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  1. Kotor Modding

    1. Mod Releases

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

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    6. Game Saves

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

      Announce your work here.

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    4. 1.2k
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    5. Site Feedback

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    6. General Discussion

      Place to discuss everything else.

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  • Recent Status Updates

    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 0 replies
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse my stuff without permission.
      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse without permission. I may change this at any time.
      · 0 replies
    • Leilukin

      Updated many of my TSL mods to improve compatibility with Steam's Linux port of TSL, by lowercasing file names and mod install destinations, as well as converting custom voice-overs from MP3 to encoded WAV with SithCodec.
      · 4 replies
    • Leilukin

      My Alternate Revan Romances REDUX has been updated to 5.0, a new major update for the mod.
      · 1 reply
  • Posts

    • Hello everyone! This project started as a bit of brain rot a couple weeks ago. The official KOTOR remake feels lightyears away, so I wanted to see if I could just hack together my own playable version. I pulled the actual voice lines, scripts, and quests from KOTOR 1 & 2, grabbed visuals from SWTOR, and slapped the whole thing into the BG3 / Divinity 4 framework running on 5e rules.  Turned out to actually be doable. I’ve got a rough test build running right now that handles combat and dialogue without exploding. Plan is to eventually run both games as one long campaign. A project manager joining me would be absolutely appreciated in helping holding the line, especially when scaling from the current vertical slice into the full long campaign that includes content from both games... I do have some videos as well, but they are on my website because I don't have any presence on the Western internet, and I don't know if it's okay to actually post my website here in this thread (although passive-aggressively it's in my profile). So I'm just gonna hold off for now until I get some sort of an official nod that is safe to do so because I don't want to step on anyone's toes.
    • I have uploaded version 5.5 after going through one final check for typos through the entire dialog.tlk file. This may be the last version of this modification.
    • @hroodee I know you resolved your issue by installing PartySwap and the PartySwap compatible install option instead, but to repeat my reply to that post you quoted, if you want to report errors in the installation log, it would be more helpful if you upload and attach the installog.txt file. Your error report, and the post you quoted, left out information about which file the installer was trying to make changes to when it encountered the errors. If you attached the instllog.txt file, I could look through the log and had a better chance in identifying the cause of the issue. The issues you quoted wasn't resolved because the user whose post you quoted never responded after I tried to ask them to share their installog.txt file, so I could not pinpoint why they encountered those errors. It is very much possible that the errors you initially encountered were caused by you not following the correct installation order of the mods and then try to uninstall and reinstall them, instead of doing a clean reinstall of the game and the mods you want to use.
    • View File Count Dooku's Lightsaber A Massive thanks and credit for the hilt's source model, and the permission to use it in this mod goes to mrpanini.yt  Check out their original work at https://sketchfab.com/3d-models/count-dooku-lightsaber-c82238e050de49ab93e25276c3c83d20 and make sure to show them some love! Also as always a big thanks to Crazy34 for making their lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. I simply cannot play this game without the ambient lighting he innovated for sabers! Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/ ----- This Mod adds Count Dooku's actual lightsaber emitter as seen in the movies! It contains a red and blue version as Dooku did use both over the years. ----- To Install: 1: Drop the files from either or both folders (excluding upcrystals.2da) into your override folder.  2: If you already have an upcrystals.2da file in your override, simply add the last two rows of the included upcrystals.2da into your upcrystals.2da.  -If you don't already have an upcrystals.2da file in your override just copy the included one to your override. To Uninstall: Delete files from override. ----- To use: Enter the cheat menu (~) and type: giveitem g_w_lghtsbr43 or g_w_lghtsbr44.  OR Use KSE/ modules / scripting to add the lightsabers to the game. ----- This mod should be compatible with any mod that doesn't already have custom entries for w_lghtsbr043 or w_lghtsbr044. Including: Crazy34's new lighsaber blade model k1,  Marius Fett's Movie Style Replacement Lightsaber Hilts (K1),  and all of my other lightsaber mods.  ----- Permissions: As far as I am concerned feel free to use this mod however you see fit! Just please make sure to give due credit!   Submitter EwokKotor Submitted 08/22/2026 Category Mods K1R Compatible Yes  
    • View File Nar Shaddaa Companion Combat Removal Removes the two TSLRCM companion fights surrounding the Nar Shaddaa docks. I have issues with these added fights for the following reasons: - From a design perspective, this area should be kept a non-hostile zone outside of an occasional skirmish with the locals. - They negatively affect the pacing of the story. It's already a combat heavy part of the game and telling parts of it through dialogue works, to break it up, - The 2nd fight, from the docks to the Shop, is especially awkward to navigate. If you don't know where to go, you might find yourself roaming the level checking locked doors and being blocked from entering the Ebon Hawk. Passive NPCs also don't react to the area turning into a battle zone. Install: 1. Download and extract. 2. Choose 1 or both options. 3. Copy `.ncs` files into the game's `Override` folder. Use a save from before the Exile approaches the Jekk'Jekk Tarr pit. Submitter J Submitted 08/23/2026 Category Mods TSLRCM Compatible Yes  
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