zbyl2

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zbyl2 last won the day on April 1

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720 Jedi Grand Master

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About zbyl2

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    Evil Overlord
  • Birthday January 20

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    zbylukandosii

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  1. zbyl2

    M4-78 1.5 doesn't work right.

    The quest log text was bugged. I fixed that when reuploading to DS a few days after initial 1.5 release. It's just the text, though. Two assassins not turning hostile was reported earlier, and I'll fix it. It doesn't impact anything though other than looking weird. Sion is not supposed to show up, no bug there.
  2. zbyl2

    MOD:Fixed Hologram Models and Admiralty Redux for TSLRCM

    If the compatibility change is related to 703kor, then 1.3 patch will work for M4 1.5
  3. zbyl2

    M4-78EP 1.5 Released

    Nah, just the stuff related to droid quest for nobody-likes-to-walk reasons. There's not a lot cut, but it is possible to skip a lot. Looking forward to seeing someone do the Environmental Zone first.
  4. zbyl2

    M4-78EP 1.5 Released

    Yes. They shouldn't appear as a droid either. thanks for mentioning, good catch if they do. I'll check it out.
  5. zbyl2

    Apeiron

    The funniest part of the letter is them saying they've worked on it for "tens of thousands of hours". If they couldn't produce any kind of gameplay in that time frame, then the game would take at least 100 years to complete If they had any actual skill they would use all their attention to kickstart a random sci-fi game right now. Call it "spiritual successor" for additional bucks. It's a safe bet they'd raise something at this point. I'd actually really like to watch that fail.
  6. zbyl2

    M4-78EP 1.5 Released

    Thanks for the report, I'll check these out. TBH Where did your FPS drop in the Industrial Zone? Was it in the biggest module (if so, which part) or one of the smaller ones? Having 1.3 previously installer shouldn't lead to issues as long as you didn't start M4-78 itself before installing 1.5. Glad you liked it! I assume it wasn't your first time, but you played the previous version and thought a new one was an improvement? I added some spoiler tags to your post in case someone wants to be surprised by the new ending, hope you don't mind. Yeah, I believe so. That quest existed to "break up all the walking", as HH always said. My goal was not to force player into walking more than once at all.
  7. What's new? * Changes to the ending * New intro (less spliced party members lines) * Reduced amount of walking * Fast travel in droid quest - no more running trough the planet multiple times * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone * Better filters on VOs so your ears won't bleed (at least not as much) * Industrial Zone FPS drop fixed * Other stuff Available for download on deadlystream: Steam version probably coming soon.
  8. zbyl2

    Apeiron

    Yes, that's their plan. That's why they allowed Aspyr to add Steam Workshop support for mods.
  9. zbyl2

    Blog #61 - I need a tutorial for a G0-T0 voice filter

    I think #3 is the only one that sounds remotely close to Goto.
  10. That's pretty awesome, congrats. What's xoeros?
  11. zbyl2

    The Last Jedi SPOILER DISCUSSION

    Lol HK. Might as well argue that Jar-Jar is a good character. The elevator scene? No
  12. zbyl2

    The Last Jedi SPOILER DISCUSSION

    That deleted scene in the elevator... wow 😮
  13. zbyl2

    Apeiron

    Did you ever? I missed it if you did, I'd like to see it if you've got any links. Cool swoop bike vid. True. What people prefer even more is to see some kind of combat mechanics, so it looks like you have a game at all, instead of collection of cool Unreal level. You can't tell me you haven't been able to prototype combat in couple of years? If you're a pro, you know that making level models before designing quests is a bad idea, and making so many levels without getting gameplay down just can't work. Also if you're hanging around any game dev forums, you obviously see all the people starting rev share games or putting together unpaid teams, then never actually producing anything, so you must understand why Apeiron looks like "one of those" projects to people here. Oh... oooooh. So the game didn't even have a programmer until few months ago? That would actually make sense.
  14. zbyl2

    Apeiron

    Oh hi, are you an actual Apeiron developer? Would you mind speaking some more on what your development process is like? It seems from your updates like you've modeled out a lot of levels without getting basic gameplay in place first, which seems weird. Unless I'm mistaken? On that note, can you talk about what your team size is and what kind of people you got working on the game? No idea if it's on your website or anywhere, I haven't followed the project very closely. I know you've got at least some talented Unreal level designers, do you have any full time developer doing actual programming on the project as well?
  15. zbyl2

    Apeiron

    Rrestoring bunch of content by an ever changing group of people, or even making a new planet, isn't anywhere near the level of complexity of a game; and 99% of mods that are in any way ambitious get dropped pretty quickly.