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  3. smika

    [WIP] Recruit Dark Side Juhani

    So, any idea when this mod will be finished and released? Like this year, next year, never?
  4. bump (K1) I have been experimenting with feat.2da trying to set it so at the beginning of the game each class has all three levels of implants but it crashes the game. Per implant 01, 02, and 03 rows, I input the following: mincharlevel = **** scd_list = 3 scd_granted = 1 sol_list = 3 sol_granted = 1 sct_list = 3 sct_granted = 1 I noticed it did not crash when I did the same thing for armor (sans implant changes). But then I went through and massively edited the feats (still following the above pattern and trying to avoid ones that seem "special" like Scoundrel's Luck), and it is crashing again. Somewhere it is encountering fatal contradictions, but I don't know where... Speculations: perhaps I am not being careful enough with what numbers to plug in - as I am looking for most feats I'm altering being available in the beginning of the game, list=3 & granted=1 seems to be appropriate perhaps there is another 2da file that holds more class/feat information that is now at odds with my edits in feat.2da perhaps some of the feats are hard coded while others are not
  5. Sith Holocron

    Protocol Droids by Vurt

    It is compatible with TSLRCM. And with M4-78, before anyone asks.
  6. Hermitpriest

    PartySwap

    Alright fixed my issue. Late reply cause stuff got in the way over the weekend.
  7. Albertson

    PartySwap

    I've ran into a game breaking problem with this mod. Everything works fine until you get to the endgame. I've just finished talking to the re-assembled Jedi Council, I leave the Enclave and end up on the Hawk. Visas comes up to me and says 'You are troubled, I can feel it' (I played a male LS exile). After we 'look upon each other' the game leaves me stuck on the Hawk with no way to progress. Anyone find any solutions?
  8. Sithspecter

    Sleheyron

    The mechanic that I really had in mind was that essentially the NPCs would be scripted to run to a container or placeable, and then equip a pre-determined weapon. The PC/Party would only have one or two containers close by with maybe a longsword or a blaster. Essentially the idea being to make you fight with weapons that aren't necessarily your forte. I didn't think a large scale NPC weapon search mechanic would work very well. Nor do I have the knowledge to execute that idea, as neat as it could potentially be. In other news, I have successfully implemented paths for the first time in my areas! This is a big step toward the content-friendliness of my areas, and possibly the last new area related issue I needed to solve. Now NPCs can find their way about my areas with ease, which is going to go a long way when the content is rolling in heavy.
  9. Xanatos22

    Holowan Duplisaber Beta

    Hi! @VarsityPuppet thanks for the mod, it looks good, but... I am using the Steam version of the game with the TSLRCM (also from Steam) v. 1.8.5, the latest one to today. I have followed the steps and after entering the game I can notice the hilts are there on my characters' sabers (they look awesome btw), but there is no change to the workbench options, thus I cannot create the hilts as intended. Could you help me please? Thanks a lot.
  10. I get unnecessarily peeved with thread bumps.

    1. DarthParametric

      DarthParametric

      Delay things by 12 months every time that happens I say.

    2. Mutilator57

      Mutilator57

      Do people seriously have nothing else to do in the meantime?

       

    3. Sith Holocron

      Sith Holocron

      DP: I called it!  LOL

      LDR: You'd think there would be a rule about that. ;) Until something happens with bumpers via the staff, non Staff members could just give Dark Side points to everyone that bumps in the future.

  11. Sith Holocron

    Selkath with lightsabers

    Too early. Expect another delay now.
  12. Oaks

    Selkath with lightsabers

    12 months is almost over. Can we have the models now, please?
  13. VarsityPuppet

    [WIP] High quality skyboxes

    @Kexikus Always great work! How long until another release?
  14. Last week
  15. Darth Wreckage

    Let's see your characters!

