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Found 3 results

  1. Version v1.1.0b4

    917 downloads

    Please see http://github.com/th3w1zard1/KOTORModSync for the main repo. Please report any bugs or problems you encounter. While I test this heavily, it's difficult to find any and all problems when incorporating 200+ mod's instructions across dozens of operating systems and platform combinations. If you happen to notice something odd or out of place, please report them. KOTORModSync is a multi-mod installer for KOTOR games that makes it easier to install and manage mods. I usually install the Reddit mod build every year or so. The process takes about an hour and it's repetitive moving files, running tslpatcher, deleting specific files, and occasionally renaming some files. The last time I installed the modbuild I made a mistake on a single different step, 3 times in a row. Most mistakes require a full restart from the beginning. This is tedious, so I decided to create an installer creator in C# to simplify the process. Goals Mod creators work really hard on their mods. It's the least we can do to install them and use them, right? However, who wants to reinstall to vanilla and spend several hours reinstalling mods, just to add 1 or 2 extra mods on top of it? Other mod managers I've tried were either too difficult to configure, require significant changes to a hard-to-understand configuration file, or only provided limited functionality for defining new mods. KOTOR mods definitely can have complex dependency relationships with each other in regard to compatibility, due to the nature and age of TSLPatcher. Usage If you are an end user just wanting to install some mods, simply load up the instruction files provided, choose the mods you want from the left list and any options, and press 'Start main install' Watch Xuul's tutorial video here: Effortless Modding with Kotor Mod Sync: The Ultimate Guide for Star Wars KOTOR Mods (youtube.com) If you are a mod developer, this program contains a full-blown instruction editor that'll allow you to quickly create instructions for your mod and define its compatibility with other mods. See Dependencies/Restrictions and InstallBefore/InstallAfter explanation - Pastebin.com for more information. See the video tutorial here: Creating involved instructions for KOTORModSync - YouTube Features Can install the https://kotor.neocities.org/ mod builds in about 20 minutes from a vanilla install. Supports TSLPatching on mac/linux without wine! Select the individual mods you want for an install - the dependencies and incompatibilities will automatically be chosen and sorted. This means end users don't have to worry about specific instructions regarding other mods in the list. All the compatibility steps are handled internally by KOTORModSync and the default instructions files provided here. An end user simply can select the mods they want to install in the left list, and any customizations if they like, and simply press 'Install All' to have everything installed automatically. This program has a built-in GUI editor and an installer packed into one. Modbuild creators can create instructions with little to no knowledge of the format and easily share them with end users. End users can install everything from the instruction file with a simple click of a button. Edit any instructions and verify the configuration with built-in tools. Some support to dry run an install. A flexible configuration editor and parser utilizing TOML syntax. This is very user-friendly and similar to INI which TSLPatcher already uses and most modders are used to. Create instructions files with complex dependency structures for multiple mods, and have end users install everything exactly according to the instructions created. No more manually copying/deleting files: KOTORModSync handles all of that for your end user. Platforms KOTORModSync is a cross-platform 32-bit and 64-bit .NET application. It is compatible with the following operating systems: Windows 7 and 8: Compatible if running .NET Framework 4.6.2 or higher. Windows 10 and 11: Fully compatible with any Windows release. Linux and Mac: Fully compatible - choose one of the two that match your operating system. Users do not need to download any additional runtimes: everything is self-contained within the application. Linux You may need additional X11 libraries. In order to get this working on WSL, for example, I had to install the following packages: sudo apt install libsm6 libice6 libx11-dev libfontconfig1 libx11-6 libx11-xcb1 libxau6 libxcb1 libxdmcp6 libxcb-xkb1 libxcb-render0 libxcb-shm0 libxcb-xfixes0 libxcb-util1 libxcb-xinerama0 libxcb-randr0 