Search the Community

Showing results for tags 'dialog.tlk'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • VarsityPuppet's Mods
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hello everyone, I want to share with you my work in progress KotOR dialog overhaul project. It will be a revised dialog.tlk file for SW:KotOR v1.03, in the same spirit of Kainzorus Prime's "PC Response Moderation" Currently I am in the process of editing the dialog.tlk with all my (~7700) changes, so it's very much still a work in progress. I initially installed the "PC Response Moderation" (https://deadlystream.com/files/file/335-pc-response-moderation) and that got me inspired to do a full spelling correction and dialog review, on all (49264) lines of text in the dialog.tlk. I tried to stay true to the original lines, but some are different on purpose. But they always convey the same tone or flavor. Some dialog was so screamish or simple and some retorts were just too... "easy". I don't have a degree in English literature but some dialog appears to be written by a child. I don't want to boast but I'm really quite proud of some of the dialog that I overhauled, it's much more organic. Check out the conversation with Nico the swoop jock, or the final few arguments/banters with Carth, for instance. I put a few jokes in my edits, and some game/movie references are hidden here and there (Baldur's Gate, Pulp Fiction). Note that, except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over. Although some may have slipped through... There are a *lot* of spelling errors in this game. You'd think they'd run this through a spellings-checker. It took about 7 months but it's done and done. (update: I'm still correcting and changing lines actually) I made changes editing the dialog.tlk and checking the actual dialog (with DLGedit) for context, and made sure my edits still fitted the reply, but if I missed a point or certain context don't hesitate to tell me. Please provide an ingame screenshot or the exact text so I know what to look for. For all spelling I used https://www.merriam-webster.com/dictionary as a guideline. At the moment approximately 6800 lines have been touched in some way. Below is a link to my "changelog". It carries the complete list of *all* changes (Work in progress!) I kept some of Kainzorus Prime's punctuation changes, and furthermore I: -corrected typos, misspellings and grammatically incorrect sentences. -corrected wrong, misplaced and missing punctuation. -corrected words to use Star Wars spelling. -removed leading, trailing and double spaces, and trailing enters. -added omitted words. -added a hyphen or a space to some words and removed it in others. -made many, many changes for consistency's sake (check complete transcript!) -rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..." -rephrased most [Force Persuade] lines into more like the Jedi mind trick. -replaced some of the semicolons (;) to a comma (,) or a period (.) A semicolon should not be used in a continuous sentence. Some lines even contradict the previous one by using semicolon in one line and a comma in the next. -replaced some numbers by writing them out, or the other way around; many monetary amounts are now digits -replaced many, many cases of a hyphen/dashes (-) with a period (.) or semicolon (;) or colon (:), whatever was appropriate. There are common rules for using hyphens, I felt they were not applied there. (See https://writingcenter.unc.edu/tips-and-tools/semi-colons-colons-and-dashes) -replaced round brackets () for square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing. -replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Excluded are actual sounds (like hmm, hmpf, raaaggh) (Onomatopoeia), which is sometimes written in Italic, but we don't have that. -replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words. Besides it is frowned upon, and we wouldn't want frowning. Frowning makes your face age faster. Also: -British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases. Check the changelog, you might be pleasantly surprised about some of the changes. beta 1.01: https://drive.google.com/open?id=1zIAkaJs0Gv3Y7ug_W8itAhLOyYYqojnY beta 1.02: https://drive.google.com/open?id=1mrs86chaH3xsIr01z8ps8Sfr7PCyamSX beta 1.03: https://drive.google.com/open?id=1Yx63ne2PbnWLG7_2Xc9kmtwPZJyVrDyn beta 1.04: https://drive.google.com/open?id=1WMykS1uwDXL1V7A-JgLjLzlg68Jb_8Xe I hope someone else apart from myself will find this useful/fun/interesting. Many thanks to: Salk -- for helping and reviewing my edits and providing fixes and suggestions Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod Fred Tetra -- for creating the KotOR tool Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/ Happy gaming! --Gimmick5000 (XDO_readme_beta1.05)