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  1. Today
  2. Thor110

    KotOR Port

    Images of the KotOR Port in action.
  3. Thank you for the info, I did overlook that part unfortunately. Appreciate the quick reply though, and I will try to be better haha
  4. Yesterday
  5. View File Reskin of RedHawke's ORD Mandell Mod This mod reskins RedHawke's ORD Mandell extra planet mod, using textures which were unused in the original game, mostly from Sleheyron. This was originally made in about 2006 or 2007, I think, and sent to RedHawke, who never used it. Sith Holocron reminded me I made this, and suggested I release it now that ORD Mandell is available on DeadlyStream, and now that the mod rules are less strict. Note that you will need to install ORD Mandell first, and then install the reskin. This will not work without the ORD Mandell mod. Installation To install, copy the contents of "Override" into your Override folder, and the contents of "Modules" into your Modules folder. Uninstallation Remove the files you copied over. This mod replaces the .mod files installed by ORD Mandell, so either make a backup of those first, or delete them from your modules folder before reinstalling ORD Mandell. Permissions As this is a mod modifying someone else's mod, please don't upload elsewhere or modify without my permission. Credits/Thanks RedHawke for the original ORD Mandell mod; Sith Holocron for reminding me to release this. Submitter InSidious Submitted 07/14/2020 Category Skins K1R Compatible Yes  
  6. Version 1.0.0

    8 downloads

    This mod reskins RedHawke's ORD Mandell extra planet mod, using textures which were unused in the original game, mostly from Sleheyron. This was originally made in about 2006 or 2007, I think, and sent to RedHawke, who never used it. Sith Holocron reminded me I made this, and suggested I release it now that ORD Mandell is available on DeadlyStream, and now that the mod rules are less strict. Note that you will need to install ORD Mandell first, and then install the reskin. This will not work without the ORD Mandell mod. Installation To install, copy the contents of "Override" into your Override folder, and the contents of "Modules" into your Modules folder. Uninstallation Remove the files you copied over. This mod replaces the .mod files installed by ORD Mandell, so either make a backup of those first, or delete them from your modules folder before reinstalling ORD Mandell. Permissions As this is a mod modifying someone else's mod, please don't upload elsewhere or modify without my permission. Credits/Thanks RedHawke for the original ORD Mandell mod; Sith Holocron for reminding me to release this.
  7. Not too go to off topic, but: Yeah, it's possible.
  8. Thank you, I will test this.
  9. Ok thanks i was wondering if it be possible to put in new cleaner map information and actually have it save to model.
  10. Your issues are almost guaranteed to be due to using Workshop mods. If you are using anything else from the Workshop aside from TSLRCM, your install is likely screwed.
  11. Hey everyone, I hope all of your months of July are treating you well. I have come here because I seem to have come across a pretty distracting supermodel issue. As most of you are already aware, both games have pretty good animations, but not without issues, of course. The male models themselves are a hotspot especially. However, I definitely found a similar issue with the female models. Everything looks good here: Until after using a shield. I am 100% sure the issue is with the activation animation. I'm not sure why, but the left hand starts clipping through the left weapon. Is it possible to adjust the animation so the clipping doesn't happen?
  12. No matter what I do I cannot get it to work. the menus and everything look fine like they are supposed too. However the location of the menu buttons and where I have to click to select certain menu items is completely off. For example I have to click on the complete button right corner of the screen just to be able to click on the top button of the options screen.
  13. I will test this once I advance enough in my current playthrough.
  14. It's just pulling the alpha masks presumably.
  15. They are either side of the back door as you re-enter.
  16. That didn't go unnoticed, as an issue has been raised for that in K1CP's Hub, also -- They seem to have resolves it -- - though I'm not certain where did they herd the PMs.
  17. The combined one (English) should be \steamapps\workshop\content\208580\1402798020\ 208580 is TSL's game ID. The following number is the Workshop ID of the specific mod, which you can see in the URL of the mod's page (eg. steamcommunity.com/sharedfiles/filedetails/?id=1402798020).
  18. I highly doubt anyone here will do it but here is a mod that adds his face as a mask probably the closest thing to what your looking for https://www.gamefront.com/games/knights-of-the-old-republic/file/kel-dor-mask-for-k1-and-tsl-1
  19. I've updated the package to include the new versions. I've kept the old versions just in case people might prefer those versions. Just scroll to the top of the page as the information up there has updated with pictures of the new versions of Disciple's dark sided portraits. (And this time, the TXIs are named properly.)
  20. Heya, I'm an amateur when it comes to mods. I'm using the TSLRCM + M4-78 from the Steam Workshop. What is the workshop folder you mentioned?
  21. wongoli

    UI Redesign

    Must have mod for me
  22. When you go back to the sith academy after killing both instructors, the whole academy comes after you, but when you rejoin your party members, one is at the entrance and the other is in the middle of the academy, which results in him/her being killed. Can someone modify so that both party members are at the entrance?
  23. Last week
  24. Version 1.0.0

    10 downloads

    Coauthored with oldflash. Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit. This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine, but only after you leave the Enclave for the first time after becoming a Jedi. The box is spawned when you speak to the droid at the exit from the Enclave and it says “The Council has decreed you may come and go as you please” for the first time. For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training. Installation Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work. Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run. Known Conflicts As far as I know, this mod shouldn't conflict with many that are out there, but will conflict with any mod which alters the file dan13_jdroid.dlg. So far as I am aware, the only mod to alter that file was a robe mod which is no longer available, so this issue shouldn’t arise. Known Bugs None that I know of at present. Again, please let me know if you find any.
  25. View File [K1] "Fork" Short Lightsabers Coauthored with oldflash. Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit. This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine, but only after you leave the Enclave for the first time after becoming a Jedi. The box is spawned when you speak to the droid at the exit from the Enclave and it says “The Council has decreed you may come and go as you please” for the first time. For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training. Installation Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work. Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run. Known Conflicts As far as I know, this mod shouldn't conflict with many that are out there, but will conflict with any mod which alters the file dan13_jdroid.dlg. So far as I am aware, the only mod to alter that file was a robe mod which is no longer available, so this issue shouldn’t arise. Known Bugs None that I know of at present. Again, please let me know if you find any. Submitter InSidious Submitted 07/13/2020 Category Mods K1R Compatible Yes  
  26. v1.5: - Added lightsaber forms to Dark Jedi NPCs in the game; - Fixed Form III: Soresu to give Defence Bonus +4 as stated in the readme; - Fixed description of Form V: Shien/Djem So to state a defence bonus *decrease* of 5; - Fixed Forms III and V to prevent effect stacking; - Corrected Makashi stats by reducing Will saves to +2 and changing Defence Bonus -5 to Damage +3; - Added lightsaber forms to c. 70 Jedi/Sith NPCs in the game; - Incorporated my old "Korriban Academy Workbench" mod; - Restricted lightsaber forms to characters wielding melee weapons.
  27. v2.0: Updated with new icons, as used in my "Lightsaber and Force Forms" mod.
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