ebmar

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ebmar last won the day on July 1

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174 Jedi Grand Master

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About ebmar

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  1. ebmar

    Four Masks Reskins

    Just wanted to drop-by and sayin'; Darth Vhail, those masks are among the best texture works I've ever seen. Those details are insane! And they compliment the game's engine too. But this one- the Sith Mask, is my favorite among all! Amazing. Thank you, for creating these textures and then having them shared. I am enjoying this piece, very very much. Permanent spot in the Override folder has been filled. In-game preview:
    Yes! The animated monitors does working for KotOR1, and their animation looks awesome! Thank you, SH- for completing my ship! Permanent spot in the Override folder has been filled. In-game preview:
  2. ebmar

    Czerka Sign and Desk Enhancement

    Second this! I've been on Korriban and Kashyyyk and still can't find a sign similar to what is like on the screenshot. In spite of that- top quality stuff's, SH! Have been looking at the texture and the first word that came out, "Yes!"
  3. ebmar

    The Upper City

    Get the "High Quality Skyboxes" mod here:

    © BioWare & LucasArts

  4. Can anyone help me with guessing what [I believe is a] PLC_xx is this?

    Spoiler

    PLC_xx2.png.070ad6f59cc51e33957f880522680bb1.png

    I had surfed through the placeables.2da but I can't seem to find its existence.

    Many thanks for considering this! :cheers:

    1. Show previous comments  4 more
    2. DarthParametric

      DarthParametric

      Of course. It's LTS_Rwall01. As the name might suggest, it's likely used elsewhere for walls, so expect unintended consequences if you change it.

    3. ebmar

      ebmar

      Quote

      it's likely used elsewhere for walls, so expect unintended consequences if you change it.

      Dang. To tell the truth, kind of expecting that too. So this one uses the "share the same texture" method like the PlasticCrate_cylinder and the KoltoTank_empty.

      Edit: Wait, I could make the texture unique can I? By pointing the texture to a unique name using the MDLEdit? 🤔

    4. DarthParametric

      DarthParametric

      You could reassign the diffuse texture the chair meshes use, yes.

  5. View File [K1] Ajunta Pall's Blade "Legends" This mod replace the vanilla Ajunta Pall's Blade appearance with the "Legends" version. # Background # "Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he." Spoiler-alert!: I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate that idea. # About this Mod # This mod change the appearance of the vanilla Ajunta Pall's Blade with the "Legends" version. The new blade borrowed the amazing IRobert's "[K1] Vibroweapons replacement pack retexture" base texture, which having that fantasy feeling to its design and concept, and then I have them edited later to fits the concept of the "Legends" series. As stated in the mod's page, IRobert gave permission for everyone to freely use, change or modify the mod as long as he, DeadMan, seph6 and RevanDark was credited. The new blade trying to fits the concept of the true Ajunta Pall's blade, which was described as "being ebony black in color and notched along its length to give the appearance of being cruel and jagged. It was also said to be very cool to the touch and that upon closer inspection a small insignia of a dark circle could be seen on the hilt.". Those features can be seen on the blade now. For this mod to functioned properly, it must be installed before entering the Tomb of Ajunta Pall. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Blade" option from the installer directory. Compatibility: Will not be compatible with any mods that forces to overwrite kor37_freedon.utc, g_w_dblswrd005.uti, and k37_itm_ajunta.uti. For a guaranteed compatibility, install this mod after all other mods with the said UTs has; as this mod will patch only the appearance of Ajunta Pall's Blade and will not alter any properties beside the aforementioned props. This mod is made to be compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" and Rece's "Ajunta Pall's Swords Revamped". Just make sure to install this mod after those mods has. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using only the assets from this mod to a mod you will be developing, give credits to IRobert, DeadMan, seph6 and RevanDark in your mod's description and/or Readme after; as this mod contains their base assets. Also, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] IRobert, DeadMan, seph6, and RevanDark for "[K1] Vibroweapons replacement pack retexture". VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the screencaps. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance". DarthParametric for the past-present knowledge which allows me to create any customs for the game. DarthParametric again, for assisting me with assigning the correct value inside the GFF in v1.0.1. gerblul for letting me know that the mod being broken in v1.0. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb Submitter ebmar Submitted 08/14/2018 Category Mods K1R Compatible Yes
  6. Version 1.0.1

