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Blog #100

All of my blogs now have one of those pictures that (usually) indicates the title of the blog. I’ve numbered all of my blogs since I’ve started creating them and I’ve finally reached 100 of these things.   Wow.  100 blogs.  Someone, please call a doctor!
Instead of me rambling on yet another niche topic, I’ll now invite you to go through the previous 99 blogs and see if there’s something you may have missed from me.  I’d like you to have opportunity to consider if there’s something you might add to the conversations I’ve previously started.  
Yes, I do realize that many of the blogs are locked.  You’ll be able to tell because it has this picture as the blog’s title picture.  

If you encounter one of these locked blogs and you still want to acknowledge it, I believe you can still drop either a “like”, or “light side” icon, or a “thanks” icon on the blog.
If you’re going to comment on M4-78 stuff, I would recommend you limit the comments on the “like/love” blog on M4-78 EP version 1.5, the “disappointed/hate” blog on M4-78 EP version 1.5, or the “M4-78: Set Decoration” blog covering all of Zbyl2 and Hassat Hunters versions of M4-78 EP.  Having detailed reviews of version 1.5 – split in the pro and con blogs – will help me work on another chapter on the documentary if at some point I decide to resume working on it. 
Note that as of this date: version 1.5 is only available on Deadly Stream.  Version 1.3 is only on the Steam Workshop, and MODDB has version 1.2.
As I’m preparing to move across the country relatively soon, I’ll be holding off making any new blogs until I am settled in a new place.  I haven’t even figured out where on the east coast that my wife and I are moving to so I can’t offer any estimates.  And let’s be honest, time estimates aren’t one of those things that I like doing any way.  (Have you ever seen my signature?  LOL) If you do decide to comment on my blogs, I want to read your comments and not look at one of these . . .   This . . .  is less helpful to me than something like this . . .  or this With the last two pictures, I know what you're trying to say and have more information to use when replying to the comment and/or making new mods.  (In the above example, I corrected the mod by putting the missing file.) The likes and thanks icons don't give me any hook to work with.
So my faithful reader: Keep safe, keep modding, leave some comments (on my blogs, my mods, and my videos), and I’ll see you at some point on the other side.
 

Sith Holocron

Sith Holocron

Blog #99 - But what about "XXX" for a sound set?

I have had more than a few requests to have as a sound set.  Now, the lines from SWTOR wouldn't enable me to create a full sound set for SWTOR's but I had come up with a alternate way of creating a sound set. Now I haven't received the lines from these folks yet but I have been promised to have them eventually. Don't bug these people by asking them when they're going to hand in the lines.  That will annoy them and you won't get the sound set... And this Revan voice actor - which admittedly was a long shot - didn't get back to me but at least you get to see what the artwork would've looked like.

Sith Holocron

Sith Holocron

Blog #98 - A look back at my Ord Mandell video

Thought I'd pimp out my old "Ord Mandell" video for old time's sake.  It was the one of the first videos that I used GLIntercept in. I wonder if this video and my Lonna Vash video were responsible for Mrmann's series of videos being pushed out on a more regular basis. Is there something to that theory?

Sith Holocron

Sith Holocron

Blog #97 - TIME SENSITIVE - Help me choose the picture for next soundset

Hey there folks!  The next soundset I plan to release will be the Imperial Agent from SWTOR.  However, I'd like your help choosing the picture for the soundset, if you don't mind.   Here are your choices. 1. The Standard Picture: On the Bridge     2. The Agent in Conversation (This will be cropped to remove HUD elements)   3. Agent walking away from an explosion. 4.  Same pose as picture number 1 but I replace the background with another locale from the SWTOR universe (which you'll have to suggest)

Sith Holocron

Sith Holocron

Blog #95 - What do you LIKE or LOVE about M4-78 EP? (version 1.5)

In your own words, can you tell me what you like and/or love about the M4-78 Enhancement Project.  At the very least, it would be amusing to read some short entries about what you thought was worthy about the mod.  If I were to work on the documentary again, it also might prove to be a helpful repository of quotes I could work. If you dislike the M4-78 Enhancement Project, I have a whole other blog dedicated for that topic.  I’m just trying to keep these areas separate. It’s just easier to make a pros and cons list if I have the two columns separated. Yes, you can hate and like things but use the separate blogs. Note: This is only regarding the version 1.5 of the M4-78 Enhancement Project.  I am completely uninterested in previous versions as some complaints may have been fixed by later versions.

