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  1. Today
  2. It doesn't work for me, and stays open despite closing the window, must be killed in Taskmanager.
  3. Slightly clearer instructions would be welcome, but great stuff overall. It doesn't work if installed BEFORE M4-78. That one overrides it. I tried with M4-78 and they don't work together. which strings did you add? Nevermind, this should be enough of a compatibility patch. soundset (2).2da
  4. Not much I see, but unimportant. So, because of a mismanaged hardware upgrade, I have to restart: could someone please provide me with a savegame collection of an UNMODDED game at its various points/planets?
  5. I personally like this one. God bless whoever made it.
  6. Yesterday
  7. Hey Red, Just letting you know that I haven't forgotten your request, but I'm not sure when I'll be finished. I'm mixing it up with spending time on other requests. I've done the PAO. Hugs, FX
  8. TELOS!!!! TELOOOOOS!!!! Telos alone makes this mod worth it. Goddamn. My only wish is that you would do Peragus & Citadel Station, too - but thankfully there are quite decent existing mods for those.
  9. Ah okay. I didn't even notice those and I have no idea what they're supposed to be either.
  10. I meant these gray stains (which I thought were smoke) in the sky on the vanilla skybox, but I just checked ingame and they also appear in the sky when player is in the Restoration Zone (231tel), so they are not related to the Shuttle crash site. I don’t know what these stains are, but I guess it doesn't matter then.
  11. Thanks for the praise. I'm glad you like it. As for your question, I honestly don't know which smoke you are referring to. I can't see any smoke in either the vanilla nor my skyboxes except for on the polar plateau.
  12. Michele


    Wow this looks great.
  13. Finally, Iziz begins to resemble the huge city described in the Lore, and this is a welcome improvement. I have to say that I had high hopes for this mod, but I didn't even expect skyboxes to be so great! This mod is one of the most exciting things to happen to TSL in recent years! 👍 The only small question I have is what happened to the smoke from the (presumably) Shuttle crash site seen in the skybox of the Czerka Site (233TEL)?
  14. I can't decide whether I like Coruscant, Dantooine, or M478 more. These are amazing!
  15. Hello there! Would you consider supporting 4:3 resolutions? I'm quite aware I belong to a minority but I still play KotOR at 800x600 (SVGA) so I would welcome the upscaled movies for that resolution and possibly 1024x768 (XGA). Thanks!
  16. Last week
  17. @Kexikus This indeed fixed the problem. Thanks a lot for the effort. Been enjoying the mod already but now it's perfect! By the way, does anyone also experience this weird shadow kind of thing crossing the half right of the picture? I do have that with and without mods. It moves with the character and sometimes it's also on the other side of the screen. At first I thought it was a reflective surface, but that doesn't seem to be the case.
  18. Man, Korriban really really needed that.
  19. My goodness, I think you have exceeded any expectation with this new version of the TSL skyboxes, Kexikus. I'm truly impressed and I have not the slightest doubt whatsoever that this should be packaged and made part of the original game if an official patch was still to be produced. Stunning. I can see why working on all these skyboxes took you years. Cheers!
  20. Here they are! The comparison gallery for the TSL release is ready. Have fun looking through those pictures:
  21. Thanks for looking into it. I still have no idea why it happens only in this one module but at least it seems to be consistent for everyone who has this issue. I've attached a possible fix to this post. Could you extract the two files into your Override and see if the issue is fixed? @mackmitchell94 Could you check as well?
  22. For those that are hypersensitive to spoilers and looking forward to Cyberpunk, you might want to batten down the hatches. Apparently console versions have escaped into the wild and people are now streaming the game.

  23. Against my better judgement, working on another head port:
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