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  3. Seems like I have a similar issue, but instead of the commoner robes Bolook is wearing Dark Jedi Robes for some reason, even with the older Bolook patch--checked with loading a save before entering the grove.
  4. @N-DReW25@SAO1138 FYI since you have talked about issues regarding restoring Shuma in RC-K1CP before and I'm tagging both of you here because N-DreW25 had implied it was an issue caused by the Sleheyron mod. I seem to have ended up with a weirder (and funnier) bug where there's three Shumas, and they are all fully interactible: I am wondering if it is because of running the mod installer multiple times? But I doubt that the patcher works by just adding and not overwriting.
  5. Fair point about necroing, but I'm glad I did since you shared those great resources. Not everyone knows about these resources, I didn't know to check github for that sort of stuff. Anyways thanks a lot for posting those, I've downloaded both the scripts and the DeNCS alternative, very helpful.
  6. Just as an FYI there seems to be an issue, the Apartment Duros doesn't seem to have a consistent appearance. He appears correctly at the Sith Base: But at the apartments he sports his default look: I scoured through the install logs, change.ini files, backups, adjacent mods, but I can't seem to figure out the issue. When installing Galaxy of Faces Unique Duros, I get two errors: This doesn't seem to be related to Apartment Duros, because the file that's missing is "N_CommM11.tpc" though it is in the Duros folder / Unique Duros install option. There is one in my override folder though and looks to be the non-potato sack commoner outfit. So this doesn't seem to be the issue. The mods that affect tar_m02aa.mod and tar_m09aa.mod are Alien Pack, NPC Diversity, Heyorange's mod and Better Twi'lek Heads, but in the context of this one Duros the latter two mods are unrelated, as for Alien Pack the options were Bith and Devaronian and again does not seem to affect this, and checking NPC Diversity's change.ini file it also doesn't seem to change anything regarding the Duros. So there might be an issue with the mod itself, just wanted to let you know. For now I opted to remove N_ApDurH01.tga from my Override for consistency.
  7. Looking at J7's mod, it is, as I suspected, a basic Override dump. I'd question why you'd bother adding it to Nemo's corpse when you could just add it via a save editor. Regardless, and as much as I detest lazy Override dumps, here's a similar edit adding the item I posted earlier. Note that this won't work if you load a save already inside the Ruins. If you're already past that point, you'll need to add it via KSE or the console. dan13_nemobody.utp
  8. Ohhhh… well yes that does indeed end your conversations with Vima until the end game! You’re the first, to my knowledge, to actually choose that with Vima. She should still have something to say about the “reveal” though after the Leviathan.
  9. Yesterday
  10. Hmm during that conversation with Vima I told her I was aiming for a life with Bastila. Does that mean the quest won't progress anymore? Since it seems rather tied to her romance. Thanks for the shard hint! I'll take another look
  11. Glad you enjoyed the mod! Regarding Vima: there should be one new dialogue that opens up after the Leviathan about a former apprentice; but that wouldn’t update the journal. The last conversation you should have with her that updates the journal should start the romance. And you’ll probably know when the romance officially commences; so if that happened, things are working as expected. After that you’ll need to progress to the endgame to fully wrap up her story. Regarding pearl shard one: it’s on Sleheyron somewhere! That’s probably the shard most people miss. Without making a spoiler: head back to the general area of the mod around the arenas. You’ll find it.
  12. Hey SAO thank you for your quick reply, the dlg worked great and I've been able to play your mod. It was really something, I'm adding this to my permanent modlist! Of course there are rough patches here and there, but for the most part I've been having a blast and I think you made interesting stories, dialogues and quests, and the way it's woven into other quests or planets is so cool! A couple of questions I had : - Vima's quest isn't progressing anymore past the part where she asks us how we view family and our future. I've been on the Leviathan and had Vima "name"drop her apprentice, but nothing since then. Still have a last planet to do. Is this normal? - Regarding the pearl, I have fragments 2, 3, 4 & 5. Not sure where to find the first one? Is this something that comes rather late? Like I said I'm post Leviathan, just started Korriban as a last planet and then I'm good to go. I had guessed I had done everything
  13. The texture variation field in the .uti file will determine which texture variation gets used. So if you choose texture variation 50, the texture used will be PMBJ50 or PFBJ50 for males and females respectively. Is that what you mean?
  14. First of all, Thanks @DarthParametric for answering the resquest. I have zero idea about moding, I'm sorry, but dosn't sound that hard anyways, This is the mod I'm using I't has the custom model for the flowing cape mod. And that model is the one that uses the pmbj01.tga texture. As far as I can understand, with the custom .uti I'll be able to change the name of the texture that model uses, is that correct?
  15. Thank you N-Drew25! I have not booted up the game yet and will report bugs or oddities if I experience any, but the installation itself no longer threw up any errors with the 0.12.1 update. Thank you again for the quick fix!
  16. RC-K1CP has been updated to 0.12.1, the installation errors have been fixed and it now uses the HoloPatcher. As a side note, if any of us see any oddities in-game whether it's suspected restored content not working properly, not appearing at all, or restored item descriptions being blank please report them as that may be a bug with the HoloPatcher (not HoloPatcher's fault but there may be some differences in the way TSLPatcher and HoloPatcher install their work).
