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Found 84 results

  1. Version 1.0.0

    57 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Period Accurate Kiosk Special Thanks: To whoever it was I saw suggesting this change somewhere online which led me to become irritated enough by the ‘issue’ to change it myself. DESCRIPTION: This mod replaces the droid head on the PLC_Kiosk2 placeable with a more period accurate one. In essence, it removes the vanilla “R2” style droid head and replaces it with the head of one of the utility droids from the game itself. INSTALLATION INSTRUCTIONS: Run Install Period Accurate Kiosk.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  2. Version 1.0.0

    463 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Sherruk’s Lightsaber Collection Special Thanks: Big thank you to Plasma; the original creator of the hilt models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds some additional unique lightsabers to Sherruk’s collection on Dantooine. When you face him, he will be armed with a double-bladed lightsaber which you are able to obtain after defeating him. He is also carrying four other lightsabers based on hilt designs from the prequel trilogy. INSTALLATION INSTRUCTIONS: Run Install Sherruk’s Lightsaber Collection.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  3. View File Female Sith Troopers ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Female Sith Troopers SPECIAL THANKS: N-DReW25 for the request/suggestion. DESCRIPTION: As with my previous release, this is NOT a standalone mod, but a modder’s resource. It is an edited version of the Sith Trooper model which adds a few feminine curves and uses the female animation set, ultimately giving you a female Sith Trooper, which the original game didn’t provide. There is a TSL Patcher installer included which will add the three variants of the female trooper to appearance.2da for you, but they are not placed anywhere in the game. That part is down to your good selves to get creative with! OPTIONAL: There is a folder in the zip which contains slightly different models which retain the Sith Troopers unique pause animations. If that’s something you’re interested in, then simply copy and paste the .mdl and .mdx file into your Override folder after you have run the TSL Patcher. INSTALLATION INSTRUCTIONS: Run Female Sith Troopers.exe to install the mod. PERMISSIONS: The files contained within this download may be freely used by any modder as part of any release they make, provided that due credit is given. Submitter Marius Fett Submitted 06/29/2022 Category Modder's Resources  
  4. Version 1.1

    24 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given.
  5. Version 1.0.0

    26 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Female Sith Troopers SPECIAL THANKS: N-DReW25 for the request/suggestion. DESCRIPTION: As with my previous release, this is NOT a standalone mod, but a modder’s resource. It is an edited version of the Sith Trooper model which adds a few feminine curves and uses the female animation set, ultimately giving you a female Sith Trooper, which the original game didn’t provide. There is a TSL Patcher installer included which will add the three variants of the female trooper to appearance.2da for you, but they are not placed anywhere in the game. That part is down to your good selves to get creative with! OPTIONAL: There is a folder in the zip which contains slightly different models which retain the Sith Troopers unique pause animations. If that’s something you’re interested in, then simply copy and paste the .mdl and .mdx file into your Override folder after you have run the TSL Patcher. INSTALLATION INSTRUCTIONS: Run Female Sith Troopers.exe to install the mod. PERMISSIONS: The files contained within this download may be freely used by any modder as part of any release they make, provided that due credit is given.
  6. View File Period Accurate Kiosk ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Period Accurate Kiosk Special Thanks: To whoever it was I saw suggesting this change somewhere online which led me to become irritated enough by the ‘issue’ to change it myself. DESCRIPTION: This mod replaces the droid head on the PLC_Kiosk2 placeable with a more period accurate one. In essence, it removes the vanilla “R2” style droid head and replaces it with the head of one of the utility droids from the game itself. INSTALLATION INSTRUCTIONS: Run Install Period Accurate Kiosk.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/28/2022 Category Mods K1R Compatible Yes  
  7. View File Headless Sith Trooper Model ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given. Submitter Marius Fett Submitted 06/26/2022 Category Modder's Resources  
  8. Version 1.0.0

    22 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Malak PC Head (Fixed Animations and Rescaled) Special Thanks: DarthParametric for his words of wisdom on body model scaling and explaining a far simpler and less painful method than I was previously using. DESCRIPTION: This mod adds Jedi Malak as a selectable PC head and includes a scaled down version of his models so that he is the same size as the other PC options and NPC’s, rather than his original height of over two metres. It also separates his head and body (they were originally one model) so that he is able to wear all of the armour and robes which your PC can normally wear but retains his usual signature outfit as his default clothing. This adds new models and a new appearance.2da row rather than replacing the originals, so any mods which feature Jedi Malak and use his existing entry will be unaffected. INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  9. 1,976 downloads

    Have you ever noticed that Mira's poofy hair looks like a split top dinner roll? Her hairstyle in the concept art is wonderful and I always felt that her head model just kind of missed the mark. So I made some seriously heavy edits to the model and texture of PFHC05 until I came up with something a little more fitting for our friendly neighborhood bounty hunter. Her clothes have new colors to match the new vibe she's got going on also, and I reworked the neckline of her shirt a little. No .2da files in this so it's just a drag and drop installation. --corpsecotillion
  10. View File Robes With Shadows For TSL There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia's robe, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan for allowing me to use his models to create a compatibility patch for this mod and his. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 05/10/2022 Category Mods TSLRCM Compatible Yes
  11. View File Carth's Blaster ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Carth’s Blaster Special Thanks: BioWare for the original model. DESCRIPTION: This mod is a port of the Ardent Defender’s Blaster Pistol from SWTOR, which I have made into Carth’s personal blaster. In addition to the gun model, the mod also contains a new ammunition type so that the blaster fires snazzy green bolts rather than red. Bit of a nod to T7Nowhere and WotOR, I suppose! This mod won’t change the gun Carth uses in the cutscene where he takes a few pot shots at Malak on the Leviathan, as even using module injection and GFF file patching, the game still doesn’t seem to like carth_temp_gun.uti having a base item type which isn’t one of the vanilla ones. I did try, but no joy. Sorry! INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/09/2022 Category Mods K1R Compatible Yes  
  12. View File Jedi Malak PC Head (Fixed Animations and Rescaled) ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Malak PC Head (Fixed Animations and Rescaled) Special Thanks: DarthParametric for his words of wisdom on body model scaling and explaining a far simpler and less painful method than I was previously using. DESCRIPTION: This mod adds Jedi Malak as a selectable PC head and includes a scaled down version of his models so that he is the same size as the other PC options and NPC’s, rather than his original height of over two metres. It also separates his head and body (they were originally one model) so that he is able to wear all of the armour and robes which your PC can normally wear but retains his usual signature outfit as his default clothing. This adds new models and a new appearance.2da row rather than replacing the originals, so any mods which feature Jedi Malak and use his existing entry will be unaffected. INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/09/2022 Category Mods K1R Compatible Yes  
  13. Version 1.0.0

    38 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Carth’s Blaster Special Thanks: BioWare for the original model. DESCRIPTION: This mod is a port of the Ardent Defender’s Blaster Pistol from SWTOR, which I have made into Carth’s personal blaster. In addition to the gun model, the mod also contains a new ammunition type so that the blaster fires snazzy green bolts rather than red. Bit of a nod to T7Nowhere and WotOR, I suppose! This mod won’t change the gun Carth uses in the cutscene where he takes a few pot shots at Malak on the Leviathan, as even using module injection and GFF file patching, the game still doesn’t seem to like carth_temp_gun.uti having a base item type which isn’t one of the vanilla ones. I did try, but no joy. Sorry! INSTALLATION INSTRUCTIONS: Run the included TSL Patcher utility to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  14. Version 1.1.2

    409 downloads

    The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. There are two versions of the mod available for download. I personally recommend using the animation fix edition, which will also remove any blinking light animations that are misaligned with the ships textures, and checking out the Compatibility section below for some high-quality replacements for those animations. This mod takes inspiration from the work of bead-v and ndix UR with "Ebon Hawk Model Fixes". I have recreated and built upon the fixes of that mod from scratch, including fixes to a very large number of other model issues. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as many more. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with the animation fix edition of this mod. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  15. Version 1.1.0

    144 downloads

    There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia's robe, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan for allowing me to use his models to create a compatibility patch for this mod and his. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  16. Version 1.0.0

    215 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Sith Lightsaber Replacement DESCRIPTION: This mod replaces the model for the Sith Lightsaber in Naga Sadow's tomb with the 'hooked' Sith Lightsaber from SWTOR (the one used by Lord Scourge). The lightsaber is acquired in the same way as normal when you reach the end of the Korriban quest, but you will now pick up a set of new colour crystals at the same time which allow you to use the hilt with any of the games lightsaber blade colours. INSTALLATION INSTRUCTIONS: Run tslpatcher.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  17. Version 1.0.0

    394 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Darth Revan’s Lightsaber Special Thanks: Big thank you to Plasma; the original creator of the hilt model for allowing me to port it over to KotOR from his original Jedi Academy mod and release it to the public. DESCRIPTION: This mod adds Darth Revan’s canonical lightsaber to the game. You can acquire this lightsaber towards the end of the game from Mika Dorin on Korriban if you ask to see his premium items after completing the Leviathan. INSTALLATION INSTRUCTIONS: Run Install Darth Revan’s Lightsaber.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  18. View File TSL Beast Ports for KotOR I ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: TSL Beast Ports for KotOR I DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg. I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game. PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given. Submitter Marius Fett Submitted 05/11/2022 Category Modder's Resources  
  19. Version 1.0.0

