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Taki17 started following Fixed Cantina Sitters
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Congratulations! And a huge thanks for this!
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- patch
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Thank you for the mod, Alvar007. is it possible to add more sitting NPCs to the tables inside the Tatooine cantina as well? There are 4 alcoves with tables at the front and the back of the room without any NPCs whatsoever. The Anchorhead cantina always felt a bit empty to me without some NPCs doing idle animations (drinking, talking) like they do on Manaan or on Taris with this mod installed. Can more of them be added to that module just for the sake of atmosphere, to make it more lively?
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I tinkered with HK-47 to get him to go into stealth mode way back when, I'm interested to see how you did it (I probably missed something simple haha).
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BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes
The_Chaser_One commented on N-DReW25's file in Skins
Thank you very much for this !!! I just tried BOSSR for the first time some days ago, bad timing unfortunately... Worse thing is I really wanted to wear the new robes with JC's mod... So much that I did, even if the textures didn't fit ! 😅 Anyway, as I'm working on a compatibility patch between BOSSR and K1CP these days, this will give me another reason to test the mod again !- 2 comments
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- 2 comments
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- reskin
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Kevinfox joined the community
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Wishing you success with your project.
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I changed the name of it. I guess the original version was just a straight replacement for the vanilla model. Found the texture, but seems there's no DS transitions. I'm not making an installer or doing any further work on it, so you'll need to figure out the rest yourself. Handmaiden_Head_Atris_Hair_Ponytail.7z
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Krodian joined the community
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View File HK-47's Personal Blaster 🎮 Mod Release: Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game! 📄 Details: Everything you need to know is in the included readme—features, setup, and usage. 🙏 Credits: Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream. Credits: DarthErebus Submitter Bespokey Submitted 07/01/2025 Category Mods TSLRCM Compatible Yes
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View File Spider-Man Robes 🎮 Mod Release: Excited to share this great mod with you all—released with permission from the original author. It's a solid addition to the game! 📄 Details: Everything you need to know is in the included readme—features, setup, and usage. 🙏 Credits: Huge thanks to the original author for their hard work and for allowing it to be shared here on deadly stream. Credits: Targus This is for the second game K2. Submitter Bespokey Submitted 07/01/2025 Category Skins K1R Compatible No
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View File RGB Synth-Blades K2 Next-level lightsaber blade effect, bringing the iconic weapon from Knights of the Old Republic to life. Dynamic lighting and energy fluctuations create a more immersive, cinematic feel, with blades that glow, pulse, and crackle just like in the films. Enhance your Knights of the Old Republic 2 adventure with high-definition, movie-quality lightsaber blades. Featuring a unique, synth-crystal-inspired animation that pulses and compresses, you can now fully customize your blade color, giving it a truly personal touch. Mod Requirement: https://deadlystream.com/files/file/1847-new_lightsaber_blade_model_tsl/ Instructions for setup are provided in the README. Inspiration: https://deadlystream.com/files/file/1997-sabermaker-for-kotor-and-tsl/ https://deadlystream.com/topic/11620-crazy-34s-lightsaber-blades-color-adjustment/ https://www.moddb.com/mods/movie-duels Future Update: https://deadlystream.com/topic/11539-synth-crystals-for-kotor-2/ Synth-Blades accommodate every known hilt model under crazy34's configuration. Respects a time during the expanded universe era when characters fashioned their own crystals. Permissions: These textures are custom-made. Please credit me if using them in your own mod, and request permission before using others' textures. This is a fan made creative art contribution for the PC version of KOTOR 2. Submitter Bespokey Submitted 07/04/2025 Category Mods TSLRCM Compatible Yes
