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Found 165 results

  1. Darth Malak just got kicked out of the main menu with this awesome new-release mod by @DarthParametric - Though what I used as seen in the screenshot is the custom stripped-off 4:3 version of it [the Version D - Visor Glow option]. Conclusively, I loved the way Revan shown in the main menu, as I personally feels it blends really well with the surroundings. Another dreams come true!
  2. Version 1.0.0

    87 downloads

    Description Warning: advanced player only! This mod is designed to enhance certain encounter with the most famous bounty hunter. You must go to Tatooine first to experience a quick and gruesome death. Learn more in readme.txt. Disclaimer: I have personally tested the scenario without cheat/KSE editing. It is totally survivable, but you really need to know what you're doing. Installation Drop everything from the override folder to the game override folder, can't be simpler! Uninstallation Just remove the files. Permission Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks @DarthParametric for helping me out with DeNCS, otherwise this mod will have some serious defect Fred Tetra for Kotor Tool JDNoa for DeNCS Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. Version 1.1.0

    545 downloads

    This mod replaces the voice overs used for Nikto, Aqualish, & Quarren NPCs in KOTOR. In KOTOR I, Nikto & Aqualish NPCs use the same VOs meant for Twi'leks, Ithorians, & Rodians. Because KOTOR II adds in VOs specific to the two species, I figured hey, why not incorporate them back into the original game? In KOTOR I, Nikto, Aqualish, & Quarren NPCs use VOs meant for Ithorians, Twi'leks, Rodians, & Bith. Because KOTOR II adds in VOs specific to these three species, I figured hey, why not incorporate them back into the original game? I've included compatibility patches for the Queedle Fix, KOTOR 1 Community Patch (which includes the Queedle Fix), K1 NPC Overhaul, & KOTOR 1 Restoration. Installation & Uninstallation To install this mod, run Installer.exe & select the first option to install the main mod. Then, run the installer again for any of the compatibility patches you may need. It doesn't matter which order you install compatibility patches in. You must have installed the other mods beforehand. To uninstall this mod, delete the files from your game's Override and streamwaves folders (I've included a list of them in the readme.txt). If necessary, restore any files in "backup" to the Override folder. Restore tar_m03ab.mod to the modules folder if you've installed the K1R Compatibility Patch. Compatibility Compatibility patches have been added for the mods already mentioned due to their common usage. The K1 Restoration Mod has a Nikto NPC in the Vulkar Base sublevel with Basic (English) VOs. I decided to leave this unaltered as to not interfere with the restored content. Known Issues Some of the Nikto VOs don't have perfectly matching mouth animations, which is because KOTOR II has some missing .LIP files. The placeholders I'm using are as close as I could find. These may be replaced in a later version. Redros's mouth doesn't move for a couple of lines of dialogue. This bug happens regardless of this mod & only if his appearance is Nikto, so I felt it's a bug beyond this mod's scope. Please let me know of any other issues you find, or if you come across anything I missed! Credits Fred Tetra, Kotor Tool Fair Strides, KotOR Toolset tk102, DLG Editor & K-GFF Editor Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. As this mod ports files from KOTOR II to KOTOR I, it's intended for players who already own both games. I do not claim ownership of these ported files. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, please reach out to me first to get permission! If you just want to use the included .WAV or .LIP files, you're better off extracting them yourself. Not only are they not my property, some of them are renamed duplicates or have been modified otherwise.
  4. Midst playthrough I decided to work on something for Loremaster Gjarshi, at least to make him somehow bit of distinctive compared to the other [Black] Rakatans inside the Black Rakatans Settlement. I might release it as one of the Legends installment. The One will also have his appearance altered. The main reason to have them wearing white clothing is no other than for variation. As black in Black Rakatan refers to their skin color, as the Loremaster himself told us - - Appears also in the screenshot is DeadMan's Quarterstaff Replacement Pack.
  5. Version 1.0.0

