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DarthParametric last won the day on March 17

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3,535 The Chosen One

About DarthParametric

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    Dark Lord of the Sith
  • Birthday 03/12/1976

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  1. Scripts are version-agnostic. They work on all versions of the game. But this mod does not fix the Xor issue, so it's kind of a moot point.
  2. Any vanilla problems should be reported on the K1CP Github issues tracker so they can be fixed there. That specific case already appears to be noted in this issue.
  3. Thanks for the heads up. I'll look into it next time I do an update.
  4. It's not detecting your appearance correctly. Like I said, I think your install (and your save) is messed up. Next time I would recommend caution in what random crap you install.
  5. Add the item to your inventory, either via console or KSE. But I suspect your game install is probably borked by the sounds of things. If you are on the Star Forge, I'd just finish the game and then do a proper install on your next playthrough.
  6. The UTIs for that appearance should be DP_RevRobe_FC1S for DS and DP_SFRobe_FC1S for LS.
  7. Installing it a second time is not recommended. Given its age, it doesn't have provision to deal with pre-existing appearance rows added in the previous install (that I can recall). Open up your save in KSE and check what value it lists under Appearance. For example:
  8. I wouldn't know, never used any of his stuff. But that is the most logical explanation.
  9. For males, the mod uses the vanilla UTI. The item code is g_a_mstrrobe06 for the DS robes and g_a_mstrrobe07 for the LS robes. Female characters required a hack, so use custom UTIs depending on the head variant (which is why the mod doesn't work with custom head mods).
  10. No, the default Star Forge robes (PMBJ/PFBJ) have no hood (or cape or belts). If you have a hood then you are using a conflicting mod.
  11. You run the installer, then follow the instructions. This only replaces the Star Forge robes, not the full body Revan appearance if that is what you are using. If you are playing a female character with a custom head, then it won't work for you at all.
  12. For those that use KOTORBlender, I forked seedhartha's repo to make a few tweaks in case anyone is interested. Fixes the texture search path for Windows users, adds a new separate search path for lightmap textures, and adds a menu to the UI with some show/hide functionality similar to KMax:

    KB_Menu.jpg.d1fbda2fb2169ff540de96201d4b77b8.jpg     KB_TexPaths.jpg.401a2d3982cac53790b6e3f2a731dad2.jpg

    I'm open to other ideas if anyone has suggestions for further KMax-like additions. Although I'm no programmer, so I'm not going to be able to do anything too fancy.

    Edit: I created a pull request to merge these additions, so you can now just download it directly from DS on the KBlender page in the Tools section.

  13. Not strictly true. There are two VFX mask models that are used during the revelation scene in K1.
  14. Then why would even be looking for a Workshop folder to install into? Just install it into the game folder as usual.