libxcb-image0 libxcb-keysyms1 libxcb-sync1 libxcb-xtest0 Then you can simply run in a terminal like this: ./KOTORModSync If you run into problems with the Linux or Mac builds, please contact me and I'll try to get a fix ready for the next release. Credit Snigaroo This man saved me a countless amount of hours. I'd still be struggling through game glitches and mod-specific instructions I didn't understand. Actually, I'd probably still be on Dantooine trying to determine why I'm getting visual glitches and crashes which he solved with the one-word message 'grass'. Cortisol Created HoloPatcher and the PyKotor library that KOTORModSync uses to patch mods. These projects are the main reason KOTORModSync can be supported on Mac/Linux. While the PyKotor/HoloPatcher projects have had some issues, this guy was more or less available for comment if I had questions on how I could fix any remaining problems myself. JCarter426 There were so many KOTOR-specific things to learn, without his help I'd still be trying to deserialize encapsulated resource files. His time and patience were incredibly useful to the project and this project would be impossible without him. Testers: Lewok from r/KOTOR Thank you for helping test that obnoxious UAC elevation problem legacy Windows apps like TSLPatcher have. Other notable users Fair-Strides Provided the perl source code of TSLPatcher on GitHub, and generally maintained the TSLPatcher project in Stoffe's absence. Stoffe Creator of TSLPatcher Thank you to the entire KOTOR modding community for what you do. KOTORModSync - Official Documentation.txt KOTOR2_Full.tomlKOTOR1_Full.toml KOTOR1_Spoiler_Free.tomlKOTOR2_Spoiler_Free.toml KOTOR1_Mobile_Full.tomlKOTOR2_Mobile_Full.toml
  2. View File KOTORModSync Please see http://github.com/th3w1zard1/KOTORModSync for the main repo. Please report any bugs or problems you encounter. While I test this heavily, it's difficult to find any and all problems when incorporating 200+ mod's instructions across dozens of operating systems and platform combinations. If you happen to notice something odd or out of place, please report them. KOTORModSync is a multi-mod installer for KOTOR games that makes it easier to install and manage mods. I usually install the Reddit mod build every year or so. The process takes about an hour and it's repetitive moving files, running tslpatcher, deleting specific files, and occasionally renaming some files. The last time I installed the modbuild I made a mistake on a single different step, 3 times in a row. Most mistakes require a full restart from the beginning. This is tedious, so I decided to create an installer creator in C# to simplify the process. Goals Mod creators work really hard on their mods. It's the least we can do to install them and use them, right? However, who wants to reinstall to vanilla and spend several hours reinstalling mods, just to add 1 or 2 extra mods on top of it? Other mod managers I've tried were either too difficult to configure, require significant changes to a hard-to-understand configuration file, or only provided limited functionality for defining new mods. KOTOR mods definitely can have complex dependency relationships with each other in regard to compatibility, due to the nature and age of TSLPatcher. Usage If you are an end user just wanting to install some mods, simply load up the instruction files provided, choose the mods you want from the left list and any options, and press 'Start main install' Watch Xuul's tutorial video here: Effortless Modding with Kotor Mod Sync: The Ultimate Guide for Star Wars KOTOR Mods (youtube.com) If you are a mod developer, this program contains a full-blown instruction editor that'll allow you to quickly create instructions for your mod and define its compatibility with other mods. See Dependencies/Restrictions and InstallBefore/InstallAfter explanation - Pastebin.com for more information. See the video tutorial here: Creating involved instructions for KOTORModSync - YouTube Features Can install the https://kotor.neocities.org/ mod builds in about 20 minutes from a vanilla install. Supports TSLPatching on mac/linux without wine! Select the individual mods you want for an install - the dependencies and incompatibilities will automatically be chosen and sorted. This means end users don't have to worry about specific instructions regarding other mods in the list. All the compatibility steps are handled internally by KOTORModSync and the default instructions files provided here. An end user simply can select the mods they want to install in the left list, and any customizations if they like, and simply press 'Install All' to have everything installed