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  1. Past hour
  2. When you kill Nihilus and Visas looks at Nihilus' face, what do you do differently to have Visas say he looks like "a man, nothing more" instead of "a graveyard world"? Is it random?

  3. Today
  4. So, you have locations chosen, but do not have the coordinates. In KotOR, you can enable the console with an .ini edit. This is something you will need, although there are armbands you can download for help with this sort of thing as well. After that, by pressing the tilde ( ~ ) key, the console will appear and you can type "whereami". It has been a while, but I believe your coordinates either appear in console or in your log. This is a part of the puzzle, and then you will need to play with your orientation to make your character or item face the correct direction. Spawning unique placeables is something I no longer do, since there is a cap to this and I have several mods I don't play without that take me to that limit. So, YMMV here but you will want to keep this to a minimum. Everything is difficult when you are brand new, and we are a helpful community but it is not a really active community any more, so you will need to do some trial and error to get yourself up to speed as much as you can. Read the old tut's! They contain the base scripts you will need for spawning creatures and placeables, which you are allowed to use and edit as you see fit. There is nothing new under the sun, and imo artwork and story are the only "IP" in this game, so using other people's scripts is fair game as long as you give credit where credit is due. You have a lot of reading to do
  5. Bald Rukil with face tattoo concept
  6. Michele

    Men's underwear HD

    Thank you so much for all of your hard work Hugs
  7. View File Men's underwear HD Re-texture of Men's underwear HD for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi. To Install 1. Download: Men's underwear HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 04/14/2021 Category Skins K1R Compatible Yes  
  8. Version 1.0.0

    9 downloads

    Re-texture of Men's underwear HD for Star wars: Knights of the Old Republic. Texture resolution 2048x2048. The archive contains 12 textures, 1 .txi. To Install 1. Download: Men's underwear HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  9. I have forgotten how to use the "whereami" function. Creating new armor is difficult.
  10. You have found positions for characters and objects, I assume using the console and 'whereami'? The best way to make your mods is to modify the modules so that everything isn't done by script injection and the override folder. Testing however can be easier with script injection, as you can spawn your items/chars with a script that replaces the module OnEnter script and then fires the original script so that the game doesn't fall apart. This is actually quite easy, and the scripts to spawn items and characters are already written for you, you just need to insert your vector locations and your filenames. Download a recruit mod and look at the source scripts. Really. This can be a cut and paste affair for the most part. Once you have something that compiles, it will either work or do nothing. That's where I can help.
  11. Update: I'm considering implementing this change in the Undercity fully: tattooing all the Outcasts with the word "outcast" in Aurebesh somewhere on their face. It would be a separate option, of course. Rukil also has Sith script that roughly translates to Promised One.
  12. tjsase

    HD Astromech Upscale

    The mod contains everything in the screenshots, so dirty T3 is included in both downloads
  13. Yesterday
  14. Is there a way to let Canderous equip the darksaber? I see that the item is coded as a lightsaber. I added lightsaber profiency with a modded item (I did this with Kotor Tool), which does let him equip it, but then it unequips anytime you move to a new area. With all the recent examples of Mandalorian non-jedis using the darksaber, it could be a cool update to patch in that capability.
  15. I have located Sarna's character template and I am modifying it. I found all models and textures for the head and base clothing. I have modified objects, reassigned textures, and found positions for characters and other objects. I have made some items by modifying game models and textures. I have modified weapon and armor templates. I have created other models.
  16. So folks can have a firmer grasp of your abilities, what have you successfully done?
  17. I have programs and mods that add characters. I saw the basic tutorials on how to recruit characters. I was never able to place characters, create a working dialogue tree, or assign scripts and voice files. I found the head model and basic body model for Sarna. I was never able to create the armor I was thinking of, but I thought a female version of the red Sith armor would work best for the body. I can try to alter the armor or find similar armor, but I have difficulty working with lighting. I had to message SithSpecter when the TSF helmet model I made did not have proper lighting, and the resource he gave me is no longer available.
  18. Last week
  19. Alternate Rukil take more in line with his vanilla look.
  20. In the tools section, I have attached ancient tutorials from LF that cover much of this. RedHawke mods can be very informative, even if their method isn't the current best practice you can at least see what they did and how via the source scripts. I am happy to help you, but my help will be intermittent and depends on you taking a lot of initiative. MTFBWYA
  21. I realize I have posted a similar request elsewhere, but I need help. I have been finding models and editing Sarna's template to make her recruitable on Tatooine, but I have to create new armor (the most I have done is create a TSF helmet model), and I have never used scripts for a recruit mod. I hope to have Sarna replace Bastila after being on the Leviathan.
  22. Hoping someone will help me with my project.

    1. Sith Holocron

      Sith Holocron

      I have merged your threads.

  23. Wearing armor and a custom helmet made by SithSpecter
  24. Hm, not an expert on that. There is a known issue with the "vanilla" hilts in the Steam version, not sure if it's relevant to a mod that replaces the models (which I think this mod does). I'd say just try it and see if things work.
  25. Aged Rukil up a bit but I'm still on the fence, and here's my Doba concept.
  26. I hope you make a K1 version of Revan's lightsabers and Malak's lightsaber, so I get a more dramatic feel.
  27. I was hoping to use the old Revan head on NexusMods for my game, but it's under moderation. Can you somehow upload the old versions so that it looks like the vanilla head and the Keanu Reeves head?
  28. I personally don't own the Steam version. Maybe someone with more experience like @Effix could comment on the Aspyr update?
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