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  1. Today
  2. If any of you follow the K1 Pre-Release Pack, I like to show my K1P-RP comparison screenshots by vaguely telling you where the Pre-Release Screenshot came from and when it was taken alongside a screenshot from the mod imitating the Pre-Release Screenshot. Below are my K1P-RP style screenshots for the RC-K1CP's restored content: It is planned, I already have plans for Deadeye Duncan on Manaan for other mods so to make those mods work I'd need a mod to restore him. The two examples you've given me are already restored. Ulic Qel-Droma's mesh suit is sold by Mika Dorin and the Stealth field enhancer is sold by Crattis Yurkal. Of course, not all of the items are restored right now. But the "Items Restored in RC-K1CP.txt" file included in RC-K1CP next to the readme is literally a list of what's restored and where it's found. Here's a copy & paste of it so you can translate it from here: If you can't find the item listed, then that is a bug that needs to be fixed. I am not restoring that as there is a much better mod for that already, and it's compatible with the K1CP: Not a problem
  3. They WERE in K1R! Thank you so much for suggesting that I look there! Can't seem to find an icon for it though. Say, could I go into those files and restore the Outcast Children? Lastly, I posted another topic on making a portrait for this resking of Zaalbar: Clicky!
    Thanks for these fixes! I absolutely can't stand holes in level geometry.
  4. appearance.2da isn't what you're looking for, only the PMBE06, PFBE06 and ia_class6_006 files determine an Exar Kun reskin. They end in ".tga" so "PMBE06.tga" Have you tried K1R? I vaguely remember seeing those files in that mod years ago. If it's not in K1R, and you can't find it in either the NPC Overhaul or Shem's mod, as SH has said already we can't be of much help without images of the armor in question.
  5. I couldn't find them in the "For Override" or in tslpatchdata for either mod. Tried looking in the appearances.2da files, but I couldn't open them.
  6. PMBE06, PFBE06 and ia_class6_006 are the names of Exar Kun's Battle Armor textures. If these textures are in the NPC Overhaul, download the Overhaul mod and copy those three files out and place them in the Override. That'll allow you to play with those textures with modern mods like K1CP without the outdated NPC Overhaul.
  7. That's the problem, I can't find it anywhere. I just remember seeing when I used those two mods. I tried looking up reskins of the armor, but didn't find any that looked like that, so it had to be from another mod. I remember playing K2 with the NPC Overhaul mod and the same texture was present on Exar Kun's Light Battle Armor there, so it's likely it's in the NPC Overhaul mod. And I tried using KOTOR Tool to open the Appearances.2da file, but it gave me the one inside my own KOTOR directory instead and I couldn't figure out how to open the ones in Shem's and Kainzorus' mod files.
  8. I remember playing KOTOR with Kainzorus Prime's NPC Overhaul Mod and Shem's Robes for Korrbian Sith Students installed and I noticed that one of them reskinned Exar Kun's Light Battle Armor to look black and silver/grey. I tried looking for the related files to reskin the armor, but couldn't find them anywhere. I want to use this reskinned texture, but don't want to install either mod. Is there a way to find the necessary files? If so, could someone make a standalone mod that just reskins Exar Kun's Light Battle Suit?
  9. Yesterday
  10. View File KotOR1 Droid Claw Fix This mod fixes a bug that stopped droids from using ’creature claw’ aka creature melee items. Specifically variants that has 'slashing damage' as there base damage type. Submitter GearHead Submitted 04/24/2024 Category Mods K1R Compatible Yes  
  11. View File Dantooine & Coruscant Model Fix Just fixed these models for my project and decided that I would post them as well for anyone that might care about the small holes in the level geometry at the far end of the Enclave catacombs or Coruscant temple. 610DAN & 952COR Installation Add the files in the 7zip archive to your override folder. Note : If you are not using the Coruscant mod, don't copy the following files. 952cor_19.mdl 952cor_19.mdx 952cor_19.wok 952cor_32.mdl 952cor_32.mdx 952cor_32.wok Uninstallation Delete the following files from your override folder. 610dan_19.mdl 610dan_19.mdx 610dan_19.wok 610dan_19_lm2.tga 610dan_32.mdl 610dan_32.mdx 610dan_32.wok 610dan_32_lm4.tga 952cor_19.mdl 952cor_19.mdx 952cor_19.wok 952cor_32.mdl 952cor_32.mdx 952cor_32.wok Fixing this took longer than it should have! Thor110 Submitter Thor110 Submitted 04/26/2024 Category Mods TSLRCM Compatible Yes  
  12. Version 1.0.0

