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Found 28 results

  1. This may take a while to release while I fix all the bugs, but I've made decent progress in just a single day, so that's great. Ever wanted to take the underdog and worst duelist in all of Taris on an adventure? Well, soon, (with any luck) you can! Take Duncan with you as you explore the galaxy, unique dialogue, pazaak, and the ability to make stuff! He replaces T3-M4, Janice has new dialogue: There is plans to add (voiceless) banter between Duncan and characters like Mission, Carth, & HK-47! His voiced dialogue is staying in, as I believe it'd be a bit silly to get rid of any of his voiced dialogue Even further down the line I'd like to add an entire questline, and maybe SOMEDAY get a decent voice-actor, but all of that is likely in the distant future. This is just a place to show off my progress, not to provide a download just yet, sorry ya'll. Disclaimer: I'm sure this might mess with any T3-M4 mods, Taris Dueling Ring mods, or the KOTOR 1 restoration, due to Deadeye appearing on Manaan in it, so keep that in mind. Also, yes, he has the worst stats of any party member by far, but he's far better then his dueling ring self. Known bugs that I currently know of (and would like help with if at all possible): ^This hilarious one, for one. As well as this: Anyway, hope you like what you see!
  2. I took a crack at trying to make Deadeye Duncan a party member, but it turns out it's a lot harder then it seems. This is a request/help hybrid, not just one or the other. I don't think I'm able to make him a full-fledged party member, I don't care about voice-acting, or repeating phrases or whatnot. I just want him to actually follow me and be able to speak to him in any location in the game, I don't even care if he just repeats his dialogue the whole time. I used Darth333's Spawning Armband to first spawn him in my party, then added a dialogue option that allowed him to play pazaak, problem is, once my party leaves the cantina he stops following me and won't speak to me anymore. He'll join me in combat, he gets revived if he dies, his stats seem about what you'd expect from Duncan. I am absolutely no good at hex editing, I discovered kotor tool yesterday. If I could figure out how to make triggers I feel this would be easier. If I am unable to make him a party member, I'd ask, if at all possible, if someone else could make him a party member? This seemed a lot easier at first and I figured 1 .dlg file what follow him through-out the game, but it seems I need to script him so he'll have this responses anywhere in the game. If I need to actually make a super long script in tons of areas through-out the game, then I'd give up already, because the only way I made the first dialogue option was through kotor tool, and the only way I recruited him was with this mod: https://deadlystream.com/files/file/1660-darth333s-spawning-armband/ If it's easier then I'm making it out to be, please help, if there's some magic script I can put into my override folder that will allow all his conversations to work anywhere in the game AND have him follow me through-out the game, that would be great. Please and thanks. PS... Mods this was a lot of writing, so if this is in the wrong place, please move the topic instead of deleting it, thanks.
  3. Version 2.0

    354 downloads

    Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod. Uses TSLPatcher to make the following changes: [Main Mod] The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina. (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.) Kandon Ark is now orange, and his bodyguard is green. Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs. Davik's Agent uses an alternate Black Commoner model, as does Hudron. Throughout the Lower City: Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models. Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense. Beks: Blue/aqua Vulkars: Orange/red (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.) In the Undercity: Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims. The Gate Guard Trewin has his name back. Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy). The Republic Soldier is in uniform. [Unique Heads] Dia now has a unique head based off PFHA02. Matrik has Zhar's head and wears Cinnegar Weave Armor. Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade. Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists. Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land. On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian. [Undercity Culture] Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist. [Optional Asian Shaleena] Gives Shaleena a unique Asian head based primarily on PFHA05. [Davik's Gamorrean Guest] Changes Davik's Rodian guest into a Gamorrean. For the lols.
  4. First I do know ZM90's intention and also I can get Carth out for awhile. I want to talk about getting the uniform itself. We have two events. Sith party or saving Hidden Bek spy. As far as I know K1R made both events appeat in one playthrough so we can get Carth's uniform. But I seemed to stuck, if I go to party Hidden Bek spy doesn't appear and vice versa. Is this a bug or am I missing something? Need help.
  5. Version 1.3.0

    978 downloads

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Jedi from the Start mod, which also allows you to start as a Jedi. Features All tutorial elements removed from the Endar Spire and Taris Requirements & Compatibility Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed There is a "Manual Installation" option available for anyone who cannot use the Installer for whatever reason. This is not recommended, and will be incompatible with most other mods. Copy both (The Module and the Override) folders in the Manual Installation folder into your SWKotOR folder. The mod is now installed Tutorial Remover should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch The mod is fully compatible with KotOR 1 Restoration The mod is fully compatible with Carth's Republic Uniform and Flight Suit Most mods should be compatible, unless they edit the Endar Spire, or the Taris Appartment Jedi from the Start is not compatible, but it does exactly the same things as this mod, making this redundant if you use that Recommended Mods Jedi from the Start does the same things as this mod, but also lets you be a Jedi Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy!
  6. View File Taris NPC Overhaul Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod. Uses TSLPatcher to make the following changes: [Main Mod] The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina. (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.) Kandon Ark is now orange, and his bodyguard is green. Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs. Davik's Agent uses an alternate Black Commoner model, as does Hudron. Throughout the Lower City: Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models. Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense. Beks: Blue/aqua Vulkars: Orange/red (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.) In the Undercity: Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims. The Gate Guard Trewin has his name back. Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy). The Republic Soldier is in uniform. [Unique Heads] Dia now has a unique head based off PFHA02. Matrik has Zhar's head and wears Cinnegar Weave Armor. Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade. Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists. Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land. On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian. [Undercity Culture] Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist. [Optional Asian Shaleena] Gives Shaleena a unique Asian head based primarily on PFHA05. [Davik's Gamorrean Guest] Changes Davik's Rodian guest into a Gamorrean. For the lols. Submitter PirateofRohan Submitted 04/20/2021 Category Mods K1R Compatible Yes  
  7. I'm currently working on a mod to combat some of the clone effect on Taris, and to make some immersion-level tweaks. I'm limiting myself to working off of existing Kotor textures, but so far I've got the following changes: I also want to give Rukil a new head; my current idea is to just take the old Asian commoner head he has and make it bald. I'm open to suggestions if anyone has any input. It's certainly the largest mod I've tried, so I don't mind taking time on it.
  8. If you've used my Animated Cantina Sign for KotOR 1 (and actually liked it), this might be of interest to you. I was thinking of expanding the texture to feature more frames - to allow the color to blend with each other a bit better. That means more frames. The original texture had 4 frame. This new beta version has 43 frames. Wanna take it out for a spin? Well, here's my open beta of the darn thing. (See attached.) If you are willing to test it, please report on the following: The speed: Should it be faster or slower? If you are more knowledgeable about TXIs and can pinpoint your favorite speed, feel to state it when you reply. Any negative effects in the cantina. Is this large TGA causing issues when you visit the cantinas that the texture appears in? Note any slow down that you may see occur. If no ill effects occur, note that too. Enjoy . . . hopefully! PS: Please note that I have no advice on how this would work for mobile versions of Knights of the Old Republic. SH_AnimatedCantinaSign_Beta.7z
  9. Version 1.1

    14,580 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.08.2016 Release Date 1.1: 10.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with anything that edits "tar11_lockdoo001.utd" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. Magnetiicz

