Blogs

 

Cut Modules Quest Mod Idea

I have been messing around with the excellent Lost Modules resource, and would like to do something with the 2 most complete maps. The Czerka base on Korriban is pretty complete, and can be seen in some early screenshots. The cut shadowlands level is also usable, though there isn't any indication of what it was for. It is probable that content from the shadowlands was moved out of this module to reduce its size (this is obviously entirely speculative).   I thought about NPCs that were underused, and immediately went to Garrum and Tar'eelok, the cut NPCs that duel with Vibroblades in the Jedi temple. They have basically no role except to offer Jedi Code exposition. They also use alien voice overs which is the most important consideration.   The Czerka base is set up like a hallway, with a shield emitter at the far end, and the obvious plot involving a master and apprentice is to have the master get captured and the apprentice freak out. The Kashyyyk Shadowlands is also an excellent place to have Czerka dealing with the Sith outside of Korriban, as the Sith aren't really present on Kashyyyk, and it provides some interesting combat situations and potential conversation paths to turn less dedicated Czerka employees.   Considering all that, I came up with this general story outline:
1. The Shadowlands lift Wookiees mentions that some heavily armed Czerka employees recently went into the Shadowlands after a ship crashed.
2. Entering into the cut Shadowlands level (either inserted in between the existing levels, or as a separate area entered from another entrance), you are attacked by Czerka guards. After fighting through them (or convincing some to run away), you meet Garrum.
3. Garrum has killed a lot of Czerka Employees and a Dark Jedi. You find out that Tar'eelok was captured. You deduce that the Czerka would take them to Korriban, as that is were Czerka and the Sith do business.
4. You then have 4 paths to follow with Garrum:
4. a. Persuade him to go to Dantooine (Light Side)
4. b. Let him go to Korriban Looking for Tar'eelok (Neutral)
4. c. Persuade him to seek Revenge on Korriban (Dark Side)
4. d. Kill him for being (or because you're) evil and giving in to anger (Dark Side)
5. You then go to Korriban and enter the Czerka facility (with identification you found in the Shadowlands).
6. You fight through Czerka Employees and Combat Droids. If Garrum is on Korriban, you have to rescue him from a holding cell while making your way through the base. You then have another conversation. Garrum always stays back to recuperate and catch up to you later. You can push him towards the Light or Dark side in this conversation.
7. Upon shutting down the shield guarding the main room, you find a Dark Jedi and a Czerka Boss, with Tar'eelok in a force cage. Garrum catches up to you at this point. If you pushed Garrum to the Dark Side he electrocutes the Czerka Boss. Either way you fight the Dark Jedi (and the Czerka Boss if alive).
8. Tar'eelok's cage opens once they are both dead. If Garrum is Dark Side, Tar'eelok will be displeased, and piss off Garrum. There are multiple results for this scene depending on what happens:
8. a. If Garrum isn't there, you can let Tar'eelok go to Dantooine or kill her. She will be sad if Garrum is already dead, and may attack you if you say the wrong things.
8. b. If Garrum is Light Side or Dark Side and talked down, she will be happy he is controlling his anger, and they will both go Dantooine
8. c. If Garrum is Dark Side and not talked down, he can be allowed (or encouraged) to kill Tar'eelok. He then runs off
9. The player may return to Dantooine at this point. If either Garrum or Tar'eelok is alive they will appear. A few different ending permutations can happen:
9. a. Garrum and Tar'eelok are alive. They appear in the courtyard outside. Tar'eelok thanks you for helping Garrum control his anger, and he is now a Padawan (regardless of when you did it)
9. b. Tar'eelok appears in the courtyard outside. She is sad and doesn't think she'll take another Apprentice. She thanks you for saving her, but wishes you could have saved Garrum.
9. c. Light Side Garrum can be found in the courtyard outside. He will inquire about Tar'eelok. The player must lie, but he can say she died in the fighting, or was executed before the player arrived. He will be upset he didn't go to Korriban.
9. d. Dark Side Garrum can be found in a bar on Tatooine working to destroy Czerka for turning his master against him. He will run off to disrupt Czerka mining operations.   I think this is a fair amount of reactivity, but isn't actually that complicated in terms of setting up dialogues and events. It also gives the player a lot of potential results without feeling too contrived obviously. This is totally conceptual, but I think it makes a good use of these areas, and adds another mulitple planet spanning side quest, which are my favourite parts of the game.

darthbdaman

darthbdaman

 

The Sith Lords Restoration Project Videos

Welcome to my first blog. This blog will contain the video's I will be making of Gameplay from The Sith Lords Restoration Project or TSLRP. These videos will specifically be about the Content not seen in TSLRCM or is different in TSLRCM.   For more information about TSLRP visit the following threads   What TSLRP sought to restore- http://deadlystream.com/forum/topic/5584-what-tslrp-sought-to-restore/?hl=tslrp   TSLRP Post Morterm- http://deadlystream.com/forum/topic/5596-tslrp-not-quite-a-post-mortem/?hl=tslrp   The first videos will be a three-part series showing Gameplay of the GenoHaradan Boss Fight. Here is the first one:     From what I understand the GenoHaradan used the cut rooms in the Nar Shadda dock modules as a meetup place to kill the Exile and was NOT their base. More information and videos to come.

N-DReW25

N-DReW25

 

Flawed K1 Atton Rand Mod Idea

What if Atton Rand appeared in K1 as a Sith Special Forces operative? What if Revan, ran into one of the deathsquads he was apart of.
Were the Jedi responding to their disappearances or was it believed to be merely casualties of war without anyone noticing a pattern?   The idea has already begun to form, can I add a sidequest that allows Revan to investigate missing Jedi who were sent on diplomatic missions to Manaan, or doing research on Tatooine for the Jedi Archives, or captured Jedi sent to Korriban for "re-institution?"   Before I get your hopes up, let me clear the air. Kotor 1 takes place at the end of the Jedi Civil War; therefore, it cannot include Atton Rand at all, simply because he deserted nearly a year prior to end of the war. This came as a sad realization, because having an Atton Rand cameo in k1 would be so interesting to write.   Without Atton Rand being inside the mod, I simply lost all motivation to actually make it. Still the idea of Sith Special Forces abducting Jedi, and Revan being sent to investigate their disappearances would be a decent mod idea.   Structure of the mod, would include the other door of the Jedi Enclave opening to a reskined module of the Matele Estate with several Jedi Characters. There the PC would be informed that Padawan Zeeru and his master N'iedin were investigating a distress call by a missing Jedi. This was a trap laid by the Sith to capture more Jedi.   This is my rough draft of the plot development:   Characters:
Jedi Knight = Jawa = N’iedin > home planet Tatooine
Two apprentices, only one stands beside him on Dantooine
Apprentice 1 = Qrixy = female Twi’lek jedi   Zeeru = Jedi Padawan 2, Zeeru stands beside Master, while Qrixy is on Manaan for Jedi diplomacy training with Ambassador Roland.   N’iedin informs the PC that Jedi are being hunted down, and he intends to investigate the missing Jedi on Tatooine. There was a jedi distress single emitting from that planet. The council commissioned him to investigate it. An hour ago. A team of Jedi lead by female Master Leyana has gone missing after crash landing on Tatooine.   Close the gap and have the Female Jedi Knight get captured by Atton, the rest of his squad dies while staying behind to stop the PC who is known as “a jedi padawan.”   Qrixy ends up captured on Manaan, shows up as a Sith on Korriban   PC finds Zeeru who’s lost in the dessert, his master was killed by Sith Special Forces, and he is being hunted. He’s trying to make it to back to Anchorage when you meet him. Battle ensues, PC wins, but dialogue about Qrixy being in danger and needing to know their master is dead.. then Jaq snipes him. Jaq is Atton Rand's alias; according to wookiepedia, this was his first name during the Civil War.   Scene works like this very far off in the distance you can see Jaq and a speeder, that speeder responds and disappears several times using DelayCommand script so that it appears to be moving!   Reprogram Sith Droids on Manaan (optional) before entering the hangar (they walk with you), so that they attack Jaq providing some backstory on why Atton hates droids.   Qrixy is being escorted onto the shuttle with Master Leyana, Master Leyana does a force push before being gassed by Jaq (mine goes off) All of them escape, but PC fights a bunch of Sith
How do they escape the PC, board a shuttle? Then what?   Qrixy on Korriban can either be killed or swear fealty to Revan, there is no redeeming her.
She enjoys the Darkside.   Her master’s death means nothing to her, her dead friend meant nothing to her. Only a short time has passed, but she is already excelling in her training > has a Sith Master = Darth Lavernius
Takes pride in having a master, doesn’t have to abide by the Academy rules, is already a Sith.   Well, that was my rough draft of a large side quest that involved Dantooine, Tatooine, Manaan, and Korriban (4 planets).
As you can see it was ambitious and it was very much in its development stage.   An interesting thing I stumbled upon while making the Jedi Quarters (reskinned Matele Estate module), was the ability to change the head of children and the garments of them with other civilians in the appearance.2da. I could make a dwarf, or a child, depending upon if the head used had facial hair! So I tried to do just that, and actually succeeded. It was rather hilarious. I believe I got all of the children to bow as well.   ======================================================================================
::::::::::::::: :::::::::::::::::   I hope this was not a waste of your time!   Thanks for reading my ramblings.
-JC2

