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  4. I agree that me stating that the mod is "dead" might not have been the most adecuate choice of words but it was nevertheless only my opinion and I never claimed to have received such statement directly from Logan. And I never pretended to be Logan or anyone who works with him on the mod. Its just my subjective opinion which is not worth more than anyone else's. That said devs/modders need some actual proof that things are actually moving along and its not just their hopes that maybe "eventually" they will find time to work on the mod while for years they couldn't manage to find said time and/or motivation. If Logan released a big update with lots of new content or at least posted a video (or even some pictures) showcasing at least a few minutes of new content that he keeps adding then it would make it more believable that the mod is actually being worked and not in Limbo/zombie status level/development hell sans progress. A dev diary of what has been done lately released at least twice a year wouldn't hurt either. Show don't tell. Especially after years sans anything substantial. Its a free mod so Logan owes us nothing but if one does not have the means/resources/time/motivation to get things done then maybe it would be wise to admit it instead of giving others false hope for many years while potentially lying to yourself. I for one could never get a mod of this caliber done and I would see no point in trying to convince others that maybe its not the case. Still...I apologize if I offended anyone with what I said.
  5. Here's an alternative for the severed arm one with an added glass floater mesh for the cracked screen. The glass mesh has an alpha of 0.75, which may need to be adjusted down to something more like 0.5 or lower. I've provided a placeholder texture from one of those AI generated ones I posted previously. Alt_Datapad_Severed_Arm_Cracked_Glass.7z
  6. It's really not a big deal. It's like a 5 minute job. Duplicate the screen mesh, raise it up a couple of mm, assign it a unique texture, export the ASCII, compile to binary model.
  7. Yes there will be two different animation for the datapads. In fact, the default models already use different textures. But now with the great work of DarthParametric, not only the datapads will have different textures. But they will also have a HQ model and higher resolution screens.
  8. Would the data pad as seen in the Jedi Enclave be using a different texture that isn't glitched? I am impressed at the work by all involved so far! I've been working around screens for years and I am glad there's one that I won't have to tackle.
  9. Adding datapads on desks at some key points in the game was in my plans. But right now I trying to fix something in my txi file. I'm doing some tests. I'm also trying to make a good looking texture for your model. It's very high in details and I want to give the proper work to honor your model. At that point I might give up on a broken screen. The model is beautiful as it is and I don't want to ask for more since you've already gave so much. I'll try to make the animation look like it's bugged and in a loop. Adding static and some swirls lines to add some effect. I also said I will try to give the players some animations options. So I'll work on this for the week-end
  10. Last week
  11. It's an underwear mod I have installed. It is included in the TSL Mod Build. You can get it here: https://deadlystream.com/files/file/344-player-party-underwear/
  12. Your cynicism and statements are perfectly reasonable, but your action went too far. Many mods don't get done on time because the author loses interest or simply has inadequate resources to make it a reality yes; but stating with no evidence that the project is "dead" only serves to spread misinformation, especially when the author has gone on the record several times that they are still working on it.
  13. What is that underwear the Exile has?
  14. Yeah to be honest unless you are planning on adding a cutscene where the player picks up the datapad so that you get a good look at it close up, it's probably just too much noise for such a small object. Edit: If you really want to add the broken screen, one option would be to add an additional floating mesh above the screen that has its own texture that you could use for the broken glass effect. Breaking it out separately from the animated screen texture might help it via more pixel density.
  15. Just remembered that I forgot to give her a new icon. Gonna change that soon.
  16. View File Kreia's Neck Cushion Removed Description: I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion." I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model. Textures are 2048 x 2048 Installation: Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those. UnInstalling: Delete the 2 files in your Override folder that are in the mods override folder Compatability: Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit. Credits: Kotor Tool GIMP Blender Permissions: You can use this in your own mod if you'd like as long as I am credited. Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.) Do not claim this mod as your own. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Lewok2007 Submitted 09/20/2023 Category Skins TSLRCM Compatible Yes  
  17. Version 1.1.0

    2 downloads

    Description: I've never liked how Kreia has a thing covering her whole neck, and it looks kind of weird and unnecessary. I don't know what it's called, so I will just refer to it as her "neck cushion." I tried my best to make it look like skin on her neck. Some areas may look weird or unusual in the corners of her head model. Textures are 2048 x 2048 Installation: Copy the "Override" folder found in the folder found inside the mod archive to your TSL game directory and overwrite if prompted. Check for any .tpc or .txi that have the same name as the textures in this mod and delete those. UnInstalling: Delete the 2 files in your Override folder that are in the mods override folder Compatability: Compatible with everything but mods that change Kreia's regular textures. It will work with any mod that changes how she looks in her dark side outfit. Credits: Kotor Tool GIMP Blender Permissions: You can use this in your own mod if you'd like as long as I am credited. Do not reupload this mod as it's whole like this to any other sites without my permission (If I wanted it on another site though, I'd just upload it there myself.) Do not claim this mod as your own. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. I experienced the same issue as described by the author, but I followed the steps described above and managed a workaround. The only difference is that I am using a different lightsaber mod - KotOR Saber Replacement 2022. Fortunately, that mod also creates a backup of the danm14ac.mod file.
