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  3. Hello dear modders! I have been trying all day with various programs (Even SithCodec by JC) to extract Ambient Background sounds (i.e. al_en_dantbend.wav), even have been trying import them as raw file into Audacity, and kinda had success, however, it has a super-loud noise in it, despite removing the header with SithCodec, tried Miles Sound Tool, Decompress, but then the Ambient Background is just blank. My question now: How could I extract them properly, removing the fake header succesfully, or is it, that in the files the noise may be hardcoded into these ambient files in StreamMusic? I've been trying all day with al_en_dantbend.wav, nearly no success. Help is appreciated, because I'd like to use these Ambient Backgrounds for my projects, and if there's no real solution, then that's fine too. Thanks in advance!
  4. While you get an answer on the severed arm polys, I was wondering how close you are to releasing your swoops?
  5. Are you planning on doing this? The mod is basically ready for publication. Your permission is needed.
  6. I'm happy with the result. But there's always room for improvement. N_CommMD.tga P_CandBAD.tga PLC_Datapad02.tga PLC_Datapad02.txi plc_sevrdarm.mdl plc_sevrdarm.mdx
  7. Gruesome. But I should really add a few more polys to that stump.
  8. I'm also still waiting for a good port of this model. I just don't think the STWOR Revan is all that popular overall, which I think is a shame.
  9. I just shrunk the blips while keeping the same texture size and I think I've got it fixed now. Thanks to DP for suggestions. This thread can be locked now as I'm satisfied with what I've got.
    A great (gorgeous!) set of robes and gives you a little more wiggle room in standing out from the other jedi of the order.
  10. Last week
  11. I noticed. He picked up the textures from my Override. I know what can be done.
    Love all the Devaronian additions! All their voices match up and it really helps to cut down on the head repetition (as well as putting a new species in the game!).
    That showed those loading screen what for! Much appreciated; hated running from one end of the city allllll the way to the other end.
    *Looks at profile pic; looks at mod* Just... awesome. Thanks a ton!
    It was a great (and immersive) way to see all the companion banter. They don't get too much anyways, which is too bad, but at least you'll be able to see all the ones that are available!
    This was just too much fun! I had tried to get this working back when it came with the restoration patch and it was such a headache! This played smooth like butter and feels completely natural in game. 100% needs to be installed at all times, even with those cheating card players XD
    It's nice to see a little variety in my favorite warriors. They really needed for love even though they don't get a main focus in the story. A mentioned bug in the comments is true about their names being turned to -1. The patcher file has that listed as their string name for all of them. I just went through one by one, comparing their entries to the .tlk file, and changed them to what they were supposed to be and now they get all the fun ranks!
    It's been a ton of fun so far and has made splicing with the community patch a much simpler process (I missed having my hutt on Dantooine)! While I've been using it, I figured I'd bring a few things to your attention: 1. Bastila holocron dialogue was not restored because the patcher sends it to the kas_m25aa module. Taking the .dlg/.ncs and replacing them in the the tat module (or just dropping them in the override) fixes this. 2. Sarna dialogue is still messed up (and I'd assume Yun's too, but unsure about that one). I just put their original .dlgs back in and put that back to normal. 3. The vulkar coward doesn't turn immediately hostile after you talk with him and then tell him you'll take no prisoners. It exits the dialogue and you have to talk to him again by choosing that option right off that bat. I'll let you know what else I find as I go along, but once again, it's been a blast so far!
  12. Seems like the stump has some transparency. Also, did I never make a better version of that? It really is terrible.
  13. I see, it might be hard coded in the engine.
  14. I would call it stylistic embossing.
  15. Seems to be a bit of UV distortion. Those screw heads are stretched horizontally.
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