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  1. Kotor Modding

    1. Mod Releases

      Announce your work here.

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

      785
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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

      12k
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    5. Tutorials

      Submit any tutorials here.

      154
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    6. Game Saves

      Announce your game saves here.

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

      13.8k
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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

      2.3k
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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
      posts
    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
      posts
  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

      190
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    2. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      68
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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

      33
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  5. General

    1. 428
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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

      3k
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    4. 1.2k
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    5. Site Feedback

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    6. General Discussion

      Place to discuss everything else.

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  • Who's Online   2 Members, 0 Anonymous, 184 Guests (See full list)

  • Recent Status Updates

    • vault13deathclaw

      Fairly significant update coming to Echoes of the Republic in the nebulous near future. Almost done implementing a new short questline, then I still need to run through the whole game again to test it.
      · 0 replies
    • Lane

      New KPM release, we're at 0.7.0 now!
      https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.7.0
      Highlights:
      - A ton of behind the scenes changes to help support future patch developments
      - Vastly improved support for MacOS (Special thanks to FTD and Synchro for pushing on this front). Including a native mac app, and a few mac compatible patches
      - Various Bug Fixes
      - Some script extender updates and fixes
      - Early MVP of the Mod Options patch included.
      - Better support for unknown EXEs (such as those that have already been patched via a different process)
       
      More coming soon, including a UI rework, a proper release of the mod options patch, more Mac OS support, and streamlining of more of the core functionality!
      · 2 replies
    • N-DReW25

      The mod "HD Grenn" has been updated into a mod pack for HD K2 NPC textures. The current update adds Luxa and the Zhug Brothers in addition to previous HD Grenn.
       
       
      · 0 replies
    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 1 reply
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
  • Posts

    • Thanks! I definitely understand the value of sending the actual error log. Unfortunately, I was still figuring out how to do all that on the desktop mode of my steam deck and couldn't seem to find a way to do any copying or exporting of the error log. If I do some more modding in the future and have further issues I'll aim to give you a more detailed report if I can figure out how! Thanks for all the great work on this mod! I'm enjoying having Handmaiden in my party. Bit of an aside, but do you know if it's possible to simultaneously romance the Handmaiden and Atton using your mod? I can't seem to find any reason why jealousy would become an issue in that case. Thanks again!
    • Hello. I have an inquiry. If we already have the RCM mod installed on our Switch, should we overwrite it with your files or keep the files that the RCM already had in place? Thank you in Advance!
    • View File High poly PFHB01 The mod replaces the PFHB01 model and textures. To Install 1. Download: PFHB01 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 09/15/2026 Category Mods K1R Compatible Yes  
    • View File Lightmace and 2h Lightmace Thought I already uploaded this here but I forgot so if anyone is interested here you go! The readme's in the zipped files are outdate. Please refer to the standalone ReadMe file or the below instructions regarding instalaltions. To install: *Steps 3 and 4 may not be necessary, try running without doing them first, but if the game crashes do steps 3+ 4 and try again.* 1: Drop all files except readme.txt swkotor.ini files and upcrystals.2da into override folder. 2: A) If you don't an upcrystals.2da file in your override folder, just copy the one provided into your override folder. If you do already have an upcrystals.2da file in your override folder,     - Insert a new row at the end of the table.     - Copy the last row from the table provided, paste it into the new row you just created.     - Save the file. *3: In your folder that contains your swkotor.exe (usually named Star Wars - KotOR) locate the file named     swkotor.ini and rename it BACKUPswkotor.ini so that you can revert to it later if you desire. *4: Paste the swkotor.ini file included with this download into that same folder ( Star Wars - KotOR)      --note you can use either included .ini but if using WINDOWEDswkotor.ini rename it to swkotor.ini     They are basically the same but one is set for fullscreen and the other windowed mode. ---- Uninstall: 1) Delete files from override folder.  2) Delete the .ini file you added, and rename the one you re-named as BACKUPswkotor.ini to it's original name. To get items in game: 1) Enter the cheat menu (~) 2) Type giveitem g_w_lghtsbr45 or giveitem_g_w_dblsbr045 and press enter.   ---------- A giant shoutout and thanks to JCarter426 over on the DeadlyStream forums for helping me solve the rendering issue! Credits: This Mod contains source assets from other creators, all credit due to them for their original works. Permissions have been attained and followed per the licenses of their works.  I own the $10 unlimited commercial license for 'Goblin Iron Mace - fantasy PBR game ready weapon' by Dominik Maral. https://cubebrush.co/orders/159g6hh95g?token=Eqyy2xDzWuarI9uPcWMzEVscuvTHnBazuWAxvQSkWTc This mod also uses FinBass' 'Battle Mace 3D Model' available at  https://sketchfab.com/3d-models/battle-mace-07bfd5d2ff694f94b2f2f77c465fa0f5 a big thanks to them for making this available for free with a CC Attribution license. Also as always a big thanks to Crazy34 for making their lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/ Credit and thanks also to Kaidon Jorn as from my understanding the hilts used by Crazy's mod come from him "Lightsaber Hilts models and textures and icons are created by Kaidon Jorn " Also a giant thanks, along with credit go to J for making their Glitched Lightsaber Hilt Fix - TSL ASPYR 2.0 mod available as a modders resource! Without this I couldn't have solved the rendering issues. Make sure to go support their work at https://deadlystream.com/files/file/2735-glitched-lightsaber-hilt-fix-tsl-aspyr/ Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers. Permissions regarding use of this model: Feel free to use as you see fit, but please give due credit. ---------- Purpose: This mod is a prototype WORK IN PROGRESS. It adds a new weapon type, the lightmace (and a 2h version), to the game. I plan to fine tune the hilt textures later. IF you have any color requests please comment as I can easily make different colors with my script (also available for download).       Submitter EwokKotor Submitted 09/16/2026 Category Mods K1R Compatible Yes  
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