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  3. Can't know for certain but I think it must be this one. The reshade is Revan Strikes Back. Really makes the game pop, doesn't it? Got to use it again with all the recently released Revisited world textures when I build my new rig.
  4. It has been brought up, JC just never got around to addressing it in the mod. An alternative solution can be found here - https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/?do=findComment&comment=9320
  5. SAO

    Handon The Health Nut

    Hello. What mod did you use for the trees and what reshade is that? Looks awesome!
  6. I don't know if I have something on my end, or if this is just such a minor thing that nobody felt the need to bring it up. Just moreso a slight immersion break I guess. But the initial Jedi you encounter on the Endar Spire, the one who drops the Vibration Cell, doesn't seem to gain the K2 robes with this mod? They retain the K1 Knight robes for some reason
  7. I do not have the smaller files available anymore as I have deleted them. Try sending a PM to the person that requested this from me before.
  8. No, my issue is different. Basically I put the textures in the right place (I have the switch version, so I have to convert them to .tpc and put them in override/Textures), and most of them work fine, but some don't get overwritten (I see the old icons), and I suspect that those are the ones that have a texture file size too large (> 1 MB). I'd appreciate if you could give me smaller files to test this.Thanks!
  9. Last week
  10. Hi, I'd like a lower res version too, because my game doesn't show some of the largest ones (upari, sapith..) thanks
  11. @Kaidon Jorn I'm sorry if I got your hopes up 😓 I'm only getting reacquainted with KOTOR modding and I wasn't sure if we have access to things like the shaders the engine uses for rendering objects. We'll probably have to wait for one of the open source alternative engines to be useable to do that kind of thing.
  12. View File 90SK's Nihilus Mask 90SK's Nihilus Mask v.1.0.1 Wearable Nihilus mask based on the force visor model. It has been adapted from Nihilus artwork and replaces the nihilus mask item in TSL, with the same description. I believe the stats will be the same, and the code for it is ' giveitem nihilusmask ' Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material. --- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 07/25/2024 Category Mods TSLRCM Compatible Yes  
  13. 90SK

    90SK's Nihilus Mask

    Version 1.0.1

    4 downloads

    90SK's Nihilus Mask v.1.0.1 Wearable Nihilus mask based on the force visor model. It has been adapted from Nihilus artwork and replaces the nihilus mask item in TSL, with the same description. I believe the stats will be the same, and the code for it is ' giveitem nihilusmask ' Special thanks to Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material. --- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  14. Not sure why I made my two latest mods - especially since no one asked for them. But they're there for those that want them

     

    1. Sith Holocron

      Sith Holocron

      Should I do an Aurebesh version of the Galaxy Map texture?

    2. Sith Holocron

      Sith Holocron

      So the mods are up now but apparently I had to add an explanation of what this mod actually does. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. Midly disappointing as the English version has been available since 2017.

  15. View File KOTOR1 "Canon" Animated Galaxy Map 1.0 [Foreign Language Edition] AUTHOR: Sith Holocron FIRST RELEASE: 25 JUL 2024 GAME: Star Wars Knights of the Old Republic I Description: ------------ This is an alternate version of my "KOTOR1 "Canon" Animated Galaxy Map 1.1" mod. The difference here are the languages are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian. As before, the planets in the texture are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original unmodded game was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 17 frames of animation. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR2 available soon. Installation: ------------- Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder: SWKotOR/Override Uninstall: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1). Credits: ------------- French translation help: stills from Tenko’s video (https://www.youtube.com/watch?v=hv0s5AG9ixo) Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=25vby-iX20A&list=PL9tz89RM2VHvVP80Br-t1OGxA6Fdl5ng9) German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=j6X_GafDkYU&list=PLnuRqHKN_rzzlBDxXkKOz4awLBTGft_1q) Polish translation help: Zbyl2 Russian translation help: Dark Hope, Allard, and Drazgar Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) Submitter Sith Holocron Submitted 07/24/2024 Category Skins K1R Compatible Yes  
  16. View File Player Smuggler Clothing Switches the clothing appearance of all vanilla male players to a customised version of the NPC smuggler outfit for those with a burning desire to cosplay as budget Han Solo. Rescaled to all three body sizes and replaces the gloves of the vanilla textures with race-specific skin tones for the hands. Items for all four texture variants are added to the starting footlocker on the Endar Spire. N.B.: The custom models only apply to males, since there's no female smuggler NPC body model. Female players equipping the items will appear in their regular class-specific clothing variant as normal. Installation: You can install at any time, although you'll obviously only get the outfits on the Endar Spire when starting a new game. You can add them manually via KSE or console otherwise. Item codes: dp_smugcloth01 dp_smugcloth02 dp_smugcloth03 dp_smugcloth04 Compatibility: Should be compatible with pretty much everything, except for other mods that also edit the clothing slot of the male player rows. Uses custom models and textures, so it won't be affected by any mod that alters the NPC smugglers. There potentially could be clashes with other mods that edit the starting footlocker UTP and alter its vanilla inventory. Mods that only add new items should be fine. If in doubt, install this mod first. Known Issues: As per usual, the hand helpers for the weapon positions - especially off-hand weapons - are pretty ropey. I'm not going to bother going down that rabbit hole. Future Plans: The outfits are just straight clothing, no stats or special properties. Maybe I'll make them upgradeable at some point. It might be possible to kit bash a female version, but don't hold your breath. Submitter DarthParametric Submitted 07/24/2024 Category Mods K1R Compatible Yes  
  17. View File TatComW HD This mod will replace and update N_TatComW_F texture files. To Install 1. Download: TatComW HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 07/18/2024 Category Mods K1R Compatible Yes  
  18. View File KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition] KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition] AUTHOR: Sith Holocron FIRST RELEASE: 25 JUL 2024 GAME: Star Wars Knights of the Old Republic II Description: This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod. The difference here are the languages in the texture are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian. As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR1 is available here. Installation: Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder: SWKotOR/Override Uninstall: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1). Credits: French translation help: stills from Poyo Novae’s video (https://youtu.be/zj2byxuw6HU?si=WMeEl_abra6GhBzJ) Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=eWPvgxEm4W4&list=PL9tz89RM2VHtHAdPbpNb35UcBguvd9U7G) German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=eGvoQuqwf6I&list=PLnuRqHKN_rzwZIWQBkLieY6d0pVV38SKf) Polish translation help: Zbyl2 Russian translation help: Dark Hope, Allard, and Drazgar Kexikus: Help with putting together the original version of this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) Submitter Sith Holocron Submitted 07/24/2024 Category Skins TSLRCM Compatible Yes  
  19. Version 1.0.0

