After months of trying to figure out why a set of scripts didn't fire, I realized they were not included in the installer... Hours of work and anguish over nothing... Ah the inanities of modding (and poor detail orientation). Anyways putting some effort towards LME again.
GetPartyMemberByIndex() doesn't work?
Had the worst night ever scripting a little cutscene (so many bugs and limitations+my unorganization), and was wondering why my party members weren't doing anything. Tried using GetObjectByTag for the specific companions I had and everything worked...
So is GetPartyMemberByIndex the problem? What alternative is there?
I have created a new 2DA editor that _should_ be a little more user friendly than the standard Kotor Tool one.
It's got copying and pasting
It's got filtering (yes, please try it)
Some other third thing
Please download, use a it a bit and report bugs, suggest features.
Features to come are probably at least going to be:
Error logs (this is helpful for me)
So give it a try today!
I would be grateful if anyone could test this for bugs/oversights/installer issues, as I have some business to take care of for a few hours. After that I'll fix anything you guys report and submit the file
Note: You must have talked to the trio twice before you get the new dialogue on the third time you meet them (they're on Tatooine, Kashyyyk and Manaan). You also must have completed the Leviathan in order to get the sixth dialogue option (the only non-joke one where you convince the trio you are the true lord of the sith). If you've already killed them in some places, I suggest extracting the area's .git into your override, as it will make all the stuff in the module reset. Or you could use a save editor to edit the "displeased" global to 2 and "LEV_MALDREAM" to 1 to get all of the dialogue that way.
Changing the original (and ugly) splash screen with a custom one is an easy job?
Someone could kindly give me a few pointers about how to do it? Is is a simple replacing of one single file (that is my hope)?