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  1. Kotor Modding

    1. Mod Releases

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    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

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    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

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    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

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    5. Tutorials

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    6. Game Saves

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  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

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    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

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    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
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    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
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    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
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  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

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    2. Mod Releases

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  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

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    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

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  5. General

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    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

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    3. Star Wars

      General Star Wars discussions.

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    5. Site Feedback

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    6. General Discussion

      Place to discuss everything else.

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  • Recent Status Updates

    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 0 replies
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse my stuff without permission.
      · 0 replies
    • th3w1zard1

      I no longer maintain my projects nor this account. At this time NOBODY is allowed to reuse without permission. I may change this at any time.
      · 0 replies
    • Leilukin

      Updated many of my TSL mods to improve compatibility with Steam's Linux port of TSL, by lowercasing file names and mod install destinations, as well as converting custom voice-overs from MP3 to encoded WAV with SithCodec.
      · 4 replies
    • Leilukin

      My Alternate Revan Romances REDUX has been updated to 5.0, a new major update for the mod.
      · 1 reply
  • Posts

    • Hi all, I recently released an alpha version of NWScript Workbench, a new VS Code extension for working with NWScript. The goal is to provide a more complete NWScript development environment directly inside VS Code. You can write .nss files with syntax highlighting and IntelliSense, navigate includes and symbols using normal VS Code features like Go to Definition and Find References, and compile directly to .ncs without needing a local copy of nwnnsscomp.exe. The compiler side of this is handled by a separate project, nwscript-wasm. I ported the public NWScript compiler released by Beamdog on GitHub to WebAssembly, which allows the compiler to execute directly inside the VS Code extension host rather than shelling out to a native executable. That makes the compiler portable and OS agnostic, but it also means the extension works in VS Code for the Web. You can open vscode.dev, install NWScript Workbench, open a workspace, and write and compile NWScript entirely from the browser. There is no native compiler installation required at runtime.   The extension currently includes things like: NWScript syntax highlighting and engine-aware IntelliSense signature help and API documentation pulled from the active nwscript.nss Go to Definition, Find References, and include navigation .nss → .ncs compilation through WebAssembly compiler diagnostics directly in the editor recursive #include resolution compile-on-save and configurable optimization levels support for custom and project-specific nwscript.nss language specifications NCS hex viewing and side-by-side disassembly a Script Browser for searching the decompiled KOTOR and TSL script sources maintained by the KOTOR Community Patches project support for desktop VS Code, vscode.dev, github.dev, Codespaces, and other compatible web extension hosts I intentionally kept the WASM compiler and VS Code extension as separate projects. The compiler isn't tied to VS Code and can be used by other JavaScript or TypeScript projects that need to compile NWScript. This is still an alpha, so there is plenty left to improve, but it has gotten to the point where I wanted to start getting it into people's hands and getting feedback from people who actually work with NWScript. NWScript Workbench is available through the Microsoft VS Code Marketplace: https://marketplace.visualstudio.com/items?itemName=KobaltBlu.nwscript-workbench You can also build and install the VSIX yourself from the source. NWScript Workbench Extension: https://github.com/KobaltBlu/nwscript-workbench-vscode-ext NWScript WASM Compiler: https://github.com/KobaltBlu/nwscript-wasm If you try it out and run into problems, or there are features you would like to see added, feel free to open an issue on GitHub.  
    • To clarify what I mean here I said that Darth Nihilus in my weird head-canon/fanfic was originally Mandalore the Ultimate BEFORE he became Darth Nihilus, the leader of the Mandos that started the Mandalorian Wars, and I am trying to apply logic to that. As for your idea though, I always wondered if Nihilus can and have lived on in his mask and possess people like Momin, (the Sith you mentioned), from the New Canon, or if there is something else going on. There is a Tabletop book called "Unknown Regions" and one of its mini-adventures is called the "Mask of Darth Nihilus". In that mini-adventure, it has interesting lore bits on Nihilus's mask, but it doesn't seem like he outright possesses people, at least from what I have gotten from it, but who knows. Regardless though, this is a headcanon and theory thread so talking about what seems "official" or not is irrelvant to the topic of the post, (especially since Mandalore the Ultimate is for sure not Nihilus in the real KOTOR lore but he is in one of my fanfic/headcanon idea story).
    • I don't know if you have played the Fable games, but Jack of Blades in that franchise is kind of a demonic entity that inhabits a mask and can take over the host when worn. I have always liked the idea that Darth Nihilus became like that, his hunger so great it eroded his physical form and that his spirit attached to the mask. In the new canon, there is a Sith who is also attached to a mask, so this is a way we could get Nihilus back. 
    • I no longer have a windows development environment but I'll try to take a look. Might give me an excuse to see if I can run win10/11 or something in virtualbox. Thank you for posting a solution for others.
    • Calo must've had a few too many drinks on the ride down here cuz he did NOT have a good time in my force whirlwind.  
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