  19. I will look at this. I'm not sure how this works. But I'll definitely try it. One thing was sure. I'm playing in 1440p and under 1024 pixels the crack screen don't really shows. It looks more like a bird poop or splashes of white paint. That's why I've chose to make the animation more bugged like they do in movies with smashed tech. But your new made from scratch model might be the fix for the animation. It could be more clear and the overlay might show more.
  20. Would just like to add in that in GIMP, you can go to layers > transparency > remove alpha channel to remove the alpha layer, and then you can add it back in after by going to layers > transparency > add alpha channel. It's a nice feature to use and it works fine.
  21. Holy... I don't know what to say. I think this project became bigger than what I had in mind. That became a fact I will definitely have to test this to see where I'm going at that point. I'm afraid that my texture sampling is not even that high. It was high enough for the old models. I guess I will have to learn more about free A.I. Upscaling textures. I now remember what I said to myself when I got back at modding this game... "Start with something small like this datapad. Finish it with the best of your abilities. If people likes it... Keep going. If not... Go back in the shadows" I'll do my best to pay hommage to this awesome quality piece of work
  22. This is the safest approach, since any input can be ignored as desired. Having worked in a number of large team projects, both in game modding and elsewhere, the problem with other people is that they all have ideas. Worse still, they labour under the impression that their ideas are actually good.
  23. Eh, you get what you pay for. I did say it was pretty half-assed after all. Having a look at the screen WIP thread, I was thinking that the hinge (?) cylinder on the datapad could probably stand to get a few more polys to round it off. Edit: So I started out rounding off that back cylinder, which lead me to just remaking the whole thing: That necessitated new UVs, so the vanilla texture layout won't work. But on the upside, there's less to fake now with some real geometry. I also split the screen out to its own texture, so you can take advantage of the extra real estate. The severed arm version has its own separate textures. I also fiddled with the stump end of the arm a bit, but there aren't many polys to work with. Placeable_Datapads_New_Datapad_Model.7z
  24. There are a bunch of broken glass/screen textures available. I recall in the past also having a PS brush preset for it. You should be able to find something suitable under one of the Creative Common licenses (for example). And of course these days there's always the "AI" route to generate your own from scratch (for example here or here). Here are handful of AI ones I got with some quick messing around: AI_Glass_Images.zip People more familiar with that sort of thing could no doubt produce some better quality images, but I don't think you need anything crazy for a tiny datapad screen, especially since it's only going to be a semi-transparent overlay. As to the model viewer, I have never used it, but assuming it doesn't have a readme explaining it I would probably take 3DS Max controls as a good starting point to test.
  25. Small Update I've made a concept for the screen. Since I'm not that talented in painting. I've use some of my texture to build this small animation of the broken screen. Right now making a broken glass is beyond my skills. It look like white paint in the screen. So I opted to static with a VCR like noise. Here is a lame render in Model Viewer. If someone knows how to change the axis in the view. Let me know.
  26. Right now I'm getting plenty of help on the DeadlyStream Discord server. Lots of knowledgeable people answering questions and helping me out with scripts. It's the best help I could ask for.
  27. given how big of this project, Offering him help would be a nice thing to do. It will be up to him to accept for he is the leader of this. I am a good ideas guy but skill to help him would make me dead weight for him. A good idea for a boss he can use is a Sith Juggernaut inspired Dark Jedi for the Death Matches side quests. Side note: I have a lot of good ideas but lacking of skill is my weakness of right now. Busy with work.
  28. Suthspecter, If l may ask, have you considered looking for some help? The monumental task might become less of a burden. Godspeed and thanks for the latest updates.
  29. The cut of the arm is truly lightsaber (or Monty Python) clean...
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