For those that are hypersensitive to spoilers and looking forward to Cyberpunk, you might want to batten down the hatches. Apparently console versions have escaped into the wild and people are now streaming the game.
Once again I'm trying to go for a low poly design that won't clash with the rest of the game.
I know I already have another thread going, but I like to switch things up to avoid burning myself out on one project.
The screenshot below is using placeholder textures and materials.
This looks great Love the video on KLE as well, it’s a great demonstration of the level editor.
I’m definitely prioritising features and bug fixes that are causing issues for RoR.
Regarding the writing workflow, I’d suggest that you use DLGEditor to create the base dialogs, and then debug them with KLE’s visual dialog editor (which should reduce the amount of time you have to hop in/out of the actual game). I’ll prioritise adding the ability to open DLG files directly (rather than loading them from a module) for this purpose, if you like.
Can’t wait to see how the project continues to develop. Great work