Ashton Scorpius

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Ashton Scorpius last won the day on July 4

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About Ashton Scorpius

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    Jedi Padawan
  • Birthday March 20

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    Discord: Ashton#1082

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  1. Is the head's name being kept twilek_m05?
  2. If you haven't already, you can disable checking for updates under Tools -> Options.
  3. Recently made the switch from laptops to building my first PC. It's interesting to see how poorly the integrated graphics handled shaders in KOTOR 1.

    416487056_GraphicsComparison.thumb.png.bb7e8b48215d1ea38d18e150ce0fb805.png

    1. Show previous comments  2 more
    2. LiliArch

      LiliArch

      I think that’s actually integrated Intel not understanding bumpmaps at all, although I can’t say the cubemap dimensions couldn’t factor there too. The Sith armors are the most obvious offenders with them.

    3. Mellowtron11

      Mellowtron11

      Are the original shaders on the right?

    4. Ashton Scorpius

      Ashton Scorpius

      @Mellowtron11 Correct shaders on the left, integrated graphics shaders on the right

  4. I'm trying to run KOTOR II (Steam, legacypc) on a new system and went through the process of widescreen patching and converting cutscenes. Everything's working fine, except for movies won't play. Instead, the screen goes black and I have to click for it to continue to the next scene. The three movies at launch do play properly. This is before I've installed any other mods. I've gone back and made sure that I properly patched with UniWS, changed values in swkotor2.ini, and hex edited the executable. Here's what I've tried doing that hasn't helped. Running in Windows XP SP2 & SP3 compatibility modes Disabling soft shadows, v-sync, frame buffer effects, & VBOs Disabling fullscreen optimizations Disabling my Radeon graphics profile settings for K2 Verified integrity of game files (then re-patched) Checked for relevant driver updates (there were none) The only thing that does work is running in windowed mode, but I refuse to play the game like that (especially since it doesn't even take up the full space). Anyone know of anything else I can do other than switch to the Aspyr update?
  5. Just got a new PC too and had to add K2 to the registry. This is what worked for me. Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node] [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LucasArts] [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LucasArts\KotOR2] "Path"="C:\\Program Files (x86)\\Steam\\steamapps\\common\\Knights of the Old Republic II"
  6. Huh, I actually wasn't aware. Thanks for pointing this out, I'll add a fix for her head as well.
  7. View File K1 Shaleena Mouth Fix This mod adjusts Shaleena's unique head in KOTOR I so that the upper teeth are visible. It's intended for users of the K1 Restoration or K1 NPC Overhaul mods, both of which restore Shaleena's unique appearance. This mod itself does not restore her unique appearance. Installation & Uninstallation To install this mod, drag the files from "Override" to the Override folder located in your game's directory. If prompted, select replace, although you may want to back up any pre-existing duplicates beforehand. To uninstall this mod, delete n_shaleenah.mdl & n_shaleenah.mdx from your game's Override folder. Compatibility & Known Issues There should be no compatibility issues for this mod. This mod won't affect Shaleena's appearance unless you have K1 Restoration or K1 NPC Overhaul installed. Known issues: None as of this version's release. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit Autodesk, 3ds Max Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. Submitter Ashton Scorpius Submitted 06/22/2019 Category Mods K1R Compatible Yes  
  8. Version 1.0.0

    87 downloads

    This mod adjusts Shaleena's unique head in KOTOR I so that the upper teeth are visible. It's intended for users of the K1 Restoration or K1 NPC Overhaul mods, both of which restore Shaleena's unique appearance. This mod itself does not restore her unique appearance. Installation & Uninstallation To install this mod, drag the files from "Override" to the Override folder located in your game's directory. If prompted, select replace, although you may want to back up any pre-existing duplicates beforehand. To uninstall this mod, delete n_shaleenah.mdl & n_shaleenah.mdx from your game's Override folder. Compatibility & Known Issues There should be no compatibility issues for this mod. This mod won't affect Shaleena's appearance unless you have K1 Restoration or K1 NPC Overhaul installed. Known issues: None as of this version's release. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit Autodesk, 3ds Max Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
  9. Don't do MDLOps, kids.

    1347424162_2019_05_2415-45-33.thumb.png.e7c4d0ee4e5bcb926532b00d3e2fa961.png

    1. DarthParametric

      DarthParametric

      Or do, but enable the head fix flag.

    2. ebmar

      ebmar

      Quote

      ...enable the head fix flag

      Pro tip! While -

      Quote

      Don't do MDLOps...

      I found that some worked best with Ops and some don't. The art of shuffling tools is real though, hahah.

    3. Ashton Scorpius

      Ashton Scorpius

      @DarthParametric True. This was the result of using it to convert my broken weights model just to see what'd happen

  10. For KOTOR I, each head model can only use one texture variant, so you'd need to create a duplicate of Mission's head model. If you extract and load her head model in MDLedit, right click the header to change the model name (i.e. to Mission_PC) and edit the textures to something else as well (i.e. missionbb01_PC and missionh01_PC). If you then save the model files under the new name, rename the textures you want to use for the player head, and edit the heads.2da entry, it should function properly. You'll also probably want to edit the texa column for the new Mission entry in appearance.2da to whatever you renamed p_missionbb01.tga so that the default clothing has the different skin color as well. Hope this helps.
    I decided to try this mod out for a test playthrough, and I'm pleasantly surprised with the fear factor it adds to the Undercity. This mod is a keeper Great work.
  11. @JCarter426 Thanks for attaching that ascii. The torso skins aren't moving with the animations. Edit: After removing and adding bones again, the skin now shows up and animates, so that's progress. Detached from the arms, though.
  12. @JCarter426 So I just tried using KOTORmax's fast link tool instead. Didn't change anything.