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LiliArch last won the day on January 26

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107 Jedi Grand Master


About LiliArch

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  1. LiliArch

    Blog #100

    Looking forward to it!
  2. When your story conflicts with your storyworld, which one would you change?

    1. Show previous comments  1 more
    2. LiliArch


      Imagine realizing that a planned story feature is impossible with the planned rules of the world. Good thing is that the whole thing is still in its design stage, so changing things isn’t TOO difficult, but I’m curious as to what people think.

      (My personal stance is that the best course of action is to change the thing that is less important to the whole.)

    3. jc2


      Universe building or world building is secondary to primary story. If your primary idea and theme of the story is in the story, and not the story world, then you should adjust the world, or vice versa. In other words, which is idea/concept is dominant, pick that one. 


      Something else to consider is how elaborate each one is, the more work into one idea might justify priority over the other. 

    4. Malkior


      My suggestion is to pull ideas for the story from the story world rather than forcing the story world to adapt to whatever narrative you're writing.

      If your story is so rigid that it requires the lore to explain it, then it may be better to evaluate whether that story may need revisions. Inversely, some worldbuilding elements could be removed if they're interfering with the tone or purpose of the narrative you're writing.

      Essentially, use all of the elements you create for the lore in the story and draw inspiration for how to enhance that story from the world as you build it.

      For example: The location requires hovercraft to get to the destination; now your characters can have a moment to interact as they're stranded when the hovercraft inevitably breaks.


  3. 33 modules! What are you going to do with all of them?
  4. LiliArch

    Blog #100

    Safe moving!
  5. LiliArch

    Blog #94 - The Problem with Master Vash

    I like where this is going. 🤔
  6. LiliArch

    Modding KOTOR 2 on MacBook Pro

    Yeah, no. While that may be true for most cases, you can’t set that as a general rule. Some TSLPatcher installations actually need the file, since they add lines in it and use them in the mod. So unless you want a broken install, use correct dialog.tlk.
  7. Yeah, but it’s still not very sensible. You shouldn’t have multiple copies of any important files or things break. It’s not like something you would do with an actual load order manager. Or maybe we just have a different idea of what that really means, which is just fine as well. There’s in-built load order between modules and override folders as well though.
  8. I’m not sure how valid the term ”load order” is in KotOR anyway. It’s not like you could really define that. It’s more like ”install order”. ...speaking of which, TSLRCM + M4-78 needs to be installed FIRST.
  9. LiliArch

    Ajunta Pall WIP

    Why did make an empty quote of me?
  10. By my experience, the game (at least K1) actually uses the strref only if there’s not a localized string, so the -1 may not be necessary. It’s cleaner, though. Are you using a language version that’s not English? KTool defaults to English language, and as such, texts appear only in English version by default.
  11. LiliArch

    TSL Patcher - can't choose game folder

    It should show the folder selection window if no registry entry is found though. I mean, at least it used to.
  12. LiliArch

    MDLedit bug reporting thread

    Could you give a sample of said dummy aabb node, in case I want to make my life more difficult?
  13. LiliArch

    MDLedit bug reporting thread

    For the record, if you need raw-ish comparing done on binary files, I have a software for that. In case you want checking done on differences between vanilla and compiled models. I’m in the process of moving right now though, but that should ease in a couple of days. Just in case.
  14. Huh. I’m not sure if I’ve ever dared to try that one.
  15. For mere weapon models, MDLEdit is quite enough. You read the source model, write it as ascii, load the ascii, set the target game, and write a new binary.