  17. What you're after is pretty simple. The 01 in the texture name is the texture variant for that item class. In this case, the J model "Revan_Armor" has two vanilla variants, 1 is Revan's Robes and 2 is the Starforge Robes. That leaves 3 to 256 (the maximum ID allowed) free for custom variants. So all you need is to create a custom UTI that uses a custom variation, then rename a texture to match that number. Assuming you just want regular Revan's Robes, you can just duplicate the vanilla UTI (g_a_mstrrobe06) and change a few values (the Tag, the ResRef, and the item variation). Here's one I prepared earlier: g_a_mstrrobe67.uti Put in your Override folder. Take your custom pmbj01.tga and rename it to pmbj67.tga and put it in the Override. Now in order to actually get the item in-game, you have a couple of options. The easiest way is just to cheat it in either via the in-game console or using KSE. If you want something more fancy then what is required will depend on what it is you want to do. I have no idea what the mod is you are referring to, so I can't really advise on the best way to edit it. If it edits the secret compartment though then I assume it alters the inventory of either ebcont001.utp or ebcont002.utp in ebo_m12aa (the main Ebon Hawk module). Since you mention J7, I'm going to assume this mod is ancient and thus could just be a simple hard edit of the UTP as an Override dump. Or it could be the same as module injection, or it could be added via a script. Couldn't say without seeing the mod.
  18. Hello There! And Happy new year everyone. Well I know that the tittle may sound confusing, let me explain this request. I downloaded the Revan's Robes Revisioned mod maded by Jonathan7 and Sithspecter, you know is a must have for any fan of the character, however I found a texture for the robes that are just like "the jedi knight revan" but with the cape and the belt maded by L0ki194. I really liked it and then I used it on the mod. As you know to change the textures on the model you have to rename the texture to pmbj01.tga. And here is were the problem begins, normally I would use it just as it is, but my brother prefers the sith ones, we share one PC and we can't just live changing the textures always. That's why I'm here, Can someone make a version that allow me to use the custom textures without modifying the other one? My idea is just using the Revan's robes revisioned as a base and just make the robes a different item from the other one, finding this in the secret compartiment of the Ebon Hawk instead of Nemo's body, just to avoid conflicts with the previus mod. I know that there are some mods of Jedi Knight Revan, but one of them have some bugs and the other one just crash your game. Thank you for your attention.
  19. Initially I didn't because there isn't any way to grant her powers or have her be able to select them at level up while keeping it restricted to her. But I have considered a version which makes it so the effects of the power change depending on her level to match the other tiers. Might be in a future update.
  20. Last week
  21. Dylans071

    Evil Sith Flags

    Great mod! Fits in thematically with the Sith Empire. I was wondering, would it be possible to mod the Republic banners seen in the Republic embassy on Manaan? I'm really into vexillology. I was thinking, maybe replace the orange field with a red one? I always thought the Republic military colors could have been based on the Republic flag. I just think Red and Gold would look better than Orange and Gold. As an alternative, maybe make the field white and replace the gold KOTOR Republic symbol with a blue SWTOR Republic symbol. There has been some debate over the years what the Old Galactic Republic's symbol/flag actually is. I like the idea of the SWTOR symbol representing the alliance between the Republic and Jedi. It would be amazing if you could make something like this. In case you aren't interested, I could try doing it. I never modded KOTOR before so I don't know what tools to use or what files to look for. Great mod! Fits in thematically with the Sith Empire. I was wondering, would it be possible to mod the Republic banners seen in the Republic embassy on Manaan? I'm really into vexillology. I was thinking, maybe replace the orange field with a red one? I always thought the Republic military colors could have been based on the Republic flag. I just think Red and Gold would look better than Orange and Gold. As an alternative, maybe make the field white and replace the gold KOTOR Republic symbol with a blue SWTOR Republic symbol. There has been some debate over the years what the Old Galactic Republic's symbol/flag actually is. I like the idea of the SWTOR symbol representing the alliance between the Republic and Jedi. It would be amazing if you could make something like this. In case you aren't interested, I could try doing it. I never modded KOTOR before so I don't know what tools to use or what files to look for.
  22. View File Female Republic Soldier Recolour (For JC's Republic Soldier Fix) This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer. Installation: Download and install JC's Republic Soldier Fix first: The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod. Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not. The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod. Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base. Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission. No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Marius Fett Submitted 12/31/2025 Category Mods K1R Compatible Yes  
  23. Have you considered porting all three tiers of the power across so that she can scale with them as she levels up?
  24. Can you do the same for the Miner Uniform? Like increase its defense from 1 to 3 and giving it some stats? Thanks!
  25. Bug fix patch is about 90% done, I got work tonight so expect a bug fix update within the next couple of days. For those of you who have already installed the mod, do not worry about reinstalling your game as this bug fix will only include some very minor restorations as well.
  26. Seconding that I also just got this error when installing the Main Mod on a new installation. Already installed was KOTOR Dialogue Fixes, Character Startup Changes, Ajunta Pall Appearance, JC's Minor Fixes, K1CP, and Unofficial K1CP Tweak Pack. I've attached the generated install log if that is at all helpful! Thank you for any help you are able to provide, and for the work you've done to restore K1 content. installlog.rtf
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