jc2

jc2

 

Unsafe Working Conditions; Undocked Workaround

Greetings, meatbags.   Last time I posted, I implied that my home studio would be up and running again ASAP - and it would have been... had I not discovered black mold in the designated work area! This, along with a general mustiness, would have been detrimental to my vocal cords and, presumably, my life! It's been a process to remove this mold and fix up the root cause of it.   In the meantime, I've been utilizing my town's local access television channel's recording studio. Doesn't grant a lot of time and I have to schedule quite a bit in advance, but it gets the job done while sounding pretty much up to my standards.   So, that's that. I actually have a recording block reserved for tonight, so if you're waiting on something from me, it will likely be ready later this evening.   As always, I'm here if you want something done right. Have a great day, and let me know if you need something recorded for your mod.   - UC

UnusualCharacters

UnusualCharacters

Blog #65 - A Celebration of Life Day!

Yes, I'm early on this one but this will require planning.

My thought was to celebrate Life Day by having one of my characters sing a Christmas song in my Nar Shaddaa Stronghold. Several rooms have a Life Day theme in them. I though it might be fun to have to make a cheesy video with Deadly Stream folks partying it up in my Stronghold ' "Emfour's Lair of Shadows" - drinking, dancing, and carrying on.

I haven't found a song yet to sing but it'll probably be a Christmas standard. I'll have to find a song with no leading vocals on it so I can sing over it karaoke-style.

BTW, here are a few pictures of the setting so you can picture the concept in your head. My Stronghold is on the Jedi Covenant server.

         

Sith Holocron

Sith Holocron

 

Unplanned Move, Unexpected Delay, but Unphased Overall!

Greetings, meatbags. Thanks everyone for the interest in my VO work! I've had a lot of fun working with all sorts of different characters.   Unfortunately, I just had to go through an unplanned move so sorry for the delay in any recent delivery of files. I should have my new VO booth set up by next weekend and I'm going to start off with a huge KotOR mods recording session. This new setup should sound even better than my old one though, so hopefully this will be worth the wait!   As always, feel free to drop me a line if you want something done right. ;P   - UC

UnusualCharacters

UnusualCharacters

Blog #62 - Mods / Ideas that Never Came to Pass

1. The Fate of Bao-Dur, Version 1 (Death on Telos)

This one's in movie script type format.   2. The Fate of Bao-Dur, Version 1 (Death occurs fighting alongside the Mandalorians)   This one I grabbed from an email I sent to Darth Stoney. Do any of you remember Stoney? He was one of the guys that made the original TSLRCM and the original M4-78. (I just don't think he gets enough credit nowadays.)
3. The Fate of Colonel Tobin (Death on the Ravager)   I was mentioned this in N-DreW25's recent thread but I'll repeat it here.   Unfortunately, the original thread I made about this was on LucasForums, but the general gist was a thought I had about this way back in 2010 - where if you convinced Tobin to do the honorable thing and help destroy Nihilus' ship - then he died in the explosion that destroyed the fourth proton bomb. It never got implemented in either TSLRCM or the Ravager Rewrite mod that Zbyl put together but seeing what happened to Tobin would tie up that loose end in a nice way. The advantage of this is you wouldn't need to record any new lines - the major lifting would be the scripting and the making of a new cutscene including Tobin.

Sith Holocron

Sith Holocron

Blog #61 - I need a tutorial for a G0-T0 voice filter

I've previously asked for a HK-Filter tutorial and had success with it thanks to information received on Reddit, so I thought I'd ask around for this next request. (Yes, I'll be asking about this on Reddit as well.)   I'd like to listen to various voice files and have them sound like G0-T0.   I have two programs which I use to do sound editing: Goldwave and Audacity. Though I'm more familiar with Goldwave, I'm perfectly willing to use Audacity to achieve my stated goal.   Can anyone provide a tutorial to teach me - and likely others that actually read this blog - how to create such a filter?  
PS: If you visit this thread, why not post a note of some length explaining what you thought of this entry as well? I always wonder who reads my blathering.

Sith Holocron

Sith Holocron

 

Knights of the Old Republic I and II Trailer compilation videos

So, this is something I've been meaning to do for quite a while, but never got around to doing it. Until now. I was also partially inspired by the posts about the TSLRP, which brought back memories of elementary and middle school, and watching the trailers when I couldn't play the games. And since we are past the 14 year mark for K1, and about to hit the 13 year mark for TSL, I though it would be nice to share these. I had originally planned to post this in the KotOR General area of the forums, but figured it was more suited for a blog post. I wish I could have done something to make the videos not look so pixelated, but think of it as a flashback to 2003, and waiting for the videos to fully load. Or was that just me? I also added timestamps in the video description to the different trailers.



ADG12311990

ADG12311990

Blog #59 - "Name that Gun" Challenge!

While on vacation in Seattle I went to the Museum of Pop Culture. There were many props I took pictures of . (I'll be posting more of these later. However, one section of the cases had all of the names running through (at that time) a non-functional monitor.   I wonder: can any of you identify these guns and what movies they came from? Each picture is numbered to make it easier for you. (Yes, I threw in an easy one.)

1.


2.
 
3.
 
4.
 
5.
 
6.
 
7.

Sith Holocron

Sith Holocron

 

Evidence of Juhani being a Lesbian from KotOR's Game Files

The fact that Juhani from Star Wars: Knights of the Old Republic is a canon lesbian character is a fairly common knowledge among LGBT fans of Star Wars. However, occasionally I still see people who do not know that the first KotOR game has the very first confirmed gay character in any Star Wars media, including the old Star Wars EU; there are some other people who actually believe that Juhani is bisexual.   Therefore, as a lesbian and someone who has made mods for the Knights of the Old Republic games and written a detailed Juhani romance guide, I would like to present hard evidence from the game files to point out that Juhani is in fact a lesbian, a woman who is exclusively attracted to women.   The most crucial evidence comes from k_hjuh_dialog.dlg, Juhani’s main dialogue file which contains all the conversations covered in my Juhani Romance Guide. If you use KotOR Tool to browse the game files, k_hjuh_dialog.dlg is under KotOR I > BIFs > templates.bif > Dialog. I recommend using DLGEditor to view the .dlg files from KotOR games.   Here is a screenshot of my DLGEditor with the most relevant part of the k_hjuh_dialog.dlg file:     The highlighted dialogue shown in the screenshot (”I feel I must apologize for the way I acted towards you before, in the grove. It was wrong of me.”) is the beginning of your first personal conversation with Juhani after Juhani joins your party ( ). As shown in the screenshot above, once you begin this conversation, the script k_hjuh_p17 will fire, and this is the source of the script in question:void main(){ int iGender = GetGender(GetPCSpeaker()); if (iGender == GENDER_FEMALE) { SetGlobalBoolean(“T_JUHANIROM”, TRUE); }}
(In KotOR Tool, you can see the source script k_hjuh_p17.nss under KotOR I > BIFs > scripts.bif > Script, Source)  
As you may have guessed from the above script, k_hjuh_p17 sets the Global Boolean T_JUHANIROM to TRUE if, and ONLY IF, the player character is female. The T_JUHANIROM global is used by the game to check if Juhani’s romance is active or not. In other words, the game activates Juhani’s romance ONLY IF your player character is female, as soon as you start Juhani’s personal conversation after she joins your party. If your player character is male, Juhani’s romance will NOT be activated.   Here is the hard evidence from KotOR's game files that Juhani is a lesbian, a woman who is exclusively attracted to women. Juhani is NOT straight. Juhani is NOT bisexual.   The game used to have a bug that allowed male player characters to access Juhani’s romance, which is probably why some thought that Juhani is bisexual. However, the bug had been fixed in later patches. By fixing the bug, the game has made sure that ONLY a female player character can romance Juhani.   Even though the word “lesbian” or “gay” is never used in any of the KotOR games, it does not change the fact that Juhani is a woman character who can only be romanced by a woman player character, which means Juhani is gay, a lesbian.   Furthermore, I have read articles mentioning that Stanley Woo, Juhani's writer, had confirmed that Juhani is gay. Unfortunately, I cannot find the actual source of it. It is likely that Stanley Woo posted about it on the BioWare Social Network forums, but the forums are already offline.   In conclusion, Juhani is a canon lesbian character and has always been intended to be such.   I would also like to emphasise that I DO NOT support any mods that make Juhani a romance option for male characters under any circumstances, because such mods would be erasing the identity of the very first confirmed lesbian character in any Star Wars media. Not to mention Juhani is the ONLY confirmed LGBT character in the entire KotOR series (Belaya from KotOR 1 and Luxa from KotOR 2 are heavily implied to be gay or bisexual, but their sexuality is never confirmed). Please respect LGBT representation and the identities of canon LGBT characters.