    64 downloads

    Edit 2: Updated the mod name from "Chaos Lightsaber" to "Two Colored Lightsaber - Double Bladed" in hopes that others will be able to find this mod easier, specifically because the mod is a bit niche in my honest opinion. The updated name isn't shown in the readme text file, but the mod is still the same. Edit: I should give credit where credit is due. So, thanks to rece_w for his tutorial on YouTube. Without it, I likely wouldn't have figured this out 100% on my own. He dropped a pretty significant hint in the video, and that's what got me even trying to make the mod myself in the first place. I will try to link the exact tutorial just below this text, but if it doesn't show up for whatever reason, the title of the video is: "Kotor 1 & 2: Custom Lightsaber Tutorial (PC/MAC)" Here's the video: https://youtu.be/EtxwmXHsIfQ README: Chaos Lightsaber Made by: K.O.2 Mods (aka The Frozen One on deadlystream) Version: 1.0 About this Mod: As of version 1.0, the item can only be spawned into your game. Open the console and type "giveitem g_w_dblsbr043" without quotes, then hit enter. This mod might be just a *little* bit Over-Powered for some folks, I don't know for sure though because I usually play with cheats enabled. =P This took me most of a day to figure everything out, with minimal/beginner experience modding KotOR. Trust me, if an idiot like me can do it you can definitely do it too. Extra Info: 10 years. 10, long, years I have waited for a mod just like this to appear. Back then it took me a long time to even find just one single image of a mod for KotOR that showed the double bladed lightsaber display both a red and blue color. Now, I've finished up one of my so called "Dream Mods", which are very specific mods that I wished I had years ago regardless if I or someone else made them or not. A decade of waiting for a days worth of work... worth it! How to use/activate/enable this Mod: Copy all files from the "Chaos Lightsaber Version 1.0" folder and paste them into your Override folder. Regarding the uploading of this Mod: Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. Version 1.0.2b

    649 downloads

    This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb
  7. View File [K1] Legends - Ajunta Pall's Blade This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. # Background # The blade of the fallen, Ajunta Pall's Blade - I have always thought about something that is dark-enigmatic about the blade after hearing those words, so this project was started to accommodate the idea. # About this Mod # This mod replace the default Ajunta Pall's Blade appearance with the "Legends" rendition. The new blade is using the amazing IRobert's [K1] Vibroweapons replacement pack retexture base texture and model, which having that science-fantasy feeling to its design and concept. I edited them later particularly on coloring and scheming to match my interpretation of the blade. IRobert gave permission for everyone to freely use, change or modify the mod with *redistribution* policies applies. * With v1.0.2 included the model fix kindly provided by the infamous Dark Lord of the Sith, DarthParametric. It's a fix for holes in the meshes of the hilt which causes artefacts with the shadow casting. The new blade trying to fits the concept of the true Ajunta Pall's blade, which described as - Those features can be seen on the blade now. # Final Remarks # I suggest you to install VarsityPuppet's Spectral Ajunta Pall Canonical Appearance first and then install this mod after. This mod aims to complete the Ajunta Pall's personal items part. There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Choose your installation preferences - then run the installer [TSLPatcher.exe] and hit the [Install Mod ->] button! Uninstallation: Choose the UNINSTALL option in the installation menu Additionally you may want to remove these items from the Override folder - ireb_apallblade.tpc ireb_apb_glow01.tpc ireb_apb_glow02.tpc iw_vbrdblswd_037.tpc w_vbrdblswd_037.mdl w_vbrdblswd_037.mdx Compatibility: For maximum compatibility, install this mod at the latter stage of your mod's build There's an option for this mod to be compatible with VarsityPuppet's Spectral Ajunta Pall Canonical Appearance and Rece's Ajunta Pall's Swords Revamped. Just make sure to choose it only after those mods has The main installation of this mod is not compatible with the said mods, and/or any mods that hard-overwrite the Tomb of Ajunta Pall/korr_m37aa module For this mod to be fully effective you should at least load a saved game before entering the Tomb of Ajunta Pall [korr_m37aa] module The mod is play-tested with both the latest version of KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them Redistribution: do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered everywhere. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to give credits to IRobert, DeadMan, seph6, RevanDark, DarthParametric, BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warmwelcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played IRobert, DeadMan, seph6, and RevanDark for [K1] Vibroweapons replacement pack retexture DarthParametric for his assistance on GFF editing in v1.0.1 and the model fix in v1.0.2 and ultimately for the past-present knowledge which allows me to create customs also for all his outstanding creation that I am a fan of VarsityPuppet for the permission to have Spectral Ajunta Pall Canonical Appearance being awesomely stand-out in the screenshots and inspiring me with his work JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor Fred Tetra for the amazing KotOR Tool bead-v for MDLedit and KOTORmax ndix UR for tga2tpc stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them TK102 for K-GFF Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the mod's users that provides reviews and constructive feedbacks pre v1.0.2 - gerblul, todevuch, JustABitAgroed, Ebony Moon etc. All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb Submitter ebmar Submitted 08/14/2018 Category Mods K1R Compatible Yes
  8. jc2

