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  3. Try using this TSLPatcher, which came from an older version of KOTOR 1 Community Patch with fixes that are required to install my Handmaiden/Disciple romance mod properly. Install.exe
  4. Blender has built-in GLTF support, so the GLB would be your best bet. Note that the model was textured for a modern PBR rendering pipeline. KOTOR uses an extremely basic Blinn-Phong based renderer, so you'll need to convert the textures to work with that. Fortunately it's an extremely simplistic set of metals for the most part. Unfortunately, KOTOR doesn't support specular, but instead tries to fake it with cubemaps. Getting metal to look good is challenging. One other thing of note is that while KOTOR does support normal maps, its implementation is poor, so detail relying on normal maps won't show up as well. As to the use, you don't need to request permission. It's already licensed for use with attribution. That's the entire point of the license.
  5. Broadly, you would need to: Convert the model from one of its currently supported formats to the MDL/MDX format supported by the game. This can be done in a 3D modeling program by importing the model together with one of the existing game models and making some adjustments. Change the item's item type to something else (e.g. Long Sword) by modifying the BaseItem field in the item UTI file. Here is a list of common modding tools. It isn't complete, but it's a good start. Additionally, you would need Blender, 3ds Max, or Gmax for the first part.
  6. This mod was written to install with TSLPatcher, not HoloPatcher. I did not encounter such an error during testing and I am not seeing one now after checking again.
  7. Got it. Only using latest saber mods you've made anyway.
  8. I am aware of the first instance and I shall get around to fixing them soon. I am confident that this won't cause any real problems, you have installed 99% of the mod and these installation bugs will, unfortunately, ensure that two of the most minor, most mundane restorations aren't present in your game. This is still better than the game crashing though. The Sith Guard in the Upper City guarding the Lower City elevator was supposed to have a Mark IV Assault Droid with him, it only had one dialogue which goes "This droid is not programmed to speak with you" or something to that effect. This installation error means the droid will not spawn. In the Lower City Cantina, there are two generic male NPCs who I believe are duplicated to create four NPCs. RC-K1CP changes one of these men into a woman to restore the unused female dialogue for the generic Cantina NPC. Since this bug has taken place, this background NPC won't be changed into a woman. All I have to do to fix this problem is rename "utcanc" to "utc" and it should install just fine.
  9. 1) The text is a bit too big on the mod page here, you should reduce them to size 12 just like most mods on this site. 2) Isn't the textures of option two done by 90SK?
  10. Reone has libraries to parse and load KOTOR resources, load modules and all objects there, move them around a scene. It has a render pipeline that tools can use (see the model viewer in the reone toolkit, for example). It doesn't support "editing" and writing resources back, so these functions must be added. It also does not have editor GUIs implemented yet (toolkit is very basic), as well as "interactive" features like moving an object with a mouse, etc. It would be great if we can have this implemented in reone some day. It is a lot of work, but it should be straightforward enough. If you are willing to drive this effort, I can help.
  11. @Leilukin I did it this way because I have 32-bit Windows 7. I used the executable from another mod of yours, and I couldn't find another solution, but it doesn't seem to have worked. If you could please help me, and if not, no worries, thanks anyway.
  12. Yesterday
  13. It's fully compatible with anything currently hosted on the site. Compatibility with any previous mods which are no longer available for download isn't guaranteed. I'll be remaking those older mods at a higher level of quality in due course, however. Model variation numbers will change between the older and newer versions, so it's recommended that if you have older lightsaber mods of mine installed other than what's available on DeadlyStream at the moment that you keep using the older version for now and install the newer version next time you do a clean install/start a fresh mod build.
  14. Will this mod be compatible with your previous lightsaber mods? And will there be more unique lightsabers used for chars?
  15. Hello there! I just tried installing this mod, but I got an error and the installation failed to complete: Error: No instruction section found for file m02ab.git, skipping... It looks like the mod *almost* completes installation (the green bar is riiiight at the end), but I don't know if it's ignorable or not. I'm using the Steam version of KOTOR, a fresh install of the game, installed on my C:\ drive (same drive as Steam). I installed the Community Patch v1.10 first, and then installed this mod, with no other mods installed. I even tried re-downloading this mod's archive and trying again, but I still get the error. I've tried it twice (uninstalled KOTOR completely, cleaned out the entire directory, reinstalled, then installed K1CP v1.10, then this mod) and I keep getting the error. I also get this warning each time: Warning: Unable to copy file "tar03_woman031.utcanc", file does not exist! I'm using the latest version of the archive from this site (linked below) which I notice was last updated on November 7th. If I'm doing something wrong, please let me know, otherwise, might want to take a look at the latest release. Thanks!
  16. FYI, the Blaster Pistol & Blaster Rifle + Critical option gives the following error with HoloPatcher: [Error] [14:06:02] KeyError: "The [repeating_blaster] section was not found in the ini, referenced by 'ChangeRow12=repeating_blaster' in [baseitems.2da]" Deleting lines 50-52 from pistol_rifle.ini seems to resolve the issue and apply the changes as intended.
