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  3. So what is this skin supposed to be? Is it a player head or is it an NPC head? I'm curious if this is a first draft of the black commoner heads you've recently posted.
  4. Yesterday
  5. Thank you! Going to reinstall KOTOR with the updates to your mods!
  6. It looks cool. it would be cool to see and start editing in the game.
  7. Here are some UV templates and a test model you can use in a model viewer or KBlender, etc. if you want to play around with it. TOR_MedPanelTest.7z
  8. Playing KOTOR2 for the first time on steam. Mods installed were the Content mod, plus maybe 3ish visual mods from nexus (I wanna say I had flame effects, enhanced space/sky, enhanced skyboxes, maybe one other like that). Got through the intro missions and all of Nar Shaddar without any problems. Next wanted to go to Onderon/Dxun, but the game crashes everytime I try to exit the Ebon Hawk to Dxun. Solutions I have attempted: 1) Reloading and trying again, with different party members, or after waiting a while to let it load, etc. No help. 2) Loading an older save before I get to Dxun. I was able to travel to other planets like Dantooine and exit the ship and progress no problem. But I didn't want to just continue on other planets knowing that eventually my progress would be wasted and my game would crash on Dxun, so I got back in the ship and flew to Dxun. Of course, the issue persists, it crashes every time I exit. 3) Messed with some graphics settings such as disabling shadows, etc., didn't help. 4) Uninstalled the game and reinstalled, only mod I reinstalled was content mod. Didn't help, still crashes on exiting Dxun. 5) Finally I googled up how to do console commands and warp in the game. I tried command warping to "Dxun landing," no dice, it crashes. However, next I tried warping to the next area on Dxun (maybe Dxun jungle?). That worked! So then I try manually walking back to the prior area, Dxun landing, and it crashes again. I am concerned that at some point there will be some piece of content I have to be on Dxun landing for to complete the game, and it seems that my game just won't allow it. Can anyone come up with any solutions?
  9. This would be a very cool modification)
  10. It's a false-positive: You can also try downloading the latest version of HoloPatcher and using that instead - https://deadlystream.com/files/file/2243-holopatcher/
  11. Something is causing Webroot to identify the installer as malware. It is not doing this with the installers of other mods.
  12. I'm back & I'm once again sharing some more restored content that I've added to the RC-K1CP. I've now restored the 4th Black Vulkar who was suppose to threaten Calo Nord in Javyar's Cantina. The most important thing about this restoration is that the 4th Black Vulkar actually has an English speaking line. In-game you will have this Black Vulkar speak English during this scene. Some minor changes have been made to this scene, so instead of having one English speaking Twi'lek and two non-English speaking Twi'leks you'll have one English speaking Twi'lek (using the restored orange appearance), one non-English speaking Twi'lek who's green and a Nikto. Other than the presence of the 4th Vulkar and a restored English speaking line, there's not really much difference as to the outcome of this scene. Please be sure to let me know what you think of this small little restorations, and if there's any bugs you encounter in regards to this scene feel free to report it to me on the mod's page found here.
  13. The Echani aren't going to be added here, the goal of this mod is to simply use vanilla assets via the K1CP's .MOD files. However, I do have plans for the Echani in particular and I can assure you that a reuse of RedRob's/SpaceAlex's work will be unnecessary for what I have planned. 😉 The Vulkar/Bek armors and color schemes will come in their own mod at some point. The recent K1 Loot Overhaul was released so I may use it as a "base" for future weapons & armor mods. You don't HAVE to use the K1 Loot Overhaul, but any future use of the Combat Suit modder's resource will be based upon the loot drops of the K1 Loot Overhaul. This is to ensure that the Combat Suits are added in a balanced way in-game, the K1 Loot Overhaul didn't remove the Echani Fiber Armor on Taris so a Vulkar Combat Suit can replace it and make the player OP for no reason.
  14. You can just outright skip the Taris Duelist Component if you plan on using Effix's mod, his mod will give you both the appearances & the combat suits. But do know that Effix's mod installs his changes to the UTC files directly to the Override whilst my mod affects the .MOD files added through the K1CP. As the NPC Diversity Pack also changes UTC files via the .MODs, if you don't install Effix's mod but install Galaxy of Faces you can get the armors added via the NPC Diversity Pack instead (That's what you see in the screenshots btw).
  15. I dunno, that looks kind of weird to me just being on the glass. Maybe I should make you a version of the room model where the tanks have an external control panel/display. Something like what the TOR kolto tanks have:
  16. I like the looks of your "KOTOR: Revisited" mods! I have two questions: 