    Save Mission

    Version 1.5a

    837 downloads

    JC2 PRESENTS SAVE MISSION By request from a steam user under the current name of Death a Barbar, I have edited the DLG file to allow a Darkside PC to keep Mission as a companion. Or rather, not cruelly kill her merely because you are a Dark Sider. There are two options > Leave Mission on the Unknown Planet Or: Convince Mission to stay with your crew and serve you. However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue. For clarity, saving Mission begins with "You're all alone.. " (This should be the first option) Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option) Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH). They are the last two options of the six total options and result in keeping Mission. Most lines are voiced by Mission so there's an element of realism to the mod. This is K1R compatible. Installation: Unzip file, place into override, Uninstall: Delete from override. There should be no incompatiblity issues since it is only a single file. Hope you enjoy! As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever... P.S. I apologize for the influx of updates, I didn't release it polished and that was a mistake on my end. The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later. Re-download to latest version, is not required at all, but it is encouraged. Contact me for bugs, issues, or feeback by PM or writing a review here. FYI: Red Mission is a seperate mod by another modder. Credits: Thanks Deadlystream for hosting my mod. Thanks SH and Death'a'Barbar for suggestions Thanks FS for the DLG editor tool Thank you ! For downloading the mod.
  9. Version 1.3.1

    494 downloads

    This mod intends to address key issues with male Twi'lek heads in KOTOR I, most notably the addition of ear geometry. Both the ear meshes and textures included in this mod are modified ports from SWTOR, which improve ear shape & texture quality. Additional improvements include better smoothing groups, non-clipping teeth & eyelids, & recolored tongues. There are two options for installation. Option A models feature "slim" necks, while Option B models retain unaltered "blubber" necks. I highly reccomend the first option as it fixes clipping with heavy armor collars, but feel free to choose the second if you prefer that look. There are no other differences between the two. Given the frequency of Twi'lek NPCs, this mod is a nice visual improvement, & the addition of ear meshes keeps consistency with other head models in the game. There's also a KOTOR II version available here. Installation & Uninstallation To install this mod, drag the files from either the Option A folder or Option B folder to the Override folder located in your game's directory. Then, drag files from the Textures folder to the Override folder as well. You may want to back up any pre-existing duplicates beforehand. To uninstall this mod, delete the files from your game's Override folder. There's a list of files included in the download's readme.txt for reference. Compatibility & Known Issues This mod will not be compatible with any retextures for Twi'lek male heads. If you use (or plan on using) the K1 NPC Overhaul Mod, that mod MUST be installed prior to installing this one. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit ndix UR, tga2tpc The GIMP Team, GIMP Autodesk, 3ds Max Darth Parametric, Upper teeth no-clip fix Thanks to Darth Parametric, ebmar, & JCarter426 for assisting in identifying issues and troubleshooting during the making of this mod. Major thanks to the KOTOR community for the passion & dedication that keeps these games alive. Disclaimer This mod is not supported by LucasArts, BioWare, EA, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must recieve my permission. This mod should only be found on Deadly Stream, no user may upload it to another modding site.
  10. jc2

