Spelling guy is back with another lesson. Whether it was me or that Star Wars movie with "Rogue" in the title, I think you might have that one firmly in your head. Now it's on to the latest spelling annoyance.
Here's an example of the latest target - being used incorrectly.
Oh, N-DReW25. I shake my head in disappointment.
a large building with extensive floor area, typically for housing aircraft.
Correct Usage: The Millennium Falcon escaped the Death Star's hangar.
verb: hangar; 3rd person present: hangars; past tense: hangared; past participle: hangared; gerund or present participle: hangaring
place or store in a hangar.
Correct Usage: Before the abrupt departure, the Millennium Falcon was hangared in Docking Bay 94 on Tatooine.
Steira Shipyards needs People, and you are maybe the right one!
Following needs to be true:
- You Have Space Engineers
- You have ever built something (Size and Picture)
- You have some creativity to Design ships
- You have some play times (like 20 Hours)
So, if you think , you have all things like it is, then i will hire you in the Shipyards!
This is a shoutout for all Space Engineers players!
Yes... i am finally Sharing you a [WIP] Project of one of my favorite games (aside of all Star Wars Games and Steam games i have!)
Lenght: 322 Blocks (1 Block = 1 Meter i guess in Space Engineers)
Height: 512 Blocks
Width: 622 Blocks
Hangars: 1 (Offically 2, because both sides are connected to a United Hangar)
Tractor Beams: 2
Does it have also big Engines? Of Course! Heavy Armor = More Thrusters!
The Door to the Admiral's Room (It's empty, but i am filling it , don't worry!
The Door to the bridge and a better view on Interior!
The Enterance to the Bridge!
A Side Room of the Bridge (I won't show the other, because they are looking the same, and seeing the same is boring lol)
Front View of the Bridge
Stay stuned guys! I am working on it fully, and i will post more Pictures later!
Whether it was Alien, V for Vendetta, Spaceballs, 1984, I, Claudius or Helloby, John Hurt graced so many movies and TV appearances it hard to pic a few. Alas, John Hurt passed away today.
Here's a brief look at some of the man's work.
John Hurt, you will be missed. RIP.
Miguel Ferrer passed away yesterday. Besides the minor connection to KotOR - him being the brother of Darth Malak's voice actor - you may remember him from many TV and movie appearances. However, most people will remember him in the role of Bob Morton, the creator of Robocop.
Most of you probably remember the KotOR soundtrack. It was truly immersive, wasn't it? I remember almost every single piece of it - it's really remarkable and hard to forget. And what can we say about soundtrack for TSL?
Dantooine probably got some of the best themes in the first game. It's almost impossible to find a KotOR player who doesn't remember those three themes which appeared on this planet. Many of you probably found TSL Dantooine really disappointing. It was much smaller, completely didn't follow K1 geographic schematics and last but not least, its soundtrack. "Boring" and "unfitting" are the first words that come up to my mind. In first KotOR game we got three themes. Dantooine was a big planet, but it was perfectly enough, as they perfectly matched our visual experience. In TSL, there are only two themes. It would be perfectly enough again, as Dantooine is now smaller than K1, but how they sound is a disappointment, too. Main Dantooine theme is just one of the main themes repeated elsewhere in game at least five times, and Enclave Sublevel is just noise. The only truly remarkable Dantooine theme and probably the one in the whole game is the Rebuilt Enclave, but I didn't count it as it appears only once in game.
By modifying Kexikus' music replacement method as TSL music system is quite different than the K1 one, I would personally and for personal use only put a K1 Dantooine plains theme on K2 Dantooine plains, give Crystal Caves an exclusive theme like in K1 using a K1 one and use a K1 Jedi Enclave theme as a Khoonda exclusive theme. I also think about Enclave Sublevel theme... Bastila's theme from K1 seems fitting, but "Tython, the Wellspring" seems fitting, too.
As opposed to Dantooine, Nar Shaddaa didn't appear in K1, so we didn't have so many expectations. Yet soundtrack writers still made us disapointed. Nar Shaddaa was the moon of fun, moon of smugglers, moon of contrast. Do we see it with the soundtrack TSL proposed? Not at all, completely and utterly. Again, one of the main themes repeated and a battle one for Jekk'Jekk'Tarr. While I couldn't think about Jekk'Jekk'Tarr, I think I know how would it be possible to show contrast between two worlds. "Nar Shaddaa, the Playground" from SWTOR shows a bit of wealth and could go to the Docks and the Landing Pad, while "Taris, the Plague" sounds like, hmm... a plague and could go well with the Refugee Sector, of course under a different name. And does this posh club called Entertainment Promenade sound like entertainment? What about "Do the Holos Show Up on the Bill"?
Korriban really deserves a better main theme and I think the SWTOR one would go well. I'll leave an old one as a Ravager theme. "Into the Past" doesn't really sound mysterious, kinda just a battle theme. I don't know if I will replace it, but Uthar Wynn's trials from K1 will sound more mysterious.
Onderon... huh. It's got maybe not the worst soundtrack from all the planets, but still boring. Completely no character. City of Iziz will probably become Senya, the Matriarch from KotET. Both Onderon Battle themes could be changed into Siege of Alderaan at the Sky Ramp and Valkorion, the Patriarch at the city. Royal Palace is actually good, but not in royal character. Its first half is a beautiful 9th November morning and in the second part you get an information that Tr... Santa's dead. Will definitely replace it for myself with Alderaan, the Throne.
Malachor was totally boring. In addition to endless enemies, a boring, stamp music. I'll use Remnants, the Sith Empire to Trayus Academy and the Eternal Throne instead of the Final Battle. Maybe Thexan, the Lost Son for Malachor surface. It's quite calm, but really immersive and its title matches its character - quite painful and reminds of a lose - goes well with how the Exile remembers Malachor - a lose of so many beings, the wound in the Force and the ultimate loss of Revan. Yet Malachor soundtrack shouldn't be fulfilled with hate - the Exile treats it like an old friend and this is how this soundtrack feels.
Dxun... I'm sorry, but I can't remind myself of at least a little sound from Dxun soundtrack. Probably "Occupation of Balmorra" would go well with the Mandalorian Camp.
Citadel Station would go well with Zakuul, the Eternal Empire theme. Vaylin, the Prodigy for the Restoration Zone. Czerka offices will probably get Czerka theme from K1 and the Ithorian Enclave, let's go with Voss theme from SWTOR or Ahto City theme from K1.
Did you ever find TSL soundtrack too repetitive and so dark that themes lose any kind of character apartament from darkness? That's what I felt all the time when I was playing TSL. I'm going to try to make a soundtrack replacement tool, of course with multiple possibilities of creating a soundtrack (actually, to avoid porting, I'm limited to giving you a recipe and a tool, just like Kexikus did), I hope it would work. And you, if you've got more interesting suggestions how to improve the TSL soundtrack, write your ideas in the comments!
Hello guys! I'm not sure who all just glances at the front page and doesn't read everything, so I'm repeating here the edit to the news article:
The EU Scripting Livestream will be held on Saturday January 7th at 9AM PST (UTC-8).
This is very much delayed from the US stream and I hope to avoid this long gap in the future, so I apologize for those of you who have had to wait. I hope you're still interested enough to drop by.
PS: I know I keep saying the EU stream, but this is available for anyone to see. It's just mostly targeted at the EU timezones.
Disciple and the Holocrons . . . that sounds like a bad KOTOR cover band, doesn't it? Anyway . . .
As most of you know, there's some cut content in The Sith Lords regrading "lost holocrons" and Disciple's quest to find them all. During the quest you'd find several of them - both Jedi Holocrons and Sith Holocrons. You could gain force powers from the holocrons. It was a shame it was unreleased as it actually gave you something to actually do with Disciple - a character that racks low on the NPC character scale.
And yes, there are sound files for this.
To you that have found this blog, I hereby present a challenge: Using some or all of the lines in the above video, create a feasible mission and dialogue tree that would enable the Disciple and your Exile to complete that cut quest. May the Force be with you.
[insert Hitchhiker's Guide to the Galaxy reference here]
I was playing around with Darth Sapiens' hi definition T3-M4 mod sometime ago. I had the the idea to recolor it so it could also be used 3C-FD, the temporary droid in T3's party in the prologue.
Then, I totally forgot about it. Hopefully, someone might be able to recall the name of T3-M4's texture so I can use this in the game.
Hey folks! I need some input on a keyboard for one of my computers. The computer I'm talking about here is my old XP computer. I think my illuminated keyboard is on it's way out. Seeing as I got about 10 years out of it, it's put up a valiant fight. However, it is time to let it go.
However, it being an XP computer, I'm not prepared to spend a lot of money for a new keyboard. Might you have any recommendations for an illuminated keyboard under 50 bucks (US) that you can personally recommend (i.e. you've used it)?
I'm primarily looking for a keyboard with bright blue LEDs. (It's a dark basement.) If there are multicolored options available that you have personal experience with, I am certainly willing to entertain the idea. (My old keyboard could do red, blue, and purple lighting options.)
Please provide the cost, links, and your own personal review of the keyboards you recommend.
ATTACK OF THE CLONES
Turmoil has engulfed the Galactic Republic. A growing insurrection, led by the mysterious Count Dooku and his legion of clones, has gripped the Outer Rim Territories.
In a stunning move, Count Dooku has boldly swept into the Mid Rim region of the Republic and lays siege to the peaceful world of Naboo.
While the Republic organizes its response, Minister Bail Organa has secretly dispatched Jedi Knight Obi-Wan Kenobi to rescue the royal family of Naboo...
One of the biggest problems I had with the prequel trilogy other than the poor writing/dialog, the subpar acting, the over dependence on CGI, and of course Jar Jar Binks was that it didn't quite fit my vision of the story. I'm a first generation Star Wars fan. I stood in line back in 1977 to see the 'Star Wars' and waited patiently for the sequels. I collected the toys, listened to the LP/vinyl story narrations, read the comic books, and listened to the radio dramatization. There wasn't a lot of expanded universe stuff back then. The SW universe was solely the movies. I was reminded of this recently while watching the SW anthology on television. It got me to thinking on how as a kid I thought the story of Darth Vader and the Clone Wars began. This vision was based only on the various small portions of dialog uttered by characters throughout the original trilogy. So, I've begun writing a short story to reconcile my vision with that of George Lucas'. I'm going to let George do most of the heavy lifting. Many of the names, places, etc will remain the same. It's his world after all. I'm just going to reshape it a little to create a more consistent storyline.
Some things that I plan on changing:
Rearranging the movie title order. It will go Attack of Clones, The Phantom Menace, Revenge of the Sith
The clones are bad guys. As a kid, I always assumed the clones would be the enemy. I assumed the practice of cloning was outlawed within the Republic. Cloning may lend itself to a form of slavery or class structure which would be in conflict with a just republic. Also, I kind of saw the clones as unnatural and an affront to the Force.
The story will take place over a shorter period of time. Trying to stick to the accepted timeline, I am looking at my story taking place roughly between 22-19BBY
I see Anakin as a very different character. First, he will be older and more experienced when he first meets Obi-Wan. I'm basing this on two quotes: "He was the best star pilot in the galaxy, and a cunning warrior"- Obi Wan Ep4 and "When I first knew him, your father was already a great pilot, but I was amazed on how strongly the Force was with him."-Obi Wan Ep6. Plus, when Vader is unmasked in Jedi, he's an older man--well into his 50's possibly 60's. This would mean Anakin would have to be in his 30's when we first meet him and not some child who wins one pod race. He would have already left Tatooine on his own, and there would be no mommy issues. Also, his path to the dark side would have less to do with saving Padme but more along the lines of a reckless quest for power and glory. You might counter that the Jedi would never train someone that old. First, we didn't know that piece of information back in the day. Secondly, we know they are capable of training an older candidate---Luke. Thirdly, Obi Wan says "..I took it upon MYSELF to train him as a Jedi....I was wrong."-Ep6. Finally, I plan on creating a situation where the Jedi need to train Anakin.
Obi-Wan will be older as a result.
Bail Organa will have a more prominent role than the one portrayed by Jimmy Smits. In her hologram, Leia states, "...years ago you served my father during the Clone Wars". I'm going to bump Bail up to a position similar to a Secretary or Minister of Defense, specifically Minister of Peace. He's the official in charge of the military, and the Jedi work closely with him. Therefore, the Republic will have at least some form of a 'standing army' and fleet at their disposal. I always saw the unforms and weapons used later by the Rebellion as surplus items from this time. Eventually, the Empire would replace these forces with stormtroopers.
Padme. She'll be Anakin's love interest, but not really a motivating factor for his fall to the dark side.
That gives you a taste of where I'm going. The writing is going well so far. It's not so much an actual short story, but reads more like a Wookieepedia entry. We'll see. It's always evolving.
Okay, so this is turning into the most difficult texture job I’ve ever done. I didn’t know it when I chose the model, all I looked for was a whole chest on the texture: can’t do a Republic Admiral double breasted uniform by mirroring the left half on the right half, like so many models do.
A lot has happened to the franchise since 2003 when KotOR came out, we now have seen Old Republic Admirals in the comics, the books, but of course none of them are super consistent with what Admiral Dodonna looks like in the game. By the way, other Admiral titles have also been introduced, so differences in style may be attributed to that. Still, if I’m doing mods for KotOR games, I want Republic Admiral uniforms to to look like the one we have seen in the original game.
So back to the Military Suit that I’m trying to turn into a uniform. I easily turned the blaster holster into a utility pouch, raised the collar, loosened the sleeves a bit. On the texture side of things, I had to turn gloves into bare hands, get the whole suit to match the colors of the uniform, replace the belt. What turned out to be tricky is the decorative elements around the wrists and on the shoulder boards: on the texture for Admiral Dodonna, they look pretty straight and planar and easy to replicate, you can see that’s not the case on this model.
Now I still have to draw some stuff on the chest, it’s starting to look like a uniform however, hopefully the end result will be worth the trouble. In a way it’s already worth it because I’m learning to draw textures, which is cool. If the uniform doesn’t look any better than the one I did years ago, I’ll start over with another model. We’ll see.
Source: Arren Kae Appearance
I use the Force, that is I use a Force power that runs the k_sp1_generic script, in which I temporarily put the code that will give me what I need for a scene. In this case I just needed that animation to play so I could make this video, so I went for the quick dirty solution: I hex-edited the model and temporarily changed the animation name from "intopray" to "activate", resulting in that animation playing instead of the activate (armband) animation, for which nwscript.nss does have a constant.
Hi guys! It's been long enough that I've had time to go over some things and get some feedback on my previous blog post about a scripting event. I've checked my schedule and gone over some software with Xuul and I believe I have a plan now.
The Scripting stream will be done twice. This is to accommodate both those in the United States with one schedule and the rest of the people (who mostly reside in the European timezones). Otherwise the timezones just don't match up (my 10AM is someone else's 6AM of the next day, to take it to the extreme).
USA Zones Stream: Thursday, December 15th, at 5PM PST (UTC-8); this is 9PM over in New York.
European + Extras Stream: Saturday, December 17th, at 9AM PST (UTC-8); this is anywhere from 4 to 8PM in or around Europe.
This gives me several weeks to prepare material and test my equipment (I'll be PMing at least two people to help me with test streams) out to help make sure this goes off smoothly.
For those that just aren't able to attend at all for whatever reason, I plan on recording at least one of the streams, editing it, and uploading it to Youtube with bookmarks for content. This would understandably be a delayed thing that might not happen until around New Year's if everything went well, so I will ask for your patience ahead of time.
Once again, suggestions for any particular areas to focus on or material to go over (even examples of things to do or scenarios to work through) are welcome and appreciated.
Sometimes, I need a long playlist to listen to when I'm running myself ragged on the treadmill. I had decided to record video of the Imperial Agent story arc when I would then convert into MP3s. After that was done, I added my own music choices. I went through the sound files to explore as many branches of character discussions so I could expand them. I even added extra NPC's on story missions - you can only have one accompany you at a time - if I felt they had something interesting or funny to say.
With all that effort being put into it, I eventually thought "I may as well add some custom album artwork to these MP3's". A small selection of those from Chapter 2 are what I have below. Enjoy (and please leave a comment)!
Chapter 02 - 06 - Dr Lokin, I Presume
Chapter 02 - 11 - The Return of Watcher X
Chapter 02 - 13 - Thana Vesh (Taris Bonus Series)
Chapter 02 - 23 - Saganu's Parting Words
Chapter 02 - 24 - The Shadow Arsenal
Just a quick entry, with a tip I've recently rediscovered, namely: how to take screenshots without the GUI.
All you need to do to take screenshots without the GUI visible in TSL is:
1. Activate free-look mode (default keybinding is caps lock); 2. open the console and warp to your desired area.
This will load the area, but leave the console invisible. To make the console visible again, just enter and quit free-look mode again.
On an unrelated note, I have the impression from some basic tests that the Steam version of TSL has deactivated the game's fog settings. Can anyone confirm/deny? It's a little frustrating if, like me, you use them to create an effect rather than to reduce draw distance.
I would like this idea to see as much light as possible, so for those that see the blog and the status update (or even the Reddit entry), please show this to anyone that might be interested.
I am considering looking into a platform like Discord to hold something akin to a livestream event. Except that there wouldn't be music or gameplay footage, though there could indeed be commentary.
If enough people would attend, I have it in my mind to hold an event where I talk about KotOR Scripting: What it is, how to learn it, the basics, specific functions, and I would be more than happy to do examples. This would be where you can ask questions about something and get some help. It also helps me to develop material in a usable form for me to create tutorials on the subject.
Let me know what you guys think and if you have any suggestions, requests, or recommendations, I'll be more than happy to hear them.
Edit: Looking at some of the responses, please also post your timezone and what days of the week you believe would be available.
Finally satisfied with the look. What I did now is fix a few wayward vertexes that nobody thought were important because you couldn’t see them under that hood: eyebrows and other minor details. You might have noticed them during a Talk_Sad animation, on both Kreia’s original model and its Dark Side version. Must be one of those things they had no time to fix, because at least another model has the same problem: the Dark Side version of Atris, which was cut from the game. You can see the eyebrows are fixed, but there’s still a problem when you take off the hood, it’s a problem that Kreia’s original model has, the black one seems to come off nicely instead. Beside that, I think Master Kae is ready.
Make Peragus Fun Again!
That sounds a little less like it's crossing the line to politics.. but I bet the other line caught your eye
I'm a hardcore enthusiast, so this will increase the difficulty of the Peragus (but that can be reduced by in-game difficulty setting) to a new and fun experience.
But for those of us like myself, who live to challenge themselves then this is what you need!
There are Five necessary mods for Peragus, (Note: all of these mods are compatible with TSLRCM)
Darker Peragus - found on deadlystream downloads section
Peragus OTE - texture pack found on http://www.nexusmods.com/kotor2/mods/14/?
TSL Darksword - found in deadlystream downloads by Chainz.2da
Sith Assassin's Sabers- found in deadlystream downloads by ShemL
Depending on your wish for a darker or texture improved lighted areas, there are some files that overlap in the Peragus OTE and Darker Peragus, merely install the only you would like best FIRST, before installing the other.
TSL Darksword adds a Nightsister to Peragus
Droids to SIth mod, changes every Peragus droid to a Sith from kotor 1. It makes the game have a Deja Vu effect that works well with the Harbinger. This adds some difficulty to the game.
Finally, the Sith Assassin's Sabers is extremely necessary, in my biased opinion, because it not only adds a flavor of Sith to the game, but does increase difficulty.
Other mods that add to Peragus are
Wound in the Force - http://www.nexusmods.com/kotor2/mods/745/? -> Gives an excellent Jedi Veteran look to the male player head, (head mod)
Feats and Powers Pack - http://www.nexusmods.com/kotor2/mods/57 -> adds extra Feats
K2_hoods - http://www.nexusmods.com/kotor2/mods/155/? -> Because hoods are fun xD
Dark Jedi Robes Pack - deadlystream mod -> It adds robes.
A Closer View - Camera mod from deadlystream so that you can see the new textures better
Then Deadman's Sound mod - http://deadlystream.com/forum/files/file/139-sabermelee-weapon-sound-mod/ -> This adds to the atmospheric feel of the game, very important and goes well with the new textures and darker look.
I did have to use the Kotor tool to extract the appearance, base items, globalcat, upcrystals, all of these are 2da files.
Then i used the 2da merger to merge. Though I did have a few other mods accompanying this, that may have caused the 1 or 2 of these 2da files to need merging.
Which means you may not have to merge each of these 2da files.
If you are unfamilar with the Kotor Tool and/or the 2da Merger, you can find them on Deadlystream in the Modding Tools Section of Downloads. They are actually very easy to use for this task.
Lastly for the TRYHARDS install this MOD http://deadlystream.com/forum/files/file/874-k1-and-tsl-difficulty-options/
And choose the HARDCORE option. This will make your nightmares come true ! It's glorious...
<<READ AFTER INSTALLING>>
Cannon: Since this does change a few things about TSL. Here are a few quick explanations to questions you may have about why there are Sith or blah blah.
The Droids to Sith mod, A cult of Sith born from Malachor decide to pursue the Last Jedi and hear of his or her stay on the Harbinger. They infiltrate Peragus after HK-50 killed all the miners. They destroyed most of the droids and reprogram a few to identify themselves as allies to aid in their search for the Last Jedi. They are actively searching for the Exile! And are about to approach the medical bay.
