Is this mod compatible with:
i) Brotherhood of Shadow - Solomon's Revenge
ii) K1 Community Patch
iii) K1 Force Pack v1.0
iv) Party Leveler K1
Thank you, and thank you very much indeed for all your efforts in trying to develop an all-in-one gameplay improvement mod for KOTOR I - very much appreciated!
Have you considered combining your mod with Selphadur's Kotor Texture Redux mod into a single project? That would create a single all-in-one K1-HD-Textures+Gameplay-Improvement-Mod (K1-HD+GIM), which would be awesome, and so much easier to use than the plethora of separate mods available now.
Hey everybody! I'm a fairly new member of the deadlystream community but like the rest of you I love Kotor and TSL and love the mods that you all make for this game (In particular shout out to Effixian for some of my favorite mods). I was hoping to ask as somebody who admittedly doesn't know much about creating new models, what the possibility of creating a PC outfit with a poncho for TSL, similar to the one Cal from the new Fallen Order game that was released. I feel like even just creating a poncho and using one of the pre-existing clothing options in game as the layer underneath would look great, though I'm not sure how practical or how much of a pain this would be. If there's a mod I missed in my research that is similar please point me to it, otherwise I'd love to hear some peoples thoughts!
There is a pretty well known bug with no known solution on The Sith Lord, the one when at the start of the race, the swoop bike goes to the sky and stays there, I've looked around and no recommendations worked, so I tried to look at the game files themselves to see if a fix is possible, however, I had some issues with the tools, and certain files I couldn't open, so here are some details what I found out:
I would guess that the file responsible for that bug is the "onaccelerate.ncs" found in every module that have a swooprace (that is, 207tel_s.rim, 371nar_s.rim, 510ond_s.rim), however, I can't open that file with neither Kotor Tool or DeNCS (Kotor Tools gives the "Error launching nwnnsscomp, Is it installed in the same directory as this program?" error, and deNCS gives "partial-byte code does not match, however, I can open other files without issues), given those errors, I assume those files can't be decompiled.
Assuming that I'm correct, I though about a workaround, as in, writing a script else where to fix it, looking at those files, I see that I can open "onjump.ncs" without a issue.So maybe I thought I could use some function to force the bike down, with "SWMG_SetPlayerOffset" or with "SWMG_SetJumpSpeed", the problem I encountered with that, is that I can't compile any .ncs file (gives that same error, error launching nwnnsscomp).
So, my question is, would such "workaround" even work, or is there something else preventing such scripts to work?
Some additional details: I did a test and decided to switch the "onaccelerate.ncs" of the narshadda module with the "onaccelerate.ncs" of the Telos module (as I don't have issues in the Telos race), it didn't work, however, the behavior did change (the bugged bike was even higher now), giving me more evidence that the issue is on that script