I've played KOTOR countless times over the years, but this was the first time I did the Promised Land quest on Taris all the way through. It's not something you do linearly because you have to backtrack. Kinda interesting.
Tonight, I power down my desktop and start wrapping up the cords. The movers start packing on April 17th but I want everything arranged before they get here. Look for updates on this blog starting around April 26th. You can leave messages on that blog as I won't be responding to this update after I hit Submit. See you on the other side but bye for now!
I didn't know of this game until today. Though it was canned - it has that one aspect I really want to see with modern Star Wars games; hand-painted textures. Edit: or well - at least it looks hand-painted, heheh.
Title: Star Wars: First Assault Tech Beta - Overview
@Jorak Uln doesn't follow this thread. However, since I have just properly tagged him in the last sentence, perhaps he'll see it now. This should stand as a reminder for modders to follow their own release threads as well as their download pages.
Any luck with the pixelated boards, Duns? I also followed the instructions and most of the textures have loaded properly, it seems the boards haven't though and look just like in the pics posted above.
I remember getting to a point where Atton had ridiculously high Dexterity and all of a sudden his "Evading/Dodging" animation included him doing some fancy acrobatic maneuvers whenever an enemy missed an attack against him.
Is this something everyone knows about? I don't have k2 right now so I can't upload videos showing it.
Greetings, Thread Master!
I'm here to report that there seem to be a broken feature from the released version/v1.0.3 which is tangentspace compiler, by hypothesis.
Here's the breakdown:
If a model decompiled by v1.0.3 and then went changing the tangentspace flags from 0 to 1 on its ASCII; the bumpmap flag looks to be ticked on the UI while it actually wasn't working in-game
It'd then working if the flag was re-ticked using the [officially] unreleased v1.0.102b
I hope the information provided sufficient for some troubleshooting, and many thanks for considering this.