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HadesOria started following KotOR High Resolution Menus
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Labargoth started following KotOR High Resolution Menus
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I know it has been quite some years since this was posted, but are there more detailed instructions or a video of hex editing the Kotor exe available somewhere? I'm struggling finding the hex offsets mentioned in the readme file. For me the offsets jump by intervals of 10. So I can for example see the offset for 46770 and 46780, but not the one listed in the readme "B6C0h (46784)". Not sure how to search by the first value either as no offset starts with a B, but always with several leading zeroes. How would I go about finding the right offsets to edit?
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fleger started following Aligned Revan Hologram for TSLRCM
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Leilukin started following Aligned Revan Hologram for TSLRCM
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https://deadlystream.com/files/file/2382-ithorian-hd/
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If anyone is expriencing the same issue.the problem was mininglaser.uti file, had to delete lots files and restore till I found the culprit. So yeah just deleted mininglaser.uti form override.
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Taki17 started following Aligned Revan Hologram for TSLRCM
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Holosan changed their profile photo
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View File Aligned Revan Hologram for TSLRCM Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 Submitter offthegridmorty Submitted 12/14/2025 Category Mods TSLRCM Compatible Yes
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View File AxC's Resonance Shard This mod introduces a unique item: the Resonance Shard, a slived fragment of the Exile's personal crystal. This shard can be discovered in the same crystal formation within the Dantooine Crystal Cave where the original crystal is found. The shard is designed to be used as an implant (requiring Wisdom 14+) by any organic companion. When equipped, it forges a powerful Force bond, allowing the chosen companion to join and share the existing Force Chain between the Exile and Kreia (when she is in the party). Once bonded, most beneficial Force powers used on the Exile, Kreia, or the chosen companion will automatically resonate through the connection, extending their positive influence to all others within the chain. Note: Due to how the game works, the shard will only appear if this is your first time entering the Crystal Cave. If you have already visited the cave, you can add the item with the following console command: giveitem e_imp1_axc01 Credits: Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes
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View File AxC's Skip Twin Suns' Fight During the Nar Shaddaa questline, Atton is forced to face the Twin Suns alone. Depending on various factors (especially if Nar Shaddaa is your first planet) this short segment can be notoriously difficult. This mod presents you with a choice to skip the battle without losing any content or to complete it the intended way. The decision remains yours. Additionally, this mod includes a minor restoration not present in the TSLRCM: It correctly implements Atton’s low-influence dialogue in the scene immediately following the battle. If your influence with Atton is below 40, his reason for returning to the Ebon Hawk will reflect his more self-interested nature. Compatibility: Easier Twin Suns' Fight - Fully compatible! You can use both mods and have the option to either skip the fight entirely or play through an easier (but not easy) version of it. TSLRCM - Fully compatible. This mod's restoration is a separate, additive fix. Credits: John Doom, for Easier Twin Suns' Fight Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset Submitter AxConsortium Submitted 12/12/2025 Category Mods TSLRCM Compatible Yes
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offthegridmorty started following Aligned Revan Hologram for TSLRCM
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Version 1.0.0
12 downloads
Changes the appearance of the Revan hologram in TSLRCM to reflect your dialogue choices at the beginning of the game. SUMMARY TSLRCM restores a cutscene featuring a hologram recording of Revan. The scene is slightly different depending on your dialogue choices at the start of the game. However, no matter what you choose, Revan still appears in their Sith Lord getup. With this mod, if you chose the LS option at the beginning of the game, Revan will now appear in masked Star Forge robes. This mod also adjusts the orientation of some of the characters to make the scene look a little more natural. TSLRCM is required to use this mod. INSTALLATION Make sure TSLRCM is installed. Run HoloPatcher.exe to install the mod. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. UNINSTALLATION Remove appearance.2da, a_t3_candrec.ncs, revanholo_light.utc, and jedirevanholo.tga from override. If any files were created inside the backup folder, move them to override. COMPATIBILITY Compatible with and dependent on TSLRCM. Should be compatible with any other mods as long they don’t modify the affected cutscene, specifically the script a_t3_candrec.ncs. PERMISSIONS Feel free to use this mod however you want as long as the credits listed below are included. CREDITS offthegridmorty L0ki194 - base for Star Forge Robes texture (Star Forge Robes Texture Enhancement) zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet - TSLRCM and original a_t3_candrec script HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102-
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- star forge robes
- hologram
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(and 2 more)
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Provide the information needed for Bug Reports which can be found in this handy post. When you do reply, include both the questions in your post and the answers to them.
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@Dark Hope Absolutely, go ahead!
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Hello everyone, I am having some issue with some wierd crash. I am playing on the GOG version. I have some mods installed, but I am trying to pinpoint which one it could be. For some reason after the character creator and the star wars text, when I am suppose to play as t3 m4 games crashed black screen then straight to desktop. I was able to bypass that removed the override, played without mods made a save and then switched back to the old override floder with mods, but then game crashes on Peragus after calling T3M4 , when I am suppose to play with him again. Any ideas what could be culprit?