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View File RGB Synth-Blades K1 Next-level lightsaber blade effect, bringing the iconic weapon from Knights of the Old Republic to life. Dynamic lighting and energy fluctuations create a more immersive, cinematic feel, with blades that glow, pulse, and crackle just like in the films. Enhance your Knights of the Old Republic adventure with high-definition, movie-quality lightsaber blades. Featuring a unique, synth-crystal-inspired animation that pulses and compresses, you can now fully customize your blade color, giving it a truly personal touch. Mod Requirements: https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/ Instructions for setup are provided in the README. Inspiration: https://deadlystream.com/files/file/1997-sabermaker-for-kotor-and-tsl/ https://deadlystream.com/topic/11620-crazy-34s-lightsaber-blades-color-adjustment/ https://www.moddb.com/mods/movie-duels Future Update: https://deadlystream.com/topic/11539-synth-crystals-for-kotor-2/ (K1) Synth-Blades accommodate every known hilt model under crazy34's configuration. Respects a time during the expanded universe era when characters fashioned their own crystals. Permissions: These textures are custom-made. Please credit me if using them in your own mod, and request permission before using others' textures. This is a fan made creative art contribution for the PC version of KOTOR. Submitter Bespokey Submitted 07/04/2025 Category Mods K1R Compatible Yes
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View File KOTOR NPC and Module overhaul This is my NPC and Module Overhaul mod for KOTOR with a few tweaks and npc change NPC changes For Calo Nord I have given a new look with the PMHB05 head it is normal aka neutral on Taris, but when encounter him on any of the Star map planets his appearance is more dark side with a verpine band over his eyes, cause in my headcanon, he suffered 60 degree burns all over his face effected his eye sight causing him to use a visor to help it. For Darth Bandon, I have replaced his appearance with PMHC01 full dark side. For the Sith Governor Taris I have replaced his appearance of the Sith Apprentice with that of PMHA03, to have diversity. I included a new recruitable character Amena, we encounter her on our way to the escape pods, You can either recruit, or for a little dark points, just ignore her and leave her to die. For Uthar Wynn and Yuthura Ban I gave them the appearance of Sith Apprentice and PFHB03 respectively. As for their students I replaced them all with Commoner NPCs with dark jedi robes. I replaced Lashowe's appearance with PMHC05, Shaardan with PMHA05 and Mekel with Pmhb03. For Belaya I gave the appearance of PFHA05 for both Dantooine and Korriban. I replaced Zhar and Dorak's appearances with that of PMHC02 AND PMHC03. Ajunta Pall I have replaced his appearance with that of the MULLET MAN, and with standard Jedi Robes as he was a former Jedi. I replaced most of the Jedi Commoners on Dantooine with the Jedi Council Members that use PC heads. I replaced Canderous' appearance with that of a standard Mandalorian. For Carth I Gave him a Heavy Exo Skeleton in place of his default clothing. For Bastila I replaced her Default Clothing with that of Jedi Knight Robes. I had Jolee wear his default clothing and gave him a Double Bladed Lightsaber. For Trask I dressed him in a Light Battle Armor and gave him Insta-Kill Pistols. OCS: I added some of my OCS On Dantooine you encounter Padawans Emilia, Alema, and Tiana, you also meet both Emilia and Alema's masters Duro Windu and Kaio Jinn, Encsestors of Mace Windu and Qui Gon Jinn. Emilia, Alema and Tiana were captured after the Bombarded of Dantooine and Turned to the dark side, You encounter them and are forced to kill them on the Star forge, With Kaio forced to kill his Padawan, While Duro is killed by his Padawan Alema and you finish Alema avenging Duro. On the Endar Spire you find a Corpse which is that of Reinhard Syndulla an Ancestor of Hera from Rebels, where it is lootable. Module changes For the Stunts I replaced Karath and Varko in the Resume Bombardment and Jawless Malak stunts with my own character Commander Gerath. In the Reveal cut scene it is full Dark side rather than half way. In the light transmission by Dodonna, Juhani, Jolee, HK, and T3 are present while in the Dark side it is just HK and T3 who is hiding off screen witnessing the whole thing. In the Star Forge Arrival and Lehon Crash Stunts I added Canderous, Jolee, HK and T3. In the Tomb of Marka Ragnos, Tulak Nord and Ajunta Pall, I replaced the Sarcophagus with their Mummified Corpses, as a way to have continuity with KOTOR 2 with Ludo Kresh's mummified corpse. The Placeables of the skeleton remains of Shaelas and Duron, they will have their names. Tales of the Jedi connections On Dantooine you see a statue which is a memorial for Ulic Qel-Droma in the Enclave. I replaced the Jedi wandering the halls of the Enclave and The Jedi On the Star forge who greets us with Vima Sunrider and Use the Female Jedi Member that uses PMHC02, I also replaced one the Mullet man Jedi with Nomi Sunrider and she uses a Old White female jedi as her appearance, additionally to connect with the Comic the other Mullet Man Jedi is Renamed to be Zayne Carrick the main protagonist of the KOTOR Comics. How to install. Copy all the files in the override folder to KOTOR OVERRIDE Copy all the module files into module folder. Bugs Calo appears in his underwear when we meet him at Daviks estate I intended to have the idea that Naga sadow's body was taken back to Korriban and buried and his Sarcophagus was added, but when testing the module, the Sarcophagus would not open, I recommend to not copy the korr_m39aa into modules cause it is sort of a pain. Submitter EagleManStudios Submitted 07/02/2025 Category Mods TSLRCM Compatible No
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View File Nihilus Intro: Restore Movie Nihilus Intro: Restore Movie ----------------------------- Description ------------ This mod restores the .bik movie version of the Nihilus introduction scene to TSLRCM. I prefer the line deliveries of Visas and the lighting of the scene in the movie version, hence why I made this mod. HoloPatcher Installation ------------------------- Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer. Open the extracted folder and then double click the 'Install.exe' file. Make sure that you select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file. Click install on the bottom right. HoloPatcher creates backups of the original files automatically, so no need to worry about that. Manual Installation -------------------- Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer. Open the extracted folder, then open up the folder called 'Manual Install'. Copy and paste all of the files in the 'Manual Install' folder into the 'Override' folder in your Kotor 2 directory, which is the directory that includes the 'swkotor2.exe' file. HoloPatcher Uninstallation --------------------------- Double click on 'Install.exe'. Select the correct Kotor 2 directory path for you, which is the directory that includes the 'swkotor2.exe' file. Click on 'Tools' in the top left of the menu bar. Click on the option 'Uninstall Mod / Restore Backup' in the pop up menu. Confirm that you want to uninstall the mod. Manual Uninstallation ---------------------- Extract the folder named 'Nihilus Intro Restore Movie' located in the .7z file you downloaded to your computer. Open the extracted folder, then open up the folder called 'Manual Uninstall'. Copy and paste all of the files in the 'Manual Uninstall' folder into the 'Override' folder in your Kotor 2 directory, which is the directory that includes the 'swkotor2.exe' file. Distribution ------------- As long as you credit the mod author (nonameperson66 @ deadlystream.com) of this mod, you can modify or distribute this mod in any way you like. Special Thanks --------------- Thank you to all the following people that created modding tools for Kotor and Kotor 2: Fred Tetra for Kotor Tool NickHugi and th3w1zard1 for HoloPatcher and HolocronToolset Bugs ------ If you find any bugs with this mod, please contact me at nonameperson66 on deadlystream.com Submitter nonameperson66 Submitted 07/04/2025 Category Mods TSLRCM Compatible Yes
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View File Ajunta Pall's blades reskin Small mod => Small description. This is a modernisation I thought needed to be made for Ajunta Pall's swords. You'll find the instructions in the ReadMe file. Only actual REQUIREMENT : Crazy34's New lightsaber blade models for K1 : please install the following parts of his mod before installing mine : 1) Vanilla sabers : main part ; 2) Black core lightsabers ; 3) Unstable lightsabers ; 4) Crossguards lightsabers ; 5) Black core crossguard lightsabers. Being a modernisation, I had to use a popular lightsabers improvement mod. This mod is not for purists. I believe most players downloading it will already have Crazy34's lightsabers in their build anyway. My mod is compatible with basically everything, including K1R, K1CP and RC-K1CP, but also and more accurately : 1) Rece's Ajunta Pall's swords revamped : Install his mod before mine. Take the compatibility version. 