Ferc Kast

Members
  • Content Count

    66
  • Joined

  • Last visited

  • Days Won

    3

Ferc Kast last won the day on February 7 2019

Ferc Kast had the most liked content!

Community Reputation

41 Jedi Knight

3 Followers

About Ferc Kast

  • Rank
    Jedi Padawan
  • Birthday 01/26/1990

Contact Methods

  • Website URL
    https://kasts-echo.net/
  • Skype
    ferckast

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Almost ready with a new tutorial for my Recruit Function mod resource. Would people prefer it in a video format or written format? Or both?

    1. Show previous comments  1 more
    2. jc2

      jc2

      written format, annoying to rewind videos. 

    3. Sith Holocron

      Sith Holocron

      Agree with JC2 here

    4. Mellowtron11

      Mellowtron11

      Reading is fine. But seeing the mod in action on video is also great. Looking forward to either option!

  2. Rather than keep using the status update section, I figured it was probably time I made a thread for my projects to showcase what I'm working on. Recruit Script (3.0) Hopefully, the last revision to this resource. Bringing back the ability to use the string and script parameters in dialog that I deleted in the previous version for some reason. The only breaking change will be the two function's names, which is to help it be more self-explanatory than "RecruitA" and "RecruitB". 😶 I'm also working on a recruit tutorial to accompany it. Echo of the Force Not much to show off yet. I plan to start on the first module tomorrow. As a test of the new version of the above mod resource, I managed to get one of the party members into the game. The clothing in the screenshot is not the intended final clothing. It just was convenient to copy Mira's appearance line when setting up her 2da lines. TSL Heads Port At the same time, I'm also working on porting the TSL heads into KOTOR I. The main issue I can foresee is that the 4 hispanic heads don't have undergarments for the scoundrel and soldier appearances. But, I'll cross that bridge and figure something out when I get to that. Misc As part of redesigning my personal website, I'm updating my readme files from my older mods to make them more consistent. I'm also uploading the ones that weren't here previously to make sure they're available.
  3. View File PFHC06 Fix This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair. Known Bug(s): None known TSLRCM Compatible: Yes Submitter Ferc Kast Submitted 02/04/2019 Category Mods TSLRCM Compatible Yes  
  4. Ferc Kast

    PFHC06 Fix

    Version 1.0.0

    14,790 downloads

    This mod fixes the subtle gray spot on the fourth Caucasian female player head between her forehead and hair. Known Bug(s): None known TSLRCM Compatible: Yes
  5. Heh. One of my favorite moments in the Dark Knight trilogy. Anyways...Like one of my IRL friends, I'm really not one for receiving presents; but...I do enjoy giving them. So, as an inverse birthday present, I'm repackaging some of my mods to upload / update them here with new previews and consistent readme formatting. I started last night with updating "Clothed Beginning", and hope to get more of them uploaded / updated soon. Unfortunately, I lost most of my original preview images for mods, so I had to make new ones for use in redesigning my website. And I decided, despite recent events, to start uploading my mods on Steam Workshop too. But, because of how they handle installing mods, it'll mostly be the ones that don't involve 2da files to avoid compatibility issues. To start, I uploaded "Clothed Beginning" there last night. Both copies of that now have the same screenshots, readmes, and preview images. Here is my modding plate right now: Redesign my website Upload mods here and Steam (new readmes / previews for consistency) Work on a few mod projects (nothing ready to announce just yet) Update a few mods, including Clothed Beginning (to hopefully fix the bug with Atton / Kreia not acknowledging the player being clothed) and Playable Twileks.
  6. Rewriting some old readme files at midnight was not my best idea. >_> Found at least one typo, so far, this morning.

    1. Show previous comments  1 more
    2. Sith Holocron

      Sith Holocron

      I usually have to rewrite my stuff immediately after I post it.  Something about me correcting everyone else's spelling makes me a target. ;)

    3. LiliArch

      LiliArch

      It kind of gives the feeling you can take it, SH. 🤔

    4. Sith Holocron

      Sith Holocron

      At least I correct it quickly.  ;)

  7. That Czerka logo looks soooo much better than the original.
  8. First Atton crashed all the shuttles, now Trask is. 🤣 Definitely will be keeping an eye on this.
  9. If anyone ever has their mod published on Steam without their permission, here's the link for Steam's DCMA takedown request form: https://steamcommunity.com/dmca/create/ Hope you don't need it; but if you do, you won't struggle as I did to find it since the report button there is apparently ignored.

  10. I did a complete playthrough while testing, and didn't notice anything with the lips aside from the creation screen; but, I'll check it out in Max.
  11. Glad you got it working. 👍 Noticed another typo in the readme, so gonna upload a new copy later today with better instructions on using reskins with this, and correct the typo. 😀
  12. Did you make sure that your mdl / mdx files were the ones from the mod's zip file, and not the ones you uploaded? Other than that, I'm not sure what else would be causing your crashes.
  13. @DarthVarkor here's what I found: Your .mdl & .mdx files have a different date modified from 2010 while a fresh copy of my mod has a date modified from 2018. I'm not sure how you got those two files, but that's what caused the game crash. (I replicated it by using the ones you had in your zip file.) For replacing the portraits, and I should have been explicit on that part, you don't need to prefix them with "k1_" or "K1_"; only the head textures need that. Also, I found that the textures were not being overriden properly afterwards; so, I may have to recompile the tpcs to see if that fixes it. In the meantime, you can remove the relevant tpc files when you have a custom reskin you want to use for a certain head. TL/DR Temporary instructions for using a reskin for one of these heads with my mod while I address this issue: Move or delete the relevant tpcs files out of your override folder Keep the portrait names the same Prefix the head texture file names with "K1_" or "k1_" Hopefully, I can have a fix up tomorrow to replace this bandaid fix. Update: It didn’t work as planned. So, I have two options: Update the readme with the steps from this post. OR switch the tpcs to tgas, increasing the file size. Personally, I’m leaning toward the first option.
  14. Weird; I tested it on my copy of TSL on Steam. Hmm. I will look at it when I get the chance.