automatically. This program has a built-in GUI editor and an installer packed into one. Modbuild creators can create instructions with little to no knowledge of the format and easily share them with end users. End users can install everything from the instruction file with a simple click of a button. Edit any instructions and verify the configuration with built-in tools. Some support to dry run an install. A flexible configuration editor and parser utilizing TOML syntax. This is very user-friendly and similar to INI which TSLPatcher already uses and most modders are used to. Create instructions files with complex dependency structures for multiple mods, and have end users install everything exactly according to the instructions created. No more manually copying/deleting files: KOTORModSync handles all of that for your end user. Platforms KOTORModSync is a cross-platform 32-bit and 64-bit .NET application. It is compatible with the following operating systems: Windows 7 and 8: Compatible if running .NET Framework 4.6.2 or higher. Windows 10 and 11: Fully compatible with any Windows release. Linux and Mac: Fully compatible - choose one of the two that match your operating system. Users do not need to download any additional runtimes: everything is self-contained within the application. Linux You may need additional X11 libraries. In order to get this working on WSL, for example, I had to install the following packages: sudo apt install libsm6 libice6 libx11-dev libfontconfig1 libx11-6 libx11-xcb1 libxau6 libxcb1 libxdmcp6 libxcb-xkb1 libxcb-render0 libxcb-shm0 libxcb-xfixes0 libxcb-util1 libxcb-xinerama0 libxcb-randr0 libxcb-image0 libxcb-keysyms1 libxcb-sync1 libxcb-xtest0 Then you can simply run in a terminal like this: ./KOTORModSync If you run into problems with the Linux or Mac builds, please contact me and I'll try to get a fix ready for the next release. Credit Snigaroo This man saved me a countless amount of hours. I'd still be struggling through game glitches and mod-specific instructions I didn't understand. Actually, I'd probably still be on Dantooine trying to determine why I'm getting visual glitches and crashes which he solved with the one-word message 'grass'. Cortisol Created HoloPatcher and the PyKotor library that KOTORModSync uses to patch mods. These projects are the main reason KOTORModSync can be supported on Mac/Linux. While the PyKotor/HoloPatcher projects have had some issues, this guy was more or less available for comment if I had questions on how I could fix any remaining problems myself. JCarter426 There were so many KOTOR-specific things to learn, without his help I'd still be trying to deserialize encapsulated resource files. His time and patience were incredibly useful to the project and this project would be impossible without him. Testers: Lewok from r/KOTOR Thank you for helping test that obnoxious UAC elevation problem legacy Windows apps like TSLPatcher have. Other notable users Fair-Strides Provided the perl source code of TSLPatcher on GitHub, and generally maintained the TSLPatcher project in Stoffe's absence. Stoffe Creator of TSLPatcher Thank you to the entire KOTOR modding community for what you do. KOTORModSync - Official Documentation.txt KOTOR2_Full.tomlKOTOR1_Full.toml KOTOR1_Spoiler_Free.tomlKOTOR2_Spoiler_Free.toml KOTOR1_Mobile_Full.tomlKOTOR2_Mobile_Full.toml Submitter th3w1zard1 Submitted 06/11/2023 Category Modder's Resources  
  3. Can A KOTOR II head be transferred to KOTOR I - The Richard Roundtree PC Head to Revan or a possible creation. Hi it's been ages since I posted anything but I have a simple suggestion I like to think about for KOTOR I for a PC head one I quite like the most reminds me of a real life actor Richard Roundtree and it's a request. Is their a way to promptly port any KOTOR II heads to KOTOR I for any suggestions may I ask and suggest specially for like the PC Player Revan in KOTOR I, And can it actually be done may I ask with the Meetra Surik Male PC head of Richard Roundtree to Revan Male PC head for KOTOR I. It's a suggestion I have in mind because this Portable Head is one of my favourites reminding me of Richard Roundtree and I wish the real life actor was a Star Wars actor but what I am posting in this group is can the PC head be transferred over to KOTOR I and can it be done as a mod for all to enjoy... I know it's been ages since I posted anything mainly I have too much to do in life but some advise would be helpful since I know I don't mod I am curious is as to can it be done actually. Can Richard Roundtree's PC head be useful for a Recruitable Character in KOTOR I or could it be done??? In saying my 1st Question on Richard