2) Ebmar's Ajunta Pall's Legends blade : Take my mod's vanilla version. Install his mod after mine. If you want both of these mods, you might want to do it in this order : Swords Revamped ---> my mod (compatibility version) ---> Legends Blade. This way you should get new stats and price for the swords, which will be lightsabers, except for Ajunta Pall's sword itself, which will have Ebmar's look. You also have my other Korriban's mod's Ajunta Pall's new blade option, if you want it to be a red double sword. Needs this vibroweapons overhaul though (but it's quite good, dw). If you have another mod in mind with which you think my mod should be compatible, and is not, feel free to send a comment. Hope you enjoy it. If yes, you can always leave a review/like. Doesn't cost much and is highly appreciated. Thanks to @Crazy34 for allowing the modding community to use his amazing lightsabers mod. It is a great resource that, imo, should be used more often. For Korriban, the Old Republic planets' GOAT. Submitter The_Chaser_One Submitted 07/05/2025 Category Skins K1R Compatible Yes
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- ajunta pall
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View File Fixed Cantina Sitters Fixed Cantina Sitters By Alvar007 ------------------------------------------------------------------------- DESCRIPTION: This mod adds Pazaak cards and drinking cups to the corresponding sitters in the cantinas. It also fixes the drinking animation for the aqualish in lower city Taris cantina. I realized that there is a bith drinking in the Tatooine cantina, so I tweaked that as well. INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override). COMPATIBILITY: This mod should be compatible with any mod that doesn’t mess with the placeable sitters in the cantinas. LICENSE: Anyone is welcome to use this mod in any of their mods or include it in a mod build. ------------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Alvar007 Submitted 07/06/2025 Category Modder's Resources
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View File Escape Pod Republic Soldier Fix Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod. Submitter GearHead Submitted 07/06/2025 Category Mods K1R Compatible Yes
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View File BOSSR Hybrid Robes for JC's Cloaked Hybrid Robes A Mod for Star Wars Knights of The Old Republic Authors: N-DReW25 1.0.0 Release Date: 07.07.2025 Installation: 1) Install Brotherhood of Shadow - Solomons Revenge: https://www.nexusmods.com/kotor/mods/95 2) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up. Description: 15 years ago, the "Brotherhood of Shadow - Solomon's Revenge" mod was released. BOSSR adds 8 hours worth of new content to Kotor, adding a brand new subplot to the game in which you team up with a companion from the player's past to defeat an ancient threat with the help of some new friends complete with 11 new areas, full voice acting, new bonus side quests, and new items. Some of these items include new Jedi Robe items, and much like everything else in the BOSSR mod these Jedi Robes are highly detailed. Unfortunately, the BOSSR mod has its criticisms: * It completely derails the Star Forge questline for 8 hours, especially with the flash back scenes. * The voice acting, whilst good, used low quality microphones as they were recorded between 2006 and 2009. * The dialogue is almost Shakespearean, this is especially noticeable with player response lines as the player usually speaks like an immature goof in the vanilla game yet has a full personality switch in the BOSSR content. * If there is a mod conflict towards the end of the BOSSR mod then you've potentially wasted 7 hours for nothing. * Due to its sheer size, it's highly incompatible with other mods and it's hard to determine if other mods will break BOSSR as breaks can occur very late in the BOSSR mod. * Popular mods like K1R and K1CP aren't compatible with it, making it an instant rejection by many in the fanbase. Despite all of the above criticisms, the BOSSR mod still has its dedicated fanbase who would be willing to neglect modern mainstream mods like K1CP to use BOSSR instead. Whilst I do agree that BOSSR is arguably one of the best Kotor mods ever made, I don't play it due to those incompatibilities. I wouldn't have made this mod had it not been for the request made by StellarExile, so if you're one of those diehard BOSSR fans then this mod is for you! JC's Cloaked Jedi Robe mod is a very popular, if not THE most popular, Jedi Robe mod for Kotor, and as the name would imply it adds the cloaked Jedi Robes from Kotor II into Kotor I. And as with every other popular Kotor mod, it's incompatible with BOSSR... or