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- Today
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View File PMHA02 HD Re-texture of PMHA02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHA02 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 02/28/2021 Category Skins K1R Compatible Yes
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With this mod, normal maps will be the least of your concerns, there is much more possible like AO, infinite grass distance, YES: Custom REAL Time Combat, better performance and more, as Seedhartha assured me. Also the games functionalities will be the same as before, that means mods should work as usual. To illustrate the capablities of this baby i did some comparison screenshots from the PBR HDR vid above: Before: After: Before: Here the benefits of dynamic lighting are well visible, as you see. the illuminated spots at the floor are colored differently due to its unique lightsources in realtime: Before: After: the scene isnt always that dark depending on the incoming light: Before: After: And now my favorite ones - note, how much more it feels like Star Wars with those ground reflections: Btw, these are vanilla textures, that means the look can be further improved dramatically by quality texture mods.
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MisterJollyman joined the community
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The eyes look very weird in the screenshots here, like the eyelids are very hooded. However, after downloading this and testing it out for myself, I can safely say this is my favorite head I've downloaded in a while. It just looks so unique compared to the rest I've downloaded from Dark Hope. The dark side looks amazing, the eyes actually change color dynamically (when there is light vs when it's dark). I'm hoping you keep up this level of quality in the future, Hope. Looks like I found the head for my next playthrough. 👿
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Поля joined the community
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I'm glad that i was not the only one bothered with this and agree that this is something that should be changed, at least for immersion purposes 🙂 I'm actually surprised that this little minor detail escaped the TSLRCM and K2 Community Patch team's (i'm only mentioning this two, because i believe those are the utmost essential mods that people usually install to play this game), which makes me believe that maybe it's not so simple...
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Wolfie joined the community
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Jhasduit joined the community
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Iojg joined the community
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Version 1.0.0
5 downloads
Re-texture of PMHA02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHA02 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
Paladin44 started following Animated Placeables Pack (KotOR 1), Extended Enclave Patch and [TSL] NPC Overhaul Mod
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kotornewmodder joined the community
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simpletonlol joined the community
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yuestrike joined the community
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This is another very good player head. This is the head I always use when I do a playthrough with a female character. Though, one thing I'm noticing with this retexture. With the lighter skin tone I feel it doesn't really look like the same character. Maybe that's just me, but if you were ever to make an alternate version of this retexture, maybe with the same skin tone as the original. But that said, this is still an amazing high res retexture.
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is it possible to fix letterbox scaling for KOTOR2 so that dialogue box can be seen on ultrawide 21:9 res? i know this mod is for KOTOR1, i guess no one tried hex editing swkotor2.exe since the Asypr Steam release fixed widescreen, but few of us still play on legacypc / non Steam versions.
- 41 replies
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- ui
- widescreen
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View File PMHC05 HD Re-texture of PMHC05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: PMHC05 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 02/24/2021 Category Skins K1R Compatible No
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asdasdffe2 joined the community
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RavinNightBeast started following Extended Enclave Patch
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If it's not obvious to some, I tend to pop in-and-out of the modding scene once every year or so and stay for a while, mainly cause my hobbies cycle around at a rate of 1-2 months. Now that I'm finished with college, I'll try to pick up some projects again, but if I disappear again, I'm not dead, I just get distracted for a while. Plus, I need to learn not to burn myself out on big projects so that I don't feel sick at looking at KotOR graphics and start modding Halo instead.
- Yesterday
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Unfortunately, my attempt to retexture them (mostly a recolor of JC's Master Robes with elements lifted from some of the TSL robes) ended up getting lost in a hard-drive crash. I've been meaning to give it another go, but i've been extremely busy since then.
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@DarthParametric There is a problem in the Endar Spire that I cannot identify. With any NPC used, spawned or loaded from the start, the result is the same, almost all screen in black (while is still cloacked) until the NPC is damaged/decloaked. On contrary, with the first attempt in Taris apartment the thing works. It's hard to see but can be seen the "distorsion" while the NPC is still cloacked. I've installed K1 on another computer and the result is the same.
- 35 replies
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- jump location
- spawn npc
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Bao-Dur has his remote tagging along, which "thing"* would you like to see to do the same and with whom?
* Creature, character, droid, whatever is in the game(s) -
[Mod Request] New Head Mod For KOTOR 2 From Fan Art Work
JediKing94 replied to JediKing94's topic in Mod Requests
That's alright thanks anyway -
Obi Wan Pere started following Help adding new Quests in KotOR 1
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Hi guys I'm trying to add a (mini) quest in K1. I'm following these threads but I don't get to make it works. https://web.archive.org/web/20121204062653/http://www.lucasforums.com/showthread.php?t=143372 https://web.archive.org/web/20121204063138/http://www.lucasforums.com/showthread.php?t=205386 If I've understood correctly, attaching the Quest to a Dialogue It's not needed activate the Quest via Script but doesn't work. (Or at least doesn't work completely). It's not heared the "Ding" of the warning nor the symbol that has been added a new quest in the upper left corner of the screen but opening the journal the Quest is there but the name and description are "blank". I attach a screenshot of my edited "global.jrl" and the Dialogue, if someone can see any error. In the Dialogue Quest Box/field I've tried with both the number of the Quest Struct and the Quest Tag with the same result.
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[Mod Request] New Head Mod For KOTOR 2 From Fan Art Work
Effix replied to JediKing94's topic in Mod Requests
Sorry, I don't have the 3D modeling skills to combine models. -
I have to second this. This sounds like a great mod idea, both inside and outside your project. This was something that always bothered me. Would be interesting to see how the camp reacts after losing several of its people, the recruit trainees usually perish, some of the patrolling guys do as well. You'd have to make sure dueling NPCs didn't end up dueling air, or maybe that would look fine, like shadow boxing.