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lerethio started following [RESOURCE] Kotor 1 Lossless Soundtrack Overhaul (Non-Functional)
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[RESOURCE] Kotor 1 Lossless Soundtrack Overhaul (Non-Functional)
lerethio replied to lerethio's topic in Mod Releases
I apologize everyone when I applied with codec it totally wrecked the files. They went from 44.1 khz 16 bit stereo to 22.1khz 8bit mono. I've recently learned that the music files needed a drag and drop only and didn't have to be processed with sith codec. At least on android. Thankfully mods are transferrable between both platforms. Perhaps that program wasn't needed for my use case. I'm uploading the normal wav files to the nexus link rn. The wav files were butchered by the sithcodec program so when I played it on my android phone only the standard streammusic files from the obb were played. Audio mods are underrated especially for games such as Kotor. I'm thinking about making one for Oblivion Remastered. That is a bit different than Skyrim though thanks to the unreal engine. I'm almost done with that one 😁 EDIT/UPDATE: I was mistaken in thinking this mod works as intended. I'll leave the nexus page up either way just Incase somebody knows what went wrong and if there's a fix. I'm starting to think the game is hard coded to 22khz sample rate. I had a similar issue modding Half Life 1's soundtrack to lossless quality. -
Made in 2025.
- 211 replies
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- tslrcm 1.8.6
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At this point, you may as well wait the less than 3 weeks and have release it as DHRM 2026.
- 211 replies
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- tslrcm 1.8.6
- tsl
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(and 4 more)
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Hello. I request permission to publish textures using elements from your mod. Example:
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@Salk This ended up being super quick and easy:
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Aragon started following [RESOURCE] Kotor 1 Lossless Soundtrack Overhaul (Non-Functional)
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[RESOURCE] Kotor 1 Lossless Soundtrack Overhaul (Non-Functional)
Aragon replied to lerethio's topic in Mod Releases
Can you make one for Kotor 2 please? -
[RESOURCE] Kotor 1 Lossless Soundtrack Overhaul (Non-Functional)
Salk replied to lerethio's topic in Mod Releases
A question: is this modification any different from Star Admiral's work? -
Finally. All of my sabers will have the correct blade positions and updated models and textures... DHRM 2025 coming soon....
- 211 replies
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- tslrcm 1.8.6
- tsl
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(and 4 more)
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[RESOURCE] Kotor 1 Lossless Soundtrack Overhaul (Non-Functional)
ArchScanner replied to lerethio's topic in Mod Releases
Cool beans! I love stuff like this, that just gives you those little upgrades that KotOR really needs. EDIT: Actually, maybe I'm stupid, but there's now no menu music or background music on the Endar Spire. I just drag and drop the files and replace when prompted, right? -
By default Kotor uses wav files of very low resolution. 8 bit and 22 khz to be precise. I was able to locate the wav (16/44.1) files for the soundtrack (all the files starting with mus_) and applied Sith Codec so they can be used in game. The zip file contains all the wavs in the streammusic renamed to the appropriate titles of in game play. If installing with Vortex please make sure it installs to the root swkotor folder. If installing manually just drop the override folder into swkotor (or files folder for Android). Credit is given to these people JCarter426 on deadly stream for the sith codec program. -https://deadlystream.com/files/file/1716-sithcodec/ DarthVigorous as i used his mod music overhaul mod as reference when renaming the mus_... audio files. -https://deadlystream.com/files/file/2347-high-quality-kotor-music-overhaul/ Please note that this only affects the longer soundtrack files that can be found on youtube (mus_...). If you using DarthVigorous's high quality music overhaul let this mod overwrite his (my files have been unaltered straight from the CDunlike what he did for his mod). This mod can be best heard with goood speakers or earphones. INSTALLATION: Place the files into the /streammusic folder located in Kotor 's root directory. These don't work for me on the PC version as is so you'll just get silence instead of music. I'll see if there's anything I can do to make the game play these at their resolution. UPDATE/IMPORTANT: Sadly it seems that the game does not support the resolution of these files. Specifically i believe it to be locked at 22khz. I have attached the raw files incase anybody would like to troubleshoot for themselves. These haven't been processed with sithcodec. Android is the same way except I believe the default vanilla music files from the .obb are played instead. I've had a similar problem trying to replace Half Life 1s soundtrack on P.C. Side effect of old game engines it seems. Hopefully Oblivion remastered fares differently. Enjoy! Don't forget to back up the old 8 bit mus_... Files from streammusic first before overwriting them if you want to test it. I'll attach a backup of the original 8 bit mus_ files for Kotor 1 and the respective files for Kotor 2 soon.
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I think it's just going to be another bad Star Wars game. Star Wars seems to just be cursed as a franchise, so I always keep my expectations as low as possible. If it ends up being really good, I'll be pleasantly surprised and eat my words. But I just don't have high hopes.
