1. Kotor Modding

    1. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      9,976
      posts
    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

      23,636
      posts
    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

      713
      posts
    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

      11,206
      posts
    5. Tutorials

      Submit any tutorials here.

      143
      posts
    6. Game Saves

      Announce your game saves here.

      Saves submitted to our Downloads Section will automatically have a thread created here.

      80
      posts
  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

      13,811
      posts
    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

      2,278
      posts
    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1,907
      posts
    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      863
      posts
    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
      posts
  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

      184
      posts
    2. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      28
      posts
  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

      498
      posts
    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

      33
      posts
  5. General

    1. 427
      posts
    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

      5,742
      posts
    3. Star Wars

      General Star Wars discussions.

      2,976
      posts
    4. 1,230
      posts
    5. Site Feedback

      Got a suggestion for the forums? Let us know here.

      862
      posts
    6. General Discussion

      Place to discuss everything else.

      2,868
      posts
  • Files

  • Recent Status Updates

    • Sith Holocron

      Hello all. I am currently in the hospital and may be here up to a week. Without going into medical details, I'd just ask for any mod questions for me be held until I announce my return home. Thanks and I hope to see you all sooner rather than later. 
      · 7 replies
    • Kaidon Jorn

      Why is Gmax such a P.O.S?!?!?😡
      · 3 replies
    • Mephiles550

      >All swords in KOTOR have Cortosis weaves according to Trask, and can resist lightsabers

      >Proven by in-game mechanics

      >Cortosis is extremely expensive

      >Short swords can resist lightsabers and are worth like one credit 
      What did Bioware mean by this 
      · 1 reply
    • Mephiles550

      I remember seeing a Kotor 1 mod that gave you several force points for your very first level up as a Jedi on Dantooine, but kept point progression regular after that. It wasn't that it just gave you a bunch of points to use for each level up, just the one time.
      Was such a mod ever made or am I losing my mind
      · 2 replies
    • newbiemodder

      Thought I’d check in on hearing the news of James Earl Jones’ death. Good to see community still going. 
      · 1 reply
  • Recent Community Blogs

  • Topics

  • Posts

    • Allright, I settled down on my scenario idea for the unused room : A lonely Duros scientist would be working there, the kinrath would not attack him (an idea i borrowed from TSL). He is held hostage by Sherruck and extract crystals for him, but he would initially introduce himself as a biologist. I already managed to script random patterns for him to perform in the cave when he does not talk to you (working on a bench, checking the caged kinrath, working on a metalbox, grabing food on the ground near the firepit), his heartbeat turns off when you converse, so nothing wrong here. The duros lines would bear TSL voicelines, just for the extra variety value. Right now i am working on an absolutely extensive dialog tree (at least, this is the first one i do, and i feel it is ambitious) with a new quest, numerous options and outcomes : - You have to gather clues to make the duros spit the truth. - The gameplay ideas. - The outcomes. I located some Canderous lines i can reuse to make him speak a bit during the conversation, as he is a mandalorian it is fitting. At some point i would need to bring some lines for the other companions aswell, at least 1 or 2 to bring life to the whole encounter. I am starting to mess around with the global variables, various checks, scripts and stuff ... The ammount of work is tremendous. The dialog tree is very hard to pull out, i have most of the lines written, but now i need to compile everything into the single dialog file. After that, i would need to introduce him on manaan with on_enter script in the desired module. This is absolutely my main project at the moment, and i will not work on something else until this is done. Its going to take a while, but i feel it is achievable ! So excited to display a final result some day.  My only next update on this thread before finishing the project will be : A video showcase for the whole scripting random behaviour part on this post, and some of the dialog lines/outcomes. After that, i won't post until i have my finished and polished product   - An extra idea for the road.  
    • I don't know why I didn't get a notification about this, sorry about that Salk--no worries on the timetable. We are looking at next build release for integration anyway, so there is plenty of time.
    • View File Mobile M4-78 Enhancement Project WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.   Original mod and permissions provided by @zbyl2 https://deadlystream.com/files/file/277-m4-78-enhancement-project/   Installation Mobile TSLRCM required. https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/   Unpack the .zip archive and transfer the files to their proper location. Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/. 1. Unrar M478EPMobile 2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use. 3. Paste it in the install location:   iOS: On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes. ANDROID: On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/ As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.   I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.   based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022 https://deadlystream.com/files/file/277-m4-78-enhancement-project/   All I really did was correct some file name mismatches on models and prepare the package. movie files not included and don't work   Prepared for mobile by Thor110 Submitter Thor110 Submitted 10/14/2024 Category Mods TSLRCM Compatible Yes  
    • View File Mobile Coruscant Jedi Temple WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.   Original mod and permissions provided by @deathdisco https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/   This version is setup specifically for use alongside MTSLRCM and MM478EP. https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/ https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/   Files are included if you wish to install it just for MTSLRCM or even without it.   The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"   Installation Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.   iOS: On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes. ANDROID: On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/ As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."   Patches the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP the "no mods" folder contains the required files for not using any other mods.   I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.   Thor110 Submitter Thor110 Submitted 10/09/2024 Category Mods TSLRCM Compatible Yes  
    • View File Star Wars: Force Arena - Hera Syndulla Here is Hera Syndulla from the Force Arena  Extract the skin file to base folder in Gamedata. Npc Spawn hera   THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™ Submitter Dennis Submitted 09/27/2024 Category Skins Game Jedi Academy