DarthParametric

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DarthParametric last won the day on October 11

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1,533 The Chosen One

About DarthParametric

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    Dark Lord of the Sith
  • Birthday 03/12/1976

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    : Oz

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  1. DarthParametric

    Apeiron

    The rambling BS he goes on with for 3/4 of the video really illustrates why the average slob has no understanding of copyright law, nor wants to.
  2. DarthParametric

    Apeiron

    "Apron". Gave me a chuckle.
  3. DarthParametric

    Edit to SotOR

    There are two versions of the hilt, the one you are interested in is w_dblsbr_150 which uses an animated version of w_lsabregold01 (the other uses a red blade). There are a couple of ways you can tackle the problem. The easiest is: Grab MDLEdit Copy w_dblsbr_150.mdl and w_dblsbr_150.mdx from your Override somewhere Run MDLEdit Set the game to KOTOR1 File->Load and point it to the MDL Edit->Textures to open the texture window Left click on w_lsabregold01 and it will allow you to edit the filename Change it to w_lsabreyelo01 Close the texture window File->Save->Binary Copy the modified MDL/MDX and paste into your Override folder, overwriting if prompted
  4. DarthParametric

    Edit to SotOR

    Amber? Seems like that would be a unique texture, which makes things easy. I've never used the mod myself, link it.
  5. DarthParametric

    TOR Ports: KOTOR Comic Republic Uniforms for K1

    You'll probably want to install this after ebmar's mod to make sure none of the officer's appearances are overwritten by his mod.
  6. DarthParametric

    Differences between Reviews and Comments?

    Personally I think both should be disabled if you are going to have the support thread also with comments. Reviews should strictly be an actual review, but half the time people don't do that. I just want a single set of comments. Would make things much more straightforward.
  7. DarthParametric

    End Cutscene

    Yes, I had plans for it. Didn't work out in practice. And as I said both there and here, swapping out the council at least is likely at some point.
  8. DarthParametric

    End Cutscene

    Sure, you could re-render alternative models, add some additional frames. You could get away with sprites a lot easier in the LS scene where they are much more background elements than they are in the DS scene. I'm not in any particular hurry to do so though.
  9. DarthParametric

    End Cutscene

    I never did anything for the LS scene in that thread. It was all the DS scene.
  10. DarthParametric

    End Cutscene

    That's kind of a bust, at least for the LS cutscene. Certainly as far as replacing the sprites goes anyway. The engine just cannot handle that many actual model entities with animations. The best that might happen is replacing the random trio in the background with actual council members. Maybe someone like @Kexikus could consider tarting up the skybox.
  11. DarthParametric

    End Cutscene

    Well I dunno what more I can do. Works fine here. It must be some problem on your end.
  12. DarthParametric

    End Cutscene

    I doubt this will work, but it's worth a shot. Delete all the existing TGAs from your Override, then use the files from this archive: https://www.darthparametric.com/files/kotor/k1/[K1]_Bearded_Mullet_Man_PMHC04_TPCs.7z
  13. DarthParametric

    End Cutscene

    There's nothing about the textures that should cause it. What happens if you delete the textures from the Override and go back to the vanilla textures?
  14. DarthParametric

    Misc TOR Ports

    Yeah the normal map on the face looks pretty crap. I removed it and I think it looks a lot nicer without it:
  15. DarthParametric

    End Cutscene

    Shouldn't be anything to do with the textures, assuming they are unedited. The alpha channels should be white, so any transparency shouldn't be due to my textures. Check if there are any TXI files, PMHC04.txi, etc. Or it could be an edited model from another mod, possibly.