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This is a wild guess, but it could be possible that the Quicker TSL Patching mod simply doesn't not expect for a mod to be compatible with both games and therefore is hard set into installing the mod for just one of the games. Off the top of my head, TSLPatchers are usually set to install for one game or another. This mod by Shem could be set to Kotor I even though it can be redirected to install into Kotor II and it'll work just fine. Since this is an old mod not working with a new one, this is no fault to Shem but this might be something to look into.
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@DarthParametricinteresting! I have a few ideas of how that could be accomplished. I'll add it to the list
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(Music Upgrade) Kotor 1 & 2 Vanilla Soundtrack Overhaul (MONO)
lerethio replied to lerethio's topic in Mod Releases
I have realized that the game doesn't support stereo files for the soundtrack. However I was able to make a version with only mono audio files. They still have the bump in resolution besides that. I made this as basically a more "unaltered" version of his mod without any of the remastering he did. -
Kotor 1 - Stuck before Dantooine Star Map
TotallyIdiotAnickuu replied to keegs's topic in Knights of the Old Republic General
Thank you my lord, i will not dissapointing you again 🧎♂️ -
Kotor 1 - Stuck before Dantooine Star Map
DarthParametric replied to keegs's topic in Knights of the Old Republic General
Don't Break It Again, Admiral.zip -
Kotor 1 - Stuck before Dantooine Star Map
TotallyIdiotAnickuu replied to keegs's topic in Knights of the Old Republic General
Allow me to introduce gentleman, my name Anickuu (ofcourse fake name) or you can call me Nick for short terms, i'm here because i'm an idiot and somehow trigger the bug, how idiot am i. Am i right gentleman? . aight i'm just gonna go to the point, i trigger the bug somehow and now i'm stuck. i'm really new on this game soooo yeah that is how idiot am i 000000 - QUICKSAVE.zip -
So this topic came up on the DS Discord's modding channel. Not sure how practical it would be, but I thought I'd run the idea by you. Someone asked about having a walk/run speed penalty being applied based on the type of armour equipped. Since this is controlled via the appearance.2da row's walkdist / rundist / driveanimwalk / driveanimrun values, I figured the only practical route would be some sort of lookup that checks the creature's currently equipped armour class and then dynamically scales those 2DA values according to some tiered list of penalty factors. Presumably you'd need to limit it to just the party to prevent issues with other appearance rows, and exclude Wookiees/droids and certain rows like the space suit/underwater suit disguises. It could also cause problems if it was active during conversations/cutscenes. I'm not sure it actually makes a lot of (or any) sense game-wise, but I found it an interesting mechanical concept nonetheless.
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But then I look at Twin Suns less
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I know it has been quite some years since this was posted, but are there more detailed instructions or a video of hex editing the Kotor exe available somewhere? I'm struggling finding the hex offsets mentioned in the readme file. For me the offsets jump by intervals of 10. So I can for example see the offset for 46770 and 46780, but not the one listed in the readme "B6C0h (46784)". Not sure how to search by the first value either as no offset starts with a B, but always with several leading zeroes. How would I go about finding the right offsets to edit?
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https://deadlystream.com/files/file/2382-ithorian-hd/
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If anyone is expriencing the same issue.the problem was mininglaser.uti file, had to delete lots files and restore till I found the culprit. So yeah just deleted mininglaser.uti form override.
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Holosan changed their profile photo
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View File Aligned Revan Hologram for TSLRCM Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 Submitter offthegridmorty Submitted 12/14/2025 Category Mods TSLRCM Compatible Yes
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View File AxC's Resonance Shard This mod introduces a unique item: the Resonance Shard, a slived fragment of the Exile's personal crystal. This shard can be discovered in the same crystal formation within the Dantooine Crystal Cave where the original crystal is found. The shard is designed to be used as an implant (requiring Wisdom 14+) by any organic companion. When equipped, it forges a powerful Force bond, allowing the chosen companion to join and share the existing Force Chain between the Exile and Kreia (when she is in the party). Once bonded, most beneficial Force powers used on the Exile, Kreia, or the chosen companion will automatically resonate through the connection, extending their positive influence to all others within the chain. Note: Due to how the game works, the shard will only appear if this is your first time entering the Crystal Cave. If you have already visited the cave, you can add the item with the following console command: giveitem e_imp1_axc01 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes
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View File AxC's Skip Twin Suns' Fight During the Nar Shaddaa questline, Atton is forced to face the Twin Suns alone. Depending on various factors (especially if Nar Shaddaa is your first planet) this short segment can be notoriously difficult. This mod presents you with a choice to skip the battle without losing any content or to complete it the intended way. The decision remains yours. Additionally, this mod includes a minor restoration not present in the TSLRCM: It correctly implements Atton’s low-influence dialogue in the scene immediately following the battle. If your influence with Atton is below 40, his reason for returning to the Ebon Hawk will reflect his more self-interested nature. Compatibility: Easier Twin Suns' Fight - Fully compatible! You can use both mods and have the option to either skip the fight entirely or play through an easier (but not easy) version of it. TSLRCM - Fully compatible. This mod's restoration is a separate, additive fix. Credits: John Doom, for Easier Twin Suns' Fight Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
30 downloads
Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102-
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