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I was just wondering since I'm sure the question will arise. I'm not sure I'd ever use it myself given I don't "play" the game anyway these days, I just do beta testing for K1CP and the occasional personal mod.
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@DarthParametric for the time being it is just 50. Though I plan to make it adjustable in the future. This was mostly a proof of concept In an ideal world, a level cap would be selected that is appropriate to the mods installed. I could forsee a future where there is so much added mod content that 50 levels would be too few Not to mention the associated 2DAs can be adjusted to make the higher levels less over-powered. Such as increasing the exp requirements, or introducing diminishing returns for things like feats, spells, defense, etc. But yeah, this is just laying the ground work
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I didn't see in the video, is your implementation fixed at 50, or is it adjustable? For balance reasons, 50 seems like way too high. I think making it 25 is more reasonable. That would let you get several levels of your starting class on Taris but still allow you to get the full 20 levels of Jedi, while not entirely trivialising most of the game.
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View File HD Plasma Torch Higher poly model for the plasma torch, with ambient light effects. Also adds HD texture with reflective metal material. Submitter J Submitted 11/30/2025 Category Mods TSLRCM Compatible Yes
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View File Simply Snow - TSL Adds snow to Dantooine, Duxn, Taris. Grass got a haircut. Submitter J Submitted 11/30/2025 Category Skins TSLRCM Compatible Yes
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View File High-poly Mines - TSL Smoother mine effect edges. Nice and simple. Submitter J Submitted 12/01/2025 Category Mods TSLRCM Compatible Yes
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NobleGeist joined the community
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Today's little demo: This patch was originally put together by @LanguageWriter123 (see here). He and I worked together to see what it would take to port this over, and today I decided to give it a shot, and I'm very pleased with the results! cc @darthbdaman as you asked about level caps earlier
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Leemos joined the community
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Are you opening the RAR file via windows explorer and then choosing extract all when running the exe? If so this fails likely due to the way windows handles the rar or exe processing extension natively. You can use a proper file archive manager (like 7z) to extract the files/folders and then run them from their extracted location
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j00tsss joined the community
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MokoCerene joined the community
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Whenever I try to extract the english variant of this mod, I always get the following error message. Translated from german, the message says: "The Extraction wasn't completed The Archive can't be extracted due to an unexpected error Error 0x8096002A: No error description available" So apparently, I cannot extract the mod as a whole due to this error
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BactaTank changed their profile photo
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caracalla joined the community
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BactaTank joined the community
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J started following High-poly Mines - TSL
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Hello there fellow modders! Inspired by Thor modding tutorial series (extremely useful ressource!), I decided to help people out there but with a more visual approach to the process. Here is my youtube playlist with my current tutorials currently covering Holocron Toolset and basic module edition, Basics about Blender/KotorBlender and texture editing : Youtube Tutorials Playlist . My next tutorial will be about converting models from K2 to K1, or the opposite operation, using MdlEdit. Know that I'll be streaming next week as well on my youtube channel (either on Friday or Saturday night) and it will basically be for people to ask whatever they'd like me to cover regarding modding. I hope i can help some people out sharing my modding knowledge Cheers!
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[WIP] K1 - Kotor Expansion Pack
CapitaineSpoque replied to CapitaineSpoque's topic in Work In Progress
Late answer, but this could be a possibility ye depending on how much content in introduced in my mod. However, it would require a lot of balancing for the enemies. Raising to 30 could already be pretty cool. We'll see how things go as time goes by -
StellarExile started following The EbonHawk-HDTP
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Could you give us more details? Are you having issue extracting the mod at all or are you able to install 99% of the mod except for the load screen?
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Metal 0-4 changed their profile photo
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After playing and completing Star Wars: Bounty Hunter for the first time... no one told me how freaking hard this game is.
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The Gamecube one? I remember back when I was at uni a friend of mine had a GC and we rented Bounty Hunter (back when there were still video stores and you could rent physical videos along with console games). We stayed up all night playing it from start to finish, taking it in turns to play through sections. And yeah, I think we had to do a lot of retries, lol.
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I didn't even know it was on the Gamecube but I had a few friends who had it for the PS2. It was always the one good Star Wars games from the early aughts I never got around to playing, but it just came to Steam last year and I got it on sale. I remember not having too much trouble with Republic Commando or the two Jedi Knight games, but this was on another level lol. I spent way too long on the prison mission.
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I thought it was a GC exclusive, but apparently it was originally on both PS2 and GC. I wasn't aware that Aspyr had released a port last year.
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Hi. I've been trying to install this mod but I'm always receiving an error message during extraction. Apparently other people had a similair issue as well, with a corrupted Ebon Hawk loading screen (load_020EBO.tga if I'm not mistaken) being the problem. Could you please fix the issue?🙏
- Last week
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- jal shey
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- 85 comments
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- story
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- 8 comments
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Making the game ease up on alignment requirements is essential, but two things hold this mod back for me, one major and one minor. 1. Copying into the override folder is not ideal for a mod of this scope. 2. More nitpicky, but in a vanilla run, one can reach Level 15, then immediately level up to 16 for a prestige class (if alignment requirements are met), thus gaining a whole level's worth of free XP. This is not possible as a grey Jedi.
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