Just yesterday I noticed some chatter and Wizard, the author of KotORModSync and a co-author working on the Holocron Toolset found some more missing level files from a Sleheyron level.
The model files are the following.
crossgob.mdl/mdx
hal01gob.mdl/mdx
hal02gob.mdl/mdx
hal03gob.mdl/mdx
hal04gob.mdl/mdx
So I took it upon myself to try and reconstruct it, the results are far from adequate but I haven't put that much time into it yet.
This is the level viewed in B
So . . . how have you all been? It’s been a while since I’ve written a blog. How are you? Oh, how am I? Let’s go over some current events as recent as [checking watch] today and see why i am posting!
I have been modding for several years now. My policy on mods has changed throughout the years but can be currently be seen as: Don’t upload my stuff on the Steam Workshop and please don’t upload anything on the Nexus site as I may do so myself in the future. Whether you like my mods or n
Hello, it's been a while since the beginning of the year, but I finally finished the machinima I was working on and I just wanted to share it here.
I spent 3+ years on this since I first started it soon after the covid hit the world. Obviously I didn't work every single month on it but still it took way longer than expected. It's a second part to another machinima I did back on summer 2015 when I first started modding Kotor. Since then I learned a lot about the game and really put to use th
I've been working on something and talking about it in private channels. I thought I'd ramble about it a bit more publicly now. As you've guessed from the blog's title, I'll be chatting about the Ebon Hawk light fixture. (Exciting, I know.)
You most likely know which texture that I'm referring to but for clarity's sake, it's this one:
BioWare back in day seemed to like to source their designs from real world things and I think I've figured out where they got this design from. I
Originally, I cribbed the original form of this list from the internet. However, after I made the The TSL Warp Code List, I knew I would have to make a list for the KotOR1 warp codes. I already had the BOS:SR codes but realized that the list would be compiled much faster with the community’s help. This list and the TSL list, are living lists: if new codes are found (or introduced by way of new mods), they can be added. As with the TSL list, new codes will be attributed in the main post.
Originally I cribbed this list from the internet to assist me when I was making my Loading Screen Mods for TSL. However, after I made the Replacement Loading Screens for KotOR2: Add-On Pack for those new areas, I wound up adding those warp codes to my own list. I was recently asked about Brotherhood of Shadow warp codes on Discord recently - yes, I know it's a different game - and it reminded me of my TSL Warp Code list. So now I post it here. If you find errors, please let me know. If you h
Kotor combined saga will be a no-GUI kotor film and will have new content new skins mods .ect .ect
Here is a screenshot for the upcoming film
Detalis:
Kotor combined saga (KCS) has a lot f new content it is called kotor combined saga because it takes characters from both kotor swtor kotor 2 and some made up characters I first thought up the idea before I had any ideas of even how to mod kotor I figu
I just learned the hard way that the phrase "sometimes the best solution is the simplest" can apply to KotoR modding as well.
After the initial release of my KotOR 1 No Gendered Dialogue from Male NPCs mod, I was planning on adding another installation option to remove Holdan and Tanis Venn from the game entirely. I had spent a considerable amount of time and energy to figure out how to do it without causing bugs, and I want those changes to be made by setting up TSLPatcher to patch relevan
)0 create a mod
)1 rename a folder in your mod folder name it exactly "tslpatchdata" without the quotes
)2 Copy and paste TSLpatcher.exe beside that folder
)3 open change edit.exe
)4 store all the files you want in file list
)5 go to settings and tap save changes
)6 put changes.ini in your tslpatchdata folder
)7 go into text edit (comes with mac)
)8 create a summary of the mod
)9 save it name it info.rtf
)10 put it in your tslpatchdata folder
required tools:
Kotor Tool or Holocron Toolset Preview as well
)1 open holocron toolset or kotor tool
)2 open appearance.2da
)3 insert a new row name it "pmbi01" without the quotes fill it out with standard data
)4 copy and paste the row we just created and name it "pfbi01" without the quotes
)5 save it into your override folder
)6 extract pmbi01 and pfbi01 under swpc_tex_tpc.erf
)7 open the files with preview (do this with this entire
Somebody asked if adding this back in was possible.
However unfortunately changing that entry in the appearance.2da results in regular clothing giving the appearance of whatever it has been changed to.
So for the time being I am not sure if this is possible, but I may look into it again at some point.
If anybody knows otherwise, feel free to drop me a message.
This is a blog entry to create great mod wallpaper with screenshots
I will be using history of revan for this tutorial
requirments:
Download these before reading this blog entry
Preview get at this link
Step 0: Create a mod
Step 1: Take a screenshot of your mod (command shift 3)
Step 2: Highlight the main aspect of your mod
Step 3: Go to the edit drop down menu and select copy
Step 4: Open the backgrounds that are required paste your aspe
If you follow the modding scene of Knights of the Old Republic, you might be aware of a conversation with Juhani where the player asks her why she is hostile towards Canderous. It is a commonly assumed that it is cut content, because the condition to trigger said conversation is unknown by the KotOR community, and there are mods that aim to restore said conversation.
After thorough investigation into the game files, I finally discovered that it is actually possible to access Juhani's conver
I can not upload the demo to this site 😔 because I cannot get a admin to review my mod I you have any information about this click on my profile and PM me
Revan is coming
revan was once a jedi knight this mod details some of the mandalorian wars and a lot of the jedi civil war revan will first find the dantooine star map then assult a mandalorian base
Here are some more pics to keep your interests at this mod
I know people don't normally add another blog entry minutes after the creation of the first entry but this is a special case a new update has come in
Here are some screenshots for the upcoming demo
I always wanted to import KOTOR ships like Leviathan, Endar Spider, Ebon Hawk or other fighter into Blender and I found a way
I found a page in moddb which contains those ships. Those were .max files but I converted them into .fbx format and managed to import them into blender
I also used Holocron Toolset to extract ebon hawk or other ships to use them in Blender as well.
With space backgrounds I managed to render some good images with those ships
In early 2021, the concept of an aggressive and alternate path into the Korriban Academy was conceived.
What if you could charge in lightsabers ignited and guns blazing into Korriban? Especially Post Events of the Leviathan (PEL)!
CONCEPT QUESTIONS:
What if there was a Darkside & Lightside routes of assault to Korriban Temple? Would you subjugate it as a Sith defeating Master Uthar and usurping his authority or would you recruit him as your pawn? This latter option led to th