ebmar

Members
  • Content Count

    796
  • Joined

  • Last visited

  • Days Won

    19

ebmar last won the day on January 27

ebmar had the most liked content!

Community Reputation

500 Jedi Grand Master

About ebmar

Recent Profile Visitors

6,641 profile views
  1. ebmar

    MOD:[K1] Rakghoul Fiend

    Thanks! Very glad that you like it. I was skeptical about the color choosing and perhaps thinking about bolder palettes; such as lime green or bright red but glad that someone board the same ship on its final. Again, thanks! Much appreciated.
  2. View File [K1] Rakghoul Fiend This mod overhauls the appearance and stats of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with it. # Background # When facing the Rakghouls in the Undercity, I noticed that one of the raks named as Rakghoul Fiend but I saw nothing unique about it despite of its name. Another one found in the Lower Sewers also. Well, thought they need an unique demeanor with them; hence the fruits of labor then. # About this Mod # This modification makes unique appearance for the Rakghoul Fiend/s found in the Undercity and the Lower Sewers, and also bump their stats by a reasonable amount. Well, I didn't include a vanilla patch- guess you'll have to deal with them, luls. One aspects of uniqueness from them is they had their body upscaled for +~20% and also different color compared to the generic ones. I got the purple color using Trex's "The Jedi Masters" Rakghoul's texture as an overlay so, credits to Trex and their mod as being a part of this mod itself. # Final Remarks # In v1.0.0 release I aim to have the RF having its own unique Sound Set; I don't know- perhaps fiddling with the current Rakg's SS to adds some filters and bits or something else- not really in my head for now though. I suggest you to try N-DReW25's "K1 Gameplay Improvement" in conjunction with this mod to have some new-fresh experience on KotOR. Though his mod still in DEMO, it seem to received an regular updates so, no harm done in trying! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the [ Install Mod -> ] Uninstallation: Replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted Compatibility: Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod", N-DReW25's "K1 Gameplay Improvement" and/or few others mods that do the same - just make sure to install this mod after the said mods has. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod's appearance.2da entry For this mod to be fully effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module This mod was play-tested with KotOR 1 Restoration/K1R installed and is compatible with it Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generous intention is very much welcome. Also, make sure to give credits to Trex, BioWare & LucasArts with the release; as inside this mod are [part] theirs. An appreciation to this lil' peasant here is a very warm welcome, welcome. Credits: The Almighty Force which gave me a chance to finish this mod DarthParametric for past-present knowledge which allows me to create customs, for the information regarding model scaling and also definitive information about the INI setup which makes this mod a possibility Trex for the TJM's "Rakghoul texture" as a color-overlay for RF's texture ROTNR for "Creating Module Files in KotOR" tutorial which helps me on packaging the custom module included Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and jc2 for the inspiration to most of the creation N-DReW25 for the inspiring "K1 Gameplay Improvement" which latest awesome content motivates me on doing this project Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit, KOTORmax and its "Scale Wizard" script which a significant part of this mod development Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture ndix UR for tga2tpc stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor which [quite often] provides low-quality-yet-insightful discussion that indirectly helps storming the idea in the development of this mod, lol [JK] -eb Submitter ebmar Submitted 02/14/2019 Category Mods K1R Compatible Yes  
  3. ebmar

    The Playthrough

    Various documentations of my past-present modded KotOR playthrough. With this album I wanted to say- Thank You to all KotOR modders (either here on this site and/or everywhere round the Galaxy!- either active or inactive) for giving me great time on playing this amazing game which was developed by BioWare and published by LucasArts. May the Force be with You all!
  4. ebmar

