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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    6. General Discussion

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  • Recent Status Updates

    • 90SK

      Friends of KotOR and TSL modding: I have extended my renovation of Edge Of Darkness mod into next year, and I have set the exact date of an alternate new release. The date is February 1st. What to expect: AI voiceovers. An after ending chapter of the game. A surprise ending that is variable on a player choice. And if I can, I'll spread LS and DS points across all party members. There is an intro sequence for each planet explaining the mission that will be redeveloped. At least one landing zone NPC for every planet. A main quest in addition to planet quests. And a set of side quest, ideally one per planet.
       
      For now and for the entirety, EOD is a secret project. I cheated for a few years with the open source demo. My hat is off to all of you, Wizard, Thor, N-DReW, and Sith Holocron specifically have been incredibly helpful to reach this present state of affairs. 
       
      See you all in 2027
      · 0 replies
    • vault13deathclaw

      Fairly significant update coming to Echoes of the Republic in the nebulous near future. Almost done implementing a new short questline, then I still need to run through the whole game again to test it.
      · 2 replies
    • Lane

      New KPM release, we're at 0.7.0 now!
      https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.7.0
      Highlights:
      - A ton of behind the scenes changes to help support future patch developments
      - Vastly improved support for MacOS (Special thanks to FTD and Synchro for pushing on this front). Including a native mac app, and a few mac compatible patches
      - Various Bug Fixes
      - Some script extender updates and fixes
      - Early MVP of the Mod Options patch included.
      - Better support for unknown EXEs (such as those that have already been patched via a different process)
       
      More coming soon, including a UI rework, a proper release of the mod options patch, more Mac OS support, and streamlining of more of the core functionality!
      · 2 replies
    • N-DReW25

      The mod "HD Grenn" has been updated into a mod pack for HD K2 NPC textures. The current update adds Luxa and the Zhug Brothers in addition to previous HD Grenn.
       
       
      · 0 replies
    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 1 reply
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
  • Posts

    • Yes that is part of my Better Armors mod which should come out at some point, I am having to do about 120 models for that mod xD     I'm being careful not to over scope this, Flurry, power attack and critical strike will only really function within round based combat (That mode will always be available) This live combat playstyle will focus on player skill instead of incorporating those, but your equipment, skills, attributes and other feats will affect your damage and performance in combat 
    • View File Chinese Translation For "A Crashed Republic Cruiser on a Nameless World 1.1.0"/"未知星球的坠毁巡洋舰"中文补丁 此文件为模组“未知星球的坠毁巡洋舰”的简体中文补丁,用户需先下载模组文件,再使用本补丁进行覆盖。 原模组链接: A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream 模组授权: 非常感谢模组上传者“LDR”授予的汉化许可。 注意: 此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。 This file is the Simplified Chinese patch for mod “A Crashed Republic Cruiser on a Nameless World.” you must download the original mod first, then overwrite with the files of this patch. Original mod: A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream Mod Permissions: Many thanks to the mod uploader, “LDR,” for granting permission to create and distribute this patch. Note: This patch does not include a chinese translation patch of the KOTOR1 base game. The base game translation patch is currently in open beta testing, and related information has been posted on major chinese gaming and video platforms. Please search for it yourself. Submitter starbutterfly65 Submitted 10/05/2026 Category Mods K1R Compatible Yes  
    • That's a really interesting idea, and I'm looking forward to seeing it come to life. I'd also appreciate it if you could tell us a little more about this Exar Kun armor. Is this part of your “Armor Replacement” project that you've mentioned elsewhere?
    • A thought has been on my mind for quite some time. I'm a big fan of Crazy34's lightsaber blade model, and he's also included a patcher in the Modders Resource so you can apply it to any other lightsaber hilt models you can find.   In my opinion, the best lightsaber hilts are in Plasma’s Lightsaber Hilt Collection for Jedi Academy. https://jkhub.org/files/file/3552-lightsaber-hilt-collection/   A modder from our community, Marius Fett, has already ported a handful of hilts over to KOTOR (Malak, Bastila, and more). https://deadlystream.com/profile/3420-marius-fett/content/?type=downloads_file&change_section=1   I think many of these hilts shouldn’t just replace the hilts of individual characters but should be used for all vanilla lightsabers.   Various hilts, such as those of Darth Revan and Bastila Shan, are actually high-poly models of the game’s vanilla lightsabers, and I’d love to see them combined with Crazy’s blades.   I’ve already contacted Marius Fett about Revan’s lightsaber, but he seems to be unavailable. That’s why I’m posting my idea here. Maybe someone else is interested and has the time to implement it.   Here’s a brief list of what I have in mind. Saber_Revan as a replacement for the vanilla lightsaber Saber_Bastila as a replacement for the vanilla double-bladed lightsaber Saber_Bastila2 or Saber_Jolee as a replacement for the short lightsaber.   In addition, the following would also be interesting options: Saber_Nihilus & Saber_Sion for the obvious antagonists in TSL. Marius Fett has already ported Darth Malak's lightsaber for K1 and TSL. Saber_Darksaber3 & Saber_Ancient_CG as replacements for Crazy38's Black Core lightsabers and Crossguard lightsabers.  
    • For special attacks like Flurry, Power Attack, and Critical Strike, how about incorporating special moves like Twirl and Kata from JA, but with TSL-style penalties for balance?
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