilekf001.utc [and the rest of the textures files, if you wish] from the 'Override' folder. Compatibility: Will not compatible with mods that changes the value nor conflicted with n_twilekf001.utc. This mod will be compatible with Dark Hope's "Girl with Ritual Tattoos" as this mod use different variation for the textures and the model that will not conflicted with the said mod. There is an update from @DarthParametric whom has found one other instance of n_twilekf001.utc in the game which potentially can caused multiple appearance of "Lyn Sekla". So, where the other instance is? The good news is, the mod probably in an OK state now. 🤞 Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, I would be thankful if you give credits to Dark Hope as the creator of the base texture. Also, a credits to my name is always a welcome, welcome. Credits: Dark Hope for permission and for the "Girl with Ritual Tattoos" mod. DarthParametric for past-present knowledge, that made it possible for me to create custom NPCs. DarthParametric, again; out of the goodness of his heart looking through every damn module in the game to find one other instance of n_twilekf001.utc which potentially can caused multiple appearance of the texture. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb Preview [Under Development]
  12. View File [K1] Ajunta Pall's Voice "Legends" This mod replace the vanilla Ajunta Pall's voice with the "Legends" version. # Background # The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb. # About this Mod # Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory. Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall. Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"]. v1.0.1 Preview [Under Development] Submitter ebmar Submitted 08/19/2018 Category Mods K1R Compatible Yes
  13. Version 1.0.1

    130 downloads

    This mod replace the vanilla Ajunta Pall's voice with the "Legends" version. # Background # The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb. # About this Mod # Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory. Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall. Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"]. v1.0.1 Preview [Under Development]
  14. Version 2.0.0

    99 downloads

    Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream.
  15. View File [K1] Ajunta Pall's Blade "Legends" This mod replace the vanilla Ajunta Pall's Blade appearance with the "Legends" version. # Background # "Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he." Spoiler-alert!: I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate that idea. # About this Mod # This mod change the appearance of the vanilla Ajunta Pall's Blade with the "Legends" version. The new blade borrowed the amazing IRobert's "[K1] Vibroweapons replacement pack retexture" base texture, which having that fantasy feeling to its design and concept, and then I have them edited later to fits the concept of the "Legends" series. As stated in the mod's page, IRobert gave permission for everyone to freely use, change or modify the mod as long as he, DeadMan, seph6 and RevanDark was credited. The new blade trying to fits the concept of the true Ajunta Pall's blade, which was described as "being ebony black in color and notched along its length to give the appearance of being cruel and jagged. It was also said to be very cool to the touch and that upon closer inspection a small insignia of a dark circle could be seen on the hilt.". Those features can be seen on the blade now. For this mod to functioned properly, it must be installed before entering the Tomb of Ajunta Pall. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Blade" option from the installer directory. Compatibility: Will not be compatible with any mods that forces to overwrite kor37_freedon.utc, g_w_dblswrd005.uti, and k37_itm_ajunta.uti. For a guaranteed compatibility, install this mod after all other mods with the said UTs has; as this mod will patch only the appearance of Ajunta Pall's Blade and will not alter any properties beside the aforementioned props. This mod is made to be compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" and Rece's "Ajunta Pall's Swords Revamped". Just make sure to install this mod after those mods has. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using only the assets from this mod to a mod you will be developing, give credits to IRobert, DeadMan, seph6 and RevanDark in your mod's description and/or Readme after; as this mod contains their base assets. Also, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] IRobert, DeadMan, seph6, and RevanDark for "[K1] Vibroweapons replacement pack retexture". VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the screencaps. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance". DarthParametric for the past-present knowledge which allows me to create any customs for the game. DarthParametric again, for assisting me with assigning the correct value inside the GFF in v1.0.1. gerblul for letting me know that the mod being broken in v1.0. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb Submitter ebmar Submitted 08/14/2018 Category Mods K1R Compatible Yes
  16. View File [K1] Lyn Sekla "Legends" This mod presents you an overhauled version of Lyn Sekla; a female Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer. # Background # "But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets". Spoiler-alert!: Actually, there's no correlation between the above statement and this texture overhaul, sorry for that lol. This overhaul was started because when surfing through mod's section in DeadlyStream, I saw an amazing Twi'lek's texture by @Dark Hope that leads me to think "Ah, this could be something!", and when I saw the description, DH also seems to wish that the texture could be utilized as a character for a story. So, I made up my mind to use the texture for Lyn Sekla; which I believe she would need a custom-unique appearance upstaging the rest of female Twi'lek's in the planet. The Force works right through me; I have the permission to use the assets from DH, and then the project was started then. # About this Mod # Significant change to the appearance of Lyn Sekla, using the base texture of "Girl with Ritual Tattoos", a high-quality texture mod created by Dark Hope which later I have them edited to fits this concept of the 'Legends' series of Lyn Sekla. [Updated in v1.0.1] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Remove n_twilekf001.utc [and the rest of the textures files, if you wish] from the 'Override' folder. Compatibility: Will not compatible with mods that changes the value nor conflicted with n_twilekf001.utc. This mod will be compatible with Dark Hope's "Girl with Ritual Tattoos" as this mod use different variation for the textures and the model that will not conflicted with the said mod. There is an update from @DarthParametric whom has found one other instance of n_twilekf001.utc in the game which potentially can caused multiple appearance of "Lyn Sekla". So, where the other instance is? The good news is, the mod probably in an OK state now. 🤞 Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, I would be thankful if you give credits to Dark Hope as the creator of the base texture. Also, a credits to my name is always a welcome, welcome. Credits: Dark Hope for permission and for the "Girl with Ritual Tattoos" mod. DarthParametric for past-present knowledge, that made it possible for me to create custom NPCs. DarthParametric, again; out of the goodness of his heart looking through every damn module in the game to find one other instance of n_twilekf001.utc which potentially can caused multiple appearance of the texture. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb Preview [Under Development] Submitter ebmar Submitted 07/26/2018 Category Mods K1R Compatible Yes
  17. View File [K1] - "The Revelation" Cutscene Custom Remake Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream. Submitter DarthVarkor Submitted 08/07/2018 Category Mods K1R Compatible Yes  
  18. MVacc224

