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  2. I meant the "Repeating blaster attacks restoration" when I said Restoration Mod and not K1R. Sorry if you misunderstood me.
  3. Today
  4. I got the Power working in K1: However I can't seem to make it appear on the Force Power list. I have added a unique value to the "forcehostile" column in spells.2da. As I understand it that's what makes it have a new slot in the list. I also added the rest of the neccesary columns to fit my Power such as an "E" in "goodevil", a "1" in "hostilesetting", etc. If I make the "forcehostile" number the same as other Power and increase the "pips" number to have higher priority, the icon takes place in that Power slot, so it works. Anyone knows what's going on? Can't seem to figure it out. This applies to both games btw. Also, I have uploaded a new Darth Malak version with the fixed icon. Here it is for anyone who missed it: I have just submitted the two Nihilus and Malak ports too as files downloads and they are waiting for approval right now.
  5. This is the Model i want Revan to use: However, I do not want to use the KSE. If there was a way to mod it so that this can be the hilt you construct on Dantooine, I'd appreciate it, even if that means that the color crystals are the ones that Dorak gives you.
  6. Yesterday
    An essential mod! Adds so much to the game--thanks to everyone who contributed to this work!
  7. No, the fix would override the changes made by K1R (if K1R even makes any change to that .2da file which I don't think it does).
  8. I know you haven't gotten to fully know me. I only started asking for mod requests, but let me fully explain. Greetings, I am the Historian. I call myself that because i am a historian of sorts. I love the Kotor games, and I do like Swtor, but I am trying to make the stories of Revan and Meetra Surik Historically accurate, especially with SWTOR online and filling in many of the blanks over the years. What I want is to tie the first two Kotor games with SWTOR, make it as the canon dictated it to be, so to speak. But I can't do this by myself. I need your help, as there are certain parts of the records that need to be fleshed out. Even if i were to try modding myself, I know that you can do this better than me. With your help, i'm sure the records can be set straight. Thank you.
  9. Welcome! We're looking forward to your mods!
  10. Thank You very much for the picture! Now You have a reson to be credited in the mod. Also, now Griff does not have Jedi powers anymore. Loos like he was made to be a Jedi Consular by the developers, i have no idea why... i switched him to the Scout class instead. I dont now why his head is green in my version of KOTOR I, must be because the many mods (probably incompatible with eachother) i have installed...
  11. General Kenobi! Hi folks, I'm VeganCannibalism. Been lurking around for a while, but finally decided to join in the fun properly. I don't know much about modding beyond very basic texture work, but hopefully I'll learn more as time goes on. And... uh, that's about it. There isn't much to say about myself personally, but I'm glad to be here!
  12. When I tried it, Sniper Shot didn't attack twice when using a Bowcaster. Could the Installorder matter? I installed the Restoration Mod before the fix.
  13. Hello! We can wait for @R2-X2 confirmation but I think the two modifications are already compatible and do not require any specific patch.
  14. To those making uploads from now on: Taking pictures of your monitor with your cell phone is insufficient as a representative picture of your work.  If you can't screen cap properly, hold off on uploading until you can manage it. Don't let impatience ruin the experience of your mod's users.

    1. Stormie97

      Stormie97

      F12 is your friend (at least on Steam and GOG). Windows 10 now has a neat feature for taking screenshots by pressing Shift+Win+S and you can choose whether you want to take a full screenshot or just select the portion you want.

