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      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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      Here you can list any projects that you are working on.

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    6. General Discussion

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  • Recent Status Updates

    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 0 replies
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse my stuff without permission.
      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse without permission. I may change this at any time.
      · 0 replies
    • Leilukin

      Updated many of my TSL mods to improve compatibility with Steam's Linux port of TSL, by lowercasing file names and mod install destinations, as well as converting custom voice-overs from MP3 to encoded WAV with SithCodec.
      · 4 replies
    • Leilukin

      My Alternate Revan Romances REDUX has been updated to 5.0, a new major update for the mod.
      · 1 reply
  • Posts

    • project is built on Stormie97 and Effix’s Ahsoka/Togruta mod, and full credit for the original work belongs to them. I took that foundation and added a bit. Ahsoka has been reshaded and given additional visual progression tied to alignment, along with a number of additions intended to make the character feel like a character that belongs into KOTOR. ITEMS: Two sets of Wayfarer Robes have been added as in-game items. I havent reshaded the blue knight robe because i havent figured out a good color scheme yet but the advanced wayfarer robe is reshaded as a lived in white intended for a later stage of the playthrough. They are meant to be found, used, and grown into naturally as the game progresses and not as overpowered equipment.  Two white lightsaber crystals have also been integrated into the game, one is found in the Krayt Dragon hoard. Another is available through Yavin. They carry no special bonuses. purpose is simply to produce white blades. Nothing here is meant to bypass KOTOR’s progression or turn the character into something mechanically excessive. intent is to integrate an Ahsoka-style experience into the existing game as cleanly as possible: visual progression, equipment progression, and items placed within the world rather than simply handed to the player. Some placement and progression details may still change. The project will be released when I consider it finished. Again, credit to Stormie97 and Effix for the original Ahsoka/Togruta mod that provided the foundation.
    • View File K1 Modern Driver Compatibility Turn off grass. For years that has been the first answer to almost any KOTOR problem, and it was good advice, because on a modern PC the grass really does tear itself across the sky. This patch fixes that, and quite a lot else. KOTOR decides how to light the world once, when it starts, choosing between two methods built for graphics cards of 2003. On most machines today neither is on offer, so the game quietly falls back to a path that was never finished: no proper lighting on walls and floors, no reflections on metal or armour, no fog, no soft shadows, and none of the screen effects. It still runs. It just looks wrong, and a lot of people have never seen it look right. This rebuilds that lighting using something every modern card does support, and puts the game back on the paths the developers actually finished. The grass is one of them. If you play on an NVIDIA card, the lighting has been working for you all along. Those drivers still carry register combiners, one of the two original methods, and it does the job properly. It is also an extension from 2001 that no other vendor implements, surviving on one company's willingness to keep shipping it. This moves every card onto a method that is still current, so there is one path everyone is exercising rather than one propped up by goodwill. What you get back Grass that stays on the ground Lighting on walls and floors, the baked lighting that makes interiors look lit rather than flat Reflections on metal, armour and polished surfaces Fog, in the places the game meant to have it Soft shadows, and the screen effects: bloom, blur, film grain, the distortion around force powers, and the colour wash on some cutscenes Requirements KOTOR 1, version 1.0.3. GOG, Steam and the CD release all work. Install it with the KotOR Patch Manager. Your game files are not modified; the manager applies the patch while the game runs. It replaces the separate cube map fix and soft shadows fix. Both are folded in, so disable those if you have them enabled in the patch manager. Source, releases and issues: https://codeberg.org/Synchro/kotor-modern-driver-compatibility Settings, if you ever need them You do not need any of this to play. The first time you run it, a file called `K1DriverCompat.ini` appears next to `swkotor.exe` with every option listed, explained, and switched off. Open it and delete the `#` in front of anything you want to change. The one worth knowing about is `look`, which chooses between the two ways cards of 2003 drew bright light. `look = nvidia` is the default and the calmer of the two. `look = ati` lets strong lights bleach out what they land on, the way a Radeon did. Neither is a bug, and neither is more correct than the other. Tested on AMD, Intel and NVIDIA hardware, on Windows and on Linux through Proton, across the GOG, Steam and CD releases. If something looks wrong `logs/K1DriverCompat.log` in your game folder holds one session and is overwritten each run, so there is only ever one file to send. Setting `log = debug` in the ini before reproducing the problem makes it far more useful. Thanks @Lane and @J tested this on cards and I don't own. Nearly everything here is based on how some particular drivers behave, and that is worth nothing until somebody with that hardware runs it and reports back. The faults that turned up that way are ones I had no way of finding on my own. @Lane also wrote the KotOR Patch Manager, which is what this ships for. LLM Disclosure This project made use of an LLM during development, in the following capacities: Brainstorming: exploring possible approaches and design directions Decompilation assistance: help interpreting and structuring reverse-engineered code Code comments: refining and clarifying existing comments Skeletons and fixes: generating initial code scaffolding and minor fixes All LLM-assisted output was modified and reviewed by a human before being committed. Submitter Synchro Submitted 08/16/2026 Category Mods K1R Compatible Yes  
    • View File PFHA04 DP The mod replaces the PFHA04 model and textures. Thanks to DarthParametric, without him this mod would not have seen the light of day. To Install 1. Download: PFHA04 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 08/16/2026 Category Mods K1R Compatible Yes  
    • View File Dexterity Adds Ranged Damage Description In vanilla Knights of the Old Republic Strength adds damage with melee weapons but Dexterity adds no damage with ranged weapons, meaning that ranged weapons fall off very quickly and ranged weapon builds are very weak. This mod patches swkotor.exe so that ranged weapons use your Dexterity modifier for bonus damage the same way melee uses Strength. The change is engine-wide, so it applies to the player, party members, and all NPCs. This was made by reverse engineering the game's code. Installation instructions Extract the files to your swkotor folder where your swkotor.exe file is and run dex_ranged_damage_patcher.bat. Make a backup first if you want to later uninstall it. Use this mod however you want, you don't need any permissions from me. Submitter Atlas_Kotor Submitted 08/16/2026 Category Mods K1R Compatible Yes  
    • View File Krayt Dragon Armor Krayt Dragon Armor Game: KOTOR 1 Author: Dodrari Kaan GitHub: https://github.com/danielstegink/Kotor.KraytDragonArmor This mod adds two new items to the Hunting Lodge store on Tatooine. Krayt Dragon Armor is extremely expensive, and offers very strong defense. Wraid Bone Wristguards offer minor defense. Instructions Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses TSLPatcher to modify Fazza Utral's inventory on Tatooine. Any mods that modify the same may not be compatible. This mod adds item texture variations which may overlap with texture variations added by other mods D5 Light Armor - Texture Variation 20 Forearm - Texture Variation 20 This mod is compatible with K1R and K1CP. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter dodrarikaan Submitted 08/16/2026 Category Mods K1R Compatible Yes  
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