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Modding Cutscenes: Where to Start?
DarthParametric replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
I always thought some sort of mocap would be very helpful for some of this type of thing. For anyone that has an iPhone, I think there's some plugin for Unreal that lets you capture performances without any special gear. That might be an option perhaps. These days there are also a few different programs that will generate mocap from video, so it might be possible to try and create the anims direct from the original pre-rendered BIKs. - Yesterday
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Modding Cutscenes: Where to Start?
PoopaPapaPalpatine replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
I was thinking of something like pulling modules and textured game models into Blender and then rig and animate them from scratch. Hell, making these things from scratch may be the only option. After all these years, AI upscaled scenes can't be the only option. If there's some folks out there that want to work on this too, please contact me. Otherwise, I'm fully prepared to tackle this myself. I have. I just don't care for them. I don't think they fit the mise en scene of the original Star Wars films, which KOTOR draws heavy inspiration from, and that of the first game itself. It's too polished, too flashy. I don't believe they integrate with the base game very well. I want something that stays truer to the intent of the original game. -
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Modding Cutscenes: Where to Start?
The_Chaser_One replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
Did you ever look at these ? As you mentioned the Hawk scenes as well... https://www.nexusmods.com/kotor/mods/1605 -
Modding Cutscenes: Where to Start?
DarthParametric replied to PoopaPapaPalpatine's topic in General Kotor/TSL Modding
I've played around with this a bit in the past. Stuff like the Hawk landing/take-off videos: or bits of the revelation scene: The two biggest issues I identified as roadblocks for me personally were the VFX for the Hawk sequences and the custom animations for the character sequences like Revan confrontation on the bridge. Some basic animations you could pull from the game files, but a lot would need to be modified or made from scratch. Ideally this sort of project would be done by a team of people. It's a big ask for one person. -
Corrections!! Please ignore this item, as these weren't sand people that drop the gaffi sticks and clothing anyway! As for the rest, my installation did indeed have files that didn't belong there, so it's possible that some of my issues were caused by those. I'm including that file list just in case it's helpful. filelist.txt
- 5 replies
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- k1cp
- community patch
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I've never been happy with the upscaled cutscenes and have been seriously entertaining the thought of remaking all of them, particularly the 'vision' cutscenes that use in-game models. I'd like to tackle them first before trying the Ebon Hawk fly-by's. I've only ever tinkered with textures, but I have Blender and DaVinci to edit video, and feel I've learned enough to properly make use of them to make this happen. Problem is, how the hell do I actually do this? Any advice and tips from modders here would greatly be appreciated.
- Last week
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View File Movie Duels II Unofficial Weapons Sound Addon This weapon sound mod is an unofficial update to the Movie Duels 2 Update 7 mod. Cancelled Battlefront 3 EA Battlefront II Pandemic Battlefront II Republic Commando The Clone Wars The Skywalker Saga Install:Replace ONE md_weapons mod from jedi academy/MD folder. Credit: Original Author/Team:Movie Duels II Team THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter HoboPeach Submitted 01/31/2026 Category Other Game Jedi Academy
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Sith Holocron changed their profile photo
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Edit: NVM I figured it out If anyone sees this, I have and issue where the patcher exe stays open for a second or less so no changes were made and the batch file says press any key to continue. I have exhausted all the options I could think off but nothing changed.
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Hrm, I've done a bit of experimentation in steam and perhaps I didn't properly restore my original swkotor installation prior to patching. I had simply deleted the Overrides and modules directories and ran steam's "check file integrity". However, this appears to only fix files that are part of the original installation and won't remove or alter files that were put there by some mod. If some mod added new files in any place other than modules and Override, then they would have been left behind, possibly screwing with things. I just deleted the whole thing and am re-downloading it now to make certain there's no extracurricular files.
- 5 replies
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- k1cp
- community patch
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Version 2.0.0
3 downloads
This weapon sound mod is an unofficial update to the Movie Duels 2 Update 7 mod. Cancelled Battlefront 3 EA Battlefront II Pandemic Battlefront II Republic Commando The Clone Wars The Skywalker Saga Install:Replace ONE md_weapons mod from jedi academy/MD folder. Credit: Original Author/Team:Movie Duels II Team THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ -
sdf No, I first installed the original Restored Content from moddb or such. I played through a good ways, but on Korriban when I battled Lashowe, she was invincible. I later learned this was a bug fixed by the K1CP and installed that *on top* of the original RC mod. Posted on Redit and later learned that was a no-no (broke other stuff) so I started over, ran K1CP followed by RC-K1CP v0.12.1 exactly as specified. But I see above says 0.11.0, so it seems like I'm posting this in the wrong place. I wish I remember better. I recall the armor being in the backpack, but I might have had the Passcard just given to me? Sorry. Well, I would have to do a full play through up to that point to verify it, but I'm pretty certain I installed everything as specified. I suppose I could just copy over a save game from the Endar Spire though. Well .tar is a standard UNIX/Linux/POSIX file archive. It's name dates back to when we needed to make a single archive file for tape storage, so it's short for "Tape ARchive". .zst is a zstandard (zstd) compression format. It's fairly new, much faster than xz, lzo, 7z, etc., and compresses *almost* as well. It's just much faster for being almost as good compression. In this case, I can get compression down to 5.37% with 7z vs 6.89% with zstd. Anyway, I'll attach a slightly smaller .7z I've run into a few other problems as well: Jedi Consular does not have repair as a class skill, so have to pay 2 skill points for it when it should be one. Tatooine higher level sand people ambushes (holy warriors, elites) aren't dropping sticks, clothes, or anything else. Carth's blaster model is bad, or the item variant code that's assigned to it is bad. It appears as a white block. If used KSE to edit the save file, I can delete it and add a new one and it fixes it, but KSE doesn't allow access to item meta data like that. (I had installed the Carth's blaster mod from the list) I can rebuild my swkotor from scratch in Steam and start over to see if I still have these. sith-party-save.7z
- 5 replies
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- k1cp
- community patch
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View File Vurt's Mandalorian Neo-Crusaders This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 01/30/2026 Category Mods K1R Compatible Yes
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- mandalorian
- neo-crusaders
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Version 1.0.0
34 downloads
This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed. Thanks to Vurt for the wonderful textures. It was a pleasure working with them. To Install 1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
I can't imagine turning my head with a metal helmet like that. I think it's rubber or a composite material.
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I like how you meshed the hard armor with what looks like fabric or leather for the Mandalorian. I always just kind of thought it was all solid metal, you've got a good eye for detail.
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Well, I've reinstall KOTOR yesterday and saw this version and... WOW. It improved tremendously the graphics quality for a user of AMD Graphics. The shield or the stealth effect still doesn't work (I believe that to make them work would involve a lot of work, and, besides, what you did is more than enough for anyone - who were used to these problems with AMD - to enjoy this game again). The overall rendering of the game improved 100% Man, the game is truly great to look again. Gone are the very dark places in the maps, the graphics are showing as they should be! The illumination in many areas are working. Amazing I can only thank you for your fantastic job. OBS - I am using the UNIWS and all the mods to make the game play in widescreen and it works beautiful with your patch and graphic improvements May the Force be with you!
- 34 comments
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NCSDecomp is my attempt at replacing DeNCS with a modern alternative.
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- 63 comments
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- 1
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- cut content
- restored content
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