    [K1] Rakghoul Fiend

    Version 0.8.0

    5 downloads

    This mod overhauls the appearance and stats of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with it. # Background # When facing the Rakghouls in the Undercity, I noticed that one of the raks named as Rakghoul Fiend but I saw nothing unique about it despite of its name. Another one found in the Lower Sewers also. Well, thought they need an unique demeanor with them; hence the fruits of labor then. # About this Mod # This modification makes unique appearance for the Rakghoul Fiend/s found in the Undercity and the Lower Sewers, and also bump their stats by a reasonable amount. Well, I didn't include a vanilla patch- guess you'll have to deal with them, luls. One aspects of uniqueness from them is they had their body upscaled for +~20% and also different color compared to the generic ones. I got the purple color using Trex's "The Jedi Masters" Rakghoul's texture as an overlay so, credits to Trex and their mod as being a part of this mod itself. # Final Remarks # In v1.0.0 release I aim to have the RF having its own unique Sound Set; I don't know- perhaps fiddling with the current Rakg's SS to adds some filters and bits or something else- not really in my head for now though. I suggest you to try N-DReW25's "K1 Gameplay Improvement" in conjunction with this mod to have some new-fresh experience on KotOR. Though his mod still in DEMO, it seem to received an regular updates so, no harm done in trying! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the [ Install Mod -> ] Uninstallation: Replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted Compatibility: Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod", N-DReW25's "K1 Gameplay Improvement" and/or few others mods that do the same - just make sure to install this mod after the said mods has. Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod's appearance.2da entry For this mod to be fully effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module This mod was play-tested with KotOR 1 Restoration/K1R installed and is compatible with it Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generous intention is very much welcome. Also, make sure to give credits to Trex, BioWare & LucasArts with the release; as inside this mod are [part] theirs. An appreciation to this lil' peasant here is a very warm welcome, welcome. Credits: The Almighty Force which gave me a chance to finish this mod DarthParametric for past-present knowledge which allows me to create customs, for the information regarding model scaling and also definitive information about the INI setup which makes this mod a possibility Trex for the TJM's "Rakghoul texture" as a color-overlay for RF's texture ROTNR for "Creating Module Files in KotOR" tutorial which helps me on packaging the custom module included Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and jc2 for the inspiration to most of the creation N-DReW25 for the inspiring "K1 Gameplay Improvement" which latest awesome content motivates me on doing this project Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit, KOTORmax and its "Scale Wizard" script which a significant part of this mod development Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for "Simple Model Viewer" which very helpful to provide a quick preview of potential appearance for used model and texture ndix UR for tga2tpc stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor which [quite often] provides low-quality-yet-insightful discussion that indirectly helps storming the idea in the development of this mod, lol [JK] -eb
  5. ebmar

    Blog #100

    And good luck!
  6. Someone will have a new blaster [and possibly; looks]:

    SS_SL7_RB_v1_4.JPG.85378a0f3eb1b02741c7fa7bc5af6463.JPG

    Starring the exquisite Sithspecter's "High Quality Blasters for Modders". :2guns:

    1. Show previous comments  4 more
    2. jc2

      jc2

      I ce this might be for another lady? Or is this just a mission you are trying to complete?  Or am I izaerdrating too much? 

    3. ebmar

      ebmar

      There's a special place in hell the Sarlacc's Pit for you, @jc2! Lmao. 😂

    4. Sith Holocron

      Sith Holocron

      Quote

      Or am I izaerdrating too much?

      I see what you did there.  ;)

  7. ebmar

    [K1/TSL] BlasTech E-11 Blaster Rifle

    Too bad the mod wasn't released here. I was going to rate a ***** out of it!
  8. ebmar

    Signs for Tatooine Enterable Buildings

    Greetings, fellow Jedi! Wish y'all the best of time. So, @Sith Holocron kindly provided the resource and give me the go-ahead to improvise with them. Here's one result with intention to have that "behind the glass" feeling. Welp, far as my resource and skill goes this is what I've got. 😁 I'm looking to do few more tweaks and adding color transition; could it have more dynamism in it, perhaps. 🤔
  9. ebmar

    Blog #99 - But what about "XXX" for a sound set?

    Wow, you really upped the game for audio mods. Looking forward for an update/s!
  10. ebmar

    Sleheyron

    It looked amazing! It feels great to see an update with the project too! If it fits your vision and plan; I hope you could implement the neon sign with outside of the building also.
  11. ebmar

    The After/Party

    Well, in that mission she's the boss!
  12. I recited this from few users that encountered the error and I have an information which perhaps could be useful. This does sounds odd really, but on my end I've encountered that error when I run the installer/patcher with K-Tool was opened. I managed to "fix" it by closing the tool and run the installer again. I can't tell what's actually going on but that method works on my end. Hope that could works for you too!
  13. ebmar

    Blog #94 - The Problem with Master Vash

    Wow, that sounds extra but pretty much get the picture here. Are there an example of mods/projects that practically done the aforementioned method? Anyway, as a friendly reminder; perhaps you could swap the word 'below' to 'above' to perfectly match the context. Many thanks for considering the latter!
  14. ebmar

    MOD:JC's Security Spikes for K1

    Greetings, Thread Master! Will it works when was installed into an ongoing playthrough? Many thanks for considering this!
  15. ebmar

    Issues with Melee Animations

    Is the latter mod and what's shown in the video refers to this? Anyway, I downloaded and it doesn't seem to include any model so it won't likely screw up the animations. You should check in your 'Override' folder if there's any instance of PMBIM/PFBIM file [MDL/MDX]. Most likely one of them [depends of which gender you played as] is root of the problems. They should be the name of the robe model as the relevant texture labelled as PMBIxx/PFBIxx. You could also mention if you find any Supermodel [MDL/MDX file initialized with S_] as they could be the culprit too. By my perspective it should be adequate only to replace the suspected robe model with the vanilla one [extracted from the game files] take off the relevant robe model and let the game use the vanilla assets. Aside of that I don't know how to fix an animation issues myself. And as a friendly reminder; any mods that does not includes MDL/MDX files will not seems to cause animations issues.