Jump to content
  1. Kotor Modding

    1. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      11.1k
      posts
    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

      24.9k
      posts
    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

      790
      posts
    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

      12.1k
      posts
    5. Tutorials

      Submit any tutorials here.

      155
      posts
    6. Game Saves

      Announce your game saves here.

      Saves submitted to our Downloads Section will automatically have a thread created here.

      88
      posts
  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

      13.9k
      posts
    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

      2.3k
      posts
    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
      posts
    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
      posts
    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
      posts
  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

      191
      posts
    2. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      69
      posts
  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

      517
      posts
    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

      33
      posts
  5. General

    1. 428
      posts
    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

      5.9k
      posts
    3. Star Wars

      General Star Wars discussions.

      3k
      posts
    4. 1.2k
      posts
    5. Site Feedback

      Got a suggestion for the forums? Let us know here.

      877
      posts
    6. General Discussion

      Place to discuss everything else.

      2.9k
      posts
  • Recent Status Updates

    • Leilukin

      Alternate Revan Romances REDUX has been updated to version 5.1.0. The highlight of this update is upgrading HoloPatcher to the new 2.0 version, and using NeoDLG to export dynamic dialog (DLG) file patching instructions for TSLPatcher and HoloPatcher to reduce the need of adding compatibility install options for other mods that edit the same DLG files. Shout-out to @Vriff for developing NeoDLG and updating HoloPatcher to 2.0!
      · 0 replies
    • Sith Holocron

      Happy Halloween!
      · 3 replies
    • djh269

      RIP Sir Patrick Stewart you will be missed 😢
      · 0 replies
    • Sith Holocron

      In sad news: Walter Koenig, Star Trek’s original Chekov, dead at 90. R.I.P.
      · 2 replies
    • jc2

      Chris Avellon interview podcast, most of it is fluff and poorly hosted, however, some things are fascinating. Worth checking out, https://www.youtube.com/watch?v=jSy8Oh2fxtw 
       
      · 0 replies
    • Effix

      R.I.P. Bioware
      · 0 replies
  • Posts

    • Let's feed the big Z deliciously.  
    • Reone is a GPLv3 project, and you have said you are building off of it for this OdysseyMP engine. Do you plan on distributing the source alongside these binaries in the beta test? You indicate in your dev blog video that you only intend on releasing it after it's done. This is a violation of the GPLv3 license terms.
    • View File Modern Display Restoration Work in Progress - please give feedback. Added experimental ACM profiles, but support for it will be limited(you can't support random). https://ibb.co/album/hRPfSF - you can check if you have ACM enabled. If you have ACM enabled, the screenshots in this link should look correctly(only some of them. The plot twist is - which ones will?), while most screenshots on Nexus won't look correct. If the screenshots on Nexus look better - you have ACM disabled. ACM can't be predicted unfortunately, so there is little I can do. This mod, which uses ReShade aims to restore original look of the game on modern PCs and modern displays.  There were a lot of changes in the computer world during the last decades - different displays(CRT screens), different displaying standards, different Operating Systems with different layers of processing and their redesigns, different GPU drivers and different versions of 3D graphics APIs. This aims to  hopefully compensate all of that and restore the true look of the game to a modern player. This does not try to alter the games look in any other way than restoring the original intent, which you would have playing the game in those times on the console version of the game. For best results, disable Automatic Color Managment if you use WIndows 11. You can disable it per game or globally. Mod might not be compatible with Linux using Proton or similar.   https://www.elevenforum.com/t/enable-or-disable-auto-color-management-for-apps-in-windows-11.11292/ Installation instructions(follow the order) Download ReShade from https://reshade.me/downloads/ReShade_Setup_6.7.3_Addon.exe. Mind you, this is a version for games without anti cheat only, if you would like to use it with a different game. Download(recommended) DisplayCommander addon from https://github.com/pmnoxx/display-commander/releases/download/latest/zzz_display_commander.addon32 Place all of the files to the game directory, including the provided mod files to where the exe file is. Move the folders from the mod as is. Run the ReShade installer. Find the game path, then select swkotor2.exe Select OpenGL. In the next windows, press Skip, unless you want to try some shaders or addons for yourself later. Some are already present in the package. Select a preset from the presets folder. Move all the files from the respective folder to the same location as every other file: If you don't know which to pick, try High Brightness gamma 2.2 preset or try the High Contrast equivalent. If you have an OLED or MiniLED with local dimming, pick High Contrast preset matching your display. If you have a 10 bit display and you are not using a so called sRGB gamut clamp, pick Wide Gamut presets and match it to your display gamma setting and monitor type. If you run lower brightness(80-120 nits), pick clean Gamma 2.2 preset or match it to your display gamma setting. NOTE: There is a bug with the bloom shader, so there is overly bloomy screen when starting the game. It's not present later. Requirements Reshade(6.7.3) https://reshade.me/downloads/ReShade_Setup_6.7.3_Addon.exe Credits Crosire and all contributors for creating Reshade https://reshade.me https://github.com/crosire/reshade And to the creators and all the contributors of the used shaders: https://github.com/EndlesslyFlowering/ReShade_HDR_shaders https://github.com/prod80/prod80-ReShade-Repository https://github.com/Matsilagi/RSRetroArch/ https://github.com/crabshank/HLSL-Reshade-colour-remappers Submitter Compact Submitted 11/13/2026 Category Mods TSLRCM Compatible Yes  
    • View File NeoGFF - A Simple Modern GFF Editor NeoGFF is an Aurora-engine family GFF editor. It edits classic GFF V3.2 files used by KotOR and KotOR II. Recognized classic resources include .gff, .utc, .utd, .ute, .uti, .utm, .utp, .uts, .utt, .utw, .jrl, .dlg, .are, .git, .gic, .ifo, .pth, .fac, .gui, .bic, .btc,, and .sav. NeoGFF uses a single hierarchical GFF Tree Structures, lists, and fields appear in their actual document hierarchy. Double-click an editable field to change its value. Add Field and Delete Selected use the currently selected structure, list, or field. The filter searches paths, labels, types, stored values, and resolved TLK text. View > Expand GFF Tree and View > Collapse GFF Tree control hierarchy expansion. Each open document keeps its own expanded branches, selected field, filter text, and tree position when switching between tabs. Support is offered in the OpenKotOR Discord. Submitter Vriff Submitted 11/12/2026 Category Modding Tools  
    • View File NeoJRL - A Simple Modern JRL Editor NeoJRL is an editor for Aurora-engine family journal files (`.jrl`). It supports the related but different journal formats used by Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II. NeoJRL presents a journal as quests and journal states instead of requiring you to edit the underlying GFF structure by hand. It can create new journal files, add or remove complete quests, and add or remove the individual journal states within each quest.   Support is offered in the OpenKotOR Discord. Submitter Vriff Submitted 11/12/2026 Category Modding Tools  
  • Recent Community Blogs

  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.