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Found 13 results

  1. DeadMan

    TFU Lightsaber pikes for TSL

    Version 1.0

    1,815 downloads

    TFU Lightsaber pikes for TSL Author: DeadMan Description: This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. You can build them at workbench when your character reaches level 8. They deal same damage as doublebladed lightsabers, but not upgradable. Also you can optionally install them for sith assassins. Installation: Step 1: Just run the installer. Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override. Known Issues: There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Special thanks to my brother for providing me a lot of hi-res TFU screenshots. No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN.
  2. TK-664

    Weapon Base Stats Re-balance (K1)

    Version 1.1b

    3,379 downloads

    In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee wepons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well. So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target. So following that: Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc... ____________________________________________ Haven't tested mod for K1R compatibility.
  3. View File Weapon Base Stats Re-balance (K1) In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee wepons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well. So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target. So following that: Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc... ____________________________________________ Haven't tested mod for K1R compatibility. Submitter TK-664 Submitted 04/11/2018 Category Mods K1R Compatible No  
  4. DeadMan

    [k1]Vibrosword replacement pack

    Version

    1,956 downloads

    This is just a K1 version of my Vibrosword replacement pack, so I will quote the original description: Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  5. Marauder

    Mandalorian Chamber Mark III Fix

    Version 1.0

    238 downloads

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way.
  6. inyriforge

    N7 Valiant

    Version 1.0

    392 downloads

    Installation Instructions Copy the following folders into the override folder in your SWKOTOR directory. iw_BlstrCrbn_002.tga me3-valiant.tga me3-valiant.txi w_BlstrCrbn_002.mdl w_BlstrCrbn_002.mdx To uninstall, remove the above files from your override folder. Description This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations. This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer... This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage.
  7. Malkior

    Visually Distinctive WeaponTypes

    Version 1.0

    2,221 downloads

    This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS. Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited. Installation: This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing. <</ Notes for update for 1.1 There were a few files that I somehow forgot to include in the original installation TSLPatcher. So if you already installed my version 1.0 of this mod, I have included in this download the fixed files to be dropped into the Override, so that you won't have to reinstall this mod. However, the TSLPatcher will now install everything properly as well. Uninstallation: Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well Permission: Please don't this in your mod without my permission Thanks: Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible, Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268 , FairStrides for his input and initial testing , SithHolocron for the assistance and advice , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time, and George Lucas for creating Star Wars in the first place
  8. File Name: Mandalorian Chamber Mark III Fix File Submitter: Marauder File Submitted: 22 Sep 2016 File Category: Mods TSLRCM Compatible: Yes This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy Use it however you like, just throw a mention my way. Click here to download this file
  9. TFU Lightsaber pikes for TSL View File TFU Lightsaber pikes for TSL Author: DeadMan Description: This mod adds lightsaber pikes which Shadow Guards used in The Force Unleashed. You can build them at workbench when your character reaches level 8. They deal same damage as doublebladed lightsabers, but not upgradable. Also you can optionally install them for sith assassins. Installation: Step 1: Just run the installer. Step 2 (optional): If you want sith assassins to use these pikesabers instead of the quarterstaffs, copy files from included "sith_assassins" folder to your override. Known Issues: There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please let me know. Conditions of Use: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Special thanks to my brother for providing me a lot of hi-res TFU screenshots. No pixels were harmed during creation of this MOD... well, maybe one or two... but they were bad pixels anyway! THIS MOD IS NOT SUPPORTED BY LUCASARTS, BIOWARE OR OBSIDIAN. Submitter DeadMan Submitted 02/06/2012 Category Mods TSLRCM Compatible  
  10. File Name: Bearded PMHC01 Head Replacement File Submitter: inyriforge File Submitted: 21 Oct 2014 File Category: Skins Installation Instructions First, select whether you plan to install the FULL BEARD or GOATEE. You can only install ONE of these mods. Once selected, copy the following folders into the override folder in your SWKOTOR directory. PMHC01.tga PMHC01d.tga PMHC01d1.tga PMHC01d2.tga PMHC01d3.tga] po_pmhc1.tga po_pmhc1d.tga po_pmhc1d1.tga po_pmhc1d2.tga po_pmhc1d3.tga Each head option features normal KotOR dark side transitions with Sith Eyes (yellow with red rings). If you prefer dark side transitions that feature Sith Eyes only and no change to the skin tone copy the files from Alternate Darkside in your selected head and overwrite these files in your override folder. To uninstall, remove the above files from your override folder. Description I almost always play with the first male caucasian head when I play Knights of the Old Republic however I prefer my gentleman a little scruffy. Years ago I created a similar reskin that became very popular and I decided it was time to rehash the same ol' same ol' with some more advanced texturing skills. This mod will add either a goatee or a full beard to this particular head. The two versions are mutually exclusive so you can only select one at the moment. This mod will also be incompatible with any other mod that replaces the files above. Click here to download this file
  11. inyriforge

    Download:N7 Valiant

    File Name: N7 Valiant File Submitter: inyriforge File Submitted: 21 Oct 2014 File Category: Mods Installation Instructions Copy the following folders into the override folder in your SWKOTOR directory. iw_BlstrCrbn_002.tga me3-valiant.tga me3-valiant.txi w_BlstrCrbn_002.mdl w_BlstrCrbn_002.mdx To uninstall, remove the above files from your override folder. Description This is a custom model of the N7 Valiant sniper rifle from Mass Effect 3, which was originally released with the Collector's Edition of the game and then later added to multiplayer for everyone as a possible reward for the game's weekend operations. This gun took an extensive amount of modeling and, more importantly, texture work to complete. Construction began on June 12th 2012 and completed on February 7th 2013 for an insane build time of almost 7 months. I am easily distracted, which is the only reason it took this long. Probably because I've clocked over 400 hours in ME3 multiplayer... This mod will replace the 2nd blaster carbine model, which corresponds to the Sith Assault Gun. The choice was made to overwrite an existing gun to maximize compatibility, however with a little elbow grease you can add this as a custom gun that you can add to your inventory with whatever crazy stats you'd like. This gun includes a TXI file to make bits of the gun shine at different angles. This is used minimally to emphasize the gun's battle damage. Click here to download this file
  12. File Name: Visually Distinctive WeaponTypes File Submitter: Malkior File Submitted: 26 Jul 2014 File Category: Mods This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS. Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited. Installation: This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing. <</ Notes for update for 1.1 There were a few files that I somehow forgot to include in the original installation TSLPatcher. So if you already installed my version 1.0 of this mod, I have included in this download the fixed files to be dropped into the Override, so that you won't have to reinstall this mod. However, the TSLPatcher will now install everything properly as well. Uninstallation: Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well Permission: Please don't this in your mod without my permission Thanks: Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible, Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268 , FairStrides for his input and initial testing , SithHolocron for the assistance and advice , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time, and George Lucas for creating Star Wars in the first place Click here to download this file
  13. [k1]Vibrosword replacement pack View File This is just a K1 version of my Vibrosword replacement pack, so I will quote the original description: Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me. Submitter DeadMan Submitted 04/12/2012 Category Mods K1R Compatible