Jedi: Survivor features a psychometric ability Cal Kestis can use to basically witness the past in a given location. In K1/TSL, I think this would be as simple as triggering a cutscene with no player conversation inputs. To me, the most difficult part of pulling that off would be making it visually obvious what is happening, probably involving unique NPC textures. What I find even more interesting, if you were to trigger loading a new module, is making the player interact with the world of the past regardless if they were present or not, possibly forcing the player to see events from another character's perspective. Something like placing a plc_dkfrcsmk.utp and setting up an area transition to the new module in the placeable's footprint. I would like to see a total conversion include this as a recurring feature.