Roundtree's PC head I call it that due to the Male Meetra Surik's moustache he has for facial hair looks like him but not as mearly closely, Well so question since I love to talk about Recruitable Characters and my suggestions for them are to be declared on this character, In a recent story I am creating for a Turkish KOTOR machinima user named Starika in the future I am writing a story I have mentioned a character by the name of Aaron Vinree a Scoundrel who is born on Taris during the Sith Occupaiton and he would well be a recruitable character in the Undercity after Mission joins Revan and Carth, but the character would have to fill in one Party Member Spot meaning only one can join so the character would have to promptly replace Juhani's spot, Aaron Vinree is a Scoundral (based on the real life Richard Roundtree) who lives on Taris all his life although hardly anything about his early life is said but he had seen action when Taris was under Mandalorian Control and wasn't well treated by the Mandalorian's when Cassius Fett invaded, He knows Mission Vao's family since her father was a friend of him and been looking out for her his entire life, The Recruitable Character would join to assist looking to Zaalbar but that can only be where the Sewers Entrance would be if your at the spot where all the Sith Soldiers where massacared by Rakghouls, The player could have a possible side quest developed but whatever the means necessary wouldn't be that easy and also his weapon of choice main weapon is a Sonic Rifle and Two Blaster Pistols and a Vibroblade and wears Scout Uniform like the Revan Player would wear although its upto you to give him the same outfit that can be ported which is Atton Rand's clothing or a customed Smuggler Outfit, Since I like to talk about the potential idea of Dark Skinned Characters that we only have one recruitable named Jolee Bindo and it would be nice to incorporate Aaron Vinree (Richard Roundtree) character but the main problem is finding a voice to do him who sounds like the classic actor, He will also be part of the Ebon Hawk but I haven't thaught of his side quest on the trip as that one is not really the ideal or so one to think of at the moment. Aaron Vinree is for a planned KOTOR I story developed for a possible future Machinima for the creator Starika who lives in Turkey and at the moment at present is the writer of the story, Aaron Vinree will be a free for all use Recruitable Character specially like for all players who didn't want to have Juhani as I think in my honest opinion it would be cool to incorporate another Dark Skinned Character I say it that way as I do not say a racial word and I have better respect to people such as these. But that's all I can say about the Richard Roundtree Facial PC Head for KOTOR I. Question 2 is Richard Roundtree's PC head be useful for a Revan PC Head while playing as Revan??? I like to say it isn't always possible but I would like to see yet another Dark Skinned Revan Head we got like what Five Dark Skinned Revan PC Heads and I do like one of them the best is the bald head and it I can't recall what actor reminds me of who but again yes not one has a moustache but the only moustache feature is the head that Kaydon Sentry used for his Logan Starr character I like to refer to the bald Revan Head with the Chinese Emperor's moustache and goatee as Logan Starr Appaerance and we also do have another who has a under facial hair and scar brown hair nad also a tanned skinned with brown hair and chin hair as well, But what I am saying is yes I do think it's nice to have another Dark Skinned PC Male Head but like the Referrence of Richard Roundtree and that it fits perfectly for a Revan Head in KOTOR I, Players can have the choice where you can either use Richard Roundtree like your acting as a character PC player your playing as a character like him imagining what it was like in Star Wars, Richard Roundtree never starred in the Star Wars universe and you could as well picture what he would be like in the universe so any player has the choice since I know I can't mod I am sending suggestions that are a possibilty for future use and specially a player. So entirely it's upto you to decide you have the choice if it's suitable for KOTOR I game engine. That's all I have to say on This Mod Request... And if completed anyone is welcome to use Roundtree's head for a Revan PC head entirely upto you. Thank you all for listening. Sorry for the Repost that was because I had not been at Deadly Stream for awhile I posted in the Wrong Box so now in the right box under Mod Requests here you are and hope your happy with what I have to share to you. Thanks. Colby James.