TamerBill

Members
  • Content Count

    71
  • Joined

  • Last visited

  • Days Won

    5

TamerBill last won the day on March 25

TamerBill had the most liked content!

Community Reputation

50 Jedi Knight

2 Followers

About TamerBill

  • Rank
    Jedi Padawan

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

1,854 profile views
  1. Putting the 2da files straight from the folder into the Override won't do anything, those are the base-game 2das that the patcher edits. A simple solution would be to run the patcher on a PC copy of the game and then copy those patched 2das over if you want the exact mod changes. Otherwise, yeah, it sounds like a simple mod to recreate directly by editing the 2das yourself.
  2. View File Request: Kill the Czerka jerk on Kashyyyk Mod by TamerBill, requested by NecroAvalon Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you. Submitter TamerBill Submitted 03/25/2021 Category Mods K1R Compatible Yes  
  3. Version 1.0.0

    45 downloads

    Mod by TamerBill, requested by NecroAvalon Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you.
  4. I don't think you're allowed to pay modders on here. Do you have a save file just before talking to the guy? If you give me that I should be able to whip something up quickly.
  5. Definitely works for me. You should be able to see the stat changes plainly on the character sheet. On the left is the PC's base stats, and on the right how it looks after resonating with Kreia and the Handmaiden.
  6. Works for me. Your download probably got interrupted, should work if you grab it again.
  7. It won't break your game. Problems arise with the workshop when two mods edit the same file. The Smaller HUD mod only edits a handful of GUI files, it's fine.
  8. I mean, you're most of the way there yourself. You know it's Darth Nihilus, you know it's not TSLRCM, you know you have a mod that changes Darth Nihilus mechanically. It's highly likely that 'More Powerful Sith Lords' is the problem. Delete n_darthnihilu001.utc from the Override and see if it's better.
  9. Sounds like you installed 'Visas Unmasked' before TSLRCM, which overrode the hoodless Visas appearance. If you've got a save before recruiting Visas then reinstalling 'Visas Unmasked' should solve the issue.
  10. TSLPatcher can edit DLG files, but most mods don't bother and just include the whole DLG file instead. You can use GFF-Compare to compare two modded DLG files for differences. You'll still have to manually merge them, though, there's no shortcut for that.
  11. I won't say it's impossible, but I strongly recommend against it. As soon as you start thinking about adding gameplay-changing mods you need to swap to the regular TSLRCM or you won't have a good time.
  12. KOTOR Tool: Kotor II -> BIFs -> scripts.bif -> Script, Source -> nwscript.nss
  13. If it's specifically failing on TSL scripts I'm guessing you have the K1 nwscript.nss file in the directory. Replace it with the TSL nwscript.nss and see if that helps.
  14. DeNCS is far from perfect, some files it just chokes on. If this is the base-game k_ai_master, though, you can just extract that as an nss file to begin with.