Big news: I just updated my PartySwap and Extended Enclave Compatibility Patch, since I finally figured out how to make Disciple appear on the Ebon Hawk after the player character's "death" if both Handmaiden and Disciple are recruited as party members, so players who use PartySwap would no longer miss out Disciple's dialogue during the mind-reading scene.
I solved the issue by editing the k_020ebo_enter scene used by Extended Enclave, by adding an extra check to spawn Disciple on a specific spot on the Ebon Hawk (with coordinates) if both Handmaiden and Disciple are recruited as party members. The source code of my edited scripts have been included in the compatibility patch.
By directly looking into the Switch game files, it does not seem to have any trace of TSLRCM. Maybe they did include some fixes from the pack, but no module files are present (./Modules/*.mod) so I don't see how they would have fully included the restored content.
In order to make mods that need to edit NCS scripts, it is necessary to decompile the ones present within the .mod files of TSLRCM.
For a better accuracy and making sure our mods are not introducing new bugs, it would be very useful to have access to the .nss files that made the scripts presents in TSLRM module packages. Is there a github page where TSLRCM source code is accessible?
Oookay think I’m diggin' these new icons, so I’m gonna go ahead with just the SLM sabers for them. Defaults will still have the outer glowed spheres. Will post a few up after work.
Here are the new editions and then also what these new icons might look like...
I am about to reskin the bottom padawans saber in the next few hours, then keep going with saber icons since there's 13 schematic sabers, the reward sabers, then all the master/villan sabers too.