    New Taris

  11. Magnetiicz

    Taris-Reconstruct

    From the album: Magnetiicz

    Deconstruct Reconstruct of Taris Module 1
  12. From the album: Magnetiicz

  13. Version 1.0.0

    751 downloads

    There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized. The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl. As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it. This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version. Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder. Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe
  14. View File Nicer Lower City Puzzle Rewards There are two puzzles in the two apartment complexes located in the lower city of Taris. Each complex contains a puzzle the player can figure out to gain some basic rewards. Too basic if you ask me. This mod changes these rewards to be more substantial and worth the hassle, especially on repeat playthroughs where the solution has been memorized. The trivia puzzle contains a breathing mask only available at the end of the game, and then only in one of two ending paths. The mask is not even that great when compared to equipment available in the midgame. The Twisted Rancor Trio puzzle now contains the rare Yusanis Dueling Shield, perfect for use in the arena. Both also contain the armors that are originally granted for completing the puzzles along with stacks of credits. The credits are of special note if using the "Tougher Merchants" mod by koaandl. As an added bonus I also removed the 'quest item' tag from "The Twisted Rancor Trio" datapad. Normally the game removes all quest items obtained on Taris after leaving the planet with the exception of this datapad. An oversight by the original developers no doubt. Without the tag you can take it, read it and then be rid of it. This mod had to be implemented through modification of the module files directly because of file name sharing. This mod also comes as is and not in TSL Patcher form for the benefit of Android users. It would likely be incompatible with K1R so there really is no point for a patcher version. Installation: Drop both module files into the "modules" folder and overwrite (I recommend making backups) the originals inside if prompted to. For Android users you must create a folder named "modules" in the same directory as your mod override folder on your device if you don't already have said folder. Credits: Kotor Tool by Fred Tetra, TSL Patcher by Stoffe Submitter Pwener Submitted 10/07/2019 Category Mods K1R Compatible No  
  15. jc2

    Taris J'ika

    Version 10.8b

    557 downloads

    The Organization behind Shanilia.... The minds behind Save Mission... And the passion held behind Kill Marlena Is doubled for our latest release: TARIS J'IKA! This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way. We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level. This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down. We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for. It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet. In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for. With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika. We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting! Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were! If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL Or PM any one of our Customer Service representatives beginning with "JC."
  16. "Don't forget my store motto: if you need droid parts, Janice Nall is your gal!" Get the mod here:

    © BioWare & LucasArts

  17. View File Hidden Bek Control Room Restoration A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.08.2016 Release Date 1.1: 10.10.2018 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with anything that edits "tar11_lockdoo001.utd" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/26/2016 Category Mods K1R Compatible Yes  
  18. Mods/Tools featured in the wallpaper are: multiple's "Old Republic Skin Overhaul: Taris' clear sky" Fred Tetra's "KotOR Tool" ndix UR's "tga2tpc" bead-v's "MDLedit" bead-v's "KOTORmax"

    © BioWare & LucasArts

  19. Mods featured in the wallpaper are: Beta version of DarthParametric's "[K1] Taris Upper City South Fountains M02ac_02c": multiple's "Old Republic Skin Overhaul: Taris' clear sky". Kexikus's "High Quality Skyboxes: LTS_Bsky01": A Future Pilot's "Sith Soldier Texture Restoration": Fallen Guardian's "Blaster Pistol Enhancement": Sithspecter's "High Quality Blasters":

    © BioWare & LucasArts

  20. Get the "High Quality Skyboxes" mod here:

    © BioWare & LucasArts

  21. ebmar

    KotOR0030

    From the album: The Playthrough

    Just got back from the Undercity to delivered those three journals to Rukil "Wrinkle-Skin" and then move on to the main quest, Escaping Taris. Disguised Bastila is an amazing mod created by Hunters Run. The mod is called "Operation Kill Bastila Remade 1.0".
  22. ebmar

    KotOR0010 - Filtered

    From the album: The Playthrough

  23. jc2

    MOD:Taris J'ika

    View File Taris J'ika The Organization behind Shanilia.... The minds behind Save Mission... And the passion held behind Kill Marlena Is doubled for our latest release: TARIS J'IKA! This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way. We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level. This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down. We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for. It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet. In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for. With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika. We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting! Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were! If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL Or PM any one of our Customer Service representatives beginning with "JC." Submitter jc2 Submitted 04/01/2018 Category Mods K1R Compatible