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  2. JCarter426

    JC's WIP (Now taking requests)

    I've thought about it and maybe that would work, but I think it'd have to be placed somewhere on Telos due to its low stats. It can't be upgraded and you can easily make a better item with upgrades on another robe, so it couldn't be late in the game like the Ossus Keeper robes. With the corrected loot system, you only get the Norris robes if you character level is between 8 and 15, after Peragus until halfway through your first planet or thereabouts. I don't think it would be feasible to come up with a possibility for every planet, but maybe somewhere on Telos would work. But the other problem is there's no texture for it. #5 clearly wasn't intended for that robe, so either they would have the same texture as something else or things would have to be shuffled around. I just don't know if it's worth all the effort. Like I said, it's not possible to acquire them in the original game. They're there in the code, but it's bugged. Interesting, I hadn't noticed that one. I couldn't find any reference to it in dialog.tlk other than the name - unless that was related to the Jedi armor, but who knows. They give a bonus to Wisdom and some immunity against both light and dark side damage. No other robes have the latter property, so unlike the Norris robes they aren't exactly bad to get later in the game, at least until the Sage tier is possible of course. It's also worth pointing out, though, that you aren't likely to get the Baran Do Novice robes, at least with TSLRCM's fixes to the loot. I know by the time I got any robes when I last played I was already level 10, so it would've been impossible. There's only a 1/16 chance of getting robes at all when you get items (and not junk like credits, medpacs, and grenades) and then which item you get is highly dependent on your current character level.
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  5. I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!
  6. N-DReW25

    JC's WIP (Now taking requests)

    I agree with that. Most people are interested in the actual machine than the new crystals anyway but you could work on the new crystals as a later update or addon mod when you get the chance to fix whatever broke. I've actually made mods on those items you are referring to. Arca Jeth's robes existed as some sort of placeholder item in the 401dxn module, along with other items, and where called "Master Arca's Robes" and had totally different stats. I restored these cut stats in this mod but kept the original name, price and texture. I am fairly confident Arca's Robes are in the random loot because the Master Arca Robes in the Dxun placeholders is entirely separate from the actual vanilla robe, if the vanilla Arca's robe wasn't in the loot in vanilla it definitely would be in TSLRCM. Also nearly all of those other Dxun placeholder items I've restored with my Dxun/Onderon Item Restoration Pack, most them where done except for some descriptions which I wrote up for them and the stats of some of them where horrible so I added a "Booster Pack Addon" to make them at least useable for the player. (I also restored an unused Pilot Texture for one of the items shown on the page) https://deadlystream.com/files/file/1334-dxun-and-onderon-item-restoration-pack/ I got a feeling these are all related, perhaps a third robe tier was to be added which would be the armoured robe (It'd go something like Jedi Padawan Robe, Jedi Armor, Jedi Master Robe) but it was modified into the Zeison Sha armour with the weird skirt thing. Something called "restrictive robe" exists in the baseitems.2da and it is essentially Jedi Padawan Robes with a max dex of 5. If you asked me, from the looks of the textures the unused 05 texture is the ossus robe, Novice is texture 08, advisor is texture 07 and sage is texture 10 (Assuming the advisor robe is the middle tier robe). Might I ask, what are the stats of the Novice and Sage robes again? I think we also got to look at the stats of those robes to determine the would-be stats of the advisor robe.
  7. PurpleClone

    Kotor 1 Purple Clone Armor

    Hello can someone please make a wearable purple clone armor mod like the 187th clone legion for KOTOR 1?
  8. darthbdaman

    JC's WIP (Now taking requests)

    I would probably make the Norris unique and place it somewhere like the ossus keeper robes, then replace the norris robes in the loot tables with the baran do advisor robes
  9. Guest

    [K1] Ajunta Pall's Voice "Legends"

    Thank you for this mod! Ajunta sounds terrifying! i love it!
  10. JCarter426

    JC's WIP (Now taking requests)

    I'm glad you like it. I was close to releasing it, but I ran into technical problems with upcrystals.2da. I could go back and cut out the new crystals and finish up the rest of it, probably will one of these days. That's interesting, I didn't know about some of that. I would guess Arca's robe is among the Dxun content because it might've been placed there in an earlier version, maybe before they added it to the random loot or for the E3 demo. Although, I don't believe it's possible to even acquire it in the original game due to bugs in the loot system. The earlier Jal Shey and Zeison Sha items were probably before they had an armor model for them. I've seen the Jedi armor before, not sure why those didn't get made if they got the armor. I'm fairly certain the Baran Do Advisor robes were replaced by the Norris robes, but to add them back in properly would require some edits to the loot, so I'm not sure how to go about it.
  11. Qui-Gon Glenn