    20 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: TSL Beast Ports for KotOR I DESCRIPTION: This is a set of ports of six animal/beast/creature models from TSL over to KotOR I. They are the large Boma Beast, the Cannok, the Hssiss, the Laigrek, the Maalrass and the Zakkeg. I know that there are other beasts in TSL such as the smaller Boma and the Drexl etc, but I just ported a selection over for now. NOTE: This is intended as a resource and NOT as a standalone mod. You can run the included TSL patcher to quickly add the relevant rows to appearance.2da and put the models/textures into your Override folder, but they are not placed anywhere in the game. PERMISSIONS: This modders resource is free to use in any mod you produce and release, provided that relevant credit is given.
  20. Version 1.0.0

    338 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Bastila’s Lightsaber Special Thanks: Big thank you to Plasma; the original creator of the hilt model for allowing me to port it over to KotOR from his original Jedi Academy mod and release it to the public. DESCRIPTION: This mod adds Bastila’s lightsaber hilt to the game, which essentially a higher poly version of the games default double-bladed lightsaber hilt. Bastila will have this lightsaber in her possession when she joins your party and will be using a red bladed version when you confront her on the roof of the temple on Lehon. She will keep this red bladed version when she re-joins your party if you are playing a DS character. She will also use this lightsaber in the cutscenes aboard the Leviathan when you face Darth Malak. INSTALLATION INSTRUCTIONS: Run Install Bastila’s Lightsaber.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  21. Version 1.0.0

    208 downloads

    Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux. Uninstallation: Remove "Ultimate_Citadel_Repairs" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override. Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  22. Version 1.0.0

    320 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jedi Knight Lightsaber Pack Special Thanks: Big thank you to Plasma; the original creator of these models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds seven unique lightsabers to the game which are based on those from the game Star Wars: Jedi Knight: Dark Forces II. Six are based on the lightsabers belonging to the Dark Jedi and one is based on Qu Rahn’s lightsaber. I didn’t include Gorc’s hilt as it would just be a scaled up version of Pic’s and wouldn’t look good in the game. You can obtain the crystals required to build the lightsabers from the museum in the Onderon Palace. If you choose not to loot the museum, Queen Talia will give you the crystals as part of your reward for assisting the Royalists. INSTALLATION INSTRUCTIONS: Run Install Jedi Knight Lightsaber Pack.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  23. View File Ultimate Citadel Station Repairs Citadel Station is facing more than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal the place! As a result, you can find gaps in walls, floors, and ceilings all exposing the station to space. Not to mention the many lighting, walkmesh, and UV errors that leave the station looking a little too much like the planet it orbits. Let's patch things up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted using Archive Utility on macOS, or with programs such as PeaZip for Windows and Linux. Uninstallation: Remove "Ultimate_Citadel_Repairs" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not replace any of the files listed above. This mod includes the same files and fixes included with Citadel Station Hangars Repair, with many more added on. If you previously installed that mod, you can safely delete "Citadel_Hangars_Repair" from your override. Texture mods for Citadel Station will also be compatible. Some cool other mods to check out for Citadel Station are Citadel Station Signage by Sith Holocron, HD Czerka Droid by ScrierOne, and the Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Here's a fun one: for those of you playing 2003's Jedi Knight: Jedi Academy and 2005's Battlefront II on PC, Citadel Station has been made a playable map for both, thanks to the work of JamyzGenius and teancum, respectively. You can find the mod for Jedi Academy here, and Battlefront II here. Check the mods out on YouTube for yourself. Acknowledgments: Thanks to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 04/25/2022 Category Mods TSLRCM Compatible Yes
  24. Version 1.0.0

    310 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Jolee’s Lightsaber Special Thanks: Big thank you to Plasma; the original creator of the hilt model for allowing me to port it over to KotOR from his original Jedi Academy mod and release it to the public. DESCRIPTION: This mod adds a unique lightsaber to the game based on the one used by Jolee Bindo in promotional images and the games original manual. Jolee will have this lightsaber in his possession when he joins your party on Kashyyyk and will also be using it in the cutscene where you see him for the first time fighting wild critters! This mod also makes it so that Jolee is wearing his normal clothing when you meet him rather than a Jedi robe as it makes so much more sense to me given his relationship with the Jedi. NOTE: I went with module injection rather than scripting to make the changes to Jolee in the above mentioned cutscene so as to help compatibility with K1RP and the Community Patch. Neiher of these mods should have their function negatively affected by this one. INSTALLATION INSTRUCTIONS: Run Install Jolee’s Lightsaber.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  25. View File Sherruk's Lightsaber Collection ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Sherruk’s Lightsaber Collection Special Thanks: Big thank you to Plasma; the original creator of the hilt models for allowing me to port them over to KotOR from his original Jedi Academy mod and release them to the public. DESCRIPTION: This mod adds some additional unique lightsabers to Sherruk’s collection on Dantooine. When you face him, he will be armed with a double-bladed lightsaber which you are able to obtain after defeating him. He is also carrying four other lightsabers based on hilt designs from the prequel trilogy. INSTALLATION INSTRUCTIONS: Run Install Sherruk’s Lightsaber Collection.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 04/22/2022 Category Mods K1R Compatible Yes