Jump to content
  1. Kotor Modding

    1. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      11.1k
      posts
    2. General Kotor/TSL Modding

      Here you can discuss modding of Kotor & TSL.

      24.8k
      posts
    3. Modding Tools

      Develop new tools, research file formats and make amazing new discoveries!

      787
      posts
    4. Work In Progress

      Here you can list any projects that you are working on.

      Don't forget, if you're creating a large project you can apply for Modders Account.

      12k
      posts
    5. Tutorials

      Submit any tutorials here.

      155
      posts
    6. Game Saves

      Announce your game saves here.

      Saves submitted to our Downloads Section will automatically have a thread created here.

      88
      posts
  2. Mod Projects

    1. TSLRCM

      Discussions about TSLRCM.

      13.8k
      posts
    2. M4-78 Enhancement Project

      This forum is for the discussion of the upcoming M478EP mod

      2.3k
      posts
    3. KotOR1 Restoration (K1R)

      Discussions for ZM90 & Mandalore's KotOR1 Restoration (K1R) Project.

      1.9k
      posts
    4. Revenge of Revan

      Discussions for Logan23's Revenge of Revan mod.

      914
      posts
    5. KotOR Toolset

      Discusion about the KotOR Toolset by Fair Strides

      23
      posts
  3. Jedi Knight Series

    1. General Discussion

      A place to discuss the Jedi Knight series.

      190
      posts
    2. Mod Releases

      Announce your work here.

      Mods submitted to our Downloads Section will automatically have a thread created here.

      68
      posts
  4. Other Games

    1. Other Games

      Discussion of Games both Star Wars and non-Star Wars

      517
      posts
    2. Dantooine Theater Company

      For all your Star Wars Role-Playing needs!

      33
      posts
  5. General

    1. 428
      posts
    2. Knights of the Old Republic General

      For discussion about KOTOR and KOTOR2 that isn't mod related.

      5.9k
      posts
    3. Star Wars

      General Star Wars discussions.

      3k
      posts
    4. 1.2k
      posts
    5. Site Feedback

      Got a suggestion for the forums? Let us know here.

      877
      posts
    6. General Discussion

      Place to discuss everything else.

      2.9k
      posts
  • Recent Status Updates

    • 90SK

      Friends of KotOR and TSL modding: I have extended my renovation of Edge Of Darkness mod into next year, and I have set the exact date of an alternate new release. The date is February 1st. What to expect: AI voiceovers. An after ending chapter of the game. A surprise ending that is variable on a player choice. And if I can, I'll spread LS and DS points across all party members. There is an intro sequence for each planet explaining the mission that will be redeveloped. At least one landing zone NPC for every planet. A main quest in addition to planet quests. And a set of side quest, ideally one per planet.
       
      For now and for the entirety, EOD is a secret project. I cheated for a few years with the open source demo. My hat is off to all of you, Wizard, Thor, N-DReW, and Sith Holocron specifically have been incredibly helpful to reach this present state of affairs. 
       
      See you all in 2027
      · 0 replies
    • vault13deathclaw

      Fairly significant update coming to Echoes of the Republic in the nebulous near future. Almost done implementing a new short questline, then I still need to run through the whole game again to test it.
      · 2 replies
    • Lane

      New KPM release, we're at 0.7.0 now!
      https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.7.0
      Highlights:
      - A ton of behind the scenes changes to help support future patch developments
      - Vastly improved support for MacOS (Special thanks to FTD and Synchro for pushing on this front). Including a native mac app, and a few mac compatible patches
      - Various Bug Fixes
      - Some script extender updates and fixes
      - Early MVP of the Mod Options patch included.
      - Better support for unknown EXEs (such as those that have already been patched via a different process)
       
      More coming soon, including a UI rework, a proper release of the mod options patch, more Mac OS support, and streamlining of more of the core functionality!
      · 2 replies
    • N-DReW25

      The mod "HD Grenn" has been updated into a mod pack for HD K2 NPC textures. The current update adds Luxa and the Zhug Brothers in addition to previous HD Grenn.
       
       
      · 0 replies
    • Leilukin

      PartySwap has been updated to 1.5, by making the PartySwap item to an optional add-on, since the Full Party Select patch from KotOR Patch Manager provides another method to allow you to keep being able to add Handmaiden to your party after Disciple joins your party.
      · 0 replies
    • 90SK

      I am sharing my TSL ReShade efforts. These are screenshots from the result of this 90SK XXX reshade preset.
      90SK's TSL ReShade.zip



      · 1 reply
    • 90SK

      I am recruiting minds for the Edge Of Darkness mod project. We are exploring different ideas and directions for the mod. Here is a link to the EOD Discord. I'd love to see people come in and share their experiences of the game, and help shape its future. 
      https://discord.gg/vhywa9CxX

      · 0 replies
  • Posts

    • View File Red Floating Lightsabers but Instead of Red They're Purple Again One day in 2025, @Crimson Knight, famed creator of Ixgil the Bith, rocked the KOTOR community when he released a mod changing the color of Darth Traya's floating lightsabers to red, and also doing some other stuff to them. Today, I similarly rock the community by changing them back to purple, and doing even more stuff to them. *technically speaking I used the vanilla .utc files as a base, so they were never purple to begin with. It was all a dream   What Crimson Knight did: Gave all three lightsabers immunity to fear, paralysis and stun Changed all three lightsaber colors to red   What I did: Gave all three lightsabers immunity to fear, paralysis and stun Gave all three lightsabers Force Jump before Crimson Knight got the chance to (haha i'm faster) Removed redundant feats for armor and weapons that the lightsabers don't use Looked at the purple lightsabers and thought "yeah that seems about right"   What could still be done to these damn lightsabers: At first, I wanted to do a little bit more to the lightsabers than just add Force Jump, but missing animations screwed me over. Force Jump is technically missing its animations, but I think it looks good enough to ship. The other two things I wanted to do was, first, give one of each lightsaber master level Power Attack, Flurry, and Critical Strike, but the animations don't exist for them on the floating lightsabers. Similarly, I wanted to make a variant where instead of three purple lightsabers, its the three council members' lightsabers, but the floating lightsaber NPCs also don't have animations for dual wielding or saberstaff. If those issues could be ameliorated, then I think we'd finally be able to put this floating lightsaber saga behind us. I'm not doing that though lmao   Installation: slam dunk the provided utc files into your override folder   Credits: If it wasn't clear enough already, credit goes to Crimson Knight for being the first to give the lightsabers their immunities in Red Floating Lightsabers. Credit goes to @Snigaroo for suggesting to give the lightsabers Force Jump. Special thanks to @SAO1138 for pushing me to actually get into modding, even if this first one is tiny and derivative. Submitter Starscream_Seeker Submitted 10/13/2026 Category Mods TSLRCM Compatible Yes  
    • Female intelligence agent
    • Could you show the full range of one of the PC heads. I'm mostly curious about the most lightside and darkside appearances but seeing the whole spectrum would be helpful.
    • I found some magazine scans with somewhat higher quality screenshots from the "Behind Closed Doors" Demo Video. I wonder why the Ithorian looked like a spindly thin ostrich/camel/hammerhead shark hybrid... Another detail also catches my eye in the old screenshots: the lightsaber hilts are high-poly versions of the final ones —or at least significantly more detailed.
  • Recent Community Blogs

  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.