    Rescale World Units on gmax

    Larger Rakghouls? I lika dis.
  12. musicforthepiano

    Sleheyron

    I second this, making this an afterturd post. I would love to compose an original soundtrack to go with the Sleheyron Mod, once it gets rolling from existing modules into a comprehensive storyline project. I can do Jeremy Soule's style and will make the soundtrack dynamic enough to fit in with the other KOTOR tracks, truly making this an enjoyable experience. Just need to get a modder, a scripter, and voice actors now!
  13. Star Wars: KOTOR Episode 3 - The Circle of Fate SPECIAL EDITION premieres THIS FRIDAY on Youtube! Complete with OVER TWENTY MINUTES of NEW scenes and footage, some deleted for the original release, and some BRAND NEW to usher in the new era of REVAN! Get that opening night feeling as you can watch it with all the other fans in attendance! Hope to see you there! https://www.youtube.com/channel/UCzZCrPXl49CzyKeUO32v15g And here's a trailer to whet your appetite: -Yce
  14. oh, i kind of forgot... that and i thought you meant it was an unused attribute in the vanilla game, not the mod
  15. fixed up curse of the sith
  16. Sith Holocron

    Basil Bonehead's Mod Analysis Facility

    The one above was supposed replace this one. They contradict each other.
  17. just looked at everything, yes i used all of them, including this one my memory is garbage also that one is my favorite too
  18. DAMMIT!! i forgot i thought i did fixing EDIT: nevermind
  19. Awesome! Thank you so much bead-v for lending your time and expertise on making the fix. Very- very much appreciated. I will look into testing the new script. Got it! Edit: I didn't know that. Later I experimented with scaling the model using its ASCII by enlarging the value of 'scale' and 'setanimationscale' to a respective value, with few editing to appearance.2da. Well, the model does loaded [with no change applied apparently] and the creature moving normally, but there was some geometry issues which I decided to not using the binary afterwards. Update: The script and the compiled binary works, @bead-v! Again, can't say enough thanks to you; but this should work...
  20. Malkior

    Rescale World Units on gmax

    IIRC, MDLEdit has a feature that allows you to scale model size. I used it to change the size of the fire emitter a little while ago.
  21. Sith Holocron

    Basil Bonehead's Mod Analysis Facility

    Looks like you didn't use a few of my cards and the updated one I gave you. This one was important, IMHO.
  22. The scale wizard was meant for exactly this purpose apparently. I don't have the time to get into this properly, but I did make a quickfix which should make it usable. Hopefully that helps you out, @ebmar. You put these into "gmax\scripts\KOTORmax\kotormax_scripts", overwrite the old ones and reload gmax. The script will probably encounter problems if there are more objects with the same name in the selection. kotormax_scale_fix_20190121.zip
  23. https://youtu.be/0OptrQ51B9A fixed up and reuploaded N'Dul's Tomb items Curse of the sith is currently being re rendered, will be reuploaded soon EDIT: no i didn't i forgot something else *facedesk* edit 2: nevermind
  24. BK2-Modder

    LDR's Works in Progress

    Glad to hear it!
  25. PurpleClone

    K1 - Clone Wars Armors

    Hello can you make a purple clone armor mod like the 187th clone legion?
  26. LDR

    LDR's Works in Progress

    Hey all. I'm still around. I'm still working on these, chipping away as I may be. Two of them are almost done. I'm excited to announce that soon one of these projects will be open to beta-testing. I just need to tidy it up a lot. Being a full-time college student is exhausting. But I do have some progress. Many thanks to Thor 110 for his hard work with his getting modules to work with both games. Two Harbinger modules have been repurposed for the Crashed Republic Cruiser! This is a big deal because I was having trouble trying to fill in two modules in the ship, as I wasn't sure what modules I wanted to use that would've worked well. But this fixes it. Again, many thanks.
  27. sorry for the late reply, i found some errors i wanted to correct in the video, will reupload them soon
  28. Sith Holocron

    Basil Bonehead's Mod Analysis Facility

    So I went to your YT channel to find your 2 new videos, as DS was having a hiccup a few moments ago and they weren't listed. DS comes back up and I see this for the Curse of the Sith video. And the same for the Azagth N'Dul Loot video. What pray tell has happened?
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