  17. More than a request, I want some guide and advice for making this mod by myself, I have made my own items' mods before and change some items' descriptions to make them more lore-friendly or work over already existing mods. I'm still a beginner, so If you could guide me with this I would be grateful. This mod would consist on changing the Sword of Ajunta Pall (which is a double-bladed sword) into a single-bladed sword inspired in this Sith Sword from the "Book of Sith" (written by Daniel Wallace, who describe that this Sith Sword was improved by immersing it in a bath of "blood spilled in wrath), just 'cause it looks and sound cool as hell, and I would love to use it with the Spectral Ajunta Pall mod: I have some experience on 3D modeling oriented to enginering (like Inventor, SolidWorks & Freecad) 'cause of college, but not in videogames 3d modelling. Fortunately there's a user called Jonatan Santana that already 3D modeled this Sith Sword using Substance Painter and upload it on Sketchfab on many formats (dae, .gltf, .usdz, .glb). I already asked for Jonatan's permision (the model has the CC Atribution License) and I'm awaiting his approval. But I want to know if the files format (dae, .gltf, .usdz, .glb), number of poligons, or scale of the model allows me to make the mod. If it works, what programs do I need to make the mod (like Kotor Tool, or Holocron Toolset), how can I scale the model (in case it's dimensions are not the right ones), how do I assign this the single-bladed sword (and character) the correct movements (instead of the double-bladed ones). I would be really grateful if you can help me with those questions and give me some of your guide. May the force be with you!
  18. View File Bao Dur - Jedi Robe Reskin [ORIGINAL MOD NEEDED] 3 Variants for the BaoDur Jedi robes. Instalation: 1. Install "Bao-Dur Wears Jedi Robes" by Shem 2. Choose one of the 3 reskins and replace them in the override folder. Acknowledgements: Shem - For the original mod Kaidon Jorn - For the new textures Submitter Kirin Submitted 12/26/2025 Category Mods TSLRCM Compatible Yes  
  19. View File Jedi Knight Lightsaber Set (K1) This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game. The lightsabers can be obtained as follows: Dantooine: Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight. Korriban: Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords. Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall. Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player. Submitter Marius Fett Submitted 12/28/2025 Category Mods K1R Compatible Yes  
  20. Unique items are unrepeatable in Kotor I. Downscaled from 2K and 4K to 512x512 which is the normal resolution texture in Kotor I. Do know that Vogga's texture in Kotor II is 256x256 so he'll actually have a texture resolution increase in the ROR mod when he gets his 512x512 resolution texture. Yes, a complete HD overhaul for the ROR mod is definitely planned. The main artist for ROR, RedRob41, has begun his own HD overhaul for both Kotor games though I'll only link the Kotor II one here. The ROR textures would be upscaled just like these ones here, though RedRob is still working on the Kotor I and II mods and is a full time parent so work on that has been real slow.
  21. Version 1.0.0

    10 downloads

    This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game. The lightsabers can be obtained as follows: Dantooine: Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight. Korriban: Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords. Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall. Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player.
  22. @Rohndo Did you make sure you download the latest version of my mod? Your screenshot shows you are using TSLPatcher to install my mod, which should not happen since I have already replaced TSLPatcher with HoloPatcher as the installer of my mod. I suggest you download my mod and then try to install my mod again..
  23. It's Spanish. Since it is both a short text and it is in the Latin alphabet (the same alphabet that both Spanish and English use) it is possible for you to manually write the unknown Spanish into Google translate and Google will auto-detect the language being spoken and from there you can translate the Spanish into English. "El sistema no puede encontrar el archivo especificado" translates to "The system cannot find the specified file".
  24. Can you add screenshots of these new stats in-game?
  25. @Rohndo Re: https://deadlystream.com/files/file/977-handmaiden-and-female-exile-disciple-and-male-exile-romance/?do=findReview&review=7325 You should ask for mod support in this comments section or the mod's forum thread, not the reviews section. I don't recognise the language in the error message in your screenshot. What does it mean in English?
  26. View File Jedi robe stat increase TSL Mod ------- Mod Name: Jedi Robe Stat Boost ------- Description: This mod changes the stats of the Jedi Robe (Dark and Light), Jedi Knight Robe (Dark and Light), and the Jedi master Robe (Dark and Light). I also added the Handmaiden Robe for fun. The Jedi robes can be found in the the security office locker. You can use the KSE to get these robes if you don't want to wait for them ingame. Install Info: Just take the files in the folder and place them in the Override folder in your SWKotor2 directory. If you don't have an override, make one. Uninstall Info: Remove the files from the override folder. Bugs: None known at this time. Permission: You can use the files in this mod in your own mod as long as you give me proper credit. Submitter Hdanas Submitted 12/27/2025 Category Mods TSLRCM Compatible Yes  
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