1. Kotor Modding

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  2. Mod Projects

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      Discussions about TSLRCM.

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      Discussions for VarsityPuppets mods.

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    3. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    4. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    5. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    6. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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  4. Other Games

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    6. General Discussion

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  • Files

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    • I'm not 100% sure how KotOR's Odyssey Engine handles this flag. Here is what a light bit of research turned up for how NWN's Aurora Engine uses this flag. https://web.archive.org/web/20050131214126/http://nwn.bioware.com/developers/Bioware_Aurora_DoorPlaceableGFF.pdf Interruptable: Conversation can be interrupted   https://neverwintervault.org/comment/20484#comment-20484 & https://neverwintervault.org/comment/20512#comment-20512   https://neverwintervault.org/sites/neverwintervault.org/files/project/690/files/toolset_manual_v1.06.pdf No Interrupt: Ticking this box will make it impossible for a player to interrupt the conversation this creature is having with another player. If your module is intended to be playable in multiplayer mode, it might be advisable to tick this box on most important NPCs because there is nothing more annoying than seeing a fellow player interrupting your conversation.   This mostly appears to be a multiplayer flag left over from the Aurora Engine. That doesn't mean Odyssey Engine isn't reusing that flag in another way for it's own purposes.   Hope this is helpful.
    • Hello, I recently found this mod right here: https://deadlystream.com/topic/3708-toolkotor-font-tool-nwn-font-maker/ And read in comments that somebody managed to enlarge their font using widescreen. I tried following his guide, but I had the same issue as the other guy, my font is invisible after putting files in override directory. The guy who sucessfully modded the game posted his files, and it appears they worked. Sadly, this link is now unavailable.   Could anyone give me a hint on how to make the font appear in game, or could you try and do it on your own, and send me the files? I would like to use Bank Gothic font, 8 x offset, 3 y offset, 4 space adjust and 6 x padding, as this seemed to work for him. Thanks a lot.
    • Well as I was searching through the skinning tutorials and there seemed to be none on how to make a good looking texture with gimp, there was a lot on photoshop but not gimp so I decided to share my knowledge of it with the community.   __________ Basics Basics part 1: Selecting an area To make good skins you would need to select a precise area to make it look nice. To do this you click on the drop down menu at the bottom. Usually this has 100% in it as a default. Set this to anything you wish. you should be able to distinctly see the area you wish to select now. Now to select the area you click on this icon and then click on each "bend point" on the area you want. A bend point is wherever the texture bends away from a straight line.   Basics part 2: Re-coloring To change the color of a Jedi Robe some beginners use the paintbrush tool. In some cases this might work, but not if you want to make the robes look natural. For a natural look you first select the area you want to change by using the free select tool, if you want to modify the whole texture's color at once you go into "Edit" and then "Select all". Next you go into the "Colors" tab at the top of the page and click on desaturate. Note only do the desaturate step if you want to compleatly change the color, if you don't and you just want a hint of the color in the already existing texture you skip that step. To change the color you go into the "colors" tab again and click on "Color Balance". A menu like this should open. In that menu you drag the bars around till you get the shade you want. This part should be pretty self explanatory as the bars are clearly labeled. If green was your desire, your outcome should be something like this: If you want a more direct color you go into the "color" tab again and go to colorize. This can give you a quick and effective color but might not retain as much detail. Basics part 3- Repair When you select an area and re-color it sometimes you see a tiny bit you wanted that color. To fix this you use the blur function adjust the size to around .15 then zoom in to 800% and take the re-colored pixal section and hold down the blur and "push them" on top of the other area. Advanced This section is for people who know the basic functions of gimp and successfully make a descent re-skin   Advanced Part 1- Overlay Overlay is basically changing the way the new layers interact with each other when you paste in another texture. In the "layers, channels, paths" toolbar: There is a dropdown menu here: in there there will be a bunch of options you select and they make the picture somewhat transparent and molds it to the texture. Click on them all till you get the look you want. Note you must have pasted a new layer into it and NOT merged it down. Advanced Part 2- Enhance filter Up in the "filters" toolbar menu there is a section called enhance go into it and select sharpen. Drag the bar in the menu till you get a good look, it really adds to the overall appearance.   I will add some more tips when I find them but here they are for now.   Enjoy~
    • @DarthParametricI don't think that would have been me because I'm more of an Obi-Wan ROTS fan over his TPM hilt.  2016/2017 was around the time I got back into SWTOR too, so it must have been someone else. 
    • I noticed I made Obi-Wan's TPM saber for someone at some point around 2016. Was that you UP? It was marked as "TEST" and there was only a TSL version. Anyway, I created a new TSLPatcher setup and recompiled the model with some minor tweaks to it and the texture. Available as a unique and vanilla blue hilt replacement. K1 - https://www.darthparametric.com/files/kotor/k1/[K1]_Obi-Wan's_TPM_Lightsaber.7z TSL - https://www.darthparametric.com/files/kotor/tsl/[TSL]_Obi-Wan's_TPM_Lightsaber.7z
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