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Hello everyone, I want to share with you my work in progress KotOR dialog overhaul project. It will be a revised dialog.tlk file for SW:KotOR v1.03, in the same spirit of Kainzorus Prime's "PC Response Moderation" Currently I am in the process of editing the dialog.tlk with all my (~7700) changes, so it's very much still a work in progress. Current status: beta To do: -edit dialog.txt with my changes (changelog below) while verifying some in dlgedit -check dialog.txt for spelling errors -compare vanilla dialog.txt to overhauled dialog.txt to see if made any f-ckups that would make the .tlk corrupt -convert .txt to .tlk and review all dialog in dlgedit -play the game with overhauled .tlk -maybe check if anything is changed and can be overhauled with the Restoration 1.2 mod -maybemaybe maybe check if can be arsed to do a typo only version, though I don' t think I can Here is a draft of the readme that I will supply with the files: Welcome to the "eXtensive Dialog Overhaul for KotOR 1.03" dialog overhaul project. This is a revised dialog.tlk file for SW:KotOR v1.03. I initially installed the "PC Response Moderation" (https://deadlystream.com/files/file/335-pc-response-moderation) and that got me inspired to do a full spelling correction and dialog review, on all (49264) lines of text in the dialog.tlk. I tried to stay true to the original lines, but some are different on purpose. But they always convey the same tone or flavor. Some dialog was so screamish or simple and some retorts were just too... "easy". I don't have a degree in English literature but some dialog appears to be written by a child. Retorts I overhauled should feel natural and some dialog is much more organic. Check out the conversation with Nico the swoop jock, Tanis, or arguments/banters with Carth or Bastila, for instance. I put a few jokes in my edits, and some game/movie references are hidden here and there. Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over. Although some may have slipped through... There are a *lot* of spelling errors in this game. You'd think they'd run this through a spellings-checker. It took about --- months but it's done. I made changes editing the dialog.tlk and checking the actual dialog (with DLGedit) for context, and made sure my edits still fitted the reply, but if I missed a point or certain context don't hesitate to tell me. Please provide some context. For all spelling I used https://www.merriam-webster.com/dictionary and https://www.oxfordlearnersdictionaries.com/ as a guideline. At the moment approximately --- lines have been touched in some way. Below is a link to my "changelog". It carries the complete list of *all* changes. I kept some of Kainzorus Prime's punctuation changes, and furthermore I: -corrected typos, misspellings and grammatically incorrect sentences. -corrected wrong, misplaced and missing punctuation. -corrected words to use Star Wars spelling. -removed leading, trailing and double spaces, and trailing enters. -added omitted words. -added a hyphen or a space to some words and removed it in others. -made many, many changes for consistency's sake (check complete transcript!) -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -replaced some of the semicolons (;) to a comma (,) or a period (.) A semicolon should not be used in a continuous sentence. Some lines even contradict the previous one by using semicolon in one line and a comma in the next. -replaced some numbers by writing them out, or the other way around; many monetary amounts are now digits -replaced many, many cases of a hyphen/dashes (-) with a period (.) or semicolon (;) or colon (:), whatever was appropriate. There are common rules for using hyphens, I felt they were not applied there. (See https://writingcenter.unc.edu/tips-and-tools/semi-colons-colons-and-dashes) -replaced round brackets () for square brackets  for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Excluded are actual sounds (like hmm, hmpf, raaaggh) (Onomatopoeia), which is sometimes written in Italic, but we don't have that. -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. Besides it is frowned upon, and we wouldn't want frowning. Frowning makes your face age faster. Also: -British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. Check the changelog, you might be pleasantly surprised about some of the changes. beta 1.01: https://drive.google.com/open?id=1zIAkaJs0Gv3Y7ug_W8itAhLOyYYqojnY beta 1.02: https://drive.google.com/open?id=1mrs86chaH3xsIr01z8ps8Sfr7PCyamSX beta 1.03: https://drive.google.com/open?id=1Yx63ne2PbnWLG7_2Xc9kmtwPZJyVrDyn beta 1.04: https://drive.google.com/open?id=1WMykS1uwDXL1V7A-JgLjLzlg68Jb_8Xe beta 1.11: https://drive.google.com/open?id=1vCK8xkQzTPGh8Z7Bm2ejcIxrQ2XhU_ux new naming scheme, still pre-release, just to get an idea-> 0.2001: https://drive.google.com/file/d/12fZNxqZI_r8oQmJYmqETqecCyteK3iMa/view?usp=sharing 0.2003: https://drive.google.com/open?id=1jmHAJWX9RZeqDhVrjFWGSHNM0SVgQVQz I hope someone else apart from myself will find this useful/fun/interesting. Many thanks to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ DarthParametric -- for pointing out additions/edits KnifeMaster -- for pointing out additions/edits Happy gaming! --Gimmick5000
Greetings, fellow Jedi! Hope you all doing fine. We know there's a thing like <FullName> in the K1's TLK, which makes a conversation/DLG checks the [custom] name of our main character and I wonder; is there a similar function which checks our PC's gender preference? Let's say, if I play as a male character and make a string in the TLK that reads - I am no longer <XYZ> now. it would shown as - I am no longer him now. in-game. Is it possible to do that in K1? Many thanks for considering this, and may the Force be with you.