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View File Movie Duels II Unofficial Weapons Sound Addon This weapon sound mod is an unofficial update to the Movie Duels 2 Update 7 mod. Cancelled Battlefront 3 EA Battlefront II Pandemic Battlefront II Republic Commando The Clone Wars The Skywalker Saga Install:Replace ONE md_weapons mod from jedi academy/MD folder. Credit: Original Author/Team:Movie Duels II Team THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter HoboPeach Submitted 01/31/2026 Category Other Game Jedi Academy
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Edit: NVM I figured it out If anyone sees this, I have and issue where the patcher exe stays open for a second or less so no changes were made and the batch file says press any key to continue. I have exhausted all the options I could think off but nothing changed.
- Yesterday
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Hrm, I've done a bit of experimentation in steam and perhaps I didn't properly restore my original swkotor installation prior to patching. I had simply deleted the Overrides and modules directories and ran steam's "check file integrity". However, this appears to only fix files that are part of the original installation and won't remove or alter files that were put there by some mod. If some mod added new files in any place other than modules and Override, then they would have been left behind, possibly screwing with things. I just deleted the whole thing and am re-downloading it now to make certain there's no extracurricular files.
- 4 replies
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- k1cp
- community patch
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Version 2.0.0
0 downloads
This weapon sound mod is an unofficial update to the Movie Duels 2 Update 7 mod. Cancelled Battlefront 3 EA Battlefront II Pandemic Battlefront II Republic Commando The Clone Wars The Skywalker Saga Install:Replace ONE md_weapons mod from jedi academy/MD folder. Credit: Original Author/Team:Movie Duels II Team THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ -
djh269 started following Vurt's Mandalorian Neo-Crusaders
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Spartan15073 started following Lonna Vash Mod for TSLRCM, Canderous - voice & body replacement, Real Names + Addon and and 5 others
- Last week
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sdf No, I first installed the original Restored Content from moddb or such. I played through a good ways, but on Korriban when I battled Lashowe, she was invincible. I later learned this was a bug fixed by the K1CP and installed that *on top* of the original RC mod. Posted on Redit and later learned that was a no-no (broke other stuff) so I started over, ran K1CP followed by RC-K1CP v0.12.1 exactly as specified. But I see above says 0.11.0, so it seems like I'm posting this in the wrong place. I wish I remember better. I recall the armor being in the backpack, but I might have had the Passcard just given to me? Sorry. Well, I would have to do a full play through up to that point to verify it, but I'm pretty certain I installed everything as specified. I suppose I could just copy over a save game from the Endar Spire though. Well .tar is a standard UNIX/Linux/POSIX file archive. It's name dates back to when we needed to make a single archive file for tape storage, so it's short for "Tape ARchive". .zst is a zstandard (zstd) compression format. It's fairly new, much faster than xz, lzo, 7z, etc., and compresses *almost* as well. It's just much faster for being almost as good compression. In this case, I can get compression down to 5.37% with 7z vs 6.89% with zstd. Anyway, I'll attach a slightly smaller .7z I've run into a few other problems as well: Jedi Consular does not have repair as a class skill, so have to pay 2 skill points for it when it should be one. Tatooine higher level sand people ambushes (holy warriors, elites) aren't dropping sticks, clothes, or anything else. Carth's blaster model is bad, or the item variant code that's assigned to it is bad. It appears as a white block. If used KSE to edit the save file, I can delete it and add a new one and it fixes it, but KSE doesn't allow access to item meta data like that. (I had installed the Carth's blaster mod from the list) I can rebuild my swkotor from scratch in Steam and start over to see if I still have these. sith-party-save.7z
- 4 replies
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- k1cp
- community patch
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View File Vurt's Mandalorian Neo-Crusaders This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 01/30/2026 Category Mods K1R Compatible Yes
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- mandalorian
- neo-crusaders
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Version 1.0.0
29 downloads
This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.-
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- vurts
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I can't imagine turning my head with a metal helmet like that. I think it's rubber or a composite material.
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I like how you meshed the hard armor with what looks like fabric or leather for the Mandalorian. I always just kind of thought it was all solid metal, you've got a good eye for detail.
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Well, I've reinstall KOTOR yesterday and saw this version and... WOW. It improved tremendously the graphics quality for a user of AMD Graphics. The shield or the stealth effect still doesn't work (I believe that to make them work would involve a lot of work, and, besides, what you did is more than enough for anyone - who were used to these problems with AMD - to enjoy this game again). The overall rendering of the game improved 100% Man, the game is truly great to look again. Gone are the very dark places in the maps, the graphics are showing as they should be! The illumination in many areas are working. Amazing I can only thank you for your fantastic job. OBS - I am using the UNIWS and all the mods to make the game play in widescreen and it works beautiful with your patch and graphic improvements May the Force be with you!
- 34 comments
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NCSDecomp is my attempt at replacing DeNCS with a modern alternative.
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- 63 comments
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- cut content
- restored content
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- 2 comments
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- zeison sha
- jal shey
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- 2 comments
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- zeison sha
- jal shey
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This looks incredible! How difficult would it be to make this work for KOTOR 2? I assume the tsl patcher would not work for it without some changes. I tried putting the files in override and changing their names to the nomenclature KOTOR 2 uses, but the model makes the game crash. Do I need to convert it somehow? Or is it just not possible to put it in KOTOR 2?
- 14 comments
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Kotor2: Keeping Companions Default Clothes Skin
domikonis replied to nekochan's topic in General Kotor/TSL Modding
Thanks for yet another mod Effixian and the suggestion Nekochan (this is exactly what I was looking for). Here to mention that with TSLRCM this makes the handmaiden sisters disappear in the Polar Academy though. Easily fixed by putting the backed up appearance.2da file back in the override folder (the one that comes with TSLRCM) before you enter the academy for the first time. -
[K1] PFHA01 head without hair covering eyes/forehead
DarthParametric replied to EbonHawkStowaway999's topic in Mod Requests
The bangs are just a plane with an alpha mask. You can edit the texture yourself to change it if you want. -
Thank you for removing the bangs, DarthParametric. I've checked the skin in the game, and I now see that removing all the bangs changes her default look too much. Could you please remove only the lower part that covers her right eye and the one that falls between her eyes, but keep the rest of the bangs?
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[K1] PFHA01 head without hair covering eyes/forehead
DarthParametric replied to EbonHawkStowaway999's topic in Mod Requests
Somewhat to my surprise, it actually doesn't seem too bad without it. No gap needing to be filled, which makes things easy. Try this and see how it looks in-game: K1_PFHA01_No_Bangs.zip -
Unfortunately, apart from text editing, I know next to nothing about KOTOR 1 modding, that's why I'm asking for help here. I hope someone will be able to release an updated version that neither has those meshes nor looks weird. I like that face, but those hairs covering so much of her forehead have always irritated me and made me pick some other face during the character creation. I'm surprised no one has made or requested such a mod in almost 23 years this game has been around.
