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  • K2TSLR - The Sith Lords Remastered By sELFiNDUCEDcOMA

    FYI: To discuss this mod and to post bug reports, please use this forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.   You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.   You have a number of folders here to install, some are optional.     FOLDER "TELOS_TEX"   These are all the current environment textures that have been made available for Telos: Telos Citadel Station,
    Restoration Zone and
    Secret Base.
    FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine.   To install the files just copy into your override folder. FYI: you may wish to backup your override folder first .     FOLDER "HK_TEX"   These are the HK series -- 47, 50 and 51 -- of droid textures.   FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet.   Again, copy to your override folder.     FOLDER "Items_UTI"   These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used:       USAGE   Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too.   If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site.
  • Implant Feat Restoration By N-DReW25

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 19.03.2017
    Release Date 1.1: 7.09.2017   Installation:
    Double Click the TSLPatcher.exe and let it do its magic   Uninstallation:
    Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)   When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files   If you have any problems be sure to contact me for support   Description:
    Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
    is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
    order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
    get max implants   Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)   Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
    it will make the enemy slightly easier   Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.   Incompatibilities:
    The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
    Incompatible with Sireyn's Kotor 2 Implant Rebalance   Permissions:
    Do NOT claim credit for this mod and do not use it in your own mods without my permission   Thanks:
    Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.   Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  • Blasters Reloaded By Malkior

    =__- Blasters Reloaded: -_=
    Ranged Weapon Feats Overhaul for KotOR 2   By:Malkior  
    Description:   Many of my mods span back several years,
    but this one is a bit more recent. Essentially at its core,
    this is a realism mod focused on changing all of the blaster
    feats to be tied to each individual item rather than being learnable on the Level Up screen.
    This in turn means that you will need to purchase a blaster with the Rapid Fire,
    Power Blast, or Sniper Shot feat in order to use those abilities.   -Every single weapon UTI that I could find has been altered to add these feats when it is equipped, so each blaster should carry its own cost and benefit. Blaster Pistols have fewer feats but are generally more exotic, while Blaster Rifles offer more feats as well as advanced and master versions of them. A few unique blasters, like Luxa's Disruptor have their own share of surprises. Each weapon also follows a formula it "logically" would, such as heavy blasters carrying the Rapid Fire feat, and shotguns having the Power Blast. This should change up the general way to play, so experimenting on which weapon to choose may be necessary.   I designed this mod after noticing how in the later game,
    all blasters except for very specific ones become pointless as the
    Master versions of the blaster feats make up for any insufficiencies they have.
    From a realism perspective, this made no sense, as you can't "learn"
    how to fire any gun you find on full-auto; (or any other ranged feat spells)
    and from a practical perspective, it removed the need to use anything other than
    the gun you prefer for the entire playthrough, thus making purchasing weapons
    a futile affair.   This mod is aimed to remedy that situation.  
    Installation:   I have designed this mod to use the TSLPatcher for the
    benefit of mod compatibility.
    To install, hit the "Install Mod" button to proceed with the TSLPatcher
    installation, ensuring there aren't any errors in the changelog.   Uninstallation:   To uninstall, copy-paste the .uti files and feat.2da in your Override folder
    with the files from the "Backup" folder that the TSLPatcher created
    (Should be inside the same folder as the installer .exe).  
    Compatibility:   Please let me know if there are any mods that conflict with mine,
    and I will work to make them compatible.  
    Permissions:   Please inform me and credit me if you would like to add my mod to your own.   Credits:   This would not have been possible without the many people on DeadlyStream who have helped immeasurably including:
    LiliArch for coming up with the mod idea in the IRC chat;
    Rece of RealRece Youtube fame for his work in drafting up the weapon feats for all 60 weapons;
    Fair Strides for walking me through the intricacies of setting up a TSLPatcher Install and helping with this very Readme;
    The rest of DS for their constant support and feedback;
    Fred Tetra for his Kotortool with which the UTI edits would have been much harder;
    Stoffe for the TSLPatcher;
    Bioware for making Kotor 1; Obsidian for making Kotor 2;
    Lucasarts for allowing that to happen; and George Lucas for creating the first Star Wars which started it all...
  • M4-78 Enhancement Project By zbyl2

