What exactly is xbox_downsample 128/256 doing? Is it relevant to use it in K1's texture? Or even if it is; is it too with PC version of TSL? 🤔
Hope someone could chime in and gave an insight about it; many thanks in considering!
I came across a video today. It seems someone is attempting to get Star Wars: 1313 made/released. Video found here. If it's legal and pans out to release, I'd personally rather have what was originally going to be made, assuming it's different. However... I don't have high hopes for it to go anywhere. Higher than Aperion, but not by much.
If this mod is truly dead (I really hope this is not the case, but many fans fear that the mod actually is dead), then please, at least, if Logan is reading this or You were actively involved in its development and still have the files You were working on, release the files with what You worked on so far!
I understand it must be hard to let go, but let's face it: is it better for all the hard work to just "rot away", forgotten on some hard drive in an old PC, that is collecting dust in an attic, or would You prefer that people would be able to enjoy at least a part of Your hard work and creativity, with proper credit being given to Your effort!
I am absolutely sure that all content made so far should be released, so that we could enjoy what has been made so far, and other young, dedicated modders could pick up the pace and continue Your excellent work! It could be uploaded to GitHub or even here and given "as is", and I bet lots of people would be much happier to play an incomplete mod than no mod at all!
I know it must be hard to let years of work go, but it would be a pity to let pride completly lose and destroy the very work You spent so much of your youths on!
Let's face it, it's been 10 years, it is a mod for a 15-year old game, it might not even run on the operating systems we will have 5-10 years from now :(( I know it is sad, but this is the reality, I am sure everyone will really appreciate being able to just play the mod as is right now, with all its missing content and bugs! Some of us are in their mid 30s to their 50s, we might not even live long enough to get to see the full mod released, if it ever gets finished...
Hey so I wonder if I've botched the installation or maybe there's some reason it's incompatible with mac file structures or something but does anyone know why it should look like this? Obviously it's trying to animate the all the signage. Works in some places but not as shown in the videos. More often it makes big, bright pixelated blurs...and the wall and floor textures look like vanilla. Grateful for any ideas where I went wrong or how to fix it.
It won't work, because some files need to be installed directly into .mod files.
You can remove "Required=c_mirachoke.ncs" line in rcmchanges.ini.
Unfortunately, I have no idea how mac version structured, so expect some drawbacks.
I'm sorry if I'm posting this in the wrong place, I searched the forums and there seems to be no Xoreos Thread...
Is there going to be an Android / IOS version of the Xoreos Engine developed in the near future? If so, what is the progress on it?