Sith Holocron

Sith Holocron

Blog #96 - What do you HATE about the M4-78 EP? (version 1.5)

In your own words, can you tell me what you are disappointed with or downright hate about the M4-78 Enhancement Project.  At the very least, it would be amusing to read some short entries about what you thought was annoying about the mod.  If I were to work on the documentary again, it also might prove to be a helpful repository of quotes I could work from. If you like (or even love) the M4-78 Enhancement Project, I have a whole other blog dedicated for that topic.  It’s just easier to make a pros and cons list if I have the two sides separated. I’m just trying to keep these two columns separate. Yes, you can post in both blogs. Note: This is only regarding the version 1.5 of the M4-78 Enhancement Project.  I am completely uninterested in previous versions as some complaints may have been fixed by later versions. Blog #87 is now locked so traffic can be directed here.

Sith Holocron

Sith Holocron

Blog #94 - The Problem with Master Vash

A formerly unreleased remnant of the unfinished chapter of the M4-78 Documentary
M4-78: The Problem with Master Vash
One thing that I don’t think I’ve previously discussed is the problem of voice overs of the character Master Vash – the Jedi we’re seeking in the M4-78 materials. Did you know that there are two voice actresses for the lines that appear in the game?
When we first see and hear Master Vash, it’s an old video that T3-M4 plays of your Exile’s trial on Coruscant.  The voice actress for Vash in this scene is Vanessa Marshall.  
Vanessa Marshall has played a number of parts over the years, including a few characters in the Extended Universe including: Master Bela Kiwiiks (from SWTOR), Hera Syndulla (from Star Wars: Rebels and Forces of Destiny) and assorted characters in KotOR2. [ed: insert pictures of the various characters]   I’ll put an IMDB link to her CV in the video description below. 
Here’s where things take a turn. Vanessa Marshall isn’t who we hear on the planet of M4-78 though.  That completely different voice actress is Kath Soucie.  In the Star Wars EU alone, she’s played the female Smuggler and minor characters in SWTOR, Mira Bridger and Minister Maketh Tua in Star Wars: Rebels, Mon Mothma from the Star Wars: The Clone Wars cartoon, the Nightsister in Star Wars Empire at War: Forces of Corruption, Mara Jade in Star Wars: Empire at War, and the list goes on and on with other non-Star Wars roles. [ed: insert pictures of the various characters]  I’ll put an IMDB link to Kath Soucie’s CV in the video description below.
There are two people doing the work of one character.  Most folks don’t even notice the actress change up as each section has few lines and they are separated by a decent amount of both in-game and real-world time.  Let’s be honest - most people aren’t making off like a shot from T3’s Trial video to go straight to Korriban so they can meet Vash right away.
Why bring this up though?
One of the limitations of any of the versions of M4-78 mods is severe limitation of lines that can be used for what Vash can say in the mod.  There’s not a lot.  Since they are two different voice actresses, you can’t grab sample from one Vash iteration and hand it off to the other.  It won’t sound right as they aren’t trying to actively mimic each other.  An enterprising modder could technically grab lines from other games to try to extend Kath Soucie’s lines from one of the games listed below.  However that modder would have to limit themselves to lines where Soucie’s lines sounded like her Vash impression that were left on the KotOR2 disc. Then they would run into the same issue of limitations of what the actress can say based on those lines.
The answer to this would seem to be to recast the part of Master Vash entirely.  Whenever this has been brought up, there’s been pushback.  The most common reasons is a connection to the few lines that appear in the Coruscant files that appear in both modded and unmodded versions of the Coruscant trial scene – which as pointed out earlier – isn’t even the same actress as the one on Korriban.  
 

Sith Holocron

Sith Holocron

Blog #93 - What's in my DropBox? [Holiday Edition]

Here are some links that I'm either making open to the general public for the first time  - or in certain cases - reminding you that I've done so before. Mod issues are your own responsibility as I won't be providing troubleshooting. Happy Holidays. KotOR1 Mods Shores of Death: Kill Everyone at the Beach Scene by Furio Manaan Fish Fest by Furio Evil Temple: An Alternate Temple Scene by Furio Alternate DS Female Romance Ending by JdNoa Slaughter the Jedi Council by Furio KotOR2 Mods First National Bank of Coruscant mod for KOTOR II by DarthHK3000 KOTOR 2 Music Mod by Torthane Droid Planet (v. 1.3) by DarthShan Female Twi'lek Exile by Stoffe Force Zeal by Stoffe Peragus Mining Laser by e-varmint SWTOR Audio Play - Prologue Imperial Agent - Prologue - Hutta - 3 MP3's   If you liked any of these items, please leave a note below and tell us all about it!

