ebmar

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ebmar last won the day on August 17

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616 Jedi Grand Master

About ebmar

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    Coffee Drinking Jedi

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  1. They were updates for mod's screenshots. Before this some mods were missing their screenshots, so Mods/Admins doing some BTS stuff to make them back; hence the notification. Though some are doing actual update to their content, and one might look at the changelog to see what's going on with them.
  2. It is nice to see all the mods here having their personalized screenshots back. Strolling through the Downloads section had never been better now! :cheers:

    1. Sith Holocron

      Sith Holocron

      When did they go away? (Haven't been looking lately as I am still stuck using my phone for viewing.)

    2. ebmar

      ebmar

      > When did they go away?

      Way before this some mods were missing their screenshots, presumably from migration of the old site to the new one. Now everything had their screenshots back; and even some [I suspect] are new! :cheers:

      It's kind of refreshing, I think.

    3. Sith Holocron

      Sith Holocron

      I don't think any of mine went missing (at least recently) so I must've corrected the issue of my mods on my own if it was site wide. 

  3. [Updated to v1.0.3: August 17, 2019] What's new? Added 150 left-out TXIs which makes this version [legitimately] covers ALL the creatures and armors [including player heads] in vanilla setup Merged folders into one `to_Override` folder
  4. [Updated to v1.1.1: August 17, 2019] What's new? Reconfigure the installer Recompose mod contents
  5. Try this - [K1]_LSI_box01_x512.7z One is a standard x512 upscale and the other one is an experimental x512 [normalmap baked diffuse with some retouch - can to you it'd be useful somehow]. Preview:
  6. Greetings, Mod's Author! Apparently we can pull of the power even on Paralyzed state - such been strucked by Carbonite Projector Mark II*. That shouldn't be proper, though - how are your thoughts on that? Many thanks for considering this. =========================== * Description:
  7. Cool - nice to hear that. Feel free to report if there's still any.
  8. Not likely, unfortunately. The closest thing that might happen is updating/upgrading this mod though.
    I'm a regular user of Valor and Speed so anything that combines them is very much welcome. So, focus on how the mod is - Functionally - the mod works like a charm; what you see in the description is what you get Not much to add other than looking forwards to another mods from the author. Permanent spot in the 'Override' folder has been filled.
  9. Much thanks for the heads-up! I re-downloaded the mod [not the attached script above - regardless of that, thank you for attaching one though] and replace the former with the new one - and it works like a charm! The blur effects does working, and all there is matches with what's in the description. If there's one area that needs to be improved [at least for me] is the description format. Perhaps you may want them to be like this - to match with the rest of them K1's style. Nevertheless, a neat update there - and many thanks for considering this.
  10. I'd definitely go for the second. It looks more lively to me. And with that as the loading screen I wouldn't mind if it takes 10 mins for the game to load, lol.
  11. Looking forwards to this part of progress! I may have an idea with that but ain't gonna get on your toes for now - bit of hint though; "Gladiator of the Week" 😬 And bit of information regarding * gladiator fights*, SS -in case you didn't know- that in streamsounds there's Sleheyron's stinger/sbat but apparently it's labelled wrong [mus_sbat_sleyhey]. It doesn't matched with what's in the ambientmusic.2da [mus_sbat_slehey]. It makes the stinger didn't played with the assigned battle music. And @DarthParametric - that's one of the best application of alpha-masking I've ever seen, lol.
  12. Many thanks for the nice words, also the acknowledgement - JC! Much appreciated.
  13. This mod looks promising! I'm a fan of new contents, and anything that enhances combat aspects are greatly appreciated. I hope you don't mind that I share the color readjustments for the FP's icon so it matched K1's color scheme - FEP_ColorReadjusted_ip_frcenlight.7z Screenshot: If you like it you can include the icon with the next update; I'd be happy for that One may remove the former TGA first, and replace it with this. That's all - looking forwards to another mods of yours, and much thanks for considering this. Edit: oh! Any chance could you make an optional version which enables the blur effects? Yeah, I'm one of those that enjoys it quite much, lol. 😛
  14. djh269 are absolutely correct about that. For that, you can use this awesome tool right here - With the tool you can do file search and perform extraction to both KoTOR and TSL resources. By using that I have checked possible duplicate appearance of n_sithappren001.utc and n_sithappren002.utc, and apparently you're lucky that they only appear on Endar Spire - Command Module module [end_m01aa] throughout the game. Edit: disregard! To listen djh269, you should. I just checked and indeed there're duplicates of n_sithappren001 there in the said modules. Apparently the tool missed them on searches. Our bad! 😛