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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

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    6. Game Saves

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    6. General Discussion

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  • Recent Status Updates

    • th3w1zard1

      I love this ‘status update’ feature
      · 1 reply
    • Sith Holocron

      I was thinking of redoing one of my loading screens  - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.
      · 0 replies
    • Elwood288

      Whoa, shiny new site!
      · 0 replies
    • DarthTyren

      In case anyone is interested, here's the first in a series of biblical case studies of Knights of the Old Republic: https://www.youtube.com/watch?v=ROs3QKt6LvA
      · 3 replies
    • Dark Hope

      You don't need to ask permission to use my content. Just let me know where you use it.
      · 1 reply
    • Sith Holocron

      Could we have some different mods on the Download page listed for the Featured Download section? It might be refreshing to have something more recent than 2018 in there. (Most of the mods in that section are even older.)
      · 1 reply
    • Kaidon Jorn

      Welp. It happened again. Most of what I was working on is officially gone. 
      All I have left is Coruscant, part of Dxun, SLM and DHRM...
      Nar Shaddaa - gone.
      Korriban - gone.
      Dantooine - gone.
      Onderon - gone.
      the Korriban reskin is stinging pretty bad. I was pretty much done with it. But yeah it's gone.
      About to quit modding for good.
       
      Oh yeah i lost a bunch of changes I made to SLM as well...
       