Leilukin

Leilukin

Blog #58 - Let's Plays

Hello again everyone. I'm looking for input on another project so let's just get down to it!

At some point down the road, I think I'd like to do my own Let's Play video of a game. I'll probably do a game I know for my first one so that'll make it either KOTOR1 or KOTOR2. I figure having doing a blind playthrough as my first game might make the challenge too tough for me. (Why make it harder for myself?)

If you have personally done Let's Plays, I'd like your tips and advice on how I could or should proceed. I'm looking for your advice and not just some list that I can Google for myself. The personal touch of having someone tell me what they've done themselves that's worked for them is key! (It also enables me to ask follow up questions as well.)

Just so you're armed with knowledge, here's are the things I'll be working with.

Microphone
Blue Snowball Microphone (with a Ringer shock mount, stand, and a Pop Filter as well)


Recording Software
FRAPS (most current version, legally paid for so I needn't worry about a watermark)

Video Production Program
Sony Vegas Movie Studio Platinum (Version 13)

Computer
See here for part breakdown

Remember: I'm mainly looking for your own tips gained from personal experience. Thanks for reading!

Sith Holocron

Sith Holocron

Blog #57 - The Steam Workshop

I do have Steam and yes, I do have codes so I can play KOTOR and TSL. (I just haven't redeemed them yet.)   However, I've never modded on Steam using that Steam Workshop. Could I get some tips - for a complete newbie like myself - to help me along? The main thing I'd like to do by learning how to do this is I'd be able to help folks with basic modding questions. The ultimate goal: being able to help those using TSLRCM and M4-78 EP (both with and without using the Coruscant planet mod).   As M4-78 EP on Steam is the newest version, please use that version in your explanations. Both text explanations and videos are welcome. Thank you in advance!

Sith Holocron

Sith Holocron

Blog #55 - Retro Action Figure Space Station

I am an old man. I recall seeing this station work-project in one of my mother's magazines and feeling pangs of jealousy of those that had someone build it for them.      
   
Reading the original article describing this station and downloading the building instructions can be found here.     I wonder if anyone on the site is handy enough to build it - as I certainly am not.

There was a second time this magazine discussed play-sets but it wasn't as cool as this one was. (I can bring that one up folks are interested but links can be found through this I linked to above.)

Sith Holocron

Sith Holocron

Blog #54 - Possible Expansion to K1 Portrait Pack?

I'm considering doing an expansion pack for my NPC Portraits for KotOR 1 mod covering characters from Brotherhood of Shadow: Solomon's Revenge that would be released separately. If this sounds like something you'd be interested in, I'll need some questions answered and perhaps a few save games.

(1) Which characters in that mod can become temporary NPCs in your party and therefore have portraits that would be used in the game? I've found the following names . . .

