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SMmania123 joined the community
- Today
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Hi there! I was wondering about something ever since I started my new playthrough with a full KOTOR 1 mod build after years now, if there was any good blond (dirty blond) head for the PC, similarly to the one in Male Head Pack or if there were HD portraits for that latter mod. Been using that one ever since but other than that I couldn't find anything on either area. Cheers.
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- head model
- head reskin
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Crygreg joined the community
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VisasMomm joined the community
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tabareus28 joined the community
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monophonic joined the community
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I like your feats ideas a great deal
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Is Armor 8 HD being worked on? The one with items like "Battle Armor" and "Calo Nord's Battle Armor" etc.
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I got some good news and some bad news: The good news is is that I fixed the issue seen here: The bad news is that I didn't see the issue here: I've just uploaded a mod called "Kebla Yurt Renovation" which fixes the armor with the boxes by moving the boxes and it also moves Kebla into the little store window. It's late at night here, so I'm going to have to update my mod to fix the armor issue that I missed.
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steve2806d joined the community
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Crimson22 joined the community
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As long as it contains "N_SithSoldier03", "N_SithSoldier02", and "N_SithSoldier01" texture with either a ".tga" or ".tpc" extension it should work. As for Dark Hope's Sith Soldier HD mod, simply duplicate her N_SithSoldier03 texture and rename the duplicate to N_SithSoldier01 to replace her missing white texture with the silver texture. Doing so will make her mod compatible with mine.
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- female
- marius fett
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DailyEpic joined the community
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cr3aux joined the community
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Hate to be a bugaboo about this but I think I ran into another bug with this (or K1CP-RC or the Thor11 room mod recommended with this) possibly conflicting with the "Sunry Recording" Mod. Upon downloading the video from the Republic embassy on Manaan for this to play, the game "black-screen's". This modifies the module that I think the recommended installs do too and that's where a conflict comes up. I take the back-up module file before the install(s) and replace it, and the game goes back to normal but I think there's another conflicting thing where opening Firith Me's locker in the room crashes the game. Dunno what that is about. I'm currently looking into it for other things that may be causing this with my mod build. Just a heads up.
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- 24 comments
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cwacker started following JCarter426
- Yesterday
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jc2 started following Heyorange's Sith Uniform Reformation
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Kebla Yurts store, I believe. I recognise the Taris textures and that’s the only place I can think of that has the armour models cut up and dotted around like that.
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What place is that?
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Ive fixed this for my own mod. I also removed the middle armor piece because it was poorly rescaled. SithNadd is right, all you have to do is to edit the module model and the .git for the placeables location.
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I love the idea of making those sith lords more powerful, so its really cool you made this. However, is there a way you could make another version or another changes.ini to not change the 3 floating lightsabers? Theyre kind of iconic tbh like darth Trey, three sith, the lightsabers floating. Shes a really unique enemy cause she does that and idk its just an iconic fight partially because of the floating lightsabers. Either way its all good, thank you
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Dary started following K1 Alien Pack, JC's Fashion Line I: Cloaked Party Robes for K1, JC's Fashion Line I: Cloaked Hybrid Robes for K1 and and 5 others
- Last week
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Mandalore the Ultimate (the name he takes after taking Mandalore mask) is actually the unmasked alien we see in TotJ: Dark Lords of the Sith #6. The thing is that this specie's name wasn't established for years, then the name "Taung" (that was mentioned in Shadows of the Empire Sourcebook) was retconned to refer to this first Mandalorian-specie. But, since TotJ Mandalorians were meant to be this alien specie. The retcon was about its name, not about the design. So it would cool to have some Taung specie as NPC's in the game.
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As some of you may know, on the first years of the SW EU (Legends), there were Tales of the Jedi comics (4000-3986 BBY) written by Tom Veitch (and Kevin J. Anderson since "Dark Lord of the Sith" arc). During the "The Sith War" arc (3996) Mandalorians were included on the story, however they didn't look a like we saw them on the previous films (like Boba Fett), nor how we after saw them on KotOR games (3956 BBY). They were different, they were not just like a culture or Creed (like The Mandalorian showed us), but as a race known as the Taung So, during Exar Kun's Sith Wars, all of Mandalorians were Taung (there wasn't any Human-Mandalorian). This changed with Mandalore the Ultimate, who (after seeing many Mandalorians dying in the war) decided to open their hands to reclute more species to their culture. Which is interesting considering thousands of years after that, Taungs were likely extinted, but Mandalorian culture remained. Between Exar Kun war and KotOR it happened 40 years (it is not that much time), however we never see any Taung during KotOR games, nor the armours the saw them wearing on Tales of the Jedi. So, the idea would be incluing not just some Taung species Mandalorians, but also some similars Taung-Mandalorian armours they wear on Tales of the Jedi: The Sith War, to make it more Lore-Friendly with the Tales of the Jedi comics. This are some referencia images: Taungs: Armours: