Logan23

RoR Staff
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Logan23 last won the day on November 26 2023

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About Logan23

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  1. Hi everyone, Here is a quick pic of a new Corellian beast, which will be found in the jungles on Corellia. Image is attached All thanks to Redrob41 art skills. With the topic of Upscaling textures, ...I know Redrob41 has been doing some and some of the new characters which might be upscaled vs the vanilla. I will need to touch base with him on the topic of how much will be upscaled. If we do Upscale all textures for RoR there will be a discussion on wither it will be part of the initial final game/mod or as a separate optional texture mod. I don't want to show you to much so we can surprise you all. We are plugging away at the mod with updates to the build every week. Logan23
  2. Hi everyone, I want to squash this all with saying the mod is alive and doing well. The mod is drinking some corellian ale on the beaches of Telos 😀 I will be updating this post later with an update. I'm at work so don't have access to show any pics 😀 Logan23
  3. I totally understand what your saying. I have been dealing with some real life stuff the past few months which has slowed the production to a crawl. Things are getting better and we have decided to make some changes to help with the workflow of the project. We were originally looking to release two planets which led to jumping back and forth from one planet content to another. We are now looking to just release planet by planet which will help keep our self focus. Both planets are in testing and adding some missing content. I cant say when the first planet will drop. This new change as well as others should help get planets to release and allow you guys to play it. The project isn't dead but it has its challenges and bumps in the road. Thanks for your support 😃 Logan23
  4. Hi everyone, Sith Holocron is correct. Due to some real life stuff,.. modding for RoR has slowed but I hope to change that soon. I hope everyone had a great holiday season !!
  5. Thats right,... that would be a very fast romance ... especially since you need time to get to know each other.
  6. Epsiode 1 contains two planets, Corellia and Nar shaddaa. The biggest changes would be changing the pacing of the main quest a few times which can be time consuming. Romance is planned to be in the mod but dont expect to romance like in mass effect games.
  7. Just to let everyone know we are still at work on RoR 😃
  8. Its still being worked on. A little slow right now but it should pick up more in the spring. 😃
  9. Hi everyone! Update: We are getting closer to an internal Beta of RoR Episode 1 . Here are some images for you... MORE TO COME...
  10. Wow , didn't know about this... hope there is a fix
  11. There will be no Voice for the PC.
  12. Hi everyone, We are well into Episode 1's production and everything is going well. Wanted to post some images this time. We started to add in the RoR's Load screens You might see some new buildings in this module. Thanks to seedhartha We will be having locations on the map where you can interact with Holonet News to discover what's going on in the galaxy. Started to do some first drafts with the re skinning of the CEC facility. Thanks to the KLE (Kotor Level editor), I was able to use placeables to create a wall which cut the room in half and help make it feel different. Vogga the Hutt's room A small Cantina on Nar Shaddaa MORE TO COME, Loagn23
  13. Hi everyone, I wanted to let you guys know we are hard at work on the mod. I have a tutorial video on the KLE ( kotor level editor ) , where I show you how I'm placing in npcs, the dlg and the animation. In the beginning of the video you will see the Hutt Lounge on Nar shaddaa fully populated and animated. The tutorial is for you guys to see the inner workings of building a mod like this. I hope the video is helpful for other modders, giving them a work flow using the KLE in their projects. Second tutorial video is on setting up a combat level using KLE and Fair Strides's NPC Auto-Leveller 1.0. Logan23
  14. Looking for someone interested in writing dialogue for npcs. Also looking quest writers as well. The idea is that we would either go over an existing quest or a new one we both decide to add. Then you would write the dialogue for the scenes while i build the quest. Once your done with the writing,.. i replace my dummy dialogue file with yours and add in the scripts, jrl entries, etc so its fully playable. Let me know if this interests you 😃 thanks Logan23