Akirakon (This is short for "Akirakon Sin", IIRC.)
Channa (More on her in the next question.)
Charlie (This might be "Verbal". It's been a long time since I've looked at this and I've never played the Solomon's Revenge version.)
Kob (This is short for "Kobayashi", IIRC.)
Malak (This is a past version of Malak before he turned, before he had his jaw damaged.)
Mech (I think this is "Mec Han'ic", the Rodian captain of the ship in the version of the mod that I played a long, long time ago.)

(2) It appears the Shadow/Sera Degana/Channa character seems to have more that one portrait. Could someone confirm more than one is used? Here's what I've found . . .

http://imgur.com/lBC0RbV
po_channa.txi

http://imgur.com/030Bw7S
po_channa2.txi

http://imgur.com/7noaTAh
po_channa2d.txi

http://imgur.com/pSfTOZs
po_channa3.txi (Was this used as a portrait? It looks more like a capture from the character alignment screen.)

http://imgur.com/yiCQCME
po_channa3b.txi

If it is actually the case that all of these are used, at what point does she use each portrait?

(3) What would be best backgrounds to use for these new portraits? Keep in mind that the backgrounds would have be able to support anywhere from 8 to 12 frames of animation.

(4) Following up question (3): Can you provide saves that would position the player in front of those particular areas to be used as backgrounds to save me some time? (If your background is used, you get credited.)

(5) Does any one have warp codes for the new areas exclusive to Brotherhood of Shadow: Solomon's Revenge?

I have asked Quanon if he'll do the renders like he's done before my other packs. I hesitated to do so because I'm sure he'd much rather be working on his own projects and I don't want to more than a pain than I already am. (I haven't heard back from him yet.) However, if you would like to do the renders so you can match the characters as closely as possible to the angle and facial expression of the original portraits, that would good too! Leave a message here and I'll let you know what size I'd need the picture to be. You should probably wait until we have the other questions worked out first.

Update: This is slightly off-topic but the reason I tend to lock my status updates is so people will comment where I direct them to. In this case, replying here in this blog - rather than on an update which could be off the main page in less than a day - works best for all of us.

Sith Holocron

Sith Holocron

 

What I'm working on...

Oh, where to begin?   First of all, Happy 40th Birthday Star Wars. And what better way to celebrate than by finishing my current KotOR playthrough today. I've been recording this current playthrough(with obvious, redundant gaps and no movies), and all in all I have about 46 hours (256 GB) to sift through.   Why? Because I'm actually going to be using my YouTube Channel for something that'll keep my post-production skills sharp: Reviews and Analysis videos.   Now, there may be those of you asking "Why review a game that is so old like KotOR? Wouldn't it make sense to review newer games that are coming out?" I have two reasons for doing things this way. The first is because my laptop's hardware isn't up to par to run newer games that are coming out today. If you must know, here are my specs:   Model: ASUS G46VW
OS: Windows 10 Home 64-bit
CPU: Intel i5 3230M @ 2.6GHz
HDD: 750GB 5400RPM SATA
RAM: 8GB (4GB x 2) DDR3 1600MHz
GPU: NVIDIA GeForce GTX 660M 2GB   Most modern games I barely meet the minimum required hardware in at least one of these fields. Some games (I'm looking at you, Witcher 3) would never be able to run on this laptop.   The second reason is because I've found that there are in fact gamers who've never heard of many of the older titles that have helped define what a video game should be. I feel sad whenever I mention KotOR in an environment of people who have never played it, and I know I'm not the only one. And KotOR is just one example.   With all that said, now to the reason why I've decided to do two different videos. I originally just wanted to do simple reviews. However, I believe that reviews should give away as little information as possible and yet still be informative enough to help a potential customer decide whether a work of fiction is for them or not. When it comes to games, there's usually a lot more to talk about regarding certain spoiler-ish topics, and I want to be able to share my thoughts as well. That's where the spoiler-filled in-depth analysis comes in.   One other thing that needs mentioning: No, I will not be leaving modding behind, it just has to make room for this other new activity. I will make sure the community here knows when they can watch my review of KotOR. Until then...   DarthTyren has spoken.

DarthTyren

DarthTyren