    55 downloads

    This mod replace the vanilla Ajunta Pall's Blade appearance with the "Legends" version. # Background # "Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he." Spoiler-alert!: I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate that idea. # About this Mod # This mod change the appearance of the vanilla Ajunta Pall's Blade with the "Legends" version. The new blade borrowed the amazing IRobert's "[K1] Vibroweapons replacement pack retexture" base texture, which having that fantasy feeling to its design and concept, and then I have them edited later to fits the concept of the "Legends" series. As stated in the mod's page, IRobert gave permission for everyone to freely use, change or modify the mod as long as he, DeadMan, seph6 and RevanDark was credited. The new blade trying to fits the concept of the true Ajunta Pall's blade, which was described as "being ebony black in color and notched along its length to give the appearance of being cruel and jagged. It was also said to be very cool to the touch and that upon closer inspection a small insignia of a dark circle could be seen on the hilt.". Those features can be seen on the blade now. For this mod to functioned properly, it must be installed before entering the Tomb of Ajunta Pall. [Updated in v1.0.1] # Final Remarks # I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Blade" option from the installer directory. Compatibility: Will not be compatible with any mods that forces to overwrite kor37_freedon.utc, g_w_dblswrd005.uti, and k37_itm_ajunta.uti. For a guaranteed compatibility, install this mod after all other mods with the said UTs has; as this mod will patch only the appearance of Ajunta Pall's Blade and will not alter any properties beside the aforementioned props. This mod is made to be compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" and Rece's "Ajunta Pall's Swords Revamped". Just make sure to install this mod after those mods has. Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using only the assets from this mod to a mod you will be developing, give credits to IRobert, DeadMan, seph6 and RevanDark in your mod's description and/or Readme after; as this mod contains their base assets. Also, credits to my name is always a welcome, welcome. Credits: [Updated in v1.0.1] IRobert, DeadMan, seph6, and RevanDark for "[K1] Vibroweapons replacement pack retexture". VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the screencaps. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance". DarthParametric for the past-present knowledge which allows me to create any customs for the game. DarthParametric again, for assisting me with assigning the correct value inside the GFF in v1.0.1. gerblul for letting me know that the mod being broken in v1.0. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb
  7. Get them restored with the KotOR 1 Restoration mod! Get the mod here:

    © BioWare & LucasArts

  8. ebmar

    K1 Republic Armor?

    Any reference for what columns are they, Lili?
  9. Can anyone help me with guessing what [I believe is a] PLC_xx is this?

    Spoiler

    PLC_.png.af22e94035f07c07f6d46aa07d859d09.png

    Many thanks! :cheers:

    1. DarthParametric

      DarthParametric

      Use the placeables.2da. young Padawan.

      Should be "PlasticCrate_cylinder" model PLC_PlstcCrt.

    2. ebmar

      ebmar

      Quote

      Should be "PlasticCrate_cylinder" model PLC_PlstcCrt.

      Ha! Arigatou gozaimasu, DP-sensei! 🙏

      Quote

      Use the placeables.2da. young Padawan.

      Didn't even know if it was existed lol. Got it sensei!

    3. DarthParametric

      DarthParametric

      Arigatou gozaimasu, DP-sensei!

      Douitashimashite.

  10. ebmar

    MOD:[K1] Lyn Sekla "Legends"

    [Updated to v1.0.1: August 13, 2018] A quick heads-up to the mod's page. The mod has been updated to v1.0.1 version. So, what's new in version v1.0.1? Major fix to shade and specularity on the head, which are inverted in v1.0. Some minor tweaks to the body. Bump-map added to the head, and fix inverted bump-map on the body. All texture now on DDS format, and downsized the body tex's resolution to 512x512; to have it blend better with the vanilla state of the game. This version is purely optional; aiming to accommodate low to mid-end machine with the downsized body texture, and utilizing the DDS format. Anyway, v1.0 which having the 1024x1024 res' body texture [but without the said fixes and features] will still be available to download.
  11. ebmar

    K1 Republic Armor?

    Lol the game did not crashes but all characters can't even move. Dang. 🙃 Yeah, it does make sense 'cause the new column is not connected to any UTI so it doesn't have its purpose that said.
  12. ebmar

    K1 Republic Armor?

    How about using 2DA Converter/Merger Tool? WIP now adding a new column to the spreadsheet. 🤞 Update: The new column does appear after reconvert the sheet again to .2da. Still, haven't test if it actually works in-game though. 🤞 Update: Doomed to fail. 🙃
  13. Yes, I have slowly figured this out while ago. I thought there's still a possibility to, for example; adding variables such as "PMBHL34.mdl/mdx", like it does with blasters and blades to specifically made change to the particular item but it seems that will not working. Yes! Thanks for pointing that out! Yup, it's pretty much the same attempt. But you nailed it, hahah! Oh no. I think I'm not ready to get into those trouble for now.
  14. Greetings, fellow Jedi! Hope you all doing fine. I'm currently messing around with the model from Canderous' Mandalorian Clothes, which is the modification to make a full suit Mandalorian armour to a helmless one. The issue I have; in conjunction with Bendak Starkiller Emblem Armour, I combined these two mods in my playthrough to have the helmless armour as the reward for defeating Bendak. The appearance of Bendak working as intended; aside with an issue which everytime leaving the cantina and/or saving-and-loading after speaking with him does remove the custom mask attached to him. Preview of that issue: That is a side issue [bug?] I'm having. The focal point of this thread is; could it be possible to make this model unique as a custom item? I found that one of the properties inside the UTI set as "Disguise". The problem obviously occurred when the said item was later acquired and then equipped, the appearance of the wearer for example; Carth, was disguised as the helmless Bendak. It does make sense with the full suit version, as the original mod point the appearance of Bendak using the N_Mandalorian model, on my end I'm pointing it to the helmless model. I am certain it is possible to rework the UTI again using a different instance of 2DAMEMORY but I believe that would only give me a full suit version. It is obvious that I'm not going to change name of the model to N_Mandalorian because I don't want other Mandalorians to be helmless, or worst; headless. I have spend hours trying to figure this out but it seems I'm on a dead-end. Any constructive feedback regarding this matter are very-very much appreciated. With respect and all the best, -eb