Played through the Brotherhood of Shadow mod and since so many reviews have been written on the actual page, I figured I'd post it here:
To start with, there were many things which I thought were great about this mod:
1) The flashbacks to battles in the Mandalorian Wars that players could relive
2) Dealing with the ancient Sith--Akirakon Sin was honestly an interesting villain, as was Darius Solomon
3) Shadow & Kobayashi--I thought they were both good characters although I thought Kobayashi's Jedi background was too hastily fleshed out toward the end.
4) New areas, I honestly enjoyed traveling the Korriban Wastes and the Czerka mining facility
However, there were many ways in which this mod could be improved:
1) alternate endings: I felt like in many ways playing as Revan, I was sidelined and basically had to watch at the end as Solomon ultimately wins in convincing Shadow to leave. It also felt out of place for her to just leave in the middle of the war and hook up with her lover to just become a smuggler again--I wanted a chance to be able to prove as Revan that I had either changed, or that I could still hold Shadow in awe as a follower. Given her slave background and initial reason for joining Revan, I felt like this ending was forced and honestly weak and that she and Kobayashi should've only temporarily left but showed up to help on the Star Forge, depending on my choices.
2) Designs. Especially for Akirakon Sin since he's a Sith pureblood, he shouldn't have facial hair. There were also "force-cages" which the player gets put into by Solomon but just looked like plants from Telos (not sure if this was a glitch).
3) Voiceovers: Shadow and the Sith ghost (Akirakon Sin) should've just spoken in basic and had actors. Same with Daemon Drexl (honestly I felt Daemon's character should've played a larger role and reappeared in Solomon's Revenge depending on the player's choices)
Thoughts on this? I'd personally like to see characters like Shadow from the BOSSR expansion show up, and for a more flexible companion slot system where many of the comps become conditional like Juhani and there are more of them (potentially Yuthura as well as Shasa and again, Shadow). But of course anything from BOSSR being in the remake is sadly a distant hope at this point. I'd also argue for a better treatment of T3-M4 here, as he was mainly a plot device in both games but especially in the first one where he was pretty much useless once leaving Taris. Give him more abilities and have his "dialog" actually show words on the screen similar to how Astromechs are shown "talking" in formulas on SWTOR. I'd personally give T3 a personality similar to T7-01 in the Knight story in SWTOR.
5 Things the KOTOR Remake MUST HAVE - YouTube
For the time being I'm currently having to take a break because I'm in university studying but I do visit on the occasional times and I will be their if I need to like a few works and credit respect to them.
Also stay safe don't let Covid catch you.
Currently experimenting with creating custom VOs for characters by using text-to-speech engines that allow voice inflections and tones to be added to make the VO sound more natural. May possibly use it to add in English/Basic-speaking VOs for some of the aliens or custom lines for other characters that I'm porting in for my mod. Will most likely test and release some samples in the next week.
That would work, albeit only for TSL. Doubling the multiplier doesn’t give exactly double the VP due to the way the formula works but it’s certainly close enough for horseshoes. I don’t know how many enemies are exempt from level-scaling but ideally you’d boost their VP manually to match, or they’d come across as unusually weedy.
What about modifying autobalance.2da? From what I understand, most enemies are Set_3. So changing vpmult from 0.65 to a higher value, e.g. 1.3 to double enemy VP, might work.