Ferc Kast

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Everything posted by Ferc Kast

  1. Ferc Kast

    Entry #1: Back to the Future...

    "Awaken..." *Looks around cautiously* Well, I seemingly escaped my cyrosleep that I took for reasons I can't recall. I'm so ecstatic to see all the improvements to ease the process of modding, and the new possibilities unlocked. What, Jolee? You don't think that portrait matches you? A relatively "small" project I may do is porting the K1 player heads into K2. My first step will be seeing which heads Obsidian didn't remove from the game assets, and then go from there. On another note, I confirmed that I did lose all of my files for Echo of the Force (my previous WIP TC for KOTOR II)...except...I did apparently retain most of my notes. The downside is I have to redo everything from scratch. I'm slowly restarting it, but it may take some time to get back to where I was at before. Here's my first stab at recreating one of the NPC skins I had previously done. Anyways, until my next entry, may the Force be with you.
  2. Found 7 bugs while testing a mod. Glad to have found them before releasing said mod. :)

  3. Ferc Kast

    Porting Mira's Head To Kotor 1

    Not to hijack this thread, but am I missing the tutorial for porting unique models between games? Editing model verts to line up should simple enough for me. I'm just unfamiliar with the rest of the process since I'm just getting back into modding.
  4. Potentially lost all of my files for an old WIP mod, so may have to restart it from scratch.

    1. Sith Holocron

      Sith Holocron

      That's really annoying.  I empathize.  :(

  5. Ferc Kast

    K2 PFHC05 Ported

    Version 1.0.1

    36 downloads

    ============================= KNIGHTS OF THE REPUBLIC Mod ============================= Title: K2 PFHC05 Ported Version: 1.0.1 Author: Ferc Kast Contact: PM me on DeadlyStream *********** DESCRIPTION *********** This mod ports PFHC05 from KOTOR II for use as a playable head in KOTOR I. ************ INSTALLATION ************ Unzip the file. Run TSLPatcher, and point the installer to your KOTOR I installation folder. ************** UNINSTALLATION ************** Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder: - kfhc05.mdl - kfhc05.mdx - KFHC05.tga - KFHC05D1.tga - KFHC05D2.tga - po_KFHC05.tga - po_KFHC05D1.tga - po_KFHC05D2.tga **** BUGS **** None known, but let me know if you find any. ******* CREDITS ******* - Fred Tetra, for developing the KOTOR Tool - Stoffe, for developing TSLPatcher ********* CHANGELOG ********* 1.0.1 - Fixed Readme 1.0 - Initial Release *********** PERMISSIONS *********** You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me. ********** DISCLAIMER ********** THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. Ferc Kast

    MOD:K2 PFHC05 Ported

    View File K2 PFHC05 Ported ============================= KNIGHTS OF THE REPUBLIC Mod ============================= Title: K2 PFHC05 Ported Version: 1.0 Author: Ferc Kast Contact: PM me on DeadlyStream *********** DESCRIPTION *********** This mod ports PFHC05 from KOTOR II for use as a playable head in KOTOR I. ************ INSTALLATION ************ Unzip the file. Run TSLPatcher, and point the installer to your KOTOR I installation folder. ************** UNINSTALLATION ************** Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder: - kfhc05.mdl - kfhc05.mdx - KFHC05.tga - KFHC05D1.tga - KFHC05D2.tga - po_KFHC05.tga - po_KFHC05D1.tga - po_KFHC05D2.tga **** BUGS **** None known, but let me know if you find any. ******* CREDITS ******* - Fred Tetra, for developing the KOTOR Tool - Stoffe, for developing TSLPatcher ********* CHANGELOG ********* 1.0 - Initial Release ********** DISCLAIMER ********** THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Ferc Kast Submitted 10/17/2018 Category Mods K1R Compatible Yes  
  7. Considering to watermark any texture-based mods I make going forward after finding someone uploaded one of my mods onto Steam Workshop without my permission. Already reported said mod on Steam this morning.

    1. Show previous comments  1 more
    2. Ferc Kast

      Ferc Kast

      If I did, I wouldn't make visible enough for the end user to ruin their experience using it. More or less, it'd only be for my benefit if I couldn't tell if it was a re-upload or not. In this case, I had to pull up the textures side by side to tell.

    3. DarthParametric

      DarthParametric

      In that case I'd call it a tell then, rather than a watermark. The latter implies something plastered across the entire texture.

    4. LiliArch

      LiliArch

      Isn’t there some kind of technique called ”watermark” that’s essentially some data encoded in a pixel, or am I completely clueless here?

  8. Give or take making new portraits, I almost have a mod update ready with another close behind.

  9. That awkward moment finding that I broke the installer to one of my mods almost exactly 3 years ago without realizing it.

    1. Sith Holocron

      Sith Holocron

      a) Which one was it?

      b) Is it fixed now?

    2. Ferc Kast

      Ferc Kast

      It was my Playable Brunette mod for KOTOR 2, which I had only hosted on my site. I did manage to fix it.

    3. jc2

      jc2

      ahaha! This is going to be me some day, I just know it!

  10. Ferc Kast

    Playable Mission Vao

    Version 2.0

    841 downloads

    This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.
  11. Ferc Kast

    Playable Mission Vao

    Version

    544 downloads

    This mod will make Mission Vao a playable head at the game's start. It does not use the original head, but uses a Twi'lek head as the base to resemble her using parts of the original texture. This mod includes Sith Eyes and tattoos as you transition to the dark side. There are also custom portraits to reflect the head's transitions. Enjoy!
  12. Ferc Kast

    Recruit Function

    Version 1.0

    527 downloads

    This Recruit Function script will allow you to easily recruit NPCs as new party members. It eliminates the need for a wall of text in scripting. Instead, you only need to provide an integer value/variable and 2 string values. For details on how to install and/or use this script in your own mod, read either the readme file or the following thread on Holowan Labs: http://www.lucasforums.com/showthread.php?t=210187
  13. Ferc Kast

    Improved Jedi Sacks

    Version

    1,406 downloads

    I've heard and said it many times: "The Exile looks like (s)he is wearing a potato sack." While working on my WiP TC mod, I realized that how they looked like nothing that a Jedi (even an exile) would wear. Therefore, I reskinned them to look more Jedi-ish. TSLPatcher is used to ensure it will only affect the Exile and not party members who happen to use the original texture.
  14. Ferc Kast

    Yuthara Ban as PC

    Version 2.0

    1,159 downloads

    This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.
  15. Reinstalled KotOR Tool for the first time in a while...

    1. Sith Holocron

      Sith Holocron

      Welcome back to the fight!

    2. Sithspecter

      Sithspecter

      Another longtime LF member returns! Welcome!

    3. jc2

      jc2

      Ahh, the recruit script creator! ^^

  16. Ferc Kast

    Playable Twi'leks

    Version 1.0a

    2,312 downloads

    This mod will make a Lethan Twi'lek female and Tukian Twi'lek male playable heads to choose at the start of the game. This mod includes custom heads, Sith Eyes and tattoos when you are on the dark side. There are also new custom portraits to reflect the head's transitions. Note: This mod does not affect any Twi'lek NPC heads. Enjoy!
  17. Ferc Kast

    Clothed Beginning

    Version 1.0

    386 downloads

    This mod will allow the player to start the game with clothes equipped, instead of wearing only his/her undergarments. However, this mod does not change Kreia's nor Atton's dialog about not wearing anything. Note: This mod merely equips the default clothes item; it does not change the clothes' appearance. Note: This is perfectly compatible with TSLRCM 1.8.
  18. Beginning work to revamp my modding site. Should look nicer than it currently does when done. :)

  19. Ferc Kast

    PFHC04 Reskin

    The creation screenshot doesn't do it justice, but the actual gameplay pictures look nice.
  20. Ferc Kast

    Yuthura Ban as PC

    Version 2.0

    1,482 downloads

    This mod makes Yuthura Ban a selectable playable head at the character generation. It includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.
  21. My mod site / blog is running again. I did change domain extensions, so use the new link on my profile.

  22. Starting to get my mod website back online. Luckily, I had made backups of my databases. :)

    1. Sithspecter

      Sithspecter

      Good to see you around again!

    2. Sith Holocron
    3. Ferc Kast

      Ferc Kast

      Not actively making any mods, but after finding my site down a couple weeks ago, I figured the least I could do is get it back up.

  23. Good thing I got TSL on Steam a while back. Will be fun to play in native 1080p. Next thing I'll have to do is figure out about this Steam Workshop thing.

  24. Ferc Kast

    Knights of the Fallen Empire

    While technically, KotFE looks to be a singular story, each time doing it will be unique because we can make our own choices like in KotOR I & II. Though, you do have a valid point that it is not individual class stories. As far as PvE & PvP guilds being collapsed, I'm not sure if you're on a low population server or thinking of a different game. Both PvE & PvP guilds are very active and haven't collapsed as yet, at least not on Ebon Hawk. Jung Ma, on the other hand...let's just say I'm glad my guild & I transferred when we did earlier this year.
  25. Ferc Kast

    Can't Start New Game

    Did you try disabling Frame Buffer Effects under Options -> Graphics Options -> Advanced Options in the game's menu? That fixed my Steam copy of KotOR II to work after I kept crashing when I tried making a new character.