1. Kotor Modding

    1. Mod Releases

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

      Submit any tutorials here.

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    6. Game Saves

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    5. Site Feedback

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    6. General Discussion

      Place to discuss everything else.

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  • Files

  • Recent Status Updates

    • LDR

      After playing and completing Star Wars: Bounty Hunter for the first time... no one told me how freaking hard this game is.
      · 3 replies
    • SithNadd

      Did a test with Revan's Sith Lightsaber, too. It looks ok, but I'm not sure I'd release this one, as there are nicer looking models out there made by other people which look a bit better than the TOR version in my view. 
      · 0 replies
    • SithNadd

      Ran a quick test, porting Revan's lightsaber over to KotOR from TOR. May look at putting a little mod together which makes this the lightsaber you get on Dantooine at the end of your training, rather than the generic one. Could always deposit the other crystals elsewhere too, for those who like some variety and don't want to stick with their class colour.
      · 0 replies
    • klorin  »  OzilsEyes

      I am unable to target the sharakan, if i kill them my game crashed. I think the opponent supposed to be red color, how to overcome this? I reinstalled the mod it still the same. Because of this i cant complete the crypt too

      · 0 replies
  • Recent Community Blogs

  • Topics

  • Posts

    • Hello there! I just tried installing this mod, but I got an error and the installation failed to complete: Error: No instruction section found for file m02ab.git, skipping... It looks like the mod *almost* completes installation (the green bar is riiiight at the end), but I don't know if it's ignorable or not. I'm using the Steam version of KOTOR, a fresh install of the game, installed on my C:\ drive (same drive as Steam). I installed the Community Patch v1.10 first, and then installed this mod, with no other mods installed. I even tried re-downloading this mod's archive and trying again, but I still get the error. I've tried it twice (uninstalled KOTOR completely, cleaned out the entire directory, reinstalled, then installed K1CP v1.10, then this mod) and I keep getting the error. I also get this warning each time: Warning: Unable to copy file "tar03_woman031.utcanc", file does not exist! I'm using the latest version of the archive from this site (linked below) which I notice was last updated on November 7th. If I'm doing something wrong, please let me know, otherwise, might want to take a look at the latest release. Thanks!  
    • FYI, the Blaster Pistol & Blaster Rifle + Critical option gives the following error with HoloPatcher:  [Error] [14:06:02] KeyError: "The [repeating_blaster] section was not found in the ini, referenced by 'ChangeRow12=repeating_blaster' in [baseitems.2da]" Deleting lines 50-52 from pistol_rifle.ini seems to resolve the issue and apply the changes as intended.
    • More than a request, I want some guide and advice for making this mod by myself, I have made my own items' mods before and change some items' descriptions to make them more lore-friendly or work over already existing mods. I'm still a beginner, so If you could guide me with this I would be grateful. This mod would consist on changing the Sword of Ajunta Pall (which is a double-bladed sword) into a single-bladed sword inspired in this Sith Sword from the "Book of Sith" (written by Daniel Wallace, who describe that this Sith Sword was improved by immersing it in a bath of "blood spilled in wrath), just 'cause it looks and sound cool as hell, and I would love to use it with the Spectral Ajunta Pall mod: I have some experience on 3D modeling oriented to enginering (like Inventor, SolidWorks & Freecad) 'cause of college, but not in videogames 3d modelling. Fortunately there's a user called Jonatan Santana that already 3D modeled this Sith Sword using Substance Painter and upload it on Sketchfab on many formats (dae, .gltf, .usdz, .glb). I already asked for Jonatan's permision (the model has the CC Atribution License) and I'm awaiting his approval. But I want to know if the files format (dae, .gltf, .usdz, .glb), number of poligons, or scale of the model allows me to make the mod. If it works, what programs do I need to make the mod (like Kotor Tool, or Holocron Toolset), how can I scale the model (in case it's dimensions are not the right ones), how do I assign this the single-bladed sword (and character) the correct movements (instead of the double-bladed ones). I would be really grateful if you can help me with those questions and give me some of your guide. May the force be with you!  
    • View File Bao Dur - Jedi Robe Reskin [ORIGINAL MOD NEEDED] 3 Variants for the BaoDur Jedi robes.  Instalation:      1. Install "Bao-Dur Wears Jedi Robes" by Shem      2. Choose one of the 3 reskins and replace them in the override folder. Acknowledgements: Shem - For the original mod Kaidon Jorn - For the new textures Submitter Kirin Submitted 12/26/2025 Category Mods TSLRCM Compatible Yes  
    • View File Jedi Knight Lightsaber Set (K1) This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game. The lightsabers can be obtained as follows: Dantooine: Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight.   Korriban:  Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords.   Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall.  Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too. Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player. Submitter Marius Fett Submitted 12/28/2025 Category Mods K1R Compatible Yes