HK-50 is not their ally. He is unaware of their infiltration to large extent. The Sith Cult are in either full gear or have masks to keep the intoxicants from killing them.
After several of these Sith have been slain, they begin to track you and establish points where you'd likely go.
The Sith Assassins under Sion's command are not in league with these Sith, ( or you could say they were over eager Sith who left to kill the Exile before Sion)
Sion's right hand woman is the Nightsister you run into.
Kreia doesn't sense the Sith Cult because she is disoriented and as she said doesn't glance off near death experiences as well as you do! At least she doesn't say, "your weapons, you will not need them" because you will need a lightsaber found on the corpse of a pickpocketer before his untimely poisoning by HK-50.
Miners never met any Sith. The Sith Cult docked in the Astroid's main supply hangar (not where the ebon hawk was). The Sith Cult makes a final play at getting on to the Ebon Hawk and dies trying to board. The Exile has wiped out this Sith Cult.
Decisions to make! Kill all the Sith before Releasing Atton from the the Prison Cell or they will stand around silly!
When shutting down the containment field so that you can move on to the Miner's Dormitories, the Sith have a power struggle and betray themselves!
Select the option to force the "droids" to attack themselves at the computer before shutting down the containment field.
Sit back, eat popcorn, and watch the Sith Mayhem!
I hope this brings fun to the most boring part of TSL! Well mabye Telos is worse.. idk...
May the Force be With you!
So I made this rendering of Arren Kae, and from that came the idea of doing a version of the model that you could actually use inside the game. Now as I happen to be particular about game modifications being seamless, I decided that Arren’s apparel should for the most part resemble the Handmaiden’s robe, which is why the white robe on this model has no Jedi librarian patterns. Thought I’d still put those on the garments underneath the robe, but it’s not quite the same. Obviously I used Kreia’s model, the changes I did to the geometry are limited to the hood and the eyelids, which coupled with the work I did on the textures, result in the looks of a woman about the age Arren probably was at the time of the Mandalorian Wars. We don’t know if she was Echani or not, but I left the hair color unchanged. Her lips and eyes are as close to the Handmaiden’s as I could make them, because supposedly Brianna “bears the face of her mother.” The blue stone and necklace is there because her Darth Traya look includes an ornament with a red stone. All in all it’s not terrible, maybe I’ll work on it some more in the future
I'll have to fly out of Kodiak today to head back to NYC early this evening - assuming that I can get out in this weather. My mother is in the hospital and isn't expected to make it. So the next week or so, I'll be a very faint presence on the forums. If you have access to my Facebook account, please don't post your well wishes on there at the moment because I'm not quite in the right mind frame for that. (You may post those thoughts here in this blog.) If you have questions to do with KOTOR stuff or the forums, I kindly suggest that you seek out the other wonderful moderators and/or administrators (with the possible exception of Fair Strides who has his own trials to contend with) to assist you for the time being.
Thank you in advance for your understanding.
So, I'm making my way through the Undercity, killing Rakghouls. Nothing particularly special.
And so I get to one corner which has a ton of them in it. And they start to overwhelm us (as Impossible Difficulty rakghouls will do if they get up close to you). So Mission beats a hasty retreat as I'm already down and Carth stupidly charges into a nest of them. And I'm left with just Mission up, having to kill the remaining rakghouls before I can do anything else.
Actually, my character revived before Carth got himself knocked out, so I was able to go repair a droid to attack the rakghouls. The droid went down pretty quickly and then my character just watched as they came and knocked him out, because the AI is dumb. So I'm back down to just Mission, with six or so rakghouls to kill. And with some grenades, mines, and the highly successful strategy of RUNNING AWAY, I manage to kill all but one. I head back to the area to pick of the last one...
And the whole pack has respawned again.
That's around ten or eleven rakghouls, each of which can and will oneshot Mission. At this point, I fell like I was very much justified in saying "Screw this," decreasing combat difficulty to Easy, using an exploit to revive and heal my character, and then watching as Mission killed all of the rakghouls herself since they rarely did more than 0-1 damage to her at a time. I don't regret doing that.
Seriously, KOTOR's a great game, but there's times when it gets downright frustrating...
Oh, and Mission's the best. Just saying. ------------------------------------------------------- Was this post fun? Stupid? Boring? Let me know!