    10 downloads

    Just fixed these models for my project and decided that I would post them as well for anyone that might care about the small holes in the level geometry at the far end of the Enclave catacombs or Coruscant temple. 610DAN & 952COR Installation Add the files in the 7zip archive to your override folder. Note : If you are not using the Coruscant mod, don't copy the following files. 952cor_19.mdl 952cor_19.mdx 952cor_19.wok 952cor_32.mdl 952cor_32.mdx 952cor_32.wok Uninstallation Delete the following files from your override folder. 610dan_19.mdl 610dan_19.mdx 610dan_19.wok 610dan_19_lm2.tga 610dan_32.mdl 610dan_32.mdx 610dan_32.wok 610dan_32_lm4.tga 952cor_19.mdl 952cor_19.mdx 952cor_19.wok 952cor_32.mdl 952cor_32.mdx 952cor_32.wok Fixing this took longer than it should have! Thor110
  13. There's not really much point without baking lightmaps and closing off the end sections, or doing something. But these are the two files you will need. .lyt in the override and .mod in modules, the level is built for TSL but it will work in K1 as well. Without lightmaps though, it's pitch black. Edit : I don't know how to properly bake the lightmaps so the ones I baked were 512x512 which made the files 300mbs so I won't waste space uploading them lol but I will look at making smaller ones at some point. gob.lyt gob.mod
  14. BTW if anyone want to remove some effects but keep others, just go into the ini file of the mod and delete any lines that relate to effects you want to keep and then install it.
  15. JasonRyder

    Canderous Overhaul

    For some reason, one of the Black Vulkars that Canderous scares in the Undercity is now a human in a combat suit with the same face as Davik's agent. Also, Canderous walks away before I had a chance to talk to him. I'm using this with the latest version of K1CP, Ashton Scorpius' Ported Alien VO Replacements, and Leilukan's Improved Party Outfits, which also affects Canderous' outfit.
  16. I have achieved another selfie, although it was from earlier in the wintertime. I sold my car and I walk a lot more now, increasing health in a nice way
  17. jacd28

    Sith Stalker Armor

    thank you very much, you are great
  18. Last week
  19. This mod works great! However, I am noticing something weird on my install. I followed this video here as a walkthrough to get this to work on my 3440x1440 21:9 monitor, and I followed that video step by step which includes this mod. However, I'm not sure if this mod is affecting the subtitle text onscreen or not, but for some reason, every initiation of talking to some npc, the bottom textbox is cut off, and then after the first line gets spoken by the npc, the textbox fixes itself after they speak their next line. Here are some screenshots to help explain what's going on: Image showing the issue Image showing it fixes itself after next line of dialog Does anyone have a clue as to what's going on here? It's not a big deal because I can just go back into the journal and see what they said if they're speaking an alien language or something, but it is annoying if I can't see a textbox for an alien language npc. Sidenote: I couldn't actually take screenshots for some reason because every time I hit the prtsc key or windows + shift + s function, it minimized the game every time. So I took actual images from my phone as a workaround.
  20. I have a suggestion for an update to this mod: Use the Czerka Combat Suit from redrob41's Modder's Resource: Specialized Combat Suits for  KOTOR and TSL, for Czerka Guards.
  21. Drop the files from the attached archive into tslpatchdata folder before installing the mod. The armor will be on the first Skeletal Corpse on the left in the Valley of Dark Lords. You will need a save before arriving on Korriban for the armor to spawn. sith_stalker_armor_drop.zip
  22. I would absolutely love if this could be uploaded as a modders resource for either Kotor 1 or 2 Sithspector is making everything from scratch so this wouldn't be part of his mod. It would be a good module to tinker around with
  23. i have a problem where its not responding and boom it dont work Im using this for k2 K1 i forgot i had no saves any fixes? also i use steam K2 "cloud" do i change cloud
  24. Creating tools is my specialty. Let me know if you're finding some task in this project incredibly tedious, that a specialized tool could address. Would love to help out.
  25. Thanks, was about 99% sure that was the case after checking `changes.ini` but wanted to triple check. Cheers! Thank you for making this!
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