Sith Holocron

Sith Holocron

Blog #92 - Looking to complete Achievements in SWTOR

I've got two missions that I'm having difficulty completing in SWTOR and I'm looking for folks that might willing to join me on these missions so I can finally be done with them. Both of these missions are on a Republic character on the "Star Forge" server. On with the mission descriptions! 1) The Shroud Revealed "The Shroud Revealed" is the final mission in the Republic line of the Macrobinocular Missions.  In it, you finally take on the character called the Shroud personally. BTW: Yes I know it isn't "the final time" that you deal with the Shroud as I do know all about the HK-55 bonus mission but let's move along to the topic at hand . . .  Due to the way this mission is set up, you have to have 4 people to take part in this mission. That's because the players have to press buttons to access certain areas.  It's a puzzle oriented mission with some combat thrown in.  Sadly enough, I technically completed this mission yesterday morning but the folks I was playing it with were skipping the conversation cut-scenes. I was recording the mission.  As I want those cut-scenes in my recordings, I didn't wind up turning in the mission so I still have it active. If you're interested in assisting me, you'll need to read the guide listed in the link above.  You'll want a well geared character. Why I want to finish this mission: I don't even care about the what pitiful gear they offer for the mission.  It's mostly for the achievement.  And this achievement needs to be grabbed so I can grab another one on the Star Fortress.  Speaking of the Star Fortresses... 2) Defeating the Voss Exarch in the Star Fortress  I've beat all of the Exarchs - the final boss on the Heroic Star Fortress - except the Star Fortress above Voss.  Quite frankly, this guy is a pain in the ass.  This is the Exarch of the Voss Star Fortress: Andur Melor. He hits like a truck and spams heals . . . a lot.  If you want to know more about the whole Star Fortress line of missions, you should probably consult this page on Dulfy's site for a general overview.  As I'm a healer, I suppose I'm looking for tanks on this one. If you're interested in assisting me, you'll need to read the guide listed in the link above.  You'll want a level 70 character and that character should be well geared. Why I want to finish this mission: Though I want to beat this guy partly for the achievement, it's mostly so I can acquire the last of the Star Fortress companions.  

Sith Holocron

Sith Holocron

Blog #91 - Set Decoration: Peragus and the Harbinger

For this blog, I’m not covering other larger mods and their compatibility patches.  These will be simple quality of life selections that will – in my humble opinion – enhance your play-through.  As this section is essentially an opinion piece, your mileage may vary. This section covers the first part of the game, namely the Peragus Mining Colony and the Harbinger.  All mods of the mods listed are compatible with TSLRCM. Peragus Tweak 1.4 by VarsityPuppet
Adds dead miners to replace the burned and desiccated corpses usually found around the Peragus levels.   Peragus Mining Gear 1.01 by Kainzorus Prime
This mod changes the miner uniform found in the Peragus tunnels into gear that both looks fitting for space mining, as well as slightly boosting its stats. However, it also requires proficiency in light armors to be used now.   Peragus Medical Monitors and Computer Panel by Sith Holocron
This mod both increases base resolution of both the medical monitors (as seen when your character first wakes up on Peragus) and the various computer panels seen around the Peragus levels.   Peragus Large Monitor Adjustment by Sith Holocron
This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low-resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low-resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. Whether you use this mod or not, I highly recommend using the next mod in this list to go with it.   Peragus Administration Level Room Model Fixes by DarthParametric
This mod addresses some minor geometry issues in the Peragus Administration level. It plugs two gaps in the ceiling that allow the player to see into space, and it also adjusts one of the animated panels on the large screen in the communications blister so that it aligns better. The panel and one of the ceiling fixes are for the exterior version of the level that you see from the maintenance walkway.   “Replacement Peragus II Artwork by Trench” uploaded by Sith Holocron
If you use my “Peragus Large Monitor Adjustment”, you’re going to want to use this upgrade that increases the quality of the Peragus II model. (That’s the texture of the planetoid with the exposed glowing core which miraculously hasn’t immediately cooled after being exposed to space?)  This mod changes the texture of the planet inside the station, outside the station, and on the Large Monitor screen.  There’s even two varieties of the planetoid to choose from.   A Darker Peragus REDUX 1.0 by Malkior
Peragus seems like it was supposed have more of a haunted house feeling, doesn’t.  It being an area that’s seemingly abandoned with dead folks littering the ground, wouldn’t it help matters if it was a little darker to accent the creepiness of it all?  This mod fixes that by editing the lightmaps and darkening all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps.   Peragus Mining Laser by e-varmint (https://www.dropbox.com/s/2ss4lzd77k4yb0a/e-varmint%20-%20Peragus%20Mining%20Laser.zip?dl=0)
Your first ranged weapon in the game – provided you’re not cheating – is likely to be the Pergaus Mining laser.  Wouldn’t it be nice if that laser actually looked like a tool that a miner would actually use?  This mod fixes that.  Luckily, I still had this in my archive so now you can use it too!  Here’s a short video so you can see a closer look at the model before you download.    Harbinger Hull Fixes 1.1 by DarthParametric The Harbinger is apparently the Swiss cheese of spacecraft. It has more holes in it than a damn sieve. This mod is a combination and extension of my previous separate mods fixing various geometry and model issues with the Harbinger. Geometry has been tweaked or added, UVs adjusted, model hierarchies re-ordered, etc. where appropriate to remove gaps, fix incorrect light-maps, or address other problems.   Improved Peragus Asteroid Fields by Vasilii Zaytsev
It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones.   HD Cockpit Skyboxes 2.0 by tjsase When you land the Ebon Hawk on a planet, you are able to look out of the cockpit and view the landing platform. This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, tjsase recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024.   Replacement Loading Screens for KotOR2: Original Pack (with or without TSLRCM) - Part 1 by Sith Holocron Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst . . . it’s this mod!
Part 1 of this set covers the loading screens for the following areas: Peragus, Harbinger, Citadel Station, Telos IV, and the Ebon Hawk. This version of the mod covers the areas in the normal “vanilla” game and for some of the areas added/restored by TSLRCM. Fixed Hologram Models and Admiralty Redux for TSLRCM 1.6 by DarthParametric - This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.  
Do you think I may have missed anything?  Leave your thoughts in the comment section below.
  Update 18FEB2019: Do you think the Peragus Mining Gear that you wear after finally wearing more than your underwear is a little lackluster?  Then try this mod from Kainzorus Prime on for size!  

Sith Holocron

Sith Holocron

Blog #90 - Set Decoration: M4-78

For this blog, I’m not covering other larger mods and their compatibility patches.  These will be simple quality of life selections that will – in my humble opinion – enhance your playthrough.  As this section is essentially an opinion piece, your mileage may vary.
1) M4-78 Movies Remade - Provides higher resolution versions of the landing and take off cut scene movies that are currently in the mod.
2) Console M4-2K - It's the console from M4-78. A high-res, animated take on the vanilla version. Includes an updated model for illuminated surfaces, non-mirrored screens, and restoration of two surfaces that were maybe originally intended to be screens but ended up as flat metallic surfaces. Also includes non-animated options.
3) Droid Testing Console Texture Upgrade - I was dissatisfied with the textures that I made for the Droid Testing Consoles. The Droid Testing Consoles are seen near the end of the Industrial Zone on M4-78, just before you get to the Industrial Zone Archon Chamber. One of the textures had a Galaxy as the background and the other had a game map on it. In addition, I thought I could come up with better animations in the smaller boxes. I decided to take action and change that.
4) KotOR1 War Droids Textures (https://www.dropbox.com/s/lyunh4do2aylpne/KotOR1%20War%20Droids%20Textures.7z?dl=0) - Some of the war-droids in KotOR2 used a lower quality texture than the one in KotOR1.  Drop these files into your Override to get a better-quality war-droid for your game. (C_DrdWar01, C_DrdWar02, C_DrdWar03, C_DrdWar04, C_DrdWar05 and C_Drdmkone02.tga)
5) Refurbished Astromech Droids - This provides a higher resolution for some of the astromech droids seen on M4-78 and elsewhere in the game. The textures use a recolored version of Darth_Sapiens' excellent T3-M4 texture.
6) Protocol Droids by Vurt Version - Speaking of droids, some of the protocol droids could also use an upgrade as well. I recommend the following files from this pack: C_DrdProt02.tga, C_DrdProt03.tga and N_Czerka_Droid.tga. However, you may decide to use them all.
7) HD Cockpit Skyboxes 2.0 - When you land the Ebon Hawk on a planet, you are able to look out of the cockpit and view the landing platform. This is achieved by a cylindrical texture. Since the vanilla textures were low resolution, inaccurate, and desaturated, the author recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024.    Did I miss any you think I should have included?  Add it below! 8 - Fixed Hologram Models and Admiralty Redux for TSLRCM (mod version 1.6) by DarthParametric - This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself. This fix includes scenes of holograms of Vash and Kaah.  

Sith Holocron

Sith Holocron

Blog #89 - Set Decoration: Crates

Throughout both of the games, you'll find crates in several versions.  These cubes have different versions - one for each planetary location. (Excepting Taris with has three versions.) I'll list them all, provide the file names, and put a link where you can download them all.  Why this may be important to you? 1) You're making a movie and you want to show different crates for different areas.  This way you can swap the different textures in and out. 2) You're making a mod for a brand new area.  Instead of looking through the KotOR Tool, you can use this blog page. 3) You want to make sure all of the boxes use the highest quality version of the texture.   I'll be grouping these by planet, but not in game order nor alphabetical order.   TARIS There are three different textures for crates on Taris.  I believe the third more colorful version is in Davik's base.   File name: LTS_locrat01.tga Size: 512 by 512   File name: LTS_locrat03.tga Size: 512 by 512   File name: LTS_crate.TGA Size: 512 by 512   HARBINGER File name: HAR_Cr01.tga Size: 128 X 128 Suggestion: Use my pack at the bottom of the page as both crates will now use this larger sized, clearer texture. This is the version I have included in the current pack. This texture is sized at 512 X 512 instead of the original texture. No renaming required.   ENDAR SPIRE File name: LHR_crate01.tga Size: 128 X 128 Suggestion: Use my pack at the bottom of the page as both crates will now use this larger sized, clearer texture.  This is the version I have included in the current pack. This texture is sized at 512 X 512 instead of the original texture. No renaming required.   DXUN File name: DXN_Crt.TGA Size: 512 by 512 Note: This texture is also used in altered versions for Tatooine (LTA_trim02.tga, LTA_trim02_00a.tga, and LTA_trim02_01a.tga)and maybe have also expected to be used for Sleheyron (LSL_crate00.tga).  Tatooine will be covered below as it's unique. Onderon (OND_t01a.tga) uses a slightly different version which reorders the boxes, and is also covered below.   ONDERON File name: OND_t01a.tga Size: 512 by 512 Note:  Onderon (OND_t01a.tga) uses a slightly different version of Dxun's texture which reorders the boxes.   TELOS File name: TEL_CBx.tga Size: 128 X 128 Recommendation: Use sELFiNDUCEDcOMA's version instead (shown below) from his mod. This texture is not included in the package at the bottom of the page.   TATOOINE This version not only covers the crates but also windows and a rusty wall File name: LTA_trim02.tga, LTA_trim02_00a.tga, and LTA_trim02_01a.tga Size: 512 by 512 Suggestion: Use my new upsized version instead (shown below) available in the pack at the bottom of the page. (You'll have to rename it to from "1024 - LTA_trim02 (New Version)" to the file names listed above.) My version (sized at 1024 X 1024) uses a new seamless rusty wall texture and uses the larger size of the box texture from Dxun so you don't lose as much crispness.    MANAAN File name: LMA_crate01.tga Size: 256 x 256 Recommendation: Consider using my replacement instead? You'll have to rename this file from "" to "LMA_crate01.tga" (or to whatever name of crate you're replacing it with) before placing it in the Override. This texture is sized at 512 X 512. Included in package below.    NAR SHADDAA File name: NAR_cr8.tga, NAR_cr8s.tga Size: 256 X 256, 64 X 64 Suggestion: Use my new version instead (shown below) available in the pack at the bottom of the page. (You'll have to rename it to from "NAR_cr8 (upsized)" to the file names above.)  My version - sized at 512 x 512 - uses a recolored version of a different texture.    PERAGUS File name: PER_locrat03.tga Size: 512 x 512 Note: Identical to one of the Taris crates but I included it anyway.   UNKNOWN AREA 1 (Possibly Dreshdae - will update to correct area when confirmed) File name: LZA_crate01.tga, LZA_crate01S.tga Size: 128 X 128, 512 by 512 Suggestion: Use my pack at the bottom of the page as both crates will now use the larger sized, clearer texture.   UNKNOWN AREA 2 (will update to correct area when confirmed) File name: LSI_box01.tga Size: 256 by 256 Pros: Unique box design Cons: Lower texture size.   NEW CRATE Since I was spending all of my time looking at these darn things, I decided to make my own.  File name: DRO_crate01.tga (rename it to whatever you need) Size: 512 X 512 I used wall panels from the game to make a M4-78 version of a crate. (They had to be shipping their medical supplies in something!) This texture is mostly a goof but if you can find a use for it, more power to you.   If you use any of the above in a movie or in a mod and you've found it useful, please list in your credits/read-me as "Set Direction Assistant: Sith Holocron"     SH_Set Decoration Crates.7z

Sith Holocron

Sith Holocron

Blog #88 - What mods do you use for Tatooine?

This post is part of a continuing series I've been doing for Darth Varkor's next movie.   He mention that other than using Xarwarz's skins for Dantooine, that he was pretty open to suggestions. The next area we'll be talking about possibly improving is Tatooine! When you set up your ideal Tatooine, what mods you do use?  Please list the mods that you use below for both the interiors, skyboxes, and the exteriors of this planet.  You can mix and match here so if there's parts that you like from one set of skins and you substitute a few of them from another mod, let us know which you use.  (You can let us know why you do so as well!) In addition to skins, let us know if there are other Tatooine mods you use - fixes and other things - that you also use. For these, I'd definitely like to hear your rationale for using these.  Go ahead and point out any model fixes if there are any. Finally, please add pictures to illustrate your points.  Don't attach a link to make us see it on another page though.  Have an IMGUR link (or something similar) or put it right in the post. If you have questions, feel free to ask. By the way, I'm still looking for feedback on the M4-78 EP.  If you would rather do that anonymously, PM me.

Sith Holocron

Sith Holocron

Blog #87 - I want your TOP 10 issues with the M4-78 EP

I'll have to get working on the rest of the YouTube documentary eventually but I'm going to need your input in order to proceed. I'd like you to list which version you played, either version 1.2 or version 1.3. This is very important as some issues may have been fixed in 1.3 that were present in 1.2 !  (However, I still want to hear them as the documentary will cover each version in chronological order.) I'd like you to list where you acquired the mod. (Was it from here, MODDB, Steam?) I'd like you to list up to 10 reasons each - and no more than that - of what were the most significant issues you thought were holding this mod back.  Throw your well-written walls of text at me.  If you can't think of 10 right away but can think of some more later to bring it closer (or all the way to) 10, you can update your entry at a later date. One entry per person. (Hence me mentioning about the updates.)   This shouldn't be considered a debate thread as I won't be defending the mod.  I just want to hear what you have to say.  Your quotes may be pulled from your entries below to show the perceived common consensus among players. Thank you for reading. PS: I'll be in Hawaii for about a week so I'll not be glued to the site.  I look forward to reading your comments when I get back.

Sith Holocron

Sith Holocron

Blog #86 - What mods do you use for the Ebon Hawk?

I was asking DarthVarkor about skins he'd be using for his next movie.  He mention that other than using Xarwarz's skins for Dantooine, that he was pretty open to suggestions.  Let's tackle an area that we know that'll be in next movie . . . the Ebon Hawk.  When you set up your ideal Ebon Hawk, what mods you do use?  Please list the mods that you use below for both the interior and the exterior of our favorite star ship.  You can mix and match here so if there's parts that you like from one set of skins and you substitute a few of them from another mod, let us know which you use.  (You can let us know why you do so as well!) In addition to skins, let us know if there are other Ebon Hawk mods you use - fixes and other things - that you use as well. For these, I'd definitely like to hear your rationale for using these. (You don;t have to explain the area model fixes as that's just common sense.) Finally, feel to add pictures to illustrate your points.  Don't attach a link to make us see it on another page though.  Have an IMGUR link (or something similar) or put it right in the post. If you have questions, feel free to ask.

Sith Holocron

Sith Holocron

Blog #85 - So you need a soundtrack cover for KotOR I and/or II...

So you've ripped the tracks using one of the guides out there or you're just that clever with using Miles Sound Tools that you didn't even need one.  Congratulations!  You have that music to listen to to your hearts content. But what of the artwork that you probably want to track tag your MP3's with?  What ever shall you put in there?  Well, I have you covered.  (pun intended)  Here are two examples if nothing else comes to mind and . . .  a template if you have the picture and don't want to fiddle around with the text too much. If you use my template, feel free to post your KotOR II themed IMGUR link in a post below.  

