Ashton Scorpius

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Ashton Scorpius last won the day on January 11

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90 Jedi Grand Master

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About Ashton Scorpius

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    Jedi Padawan
  • Birthday March 20

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    Discord: Ashton#1082

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  1. @DarthParametric Thanks, that helps a lot. And takes some pressure off ¯\_(ツ)_/¯
  2. I've been helping @Salk restore a second crashed pod in the Undercity. This involved some heavy terrain modification, and the last step on my behalf is to render a couple of new lightmaps. I want to keep them as close to the originals as possible, and would appreciate help figuring out how. I've been able to get the Mental Ray renderer working after following Quanon's tutorials. I replaced all AuroraLights with Omnis and have somewhat been able to match the baked lighting. I'm mainly having issues with shadows. From this, you'll probably see what I mean. And an in-game comparison: I know that I still need to adjust some lighting and probably add yellow lights around the pillars for the shadows that're missing. How do I achieve softer/lighter shadows like the original lightmap has?
  3. View File K1 HD Legal Screen This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. If you don't see your resolution listed as a download, I may add additional options in the future if requested. Installation & Widescreen Patching To install this mod, simply drop legal.bik into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Sith Holocron for helping me font-match. Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site. Submitter Ashton Scorpius Submitted 03/31/2021 Category Media  
  4. Version 1.0.0

    125 downloads

    This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. The two options for installation are the Classic (4x3 with black borders) and Widescreen (16x9) editions. If you don't see your resolution listed as a download, I may add additional options in the future if requested. Installation & Widescreen Patching To install this mod, simply drop legal.bik into the Movies folder in your game's directory. Make a backup copy of the original if you might uninstall this mod later. In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links in doing so. KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Olive Team, Olive Video Edior RAD Game Tools, RAD Video Tools Sith Holocron for helping me font-match. Thanks to the KOTOR community for keeping these games alive. Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
  5. View File Better Twi'lek Male Heads for K1EP (Modder's Resource) This is a modder's resource containing Twi'lek textures from SpaceAlex's K1 Enhancement Pack that have been modified for compatibility with Better Twi'lek Male Heads. Textures are included in both TGA/TXI and TPC formats (the latter is recommended). Models for both the slim neck and original neck variants are included in ASCII format, so you can edit the model name and/or texture then convert to binary for either game. If BTMH is updated in the future with changes to the model, so will this. (Current model version: 1.3.X) Usage If you want to use these files as part of an external work, contact me first to receive my permission. Permission to use the K1 or TSL versions of BTMH automatically extends to this resource. Both SpaceAlex and I should be credited accordingly. This modder's resource should only be found on Deadly Stream, no user may upload it to another modding site. This restriction does not apply to any external works using these files. It should be noted that some of SpaceAlex's Twi'lek textures are upscaled variants from the base game. See readme.txt for more details. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Autodesk, 3ds Max The GIMP Team, GIMP Darth Parametric, Upper teeth no-clip fix (K1) SpaceAlex, K1 Enhancement Pack's male Twi'lek textures NDrew-25, prompting the creation of these textures for K1 Gameplay Improvement Disclaimer This modder's resource is not supported by LucasArts, BioWare, Obsidian Entertainment, or Electronic Arts. It is intended to be used by other members of the KOTOR modding community and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Submitter Ashton Scorpius Submitted 01/17/2021 Category Modder's Resources  
  6. Version 1.0.0

    47 downloads

    This is a modder's resource containing Twi'lek textures from SpaceAlex's K1 Enhancement Pack that have been modified for compatibility with Better Twi'lek Male Heads. Textures are included in both TGA/TXI and TPC formats (the latter is recommended). Models for both the slim neck and original neck variants are included in ASCII format, so you can edit the model name and/or texture then convert to binary for either game. If BTMH is updated in the future with changes to the model, so will this. (Current model version: 1.3.X) Usage If you want to use these files as part of an external work, contact me first to receive my permission. Permission to use the K1 or TSL versions of BTMH automatically extends to this resource. Both SpaceAlex and I should be credited accordingly. This modder's resource should only be found on Deadly Stream, no user may upload it to another modding site. This restriction does not apply to any external works using these files. It should be noted that some of SpaceAlex's Twi'lek textures are upscaled variants from the base game. See readme.txt for more details. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc Autodesk, 3ds Max The GIMP Team, GIMP Darth Parametric, Upper teeth no-clip fix (K1) SpaceAlex, K1 Enhancement Pack's male Twi'lek textures NDrew-25, prompting the creation of these textures for K1 Gameplay Improvement Disclaimer This modder's resource is not supported by LucasArts, BioWare, Obsidian Entertainment, or Electronic Arts. It is intended to be used by other members of the KOTOR modding community and intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like.
  7. I'm getting the same thing. Taking a second look I realized that I gave you the wrong supermodel, try converting to binary with this one instead. I doubt this will fix the texture, but I don't see anything else wrong with the model. I'll keep looking. s_female03.zip
  8. If you click on "Header" under the model hierarchy, it lists the supermodel.
  9. Not exactly sure what you mean by this, can you post a screenshot?
  10. To expand on what Thor said, here's specifically how to convert to a KOTOR II model. First, you'll need the s_female02 supermodel from K2. The files can be extracted with Kotor Tool, but they're tricky to find so I'll attach them to this comment. At this point, you can place the model and its texture into the override folder, but they won't work in-game. I assume that by replacing sentinel clothing, you mean replacing what default clothing looks like when equipped. KOTOR II uses commoner models for the PC's default clothing so you'll need to do some manual editing of appearance.2da. Kind of a lengthy explanation, but let me know if this works out for you. s_female02.zip
    Thanks for this. No more workarounds to be able to read the files and I can finally switch to better software for audio editing.
  11. I'm having the same issue, but it seems to be for shortcuts only. Try launching by clicking on the exe, that gets it to work for me.
  12. @DarthParametric I was able to run CSLU Toolkit on an emulator, but like JC mentioned, it didn't work very well. @JCarter426 that's a great idea I'll try it out.
  13. With regards to the Miles files, I've messed around with them before trying to solve legacypc fullscreen crashing (only ever been able to play cutscenes when disabling sound drivers). The files aren't exactly interchangeable between the two versions of the game. The Aspyr version uses two Miles DLL files while legacypc uses one, the contents of the Miles folders aren't the same, and we can't change how either exe initializes Miles. You've probably gotten the DLL entry point errors on startup. The Aspyr version's bug with lightsaber hilt textures is hard-coded. If nothing else works, then your dialogue issue likely is too.
  14. @La Ingobernable I'll consider that. If I get around to it I'd probably release that as a separate mod though, due to different intention.