    Shanilia

    Version 1.7

    1,246 downloads

    SHANILIA - THE Grey Jedi Merchant Includes TSLPATCHER installer! The mod includes new items, a new character, new dialogues options on Manaan. Shanilia is designed to be immersive and keep pace with the canon of that you create in kotor! She reacts to your decisions, she reacts to your alignment, she reacts to your gender. Shanilia isn’t a flat character with one emotion! She was written by two different writers to keep the flavor of realism! Content includes: New Robes, datapads with background information on Shanilia, a Jedi Holocron, and a few weapons! K1R compatible! INSTALL: Unzip, and run tslpatcher. Manual install, see readme. 1.6aa Removes K1R incompatible files, which are all the files that make up Resisting Arrest -DS Manaan. Simple remove "man26_selambush.dlg" from your override (If you have K1R installed) and that will prevent and/or fix the bug. To be safe, you can remove all the files associated with that Resisting Arrest. For K1R compatiblity, install K1R, then Shanilia, then K1R compatible files located in Shanilia. Ignore if you do not have K1R. Non-vital files: pcexile.dlg : man26_tyvark.dlg : kor39_utharwynn.dlg The intention of pcexile.dlg file was to allow the PC to remain on Manaan after DS completion of Manaan, this is already possible in the vanilla game, however, this was included as a more simple and obvious solution. It is an optional install, if it causes problems there is no need to install this mod's version of pcexile.dlg man26_tyvark.dlg, merely adds some merchant related dialogue. (minimal content) kor39_utharwynn.dlg, adds an option, which can later be discussed with Shanilia, if and only if the PC goes to Korriban after the Leviathan. (minimal content) These files do add to the mod, but if you are worried about incompatibilities, now you'll be a bit more informed about my mod. Please See Readme for information on how to get the most out of Shanilia! Short Credits list: FairStrides, Bead-v, nato, RealRece, Bioware!
  11. View File [K1] Creatures and Armors TXIs //////////////////////////////////////////////////////////////////////////////// /* [K1] Creatures and Armors TXIs [Modder's Resource] "TXI files, or TeXture Information files, are text files that control and add special effects, shaders, animations, blending etc. for an associated texture. I.E. pmbmm01.TXI would hold the information for pmbmm01.TGA." - Czerka Corp. R&D Wiki This is the compilation of TXI/text format that the game uses to store *creatures and armors* texture information - such as shaders and animations that control how they're rendered in-game. This resource main purpose is to act as supplementary to modders' modified TGA files and/or alternatively a fix to transparency problems that often occurs. This only covers *creatures and armors* and not area textures. Some could be missing from the pack though I'm sure they're pretty much everything that is necessary. Drop comments or report to the mod's support page for this pack to be updated or troubleshooting matters. Installation: as a mod; all files have to be dropped to the Override folder, and if necessary should be installed first before all the others. 08/17/2019 */ //////////////////////////////////////////////////////////////////////////////// //:: Tools By: KotOR Tool - Fred Tetra, Notepad++ - Notepad++team, filenamestxt //:: dumps script - DarthParametric //:: Compiled By: ebmar //:: Hosted By: DeadlyStream //:: Report & Feedbacks: Snigaroo/Sniggles //////////////////////////////////////////////////////////////////////////////// //:: Supplementary Page: .txi Parameters and What They Do - CarthOnasty Submitter ebmar Submitted 08/03/2019 Category Modder's Resources  
  12. Version 1.0.3

    34 downloads

    //////////////////////////////////////////////////////////////////////////////// /* [K1] Creatures and Armors TXIs [Modder's Resource] "TXI files, or TeXture Information files, are text files that control and add special effects, shaders, animations, blending etc. for an associated texture. I.E. pmbmm01.TXI would hold the information for pmbmm01.TGA." - Czerka Corp. R&D Wiki This is the compilation of TXI/text format that the game uses to store *creatures and armors* texture information - such as shaders and animations that control how they're rendered in-game. This resource main purpose is to act as supplementary to modders' modified TGA files and/or alternatively a fix to transparency problems that often occurs. This only covers *creatures and armors* and not area textures. Some could be missing from the pack though I'm sure they're pretty much everything that is necessary. Drop comments or report to the mod's support page for this pack to be updated or troubleshooting matters. Installation: as a mod; all files have to be dropped to the Override folder, and if necessary should be installed first before all the others. 08/17/2019 */ //////////////////////////////////////////////////////////////////////////////// //:: Tools By: KotOR Tool - Fred Tetra, Notepad++ - Notepad++team, filenamestxt //:: dumps script - DarthParametric //:: Compiled By: ebmar //:: Hosted By: DeadlyStream //:: Report & Feedbacks: Snigaroo/Sniggles //////////////////////////////////////////////////////////////////////////////// //:: Supplementary Page: .txi Parameters and What They Do - CarthOnasty
  13. Version 1.0.0

    111 downloads

    *********************************** Knights of the Old Republic *********************************** TITLE: HK-47 As HK-51 In K1 AUTHOR: CrashBandiTeam (Offical SteiraGaming, but whatever) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ From my interest, what i possible i could do for the 1st mod, i thought about Reskin (Not Porting) HK-47 into HK-51 , that was not easy although with Paint.net, and so the eyes are just only white, i can't do anything against, sorry 😕 I also made a Portrait and Party selection image (Might be not the best, but hey, it's something!) ************* INSTALLATION ************* Just put all the files (Except the readme.txt) into the overrides folder, done! ************* UNINSTALLING ************* Remove from your override folder: P_hk47_01.tga PO_phk47.tga PO_phk473.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool Paint.net developers for Paint.net ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. aazlm

    No Speed Blur

    Version 1.1

    634 downloads

    ############################ # DESCRIPTION ############################ The "No Speed Blur" Kotor1 mod disable the motion blur when speed force power is enabled without disabling all frame buffer effets. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Compatible with all mods in principle ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify a line in the file "visualeffects.2da", preserving compatibility with other mods that already have modified the same file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  15. aazlm

    Pazaak Wizard for K1

    Version 1.0

    372 downloads

    ############################ # DESCRIPTION ############################ The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR. ############################ # REQUIREMENTS ############################ - Kotor1 installed (Retail/Gog/Steam version) ############################ # COMPATIBILITY ############################ - Should be compatible with any mod that does not affect pazaak decks. ############################ # HOW TO INSTALL ############################ Recommended Method : TSLPatcher Method. Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file. Alternative Method : Override Method. Copy the content of the override folder in the override/ folder of Kotor1. Feel free to leave a comment/question/request bellow. Cheers, aazlm THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  16. Version 1.1

