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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

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      A place to discuss the Jedi Knight series.

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  • Files

  • Recent Status Updates

    • Kaidon Jorn

      Why is Gmax such a P.O.S?!?!?😡
      · 3 replies
    • Mephiles550

      >All swords in KOTOR have Cortosis weaves according to Trask, and can resist lightsabers

      >Proven by in-game mechanics

      >Cortosis is extremely expensive

      >Short swords can resist lightsabers and are worth like one credit 
      What did Bioware mean by this 
      · 1 reply
    • Mephiles550

      I remember seeing a Kotor 1 mod that gave you several force points for your very first level up as a Jedi on Dantooine, but kept point progression regular after that. It wasn't that it just gave you a bunch of points to use for each level up, just the one time.
      Was such a mod ever made or am I losing my mind
      · 2 replies
    • newbiemodder

      Thought I’d check in on hearing the news of James Earl Jones’ death. Good to see community still going. 
      · 1 reply
    • Squall Lionhart

      Rest in Peace James Earl Jones… May the Force be with you.
      · 0 replies
  • Recent Community Blogs

  • Topics

  • Posts

    • I did have to shorten it at the grip section by 4cm a side. Looks ok though.   ...orange is going to be a *****.  
    • Fair enough on all points. It should be noted that my mod is more selective and thus wouldn't edit as many NPCs as yours would. Aside from the Czerka rep which I mentioned earlier, I don't plan to overhaul or change anything with the Czerka workers at all and will probably just recommend your "Czerka Redux" mod. The prospective students will also not be covered in the main part of the mod and there will merely be an optional "patch" to install on top of it, as well as the optional "cameo" of the Twin Suns that I plan on implementing. At its core, the main goal of my mod is to give ported K2 Sith robes to the Sith at the academy itself and some of the ones like Dak Vesser who are hanging around outside. Everything else beyond that will be an additional optional thing in the menu that players can choose to either use or not, depending on their tastes 
    • When your mod does comes out, I'll have a look at what it does and what files you've modified and I'll give a final judgement on if a compatibility patch is needed and/or what components people should avoid with my mods.   If you're mod is one big mod, do know that my NPC Overhaul is a series of different smaller mods. Let's say I do release my hypothetical Sith Academy mod, players can simply choose not to install that mod for whatever reasons.   And do know the "core" of my NPC Overhaul revolves around the NPC Diversity Pack, without the other mods of this series I'm sure you can see how it's quite basic in how it achieves its overhaul ("Basic" in comparison to what you're planning, that is).
    • I am planning to release an NPC Overhaul mod sometime in the next few weeks but will do what I can to ensure compatibility with this. My mod will basically port the three main "ranks" of Sith robes from K2 in the Trayus/Malachor Academy: students will wear the "low" robes, teachers (including Yuthura) will wear "mid" robes, and Uthar will wear "high" robes. Sith workers in the Valley of the Dark Lords (NOT the guards or archaeologists) will be wearing the black Sith variant of Onderon commoner clothing from Effix's Zeison Sha/Jal Shey to Onderon Clothing mod which I've ported while Tariga & Adrenas (the two Huttese-speaking human workers who state that they "serve" the Sith but aren't Sith themselves) will be wearing commoner clothing but have unique heads. There will be separate options on the menu to make Tariga male or female (gender is swapped in K1CP) as well as an option to restore Hijata as a human wearing a Sith robe for those who've installed K1CP or to allow him to remain an alien by not installing that option if K1CP is installed.  There will be a few "cameos" from K2 with models and textures ported in and some minor K2 characters replacing various NPCs: Azkul will replace the Sith torturer in the interrogation room and will be wearing Sith armor (thanks to Marius Fett's modder's resource and N-DReW25 providing it after it was taken down), the Twin Suns will replace two of the prospective students and the player can "Force Persuade" them to talk about themselves and reveal that they came initially as prospective students but were disillusioned with the disciplines of the Sith and the Academy's application process and changed their minds and are hanging around near Czerka's office considering doing "dirty work" for them as hired thugs/assassins. Jana Lorso from Telos in K2 will replace the Czerka Rep in their office and I used ElevenLabs to distort/change the voice for the Rep's lines to sound similar to Jana's. I thought it'd be interesting to add her in since on Telos it appears she's got a couple of Sith statues so perhaps she was stationed on Korriban before? Again, each of these changes will be **optional** and will be a separate section of the mod that can be installed **separately** after the main part that adds Sith robes to teachers and students at the academy itself.
    • Not at all, it needed to be worked on anyway, it could definitely use someone to give it a proper playthrough though, so far all I have done is enter most of the levels and check they load.