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  2. Salk

    MOD:TSL Malak Mouth Fix

    Congratualtions on this new release! I am not much of a TSL player but I am always happy to find new fixes for this game as well. Thanks for sharing and keep up the great work!
  3. Today
  4. ebmar

    MOD:[K1] Rakghoul Fiend

    Thanks! Very glad that you like it. I was skeptical about the color choosing and perhaps thinking about bolder palettes; such as lime green or bright red but glad that someone board the same ship on its final. Again, thanks! Much appreciated.
  5. Salk

    MOD:[K1] Rakghoul Fiend

    Very nice addition! I like how the Alphas now stand out compared to the others. Keep up the excellent work, my friend!
  6. Kainzorus Prime

    TSL Malak Mouth Fix

    I might point out that the unused Darth Traya variant of Atris (n_darthtraya) also has the same problem, with white cube in her mouth.
    What you see is what you get, but more Revan is always welcome! There isn't much to say, other than to mention that I enjoyed having this mod installed. 5 Stars.
  7. Icebuckets

    Direction Needed: Head ports

    And of course, once I ask for help, I manage to figure it out. Disregard!
  8. jc2

    [K1] Lyn Sekla "Legends"

    This mod makes this NPC very unique in design but still within universe asethetics. This mod looks quite good by itself, but benefits from having other twi'lek mods installed, such as Dark Hopa's, Darthparametric's, and Quanon's.
  9. jc2

    [K1] Selven "Legends"

    5 Stars! Took me a few deaths, a full party, and a few levels with shields, a few grenades, and a mine or two, but a very satisfying and challenging mini-boss battle.
    I like the new look, and it made it more enjoyable to enter that old part of Taris, anything that can add some new visuals to Taris is worth checking out!
  10. Ashton Scorpius

    MOD:TSL Malak Mouth Fix

    View File TSL Malak Mouth Fix This mod addresses several issues with Jedi Malak's mouth in KOTOR II. These fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting verticies that had gaps, enlarging the upper & lower teeth, & adjusting the placement of all of the above. As pointed out by JC, Jedi Malak's model also used the wrong supermodel, which I've included as a fix in this mod as well. All seriousness aside, my intention with this mod was to ensure that Malak's mouth would only remain a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the "Override" files to the Override folder located in your game's directory. If prompted, select replace. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's Override folder. Compatibility & Known Issues This mod will not be compatible with anything else that replaces this model. Known issues: When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit Fair Strides, MDLOps Symmetric, Purifier, & ndix UR; KotOR Blender Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If granted, just make sure to add the proper credit. Submitter Ashton Scorpius Submitted 02/12/2019 Category Mods TSLRCM Compatible Yes  
  11. View File [K1] Rakghoul Fiend This mod overhauls the appearance and stats of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with it. # Background # When facing the Rakghouls in the Undercity, I noticed that one of the raks named as Rakghoul Fiend but I saw nothing unique about it despite of its name. Another one found in the Lower Sewers also. Well, thought they need an unique demeanor with them; hence the fruits of labor then. # About this Mod # This modification makes unique appearance for the Rakghoul Fiend/s found in the Undercity and the Lower Sewers, and also bump their stats by a reasonable amount. Well, I didn't include a vanilla patch- guess you'll have to deal with them, luls. One aspects of uniqueness from them is they had their body upscaled for +~20% and also different color compared to the generic ones. I got the purple color using Trex's "The Jedi Masters" Rakghoul's texture as an overlay so, credits to Trex and their mod as being a part of this mod itself. # Final Remarks # In v1.0.0 release I aim to have the RF having its own unique Sound Set; I don't know- perhaps fiddling with the current Rakg's SS to adds some filters and bits or something else- not really in my head for now though. I suggest you to try N-DReW25's "K1 Gameplay Improvement" in conjunction with this mod to have some new-fresh experience on KotOR. Though his mod still in DEMO, it seem to received an regular updates so, no harm done in trying! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the [ Install Mod -> ] Uninstallation: Replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted Compatibility: Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod", N-DReW25's "K1 Gameplay Improvement" and/or few others mods that do the same - just make sure to install this mod after the said mods has. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod's appearance.2da entry For this mod to be fully effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module This mod was play-tested with KotOR 1 Restoration/K1R installed and is compatible with it Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generous intention is very much welcome. Also, make sure to give credits to Trex, BioWare & LucasArts with the release; as inside this mod are [part] theirs. An appreciation to this lil' peasant here is a very warm welcome, welcome. Credits: The Almighty Force which gave me a chance to finish this mod DarthParametric for past-present knowledge which allows me to create customs, for the information regarding model scaling and also definitive information about the INI setup which makes this mod a possibility Trex for the TJM's "Rakghoul texture" as a color-overlay for RF's texture ROTNR for "Creating Module Files in KotOR" tutorial which helps me on packaging the custom module included Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and jc2 for the inspiration to most of the creation N-DReW25 for the inspiring "K1 Gameplay Improvement" which latest awesome content motivates me on doing this project Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit, KOTORmax and its "Scale Wizard" script which a significant part of this mod development Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture ndix UR for tga2tpc stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor which [quite often] provides low-quality-yet-insightful discussion that indirectly helps storming the idea in the development of this mod, lol [JK] -eb Submitter ebmar Submitted 02/14/2019 Category Mods K1R Compatible Yes  
  12. Yesterday
  13. Qui-Gon Glenn

    Editing Placeable Items In KOTOR

    A more recent tutorial: Older tuts, by Achilles... Probably the most staggering intellect I have encountered on the internet, which is saying something. https://www.freewebs.com/achilles01/tutorials.htm You need to use whereami to get your coordinates, and then as far as orientation goes it isn't massively important with containers but you may need to experiment there. It is mostly the same process as spawning an NPC, at least if you are doing it by scripting. It is better to edit the .git but that is a bit more complicated. Try scripting first.
  14. View File Riisis Kotor 1 Logo Fix and Bigger HUD This is a User Interface and Logo Mod, its recommended to Install all High Resolution Fixes and Mods BEFORE this one. I recommend UNIWS for kotor 1, not flawless widescreen! ATTENTION MY MOD WORKS ONLY FOR 1920x1080 First you have to Install UNIWS for Kotor 1 (1920x1080) (if you have the steam version you have to crack your exe first, it will work with steam-itself without problems) Then you have to Install this Mods -Kotor High Resolution Menu's: https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ -HD_UI_Menupack: https://deadlystream.com/files/file/1226-hd-ui-menu-pack/ -K1_Main_Menu_Widescreen-Fix: https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Optional: kotor-1920x1080_updated can't provide a link to this one, it just resizes a few things but you don't need it to run my mod. If you just want the Logo Fix for Kotor 1, just put this file into your override: logo_sw_02.tga Greetings Riisis To install the whole mod just drop everything into you override folder and overwrite if you have to! Submitter Riisis Submitted 02/15/2019 Category Skins K1R Compatible Yes  
  15. ALPHA000102

    Editing Placeable Items In KOTOR

    I can see that you are right. I tried to use the GFF Editor to edit the contents of the Endar Spire Footlocker and it edited the contents of every such footlocker in the game. That definitely will not help me. I am willing to create a custom container but can you please provide me with specific step-by-step instructions on how to do it? For example, I am at a complete loss on how to get the XYZ coordinates on where I want the container to be. I know there are multiple type of containers available such as bags, cylinder containers, and footlockers. I want to spawn a custom footlocker. Finally after I can get it spawned how do I establish the inventory? Again please provide step-by-step instructions for the whole thing. Thank you in advance.
  16. Hey, So I’ve recently ventured into modding KOTOR (after learning dirty rigging and modding the crap out of Dragon Age with new meshes) and was wondering if anyone could point me in the direction of porting heads from The Old Republic. Not the part of ripping the meshes or anything like that; if there is some tutorial I couldn’t find on what to do with the mesh once it’s in 3dsmax since obviously my method of dirty rigging (merging an existing mesh and then deleting the old one) doesn’t work that great (works perfect for body meshes) since it’s a lot of different facial animations and lip syncs. Much appreciates!
  17. Version 1.0.0

    14 downloads

    This is a User Interface and Logo Mod, its recommended to Install all High Resolution Fixes and Mods BEFORE this one. I recommend UNIWS for kotor 1, not flawless widescreen! ATTENTION MY MOD WORKS ONLY FOR 1920x1080 First you have to Install UNIWS for Kotor 1 (1920x1080) (if you have the steam version you have to crack your exe first, it will work with steam-itself without problems) Then you have to Install this Mods -Kotor High Resolution Menu's: https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ -HD_UI_Menupack: https://deadlystream.com/files/file/1226-hd-ui-menu-pack/ -K1_Main_Menu_Widescreen-Fix: https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Optional: kotor-1920x1080_updated can't provide a link to this one, it just resizes a few things but you don't need it to run my mod. If you just want the Logo Fix for Kotor 1, just put this file into your override: logo_sw_02.tga Greetings Riisis To install the whole mod just drop everything into you override folder and overwrite if you have to!
  18. i never download stuff from Steam workshop. I downloaded TSLCRM from moddb The 2% is the lightsaber hilts mod since it doesn't work with the aspyr version of which i'm using
  19. Sith Holocron

    Blog #26 - Apeiron . . . The next project doomed to failure

    I just grabbed the pictures from Photobucket and put them into IMGUR and then updated the picture links Goodbye to the watermarks. Oh . . . I also updated the thread title picture and unlocked the thread.
  20. DerpyDash

