-
Content Count
4,692 -
Joined
-
Last visited
-
Days Won
536
DarthParametric last won the day on August 23
DarthParametric had the most liked content!
Community Reputation
3,873 The Chosen OneAbout DarthParametric

-
Rank
Dark Lord of the Sith
- Birthday 03/12/1976
Profile Information
-
Gender
Male
-
Location
: Oz
Recent Profile Visitors
-
It would have no effect on an OnEnter or other module entry behaviour. The reason it exists is possibly a holdover from NWN, not sure. But in principle there's no real danger in initiating a module transition with the party scattered across the map. Although you'd probably want a safety CancelCombat on the party first just in case one of them is off somewhere fighting mooks by themselves. Well that's an entirely different kettle of fish. That's a manually initiated scripted transition, not a specialised trigger that has a hardcoded distance check. If someone wants to add elevator buttons in modules where that's appropriate then you could use that approach, but it's not going to work for cases where you are supposedly just walking through a door or along a pathway, like say most of Manaan or the Dantooine plains. I suppose you could replace all the existing transition zones with regular triggers with a simple scripted transition, but you'd be editing multiple structs in every GIT in the game. Talk to JC, maybe he can come up with a way to automate that sort of hackery with a custom program. Just a note though that going that route may have wonky behaviour. I know when I used such a trick in K1CP to handle preventing transition to the Hawk during fights with Xor that the usual transition fadeout broke and needed a dummy DLG with a scripted fadeout to mask it. If I find it interesting enough. Usually it goes hand-in-hand with lightmap adjustments. The door should have a key added by K1CP I believe (vanilla behaviour is locked with a DC100 check). The issue is that the vanilla OnFailToOpen script only checks for at least one instance of the Sith armour. It just needs an update to check for two/droids like the edited guard script.
-
Looking for this female character
DarthParametric replied to WhiteSaber's topic in General Kotor/TSL Modding
Define "behaves incorrectly". Edit: I can't really make out anything in that screenshot. Is it alpha blending that's the issue? -
Is that relevant? It's on Github. That shouldn't be the case from what I recall, since the door should be locked and signal the trooper to initiate a conversation if you try to open it. If it is broken then nobody bothered to tell me about it. But there's nothing stopping someone from using that mod as a basis to make a "proper" version if it's required. It would be useful if people would create an issue for this type of thing on the K1CP repo. Soon™. I did a basic fix of that ages ago that just duplicated the vanilla GUI image. Functional, but not particularly pretty.
-
Looking for this female character
DarthParametric replied to WhiteSaber's topic in General Kotor/TSL Modding
What's the problem? -
KOTOR1 in 3440x1440 modding journey
DarthParametric replied to Pops Maellard's topic in General Kotor/TSL Modding
No, nothing further at this time. The lip sync is still off and there's no solution for the black mist overlay VFX in a realtime cutscene. Although the latter could be solved by keeping it a pre-rendered movie, just creating a new higher res one. -
- 295 comments
-
- 1
-
-
- patch
- compilation
-
(and 4 more)
Tagged with:
-
-
Looking for this female character
DarthParametric replied to WhiteSaber's topic in General Kotor/TSL Modding
Yeah, the revelation scene is bad for big hair. K1CP does adjust the hood to fit vanilla hair though. You should try downloading the MDL and MDX and testing them out. Anyway @WhiteSaber, the mystery has been solved. It's a one-off, so no soup for you. -
Looking for this female character
DarthParametric replied to WhiteSaber's topic in General Kotor/TSL Modding
Huh. Well of all possibilities, that wasn't on my bingo card. -
Looking for this female character
DarthParametric replied to WhiteSaber's topic in General Kotor/TSL Modding
Doesn't look like it. As far as I can recall, the only human heads I ported were for Kira (doubles as the TOR Jedi Exile with different hair) and Jaesa, and that's not either of them. Doesn't appear to be any of the vanilla K1 or TSL heads though. The hair definitely has that chunky TOR look to it, but having a quick browse through the TOR Community character creator tool I couldn't see it. However, if you look at what I assume is Canderous on the left, you can see he has rounded ears. That's a dead giveaway that it's not a vanilla head, since those all have blocky rectangular ears. My guess is that this is from some sort of "high poly" head mod. Doesn't appear to be a mod that's hosted either here or Nexus that I can see from a quick search though. @Dark Hope: Where does that female head model come from? -
-
Possible, yes. Entirely practical in some cases where stunt animations exist (e.g. Malak/Revan Dantooine star map cutscene, Kreia/Sion/Nihilus betrayal cutscene, etc.). Not particularly feasible in cases with custom animations where no equivalent stunt animations exist in the game files and/or scenes featuring certain types of impractical/impossible to replicate VFX (e.g. Bastila vs Revan fight dream sequences on both counts).
-
The first step is to attach your model files. Also note that player head models rely on the textures being specified in heads.2da in order to make use of Dark Side transitions, which overrides any texture defined in the model itself.
-
KOTOR 2 crashing after text crawl
DarthParametric replied to darthacerbus's topic in Knights of the Old Republic General
Disable movies. If it doesn't happen after that then make sure your exe is widescreen patched and additionally edited to render movies at your display res. Re-enable movies and see what happens. What you do next depends on what you have installed. If you have upscaled movies, delete them and restore the originals. If it still happens after that then - assuming you're running Windows - you can try right clicking on the exe, going to the Compatibility tab, setting it to run in Win 7 compatibility mode and ticking the Disable full-screen optimisations option. It it still crashes after that, you can try driver lottery. Keep rolling back until you get a winner. Your final alternative is to just permanently disable movies. Or, if you have an AMD card, then buy an nVidia card. -
shyskeletonn started following DarthParametric
-
- 44 comments
-
- community
- compilation
-
(and 3 more)
Tagged with: