Quanon

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Quanon last won the day on March 20 2017

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217 Jedi Grand Master

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About Quanon

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    Jedi Master
  • Birthday 09/21/1985

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    Harelbeke
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  1. Quanons modding tutorials A long time ago, on the LucasForums, I made some tutorials. Most where about 3d models and how to get them working in the game. Mind the long time ago, most of these tutorials will mention older modding tools. Still, they might contain some helpful knowledge and a few handy tips. The files aren't ordered, most names should give you a good clue though, what the tutorial is about. Most are old AVI videos, the quality isn't super. Other files often contain a word doc and some extra gubbins you can open in 3Ds Max. Not much is said on how to model in 3Ds Max, for that, far better videos and instructions can be found on youtube and on the internet at large. Even I use it frequently to learn new tricks or speed up my work or to troubleshoot a model. Also, keep trying and trying, you don't want to know how often I had to. Happy modding! And enjoy the nostalgia trip. Links to my Mediafire: http://www.mediafire.com/folder/4xndcfs4zrm3d/Kotor_Tuts http://www.mediafire.com/file/kw7btvf80epzcyp/Lights%26Render.pdf/file http://www.mediafire.com/file/uo4di9y8bjt4gac/Creating_Lightmaps.pdf/file
  2. Version 1.0.0

    27 downloads

    Part of the... From Sith Holocron: Only Part 3 of this tutorial was found at JumpStationZ. Hopefully, there's enough in here to be helpful to somebody.
  3. View File Quanon's Modeling Tutorial (Part 3) Part of the... From Sith Holocron: Only Part 3 of this tutorial was found at JumpStationZ. Hopefully, there's enough in here to be helpful to somebody. Submitter Quanon Submitted 02/26/2020 Category Modding Tools  
  4. Carth reskin mod has been updated.

  5. Happy B-day SithSpecter!!! May you have many more happy 3D modelling days!!!

  6. After updating Bastilas hair, I decided Carth couldn't be left behind. I've got mixed results... The UVmap on Carth badly stretches parts of his skin. And all the nice detail I had gets a bit lost. It all gets a very soft look; the details aren't as sharp. It just looks odd. Certainly when I did a test in the game. On my preview renders it's a bit less. But; perhaps the hair samples I used where to long. Though I alway thought Carth had a bit more flow to his hair; say compared to Canderous. But it seems I can't get that look across. Bioware certainly did a very poor job on the unwrapping of the UVmaps of the main characters. I don't understand all the cuts they've made across the model. It just makes the whole skinning process difficult. Anyhow, here's what I've got so far on this: EDIT1: Forgot to add, the other 'sexy' stuff: Edit2: Kept on tweaking; to get flow of the hair to match up better on each part of his UVmap and figured out how to get a nice color on it. That at least comes a bit closer to his vanilla look. I'll keep the blondy Carth as an extra option for the pack. I guess I might also include a black haired Carth. What eye colors would match up best for those? Onwards to a quick preview in the game.
  7. Bastila mod has been updated!

  8. Kept working on Bastila some more. Minor tweaks to the face. Main focus was getting the hair to look good this time. Spend more time to make sure the hair flows a bit a better. The test before the direction of the hair didn't work good on the model. Also spend time to get the hair color ok looking. I'll release a pack. So far I've got a good 'dark' brown. 'Light' ( stronger contrast) brown and a blonde Bastila. Which looks really weird; but that's just because I'm used to seeing her as a brunette Preview of 'light' brown and blondy (which just needs better fitting make up):
  9. Thanks for that! I'll try it out Bastila is now in full redux status. I redid most of the skin. It needs some fixes around the mouth. Things get more stretched then I thought. It looks a bit funny now I haven't changed the hue/ color of the skin it self. It's how the photo model looked like, rendered in Kotor engine. So it's a bit more tanned then I think Bastila would be. I only applied a soft layer of the old Bastila skin on top. I'll play around a bit more. Then get back to do the hair. It's moving along a lot quicker, since I've already did this once before. Less searching on how or what I should do. Tried your GLOverride, SuperSzym, but it didn't help. I keep having the same issue, bit of a shame. But; it doesn't bother me to much. Kept tweaking Bastila. Getting closer to what I want. If I can, I'll release a multi color hair pack. Should be fun, if anyone wanted to play with a blond or redhead Bastila
  10. Yes, that's because of the alpha channel. My PC doesn't handle the graphics correctly. I have the same issue with the grass on Dantooine. It clips through the models. It should just be transparent and work OK on other PCs. Plus I can easly provide a skin without the alpha channel.
  11. After seeing Dark Hope's excellent update on my Canderous skin; I felt that I just did a very sub-par job on the hair. Dark Hope also has a nice looking contrast on the skin of the characters; while my versions have a softer look to that part. I must admit that the higher contrast does 'pop' better in the game. I always get fooled by the looks of things in Photoshop. And I haven't really nailed down how to get a same effect in Photoshop. Ahum, but the skin thing is besides the point... I'm now experimenting on getting better looking hair on the characters. First test was done on Bastila and I like it so far. Coloring might be worked on; contrast thingies; but it looks better.
  12. Internet is back! Q is online.

  13. File Name: Quanons Mission Color Pack File Submitter: Quanon File Submitted: 26 Jun 2017 File Category: Skins K1R Compatible: Yes Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy! Click here to download this file
  14. Version 1.0

    246 downloads

    Quanons Mission Color Pack Hello, everyone, Here follows a small mod, well more a variation on a mod I did earlier. A reskin for Mission Vao. Though this time I altered her skin color. You can pick any of 5 I made. Red, Green, Yellow, Purple and White/ Cream. Have a look at the screenshots and the row of portrait shots. Those will show you just how colorful I made it. As before, nothing changed much to her vanilla look, besides the color. To install, copy all the TGA files, each color has it's own folder, to your Override. That's it! The mod is installed. Enjoy!