    Here's my knight Ashernal! Rikanara, my Sith Assassin. She is level 70 Delliha, my old Jedi Shadow. Prendiana, my Level 70 Knight. She's romancing Arcann. Varlena Ordo, Powertech. Minarita, my newest Jedi Shadow.
  16. DeathScepter

    Sleheyron

    To be lore friendly with Iridorians gladiators, having them to be High Tier Enemies regardless when you do face them. and Trandoshan would be another good enemy type to face.
  17. JCarter426

    MOD:JC's Supermodel Fix for K2

    Well, I didn't say that. I'll take a look at why it's happening, but if it's not an issue with the supermodel and an issue with the Wookiee models themselves, then it's out of my hands. I mean, I could do it, but a) I don't particularly want to re-rig four Wookiee models, and b) it wouldn't be appropriate to release with the supermodel fixes given the potential compatibility issues and would be best left as a dedicated Wookiee mod (which I'm not particularly interested in doing because see a). But I'll have to see what the problem is first.
  18. JCarter426

    Sleheyron

    Normally no, but getting them to run around a maze and pick up weapons is going to require custom AI anyway. Might be tricky, but I think it could be done. Something like a variant of GN_WalkWayPoints() with different paths for each maze configuration. Either the OnBlocked script or triggers could have them change between waypoint paths when they run into an obstacle.
  19. N-DReW25

    Sleheyron

    This might not be the best idea around this but I figured as SS will probably need to make the duels a "non-deathmatch" duel I was thinking when an enemy gets to 1HP instead of dying or falling over they get Stasised or frozen in place by a Force Field, the generators for these Stasis force fields would be those brown things protruding from the roof you see in the screenshot. This would make a lot of sense for a non-sentient being as when a Rancor, for example, takes too much of a beating they are forcibly frozen in place so it will stop fighting and won't get itself killed. In this case, the enemy would be standing Neutral behind the Force Field then they are turned hostile when the Shield goes down and when taken to 1HP they go Neutral again and become Stasised until the round is over. An idea for sentient gladiators would be Iridorians, the yellow space suit guy from the Manaan Cantina, you hear so much about how his species is so deadly and sadistic but you never actually get to fight any of them.
  20. Kexikus

    Sleheyron

    I get the feeling that the enemy AI wouldn't like that at all and get super confused.
  21. Any of you have blender experience? Is it decent? I know it's hard to learn and I don't know if it'll be worth my time. 

    Better free alternatives?

    1. DarthParametric

      DarthParametric

      There probably aren't really any realistic alternatives that are free. But I swear to God that Blender must have the most obtuse and unintuitive interface known to man.

  22. Display Name

    MOD:JC's Supermodel Fix for K2

    So, are you interested in creating a mod for fixing this issue?
  23. Remember when people used to download a hundred mods that aren't theirs and compile them into one big mod pack and claim it was all their own work?

    Well in 2019, people compile a list of up to 49 mods and upload it to the internet as a "Free to Use Master list" claiming you can use other peoples mods in your own mod as if they where a modders resource. And of course, this was found on the Nexus.

     

    https://www.nexusmods.com/kotor/mods/1266?tab=files

     

    Here is a list of the modders included in this list, keep in mind that there is a 90% chance more than one of your mods were listed:

     
     
     
    Spoiler

    @darthbdaman

    @Cinder Skye

    @DarthParametric

    @ChAiNz.2da

    geyassassin24

    Kitty Kitty

    MadDerp

    @inyriforge

    @jc2

    Eudalus

    @Xedii

    Drejzer

    xypherh

    TheGuyWithPies

    masternetra

    @IRobert(Based on work by @DeadMan, @seph6 and RevanDark)

    Toasty Fresh

    Curtis1973

    @ebmar

    ninostyle

     @Leilukin

    Congo1911

    KillaZilla

    @eNoodles

    Arctrooper209

    Chronic Tyro

    AlanCorvus

    Rizlakingsize


     

    1. Show previous comments  1 more
    2. ebmar

      ebmar

      Thank you for compiling, and letting us know, N-DReW25! And I have seen on its release page that DP has dropped in his insight very nicely. :cheers:

    3. Sith Holocron

      Sith Holocron

      Not on the list but I am glad to see folks on the look out. 

    4. Leilukin

      Leilukin

      Thanks for the heads up. Looks like I shouldn't say in the ReadMe files that "you may do whatever you want with this mod", since I marked "You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms" in the permission section of my mod page on Nexusmods.

  24. RedShep

    [K1] Scoundrel uniform HD International Global mod

    Been waiting for this for a long time ever since i saw the preview picture in your profile! Well Done Dark Hope!
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