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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

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      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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  • Recent Status Updates

    • Effix

      Subtle logo 😆


      · 0 replies
    • Tyren

      In case anyone is interested, here's the second in my series of biblical case studies of Knights of the Old Republic: https://youtu.be/rjcAIT7A_0k
      · 0 replies
    • jc2

      Anybody seen the Kotor fan film? 
       
      · 8 replies
    • Vriff

      If you're working on a lightsaber hilt mod or any texture using a bump map, you may be interested in my recently published fixes on KOTOR Patch Manager that restore both in the Aspyr versions of the game.
      · 0 replies
    • th3w1zard1

      I love this ‘status update’ feature
      · 2 replies
    • Sith Holocron

      I was thinking of redoing one of my loading screens  - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.
      · 0 replies
    • Elwood288

      Whoa, shiny new site!
      · 0 replies
  • Posts

    • Hello.  So a while back, I made a post called "Dumb question, but what graphics are required for a smooth dissaperance in a cutscene?".  The post basically was about the way Darth Nihilus fades away as he dissolves into a red "cloud" of dark side energy.  Back then, I didn't have the game yet, and now I do.   There are some playtrhough videos on YouTube of KOTOR II, both TSLRCM and TSL vanilla, that have Darth Nihilus fade away gradually and become transparent before completely vanishing in the red cloud. The way he vanishes into the scarlet red dark side "smoke" looks super clean and transitions nicely, his model fades and becomes more transparent as he fades away in the cloud.  However, there are other playthroughs of the game, both vanilla and TSLRCM, in which he doesn't vanish the same way as others.  Instead, he just glitches out of existence after the dark side energies combust out of him without fading gradually and becoming more transparent.  His model just stays the same before he just pops out of existence in the cloud. I really like the effect where his model becomes transparent and fades away in the cloud, as it looks more realistic and looks like a visually stunning effect, but in my own personal playthrough of the game, my fear was true.  He just glitches out of existence, the one where he doesn't become transparent.  I made a video of what I want the death of Nihilus to look like vs what I have in my actual game. I want to make him become transparent and fade out gradually, but I don't know if it is graphic or resolution issues or a script thing.  To give you more context, here is what I have on my game. I have the GOG version of the game, (Good Old Games), specifically the GOG Galaxy version of the game. I am running this on a Nimo Gaming laptop.  I had installed TSLRCM to my computer, then I installed the Unofficial TSLRCM Tweak Pack, specifically the tweak that removes the Visas Marr and Mandalore conversation on the Ravager and makes the cutscenes run like in the vanilla game.  The footage you see is from my game with those mods installed.  I then began to wonder if this was a product of the Tweak Pack and/or TSLRCM, so I uninstalled those mods and played the save game of that level vanilla, but same result, (to be fair though, I was playing from the same save after I uninstalled the mods, so I dunno).  This is all REALLY weird because I myself am making a mod where I use the sithritual001 effect on Darth Sion in the final battle level with him on Malachor V, and he has the transparent gradual fadeout but somehow Nihilus doesn't.  You can see a snippet of my "earlier revision" of the Darth Sion mod here, where he is seen fading out and becoming transparent.  I want to find the root of this problem, mind if anyone helps me please? Help would be greatly appreciated. Darth Nihilus fadeout.mp4 Video Project 4.mp4
    • Thanks Rob, I'll take a look probably tomorrow after I fly home. So without any other edits to the model it's messed up in-game after decompile/recompiling it?
    • View File Fair Pazaak Turn Order In the vanilla game, the player always goes first. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, where you have to Stand before you see their next draw. How to install: Unzip and put the following in the game dire (beside swkotor.exe): FairPazaak.exe, Apply Fair Pazaak Patch.bat, and Revert Fair Pazaak Patch.bat Double click Apply Fair Pazaak Patch.bat Requirements Only requires KOTOR Editable Executable (https://deadlystream.com/files/file/1320-kotor-editable-executable/). This mod is entirely compatible with any and all Pazaak deck mods like Easy Pazaak or Balanced Pazaak. readme.txt Submitter ShaeMyName Submitted 06/15/2026 Category Mods K1R Compatible Yes  
    • View File Playable Ahsoka alternate dark side transitions After starting a playthrough with Stormie97 & Effix's playable Ahsoka (https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/), I thought it would be cool if there was a more visible dark side transition, so I made one.... this was initially for personal use and it's not to the highest of standards, but here it is, I hope somebody can get some enjoyment out of it.   I also included an alternate light side portrait, should you wish to use it.     Installation: 1. Install https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/ 2. Download the Dark Side Transitions.zip 3. Drop the files into your override folder   Uninstallation: 1. Delete the following files from your override folder - po_PFHAHSD2.tga - po_PFHAHSD1.tga - po_PFHAHS.tga - PFHAHS01D2.tga - PFHAHS01D1.tga   Full credit goes to @Stormie97 & @Effix for their amazing work creating the original.    Legal Disclaimer ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties. Submitter OzilsEyes Submitted 06/16/2026 Category Mods TSLRCM Compatible Yes  
    • I've made some files. I hope they help. The end result binary mdl & mdx make for a messed up head in-game. Most files I work with have been fine, but I've come across several head models that get messed up like this. PMHH02 works but PMHH01 doesn't. PFHC03 doesn't (maybe it is because it is a K1 holdover?). I haven't tried the rest of the models in this pic, but I'm guessing that they are likely to fail too. When I did this old mod, I think I had to painstakingly hex edit by trial and error. I never could alter the mdl's xyz or uv coordinates. I was really hoping that the new mdlops and KotorMax system would handle them. The K1 version of PFHC03 works just fine, it is only the TSL version that gets messed up.   pmhc04 error.zip
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