    950 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Release Date 1.1: 7.09.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here) When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to get max implants Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free) Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as it will make the enemy slightly easier Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Incompatible with Sireyn's Kotor 2 Implant Rebalance Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  17. View File Muur Talisman Description Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls. A few things to note: This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here. Demo Installation Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility Most definitely compatible with other mods. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter uwadmin12 Submitted 08/11/2019 Category Mods K1R Compatible No  
  18. [Updated: October 14, 2018] # 00. Disclaimer # As the current development is reaching above 30% marks and somehow it looks like it needed its own development thread observed by its potential; I have the confidence to provide this "Legends" series addition a "Work in Progress" thread. # 01. Background # "I'll add your head to those of the other Jedi I have killed, and take yet another lightsaber for my own." Dang. Another blabber-mouthed dudes here aside of Selven previously; said me to myself while facing this cruel-and-evil Mandalorian straight from the now crumbled Taris. And I'm not disappointed; actually he's tough as hell and I even had to load my saved-game for about 5 to 6 times before finally beat him. He fights hard, but as a Mandalorian Rally Master who had fought in the Mandalorian Wars, he looks too basic which convinced me that this metal-head needs a unique-menacing appearance that distinguish him from the rest of the packs. So, hence the mod's development. Vanilla Sherruk's appearance preview: Image is a courtesy of Wookieepedia. # 02. Planning # Change his overall appearance; his head and armor including the melee weapons that he was using. But I'm not going to overdo his looks it as I would still reserves his original colour scheme [dominant-red]. Alters his VOs effect so he would sound different compared to other Mandalorians, as he will using a custom-mask according to the plan. New inventories meaning new challenge. I'm not going to overdid it too because in vanilla he's already OP; maybe kind of tweak his feats and his equipment would be sufficient. Custom weapons means custom names. Haven't actually decided what they'd be and what they are called. # 03. Work in Progress # [Updated: October 14, 2018] [Outdated] Already have the latest concept of his appearance and just to start building from there: I am using SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" for the base texture of his head. Also featured is xander2077's "Vanilla Masks Overhaul - Breath Mask" which in-fact I haven't got the permission to have it released along with the planned release. The backup-plan is to have him wearing the vanilla Breath Mask just in case I did not have the permission for it. [Outdated] The mask is removed now. The reason is; I have encountered the same problem similar to the Helmless-Starkiller attempt, which bug makes the mask removed from NPC's head occasionally- and I don't have an actual cure on that. I thought the bug was only happened exclusively to the UC Cantina, but it seems it could happen anywhere. I decided to take the less-difficult path with removing the mask then. As a change, Sherruk will have some implants on both side of his neck, which backstory is; the extended use of Nerve Enhancement Packages defaultly-equipped on him somehow affecting his larynx, which makes his voice sounds distorted. Here's a quick preview of how he'd appear in-game more or less with the recent update: [Update] As Salk suggested, the color of the beard and brows are more similar to that greyish part of the hair now: His personalized melee weapons has been decided; they are using ndix UR's "Traditional Mandalorian Blades" amazing resource as the base [props to Deltm for the assist which directs me to the said mod; for without it, this content wouldn't be a possibility then]. A backstory will be added to the blades in conjunction to their new appearance. Little fun fact, it will have an Alignment Limitation implemented. Here's a quick preview of the blades: As Salk suggested too, his armor also had some touches which makes it looks weary [and tells a lot about him]. [Outdated] A quick preview of the Voice Overs Replacement: [Update] Latest preview of the Voice Overs Replacement: I am comfortable with the latest concept, and is confident with it. It could be near the final stage of the development but not closing the possibility of further changes. # 04. Next Steps # [Updated: October 07, 2018] Adding description to weapon's description tab. # 05. Future Plans # [To be decided] 😁 # 06. Final Remarks # Critiques, comments, suggestions, questions and any feedbacks are very much appreciated. Thank you, for taking your time here.
  19. Version 1.1.0

    290 downloads

    Drop Those Lightsabers! A Minor Immersion Mod made by K.O.2 Mods (aka The Frozen One on deadlystreams) Version: 1.0 About this Mod: When you meet the first Sith and Jedi dueling on the Endar Spire, you see them fighting with lightsabers. But when you loot them after they've met with a terrible fate, there are no lightsabers to be found. Not a single one! This has always been a minor annoyance of mine on each playthrough I've started. With this mod, both the Dark Jedi and Jedi drop their red and blue lightsabers respectively. Just loot both of their belongings in order to get both sabers. You can't wield these weapons until you are supposed to later in the game, but you can still sell them for cold hard credits if you wish. How to use/activate/enable this Mod: Just copy n_sithappren001.utc and n_sithappren002.utc from the "Drop Those Lightsabers!" folder and paste both files into your Override folder. You must start a new game in order for this mod to work. To those that helped me with this Mod: Thanks to ebmar and Mellowtron11 for their extremely detailed walkthroughs on how to make this mod. I couldn't have done this without their help. Regarding the uploading of this Mod: Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  20. uwadmin12

