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  1. Kotor Modding

    1. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

      24.6k
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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

      774
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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

      Submit any tutorials here.

      152
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    6. Game Saves

      Announce your game saves here.

      Saves submitted to our Downloads Section will automatically have a thread created here.

      84
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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

      13.8k
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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

      2.3k
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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

      190
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    2. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      68
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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

      33
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  5. General

    1. 427
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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    4. 1.2k
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    5. Site Feedback

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    6. General Discussion

      Place to discuss everything else.

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  • Recent Status Updates

    • th3w1zard1

      I love this ‘status update’ feature
      · 1 reply
    • Sith Holocron

      I was thinking of redoing one of my loading screens  - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.
      · 0 replies
    • Elwood288

      Whoa, shiny new site!
      · 0 replies
    • DarthTyren

      In case anyone is interested, here's the first in a series of biblical case studies of Knights of the Old Republic: https://www.youtube.com/watch?v=ROs3QKt6LvA
      · 3 replies
    • Dark Hope

      You don't need to ask permission to use my content. Just let me know where you use it.
      · 1 reply
    • Sith Holocron

      Could we have some different mods on the Download page listed for the Featured Download section? It might be refreshing to have something more recent than 2018 in there. (Most of the mods in that section are even older.)
      · 1 reply
    • Kaidon Jorn

      Welp. It happened again. Most of what I was working on is officially gone. 
      All I have left is Coruscant, part of Dxun, SLM and DHRM...
      Nar Shaddaa - gone.
      Korriban - gone.
      Dantooine - gone.
      Onderon - gone.
      the Korriban reskin is stinging pretty bad. I was pretty much done with it. But yeah it's gone.
      About to quit modding for good.
       
      Oh yeah i lost a bunch of changes I made to SLM as well...
       
      · 4 replies
  • Posts

    • You can use the DestroyObject command, but trying to grab a corpse via script can be flaky. The most reliable way might be to first flag him as non-destroyable, something like: AssignCommand(oSion, SetIsDestroyable(FALSE, FALSE, FALSE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oSion); DelayCommand(1.0, AssignCommand(oSion, SetIsDestroyable(TRUE))); DelayCommand(1.1, DestroyObject(oSion)); Adjust timings as necessary.
    • Okay, given I am a beginner to modding, I guess I am going to do an easier way for now until I get better. (I am still trying to get the gist of things).  My simpler new plan for now is to make Darth Sion collapse to the floor dead and have the "sithritual001" effect play out and dissolve his body, but I am okay if the cutscene ends when Sion falls to the floor and it goes to gameplay mode.  My problem is how do I destroy his body, which is tagged "remains"? 
    • I believe it it used for one of the Peragus Holograms and in the background of Carth's arrival at the Battle of Telos.   It is very seldom used.   And yes, it is actually an import from Kotor I and it's used even less there as well.
    • Todays Update:  ill be doing some more work on this today. NetFramework Upgrade. I now have this working in Visual Studio 2022, and i have upgraded the NetFramework to run from 4.0 which will benefit the KotOR Tool massively.  again im going to be focusing heavily on finishing the GUI Phase. Standardised Theme of titled DarkSaber. Once this phase is complete with the Designer Files, i will then begin to start updating the forms themselves, repositioning some elements, Community Feedback would be wonderful, with how you want it to look and feel.  Any feature requests you can add them into the this forum. You can request anything. I will do my best to work it in, if i can. if it will work, and if the community desires it most. The most requested features will be the highest priority in terms of community feedback.  Feature Plans.  I will also create a built in TGA viewer with BMP and PNG conversion, Texture Upscaler, and Normal Map Generator, i am also considering adding in python support. Now i specifically use Python 3.13. installed into my system path. i can create some automation scripts to do that for end users who are not technical and just want to mod., but i think python support will be a massive boost to the tools power and complexity, as the KSE Editor was a good tool also. shout out to the dev who made that one.  May the Force Be With You. LordVaderCW
    • Update on V.1.0.3.3: 29.04.26 -  Alot of this Designer code source is really scrambled, and hard to read at a glance. The Designer.VB are formatted in such an old way that i have had to painstakingly restructure each one. Now, as challenging as it is, i am almost at the end of that Phase. Each designer file is being rewritten so that it complies with CodeDom inside VisualStudio so for later GitHub dumps, anyone who wants to add things or make things, will be able to do so, for reference im using my old version of my MSDN 2010 Ultimate, to ensure maximum compatibility.  Fred wrote quite a LOT of code. and i am doing everything i can to preserve as much of his original code where possible, and where it works. but most of the UI screens have now been given That dark blueishgreen and gold theming. Disclosure. I am using AI to assist which is speeding up the process massively, but it is not perfect. and AI DOES and WILL make mistakes, and will often argue with you on LONG code files.  Note: For anyone who wants to make stuff for the tool using AI. I will not object, i will encourage it providing it is documented. This is why these tools exist, to make our dev headaches less. or more. depending on how the mood of the LLM feels.  for me this is a vibe and an experiment.  Will post update again when V.1.0.3.3 source has been dumped and release of V.1.0.3.3 has been packaged.  LordVaderCW.     GUI UPDATES TO KOTOR TOOL by LordVaderCW. current progress at the moment. I will dump this progress to GitHub under Branch v.1.0.3.3 Here im showing the updates ive made to the Graphical Interface to the KoTOR Tool.    NEW ICON     PRELOADER THING    MAIN APPLICATION  ABOUT    2DA EDITOR     DIALOG EDITOR, Not perfect, but will tweak further in next branch series of updates.    TEXT EDITOR    ERF BUILDER.   PROJECT MANAGER, still a little bit broken, but will fix later.      The Module Editor, I need to create new images etc for the buttons. tidy up some things. Not complete yet.    Global Variable Editor. This one i think is kinda complete on the GUI aspect. for V.1.0.3.3 it will do.      Door Walkmesh Editor thing.    SSF Editor.  This one is pretty much visually complete in terms of updating GUI.        Search GUI.  Few Tweeks needed. but almost done.    MapInfo Viewer   Options Window. (Needs tweeks to the tickbox colors, oversight)   Path Manager.    Autodetection works for steam copies. that was added into v1.0.3.1 as an immediate thing. (no more need for the registry key.)   This is the current progress at the moment. Which is what im at. at the moment.  Updates are live at: https://github.com/LordVaderCW/KoTOR_Tool/tree/v1.0.3.3
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