should I say "was" incompatible with BOSSR. Now, if you install JC's Cloaked Hybrid Robes on top of BOSSR and then install this mod afterwards, all of the BOSSR Jedi Robes will be converted into Cloaked Jedi Robes. JC's Cloaked Hybrid Robes merges the Kotor I robes with the Kotor II cloaked robes, so in-game the BOSSR robes will appear just as they did before except now they all have the fancy Kotor II cloak. Known Bugs: This mod shouldn't have bugs, but if there any please report them on Deadlystream.com Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: SilverEdge9 gave everyone permission to use his BOSSR assets, this includes the Jedi Robe textures. JC's Cloaked Robe textures were sourced from JC's Cloaked Jedi Robes & Supermodel Port Modder's Resource. As this mod utilizes assets that are both not my own and have free permission for both assets, you are free to utilize these skins as you wish. Thanks: SilverEdge9: For making the original Jedi Robes included in the BOSSR mod! JCarter426: For creating the Cloaked Jedi Robes and Cloaked Hybrid Robes mod! StellarExile: For requesting the mod! Bioware: For such an amazing game Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/06/2025 Category Skins K1R Compatible No
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- jcarter426
- brotherhood of shadow
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View File Dantooine enclave extra rooms modder's ressource Description: This is a modder's ressource. In K1 jedi enclave there is a dormitory for visitors with 3 opened rooms. 2 other doors were present in front of the 3 rooms, but were closed (without any geometry behind them). I mirrored the preexisting rooms so now there are 3 playable rooms. Basically you just have to drop the 5 files included into override, but you will also have to edit the doors from the .git because in vanilla 2 of them are closed and the last one is non existent because it was a wall. Disclaimer : This mod should be compatible with anything i guess? The only minor problem with my ressource is that i extended the basic corridor's walkmesh to be able to walk into the new rooms. This is not the "by the book" way to pull it out, but i couldnt manage to make the door links work despite my numerous attempts. So the only downside from this ressource is, if you want to have a different ambient sound in these new rooms separate from the main corridor, you can't. But in vanilla the rooms should have the same ambient sound than the corridor, so its not a huge deal here. I also provided an edited minimap. Credit: Thor110 for his very valuable insights. Kotor discord channel for insights on developping mods for this awesome game. Permissions: Feel free to use my work as you see fit, just credit me if you use my files. Submitter CapitaineSpoque Submitted 07/07/2025 Category Modder's Resources
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i want an alpha badly. this mod is looking awesome.
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[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Hello there guys! We've seen most of the common feats in the last post. Today another small showcase, this time focusing on what i think is the most important part for a Bioware game: Companions! My problems with how companions are handled in K1 The most general changes i'm bringing Now, let's dive into each companion and what has been done until now! I won't dive into every change such as attributes modifications or base feat/skills but the biggest ones. Carth Mission Zaalbar Bastila T3-M4 Canderous Juhani Jolee HK-47 The new companions i wish to introduce... Everything in here is, as always, subject to change and evolve. But you get the ideas :) I hope you enjoyed! Hopefully we"ll see the force powers next time! -
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I can make install versions where on would replace them with Short lightsaber versions and another install for double bladed. But specifically for the Assassins on the Harbinger, I believe a script is used to give them their weapons when they spawn in (for whatever reason). Most what I can do is just change the appearance of the weapon and adjust the stats, but it isn't actually a lightsaber item they would have.
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cwacker started following Dark Hope WIP
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Hi, these ones, the bastila head that you give out privately due to it containing anothers work, some of the heads you use in screenshots and your recent armors are the ones that caught my eye the most. Also, will you ever make kotor 2 mods? i would love to see what you do with kriea and kavar.