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      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    6. General Discussion

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  • Recent Status Updates

    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 0 replies
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse my stuff without permission.
      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse without permission. I may change this at any time.
      · 0 replies
    • Leilukin

      Updated many of my TSL mods to improve compatibility with Steam's Linux port of TSL, by lowercasing file names and mod install destinations, as well as converting custom voice-overs from MP3 to encoded WAV with SithCodec.
      · 4 replies
    • Leilukin

      My Alternate Revan Romances REDUX has been updated to 5.0, a new major update for the mod.
      · 1 reply
  • Posts

    • I think the restoration of Major Hurka is a very fine accomplishment. I do think she should have a unique head. About her role instead, I'm unfortunately unfamiliar with her dialogue lines but it seems that Part 4 would be the best kind of restoration, if that would be possible. But it's also the most complex to pull off and choreograph.
    • "What do we all think of my plans for Major Hurka in RC-K1CP? And above all do any of us feel I need to give Hurka a new appearance? Whilst I cannot use K1R's appearance it would be very easy for me to just remake it myself from scratch. If you guys would like me to give Major Hurka a unique appearance I shall make it and I shall report back and show you guys what I've made in the next WIP update." Major Hurka textures are already included in my mod: https://deadlystream.com/files/file/2808-heyoranges-sith-uniform-reformation-revised/
    • The RC-K1CP update is out and we can now finally play Kotor with restored Iriaz.   In the meantime, here is a preview of something I am working on.   Major Hurka has been added to RC-K1CP in the most recent update, though only as a hostile NPC.   Major Hurka content could come in four parts, which goes as follows:   Part One: Adds Major Hurka and several Sith Guards to the Command Deck Medbay as hostile NPCs. This has already been done.   Part Two: Make Major Hurka neutral whilst the Sith Guards are hostile (like Ada the waitress in the Vulkar Base). When you speak to Hurka, her restored dialogue will play but all attempts to use her to open the Bridge door will fail and will always result in her attacking you.   Part Three: Add a basic system that'll have Major Hurka unlock the Bridge door for you in the form of her giving you a passcard.   Part Four: Add a proper system similar to K1R wherein Major Hurka actually unlocks the Bridge door and possibly even takes you beyond it.   What do we all think of my plans for Major Hurka in RC-K1CP? And above all do any of us feel I need to give Hurka a new appearance? Whilst I cannot use K1R's appearance it would be very easy for me to just remake it myself from scratch. If you guys would like me to give Major Hurka a unique appearance I shall make it and I shall report back and show you guys what I've made in the next WIP update.  
    • Thank you, and my apologies I'm new and fumbling around here. And no worries at all, thank you for setting everything appropriately. 
    • @Juggernut First, I'd like to say welcome to DeadlyStream. I realize you are new, so I wanted to lend a hand and help ya a bit. I saw that you posted several threads that seemed to be continuations, so I've merged them. Within a thread, there's a way to add a new reply or post from the "Reply to this topic" button at the top and the comment box at the bottom of the page. That will allow you to contain things to one thread if they're the same topic like this WIP is. In addition, I've altered the images so that they take up less visual space. When you add an image to a post, you can double-click it to alter the height and width, and it can be clicked by someone in the saved post to view the full size. I've reduced the image sizes by 50% for the thread itself to take up less space. I've also put some of the images inside Spoilers, which can be clicked on to hide or show as-needed. This is done by selecting all of the content from the start point to the end point and using the eye icon in the post editor:
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