HK-47

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HK-47 last won the day on November 9 2011

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55 Jedi Knight

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About HK-47

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  1. For me, the band/bar (forget the technical term) behind where "Browse Activity Downloads etc" is is stretched edge to edge of any page, while the rest isn't. There's also a gap between it and the bottom of the Battlefront/KotOR images making the size difference of the two visible. And on that, the merged image has a visible line down the middle of that whole section. This is on desktop Chrome.
  2. I hope it's not going too bad.
  3. G0-T0 suffers from the rushed state of the game. Like many characters, there wasn't enough put in for development (or for mod makers to work with), and some things were clearly not finished being revised. The dialogue and what happens is clearly not finished, and definitely needed revision. I'm mostly annoyed by the fact that I managed to get max influence with him, once and not since then. I've played the game dozens of times back to back. I don't remember how I did it. I also wouldn't take him with me because I wouldn't spend any time at all setting characters up for anything specific. I would barely do much better than auto-level would. When doing that, he's fairly useless. He'd go down super easy. I just picked him up before I went on vacation, so I'll have to set him up with proper stats for ranged combat and see just how good I can make him. After all, I was able to mop the floor with the bounty hunters on Nar Shaddaa with my companions when going from the Hawk to the Jek Jek Tarr on Hard Difficulty, which used to be a challenge. From Mira's hideout to the Hawk was another matter because when they'd switch to melee or already be melee, they'd hit super super hard (50HP from a flurry hit) even with 20+ DEX and heavy armor with max level melee resistance mods. (psssst, OP HAX!!)
  4. *in tears* OH MY GOSH! IT'S SO BEAUTIFUL!
  5. Change the "Appearance" option. Made my character a Duros once. A couple of strange occurrences though like lightning/drain life coming from the ground and a headless opponent in the cave on Korriban. But otherwise full animations for everything, you just can't see the armors you equip because it's like wearing a disguise. That's the closest you can get with KSE.
  6. What does this fix exactly? "it becomes very glitchy" is vague as there are different ways it can have something strange happen to it.
  7. Provide links by searching those mods. You know they're on this site or other sites you get mods from like Nexus Mods. You have to do the "leg work". Without the needed links to these, I recognize some of them, and am quite sure some are not compatible with each other. Sometimes you have to install some mods in a specific order to get them to work together (eg. always installing TSLRCM first, then M4-78 EP, then everything else).
  8. The description is a little vague. How does it "readjust" the Tach sound?
  9. No everybody isn't moving away from SWTOR. It's not dead or dying. It's still quite alive. As SH said, The first chapters are free, so give it a go. I'd give my referral link, but you can only use one at a time. By the way, I just remembered this perfect video that answers your question. "Is SWTOR worth trying in 2019?"
  10. Huh. It never occurred to me that they weren't available. Nice fix.
  11. Oh. Okay. I have edited my post to correct that.
  12. Incompatible? It's always been compatible. What incompatibility was there? I've never had issues with the galaxy map. I have all the Jedi Temple/Coruscant mods installed, and never had any issues. My guess is that anyone running into issues, is either installing it wrong, or they have other mods causing issues. My installation order: The base Jedi Temple mod, then the compatibility patch, then I add in the Coruscant Map and Textures mod (fixes galaxy map and has better textures, then the Temple Expansion, and finally the TSL galaxy map fix. I also just realized I don't have the Coruscant realistic skybox. I've grabbed that too. Links to mod installation in order of installation: 1: Jedi Temple base 2: Compatibility patch 3: Coruscant Map and Textures 4: Jedi Temple Expansion (the link to Nexus Mods in the previous mod description is no longer usable) 5: The TSL Galaxy Map fix by Bead-V which is required. The Realistic Skybox I'm sure can be tossed in at any time, though I like to add those last for any mod.
  13. WHAT?! Awww man. Lol hush you! Ugh. The guy who stupidly went around derailing threads correcting everyone's grammar is getting his grammar corrected. That hurts. weel i myt as weel qo all teh wag iph thtz waht's doing 2 hopn.
  14. The Knight story continues the Revan stuff. Starting specifically at Ch 2. And to me, the Knight is the official cannon character to go through all the story starting at Ilum. Also, the Imperial side flash points Boarding Party and The Foundry with Revan continue the story after Maelstrom Prison. Right now we're all cash cows and money trees for SW games. Until E.A. loses exclusive rights to the SW license, it's going to hurt us and them.