DarthParametric

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DarthParametric last won the day on July 28

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3,069 The Chosen One

About DarthParametric

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    Dark Lord of the Sith
  • Birthday 03/12/1976

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  1. You shouldn't ever use Workshop mods really (and the Aspyr version is garbage anyway), but if you must then only install TSLRCM. But once you do that, all mods must be installed in that mod's Workshop folder, not the game install folder. That's why it broke last time. Aspyr's Workshop implementation creates a cascading hierarchy based on Workshop mod install order, so if a recent mod has a heads.2da then any other heads.2da in an earlier mod folder or the base game folder will be ignored.
  2. It's not a texture issue. The head missing is either a model issue or a modified/missing heads.2da. Are you using the Steam version of the game and Workshop mods?
  3. You have to use a cracked exe. It won't work with a protected exe, such as from Steam or one of the CD/DVD versions. Grab this one - https://deadlystream.com/files/file/1320-kotor-editable-executable/
  4. Assuming your DLG and UTP are in the MOD or Override folder and the ResRef matches, then that would suggest some issue with the DLG itself. Did you edit/create it with KOTOR Tool? Because that doesn't work for TSL (should still work for K1 though). You might need to attach the DLG so it can be looked at.
  5. You broke your install by the sounds of it. Probably a hard overwrite of heads.2da by another mod.
  6. That's entirely a function of the LS cutscene script. And no, this mod doesn't change it. Plus I don't believe I added the medal hook to the models anyway.
  7. I couldn't really say. I don't use Blender since it was made by aliens and is completely inscrutable.
  8. No. But interestingly I don't see any mechanism for killing him off in the vanilla files. The global set in Christya's Upper Cantina exit DLG is not referenced at all in the Davik Estate module, nor can I find any reference for destroying the noble/spawning him dead.
  9. K1CP doesn't touch Rukil's DLG, or any of his scripts, so it shouldn't be that. You only have two other options. Either some other mod is directly editing those, or has broken the MOD.
  10. Ah, I see the problem. The starting conditional in question is k_ptar_rukil10+. Not sure which one it is, but you are using a mod that is editing tar_m04aa.mod with an old version of TSLPatcher that has a bug that causes it to delete any files with characters like + in the filename when it repacks the MOD. This issue will affect multiple modules throughout the game, as Bioware used that convention a lot. One example from experience with my own mods is the Upper City Cantina. K1CP uses a fixed version of TSLPatcher that resolves this bug, but Fair Strides never publicly released it as far as I am aware, and it's only a few years old anyway. The only way to resolve it is to start again from a completely fresh install and replace every single mod's copy of TSLPatcher.exe with the one from K1CP (renamed INSTALL.exe) before installing any of them. You'll want to go through your mod list and see which of them (aside from K1CP) edits tar_m04aa.mod and inform the author/s of the issue and the solution.
  11. Open your save in KSE and go to Globals -> Numerics. Check what the value of Tar_Rukil is. And presumably you still have all 3 journals in your inventory?
  12. I had a quick look and didn't seen anything noteworthy. The mooks use the generic global scripts, and Jagi just has an OnDeath event that pops the journal update. The UTCs don't show anything obvious either. If you haven't tried AssignCommand for Jagi like you would have done for the mooks then I would try that. Otherwise nothing else immediately springs to mind.
  13. Maybe something in their UTC or OnSpawn.
  14. If it's Jagi then I assume this is during the Dune Sea showdown? I've never used the function myself, so I have no particular insights to it. At a guess, I'd assume it only functions after combat has been initiated. If you want a fancy cutscene, you're probably better off just doing what I said above and faking it.