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CarthOnasty last won the day on November 20 2020
CarthOnasty had the most liked content!
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177 Jedi Grand MasterAbout CarthOnasty
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Jedi Knight
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Male
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Telos IV
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Not talking about things.
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@DarthParametric You seem to have the most experience with gmax as far as I know, wondering if you could help me with an issue? I had some wonky smoothgroups in gmax that I fixed but when I exported and imported into Blender, the smoothgroups were wonky again. Any idea why those weren't preserved? This was my process: 1. Decompiling the model with MDLOps 1.0.2, I had Compute smoothgroup numbers and Weld model vertices (Remove doubles) selected. 2. Import into gmax, default settings. 3. Fixed wonky smoothgroups. 4. Exported. 5. Imported into Blender, had Import smooth groups selected. Smoothgroups wonky again. I tried deselecting Import smooth groups, but same result. Any ideas?
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Not necessarily, just trying another idea.
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Here's Dantooine and Tatooine: dan-starmap.mp4 tat-starmap.mp4 Great! Thanks for grabbing the original too! This is pretty cool, what is this from?
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Playing around with some textures. I think I made the sphere too detailed. It feels out of place now.
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Installing Windows Mods on Mac with Wine
CarthOnasty replied to DarthApathus's topic in General Kotor/TSL Modding
No prob. Holler if anything else comes up. -
Installing Windows Mods on Mac with Wine
CarthOnasty replied to DarthApathus's topic in General Kotor/TSL Modding
When you set permissions, did you click the gear toward the bottom and select Apply to enclosed items...? P.S. Just try setting the permissions to the Assets folder and still Apply to enclosed. -
New UVs for new model.
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K, I think I have the model to where I like it now. I just need to do some remaps and then back to texturing!
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Been doing some work on the base today. I added some details so it's not so boring as well as lined up some of the polys so the arms, legs, and pyramids fit better.
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@DarthParametric You mentioned something like this before:
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I've been playing around with adding some detail to the geometry of the piece: Gonna keep the star forge in my back pocket for something else. I feel as if it's too complex for something of this size actually. I know what I want to change about the base and the "orb", but anything I do with the legs has been kind of meh. Something will come to mind eventually I spose.
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CarthOnasty started following [K1] Replacing/adding into .mdl and how to retain animations?
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First things first: yes, this is star map related. 😉 I created new arms I'd like to try out but have no idea how to get those into the current star map model. (plc_starmap.mdl) I created them separately. So question would be, how do I replace what's in the old model with what I have created, and then how do I retain the animations?