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Showing results for tags 'lightmap'.
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I've been helping @Salk restore a second crashed pod in the Undercity. This involved some heavy terrain modification, and the last step on my behalf is to render a couple of new lightmaps. I want to keep them as close to the originals as possible, and would appreciate help figuring out how. I've been able to get the Mental Ray renderer working after following Quanon's tutorials. I replaced all AuroraLights with Omnis and have somewhat been able to match the baked lighting. I'm mainly having issues with shadows. From this, you'll probably see what I mean. And an in-game comparison: I know that I still need to adjust some lighting and probably add yellow lights around the pillars for the shadows that're missing. How do I achieve softer/lighter shadows like the original lightmap has?
Greetings, fellow Jedi! Hope y'all doing fine. I need an assistance on guessing what these are: Are they AuroraLight or Lightmap? The area model in discussion is m26aa_14a. The problem is - I have changed every AuroraLight's Color Controllers there to my likings but they don't seem to linked with the glowy area around the yellow marks. So I guess I'm stucked and needing assistance to proceed further. Many thanks for considering this and may the Force be with you!