    0 downloads

    KOTOR2 "Canon" Animated Galaxy Map [Foreign Language Edition] AUTHOR: Sith Holocron FIRST RELEASE: 25 JUL 2024 GAME: Star Wars Knights of the Old Republic II Description: This is an alternate version of my "TSL Animated Galaxy Map Texture in Canon Positions 1.1" mod. The difference here are the languages in the texture are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian. As before, the planets in the texture are in the positions as laid out in bead-v's TSL Galaxy Map Fix Pack The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original un-modded game was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 9 frames of animation. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR1 is available here. Installation: Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder: SWKotOR/Override Uninstall: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1). Credits: French translation help: stills from Poyo Novae’s video (https://youtu.be/zj2byxuw6HU?si=WMeEl_abra6GhBzJ) Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=eWPvgxEm4W4&list=PL9tz89RM2VHtHAdPbpNb35UcBguvd9U7G) German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=eGvoQuqwf6I&list=PLnuRqHKN_rzwZIWQBkLieY6d0pVV38SKf) Polish translation help: Zbyl2 Russian translation help: Dark Hope, Allard, and Drazgar Kexikus: Help with putting together the original version of this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502)
  20. Version 1.0.0

    0 downloads

    AUTHOR: Sith Holocron FIRST RELEASE: 25 JUL 2024 GAME: Star Wars Knights of the Old Republic I Description: ------------ This is an alternate version of my "KOTOR1 "Canon" Animated Galaxy Map 1.1" mod. The difference here are the languages are no longer in English. You now have the ability to have your Galaxy Map appear in either Polish, French, German, Spanish, or Russian. As before, the planets in the texture are in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) The Galaxy Map texture of the Ebon Hawk [texture name LEH_scre03] as it appeared in the original unmodded game was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated with 17 frames of animation. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. But will be a foreign language edition for KotOR2 available soon. Installation: ------------- Choose the language that bests suits your uses. Grab the files (both the TGA and the TXI) from that file folder and drop them into the following folder: SWKotOR/Override Uninstall: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Stream Workshop (in the event they ever make one for KOTOR1). Credits: ------------- French translation help: stills from Tenko’s video (https://www.youtube.com/watch?v=hv0s5AG9ixo) Spanish translation help: stills from Mochi Games' video (https://www.youtube.com/watch?v=25vby-iX20A&list=PL9tz89RM2VHvVP80Br-t1OGxA6Fdl5ng9) German translation help: stills from Tombie's video (https://www.youtube.com/watch?v=j6X_GafDkYU&list=PLnuRqHKN_rzzlBDxXkKOz4awLBTGft_1q) Polish translation help: Zbyl2 Russian translation help: Dark Hope, Allard, and Drazgar Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502)
  21. Wait what? Whatever you said is what I want. The problem is it only really happens on green sabers and yellow. But yellow just has an awful green one, as pictured. I don't know if these new blade models use shaders at all, (don't think so, but I could be wrong) but yes I'm just using textures and I've taken out the blending additive line in the .txi's for the blade core textures. Want something completely different to what we all know, those contained glow cylinders around a saber blades core. Seriously want to get rid of that. Green blades work great for this concept.
    Thank you for adding this. It is noticeable once you start playing BOSSR, and the rest of the game is beautifully retextured.
  22. Excellent work, it’s a pity that you haven’t released the Beta version yet to fully appreciate it. Perhaps it would be worth adding a full-fledged Jedi archive to the Sublevel with books and holocrons storing information about the Jedi Order - and, in particular, about Meetra Surik, thus building a bridge between the first and second parts of the game. Naturally, information about Revan’s “rebellion” should not be contained there.
  23. Is it possible to get a version of this mod that doesn't completely change Malachor? Removing HK factory, Remote, and a bunch of Malachor interactions is a really big downside. I'd love to just be able to have the portion where you can play with her in Telos and the Ravager without the accompanying Malachor changes (maybe an edit where she dies on the Ravager or parts ways with you afterwards? Since editing Malachor is really finnicky).
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