     

    1. Why are the "Taris: Revisited" and "Dantooine: Revisited" mods on Nexus Mods but not on Deadlystream?
     

    2. Will you make a "Manaan: Revisited" mod? 

    1. Laast

      Laast

      Thanks,

      I'm tired of DeadlyStream because moderation takes several WEEKS to approve new mod upload, so no more upload here from me sorry. Luckily you can find the full Revisited collection on Nexus.

      About the future of my KOTOR mods I've taken a break from modding this game (had a lot of fun modding it) but maybe I'll come back later to it (maybe Manaan but I have to finish my character /armors overhaul which is 80% completed, I've posted some preview pics on Nexus).

      Bye!

  17. Ever thought of using the Echani heads from redrob41's Playable Echani x6 mod? While I've heard it's difficult to get in contact with redrob41, he did allow SpaceAlex to use his assets in his own unfinished K1 Enhancement mod. It's under "NPC Modification Pack -> Bonus Content -> Echani(by redrob41). If he gave SpaceAlex permission to use his work, then he'd likely allow you to do the same as long as you give credit. That or SpaceAlex used those assets without permission. In that case, probably not a good idea to use them. Also, another thing I liked about SpaceAlex's mod is that the Black Vulkars and Hidden Beks have their own color schemes. Would you consider making that a future mod? It's supported by a line from Kandon Ark, "I see you're not wearing the Hidden Bek colors." This implies they wear different colors. Furthermore, I noticed that redrob41's "Specialized Combat Suits Modder's Resource," includes Black Vulkar and Davik Kang-themed combat suits. You could make Davik's guards Duros again and have them wear the purple Combat Suits. Human and Twi'lek NPCs could wear them as well. And the Republic Combat Suit could be used to reskin/remodel the "Republic Mod Armor."
  18. And if I want them to wear the combat suits from Effix's mod, I just install the Taris Duelists Component from your mod and the Combat suits part from his mod, right?
  19. You install the K1 Community Patch first, the NPC Diversity Pack after that and Galaxy of Faces after that. The duelist are an optional component of the mod, if you already have Effix's mod installed you don't have to install the duelist component. Twitch, however, is included in the Rodian component. If you install the Rodian component after Effix's mod there will be two Twitch's in the appearance.2da, however, this won't cause any issues in-game so it's safe to install the Rodian component in this case.
  20. Last week
  21. I believe that IS the mod I'm looking for. It doesn't show up in B&S's Mod search probably because their running U12 and that particular mod is U11 but, I should be able to get it back on my headset. I just need a refreshing, been a while since I did the Nexus thing... I seem to remember eventually being able to DL from Nexus using my headset, not requiring SideQuest but I'm very likely mistaken. I know that MobileVRStation was also very useful in confirming all the proper folder paths and such...
  22. skully

    [KotOR] Dialogue Fixes

    "to leave with" being changed to "to live with" is not a fix. it was already correct.
  23. I see you updated this mod to include the Taris Duelists! If I'm also using Effix's Taris Arena Changes mod, do I need to install these parts?
  24. What is the Blade & Sorcery mod? Update: Is this what you're talking about? https://www.nexusmods.com/bladeandsorcery/mods/7802?tab=description
  25. Hey man u really made awesome mods, may you guide me on how to download the NPC Galaxy mods, NPC Diversity mods, The Community Patch tweak mod; all together; maybe post a guide on how to combine all your fantastic mods together
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