    Muur Talisman

    Version 1.0.0

    57 downloads

    Description Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls. A few things to note: This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here. Demo Installation Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility Most definitely compatible with other mods. Permissions Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  21. Version 1.0.0

    42 downloads

    Power Staff - Made by K.O.2 Mods (aka "The Frozen One" on deadlystreams) Version: 1.0 About this Mod: The Power Staff will be located inside the FootLocker at the very beginning of the game, right next to your bed. If you'd rather spawn the modded item in your game, open the console and type "giveitem g_w_qtrstaff06" without quotes, then hit enter. This mod was created for KotOR 1 (K1) in mind only. Extra Info: This is the first mod I've made for KotOR in roughly 9 years, so please forgive me for being rusty. I aim to only improve with each mod going forward. How to use/activate/enable this Mod: Just copy every file in this folder (except the ReadMe file of course) and paste the files into your Override folder. Those that helped me with this Mod: Thanks to JCarter426 for telling me what I needed to do in order to get my custom textures to show up in game. Without his help I would've likely been stuck much longer on this. Regarding the uploading of this Mod: Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me for approval. If I give you the green light to do so, all I ask is for you to give me credit for the mod(s) that I've made. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. View File [K1] Bounty Hunters Description Warning: advanced player only! This mod is designed to enhance certain encounter with the most famous bounty hunter. You must go to Tatooine first to experience a quick and gruesome death. Learn more in readme.txt. Disclaimer: I have personally tested the scenario without cheat/KSE editing. It is totally survivable, but you really need to know what you're doing. Installation Drop everything from the override folder to the game override folder, can't be simpler! Uninstallation Just remove the files. Permission Do not claim credit for this mod and do not use assets from this mod without my permission Special Thanks @DarthParametric for helping me out with DeNCS, otherwise this mod will have some serious defect Fred Tetra for Kotor Tool JDNoa for DeNCS Legal THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter uwadmin12 Submitted 08/09/2019 Category Mods K1R Compatible No  
  23. View File Two Colored Lightsaber - Double Bladed Edit 2: Updated the mod name from "Chaos Lightsaber" to "Two Colored Lightsaber - Double Bladed" in hopes that others will be able to find this mod easier, specifically because the mod is a bit niche in my honest opinion. The updated name isn't shown in the readme text file, but the mod is still the same. Edit: I should give credit where credit is due. So, thanks to rece_w for his tutorial on YouTube. Without it, I likely wouldn't have figured this out 100% on my own. He dropped a pretty significant hint in the video, and that's what got me even trying to make the mod myself in the first place. I will try to link the exact tutorial just below this text, but if it doesn't show up for whatever reason, the title of the video is: "Kotor 1 & 2: Custom Lightsaber Tutorial (PC/MAC)" Here's the video: https://youtu.be/EtxwmXHsIfQ README: Chaos Lightsaber Made by: K.O.2 Mods (aka The Frozen One on deadlystream) Version: 1.0 About this Mod: As of version 1.0, the item can only be spawned into your game. Open the console and type "giveitem g_w_dblsbr043" without quotes, then hit enter. This mod might be just a *little* bit Over-Powered for some folks, I don't know for sure though because I usually play with cheats enabled. =P This took me most of a day to figure everything out, with minimal/beginner experience modding KotOR. Trust me, if an idiot like me can do it you can definitely do it too. Extra Info: 10 years. 10, long, years I have waited for a mod just like this to appear. Back then it took me a long time to even find just one single image of a mod for KotOR that showed the double bladed lightsaber display both a red and blue color. Now, I've finished up one of my so called "Dream Mods", which are very specific mods that I wished I had years ago regardless if I or someone else made them or not. A decade of waiting for a days worth of work... worth it! How to use/activate/enable this Mod: Copy all files from the "Chaos Lightsaber Version 1.0" folder and paste them into your Override folder. Regarding the uploading of this Mod: Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter The Frozen One Submitted 08/07/2019 Category Mods K1R Compatible No  
  24. Version 1.0.0

    268 downloads

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb