JCarter426

M478_Staff
  • Content Count

    814
  • Joined

  • Last visited

  • Days Won

    33

JCarter426 last won the day on October 13

JCarter426 had the most liked content!

Community Reputation

442 Jedi Grand Master

About JCarter426

  • Rank
    Famous Spelunker

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. JCarter426

    JC's Fashion Line I: Cloaked Jedi Robes for K1

    Thanks! It's been in the works for a while and plans are in motion for some more robe models too.
  2. JCarter426

    JC's Cloaked Jedi Robes & Supermodel Port for K1

    Oops, looks like I attached the wrong zip. I'll fix it in a bit. Edit: Got it right this time.
  3. Version 1.0

    18 downloads

    This is a combined mod resource of my Cloaked Jedi Robes and the Supermodel Port which is required to use that. Cloaked Jedi Robes This is a mod resource of my Cloaked Jedi Robe port. These models are based on the PFBIM and PMBIM models from K2. I've made some texture map and skin weight fixes and rendered new textures to match the new mapping. I also upscaled the textures and added some cloth overlays. I've included all the textures I made for the mod release as well as the Photoshop Document (PSD) I used to make them. The PSD has different layers for the overlays, masks, and each robe variant. Basic recreations of all the K2 textures for the new mapping are included, though I didn't fine-tune them as I did with my K1 textures. With my model, the only difference between the male and female textures is in the hands. There are different male and female hand layers and they can be done as gloves or hands with the three player skin tones. Do note, however, that the actual texture mapping on the models is flipped, with the female robe a mirror of the male one. The original game models were set up that way, and I left it that way. Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to. You'll need to use the Supermodel Port (included alongside this) for the robes to animate properly in K1. Supermodel Port This is a mod resource of the supermodel port used in my Slave Bastila and Cloaked Jedi Robe mods. I've ported bones from the K2 supermodels and merged them with the K1 rig so models that rely on the extra bones from K2 will animate properly in K1. You can include these supermodels in your mod if you have a model with a cape or skirt or some other part that needs the extra bones to not be a motionless mess.
  4. View File JC's Cloaked Jedi Robes & Supermodel Port for K1 This is a combined mod resource of my Cloaked Jedi Robes and the Supermodel Port which is required to use that. Cloaked Jedi Robes This is a mod resource of my Cloaked Jedi Robe port. These models are based on the PFBIM and PMBIM models from K2. I've made some texture map and skin weight fixes and rendered new textures to match the new mapping. I also upscaled the textures and added some cloth overlays. I've included all the textures I made for the mod release as well as the Photoshop Document (PSD) I used to make them. The PSD has different layers for the overlays, masks, and each robe variant. Basic recreations of all the K2 textures for the new mapping are included, though I didn't fine-tune them as I did with my K1 textures. With my model, the only difference between the male and female textures is in the hands. There are different male and female hand layers and they can be done as gloves or hands with the three player skin tones. Do note, however, that the actual texture mapping on the models is flipped, with the female robe a mirror of the male one. The original game models were set up that way, and I left it that way. Anyone who wants to make new textures for this model or do anything else with it may do so and is strongly encouraged to. You'll need to use the Supermodel Port (included alongside this) for the robes to animate properly in K1. Supermodel Port This is a mod resource of the supermodel port used in my Slave Bastila and Cloaked Jedi Robe mods. I've ported bones from the K2 supermodels and merged them with the K1 rig so models that rely on the extra bones from K2 will animate properly in K1. You can include these supermodels in your mod if you have a model with a cape or skirt or some other part that needs the extra bones to not be a motionless mess. Submitter JCarter426 Submitted 10/15/2018 Category Modder's Resources  
  5. View File JC's Fashion Line I: Cloaked Jedi Robes for K1 This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly. There are two texture options: 100% Brown or Brown-Red-Blue. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. Dark Jedi robes, of course, are always black. Both styles come with or without gloves for your player character. If you choose a gloveless option, your hands will be bare and match your usual skin tone. NPCs will still wear gloves. Submitter JCarter426 Submitted 10/15/2018 Category Mods K1R Compatible No  
  6. Version 1.0

    43 downloads

    This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly. There are two texture options: 100% Brown or Brown-Red-Blue. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. Dark Jedi robes, of course, are always black. Both styles come with or without gloves for your player character. If you choose a gloveless option, your hands will be bare and match your usual skin tone. NPCs will still wear gloves. I've included most of these assets as a mod resource that can be found here.
  7. JCarter426

    How to Edit .dlg Files?

    For the most part, the DLG files don't contain text. Each node in a dialogue file has a string reference that points to a line in the dialog.tlk file and all the text is there. I believe they did this for localization purposes so they could hand off just the one file to the translators. If you want to edit any of the game's text, there are two options. Edit dialog.tlk directly with TalkEd. The TLK file is massive and difficult to navigate, but the DLG file will at least tell you the line members. That should be simple enough for personal use, but I wouldn't recommend releasing it as a mod because dialog.tlk has all the text in the game so that presents a compatibility issue. It's possible to patch it with TSLPatcher, though. Edit the DLG files instead. DLG files can have their own text, they just don't normally. To edit the text, you have to set the string reference to -1. That gets rid of the TLK line reference so you can type your own text instead. I would recommend using DLGEditor rather than KOTOR Tool's dialogue editor. This might not be the proper way to do it, but it's less of a compatibility issue because you only have to deal with other mods that alter those same specific DLG files.
  8. JCarter426

    Apeiron

    Which one of you is going to address the much more serious issue of spelling it "KoToR"?
  9. JCarter426

    JC's Citadel Station Backdrop

    They're different mods. They do similar things to the same texture.
  10. JCarter426

    JC's Merchant Inventory Fix for K2

    I'd say before, just in case the mod includes its own fixes.
  11. JCarter426

    Differences between Reviews and Comments?

    I don't really check who has or hasn't downloaded it. I think I could, but don't. I don't mind either way, though. It's reasonable to have an option to comment regardless of who's downloaded it because peopl sometimes have reasonable questions about the mod. Though again that makes the support topic redundant.
  12. JCarter426

    Differences between Reviews and Comments?

    You can't review a mod unless you've downloaded it. The mod author has the option to respond to reviews but as far as I know can't review their own mod. On the other hand, anybody can post comments on it, including the author. I think that distinction makes sense, but I agree it makes the support topic redundant.
  13. JCarter426

    End Cutscene

    Me neither. I'd do it if there were already a clapping animation, but there isn't. I could make one, but eh.
  14. JCarter426

    End Cutscene

    I think I said this before, but the animated billboard textures could be upgraded without taxing the engine too much. Could get rid of all those player clones too.
  15. JCarter426

    MOD:JC's Supermodel Fix for K1

    Nope.