  15. Is this something that is still being updated?
  16. Last week
  17. View File Effixian's Kreia Reskin ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Kreia Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- "The dark side of the Force is a pathway to many abilities some consider to be unnatural." This is a simple reskin mod that changes Kreia's default body & head textures and her portrait. This mod is not compatible with mods that also change Kreia's appearance. Tip: It might be interesting to try this with https://deadlystream.com/files/file/742-kreias-hood-down --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: P_KreiaA.tga P_KreiaH.tga PO_PKreia.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 04/02/2020 Category Skins TSLRCM Compatible Yes  
  18. View File Effixian's Zeison Sha / Jal Shey Reskin 2020 ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors. Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan. I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours. Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them. New feature this time: In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor. What is what (info on where to get them is from gamebanshee.com): - - Brown cloth, white pants, black boots - - Zeison Sha Warrior Armor (item: a_robe_16) • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 - - Beige cloth, white pants, black boots - - Zeison Sha Initiate Armor (item: a_robe_06) • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 - - Beige cloth, black pants, white boots - - Jal Shey Neophyte Armor (item: a_robe_07) • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 - - Brown cloth, beige pants, white boots - - Jal Shey Mentor Armor (item: a_robe_20) • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_004 - - Brown cloth, black pants, white boots - - Jal Shey Advisor Armor (item: a_robe_11) • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 - - Black cloth, black pants, black boots, red armor - - Darth Malak's Armor (item: a_robe_26) TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 It is possible to rename filenames to swap textures. --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: a_robe_11.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga PFBM01.tga PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PMBM01.tga PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 04/02/2020 Category Mods TSLRCM Compatible Yes  
  19. Version 1.0.0

    6 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Kreia Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- "The dark side of the Force is a pathway to many abilities some consider to be unnatural." This is a simple reskin mod that changes Kreia's default body & head textures and her portrait. This mod is not compatible with mods that also change Kreia's appearance. Tip: It might be interesting to try this with https://deadlystream.com/files/file/742-kreias-hood-down --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: P_KreiaA.tga P_KreiaH.tga PO_PKreia.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  20. Effix

    Kreia's Hood Down

    I got it working with the Steam version + Steam's TSLRCM. If you've already tried to install it then go to the game's main override folder, something like: [drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II\override If there's a file "kreia.dlg" there then delete it Next, before you install things you go into the folder "tslpatchdata" in this mod's files. Open changes.ini with a simple text editor like Windows Notepad. Change the line "LookupGameFolder=1" to "LookupGameFolder=0", save. That will enable you to point the patcher to a location. Now you run the TSLPatcher.exe, it will ask you where your game is located. To work with Steam's TSLRCM you need to point it to where that is located, it should be something like: [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
  21. Effix

    Kreia's Hood Down

    I got it working with the Steam version + Steam's TSLRCM. If you've already tried to install it then go to the game's main override folder, something like: [drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II\override If there's a file "kreia.dlg" there then delete it Next, before you install things you go into the folder "tslpatchdata" in this mod's files. Open changes.ini with a simple text editor like Windows Notepad. Change the line "LookupGameFolder=1" to "LookupGameFolder=0", save. That will enable you to point the patcher to a location. Now you run the TSLPatcher.exe, it will ask you where your game is located. To work with Steam's TSLRCM you need to point it to where that is located, it should be something like: [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
  22. Version 1.0.0

    7 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors. Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan. I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours. Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them. New feature this time: In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor. What is what (info on where to get them is from gamebanshee.com): - - Brown cloth, white pants, black boots - - Zeison Sha Warrior Armor (item: a_robe_16) • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 - - Beige cloth, white pants, black boots - - Zeison Sha Initiate Armor (item: a_robe_06) • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 - - Beige cloth, black pants, white boots - - Jal Shey Neophyte Armor (item: a_robe_07) • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 - - Brown cloth, beige pants, white boots - - Jal Shey Mentor Armor (item: a_robe_20) • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_004 - - Brown cloth, black pants, white boots - - Jal Shey Advisor Armor (item: a_robe_11) • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 - - Black cloth, black pants, black boots, red armor - - Darth Malak's Armor (item: a_robe_26) TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 It is possible to rename filenames to swap textures. --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: a_robe_11.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga PFBM01.tga PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PMBM01.tga PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  23. Looks like the same mod. However, 7zip says it's not a valid archive.
  24. It was the Pazaak player that couldn't be talked to.
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