Jorak Uln

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Jorak Uln last won the day on January 6

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258 Jedi Grand Master

About Jorak Uln

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  1. That should be easy - right? Dont think about ripping them from SWTOR but just download them from Youtube - e.g. this one: https://www.youtube.com/watch?v=9eu2sF_kQ00&list=RD9eu2sF_kQ00&start_radio=1&t=40 and then record the desired tracks with an recording software like Bandicam.
  2. Since its allowed now, what about porting SWTOR tracks to further enhance the game?
  3. Actually its not needed - as you said, a system which is linked to some parts of the main quest with 2-3 times of day/night would be more than enough to create the illusion.
  4. FANTASTIC work my friend! I wasnt aware that it was possible to cancel out the huge filesize though. Btw, if going even further, the end-all-be-all would be a day night cycle simulated by linking different skyboxes to major events of the main quest...
  5. It seems the modded textures are not recognised by the game, only the .txi files. Are you sure that you have moved all tga files to your Override folder? If so, then the MAC version may not be compatible with texture modding.
  6. Wow, i didnt knew that, thanks! Is there also an easy way to import 3d models into the game now? Like placing a plane texture in front of the Ebon Hawk cockit screens for easier texturing?
  7. well the lights are already done. The tedious part of work is to hex edit the walls for a smoother look & custom texturing. Btw, gave some custom design to spice up the Telos Cantina Floor: vanilla Custom - with reflecting middle section: for the Telos polar academy i got the idea to replace the lights with heaters as a further indication of the coldness of his place - similar to what you see in ME Andromeda / Mankind Divided - although on the downside have to make them in white though:
  8. Planning to put in "iced" textures to the Telos academy - and, yes, they are reflecting when moving ingame: some experiment for different panels style: before: after- Onderon style:
  9. If you look at todays/modern games, they have a lot of variety in their textures + a ton of clutter to create a lively scenery. Often there are so many details that your eyes cant keep up, but they always seem to use different color schemes - you never will see a scenery just in grey like the vanilla Citadel. In V2 i tried to emulate that at least a bit, and while i agree that V1 looks more conform colorwise, i feel that V2 makes things a bit more lively. (keep in mind that V2 walls are reflecting, while V1 walls are not..) However, when, lets say, switching back from Deus Ex MD to K2, it still looks way to dull - i tried my best to get more details to them, but probably we would need to place some clutter here and there for a adequate effect.
  10. Ah, overlooked that. Btw, the second line is in Galactic Basic means "Group"
  11. Great idea! Havent thought about that. No adequate Picture to represent Telos though; but here you go:
  12. The walls are strongly inspired by Deus Ex, marble tiles with shiny reflections. The thing is, at Original K2 Citadel basically everything is grey. No contrast at all. And - like some other locations e.g. Dantooine Academy sublevel - they are textured in a very lazy way: Look at the trim TEL_tr04 and the floor, just awful. Todays games have much more variety and details on their textures as well. I feel a different look from vanilla here and there is needed to get it a bit easier on the eye.
  13. some more WIP screenshots - what do you guys think about this Telos version comparing int to the first one? Telos V1: Telos V2: Onderon:
  14. Well thank you! About Cz 198 - new areas are always a welcome addition, though time is a big factor. Since a long time i want to finish my K2 texture overhaul and its still some way to go. However, if you want to make Cz 198, dont worry about retexturing; porting the modules & making the questlines working is the more important part. They always can be retextured afterwards. ------------------------
  15. Well thank you! About Cz 198 - new areas are always a welcome addition, though time is a big factor. Since a long time i want to finish my K2 texture overhaul and its still some way to go. However, if you want to make Cz 198, dont worry about retexturing; porting the modules & making the questlines working is the more important part. They always can be retextured afterwards. ------------------------