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  3. Do I just need this set of files or do I combine it with the other ponytail files? These don't seem to change the model alone.
  4. Check this Revan mask out! https://www.gamefront.com/games/knights-of-the-old-republic/file/bioware-s-revan-mask
  5. Does it allow use of force powers with heavy armour?
  6. I no longer have any interest in expending effort making TSL mods fit for proper release.
  7. Thanks, Darth! Appreciate it! Is there a reason why you don't publish this one? I think it's worthy of it and would make it a lot easier to find!
  8. It doesn't work for me. I can spawn it in but i can't activate it. It has the right name and icon and everything i just cant activate it. It tells me this item cannot be equipped or whatever. For some reason it only works when i use the steam version.
  9. ahhhh haha i read that you need to find Jolee Bindo and thought it was only for the 1st game. Thanks lol
  10. Title sums it up mostly. I insalled the mod, and i can spawn it in, but when i do, its unusable. This is what the installer says: • Matching value in column label found for existing row 298... • Found a 2DAMEMORY1 token! Storing value "298" from 2da to memory... • Saving unaltered backup copy of spells.2da in C:\Users\ziggy\Downloads\warpband1.1 (1)\backup\spells.2da • Updated 2DA file C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\override\spells.2da. • Modifying GFF format files... • Copying file "warper.uti" to Override folder... • Modifying GFF file warper.uti... • Found a 2DAMEMORY1 value, substituting with value "298" in memory... • Modified value "298" to field "PropertiesList\0\Subtype" in warper.uti. • Modified 1 fields in warper.uti • Finished updating GFF file warper.uti • Installing unmodified files... • Warning: A file named lrwarp.ncs already exists in the Override folder. Skipping file... • Warning: A file named 000level.dlg already exists in the Override folder. Skipping file... • Warning: A file named warper.uti already exists in the Override folder. Skipping file... • Warning: A file named tokens.ncs already exists in the Override folder. Skipping file... • Warning: A file named revealdoor.ncs already exists in the Override folder. Skipping file... • Warning: A file named partyman.ncs already exists in the Override folder. Skipping file... • Warning: A file named movies.ncs already exists in the Override folder. Skipping file... • Warning: A file named minigames.ncs already exists in the Override folder. Skipping file... • Warning: A file named lrwbsc.ncs already exists in the Override folder. Skipping file... • Replacing file lrwarpdia.dlg in the Override folder... • Replacing file benches.ncs in the Override folder... • Replacing file upgrades.2da in the Override folder... • Replacing file droiditems.2da in the Override folder... • Replacing file medicalitems.2da in the Override folder... • Replacing file originalitems.2da in the Override folder... • Replacing file moditems.2da in the Override folder... • Replacing file lrwbsc.ncs in the Override folder... • Replacing file itemer.ncs in the Override folder... • Replacing file booster.ncs in the Override folder... • Replacing file misc.ncs in the Override folder... • Warning: Unable to copy file "clonepc.ncs", file does not exist! • Warning: Unable to copy file "lr_a_copypc.utc", file does not exist! • Done. Changes have been applied, but 11 warnings were encountered. Now this IS after installing it a second time, but it already wasn't working after the first install. This seems to happen a lot where mods have limited functionality or have some content there but other parts are missing or not working, like with duplisabers i installed it but i cant access the saberconsole or install it again cause the installer crashes. Any ideas?
  11. having just look through this entire thread, there's a llotof mods you havent release despite them looking amazing and id use them instantly. Will they ever be released?
  12. Seems the OdysseyTrimesh modifier had its mat colour overrides set to mid-grey, so that would be why. Try this one: Handmaiden_Head_Atris_Hair_Ponytail.7z
  13. I installed your mods as recommended in your "read me's", compatibility patch included; yes, I install the dialogue fix first before installing the K1CP and HD Menu Mods. Those are the three at the top of my "MODS" folder that I install. Then, it's "Improved AI" and after that, "Thematic Companions" and a slew of model fixes and HD cosmetic options. Yours were the last mods I recently installed well after I installed the other mods I have. I never got far enough to the actual game before I fixed the menu issues.