Sith Holocron

Sith Holocron

Blog #84 - New version of a 10 year old video

This version of the content permanently replaces my old version.  It was 10 years old and it was showing it's age. It needed some work on it.  Hopefully the effort shows! A little background: To those that always wanted to see the cut romance ending to Star Wars Knights of the Old Republic for Dark Sided female characters, now you can. (Yes, I know Revan is canonically a male, but you have to play as a female to use this mod.)  Thanks again to JdNoa for creating this great mod.  To download this mod for yourself, visit here: JdNoa Alternate Female Romance Ending    REQUIREMENTS: In order for you to be able to make the mod work you’ll need the following things to happen in your game: Your PC is female. You have followed the Carth romance as far as possible before the Unknown Temple (i.e. you got the "I think I could love you" conversation and responded appropriately). You took the DS path at the Unknown Temple.   FAQ: I know Revan is canonically male, but you can't romance Carth as a male without additional mods, nor would I want to. (He has too many trust issues.)  Yes, Revan is invulnerable for the fight with Bastila but this video isn't about the fight, but for the lines that Carth says.  This new version adds new titles, new end credits - that likely led you to this description - and adds the Star Forge falling into the sun with an appropriate fadeout.  This mod was created from pre-existing sound files that always existed on the KOTOR game discs. They were not re-voiced.  I cut together some of the various conversation options to make a smoother experience . . . and so I didn’t have to show each conversation more than once. To those that will inevitably ask/state/yell “Hey Carth, the ship is RIGHT BEHIND YOU!”, please realize that Carth didn’t want her to survive the Star Forge’s destruction.  He was sacrificing himself and hoping she would do the same.  Who’s to say he didn’t tinker with the Ebon Hawk so they *couldn’t* take off, right?   CREDITS: I used the following mods (or portions of them) with the aforementioned mod by Jdnoa in this video. They are listed in no particular order. Kexikus’ High Quality Starfields and Nebulas 1.2 – Fenharel’s Female Player Corruption – https://www.nexusmods.com/kotor/mods/1232 Curtis1973’s Star Forge Plus CM Effects Pack - https://www.nexusmods.com/kotor/mods/1138 Crixler’s New Saber Crystal Pack version 2.5 –     Redrob41 Party Model Fixes and HD Bastila –   DarthParametric’s Revan’s Hoodless / Maskless Flowing Robes for K1 –   Sithspecter’s Revan’s Flowing Cape and Belt Fix – https://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/ ZimmMaster’s Revan’s Jedi Robes – https://deadlystream.com/forum/files/file/466-revans-jedi-robes/ (Note: the TXI file needed for ZimmMaster's mod is included in DarthParametric’s mod listed above) Drewton's Darth Malak - Dark Lord of the Sith (2.0) - https://www.nexusmods.com/kotor/mods/773/ 
(Note: I turned the armor to greyscale as I thought it gave him a better look. He's not in this video for very long though. LOL) DarthParametric’s KOTOR Comic Republic Uniforms for K1 -   and finally . . . Sith Holocron’s Remove the Menu Beeps from KOTOR and TSL - https://deadlystream.com/files/file/313-remove-the-menu-beeps-from-kotor-and-tsl/   SPECIAL THANKS: To Reddit user “tmnfrog” for providing the save.  That user saved me countless hours so I could jump straight to where I needed to record.  Thanks! Here's a link to the video.  I've made a link rather putting the video here so YouTube sees the actual engagement.  Please leave likes and comments there so I know what you liked about the video on YouTube. And please subscribe to the channel so you don't miss out on future videos.

Sith Holocron

Sith Holocron

Blog #83 - GUI elements from the Star Wars movies

In some mods I've seen, there has been a shift to use more modern looking elements for in-game lighting and advertisements.  Though pretty, they don't seem to accurately give the "feel" that the Star Wars movies do.  After all Mass Effect isn't Star Wars and vice versa.  Therefore, I've created this blog entry to simply show off what I think those computer interfaces should look like by using pictures from the movies (and the production studio that created them.)   These shots come from the following Star Wars movies and are in no particular order: TFA, Rogue One, TLJ, and Solo.  

Sith Holocron

Sith Holocron

Blog #82 - VO should be done last in large projects

This blog post is actually for my own reference so I don't have to seek out which of the many posts I've mentioned it in. When folks mention their "big modding project" or their "huge overhaul" of either KotOR1 or KotOR2, here's what I used to quote...     If you actually wish to see if a large scale project will make it to release, see if they follow this advice.  If they don't, that project likely won't make it.  You may use the above quote to remind folks when "the next big thing" rolls around.