    NeverBlender export

    Thank you for reply, yes this is the plugin i've used. It rounds Tverts numbers which is the cause of this black lines. I've edited them manually in notepad to make it look normal >__<
  21. JCarter426

    Changing Sounds for Aliens During Dialogue in K2

    Whenever it opens the inventory editor, it sets all items to be droppable.
  22. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    Is the main hold slot in the utc files?
  23. Last week
  24. musicforthepiano

    Sleheyron

    What about using a suit similar to the Manaan underwater worker or the Leviathan Sith space suit, in a similar fashion but functioning as an external heat exposure protection suit to get to the star map walking across a lava field or inside a thermal vent? The star map portion of the quest should be unique in its own way, not sure how it was truly intended to be in the game, but winning enough arena battles = access to star map? Any designs for warring Hutt cartel type quests to progress the storyline? I saw a mod for KOTOR, a long time ago back when filefront was still up called Undead Yavin or something like that, where they had put these giant spiders (looked professionally done) in place of the kinrath. How is the KOTOR engine for npc model space? Would be cool to have a new lava-based creature to fight or some kind of volcanic crab/flea insect like the Mustafarian creatures. Rancor's / Terentateks would take away from the experience of fighting them on the other worlds I think, but I've done skinning if anyone's up for making some new creatures. If any of you played SWG when it released the Mustafar expansion they had dozens of new alien species to encounter that lived on the lava world which was an interesting albeit short-lived experience. The Sher Kar, which was in a deleted drafted scene for Episode III would be an interesting arena boss type fight: https://starwars.fandom.com/wiki/Sher_Kar
  25. ebmar

    The Playthrough

    Various documentations of my past-present modded KotOR playthrough. With this album I wanted to say- Thank You to all KotOR modders (either here on this site and/or everywhere round the Galaxy!- either active or inactive) for giving me great time on playing this amazing game which was developed by BioWare and published by LucasArts. May the Force be with You all!
  26. You need to actually assign the weapon to their main hand slot and not just put it into their inventory. Also, IIRC KotOR Tools utc editor has issues with inventory editing. But I don't remember what those issues were exactly.
  27. ebmar

    [K1] Rakghoul Fiend

    Version 0.8.0

    5 downloads

    This mod overhauls the appearance and stats of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with it. # Background # When facing the Rakghouls in the Undercity, I noticed that one of the raks named as Rakghoul Fiend but I saw nothing unique about it despite of its name. Another one found in the Lower Sewers also. Well, thought they need an unique demeanor with them; hence the fruits of labor then. # About this Mod # This modification makes unique appearance for the Rakghoul Fiend/s found in the Undercity and the Lower Sewers, and also bump their stats by a reasonable amount. Well, I didn't include a vanilla patch- guess you'll have to deal with them, luls. One aspects of uniqueness from them is they had their body upscaled for +~20% and also different color compared to the generic ones. I got the purple color using Trex's "The Jedi Masters" Rakghoul's texture as an overlay so, credits to Trex and their mod as being a part of this mod itself. # Final Remarks # In v1.0.0 release I aim to have the RF having its own unique Sound Set; I don't know- perhaps fiddling with the current Rakg's SS to adds some filters and bits or something else- not really in my head for now though. I suggest you to try N-DReW25's "K1 Gameplay Improvement" in conjunction with this mod to have some new-fresh experience on KotOR. Though his mod still in DEMO, it seem to received an regular updates so, no harm done in trying! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the [ Install Mod -> ] Uninstallation: Replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted Compatibility: Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod", N-DReW25's "K1 Gameplay Improvement" and/or few others mods that do the same - just make sure to install this mod after the said mods has. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod's appearance.2da entry For this mod to be fully effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module This mod was play-tested with KotOR 1 Restoration/K1R installed and is compatible with it Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generous intention is very much welcome. Also, make sure to give credits to Trex, BioWare & LucasArts with the release; as inside this mod are [part] theirs. An appreciation to this lil' peasant here is a very warm welcome, welcome. Credits: The Almighty Force which gave me a chance to finish this mod DarthParametric for past-present knowledge which allows me to create customs, for the information regarding model scaling and also definitive information about the INI setup which makes this mod a possibility Trex for the TJM's "Rakghoul texture" as a color-overlay for RF's texture ROTNR for "Creating Module Files in KotOR" tutorial which helps me on packaging the custom module included Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and jc2 for the inspiration to most of the creation N-DReW25 for the inspiring "K1 Gameplay Improvement" which latest awesome content motivates me on doing this project Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit, KOTORmax and its "Scale Wizard" script which a significant part of this mod development Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture ndix UR for tga2tpc stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor which [quite often] provides low-quality-yet-insightful discussion that indirectly helps storming the idea in the development of this mod, lol [JK] -eb
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