Ashton Scorpius

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Ashton Scorpius last won the day on February 13

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About Ashton Scorpius

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    Jedi Apprentice
  • Birthday March 20

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    Discord: Ashton#1082

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  1. Ashton Scorpius

    MOD:TSL Malak Mouth Fix

    View File TSL Malak Mouth Fix This mod addresses several issues with Jedi Malak's mouth in KOTOR II. These fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting verticies that had gaps, enlarging the upper & lower teeth, & adjusting the placement of all of the above. As pointed out by JC, Jedi Malak's model also used the wrong supermodel, which I've included as a fix in this mod as well. All seriousness aside, my intention with this mod was to ensure that Malak's mouth would only remain a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the "Override" files to the Override folder located in your game's directory. If prompted, select replace. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's Override folder. Compatibility & Known Issues This mod will not be compatible with anything else that replaces this model. Known issues: When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit Fair Strides, MDLOps Symmetric, Purifier, & ndix UR; KotOR Blender Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If granted, just make sure to add the proper credit. Submitter Ashton Scorpius Submitted 02/12/2019 Category Mods TSLRCM Compatible Yes  
  2. Going through GameFront KOTOR mods uploaded 10+ years ago is weird shit man. Even though I didn't know these games existed until 3 years ago, it really makes me appreciate the quality control of this community nowadays.

    1. Show previous comments  5 more
    2. Mr Ardvark

      Mr Ardvark

      Sometimes i wonder how many of the people who made these obscure old mods are dead. ūü§Ē

    3. InSidious

      InSidious

      And all of them had to be reviewed....

    4. Ashton Scorpius

      Ashton Scorpius

      @InSidious I was wondering what was up with all the 3rd person descriptions of Nexus' backups

  3. Ashton Scorpius

    Changing Sounds for Aliens During Dialogue in K2

    Before uploading my first mod, I looked at a lot of other modders' readme formats to get a feel for how they should be written. My tips are to make each section clear (i.e. putting a row of dashes under headers) & keep it just simple enough to be effective. Same thing for the disclaimer.
  4. Ashton Scorpius

    TSL Malak Mouth Fix

    Version 1.0.0

    40 downloads

    This mod addresses several issues with Jedi Malak's mouth in KOTOR II. These fixes include getting rid of the white box in his mouth, correcting the texture used for his tongue, connecting verticies that had gaps, enlarging the upper & lower teeth, & adjusting the placement of all of the above. As pointed out by JC, Jedi Malak's model also used the wrong supermodel, which I've included as a fix in this mod as well. All seriousness aside, my intention with this mod was to ensure that Malak's mouth would only remain a disaster post-contact with Revan's lightsaber. Installation & Uninstallation To install this mod, drag the "Override" files to the Override folder located in your game's directory. If prompted, select replace. To uninstall this mod, delete n_jedimalek.mdl & n_jedimalek.mdx from your game's Override folder. Compatibility & Known Issues This mod will not be compatible with anything else that replaces this model. Known issues: When entering the Korriban cave tomb, Malak's tongue will appear half white. This is due to the lighting where he's standing & most likely can't be fixed. Credits Fred Tetra, Kotor Tool bead-v, MDLedit Fair Strides, MDLOps Symmetric, Purifier, & ndix UR; KotOR Blender Blender Foundation, Blender Thanks to JCarter426 for the help/troubleshooting & ebmar for the enthusiasm! Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If granted, just make sure to add the proper credit.
  5. Ashton Scorpius

    Changing Sounds for Aliens During Dialogue in K2

    It's the Conversation field
  6. Ashton Scorpius

    Fixed Hologram Models and Admiralty Redux for TSLRCM

    Just wondering, do you plan on adding fixed PC hologram models in the future? Particulary for this scene.
  7. Ashton Scorpius

    Changing Sounds for Aliens During Dialogue in K2

    It should automatically work. If you test out your dialogue in-game & aliens' mouths don't move for certain lines, that means that VO is missing a .lip. It's a bit of a hassle, but you can check which lip files exist by copying the .mod files from the game's lips folder to Modules & open them with Kotor Tool under ERFs. Alien VO files are named like AVO_(Species)(Emotion)## I'm not 100% sure what you mean by this, but if you're talking about editing the dialogue itself, you can put -1 in the StrRef for every line & type in the replacement.
  8. Ashton Scorpius

    Changing Sounds for Aliens During Dialogue in K2

    You need to use DLG Editor to edit dialogue instead. Not only is Kotor Tool's editor buggy, it's not fully compatible with TSL dialogue, so that's why you're not seeing those options. When using DLG Editor, make sure to toggle mode to TSL. The bottom panel should look like this: I put a star next to the 2 things @JCarter426 mentioned.
  9. Ashton Scorpius

    Changing Sounds for Aliens During Dialogue in K2

    You're going to need to edit the .dlg files. I'm not too familiar with how alien VOs work in KOTOR II .dlg files, but it would be easiest to replace them with the nearest match based on the species you changed to (i.e. Gamorrean Angry Long -> Rodian Angry Long) Also, I'd check to make sure any alien VO you plan on using has a corresponding .lip file since K2's missing a bunch.
  10. Lag makes fun things happen sometimes.

     

    1. DarthVarkor

      DarthVarkor

      Can almost hear this playing behind it: 

       

    2. Ashton Scorpius
  11. Ashton Scorpius

    Best boy Atton

    Because Atton is best boy.
  12. Ashton Scorpius

    TSLRCM 1.8.5 question

    I'm not familiar with all of those mods, but based on what they do, they all sound perfectly compatible with TSLRCM.
  13. Ashton Scorpius

    MOD:TSL Twi'lek Male 3D Ears

    View File TSL Twi'lek Male 3D Ears This mod adds three-dimensional ears to male Twi'lek heads in KOTOR II. It'd always struck me as odd how male Twi'lek heads had ears that lay flat. For every other head in the game that has ears, those ears stick out. Even female Twi'lek heads have proper cones on the sides. After this detail bothered me for long enough, I decided to take a shot at fixing it. It may be a small-scale change, but given the frequency of Twi'lek NPCs, it's a nice visual improvement that keeps consistency with other character models in the game. There's also a KOTOR I version available here. Installation & Uninstallation To install this mod, drag the files located in "Override" to the Override folder located in your game's directory. If prompted, select replace, although you might want to back up any pre-existing duplicates beforehand. To uninstall this mod, delete the files from the Override folder located in your game's directory. There's a list of files included in the download's readme.txt for reference. Compatibility & Known Issues This mod should be compatible with any other mod as long as they don't override the same files. Any Twi'lek male retexture mods should also work fine with this installed. Known issues: None as of this version's release. Credits Fred Tetra, Kotor Tool bead-v, MDLedit Fair Strides, MDLOps Symmetric, Purifier, & ndix UR; KotOR Blender Blender Foundation, Blender Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me & ask for my permission first. If I give the go-ahead, just make sure to give the proper crediting. Submitter Ashton Scorpius Submitted 01/19/2019 Category Mods TSLRCM Compatible Yes  
  14. Ashton Scorpius

    EA Vetoed "KOTOR Sequel"

    Personally, I don't want any new KOTOR content to be in production until SWTOR's long gone. Gotta hold off until another canon (in this case KOTOR-canon) purge can happen. Making T3 explode was the cherry on top for me. So tacky to kill the family pet.