Sith Holocron

Sith Holocron

Blog #80 - Looking for a small voice part to be filled

I've been converting the Imperial Agent storyline into a audio drama.  From time to time, I need to have folks do the lines for droids and aliens because - as it's an audio drama - I can't rely on subtitles.  I'm looking for a someone to record the lines below  if they're interested.  British, Irish, Welsh, or Scottish accents preferred but I'll listen to all submissions.  Male or female voices welcome.  Mono or stereo.  MP3 or WAV. Lines: I request your attention.  I have an urgent message for you from Grand Moff Ilyan Regus. [Editor note: use pronunciation for "Moff Iyan Regus" using attached sound file as a guide line] Grand Moff Regus is the commander of Special Forces. I am patching you through now.  Ilum is accessible by starship.  I am uploading relevant star maps as directed. Operation Dark Ice is of critical importance.  You should proceed to Ilum now. T9 M6 ending transmission. Darth Malgus represents a critical threat. Grand Moff Regus and the War Council request your immediate presence. Access granted. Removing Darth Malgus from the Galaxy is the top priority.   Moff Ilyan Regus.mp3

Sith Holocron

Sith Holocron

Blog #78 - So much for Coruscant . . .

RAGEQUIT!   Well, this project at least.   Here's what I wanted to do. The Landing Video would have covered all three areas of the mod preceded by an orbit shot.         The pan would have been quick but the EH green screen would have only shown up after the pan stopped moving.   (I even had a skybox set up for the fountain module - no one ever pointed out that there's a blue Dantooine sky above that room but I sure as hell noticed it.)     On to Part 4 though . . .     (The takeoff video would have been much shorter - going straight from a take off (part 4) to leaving Coruscant's orbit (part 1).)   The problem was even after acquiring 3DS MAX, Adobe After Effects (for the engine glow) and having NWN MAX, I could NOT get the buildings to load up. The frustration is extreme. It's too much work for a mod that I wasn't ever really crazy about in the first place. Not having something to release at least saving me the pain having the release be either outright ignored or nitpicked.   Hopefully, one of you have loads more talent than I do because I'm tossing in the towel on this one.

Sith Holocron

Sith Holocron

Blog #77 - The "LucytheAlien" Situation

Since many of you lack the intestinal fortitude to ask me directly why she was banned, allow me to illuminate you. Multiple times, she violated Rule 6 - the bumping rule. She was warned many times via PMs not to do this but she continued to do so. She even bragged about doing so here.  
Let's not forget here continual complaints that folks weren't working non-stop about mods he put in requests for. Modders will work on mods at their own pace and badgering them about it isn't going to increase that pace.   Twice, she violated Rule 3 - Flaming/Harassment - when she PM'd me (and presumably others) to complain in a profane manner about previous complaints. Because of the language used in the Private Messages, I wouldn't be able to post them here. (I've deleted them from my Inbox so don't bother to PM me to ask to see them.) By the way, she also complained about delays on the boards. She continues to complain about mods not being created on her schedule off the site. Here's a choice example from YouTube.

Here's something you might be forgetting: I don't get paid for this job. Modders don't get paid for making their mods, either. Do any of us need ceaseless aggravation from folks that can't be patient and/or abide really simple rules of discourse? Like it or not, this forum does have rules and by using this site, the user has agreed to abide by those rules. Follow the Rules and you'll not get banned. It's really as simple as that.

I've deleted most of LucytheAlien's threads that lacked any responses. If she's not going to be here to respond, the deleted threads really serve no purpose any longer. Threads she initiated that had received responses remain.   Here's what the site owner has to say about this situation, by the way.
   
The matter is now closed. Move along. Move along.  (Yes, this is a locked thread.)  

Sith Holocron

Sith Holocron

Blog #76 - Using M4-78 EP with Snigaroo's KOTOR2 Mod Build

Snigaroo - one of the administrators over at the KOTOR2 Subreddit - dislikes using M4-78 EP. That's his right. However, when I do my next play-through of KOTOR2, I want to use both the KOTOR2 mod build and the M4-78 EP. Might anyone have any suggestions what the install order would be in this particular situation? You should assume that I am using the 4CD version of KotOR2 and that I am playing on a Windows 7 computer.   I'm leaving this blog open as I have no idea when M4-78 EP will return to Deadly Stream.   I'm also not asking for any additional mod suggestions. When I'm satisfied that I have the Mod Build and M4-78 EP working well together, I'll make a new blog asking for suggestions.

Sith Holocron

Sith Holocron