Jorak Uln

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Jorak Uln last won the day on January 6

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About Jorak Uln

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  1. Jorak Uln

    [WIP] High quality skyboxes

    Actually its not needed - as you said, a system which is linked to some parts of the main quest with 2-3 times of day/night would be more than enough to create the illusion.
  2. Jorak Uln

    [WIP] High quality skyboxes

    FANTASTIC work my friend! I wasnt aware that it was possible to cancel out the huge filesize though. Btw, if going even further, the end-all-be-all would be a day night cycle simulated by linking different skyboxes to major events of the main quest...
  3. Jorak Uln

    Download:TSL ORIGINS - Telos Overhaul

    It seems the modded textures are not recognised by the game, only the .txi files. Are you sure that you have moved all tga files to your Override folder? If so, then the MAC version may not be compatible with texture modding.
  4. Jorak Uln

    Kotor 2 Movie Style Overhaul

    Wow, i didnt knew that, thanks! Is there also an easy way to import 3d models into the game now? Like placing a plane texture in front of the Ebon Hawk cockit screens for easier texturing?
  5. Jorak Uln

    Kotor 2 Movie Style Overhaul

    well the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
  6. Jorak Uln

    Kotor 2 Movie Style Overhaul

    Planning to put in "iced" textures to the Telos academy - and, yes, they are reflecting when moving ingame: some experiment for different panels style: before: after- Onderon style:
  7. Jorak Uln

    Kotor 2 Movie Style Overhaul

    If you look at todays/modern games, they have a lot of variety in their textures + a ton of clutter to create a lively scenery. Often there are so many details that your eyes cant keep up, but they always seem to use different color schemes - you never will see a scenery just in grey like the vanilla Citadel. In V2 i tried to emulate that at least a bit, and while i agree that V1 looks more conform colorwise, i feel that V2 makes things a bit more lively. (keep in mind that V2 walls are reflecting, while V1 walls are not..) However, when, lets say, switching back from Deus Ex MD to K2, it still looks way to dull - i tried my best to get more details to them, but probably we would need to place some clutter here and there for a adequate effect.
  8. Jorak Uln

    Kotor 2 Movie Style Overhaul

    Ah, overlooked that. Btw, the second line is in Galactic Basic means "Group"
  9. Jorak Uln

    Kotor 2 Movie Style Overhaul

    Great idea! Havent thought about that. No adequate Picture to represent Telos though; but here you go:
  10. Jorak Uln

    Kotor 2 Movie Style Overhaul

    The walls are strongly inspired by Deus Ex, marble tiles with shiny reflections. The thing is, at Original K2 Citadel basically everything is grey. No contrast at all. And - like some other locations e.g. Dantooine Academy sublevel - they are textured in a very lazy way: Look at the trim TEL_tr04 and the floor, just awful. Todays games have much more variety and details on their textures as well. I feel a different look from vanilla here and there is needed to get it a bit easier on the eye.
  11. Jorak Uln

    Kotor 2 Movie Style Overhaul

    some more WIP screenshots - what do you guys think about this Telos version comparing int to the first one? Telos V1: Telos V2: Onderon:
  12. Jorak Uln

    Kotor 2 Movie Style Overhaul

    Well thank you! About Cz 198 - new areas are always a welcome addition, though time is a big factor. Since a long time i want to finish my K2 texture overhaul and its still some way to go. However, if you want to make Cz 198, dont worry about retexturing; porting the modules & making the questlines working is the more important part. They always can be retextured afterwards. ------------------------
  13. Jorak Uln

    Kotor 2 Movie Style Overhaul

    Well thank you! About Cz 198 - new areas are always a welcome addition, though time is a big factor. Since a long time i want to finish my K2 texture overhaul and its still some way to go. However, if you want to make Cz 198, dont worry about retexturing; porting the modules & making the questlines working is the more important part. They always can be retextured afterwards. ------------------------
  14. Jorak Uln

    Kotor 2 Movie Style Overhaul

    During the works on Telos i tried a different approach to the Czerka Sign while being inspired by the awesome London conference Signs of Deus Ex: Vanilla: new - shiny appearance/reflections ingame:
  15. Jorak Uln

    [WIP][Beta] Expanded Galaxy Project [K1 & K2]

    Do you mean Kotor 2? in contrast to K1 the planets feel a lot too short although storywise TSLRCM does excellent to make up for it. However, the missing areas from K1 Dantooine, Korriban ported to K2 and filled with quests would surely help. Speaking of some bonus quests - what about porting some SWTOR questline voiceovers & recreating them in K2 to expand/flesh out the game further? Implemented to the plot they might come in handy to emulate the feeling of a "fresh playthrough" again..... Thoughts?