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jaredclynn joined the community
- Today
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paulkoto joined the community
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Ok, you may have another mod that's taking precedence. For example an HD textures mod. You can do a filename search in the location of your workshop mods (or even a whole drive), to find clues about what is going on. For example search for P_Bao_DurH (main head texture). If you find more than 1 file then there's a conflict. P.s. there's also workshop versions, but it's wise to track down the problem first.
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Tick joined the community
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th3w1zard1 started following Holocron Toolset v4.0.0 beta testing is live
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I've been doing heavy development on a new version of the Holocron Toolset. This is a comprehensive and significant refactor and partial rewrite. Beta version v4.0.0 is now available for beta testing. Anyone wishing to try it may run the command in a terminal, which will always launch the latest version retroactively: ```pwsh Powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"; uvx holocrontoolset ``` Please post bugs in the kotor toolset's official discord: https://discord.gg/34QZKtThkU. Here you will also find our announcements, be able to post suggestions to recommend new features, and stay up to date with announcements. Source code as always will be available on <https://github.com/th3w1zard1/PyKotor>. Bugs may be posted here as well. If you prefer KOTOR tool or other options for comprehensive parsers and editors I suppose you may ignore this post completely and enjoy your day as normal. Otherwise suggestions, feature requests, and bug reports are appreciated to be able to further improvement of these modding tools for all. Thanks.
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Carth head remesh higher poly and retextured (v2)
Elayerfawkes45 commented on Elayerfawkes45's file in Mods
yeah i tested it after the upload i might need to smooth it. I'll do it eventually when i'm feeling better (i'm sick). I would like to thank you both you are very active helpers for me by telling me your opinions i appreciate your attitude, support and comments. Before i went sick i was working on a custom modeling from scratch for many characters but also keeping the essence of the originals and i was also learning to rig for kotor. -
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- resource
- lightsaber hilt
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seventhbeacon joined the community
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Darth_Delator started following Glitched Lightsaber Hilt Fix - TSL Aspyr
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- 20 comments
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- resource
- lightsaber hilt
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WBGaming81 joined the community
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Xzun19 joined the community
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John5 joined the community
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Never had any bugs with these, they work as advertised. Pain is simple, but reliable. Good emergency button. Betrayal is a fun gimmick, but suffers from the same issue as Force Confusion: brainwashed enemies just stand there once the others are dead and you have to wait for the 'spell' to wear off before finishing them. The suicide and insanity effects are a very nice touch though. Hunger is perfect. Sith Lord is now worth it for that alone. It's not overpowered, but it is definitely as cool as it sounds. UNLIMITED POWER!!!
- 4 comments
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- sith marauder
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ULTOne joined the community
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ArchScanner started following K1R-compatible Textures
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Do you guys have any favorite collections of retextures for the game? Ones that are either all made by the same creator, or at least look consistent for a seamless "upgrade" to the game's base graphics? I'm still pretty new to modding KotOR but I would love to get some input!
- Yesterday
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FunkyFugazi joined the community
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Omanakole started following JC's Mandalorian Armor for K1
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StellarExile started following HD Plasma Torch
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I was just wondering since I'm sure the question will arise. I'm not sure I'd ever use it myself given I don't "play" the game anyway these days, I just do beta testing for K1CP and the occasional personal mod.
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@DarthParametric for the time being it is just 50. Though I plan to make it adjustable in the future. This was mostly a proof of concept In an ideal world, a level cap would be selected that is appropriate to the mods installed. I could forsee a future where there is so much added mod content that 50 levels would be too few Not to mention the associated 2DAs can be adjusted to make the higher levels less over-powered. Such as increasing the exp requirements, or introducing diminishing returns for things like feats, spells, defense, etc. But yeah, this is just laying the ground work
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I didn't see in the video, is your implementation fixed at 50, or is it adjustable? For balance reasons, 50 seems like way too high. I think making it 25 is more reasonable. That would let you get several levels of your starting class on Taris but still allow you to get the full 20 levels of Jedi, while not entirely trivialising most of the game.
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View File HD Plasma Torch Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material. Submitter J Submitted 11/30/2025 Category Mods TSLRCM Compatible Yes
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View File Simply Snow - TSL Adds snow to Dantooine, Duxn, Telos. Grass got a haircut. Submitter J Submitted 11/30/2025 Category Skins TSLRCM Compatible Yes
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View File High-poly Mines - TSL Smoother mine effect edges. Nice and simple. Submitter J Submitted 12/01/2025 Category Mods TSLRCM Compatible Yes
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Today's little demo: This patch was originally put together by @LanguageWriter123 (see here). He and I worked together to see what it would take to port this over, and today I decided to give it a shot, and I'm very pleased with the results! cc @darthbdaman as you asked about level caps earlier
- Last week
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Are you opening the RAR file via windows explorer and then choosing extract all when running the exe? If so this fails likely due to the way windows handles the rar or exe processing extension natively. You can use a proper file archive manager (like 7z) to extract the files/folders and then run them from their extracted location
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Whenever I try to extract the english variant of this mod, I always get the following error message. Translated from german, the message says: "The Extraction wasn't completed The Archive can't be extracted due to an unexpected error Error 0x8096002A: No error description available" So apparently, I cannot extract the mod as a whole due to this error
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BactaTank changed their profile photo
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J started following High-poly Mines - TSL
