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LiliArch last won the day on January 26

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110 Jedi Grand Master


About LiliArch

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  1. You need a save before ever entering Korriban, if I recall correctly. Otherwise, it is safe to add mid-playthrough.
  2. It may be, actually. It’s quite small with mobile, too. And now that I’m at it, I second SH’s point as well, just in case it’s browser-dependant.
  3. Huh, I always thought that the torch body was a placeable (and as such, doesn’t need a walkable position to be on).
  4. I believe the Peragus morgue also has a bed with a walkmesh on it (probably the one with Kreia?) that could be used as a reference, but I could remember wrong.
  5. I do recall encountering in some 2da (can’t remember which one, could have been appearance for all I know) that the numbers in the id label skipped over two numbers, which caused the shown numbers and the actual row numbers to not match, which broke things (and fixing the row numbers fixed the issue). Just in case, be on lookout for those?
  6. LiliArch


    No, you need to point it to the workshop folder where the dialog.tlk is, not the root workshop folder.
  7. LiliArch


    You need to point it to the workshop folder of where TSLRCM & M4-78 (assuming you have the compilation of them both) is.
  8. LiliArch


    You need to install it into the Workshop folder, not the main game folder, if you got TSLRCM & M4-78 from Workshop.
  9. There is a setting for viewing (or not) the signatures in the signatures section in the account settings. (Although I still can’t see them for some reason, but I’m also not convinced it isn’t just a mobile being antagonistic.)
  10. Did you try it other way around? It is what this error usually is (installer being unable to deal with compressed files when the path is marked wrong). Well, that, or OS being cranky. Also, remember to restore the game installation to the state it was prior trying to install the mod. Trying to run the installer multiple times without it being able to complete is just begging for problems.
  11. You need to find the offending line in the changes.ini and swap the \ (or /, I never remember which ones they are) vice versa.
  12. Is there functions to edit those flags?
  13. Worldbuilding question: in your opinion, what makes villain a villain?

    1. Show previous comments  7 more
    2. DarthParametric


      I think he is probably more nuanced than that, depending on which version you are talking about, but I don't follow comics much, especially DC, so I can't claim more than a passing knowledge.

    3. Canderis


      The Christopher Nolan film was what I was referring to

    4. LiliArch


      I don’t recall what happened in that film, but I definitely agree with you, especially as an answer to my original question. After all, I didn’t ask what makes villain an interesting character, and I seriously doubt that a character who acts solely out of malice would suddenly be not-villain due to their lack of noble goals.

  14. Looking forward to it!
  15. When your story conflicts with your storyworld, which one would you change?

    1. Show previous comments  1 more
    2. LiliArch


      Imagine realizing that a planned story feature is impossible with the planned rules of the world. Good thing is that the whole thing is still in its design stage, so changing things isn’t TOO difficult, but I’m curious as to what people think.

      (My personal stance is that the best course of action is to change the thing that is less important to the whole.)

    3. jc2


      Universe building or world building is secondary to primary story. If your primary idea and theme of the story is in the story, and not the story world, then you should adjust the world, or vice versa. In other words, which is idea/concept is dominant, pick that one. 


      Something else to consider is how elaborate each one is, the more work into one idea might justify priority over the other. 

    4. Malkior


      My suggestion is to pull ideas for the story from the story world rather than forcing the story world to adapt to whatever narrative you're writing.

      If your story is so rigid that it requires the lore to explain it, then it may be better to evaluate whether that story may need revisions. Inversely, some worldbuilding elements could be removed if they're interfering with the tone or purpose of the narrative you're writing.

      Essentially, use all of the elements you create for the lore in the story and draw inspiration for how to enhance that story from the world as you build it.

      For example: The location requires hovercraft to get to the destination; now your characters can have a moment to interact as they're stranded when the hovercraft inevitably breaks.