-
Content Count
1,502 -
Joined
-
Last visited
-
Days Won
126
JCarter426 last won the day on September 7
JCarter426 had the most liked content!
Community Reputation
1,212 The Chosen OneAbout JCarter426
-
Rank
Famous Spelunker
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Ethan d w Young started following JCarter426
-
-
SAO started following JCarter426
-
It's not possible to create new feats that do much of anything. Most feat mechanics are hard-coded in the engine, and the feat itself is just a signal to the engine that whether a character has the feat. There is a script function to grant the player permanent bonus Force Points in KOTOR 2, but not KOTOR 1. There is no script which is fired whenever a character levels up, but there are scripts that run every few seconds (e.g. the player's heartbeat script) which could be edited to replicate such an effect. There would be compatibility issues with other mods, though.
-
JC's Romance Enhancement: Biromantic Bastila for K1
JCarter426 commented on JCarter426's file in Mods
-
It should be possible to get around that restriction by checking if the NPC has perceived the player through their perception event. I don't know if there is an existing function to check if arbitrary creature x has perceived arbitrary creature y, but it could be tracked with local variables if necessary.
-
Nice catch. Initially I had him still drop the original swords and when Sniggles asked to have those removed I went and removed too much. It'll be fixed soon.
-
Sometimes the Best Solution Is the Simplest: KotOR Modding Edition
JCarter426 commented on Leilukin's blog entry in Leilukin's Blog
For one of my mods, I removed an item property by making it require an upgrade part that doesn't exist. I hope that one day we can have an installer with the ability to delete GFF structs in a way that is safe for mod compatibility, but for now, this works... -
deltametal141 started following JCarter426
-
There's nothing in this mod that would cause such a problem.
-
-
-
- 28 comments
-
-
Yes, that should be all of it. There aren't many changes: mostly to add missing journal entries as you noticed. You can add a file called appendf.tlk for the female variations of each line. TSLPatcher (and I presume HoloPatcher) will patch both dialog.tlk and dialogf.tlk if both append.tlk and appendf.tlk files are present. appendf.tlk needs to have the same number of lines as append.tlk, even if there is no translation difference. It would probably be easiest to duplicate append.tlk, rename it to appendf.tlk, and then modify only the lines that require a different translation.
- 260 comments
-
- patch
- compilation
-
(and 4 more)
Tagged with:
-
-
Krittosis started following JCarter426
-
-
Installing the glove option will not uninstall the gloveless option. It's not especially difficult to undo by editing appearance.2da, but it's not something which I could provide with TSLPatcher because the changes depend on what other mods you have installed and TSLPatcher has no way of accounting for that.