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CarthOnasty last won the day on June 1

CarthOnasty had the most liked content!

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153 Jedi Grand Master


About CarthOnasty

  • Rank
    Jedi Knight

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  • Location
    Telos IV
  • Interests
    Not talking about things.

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  1. CarthOnasty

    [WIP] Star Maps Revamp

    Nearly exactly what I was thinking. I was going to use a saber color for each, so for Tat I was thinking yellow or orange. And then Dan, possibly purple, but I like the idea of silver...
  2. CarthOnasty

    [WIP] Star Maps Revamp

    Close as I could get before it triggered. I'll post from Kash in a few, that'll be the darkest area.
  3. CarthOnasty

    [WIP] Star Maps Revamp

    Color tests:
  4. CarthOnasty

    [WIP] Star Maps Revamp

    Here's a quick screencap (close as I could get without triggering the animation): And eventually, yes; each planet will have it's own custom map, styled to the location and have the name of the planet. I'll have to make them part of the room though as it looks like K1 is pretty tight on placeables as is and adding another 5 could causes issues. Especially with K1R. Edit: Images won't load, I'll try later.
  5. CarthOnasty

    [WIP] Star Maps Revamp

    Correct. It's the best lit one, albeit not great.
  6. CarthOnasty

    [WIP] Star Maps Revamp

    Light test.
  7. CarthOnasty

    [WIP] Star Maps Revamp

    Yeppers. Though I've been thinking about making something custom based off of random Rakatan glyphs in the games.
  8. CarthOnasty

    [WIP] Star Maps Revamp

    Fixed some UVs. Played with some smoothgroups. @DarthParametric was a huuuge help. Started building a new base texture. Productive day.
  9. CarthOnasty

    [WIP] Star Maps Revamp

    ::dominate mind:: These aren't the UVs you're looking for.
  10. CarthOnasty

    [WIP] Star Maps Revamp

    Bad Carth, those are garbage UVs. Blue = good, green = slow down, yellow = stop, orange = GO BACK, purple = dead.
  11. CarthOnasty

    [WIP] Star Maps Revamp

    Playing around with the new UV maps. Seeing how different colors respond under ambient light and seeing if I lined everything up correctly.
  12. Welding sooooooo many vertices. Like a lot.

    1. DarthParametric


      In Max under an Editable Mesh modifier you can use a distance threshold to weld all verts at once (within the specified range).

      But welding is often a waste of time. The mesh will always be split along UV seams, so many of your welds won't stay welded in the binary model.

    2. Hunters Run

      Hunters Run

      In blender assuming the verts are in the same location- got to edit mode,  press a then w then remove doubles.

      you can also remove doubles from  the left sidebar under  tool>remove. When you do this you have an option for merge distance.

  13. CarthOnasty


    I'm not having any issues, I'm just more curious as to what the following output means: Truncated 20! combinations needed... Truncated 22! combinations needed... Truncated 18! combinations needed... Truncated 20! combinations needed...
  14. Oh I got the joke for sure. Just trying to counter-joke.