      · 4 replies
  • Posts

    • View File HD Pazaak Cards [for KotOR1 and KotOR2] AUTHOR: Sith Holocron ORIGINAL PRIVATE RELEASE: 31 JAN 2026 FIRST PUBLIC RELEASE: 10 MAY 2026 GAMES: Star Wars Knights of the Old Republic 1 or 2   Description: These are upscaled textures for the pazaak cards in KotOR.  This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.   Installation: From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice.  The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture.  As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors. If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder. If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR2 Override folder.   Uninstallation: Take the files you put in from this release, out again.   Known Bugs: None known at this time.   Legal Disclaimer: All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.) Submitter Sith Holocron Submitted 05/10/2026 Category Skins TSLRCM Compatible Yes  
    • Nice, I believe this model is also used in TSL in several different areas.
    • I know I'm a little late, but how about this? Before: After: Before: After: A few notes on the edits: The Manaan freighter is slightly larger than the original ones on Taris.  I chose to keep the Manaan sizing instead of trying to scale them down. I relied on the in-game lighting instead of creating new lightmaps, which is why the new freighters look somewhat darker than the originals. While I was at it, I also patched a major hole in the bottom of the upper freighter's platform. High Quality Taris Freighter.zip
    • This is really impressive, far superior to any other mod management solution we had before, and will substantially improve my development workflow. There are couple things I would like to suggest. For the mod build installation, it would be helpful to be able to mark mods as not to be downloaded if you don't want them. This would be helpful for shortening the installation if you don't want larger texture packs for instance. Syncing also deletes any mods which are not part of the build, which really needs to be clearly noted somewhere, as I had already downloaded the high-res movies, and put them in MO, and had to redownload them. The Root Builder plugin for MO, designed for Bethesda games, allows directly copying exe's and other files outside of the virtual file system. I would like to see functionality of this kind to allow having replacements for the exe for instance, done directly in MO, so no games files need to be touched at all. Currently TSLPatcher mods are all disabled in the file list. It might make more sense to have them be active, but just ignore the TSLPatchdata folder in the virtual file system. Then the patch list could only look for patches in the activated mods. That would probably be more consistent with the MO behaviour for other games, although this isn't a big deal. It would allow having a mixed mod with override and TSLPatcher files, which would be useful This has worked great so far in my testing though, and will probably save me hundreds of hours of re-installing
    • View File [K1] Luke Skywalker - PC Replacement Soundset [K1] Luke Skywalker - PC Replacement Soundset   AUTHOR: skymaster ORIGINAL RELEASE: MAY 8 2026 GAMES: Star Wars Knights of the Old Republic. [This mod will need additional work in order to use in Star Wars Knights of the Old Republic II. See Description for more details.]   Description: If you are a fan of Knights of the Old Republic, there is a pretty big chance that you are a fan of Star Wars. This is a mod that incorporates dialogue and sound effects (from the films themselves) from the protagonist of the original trilogy, Luke Skywalker, into the game and replaces those of the default main character.  In addition to this, there is an SSF file to optionally add in Battle Cries for the main character. NOTE: Certain lines are prioritized over others (or some only play that particular sound). If you like one of the other sounds instead, rename them to one of the italicized names (example: p_plyermw_block2 is the default for security; if you liked “What’s in there?” or p_plyermw_block1 more, you can rename it p_plyermw_block2). This mod is only for the first Knights of the Old Republic.  Knights of the Old Republic II, although the voice files for the male and female PC exist within the game files, they are turned off in the settings and need extra work in order to function. If you wish to use this mod in Knights of the Old Republic II, you must install JC's Player Soundset Restoration for K2 in K2 before this mod. Be warned: this mod is strictly designed for K1 and not for K2, any issues that happen are beyond the scope of this mod. List of lines included with this mod: File name                                                            Male                                                                                                     Battle Cries: Player is making a statement during battle. P_plyermw_bat1                             You'll find I'm full of surprises. P_plyermw_bat12                          Watch that crossfire, boys! P_plyermw_bat2                             I can be a Jedi! P_plyermw_bat4                             I’ll never join you! P_plyermw_bat7                             Never! P_plyermw_bat9                             Just hang on!   Lock Picking: Player is attempting to open a lock. p_plyermw_block1                                         What's in there?                           p_plyermw_block2                                         All right, I'll give it a try.                       p_plyermw_block3                                         I won't fail you.                              Critical hit is made. p_plyermw_crit1                                             You'll find I'm full of surprises.              p_plyermw_crit2                                             This is your last chance.                        p_plyermw_crit3                                             This is your last chance.   Player has died. p_plyermw_dead1                                          [Luke’s scream when he loses his hand]              p_plyermw_dead2                                          [Luke’s cry when hit by lighting]                        p_plyermw_dead3                                         [Luke’s scream when blasted by lightning]                Mines: Disarming mines. p_plyermw_dmin1                                         Come on, let's go have a look.  p_plyermw_dmin2                                         Go now. p_plyermw_dmin3                                         I know what you mean.   Lock Picking: Failed attempt at picking a lock. p_plyermw_flock1                                          I can't.                      p_plyermw_flock2                                          Hey, you could have broken this.  p_plyermw_flock3                                          Don't do that.   Mines: Setting a Mine. p_plyermw_lmin1                                          Ready for some power? p_plyermw_lmin2                                          Ready for some power? p_plyermw_lmin3                                          Ready for some power?   Player has been healed. p_plyermw_med1                                           Please!       p_plyermw_med2                                          [groan]                    Player has been poisoned. p_plyermw_pois1                                            I feel cold.          p_plyermw_pois2                                            I can't. p_plyermw_pois3                                            Maybe I'm just going crazy.   The party is coming back together. p_plyermw_rprty1                                         I've got to go to them.                    p_plyermw_rprty2                                         We're going, we're going.         p_plyermw_rprty3                                         Just hang on.   p_plyermw_rprty4                                         Well, come on! p_plyermw_rprty5                                         That's all right.                          The player character has been selected. p_plyermw_slct1                                            Well, come on!                            p_plyermw_slct2                                             That's all right.                           p_plyermw_slct3                                             Well, come on!         p_plyermw_slct4                                            What's the matter?    p_plyermw_slct5                                             You smell something?   Lock Picking: successfully picked a lock. p_plyermw_slock1                                          Okay.  p_plyermw_slock3                                         Coming in.   The Main Character is in solo mode. p_plyermw_sprty1                                         I'll see you shortly.  p_plyermw_sprty2                                         I'll have a look around.       p_plyermw_sprty3                                         Right, I'll see you shortly.    Player is in Stealth Mode. p_plyermw_stlh1                                           I'm not afraid.    p_plyermw_stlh2                                             There's something not right here. p_plyermw_stlh3                                            That's why I have to go.       Installation: There is one way to install this mod: 1) Go to the “Streamsounds” folder located within your KOTOR folder. Search for the files that start with “p_plyermw” and copy them into a separate folder, in case you wish to revert back to the old sounds (you can also select verify game files in Steam, though be warned this can effect other mods).  2) Extract the .wav files from the rar archive. Grab the files from the extracted folder and put them in the “Streamsounds” folder, replacing what was in there. OPTIONAL: 3) If you wish to have the added Battle Cries to your character (some people prefer their character to be less vocal), add the .ssf file to your “Override” folder.   Uninstall: Remove the “p_plyermw” files from the Streamsounds folder (and the optional .ssf file in Override). Add in the original files that you saved earlier  back in the Streamsounds folder.   Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either. I grant permission for anyone to use this audio as needed or wanted, provided that a credit be given. Submitter skymaster Submitted 05/08/2026 Category Mods K1R Compatible Yes  
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