  14. Do you mean you installed all of my mods, or you ran all of the install options of this mod? I'm trying to determine which option you selected when you ran the patcher. Well Dialogue Fixes should be the very first thing you install, not K1CP, since it hard overwrites dialog.tlk. That could potentially be the issue if you happened to install Dialogue Fixes after my mod, or any other mod that overwrites dialog.tlk. That would likely cause issues of the sort you described that would be resolved by uninstalling my mod and restoring the original dialog.tlk. If that's the case, you could try reinstalling this mod and see if the issue is still there. Otherwise without details of exactly what mods were installed and in what order relative to my mod, it will be hard to say the cause. I wasn't able to replicate the issue but I will keep an eye out.
  15. @DarthParametric do you still have this version of the head? The one I downloaded has the skin tone rather gray and looks like it's constantly in a shadow. I was wondering if you had an updated version?
  16. Just finished through Korriban expansion. It was fun. https://deadlystream.com/files/file/855-newbiemodders-korriban-expansion/
  17. Yesterday
  18. I originally installed all the mods you offered and when I noticed the issue, I whittled it down the to the "Alignment" one and it resolved the matter. I didn't include any K2 abilities to this; I'm a bit of a K1 purist. I have a list of mods, mostly cosmetic and few that alter gameplay (beyond K1CP) like "Dialogue Fixes", "Improved AI", "Thematic Party Abilities", and "Repeating Blaster Bonus". I install the Community Patch first, then the HD mods, then further gameplay and cosmetic mods like that afterwards. I have an ordered list to install all the important ones first and in what order so none conflict.
  19. Wait why does it say Korriban expansion? Isn’t that a mod for kotor 1? I thought this was a kotor 2 warp code list?
  20. I'm sorry to say that but what you say you are doing does not bring any helpful information to us. However, time is precious, so if you're willing to test stuff, you can add me on Discord. Username "thechaserone". We definitely need testers.
  21. Right now, I wouldn’t recommend trying it with the neocities build. It just wasn’t made for compatibility; but I’ll have a compatible version released fairly soon.
  22. Ok so I thought I'd do some reporting back after doing some trial and error on my old Windows laptop. On a clean install with ONLY Sleheyron installed, I was finally able to load into the district, which I wasn't able to do on my Macbook. However, as soon as the neocities build is installed, it crashes upon loading again. Later, I'm going to try to do a clean install, install the neocities build WITHOUT upscaling (I was running at 1920 x 1080). Not sure if any of this is helpful information at all, but I figured why not.
  23. Ty for the reply! the red saber blade is now fixed. I have found two more issues the first is the blue dualsaber blade becomes invisible when viewed from behind or when In front of the PC. The second happens specifically when using the restored content mod and it causes the bronze saber hilts to still be broken. I have taken the model into blender and changed the model type to effect just to verify it was set as such. However the model is still broken. My modding knowledge is very limited and I cant diagnose the problem myself so I thought Id let you know. Great mod nonetheless.
  24. Thanks for letting me know. It sounds like an issue with dialog.tlk. If there's a conflict I'll note it in the description, but so I can confirm, can you share more info: Is this with the base version or the combined version with Treat Injury Affects Force Healing? Are you using K2 FPs for K1 and the included patch? Specifically what other mods you were using, at least the ones you suspect are conflicting What was the install order of the mods
  25. @PoopaPapaPalpatine Yes, this is the one I thought it was. Just install the Tournament after that VO mod. Then, when you're done with NPC diversity pack + Aliens VO + Pazaak Tournament, install the compatibility patch I added some hours ago. In general, when you're adding mods to your game, do it in a "decreasing" order (meaning from more general to more precise). For example, my Manaan Pazaak Tournament has to be installed in the last ones while K1CP and RC-K1CP must be installed first.
  26. @The_Chaser_One Mod link for the Alien Ported VO mod:
  27. should be fixed now. download and copy to override again
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