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project   1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find living Master Vash. Planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy.   Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional gameplay! * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs! * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game! * Restored previously unavailable unique droid items for your party members!     Please note that for now, M4-78 Enhancement Project is only compatible with English version of a game. If possible, we'll try to support it with translations same way we supported TSLRCM - but given amount of text on a planet, it may take a while to translate. In the meantime, it's *possible* to run this mod with non-english versions of a game using DLGConverter - visit our forums for further assistance.     2. Installation: ---------- 1. First, you will need to get most up-to-date version of TSL Restored Content Mod (TSLRCM). It's available for download here: http://deadlystream.com/forum/files/file/197-tsl-restored-content-mod/ Please note that M4-78EP will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install a mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, installer shows incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders). 4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches. 5. Install any compatible mods you desire now.     3. UNINSTALLATION ---------- Run uninstall program created in your game's main directory.     4. CREDITS -------------------------------------------------- » PROJECT LEADERS -------------------------------------------------- - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modelling and more   -------------------------------------------------- » THE TEAM -------------------------------------------------- - Hassat Hunter - dialog correction, scripting, bug fixing   -------------------------------------------------- » STORYLINE -------------------------------------------------- - Sharen Thrawn - former lead writer - Lord of Hunger - storyline ideas - JCarter426 - storyline writing/ideas for the Industrial Zone - Sith Holocron - input on storyline and planet's past   -------------------------------------------------- » MODELLING/TEXTURING -------------------------------------------------- - Stoney.........................................................................................many new or edited placeable objects - Quanon.........................................................................................Archon models - Khrizby........................................................................................new animations and fixed models - Redrob41.......................................................................................droid re-skins - 90SK...........................................................................................A LOT OF droid re-skins - Sith Holocron..................................................................................animated screen textures   -------------------------------------------------- » BETA TESTING -------------------------------------------------- - Stoney - Hassat Hunter - Qui-Gon Glenn - Atton Rand - Nsinger998 - LDR - Zhaboka - drunklol - arekushu - twdarkeh - dashrendar - Sith Holocron     -------------------------------------------------- » VOICE ACTING -------------------------------------------------- M4-78's Main AI..................................................................................Sith Holocron Researcher/KL-92.................................................................................Edwyn Tiong Greeter Droid....................................................................................Ripulesyou Random Design Droids.............................................................................Drew Mochak Additional Industrial Zone Droids................................................................ThisIsSnaik Kaah Ohtok.......................................................................................Zhaboka Force Field Operator.............................................................................Trayusstudent Main Information Unit............................................................................JCarter426 War Droids/Central Zone's Maintenance Unit/Force Field Operator..................................Caleb Woodard Sith Soldier.....................................................................................Mrcharlton Information Unit.................................................................................James Beagon Environmental Droid..............................................................................Revan411 Central Zone Unit................................................................................90SK CS-28............................................................................................Dylan Environmental Archon.............................................................................Louise du Cray Security System..................................................................................Ghostlyhamburger Medical Units....................................................................................ABagOfVicodin Additional Construction Droid/Landing Arm Supervisor.............................................Sonbiru "Dr. Son" Cleaners' Boss...................................................................................Daniel Conner IS-02............................................................................................Nolan Tashijan Additional Environmental Units...................................................................Tuomas "Iterator" Kuosmanen Fight Witness....................................................................................Adam Brennecke Main Manufacturing Unit..........................................................................Kevin Smets Re-programmed Maintenance Unit...................................................................Jaedar     -------------------------------------------------- » VOICE SPLICING -------------------------------------------------- - Sith Holocron - HK-47     5. DISTRIBUTION NOTES ---------- This mod may not be modified or distributed without the explicit permission of the authors.   THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  • Effixian's Zeison Sha / Jal Shey Reskin 2010 By Effix

    ********************************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************************   TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam   ******************
    INSTALLATION
    ******************
    Copy all files (or make a selection if you like) to your Override folder.   ******************
    DESCRIPTION
    ******************   I did not include the TSLPatcher because this is such a straight forward texture replacement.
    This mod changes the appearance of the Zeison Sha and Jal Shey Armor (male and female). It was inspired by a General Obi-Wan Clone Wars action figure.   What is what:   - - Brown - -
    PFBM01, PMBM01 & ia_ClassZS_001:
    Zeison Sha Warrior Armor (item: a_robe_16)   - - Beige - -
    PFBM02, PMBM02 & ia_ClassZS_002:
    Zeison Sha Initiate Armor (item: a_robe_06)   - - Green - -
    PFBM03, PMBM03 & ia_ClassZS_003:
    Jal Shey Neophyte Armor & Jal Shey Advisor Armor (item: a_robe_07 & a_robe_11)   - - Gray - -
    PFBM06, PMBM06 & ia_ClassZS_004:
    Jal Shey Mentor Armor (item: a_robe_20)   You can rename the files to swap the colors.   I intentionally left out a reskin of Darth Malek's Armor because there's a cool reskin mod by DarthParametric for just that one to make it look like Malek's K1 armor.
    http://www.nexusmods.com/kotor2/mods/9/?   *******
    BUGS
    *******
    None.   *******************
    UNINSTALLING
    *******************
    Remove PFBM01.tga, PFBM02.tga, PFBM03.tga, PFBM06.tga, PMBM01.tga, PMBM02.tga, PMBM03.tga, PMBM06.tga, ia_ClassZS_001.tga, ia_ClassZS_002.tga, ia_ClassZS_003.tga and ia_ClassZS_006.tga from your Override folder.   *****************************
    DISTRIBUTION NOTES
    *****************************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.   *************
    Thanks to
    *************
    Fred Tetra
    The people at the Filefront forums   -------------------   THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.