    Health Regeneration

    Version

    3,480 downloads

    Abstract --------------------------------------------------- This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher. Changes --------------------------------------------------- All characters will now regenerate vitality automatically when not engaged in combat.
  19. InSidious

    Korriban Academy Workbench

    Version 2.0

    978 downloads

    A little while ago it struck me - The Dantooine Jedi academy has a workbench, but the Korriban Academy didn't, which can be very inconvenient. In fact, there wasn't one on all Korriban. This mod fixes all that! Now there is a workbench in the little room which leads to the Valley of the Dark Lords. It's just on the left as you come in. The only mod conflict that there might be is if someone else's mod modifies Master Uthar's dialogue.
  20. ebmar

    [K1] Force Powers' Sounds Pack

    Version 0.2.0

    170 downloads

    This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs. # Background # To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then. # About this Mod # Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are: Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game. Shem's Terms of Use: # Final Remarks # I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder. Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. Credits: Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 0.1 Preview : 0.2 Preview [Under Development]
  21. View File [K1] Force Powers' Sounds Pack This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs. # Background # To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then. # About this Mod # Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are: Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game. Shem's Terms of Use: # Final Remarks # I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder. Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. Credits: Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 0.1 Preview : 0.2 Preview [Under Development] Submitter ebmar Submitted 05/31/2018 Category Mods K1R Compatible Yes
  22. View File [K1] Selven "Legends" This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts. # Background # "Now you'll see why I'm the most dangerous assassin on Taris". Spoiler-alert!: # About this Mod # Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3] Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3] Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3] Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome. [Updated in 1.3] Credits: [Updated in 1.3] DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb 1.3 Preview [featuring A Future Pilot's "K1 Lite Upgrader"]. Submitter ebmar Submitted 07/09/2018 Category Mods K1R Compatible Yes
  23. A friend of mine recently requested that I make the unused bearded Canderous head a select able PC head in K1 and TSL, I told him that I can't port models to K1 yet due to lack of experience. But that I would happily attempt to get it working in TSL... Welp, that didn't work out well. I extracted the head, it's texture, and all the other files that I needed to extract. I renamed the head to replace the Obi-Wan looking guy. And.... this happened. But hey, despite the fact I unleashed a borderline Lovecraftian horror into the world of Star wars. At least it's progress!
  24. ebmar

    Selven "Legends" - Trailer

    Get the Selven "Legends" mod here: Note: Thanks @DarthParametric for the edited "Legends" font! Been very helpful there

    © BioWare & LucasArts

  25. omi400000

    Mod Idea for mod creators

    To any modders on this Reddit, I have a brilliant idea for a mod. Someone/group should make a mod where we Zayne Carrick appears in KOTOR 1 and 2 on different locations. He was a fan favorite in those KOTOR comics and I always wish we see him appear or least mention in those games; it's those cases where I wish the comic came out before the game. I want to know what happens