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  1. Kotor Modding

    1. Mod Releases

      Announce your work here.

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

      Submit any tutorials here.

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    6. Game Saves

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    6. General Discussion

      Place to discuss everything else.

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  • Recent Status Updates

    • Sith Holocron

      I was thinking of redoing one of my loading screens  - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.
      · 0 replies
    • Elwood288

      Whoa, shiny new site!
      · 0 replies
    • DarthTyren

      In case anyone is interested, here's the first in a series of biblical case studies of Knights of the Old Republic: https://www.youtube.com/watch?v=ROs3QKt6LvA
      · 3 replies
    • Dark Hope

      You don't need to ask permission to use my content. Just let me know where you use it.
      · 1 reply
    • Sith Holocron

      Could we have some different mods on the Download page listed for the Featured Download section? It might be refreshing to have something more recent than 2018 in there. (Most of the mods in that section are even older.)
      · 1 reply
    • Kaidon Jorn

      Welp. It happened again. Most of what I was working on is officially gone. 
      All I have left is Coruscant, part of Dxun, SLM and DHRM...
      Nar Shaddaa - gone.
      Korriban - gone.
      Dantooine - gone.
      Onderon - gone.
      the Korriban reskin is stinging pretty bad. I was pretty much done with it. But yeah it's gone.
      About to quit modding for good.
       
      Oh yeah i lost a bunch of changes I made to SLM as well...
       
      · 4 replies
    • newbiemodder

      Wishing you all a happy and safe 2026!! 
      · 1 reply
  • Posts

    • These are the lines in question btw. Only one line for each of you apparently.  
    • Yeah, this was a crazy idea from me and GloveMaster. You would go down to another underwater lab. The lab is in tatters; something bad happened. The classic stuff... Bit like Manaan in Kotor I. They dug to deep and greedily and released something evil. Sith Cthulhu idea with crystal Holocron thingies. Not overly original in retrospect >_> GloveMaster was also a big fan of Bioshock. Was inspiration as well. There is a 2DA file that should add lots of extra details in the module. Like chairs, tables and other furniture. I also made custom doors that worked in the game. Brings back memories :-p The lightmaps might be the cause of this. Perhaps editing those in Gimp or Photoshop might give them more POP in the game. Though hardware, graphic cards have changed as well. And might do things slightly different then in the past.  The .TXI files also might have an impact on how they work. I've had issues with the "shiny bling" effect from the games not really working like it should. Looking darker as well.   Anyhow, cleaning up my messy folders. You really deserve an award for that! :-)
    • Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well. I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.
    • given how helpful Sith Holocron has been in motivating me to get my hands on all these different iterations of Scrapyard Games, I figure it's only fair that I showcase some of his (work in progress) upscaled textures. Of the ones he's done so far, the main ones he's upscaled that show a vast difference on my 1080p monitor are the textures for the Barracuda, which are miles ahead of the old ones. BEFORE AFTER The results here really speak for themselves. I'm not someone who typically uses texture upscales, as most of the vanilla textures in these games are good enough for my standards, but this here is just leagues ahead and will definitely be included in the modder's resource. ...If you're wondering why the HUD looks so blown out in these screenshots, its because for whatever reason when I take screenshots in these modules, they come out with extremely low exposure, which I've corrected in an image editor to reflect how it actually looks in game. Here's what it looked like before. Zack Snyder's Scrapyard Games much? Again, no clue why it only does this in screenshots, regardless of my brightness setting. Sith Holocron says its probably an issue with the way the lighting is baked and that I should ask for some assistance with having it rebaked in here, so if anyone has any insights on that be sure to sound off. I'll also say that its very cool that the takeoff and landing cutscenes have been found, major props to @Stoney for that. Sith Holocron and I had all but accepted they were lost to time and that they'd have to be remade from scratch. Insofar as using the 3ds Max files as a base to re-export in higher quality as per Quanon's suggestion, that's not something in my area of expertise but if anyone would like to take a crack at it, that would also be fantastic. I'm far more active in the OpenKOTOR discord than in here, so if you're interested in collaborating on the modder's resource or something else Scrapyard Games related, you'll get more timely responses over there. I'm currently in the process of asking if its allowed to post discord invites in public threads, if I get the go ahead I'll edit an invite into this post. To leave things off, as a fun little bonus to show some of the other stuff you can expect in the modder's resource, here's one of Quanon's (and seemingly Glovemaster's too, if the suffix QGM is anything to believe) Aqualaris modules, specifically 501QGM, the Recreational Zone. This one absolutely took my breath away when I first loaded it, and the screenshots really don't do it justice, I highly implore you to download the zip titled "Aqualaris" in Quanon's original post here and walk around there yourself. I'd love to know what the story behind this mod is.
    • I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well.  Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago.   I've waited a long time to see these videos. I sure won't make you guys wait!  
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